DjWarmonger e2d44f6ac6 Fixed #868 - wrong battlefield in ship-to-ship combat %!s(int64=11) %!d(string=hai) anos
..
filesystem 927eb33c11 Split IGameCallback to reduce memory required to debug compilation. %!s(int64=11) %!d(string=hai) anos
logging db7cd79cf7 Android port. %!s(int64=11) %!d(string=hai) anos
mapping eb337d7407 Fixed #1638 - spells banned in map settings appeared in town guild %!s(int64=11) %!d(string=hai) anos
minizip 4a71442c80 Missing changes. %!s(int64=11) %!d(string=hai) anos
registerTypes 7d1e54baa7 Fixed compilation with MSVC. %!s(int64=11) %!d(string=hai) anos
rmg fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
AI_Base.h cce814c41b * Final commit %!s(int64=14) %!d(string=hai) anos
BattleAction.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) %!s(int64=12) %!d(string=hai) anos
BattleAction.h 1657f124e1 - Compile fixes for MVS %!s(int64=12) %!d(string=hai) anos
BattleHex.cpp 69eee05ccc - Partially fixed mantis #1065 (Gate with hex 95 can't be attacked) %!s(int64=12) %!d(string=hai) anos
BattleHex.h 1657f124e1 - Compile fixes for MVS %!s(int64=12) %!d(string=hai) anos
BattleState.cpp 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
BattleState.h 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
CArtHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
CArtHandler.h fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
CBattleCallback.cpp 5be005ee36 Try to fix #1763 and a small refactoring %!s(int64=11) %!d(string=hai) anos
CBattleCallback.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
CBonusTypeHandler.cpp f837afdc47 CBonusTypeHandler small refactoring %!s(int64=11) %!d(string=hai) anos
CBonusTypeHandler.h 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
CBuildingHandler.cpp 78609871ae bugfixing: %!s(int64=11) %!d(string=hai) anos
CBuildingHandler.h 8a8eecd063 * refactoring %!s(int64=12) %!d(string=hai) anos
CConfigHandler.cpp d2ae847ecf - files in local directories (saves & configs) now always have higher %!s(int64=11) %!d(string=hai) anos
CConfigHandler.h 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
CConsoleHandler.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
CConsoleHandler.h 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
CCreatureHandler.cpp fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
CCreatureHandler.h fe1b16a7ec Some preparation towards mantis #1743: %!s(int64=11) %!d(string=hai) anos
CCreatureSet.cpp 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
CCreatureSet.h 7f07a30d7d More fixes for map-specific crashes, fixes #1427 and #733 %!s(int64=11) %!d(string=hai) anos
CDefObjInfoHandler.cpp 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards %!s(int64=11) %!d(string=hai) anos
CDefObjInfoHandler.h 1cec8d4cfc Some bits towards replacements of objects.txt, first step towards %!s(int64=11) %!d(string=hai) anos
CGameInfoCallback.cpp c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
CGameInfoCallback.h c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
CGameInterface.cpp db7cd79cf7 Android port. %!s(int64=11) %!d(string=hai) anos
CGameInterface.h ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
CGameState.cpp e2d44f6ac6 Fixed #868 - wrong battlefield in ship-to-ship combat %!s(int64=11) %!d(string=hai) anos
CGameState.h ad84ae64b0 Clean up. %!s(int64=11) %!d(string=hai) anos
CGeneralTextHandler.cpp 6cb3cb006d Several minor fixes/features %!s(int64=12) %!d(string=hai) anos
CGeneralTextHandler.h 55577d0ac4 - fixed missing DLL_LINKAGE %!s(int64=12) %!d(string=hai) anos
CHeroHandler.cpp 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
CHeroHandler.h 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
CMakeLists.txt c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
CModHandler.cpp 13ea6e39f0 Update CModHandler.cpp %!s(int64=11) %!d(string=hai) anos
CModHandler.h 324bb3c98d Update CModHandler.h %!s(int64=11) %!d(string=hai) anos
CObjectHandler.cpp cd7ec5716f Update CObjectHandler.cpp %!s(int64=11) %!d(string=hai) anos
CObjectHandler.h 907caedb13 Added "produce" section in "building" structure. Changed dailyIncome. %!s(int64=11) %!d(string=hai) anos
CObstacleInstance.cpp 55577d0ac4 - fixed missing DLL_LINKAGE %!s(int64=12) %!d(string=hai) anos
CObstacleInstance.h 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
CRandomGenerator.cpp 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
CRandomGenerator.h 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
CScriptingModule.h ad84ae64b0 Clean up. %!s(int64=11) %!d(string=hai) anos
CSpellHandler.cpp 3e101d89ef few formatting. Mostly space-> tab %!s(int64=11) %!d(string=hai) anos
CSpellHandler.h 3e101d89ef few formatting. Mostly space-> tab %!s(int64=11) %!d(string=hai) anos
