CPreGame.cpp 115 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/Mapping/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/Mapping/CMap.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "../lib/CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. #include "../lib/Mapping/CMapService.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. using boost::bind;
  54. using boost::ref;
  55. #if _MSC_VER >= 1600
  56. //#define bind boost::bind
  57. //#define ref boost::ref
  58. #endif
  59. void startGame(StartInfo * options, CConnection *serv = NULL);
  60. CGPreGame * CGP = nullptr;
  61. ISelectionScreenInfo *SEL;
  62. static int playerColor; //if more than one player - applies to the first
  63. /**
  64. * Stores the current name of the savegame.
  65. *
  66. * TODO better solution for auto-selection when saving already saved games.
  67. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  68. * The name of the savegame can then be stored non-statically in CGameState and
  69. * passed separately to CSaveGameScreen.
  70. */
  71. static std::string saveGameName;
  72. struct EvilHlpStruct
  73. {
  74. CConnection *serv;
  75. StartInfo *sInfo;
  76. void reset(bool strong = true)
  77. {
  78. if(strong)
  79. {
  80. vstd::clear_pointer(serv);
  81. vstd::clear_pointer(sInfo);
  82. }
  83. else
  84. {
  85. serv = NULL;
  86. sInfo = NULL;
  87. }
  88. }
  89. } startingInfo;
  90. static void do_quit()
  91. {
  92. SDL_Event event;
  93. event.quit.type = SDL_QUIT;
  94. SDL_PushEvent(&event);
  95. }
  96. static CMapInfo *mapInfoFromGame()
  97. {
  98. CMapInfo * ret = new CMapInfo();
  99. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  100. return ret;
  101. }
  102. static void setPlayersFromGame()
  103. {
  104. playerColor = LOCPLINT->playerID;
  105. }
  106. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  107. {
  108. std::swap(a.playerID, b.playerID);
  109. std::swap(a.name, b.name);
  110. if(a.playerID == 1)
  111. playerColor = a.color;
  112. else if(b.playerID == 1)
  113. playerColor = b.color;
  114. }
  115. void setPlayer(PlayerSettings &pset, TPlayerColor player, const std::map<TPlayerColor, std::string> &playerNames)
  116. {
  117. if(vstd::contains(playerNames, player))
  118. pset.name = playerNames.find(player)->second;
  119. else
  120. pset.name = CGI->generaltexth->allTexts[468];//Computer
  121. pset.playerID = player;
  122. if(player == playerNames.begin()->first)
  123. playerColor = pset.color;
  124. }
  125. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<TPlayerColor, std::string> &playerNames)
  126. {
  127. sInfo.playerInfos.clear();
  128. if(!mapHeader)
  129. {
  130. return;
  131. }
  132. sInfo.mapname = filename;
  133. playerColor = -1;
  134. auto namesIt = playerNames.cbegin();
  135. for (int i = 0; i < mapHeader->players.size(); i++)
  136. {
  137. const PlayerInfo &pinfo = mapHeader->players[i];
  138. //neither computer nor human can play - no player
  139. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  140. continue;
  141. PlayerSettings &pset = sInfo.playerInfos[i];
  142. pset.color = i;
  143. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  144. {
  145. setPlayer(pset, namesIt++->first, playerNames);
  146. }
  147. else
  148. {
  149. setPlayer(pset, 0, playerNames);
  150. if(!pinfo.canHumanPlay)
  151. {
  152. pset.compOnly = true;
  153. }
  154. }
  155. pset.castle = pinfo.defaultCastle();
  156. pset.hero = pinfo.defaultHero();
  157. if(pinfo.customHeroID >= 0)
  158. {
  159. pset.hero = pinfo.customHeroID;
  160. if (!pinfo.mainHeroName.empty())
  161. pset.heroName = pinfo.mainHeroName;
  162. else
  163. pset.heroName = CGI->heroh->heroes[pinfo.customHeroID]->name;
  164. if (pinfo.mainHeroPortrait >= 0)
  165. pset.heroPortrait = pinfo.mainHeroPortrait;
  166. else
  167. pset.heroPortrait = pinfo.customHeroID;
  168. }
  169. pset.handicap = PlayerSettings::NO_HANDICAP;
  170. }
  171. }
  172. template <typename T> class CApplyOnPG;
  173. class CBaseForPGApply
  174. {
  175. public:
  176. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  177. virtual ~CBaseForPGApply(){};
  178. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  179. {
  180. return new CApplyOnPG<U>;
  181. }
  182. };
  183. template <typename T> class CApplyOnPG : public CBaseForPGApply
  184. {
  185. public:
  186. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  187. {
  188. T *ptr = static_cast<T*>(pack);
  189. ptr->apply(selScr);
  190. }
  191. };
  192. static CApplier<CBaseForPGApply> *applier = NULL;
  193. static CPicture* createPicture(const JsonNode& config)
  194. {
  195. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  196. }
  197. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  198. config(configNode)
  199. {
  200. OBJ_CONSTRUCTION_CAPTURING_ALL;
  201. background = new CPicture(config["background"].String());
  202. if (config["scalable"].Bool())
  203. {
  204. if (background->bg->format->palette)
  205. background->convertToScreenBPP();
  206. background->scaleTo(Point(screen->w, screen->h));
  207. }
  208. pos = background->center();
  209. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  210. menuNameToEntry.push_back(node["name"].String());
  211. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  212. images.push_back(createPicture(node));
  213. //Hardcoded entry
  214. menuNameToEntry.push_back("credits");
  215. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  216. tabs->type |= REDRAW_PARENT;
  217. }
  218. CIntObject * CMenuScreen::createTab(size_t index)
  219. {
  220. if (config["items"].Vector().size() == index)
  221. return new CreditsScreen();
  222. return new CMenuEntry(this, config["items"].Vector()[index]);
  223. }
  224. void CMenuScreen::showAll(SDL_Surface * to)
  225. {
  226. CIntObject::showAll(to);
  227. if (pos.h != to->h || pos.w != to->w)
  228. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  229. }
  230. void CMenuScreen::show(SDL_Surface * to)
  231. {
  232. if (!config["video"].isNull())
  233. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  234. CIntObject::show(to);
  235. }
  236. void CMenuScreen::activate()
  237. {
  238. CCS->musich->playMusic("Music/MainMenu", true);
  239. if (!config["video"].isNull())
  240. CCS->videoh->open(config["video"]["name"].String());
  241. CIntObject::activate();
  242. }
  243. void CMenuScreen::deactivate()
  244. {
  245. if (!config["video"].isNull())
  246. CCS->videoh->close();
  247. CIntObject::deactivate();
  248. }
  249. void CMenuScreen::switchToTab(size_t index)
  250. {
  251. tabs->setActive(index);
  252. }
  253. //funciton for std::string -> boost::function conversion for main menu
  254. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  255. {
  256. static const std::vector<std::string> commandType = boost::assign::list_of
  257. ("to")("campaigns")("start")("load")("exit")("highscores");
  258. static const std::vector<std::string> gameType = boost::assign::list_of
  259. ("single")("multi")("campaign")("tutorial");
  260. std::list<std::string> commands;
  261. boost::split(commands, string, boost::is_any_of("\t "));
  262. if (!commands.empty())
  263. {
  264. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  265. commands.pop_front();
  266. if (index > 3 || !commands.empty())
  267. {
  268. switch (index)
  269. {
  270. break; case 0://to - switch to another tab, if such tab exists
  271. {
  272. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  273. if ( index2 != menuType.size())
