questwidget.cpp 13 KB

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  1. /*
  2. * questwidget.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "questwidget.h"
  12. #include "ui_questwidget.h"
  13. #include "../mapcontroller.h"
  14. #include "../lib/VCMI_Lib.h"
  15. #include "../lib/CSkillHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CArtHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/constants/StringConstants.h"
  20. #include "../lib/mapping/CMap.h"
  21. #include "../lib/mapObjects/CGHeroInstance.h"
  22. #include "../lib/mapObjects/CGCreature.h"
  23. #include <vcmi/HeroTypeService.h>
  24. #include <vcmi/HeroType.h>
  25. #include <vcmi/HeroClassService.h>
  26. #include <vcmi/HeroClass.h>
  27. QuestWidget::QuestWidget(MapController & _controller, CQuest & _sh, QWidget *parent) :
  28. QDialog(parent),
  29. controller(_controller),
  30. quest(_sh),
  31. ui(new Ui::QuestWidget)
  32. {
  33. setAttribute(Qt::WA_DeleteOnClose, true);
  34. ui->setupUi(this);
  35. ui->lDayOfWeek->addItem(tr("None"));
  36. for(int i = 1; i <= 7; ++i)
  37. ui->lDayOfWeek->addItem(tr("Day %1").arg(i));
  38. //fill resources
  39. ui->lResources->setRowCount(GameConstants::RESOURCE_QUANTITY - 1);
  40. for(int i = 0; i < GameConstants::RESOURCE_QUANTITY - 1; ++i)
  41. {
  42. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[i]));
  43. item->setData(Qt::UserRole, QVariant::fromValue(i));
  44. ui->lResources->setItem(i, 0, item);
  45. auto * spinBox = new QSpinBox;
  46. spinBox->setMaximum(i == GameResID::GOLD ? 999999 : 999);
  47. ui->lResources->setCellWidget(i, 1, spinBox);
  48. }
  49. //fill artifacts
  50. for(const auto & artifactPtr : VLC->arth->objects)
  51. {
  52. auto artifactIndex = artifactPtr->getIndex();
  53. auto * item = new QListWidgetItem(QString::fromStdString(artifactPtr->getNameTranslated()));
  54. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  55. item->setCheckState(Qt::Unchecked);
  56. if(controller.map()->allowedArtifact.count(artifactIndex) == 0)
  57. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  58. ui->lArtifacts->addItem(item);
  59. }
  60. //fill spells
  61. for(const auto & spellPtr : VLC->spellh->objects)
  62. {
  63. auto spellIndex = spellPtr->getIndex();
  64. auto * item = new QListWidgetItem(QString::fromStdString(spellPtr->getNameTranslated()));
  65. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  66. item->setCheckState(Qt::Unchecked);
  67. if(controller.map()->allowedSpells.count(spellIndex) == 0)
  68. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  69. ui->lSpells->addItem(item);
  70. }
  71. //fill skills
  72. ui->lSkills->setRowCount(VLC->skillh->objects.size());
  73. for(const auto & skillPtr : VLC->skillh->objects)
  74. {
  75. auto skillIndex = skillPtr->getIndex();
  76. auto * item = new QTableWidgetItem(QString::fromStdString(skillPtr->getNameTranslated()));
  77. auto * widget = new QComboBox;
  78. for(const auto & s : NSecondarySkill::levels)
  79. widget->addItem(QString::fromStdString(s));
  80. if(controller.map()->allowedAbilities.count(skillIndex) == 0)
  81. {
  82. item->setFlags(item->flags() & ~Qt::ItemIsEnabled);
  83. widget->setEnabled(false);
  84. }
  85. ui->lSkills->setItem(skillIndex, 0, item);
  86. ui->lSkills->setCellWidget(skillIndex, 1, widget);
  87. }
  88. //fill creatures
  89. for(auto & creature : VLC->creh->objects)
  90. {
  91. ui->lCreatureId->addItem(QString::fromStdString(creature->getNameSingularTranslated()));
  92. ui->lCreatureId->setItemData(ui->lCreatureId->count() - 1, creature->getIndex());
  93. }
  94. //fill heroes
  95. VLC->heroTypes()->forEach([this](const HeroType * hero, bool &)
  96. {