CStopWatch.h 8040a81eec - fixed save games issues (#1044) %!s(int64=13) %!d(string=hai) anos
CThreadHelper.cpp ee6cdbeffe went through the rest of cppcheck warnings, mostly harmless %!s(int64=12) %!d(string=hai) anos
CThreadHelper.h a1f545792b Compile fixes specific for VS 2012" %!s(int64=12) %!d(string=hai) anos
CTownHandler.cpp 7c1d3d17fc Update CTownHandler.cpp %!s(int64=11) %!d(string=hai) anos
CTownHandler.h 558b155c0e Update CTownHandler.h %!s(int64=11) %!d(string=hai) anos
CondSh.h e4dc00abac * new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII) %!s(int64=13) %!d(string=hai) anos
Connection.cpp 760ae7d44a Changes related to Debian packaging, based on josch patch %!s(int64=11) %!d(string=hai) anos
Connection.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
ConstTransitivePtr.h b62bb096a7 Fixed #1430, work-around to make #1435 non-crashing. %!s(int64=12) %!d(string=hai) anos
FunctionList.h 41e274b4aa - Moved FunctionList from /client to /lib -> used in client and server %!s(int64=12) %!d(string=hai) anos
GameConstants.cpp 4203d69525 Part 2 of new spell configuration %!s(int64=11) %!d(string=hai) anos
GameConstants.h fb5152254d Merge branch 'develop' of git://github.com/Macron1Robot/vcmi into WarmysBackup %!s(int64=11) %!d(string=hai) anos
HeroBonus.cpp 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
HeroBonus.h 8683c8c0eb - Added and improved some propagators, including Crystal Dragons ability (#1232) %!s(int64=11) %!d(string=hai) anos
IBonusTypeHandler.h 6a88604937 * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus) %!s(int64=12) %!d(string=hai) anos
IGameCallback.cpp 334bd28bd4 It compiles with -gdwarf-3 %!s(int64=11) %!d(string=hai) anos
IGameCallback.h c6238588bd Rename new files. %!s(int64=11) %!d(string=hai) anos
IGameEventsReceiver.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
IHandlerBase.h 7d1e54baa7 Fixed compilation with MSVC. %!s(int64=11) %!d(string=hai) anos
Interprocess.h 1415f8dbf5 - fix for boost 1.49 %!s(int64=13) %!d(string=hai) anos
JsonDetail.cpp 345df14d60 Update JsonDetail.cpp %!s(int64=11) %!d(string=hai) anos
JsonDetail.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
JsonNode.cpp 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
JsonNode.h 9c0df68cb8 Fixing spelling mistakes. Patch from josch, fixes #1759 %!s(int64=11) %!d(string=hai) anos
LogicalExpression.cpp ee1b0459e6 Extended building dependencies: %!s(int64=12) %!d(string=hai) anos
LogicalExpression.h 7e02f6b670 Support for overriding victory/defeat conditions from h3m map or %!s(int64=12) %!d(string=hai) anos
NetPacks.h 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
NetPacksBase.h 343dd1a7d1 Properly removing stuff from hero, fixes #1646. %!s(int64=11) %!d(string=hai) anos
NetPacksLib.cpp 1d57b75bc5 - random number generation refactoring %!s(int64=11) %!d(string=hai) anos
ResourceSet.cpp 66d6aebe32 Fixed all the issues with Quests, #828 and #1223. %!s(int64=12) %!d(string=hai) anos
ResourceSet.h 43ef565e7e Added serializer-based class able to make deep copies of objects — CMemorySerializer. %!s(int64=11) %!d(string=hai) anos
ScopeGuard.h c927913f5f - Improved json validation. Now it support most of features from latest json schema draft %!s(int64=12) %!d(string=hai) anos
StartInfo.h 3560bbb7f3 two patches/pull requests from janisozaur %!s(int64=12) %!d(string=hai) anos
StdInc.cpp cce814c41b * Final commit %!s(int64=14) %!d(string=hai) anos
StdInc.h 2f5d6f2684 * CHexField renamed to CBattleHex %!s(int64=14) %!d(string=hai) anos
StringConstants.h c6cc6e6301 Large changeset, first part of editing H3 objects via mods feature. Changes: %!s(int64=12) %!d(string=hai) anos
UnlockGuard.h 2b45e13c5c c++03 -> c++11 switch: %!s(int64=12) %!d(string=hai) anos
VCMIDirs.cpp db7cd79cf7 Android port. %!s(int64=11) %!d(string=hai) anos
VCMIDirs.h 760ae7d44a Changes related to Debian packaging, based on josch patch %!s(int64=11) %!d(string=hai) anos
VCMI_Lib.cpp 7f6f125b4c First part of submods support. %!s(int64=11) %!d(string=hai) anos
VCMI_Lib.h 1ac328635a - Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses %!s(int64=12) %!d(string=hai) anos
VCMI_lib.cbp 8110b65647 Fix for linking in MS VS and CodeBlocks. %!s(int64=11) %!d(string=hai) anos
VCMI_lib.vcxproj 4a71442c80 Missing changes. %!s(int64=11) %!d(string=hai) anos
VCMI_lib.vcxproj.filters 9e7013de77 Backup for my own MVS project configuration %!s(int64=11) %!d(string=hai) anos
int3.h d8933b5c36 - AI will now use SectorMap to find a way to guarded / covered objects. %!s(int64=11) %!d(string=hai) anos
vcmi_endian.h 3c35b3eefe Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h %!s(int64=11) %!d(string=hai) anos