  274. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  275. }
  276. break; case 1://open campaign selection window
  277. {
  278. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  279. }
  280. break; case 2://start
  281. {
  282. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  283. {
  284. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  285. case 1: return &pushIntT<CMultiMode>;
  286. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  287. case 3: return boost::function<void()>();//TODO: start tutorial
  288. }
  289. }
  290. break; case 3://load
  291. {
  292. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  293. {
  294. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  295. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  296. case 2: return boost::function<void()>();//TODO: load campaign
  297. case 3: return boost::function<void()>();//TODO: load tutorial
  298. }
  299. }
  300. break; case 4://exit
  301. {
  302. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  303. }
  304. break; case 5://highscores
  305. {
  306. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  307. }
  308. }
  309. }
  310. }
  311. tlog0<<"Failed to parse command: "<<string<<"\n";
  312. return boost::function<void()>();
  313. }
  314. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  315. {
  316. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  317. std::pair<std::string, std::string> help;
  318. if (!button["help"].isNull() && button["help"].Float() > 0)
  319. help = CGI->generaltexth->zelp[button["help"].Float()];
  320. int posx = button["x"].Float();
  321. if (posx < 0)
  322. posx = pos.w + posx;
  323. int posy = button["y"].Float();
  324. if (posy < 0)
  325. posy = pos.h + posy;
  326. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  327. }
  328. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  329. {
  330. OBJ_CONSTRUCTION_CAPTURING_ALL;
  331. type |= REDRAW_PARENT;
  332. pos = parent->pos;
  333. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  334. images.push_back(createPicture(node));
  335. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  336. {
  337. buttons.push_back(createButton(parent, node));
  338. buttons.back()->hoverable = true;
  339. buttons.back()->type |= REDRAW_PARENT;
  340. }
  341. }
  342. CreditsScreen::CreditsScreen()
  343. {
  344. addUsedEvents(LCLICK | RCLICK);
  345. type |= REDRAW_PARENT;
  346. OBJ_CONSTRUCTION_CAPTURING_ALL;
  347. pos.w = CGP->menu->pos.w;
  348. pos.h = CGP->menu->pos.h;
  349. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  350. std::string text((char*)textFile.first.get(), textFile.second);
  351. size_t firstQuote = text.find('\"')+1;
  352. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  353. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::WHITE);
  354. credits->pos.h = credits->maxH;
  355. }
  356. void CreditsScreen::showAll(SDL_Surface * to)
  357. {
  358. //Do not draw anything
  359. }
  360. void CreditsScreen::show(SDL_Surface * to)
  361. {
  362. static int count = 0;
  363. count++;
  364. if (count == 2)
  365. {
  366. credits->pos.y--;
  367. count = 0;
  368. }
  369. Rect creditsArea = credits->pos & pos;
  370. SDL_SetClipRect(screenBuf, &creditsArea);
  371. SDL_SetClipRect(screen, &creditsArea);
  372. redraw();
  373. CIntObject::showAll(to);
  374. SDL_SetClipRect(screen, NULL);
  375. SDL_SetClipRect(screenBuf, NULL);
  376. //end of credits, close this screen
  377. if (credits->pos.y + credits->pos.h < 0)
  378. clickRight(false, false);
  379. }
  380. void CreditsScreen::clickLeft(tribool down, bool previousState)
  381. {
  382. clickRight(down, previousState);
  383. }
  384. void CreditsScreen::clickRight(tribool down, bool previousState)
  385. {
  386. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  387. assert(menu);
  388. menu->setActive(0);
  389. }
  390. CGPreGame::CGPreGame():
  391. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  392. {
  393. pos.w = screen->w;
  394. pos.h = screen->h;
  395. GH.defActionsDef = 63;
  396. CGP = this;
  397. menu = new CMenuScreen((*pregameConfig)["window"]);
  398. loadGraphics();
  399. }
  400. CGPreGame::~CGPreGame()
  401. {
  402. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  403. disposeGraphics();
  404. if(CGP == this)
  405. CGP = nullptr;
  406. if(GH.curInt == this)
  407. GH.curInt = nullptr;
  408. }
  409. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  410. {
  411. GH.pushInt(new CSelectionScreen(screenType, multi));
  412. }
  413. void CGPreGame::loadGraphics()
  414. {
  415. OBJ_CONSTRUCTION_CAPTURING_ALL;
  416. new CFilledTexture("DIBOXBCK", pos);
  417. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  418. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  419. }
  420. void CGPreGame::disposeGraphics()
  421. {
  422. delete victory;
  423. delete loss;
  424. }
  425. void CGPreGame::update()
  426. {
  427. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  428. if(CGP != this) //don't update if you are not a main interface
  429. return;
  430. if (GH.listInt.empty())
  431. {
  432. GH.pushInt(this);
  433. GH.pushInt(menu);
  434. menu->switchToTab(0);
  435. }
  436. if(SEL)
  437. SEL->update();
  438. // Handles mouse and key input
  439. GH.updateTime();
  440. GH.handleEvents();
  441. //if (GH.curInt == NULL) // no redraw, when a new game was created
  442. //return;
  443. GH.topInt()->show(screen);
  444. if (settings["general"]["showfps"].Bool())
  445. GH.drawFPSCounter();
  446. // draw the mouse cursor and update the screen
  447. CCS->curh->drawWithScreenRestore();
  448. CSDL_Ext::update(screen);
  449. CCS->curh->drawRestored();
  450. }
  451. void CGPreGame::openCampaignScreen(std::string name)
  452. {
  453. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  454. {
  455. if (node["name"].String() == name)
  456. {
  457. GH.pushInt(new CCampaignScreen(node));
  458. return;
  459. }
  460. }
  461. tlog1<<"Unknown campaign set: "<<name<<"\n";
  462. }
  463. CGPreGame *CGPreGame::create()
  464. {
  465. if(!CGP)
  466. CGP = new CGPreGame();
  467. return CGP;
  468. }
  469. void CGPreGame::removeFromGui()
  470. {
  471. //remove everything but main menu and background
  472. GH.popInts(GH.listInt.size() - 2);
  473. GH.popInt(GH.topInt()); //remove main menu
  474. GH.popInt(GH.topInt()); //remove background
  475. }
  476. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  477. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  478. serv(NULL), ongoingClosing(false), myNameID(255)
  479. {
  480. CGPreGame::create(); //we depend on its graphics
  481. screenType = Type;
  482. multiPlayer = MultiPlayer;
  483. OBJ_CONSTRUCTION_CAPTURING_ALL;
  484. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  485. CServerHandler *sh = NULL;
  486. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  487. {
  488. sh = new CServerHandler;
  489. sh->startServer();
  490. }
  491. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  492. pos.w = 762;
  493. pos.h = 584;
  494. if(Type == CMenuScreen::saveGame)
  495. {
  496. bordered = false;
  497. center(pos);
  498. }
  499. else if(Type == CMenuScreen::campaignList)
  500. {
  501. bordered = false;
  502. bg = new CPicture("CamCust.bmp", 0, 0);
  503. pos = bg->center();
  504. }
  505. else
  506. {
  507. bordered = true;
  508. //load random background
  509. const JsonVector & bgNames = (*CGP->pregameConfig)["game-select"].Vector();
  510. bg = new CPicture(bgNames[rand() % bgNames.size()].String(), 0, 0);
