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- /*
- * questwidget.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "questwidget.h"
- #include "ui_questwidget.h"
- #include "../mapcontroller.h"
- #include "../lib/VCMI_Lib.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "../lib/constants/StringConstants.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/mapObjects/CGCreature.h"
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/HeroType.h>
- #include <vcmi/HeroClassService.h>
- #include <vcmi/HeroClass.h>
- QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
- QDialog(parent),
- controller(_controller),
- quest(_sh),
- ui(new Ui::QuestWidget)
- {
- setAttribute(Qt::WA_DeleteOnClose, true);
- ui->setupUi(this);
- ui->lDayOfWeek->addItem(tr("None"));
- for(int i = 1; i <= 7; ++i)
- ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
-
- //fill resources
- ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
- for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
- {
- auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
- item->setData(Qt::UserRole, QVariant::fromValue(i));
- ui->lResources->setItem(i, 0, item);
- auto * spinBox = new QSpinBox;
- spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
- ui->lResources->setCellWidget(i, 1, spinBox);
- }
-
- //fill artifacts
- for(const auto & artifactPtr : VLC->arth->objects)
- {
- auto artifactIndex = artifactPtr->getIndex();
- auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(Qt::Unchecked);
- if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
- item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
- ui->lArtifacts->addItem(item);
- }
-
- //fill spells
- for(const auto & spellPtr : VLC->spellh->objects)
- {
- auto spellIndex = spellPtr->getIndex();
- auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(Qt::Unchecked);
- if(controller.map()->allowedSpells.count(spellIndex) == 0)
- item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
- ui->lSpells->addItem(item);
- }
-
- //fill skills
- ui->lSkills->setRowCount(VLC->skillh->objects.size());
- for(const auto & skillPtr : VLC->skillh->objects)
- {
- auto skillIndex = skillPtr->getIndex();
- auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
-
- auto * widget = new QComboBox;
- for(const auto & s : NSecondarySkill::levels)
- widget->addItem(QString::fromStdString(s));
-
- if(controller.map()->allowedAbilities.count(skillIndex) == 0)
- {
- item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
- widget->setEnabled(false);
- }
-
- ui->lSkills->setItem(skillIndex, 0, item);
- ui->lSkills->setCellWidget(skillIndex, 1, widget);
- }
-
- //fill creatures
- for(auto & creature : VLC->creh->objects)
- {
- ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
- ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
- }
-
- //fill heroes
- VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(Qt::Unchecked);
- ui->lHeroes->addItem(item);
- });
-
- //fill hero classes
- VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
- item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(Qt::Unchecked);
- ui->lHeroClasses->addItem(item);
- });
-
- //fill players
- for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
- {
- auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
- item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
- item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
- item->setCheckState(Qt::Unchecked);
- ui->lPlayers->addItem(item);
- }
- }
- QuestWidget::~QuestWidget()
- {
- delete ui;
- }
- void QuestWidget::obtainData()
- {
- ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
- ui->lDaysPassed->setValue(quest.mission.daysPassed);
- ui->lHeroLevel->setValue(quest.mission.heroLevel);
- ui->lHeroExperience->setValue(quest.mission.heroExperience);
- ui->lManaPoints->setValue(quest.mission.manaPoints);
- ui->lManaPercentage->setValue(quest.mission.manaPercentage);
- ui->lAttack->setValue(quest.mission.primary[0]);
- ui->lDefence->setValue(quest.mission.primary[1]);
- ui->lPower->setValue(quest.mission.primary[2]);
- ui->lKnowledge->setValue(quest.mission.primary[3]);
- for(int i = 0; i < ui->lResources->rowCount(); ++i)
- {
- if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
- widget->setValue(quest.mission.resources[i]);
- }
-
- for(auto i : quest.mission.artifacts)
- ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
- for(auto i : quest.mission.spells)
- ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
- for(auto & i : quest.mission.secondary)
- {
- int index = VLC->skills()->getById(i.first)->getIndex();
- if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
- widget->setCurrentIndex(i.second);
- }
- for(auto & i : quest.mission.creatures)
- {
- int index = i.getType()->getIndex();
- ui->lCreatureId->setCurrentIndex(index);
- ui->lCreatureAmount->setValue(i.count);
- onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
- }
- for(auto & i : quest.mission.heroes)
- {
- for(int e = 0; e < ui->lHeroes->count(); ++e)
- {
- if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
- {
- ui->lHeroes->item(e)->setCheckState(Qt::Checked);
- break;
- }
- }
- }
- for(auto & i : quest.mission.heroClasses)
- {
- for(int e = 0; e < ui->lHeroClasses->count(); ++e)
- {
- if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
- {
- ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
- break;
- }
- }
- }
- for(auto & i : quest.mission.players)
- {
- for(int e = 0; e < ui->lPlayers->count(); ++e)
- {
- if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
- {
- ui->lPlayers->item(e)->setCheckState(Qt::Checked);
- break;
- }
- }
- }
-
- if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
- ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