  97. auto * item = new QListWidgetItem(QString::fromStdString(hero->getNameTranslated()));
  98. item->setData(Qt::UserRole, QVariant::fromValue(hero->getId().getNum()));
  99. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  100. item->setCheckState(Qt::Unchecked);
  101. ui->lHeroes->addItem(item);
  102. });
  103. //fill hero classes
  104. VLC->heroClasses()->forEach([this](const HeroClass * heroClass, bool &)
  105. {
  106. auto * item = new QListWidgetItem(QString::fromStdString(heroClass->getNameTranslated()));
  107. item->setData(Qt::UserRole, QVariant::fromValue(heroClass->getId().getNum()));
  108. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  109. item->setCheckState(Qt::Unchecked);
  110. ui->lHeroClasses->addItem(item);
  111. });
  112. //fill players
  113. for(auto color = PlayerColor(0); color < PlayerColor::PLAYER_LIMIT; ++color)
  114. {
  115. auto * item = new QListWidgetItem(QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[color.getNum()]));
  116. item->setData(Qt::UserRole, QVariant::fromValue(color.getNum()));
  117. item->setFlags(item->flags() | Qt::ItemIsUserCheckable);
  118. item->setCheckState(Qt::Unchecked);
  119. ui->lPlayers->addItem(item);
  120. }
  121. }
  122. QuestWidget::~QuestWidget()
  123. {
  124. delete ui;
  125. }
  126. void QuestWidget::obtainData()
  127. {
  128. ui->lDayOfWeek->setCurrentIndex(quest.mission.dayOfWeek);
  129. ui->lDaysPassed->setValue(quest.mission.daysPassed);
  130. ui->lHeroLevel->setValue(quest.mission.heroLevel);
  131. ui->lHeroExperience->setValue(quest.mission.heroExperience);
  132. ui->lManaPoints->setValue(quest.mission.manaPoints);
  133. ui->lManaPercentage->setValue(quest.mission.manaPercentage);
  134. ui->lAttack->setValue(quest.mission.primary[0]);
  135. ui->lDefence->setValue(quest.mission.primary[1]);
  136. ui->lPower->setValue(quest.mission.primary[2]);
  137. ui->lKnowledge->setValue(quest.mission.primary[3]);
  138. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  139. {
  140. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  141. widget->setValue(quest.mission.resources[i]);
  142. }
  143. for(auto i : quest.mission.artifacts)
  144. ui->lArtifacts->item(VLC->artifacts()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  145. for(auto i : quest.mission.spells)
  146. ui->lSpells->item(VLC->spells()->getById(i)->getIndex())->setCheckState(Qt::Checked);
  147. for(auto & i : quest.mission.secondary)
  148. {
  149. int index = VLC->skills()->getById(i.first)->getIndex();
  150. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(index, 1)))
  151. widget->setCurrentIndex(i.second);
  152. }
  153. for(auto & i : quest.mission.creatures)
  154. {
  155. int index = i.getType()->getIndex();
  156. ui->lCreatureId->setCurrentIndex(index);
  157. ui->lCreatureAmount->setValue(i.count);
  158. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  159. }
  160. for(auto & i : quest.mission.heroes)
  161. {
  162. for(int e = 0; e < ui->lHeroes->count(); ++e)
  163. {
  164. if(ui->lHeroes->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  165. {
  166. ui->lHeroes->item(e)->setCheckState(Qt::Checked);
  167. break;
  168. }
  169. }
  170. }
  171. for(auto & i : quest.mission.heroClasses)
  172. {
  173. for(int e = 0; e < ui->lHeroClasses->count(); ++e)
  174. {
  175. if(ui->lHeroClasses->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  176. {
  177. ui->lHeroClasses->item(e)->setCheckState(Qt::Checked);
  178. break;
  179. }
  180. }
  181. }
  182. for(auto & i : quest.mission.players)
  183. {
  184. for(int e = 0; e < ui->lPlayers->count(); ++e)
  185. {
  186. if(ui->lPlayers->item(e)->data(Qt::UserRole).toInt() == i.getNum())
  187. {
  188. ui->lPlayers->item(e)->setCheckState(Qt::Checked);