  511. pos = bg->center();
  512. }
  513. sInfo.difficulty = 1;
  514. current = NULL;
  515. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  516. sInfo.turnTime = 0;
  517. curTab = NULL;
  518. card = new InfoCard(network); //right info card
  519. if (screenType == CMenuScreen::campaignList)
  520. {
  521. opt = NULL;
  522. }
  523. else
  524. {
  525. opt = new OptionsTab(); //scenario options tab
  526. opt->recActions = DISPOSE;
  527. randMapTab = new RandomMapTab();
  528. randMapTab->getMapInfoChanged() += bind(&CSelectionScreen::changeSelection, this, _1);
  529. randMapTab->recActions = DISPOSE;
  530. }
  531. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  532. sel->recActions = DISPOSE;
  533. switch(screenType)
  534. {
  535. case CMenuScreen::newGame:
  536. {
  537. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  538. card->difficulty->select(1, 0);
  539. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  540. select->callback = [&]()
  541. {
  542. toggleTab(sel);
  543. changeSelection(sel->getSelectedMapInfo());
  544. };
  545. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  546. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  547. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  548. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  549. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  550. randomBtn->callback = [&]()
  551. {
  552. toggleTab(randMapTab);
  553. changeSelection(&randMapTab->getMapInfo());
  554. };
  555. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  556. if(network)
  557. {
  558. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  559. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  560. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  561. {
  562. SDL_Color orange = {232, 184, 32, 0};
  563. select->text->color = opts->text->color = randomBtn->text->color = orange;
  564. select->block(true);
  565. opts->block(true);
  566. randomBtn->block(true);
  567. start->block(true);
  568. }
  569. }
  570. }
  571. break;
  572. case CMenuScreen::loadGame:
  573. sel->recActions = 255;
  574. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  575. break;
  576. case CMenuScreen::saveGame:
  577. sel->recActions = 255;
  578. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  579. break;
  580. case CMenuScreen::campaignList:
  581. sel->recActions = 255;
  582. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  583. break;
  584. }
  585. start->assignedKeys.insert(SDLK_RETURN);
  586. std::string backName;
  587. if(Type == CMenuScreen::campaignList)
  588. {
  589. backName = "SCNRBACK.DEF";
  590. }
  591. else
  592. {
  593. backName = "SCNRBACK.DEF";
  594. }
  595. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  596. if(network)
  597. {
  598. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  599. {
  600. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  601. serv = sh->connectToServer();
  602. *serv << (ui8) 4;
  603. myNameID = 1;
  604. }
  605. else
  606. {
  607. serv = CServerHandler::justConnectToServer();
  608. }
  609. *serv << playerNames.begin()->second;
  610. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  611. {
  612. const CMapInfo *map;
  613. *serv >> myNameID >> map;
  614. serv->connectionID = myNameID;
  615. changeSelection(map);
  616. }
  617. else //host
  618. {
  619. if(current)
  620. {
  621. SelectMap sm(*current);
  622. *serv << &sm;
  623. UpdateStartOptions uso(sInfo);
  624. *serv << &uso;
  625. }
  626. }
  627. applier = new CApplier<CBaseForPGApply>;
  628. registerTypes4(*applier);
  629. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  630. }
  631. delete sh;
  632. }
  633. CSelectionScreen::~CSelectionScreen()
  634. {
  635. ongoingClosing = true;
  636. if(serv)
  637. {
  638. assert(serverHandlingThread);
  639. QuitMenuWithoutStarting qmws;
  640. *serv << &qmws;
  641. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  642. // processPacks();
  643. serverHandlingThread->join();
  644. delete serverHandlingThread;
  645. }
  646. playerColor = -1;
  647. playerNames.clear();
  648. assert(!serv);
  649. vstd::clear_pointer(applier);
  650. delete mx;
  651. }
  652. void CSelectionScreen::toggleTab(CIntObject *tab)
  653. {
  654. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  655. {
  656. PregameGuiAction pga;
  657. if(tab == curTab)
  658. pga.action = PregameGuiAction::NO_TAB;
  659. else if(tab == opt)
  660. pga.action = PregameGuiAction::OPEN_OPTIONS;
  661. else if(tab == sel)
  662. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  663. else if(tab == randMapTab)
  664. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  665. *serv << &pga;
  666. }
  667. if(curTab && curTab->active)
  668. {
  669. curTab->deactivate();
  670. curTab->recActions = DISPOSE;
  671. }
  672. if(curTab != tab)
  673. {
  674. tab->recActions = 255;
  675. tab->activate();
  676. curTab = tab;
  677. }
  678. else
  679. {
  680. curTab = NULL;
  681. };
  682. GH.totalRedraw();
  683. }
  684. void CSelectionScreen::changeSelection(const CMapInfo * to)
  685. {
  686. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  687. {
  688. vstd::clear_pointer(current);
  689. }
  690. current = to;
  691. if(to && (screenType == CMenuScreen::loadGame ||
  692. screenType == CMenuScreen::saveGame))
  693. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  694. if(screenType != CMenuScreen::campaignList)
  695. {
  696. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : NULL);
  697. if(screenType == CMenuScreen::newGame)
  698. {
  699. if(to && to->isRandomMap)
  700. {
  701. sInfo.createRandomMap = true;
  702. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  703. }
  704. else
  705. {
  706. sInfo.createRandomMap = false;
  707. sInfo.mapGenOptions.reset();
  708. }
  709. }
  710. }
  711. card->changeSelection(to);
  712. if(screenType != CMenuScreen::campaignList)
  713. {
  714. opt->recreate();
  715. }
  716. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  717. {
  718. SelectMap sm(*to);
  719. *serv << &sm;
  720. UpdateStartOptions uso(sInfo);
  721. *serv << &uso;
  722. }
  723. }
  724. void CSelectionScreen::startCampaign()
  725. {
  726. if (SEL->current)
  727. {
  728. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  729. }
  730. }
  731. void CSelectionScreen::startScenario()
  732. {
  733. if(screenType == CMenuScreen::newGame)
  734. {
  735. //there must be at least one human player before game can be started
  736. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  737. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  738. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  739. break;
  740. if(i == SEL->sInfo.playerInfos.cend())
  741. {
  742. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  743. return;
  744. }
  745. }
  746. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  747. {
  748. start->block(true);
  749. StartWithCurrentSettings swcs;
  750. *serv << &swcs;
  751. ongoingClosing = true;
  752. return;
  753. }
  754. if(screenType != CMenuScreen::saveGame)
  755. {
  756. if(!current)
  757. return;
  758. saveGameName.clear();
  759. if(screenType == CMenuScreen::loadGame)
  760. {
  761. saveGameName = sInfo.mapname;
  762. }
  763. StartInfo * si = new StartInfo(sInfo);
  764. CGP->removeFromGui();
  765. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  766. }
  767. else
  768. {
  769. if(!(sel && sel->txt && sel->txt->text.size()))