- else
- quest.killTarget = ObjectInstanceID::NONE;
- }
- bool QuestWidget::commitChanges()
- {
- quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
- quest.mission.daysPassed = ui->lDaysPassed->value();
- quest.mission.heroLevel = ui->lHeroLevel->value();
- quest.mission.heroExperience = ui->lHeroExperience->value();
- quest.mission.manaPoints = ui->lManaPoints->value();
- quest.mission.manaPercentage = ui->lManaPercentage->value();
- quest.mission.primary[0] = ui->lAttack->value();
- quest.mission.primary[1] = ui->lDefence->value();
- quest.mission.primary[2] = ui->lPower->value();
- quest.mission.primary[3] = ui->lKnowledge->value();
- for(int i = 0; i < ui->lResources->rowCount(); ++i)
- {
- if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
- quest.mission.resources[i] = widget->value();
- }
-
- quest.mission.artifacts.clear();
- for(int i = 0; i < ui->lArtifacts->count(); ++i)
- {
- if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
- quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
- }
- quest.mission.spells.clear();
- for(int i = 0; i < ui->lSpells->count(); ++i)
- {
- if(ui->lSpells->item(i)->checkState() == Qt::Checked)
- quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
- }
-
- quest.mission.secondary.clear();
- for(int i = 0; i < ui->lSkills->rowCount(); ++i)
- {
- if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
- {
- if(widget->currentIndex() > 0)
- quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
- }
- }
-
- quest.mission.creatures.clear();
- for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
- {
- int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
- if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
- if(widget->value())
- quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
- }
-
- quest.mission.heroes.clear();
- for(int i = 0; i < ui->lHeroes->count(); ++i)
- {
- if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
- quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
- }
-
- quest.mission.heroClasses.clear();
- for(int i = 0; i < ui->lHeroClasses->count(); ++i)
- {
- if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
- quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
- }
-
- quest.mission.players.clear();
- for(int i = 0; i < ui->lPlayers->count(); ++i)
- {
- if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
- quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
- }
-
- //quest.killTarget is set directly in object picking
-
- return true;
- }
- void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
- {
- QTableWidgetItem * item = nullptr;
- QSpinBox * widget = nullptr;
- for(int i = 0; i < listWidget->rowCount(); ++i)
- {
- if(auto * cname = listWidget->item(i, 0))
- {
- if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
- {
- item = cname;
- widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
- break;
- }
- }
- }
-
- if(!item)
- {
- listWidget->setRowCount(listWidget->rowCount() + 1);
- item = new QTableWidgetItem(comboWidget->currentText());
- listWidget->setItem(listWidget->rowCount() - 1, 0, item);
- }
-
- item->setData(Qt::UserRole, comboWidget->currentData());
-
- if(!widget)
- {
- widget = new QSpinBox;
- widget->setRange(spinWidget->minimum(), spinWidget->maximum());
- listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
- }
-
- widget->setValue(spinWidget->value());
- }
- void QuestWidget::on_lKillTargetSelect_clicked()
- {
- auto pred = [](const CGObjectInstance * obj) -> bool
- {
- if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
- return o->ID != Obj::PRISON;
- if(dynamic_cast<const CGCreature*>(obj))
- return true;
- return false;
- };
-
- for(int lvl : {0, 1})
- {
- auto & l = controller.scene(lvl)->objectPickerView;
- l.highlight(pred);
- l.update();
- QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
- }
-
- hide();
- }
- void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
- {
- show();
-
- for(int lvl : {0, 1})
- {
- auto & l = controller.scene(lvl)->objectPickerView;
- l.clear();
- l.update();
- QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
- }
-
- if(!obj) //discarded
- {
- quest.killTarget = ObjectInstanceID::NONE;
- ui->lKillTarget->setText("");
- return;
- }
-
- ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
- quest.killTarget = obj->id;
- }
- void QuestWidget::on_lCreatureAdd_clicked()
- {
- onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
- }
- void QuestWidget::on_lCreatureRemove_clicked()
- {
- std::set<int, std::greater<int>> rowsToRemove;
- for(auto * i : ui->lCreatures->selectedItems())
- rowsToRemove.insert(i->row());
-
- for(auto i : rowsToRemove)
- ui->lCreatures->removeRow(i);
- }
- QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
- {
- }
- QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
- {
- return new QuestWidget(controller, quest, parent);
- }
- void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
- {
- if(auto *ed = qobject_cast<QuestWidget *>(editor))
- {
- ed->obtainData();
- }
- else
- {
- QStyledItemDelegate::setEditorData(editor, index);
- }
- }
- void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
- {
- if(auto *ed = qobject_cast<QuestWidget *>(editor))
- {
- ed->commitChanges();
- }
- else
- {
- QStyledItemDelegate::setModelData(editor, model, index);
- }
- }
- bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
- {
- if(auto * ed = qobject_cast<QuestWidget *>(object))
- {
- if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
- return false;
- if(event->type() == QEvent::Close)
- {
- commitData(ed);
- closeEditor(ed);
- return true;
- }
- }
- return QStyledItemDelegate::eventFilter(object, event);
- }
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