  189. break;
  190. }
  191. }
  192. }
  193. if(quest.killTarget != ObjectInstanceID::NONE && quest.killTarget < controller.map()->objects.size())
  194. ui->lKillTarget->setText(QString::fromStdString(controller.map()->objects[quest.killTarget]->instanceName));
  195. else
  196. quest.killTarget = ObjectInstanceID::NONE;
  197. }
  198. bool QuestWidget::commitChanges()
  199. {
  200. quest.mission.dayOfWeek = ui->lDayOfWeek->currentIndex();
  201. quest.mission.daysPassed = ui->lDaysPassed->value();
  202. quest.mission.heroLevel = ui->lHeroLevel->value();
  203. quest.mission.heroExperience = ui->lHeroExperience->value();
  204. quest.mission.manaPoints = ui->lManaPoints->value();
  205. quest.mission.manaPercentage = ui->lManaPercentage->value();
  206. quest.mission.primary[0] = ui->lAttack->value();
  207. quest.mission.primary[1] = ui->lDefence->value();
  208. quest.mission.primary[2] = ui->lPower->value();
  209. quest.mission.primary[3] = ui->lKnowledge->value();
  210. for(int i = 0; i < ui->lResources->rowCount(); ++i)
  211. {
  212. if(auto * widget = qobject_cast<QSpinBox*>(ui->lResources->cellWidget(i, 1)))
  213. quest.mission.resources[i] = widget->value();
  214. }
  215. quest.mission.artifacts.clear();
  216. for(int i = 0; i < ui->lArtifacts->count(); ++i)
  217. {
  218. if(ui->lArtifacts->item(i)->checkState() == Qt::Checked)
  219. quest.mission.artifacts.push_back(VLC->artifacts()->getByIndex(i)->getId());
  220. }
  221. quest.mission.spells.clear();
  222. for(int i = 0; i < ui->lSpells->count(); ++i)
  223. {
  224. if(ui->lSpells->item(i)->checkState() == Qt::Checked)
  225. quest.mission.spells.push_back(VLC->spells()->getByIndex(i)->getId());
  226. }
  227. quest.mission.secondary.clear();
  228. for(int i = 0; i < ui->lSkills->rowCount(); ++i)
  229. {
  230. if(auto * widget = qobject_cast<QComboBox*>(ui->lSkills->cellWidget(i, 1)))
  231. {
  232. if(widget->currentIndex() > 0)
  233. quest.mission.secondary[VLC->skills()->getByIndex(i)->getId()] = widget->currentIndex();
  234. }
  235. }
  236. quest.mission.creatures.clear();
  237. for(int i = 0; i < ui->lCreatures->rowCount(); ++i)
  238. {
  239. int index = ui->lCreatures->item(i, 0)->data(Qt::UserRole).toInt();
  240. if(auto * widget = qobject_cast<QSpinBox*>(ui->lCreatures->cellWidget(i, 1)))
  241. if(widget->value())
  242. quest.mission.creatures.emplace_back(VLC->creatures()->getByIndex(index)->getId(), widget->value());
  243. }
  244. quest.mission.heroes.clear();
  245. for(int i = 0; i < ui->lHeroes->count(); ++i)
  246. {
  247. if(ui->lHeroes->item(i)->checkState() == Qt::Checked)
  248. quest.mission.heroes.emplace_back(ui->lHeroes->item(i)->data(Qt::UserRole).toInt());
  249. }
  250. quest.mission.heroClasses.clear();
  251. for(int i = 0; i < ui->lHeroClasses->count(); ++i)
  252. {
  253. if(ui->lHeroClasses->item(i)->checkState() == Qt::Checked)
  254. quest.mission.heroClasses.emplace_back(ui->lHeroClasses->item(i)->data(Qt::UserRole).toInt());
  255. }
  256. quest.mission.players.clear();
  257. for(int i = 0; i < ui->lPlayers->count(); ++i)
  258. {
  259. if(ui->lPlayers->item(i)->checkState() == Qt::Checked)
  260. quest.mission.players.emplace_back(ui->lPlayers->item(i)->data(Qt::UserRole).toInt());
  261. }
  262. //quest.killTarget is set directly in object picking
  263. return true;
  264. }
  265. void QuestWidget::onCreatureAdd(QTableWidget * listWidget, QComboBox * comboWidget, QSpinBox * spinWidget)
  266. {
  267. QTableWidgetItem * item = nullptr;
  268. QSpinBox * widget = nullptr;
  269. for(int i = 0; i < listWidget->rowCount(); ++i)
  270. {
  271. if(auto * cname = listWidget->item(i, 0))
  272. {
  273. if(cname->data(Qt::UserRole).toInt() == comboWidget->currentData().toInt())