  770. return;
  771. saveGameName = "Saves/" + sel->txt->text;
  772. CFunctionList<void()> overWrite;
  773. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, saveGameName);
  774. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  775. if(CResourceHandler::get()->existsResource(ResourceID(saveGameName, EResType::LIB_SAVEGAME)))
  776. {
  777. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  778. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  779. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  780. }
  781. else
  782. overWrite();
  783. }
  784. }
  785. void CSelectionScreen::difficultyChange( int to )
  786. {
  787. assert(screenType == CMenuScreen::newGame);
  788. sInfo.difficulty = to;
  789. propagateOptions();
  790. redraw();
  791. }
  792. void CSelectionScreen::handleConnection()
  793. {
  794. setThreadName("CSelectionScreen::handleConnection");
  795. try
  796. {
  797. assert(serv);
  798. while(serv)
  799. {
  800. CPackForSelectionScreen *pack = NULL;
  801. *serv >> pack;
  802. assert(pack);
  803. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  804. {
  805. endingPack->apply(this);
  806. }
  807. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  808. {
  809. endingPack->apply(this);
  810. }
  811. else
  812. {
  813. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  814. upcomingPacks.push_back(pack);
  815. }
  816. }
  817. } HANDLE_EXCEPTION
  818. catch(int i)
  819. {
  820. if(i != 666)
  821. throw;
  822. }
  823. }
  824. void CSelectionScreen::setSInfo(const StartInfo &si)
  825. {
  826. std::map<TPlayerColor, PlayerSettings>::const_iterator i;
  827. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  828. {
  829. if(i->second.playerID == myNameID)
  830. {
  831. playerColor = i->first;
  832. break;
  833. }
  834. }
  835. if(i == si.playerInfos.cend()) //not found
  836. playerColor = -1;
  837. sInfo = si;
  838. if(current)
  839. opt->recreate(); //will force to recreate using current sInfo
  840. card->difficulty->select(si.difficulty, 0);
  841. GH.totalRedraw();
  842. }
  843. void CSelectionScreen::processPacks()
  844. {
  845. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  846. while(upcomingPacks.size())
  847. {
  848. CPackForSelectionScreen *pack = upcomingPacks.front();
  849. upcomingPacks.pop_front();
  850. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  851. apply->applyOnPG(this, pack);
  852. delete pack;
  853. }
  854. }
  855. void CSelectionScreen::update()
  856. {
  857. if(serverHandlingThread)
  858. processPacks();
  859. }
  860. void CSelectionScreen::propagateOptions()
  861. {
  862. if(isHost() && serv)
  863. {
  864. UpdateStartOptions ups(sInfo);
  865. *serv << &ups;
  866. }
  867. }
  868. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  869. {
  870. if(!isGuest() || !serv)
  871. return;
  872. RequestOptionsChange roc(what, dir, myNameID);
  873. *serv << &roc;
  874. }
  875. void CSelectionScreen::postChatMessage(const std::string &txt)
  876. {
  877. assert(serv);
  878. ChatMessage cm;
  879. cm.message = txt;
  880. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  881. *serv << &cm;
  882. }
  883. void CSelectionScreen::propagateNames()
  884. {
  885. PlayersNames pn;
  886. pn.playerNames = playerNames;
  887. *serv << &pn;
  888. }
  889. void CSelectionScreen::showAll(SDL_Surface *to)
  890. {
  891. CIntObject::showAll(to);
  892. if (bordered && (pos.h != to->h || pos.w != to->w))
  893. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  894. }
  895. // A new size filter (Small, Medium, ...) has been selected. Populate
  896. // selMaps with the relevant data.
  897. void SelectionTab::filter( int size, bool selectFirst )
  898. {
  899. curItems.clear();
  900. if(tabType == CMenuScreen::campaignList)
  901. {
  902. for (size_t i=0; i<allItems.size(); i++)
  903. curItems.push_back(&allItems[i]);
  904. }
  905. else
  906. {
  907. for (size_t i=0; i<allItems.size(); i++)
  908. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  909. curItems.push_back(&allItems[i]);
  910. }
  911. if(curItems.size())
  912. {
  913. slider->block(false);
  914. slider->setAmount(curItems.size());
  915. sort();
  916. if(selectFirst)
  917. {
  918. slider->moveTo(0);
  919. onSelect(curItems[0]);
  920. }
  921. selectAbs(0);
  922. }
  923. else
  924. {
  925. slider->block(true);
  926. onSelect(NULL);
  927. }
  928. }
  929. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  930. {
  931. std::vector<ResourceID> ret;
  932. boost::to_upper(dirURI);
  933. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  934. {
  935. return ident.getType() == resType
  936. && boost::algorithm::starts_with(ident.getName(), dirURI);
  937. });
  938. while (iterator.hasNext())
  939. {
  940. ret.push_back(*iterator);
  941. ++iterator;
  942. }
  943. return ret;
  944. }
  945. void SelectionTab::parseMaps(const std::vector<ResourceID> & files)
  946. {
  947. allItems.clear();
  948. for(int i = 0; i < files.size(); ++i)
  949. {
  950. try
  951. {
  952. CMapInfo mapInfo;
  953. mapInfo.mapInit(files[i].getName());
  954. allItems.push_back(mapInfo);
  955. }
  956. catch(std::exception & e)
  957. {
  958. tlog2 << "Map " << files[i].getName() << " is invalid. Message: " << e.what() << std::endl;
  959. }
  960. }
  961. }
  962. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  963. {
  964. for(int i=0; i<files.size(); i++)
  965. {
  966. try
  967. {
  968. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  969. ui8 sign[8];
  970. lf >> sign;
  971. if(std::memcmp(sign,"VCMISVG",7))
  972. {
  973. throw std::runtime_error("not a correct savefile!");
  974. }
  975. // Create the map info object
  976. CMapInfo mapInfo;
  977. mapInfo.mapHeader = std::shared_ptr<CMapHeader>(new CMapHeader);
  978. mapInfo.scenarioOpts = new StartInfo;
  979. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  980. mapInfo.fileURI = files[i].getName();
  981. mapInfo.countPlayers();
  982. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  983. mapInfo.date = std::asctime(std::localtime(&time));
  984. // If multi mode then only multi games, otherwise single
  985. if((mapInfo.actualHumanPlayers > 1) != multi)
  986. {
  987. mapInfo.mapHeader.reset();
  988. }
  989. allItems.push_back(mapInfo);
  990. }
  991. catch(const std::exception & e)
  992. {
  993. tlog3 << "Error: Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  994. }
  995. }
  996. }
  997. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  998. {
  999. allItems.resize(files.size());
  1000. for(int i=0; i<files.size(); i++)
  1001. {
  1002. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1003. allItems[i].fileURI = files[i].getName();
  1004. allItems[i].campaignInit();
  1005. }
  1006. }
  1007. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1008. :bg(NULL), onSelect(OnSelect)
  1009. {
  1010. OBJ_CONSTRUCTION;
  1011. selectionPos = 0;
  1012. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1013. slider = NULL;
  1014. txt = NULL;
  1015. tabType = Type;
  1016. if (Type != CMenuScreen::campaignList)
  1017. {
  1018. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1019. pos = bg->pos;
  1020. }
  1021. else
  1022. {
  1023. bg = nullptr; //use background from parent
  1024. pos.w = parent->pos.w;
  1025. pos.h = parent->pos.h;
  1026. pos.x += 3; pos.y += 6;
  1027. }
  1028. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1029. {
  1030. positions = 18;
  1031. }
  1032. else
  1033. {
  1034. std::vector<CCampaignHeader> cpm;
  1035. switch(tabType)
  1036. {
  1037. case CMenuScreen::newGame:
  1038. parseMaps(getFiles("Maps/", EResType::MAP));
  1039. positions = 18;
  1040. break;
  1041. case CMenuScreen::loadGame:
  1042. case CMenuScreen::saveGame:
  1043. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  1044. if(tabType == CMenuScreen::loadGame)
  1045. {
  1046. positions = 18;
  1047. }
  1048. else
  1049. {
  1050. positions = 16;
  1051. }
  1052. if(tabType == CMenuScreen::saveGame)
  1053. {
  1054. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1055. txt->filters.add(CTextInput::filenameFilter);
  1056. }
  1057. break;
  1058. case CMenuScreen::campaignList:
  1059. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1060. positions = 18;
  1061. break;
  1062. default:
  1063. assert(0);
  1064. break;
  1065. }
  1066. }
  1067. if (tabType != CMenuScreen::campaignList)
  1068. {
  1069. //size filter buttons
  1070. {
  1071. int sizes[] = {36, 72, 108, 144, 0};
  1072. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1073. for(int i = 0; i < 5; i++)
  1074. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1075. }
  1076. //sort buttons buttons
  1077. {
  1078. int xpos[] = {23, 55, 88, 121, 306, 339};
  1079. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1080. for(int i = 0; i < 6; i++)
  1081. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1082. }
  1083. }
  1084. else
  1085. {
  1086. //sort by buttons
  1087. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1088. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1089. }
  1090. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1091. slider->addUsedEvents(WHEEL);
  1092. slider->slider->keepFrame = true;
  1093. format = CDefHandler::giveDef("SCSELC.DEF");
  1094. sortingBy = _format;
  1095. ascending = true;
  1096. filter(0);
  1097. //select(0);
  1098. switch(tabType)
  1099. {
  1100. case CMenuScreen::newGame:
  1101. selectFName("Maps/Arrogance");
  1102. break;
  1103. case CMenuScreen::loadGame:
  1104. case CMenuScreen::campaignList:
  1105. select(0);
  1106. break;
  1107. case CMenuScreen::saveGame:;
  1108. if(saveGameName.empty())
  1109. {
  1110. txt->setTxt("NEWGAME");
  1111. }
  1112. else
  1113. {
  1114. selectFName(saveGameName);
  1115. }
  1116. }
  1117. }
  1118. SelectionTab::~SelectionTab()
  1119. {
  1120. delete format;
  1121. }
  1122. void SelectionTab::sortBy( int criteria )
  1123. {
  1124. if(criteria == sortingBy)
  1125. {
  1126. ascending = !ascending;
  1127. }
  1128. else
  1129. {
  1130. sortingBy = (ESortBy)criteria;
  1131. ascending = true;
  1132. }
  1133. sort();
  1134. selectAbs(0);
  1135. }
  1136. void SelectionTab::sort()
  1137. {
  1138. if(sortingBy != _name)
  1139. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1140. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1141. if(!ascending)
  1142. std::reverse(curItems.begin(), curItems.end());
  1143. redraw();
  1144. }
  1145. void SelectionTab::select( int position )
  1146. {
  1147. if(!curItems.size()) return;
  1148. // New selection. py is the index in curItems.
  1149. int py = position + slider->value;
  1150. vstd::amax(py, 0);
  1151. vstd::amin(py, curItems.size()-1);
  1152. selectionPos = py;
  1153. if(position < 0)
  1154. slider->moveTo(slider->value + position);
  1155. else if(position >= positions)
  1156. slider->moveTo(slider->value + position - positions + 1);
  1157. if(txt)
  1158. {
  1159. std::string filename = CResourceHandler::get()->getResourceName(
  1160. ResourceID(curItems[py]->fileURI, EResType::LIB_SAVEGAME));
  1161. txt->setTxt(CFileInfo(filename).getBaseName());
  1162. }
  1163. onSelect(curItems[py]);
  1164. }
  1165. void SelectionTab::selectAbs( int position )
  1166. {
  1167. select(position - slider->value);
  1168. }
  1169. int SelectionTab::getPosition( int x, int y )
  1170. {
  1171. return -1;
  1172. }
  1173. void SelectionTab::sliderMove( int slidPos )
  1174. {
  1175. if(!slider) return; //ignore spurious call when slider is being created
  1176. redraw();
  1177. }
  1178. // Display the tab with the scenario names
  1179. //
  1180. // elemIdx is the index of the maps or saved game to display on line 0
  1181. // slider->capacity contains the number of available screen lines
  1182. // slider->positionsAmnt is the number of elements after filtering
  1183. void SelectionTab::printMaps(SDL_Surface *to)
  1184. {
  1185. int elemIdx = slider->value;
  1186. // Display all elements if there's enough space
  1187. //if(slider->amount < slider->capacity)
  1188. // elemIdx = 0;
  1189. SDL_Color itemColor;
  1190. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1191. {
  1192. CMapInfo *currentItem = curItems[elemIdx];
  1193. if (elemIdx == selectionPos)
  1194. itemColor=Colors::YELLOW;
  1195. else
  1196. itemColor=Colors::WHITE;
  1197. if(tabType != CMenuScreen::campaignList)
  1198. {
  1199. //amount of players
  1200. std::ostringstream ostr(std::ostringstream::out);
  1201. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1202. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1203. //map size
  1204. std::string temp2 = "C";
  1205. switch (currentItem->mapHeader->width)
  1206. {
  1207. case 36:
  1208. temp2="S";
  1209. break;
  1210. case 72:
  1211. temp2="M";
  1212. break;
  1213. case 108:
  1214. temp2="L";
  1215. break;
  1216. case 144:
  1217. temp2="XL";
  1218. break;
  1219. }
  1220. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1221. int temp=-1;
  1222. switch (currentItem->mapHeader->version)
  1223. {
  1224. case EMapFormat::ROE:
  1225. temp=0;
  1226. break;
  1227. case EMapFormat::AB:
  1228. temp=1;
  1229. break;
  1230. case EMapFormat::SOD:
  1231. temp=2;
  1232. break;
  1233. case EMapFormat::WOG:
  1234. temp=3;
  1235. break;
  1236. default:
  1237. // Unknown version. Be safe and ignore that map
  1238. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1239. continue;
  1240. }
  1241. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1242. //victory conditions
  1243. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1244. temp = 11;
  1245. else
  1246. temp = currentItem->mapHeader->victoryCondition.condition;
  1247. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 306, 117 + line * 25, to);
  1248. //loss conditions
  1249. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1250. temp=3;
  1251. else
  1252. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1253. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 339, 117 + line * 25, to);
  1254. }
  1255. else //if campaign
  1256. {
  1257. //number of maps in campaign
  1258. std::ostringstream ostr(std::ostringstream::out);
  1259. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1260. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1261. }
  1262. std::string name;
  1263. if(tabType == CMenuScreen::newGame)
  1264. {
  1265. if (!currentItem->mapHeader->name.length())
  1266. currentItem->mapHeader->name = "Unnamed";
  1267. name = currentItem->mapHeader->name;
  1268. }
  1269. else if(tabType == CMenuScreen::campaignList)
  1270. {
  1271. name = currentItem->campaignHeader->name;
  1272. }
  1273. else
  1274. {
  1275. name = CFileInfo(CResourceHandler::get()->getResourceName(
  1276. ResourceID(currentItem->fileURI, EResType::LIB_SAVEGAME))).getBaseName();
  1277. }
  1278. //print name
  1279. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1280. }
  1281. }
  1282. void SelectionTab::showAll(SDL_Surface * to)
  1283. {