  274. {
  275. item = cname;
  276. widget = qobject_cast<QSpinBox*>(listWidget->cellWidget(i, 1));
  277. break;
  278. }
  279. }
  280. }
  281. if(!item)
  282. {
  283. listWidget->setRowCount(listWidget->rowCount() + 1);
  284. item = new QTableWidgetItem(comboWidget->currentText());
  285. listWidget->setItem(listWidget->rowCount() - 1, 0, item);
  286. }
  287. item->setData(Qt::UserRole, comboWidget->currentData());
  288. if(!widget)
  289. {
  290. widget = new QSpinBox;
  291. widget->setRange(spinWidget->minimum(), spinWidget->maximum());
  292. listWidget->setCellWidget(listWidget->rowCount() - 1, 1, widget);
  293. }
  294. widget->setValue(spinWidget->value());
  295. }
  296. void QuestWidget::on_lKillTargetSelect_clicked()
  297. {
  298. auto pred = [](const CGObjectInstance * obj) -> bool
  299. {
  300. if(auto * o = dynamic_cast<const CGHeroInstance*>(obj))
  301. return o->ID != Obj::PRISON;
  302. if(dynamic_cast<const CGCreature*>(obj))
  303. return true;
  304. return false;
  305. };
  306. for(int lvl : {0, 1})
  307. {
  308. auto & l = controller.scene(lvl)->objectPickerView;
  309. l.highlight(pred);
  310. l.update();
  311. QObject::connect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  312. }
  313. hide();
  314. }
  315. void QuestWidget::onTargetPicked(const CGObjectInstance * obj)
  316. {
  317. show();
  318. for(int lvl : {0, 1})
  319. {
  320. auto & l = controller.scene(lvl)->objectPickerView;
  321. l.clear();
  322. l.update();
  323. QObject::disconnect(&l, &ObjectPickerLayer::selectionMade, this, &QuestWidget::onTargetPicked);
  324. }
  325. if(!obj) //discarded
  326. {
  327. quest.killTarget = ObjectInstanceID::NONE;
  328. ui->lKillTarget->setText("");
  329. return;
  330. }
  331. ui->lKillTarget->setText(QString::fromStdString(obj->instanceName));
  332. quest.killTarget = obj->id;
  333. }
  334. void QuestWidget::on_lCreatureAdd_clicked()
  335. {
  336. onCreatureAdd(ui->lCreatures, ui->lCreatureId, ui->lCreatureAmount);
  337. }
  338. void QuestWidget::on_lCreatureRemove_clicked()
  339. {
  340. std::set<int, std::greater<int>> rowsToRemove;
  341. for(auto * i : ui->lCreatures->selectedItems())
  342. rowsToRemove.insert(i->row());
  343. for(auto i : rowsToRemove)
  344. ui->lCreatures->removeRow(i);
  345. }
  346. QuestDelegate::QuestDelegate(MapController & c, CQuest & t): controller(c), quest(t), QStyledItemDelegate()
  347. {
  348. }
  349. QWidget * QuestDelegate::createEditor(QWidget * parent, const QStyleOptionViewItem & option, const QModelIndex & index) const
  350. {
  351. return new QuestWidget(controller, quest, parent);
  352. }
  353. void QuestDelegate::setEditorData(QWidget * editor, const QModelIndex & index) const
  354. {
  355. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  356. {
  357. ed->obtainData();
  358. }
  359. else
  360. {
  361. QStyledItemDelegate::setEditorData(editor, index);
  362. }
  363. }
  364. void QuestDelegate::setModelData(QWidget * editor, QAbstractItemModel * model, const QModelIndex & index) const
  365. {
  366. if(auto *ed = qobject_cast<QuestWidget *>(editor))
  367. {
  368. ed->commitChanges();
  369. }
  370. else
  371. {
  372. QStyledItemDelegate::setModelData(editor, model, index);
  373. }
  374. }
  375. bool QuestDelegate::eventFilter(QObject * object, QEvent * event)
  376. {
  377. if(auto * ed = qobject_cast<QuestWidget *>(object))
  378. {
  379. if(event->type() == QEvent::Hide || event->type() == QEvent::FocusOut)
  380. return false;
  381. if(event->type() == QEvent::Close)
  382. {
  383. commitData(ed);
  384. closeEditor(ed);
  385. return true;
  386. }
  387. }
  388. return QStyledItemDelegate::eventFilter(object, event);
  389. }