  1284. CIntObject::showAll(to);
  1285. printMaps(to);
  1286. std::string title;
  1287. switch(tabType) {
  1288. case CMenuScreen::newGame:
  1289. title = CGI->generaltexth->arraytxt[229];
  1290. break;
  1291. case CMenuScreen::loadGame:
  1292. title = CGI->generaltexth->arraytxt[230];
  1293. break;
  1294. case CMenuScreen::saveGame:
  1295. title = CGI->generaltexth->arraytxt[231];
  1296. break;
  1297. case CMenuScreen::campaignList:
  1298. title = CGI->generaltexth->allTexts[726];
  1299. break;
  1300. }
  1301. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1302. if(tabType != CMenuScreen::campaignList)
  1303. {
  1304. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1305. }
  1306. }
  1307. void SelectionTab::clickLeft( tribool down, bool previousState )
  1308. {
  1309. if(down)
  1310. {
  1311. int line = getLine();
  1312. if(line != -1)
  1313. select(line);
  1314. }
  1315. }
  1316. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1317. {
  1318. if(key.state != SDL_PRESSED) return;
  1319. int moveBy = 0;
  1320. switch(key.keysym.sym)
  1321. {
  1322. case SDLK_UP:
  1323. moveBy = -1;
  1324. break;
  1325. case SDLK_DOWN:
  1326. moveBy = +1;
  1327. break;
  1328. case SDLK_PAGEUP:
  1329. moveBy = -positions+1;
  1330. break;
  1331. case SDLK_PAGEDOWN:
  1332. moveBy = +positions-1;
  1333. break;
  1334. case SDLK_HOME:
  1335. select(-slider->value);
  1336. return;
  1337. case SDLK_END:
  1338. select(curItems.size() - slider->value);
  1339. return;
  1340. default:
  1341. return;
  1342. }
  1343. select(selectionPos - slider->value + moveBy);
  1344. }
  1345. void SelectionTab::onDoubleClick()
  1346. {
  1347. if(getLine() != -1) //double clicked scenarios list
  1348. {
  1349. //act as if start button was pressed
  1350. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1351. }
  1352. }
  1353. int SelectionTab::getLine()
  1354. {
  1355. int line = -1;
  1356. Point clickPos(GH.current->button.x, GH.current->button.y);
  1357. clickPos = clickPos - pos.topLeft();
  1358. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1359. {
  1360. line = (clickPos.y-115) / 25; //which line
  1361. }
  1362. return line;
  1363. }
  1364. void SelectionTab::selectFName( std::string fname )
  1365. {
  1366. boost::to_upper(fname);
  1367. for(int i = curItems.size() - 1; i >= 0; i--)
  1368. {
  1369. if(curItems[i]->fileURI == fname)
  1370. {
  1371. slider->moveTo(i);
  1372. selectAbs(i);
  1373. return;
  1374. }
  1375. }
  1376. selectAbs(0);
  1377. }
  1378. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1379. {
  1380. return curItems.empty() ? nullptr : curItems[selectionPos];
  1381. }
  1382. RandomMapTab::RandomMapTab()
  1383. {
  1384. OBJ_CONSTRUCTION;
  1385. bg = new CPicture("RANMAPBK", 0, 6);
  1386. // Map Size
  1387. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1388. mapSizeBtnGroup->pos.y += 81;
  1389. mapSizeBtnGroup->pos.x += 158;
  1390. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1391. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1392. mapSizeBtnGroup->select(1, false);
  1393. mapSizeBtnGroup->onChange = [&](int btnId)
  1394. {
  1395. const std::vector<int> mapSizeVal = boost::assign::list_of(36)(72)(108)(144); // Map sizes in this order: S, M, L, XL
  1396. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1397. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1398. updateMapInfo();
  1399. };
  1400. // Two levels
  1401. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1402. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1403. twoLevelsBtn->select(true);
  1404. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1405. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1406. // Create number defs list
  1407. std::vector<std::string> numberDefs;
  1408. for(int i = 0; i <= 8; ++i)
  1409. {
  1410. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1411. }
  1412. const int NUMBERS_WIDTH = 32;
  1413. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1414. // Amount of players
  1415. playersCntGroup = new CHighlightableButtonsGroup(0);
  1416. playersCntGroup->pos.y += 153;
  1417. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1418. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1419. playersCntGroup->onChange = [&](int btnId)
  1420. {
  1421. mapGenOptions.setPlayersCnt(btnId);
  1422. deactivateButtonsFrom(teamsCntGroup, btnId);
  1423. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1424. validatePlayersCnt(btnId);
  1425. updateMapInfo();
  1426. };
  1427. // Amount of teams
  1428. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1429. teamsCntGroup->pos.y += 219;
  1430. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1431. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1432. teamsCntGroup->onChange = [&](int btnId)
  1433. {
  1434. mapGenOptions.setTeamsCnt(btnId);
  1435. updateMapInfo();
  1436. };
  1437. // Computer only players
  1438. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1439. compOnlyPlayersCntGroup->pos.y += 285;
  1440. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1441. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1442. compOnlyPlayersCntGroup->select(0, true);
  1443. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1444. {
  1445. mapGenOptions.setCompOnlyPlayersCnt(btnId);
  1446. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1447. validateCompOnlyPlayersCnt(btnId);
  1448. updateMapInfo();
  1449. };
  1450. // Computer only teams
  1451. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1452. compOnlyTeamsCntGroup->pos.y += 351;
  1453. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1454. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1455. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1456. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1457. {
  1458. mapGenOptions.setCompOnlyTeamsCnt(btnId);
  1459. updateMapInfo();
  1460. };
  1461. const int WIDE_BTN_WIDTH = 85;
  1462. // Water content
  1463. waterContentGroup = new CHighlightableButtonsGroup(0);
  1464. waterContentGroup->pos.y += 419;
  1465. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1466. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1467. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1468. waterContentGroup->onChange = [&](int btnId)
  1469. {
  1470. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1471. };
  1472. // Monster strength
  1473. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1474. monsterStrengthGroup->pos.y += 485;
  1475. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1476. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1477. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1478. monsterStrengthGroup->onChange = [&](int btnId)
  1479. {
  1480. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId));
  1481. };
  1482. // Show random maps btn
  1483. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1484. // Initialize map info object
  1485. mapInfo.isRandomMap = true;
  1486. shared_ptr<CMapHeader> mapHeader(new CMapHeader());
  1487. mapHeader->version = EMapFormat::SOD;
  1488. mapHeader->name = CGI->generaltexth->allTexts[740];
  1489. mapHeader->description = CGI->generaltexth->allTexts[741];
  1490. mapHeader->difficulty = 1; // Normal
  1491. mapInfo.mapHeader = mapHeader;
  1492. updateMapInfo();
  1493. }
  1494. void RandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1495. {
  1496. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1497. // Buttons are relative to button group, TODO better solution?
  1498. SObjectConstruction obj__i(group);
  1499. const std::string RANDOM_DEF = "RANRAND";
  1500. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1501. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1502. }
  1503. void RandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1504. {
  1505. // Buttons are relative to button group, TODO better solution?
  1506. SObjectConstruction obj__i(group);
  1507. int cnt = nEnd - nStart + 1;
  1508. for(int i = 0; i < cnt; ++i)
  1509. {
  1510. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1511. }
  1512. }
  1513. void RandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1514. {
  1515. BOOST_FOREACH(CHighlightableButton * btn, group->buttons)
  1516. {
  1517. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1518. {
  1519. if(btn->isBlocked())
  1520. {
  1521. btn->setOffset(0);
  1522. btn->setState(CButtonBase::NORMAL);
  1523. }
  1524. }
  1525. else
  1526. {
  1527. // Blocked state looks like frame 'selected'=1
  1528. btn->setOffset(-1);
  1529. btn->setState(CButtonBase::BLOCKED);
  1530. }
  1531. }
  1532. }
  1533. void RandomMapTab::validatePlayersCnt(int playersCnt)
  1534. {
  1535. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1536. {
  1537. return;
  1538. }
  1539. if(mapGenOptions.getTeamsCnt() >= playersCnt)
  1540. {
  1541. mapGenOptions.setTeamsCnt(playersCnt - 1);
  1542. teamsCntGroup->select(mapGenOptions.getTeamsCnt(), true);
  1543. }
  1544. if(mapGenOptions.getCompOnlyPlayersCnt() > 8 - playersCnt)
  1545. {
  1546. mapGenOptions.setCompOnlyPlayersCnt(8 - playersCnt);
  1547. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayersCnt(), true);
  1548. }
  1549. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayersCnt());
  1550. }
  1551. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1552. {
  1553. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1554. {
  1555. return;
  1556. }
  1557. if(mapGenOptions.getCompOnlyTeamsCnt() >= compOnlyPlayersCnt)
  1558. {
  1559. mapGenOptions.setCompOnlyTeamsCnt(compOnlyPlayersCnt - 1);
  1560. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamsCnt(), true);
  1561. }
  1562. }
  1563. void RandomMapTab::showAll(SDL_Surface * to)
  1564. {
  1565. CIntObject::showAll(to);
  1566. // Headline
  1567. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1568. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1569. // Map size
  1570. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1571. // Players cnt
  1572. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1573. // Teams cnt
  1574. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1575. // Computer only players cnt
  1576. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1577. // Computer only teams cnt
  1578. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1579. // Water content
  1580. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1581. // Monster strength
  1582. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1583. }
  1584. void RandomMapTab::updateMapInfo()
  1585. {
  1586. mapInfo.mapHeader->height = mapGenOptions.getHeight();
  1587. mapInfo.mapHeader->width = mapGenOptions.getWidth();
  1588. mapInfo.mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1589. // Generate player information
  1590. mapInfo.mapHeader->players.clear();
  1591. int playersToGen = (mapGenOptions.getPlayersCnt() == CMapGenOptions::RANDOM_SIZE
  1592. || mapGenOptions.getCompOnlyPlayersCnt() == CMapGenOptions::RANDOM_SIZE)
  1593. ? 8 : mapGenOptions.getPlayersCnt() + mapGenOptions.getCompOnlyPlayersCnt();
  1594. mapInfo.mapHeader->howManyTeams = playersToGen;
  1595. for(int i = 0; i < playersToGen; ++i)
  1596. {
  1597. PlayerInfo player;
  1598. player.canComputerPlay = true;
  1599. if(i >= mapGenOptions.getPlayersCnt() && mapGenOptions.getPlayersCnt() != CMapGenOptions::RANDOM_SIZE)
  1600. {
  1601. player.canHumanPlay = false;
  1602. }
  1603. else
  1604. {
  1605. player.canHumanPlay = true;
  1606. }
  1607. player.team = i;
  1608. player.hasMainTown = true;
  1609. player.generateHeroAtMainTown = true;
  1610. mapInfo.mapHeader->players.push_back(player);
  1611. }
  1612. mapInfoChanged(&mapInfo);
  1613. }
  1614. CFunctionList<void(const CMapInfo *)> & RandomMapTab::getMapInfoChanged()
  1615. {
  1616. return mapInfoChanged;
  1617. }
  1618. const CMapInfo & RandomMapTab::getMapInfo() const
  1619. {
  1620. return mapInfo;
  1621. }
  1622. const CMapGenOptions & RandomMapTab::getMapGenOptions() const
  1623. {
  1624. return mapGenOptions;
  1625. }
  1626. CChatBox::CChatBox(const Rect &rect)
  1627. {
  1628. OBJ_CONSTRUCTION;
  1629. pos += rect;
  1630. addUsedEvents(KEYBOARD);
  1631. captureAllKeys = true;
  1632. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1633. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1634. inputBox->removeUsedEvents(KEYBOARD);
  1635. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1636. chatHistory->color = Colors::GREEN;
  1637. }
  1638. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1639. {
  1640. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1641. {
  1642. SEL->postChatMessage(inputBox->text);
  1643. inputBox->setTxt("");
  1644. }
  1645. else
  1646. inputBox->keyPressed(key);
  1647. }
  1648. void CChatBox::addNewMessage(const std::string &text)
  1649. {
  1650. chatHistory->setTxt(chatHistory->text + text + "\n");
  1651. if(chatHistory->slider)
  1652. chatHistory->slider->moveToMax();
  1653. }
  1654. InfoCard::InfoCard( bool Network )
  1655. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1656. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1657. {
  1658. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1659. pos.x += 393;
  1660. pos.y += 6;
  1661. addUsedEvents(RCLICK);
  1662. mapDescription = NULL;
  1663. Rect descriptionRect(26, 149, 320, 115);
  1664. mapDescription = new CTextBox("", descriptionRect, 1);
  1665. if(SEL->screenType == CMenuScreen::campaignList)
  1666. {
  1667. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1668. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1669. }
  1670. else
  1671. {
  1672. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1673. parent->addChild(bg);
  1674. auto it = vstd::find(parent->children, this); //our position among parent children
  1675. parent->children.insert(it, bg); //put BG before us
  1676. parent->children.pop_back();
  1677. pos.w = bg->pos.w;
  1678. pos.h = bg->pos.h;
  1679. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1680. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1681. difficulty = new CHighlightableButtonsGroup(0);
  1682. {
  1683. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1684. for(int i = 0; i < 5; i++)
  1685. {
  1686. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1687. }
  1688. }
  1689. if(SEL->screenType != CMenuScreen::newGame)
  1690. difficulty->block(true);
  1691. //description needs bg
  1692. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1693. if(network)
  1694. {
  1695. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1696. chat = new CChatBox(descriptionRect);
  1697. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1698. chatOn = true;
  1699. mapDescription->disable();
  1700. }
  1701. }
  1702. }
  1703. InfoCard::~InfoCard()
  1704. {
  1705. delete sizes;
  1706. delete sFlags;
  1707. }
  1708. void InfoCard::showAll(SDL_Surface * to)
  1709. {
  1710. CIntObject::showAll(to);
  1711. //blit texts
  1712. if(SEL->screenType != CMenuScreen::campaignList)
  1713. {
  1714. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1715. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1716. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1717. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1718. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1719. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1720. if(!chatOn)
  1721. {
  1722. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1723. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1724. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1725. }
  1726. else //players list
  1727. {
  1728. std::map<TPlayerColor, std::string> playerNames = SEL->playerNames;
  1729. int playerSoFar = 0;
  1730. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1731. {
  1732. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1733. {
  1734. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1735. playerNames.erase(i->second.playerID);
  1736. }
  1737. }
  1738. playerSoFar = 0;
  1739. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1740. {
  1741. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1742. }
  1743. }
  1744. }
  1745. if(SEL->current)
  1746. {
  1747. if(SEL->screenType != CMenuScreen::campaignList)
  1748. {
  1749. int temp = -1;
  1750. if(!chatOn)
  1751. {
  1752. //victory conditions
  1753. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1754. if (temp>20) temp=0;
  1755. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1756. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1757. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1758. temp = SEL->current->mapHeader->victoryCondition.condition;
  1759. if (temp>12) temp=11;
  1760. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1761. //loss conditoins
  1762. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1763. if (temp>20) temp=0;
  1764. sss = CGI->generaltexth->lossCondtions[temp];
  1765. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1766. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1767. if (temp>12) temp=3;
  1768. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1769. }
  1770. //difficulty
  1771. assert(SEL->current->mapHeader->difficulty <= 4);
  1772. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1773. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1774. //selecting size icon
  1775. switch (SEL->current->mapHeader->width)
  1776. {
  1777. case 36:
  1778. temp=0;
  1779. break;
  1780. case 72:
  1781. temp=1;
  1782. break;
  1783. case 108:
  1784. temp=2;
  1785. break;
  1786. case 144:
  1787. temp=3;
  1788. break;
  1789. default:
  1790. temp=4;
  1791. break;
  1792. }
  1793. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1794. if(SEL->screenType == CMenuScreen::loadGame)
  1795. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1796. //print flags
  1797. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1798. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1799. int myT;
  1800. if(playerColor >= 0)
  1801. myT = SEL->current->mapHeader->players[playerColor].team;
  1802. else
  1803. myT = -1;
  1804. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1805. {
  1806. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1807. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1808. *myx += sFlags->ourImages[i->first].bitmap->w;
  1809. }
  1810. std::string tob;
  1811. switch (SEL->sInfo.difficulty)
  1812. {
  1813. case 0:
  1814. tob="80%";
  1815. break;
  1816. case 1:
  1817. tob="100%";
  1818. break;
  1819. case 2:
  1820. tob="130%";
  1821. break;
  1822. case 3:
  1823. tob="160%";
  1824. break;
  1825. case 4:
  1826. tob="200%";
  1827. break;
  1828. }
  1829. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1830. }
  1831. //blit description
  1832. std::string name;
  1833. if (SEL->screenType == CMenuScreen::campaignList)
  1834. {
  1835. name = SEL->current->campaignHeader->name;
  1836. }
  1837. else
  1838. {
  1839. name = SEL->current->mapHeader->name;
  1840. }
  1841. //name
  1842. if (name.length())
  1843. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1844. else
  1845. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1846. }
  1847. }
  1848. void InfoCard::changeSelection( const CMapInfo *to )
  1849. {
  1850. if(to && mapDescription)
  1851. {
  1852. if (SEL->screenType == CMenuScreen::campaignList)
  1853. mapDescription->setTxt(to->campaignHeader->description);
  1854. else
  1855. mapDescription->setTxt(to->mapHeader->description);
  1856. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1857. difficulty->block(true);
  1858. difficulty->select(SEL->sInfo.difficulty, 0);
  1859. }
  1860. }
  1861. GH.totalRedraw();
  1862. }
  1863. void InfoCard::clickRight( tribool down, bool previousState )
  1864. {
  1865. static const Rect flagArea(19, 397, 335, 23);
  1866. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1867. showTeamsPopup();
  1868. }
  1869. void InfoCard::showTeamsPopup()
  1870. {
  1871. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1872. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1873. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1874. {
  1875. std::vector<ui8> flags;
  1876. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1877. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1878. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1879. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1880. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1881. && SEL->current->mapHeader->players[j].team == i)
  1882. flags.push_back(j);
  1883. int curx = 128 - 9*flags.size();
  1884. for(int j = 0; j < flags.size(); j++)
  1885. {
  1886. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1887. curx += 18;
  1888. }
  1889. }
  1890. GH.pushInt(new CInfoPopup(bmp, true));
  1891. }
  1892. void InfoCard::toggleChat()
  1893. {
  1894. setChat(!chatOn);
  1895. }
  1896. void InfoCard::setChat(bool activateChat)
  1897. {
  1898. if(chatOn == activateChat)
  1899. return;
  1900. assert(active);
  1901. if(activateChat)
  1902. {
  1903. mapDescription->disable();
  1904. chat->enable();
  1905. playerListBg->enable();
  1906. }
  1907. else
  1908. {
  1909. mapDescription->enable();
  1910. chat->disable();
  1911. playerListBg->disable();
  1912. }
  1913. chatOn = activateChat;
  1914. GH.totalRedraw();
  1915. }
  1916. OptionsTab::OptionsTab():
  1917. turnDuration(NULL)
  1918. {
  1919. OBJ_CONSTRUCTION;
  1920. bg = new CPicture("ADVOPTBK", 0, 6);
  1921. pos = bg->pos;
  1922. if(SEL->screenType == CMenuScreen::newGame)
  1923. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1924. }
  1925. OptionsTab::~OptionsTab()
  1926. {
  1927. }
  1928. void OptionsTab::showAll(SDL_Surface * to)
  1929. {
  1930. CIntObject::showAll(to);
  1931. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1932. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1933. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1934. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1935. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1936. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1937. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1938. if (turnDuration)
  1939. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1940. }
  1941. void OptionsTab::nextCastle( int player, int dir )
  1942. {
  1943. if(SEL->isGuest())
  1944. {
  1945. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1946. return;
  1947. }
  1948. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1949. si16 &cur = s.castle;
  1950. auto & allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1951. if (cur == PlayerSettings::NONE) //no change
  1952. return;
  1953. if (cur == PlayerSettings::RANDOM) //first/last available
  1954. {
  1955. if (dir > 0)
  1956. cur = *allowed.begin(); //id of first town
  1957. else
  1958. cur = *allowed.rbegin(); //id of last town
  1959. }
  1960. else // next/previous available
  1961. {
  1962. if ( (cur == *allowed.begin() && dir < 0 )
  1963. || (cur == *allowed.rbegin() && dir > 0) )
  1964. cur = -1;
  1965. else
  1966. {
  1967. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1968. auto iter = allowed.find(cur);
  1969. std::advance(iter, dir);
  1970. cur = *iter;
  1971. }
  1972. }
  1973. if(s.hero >= 0 && SEL->current->mapHeader->players[s.color].customHeroID < 0) // remove hero unless it set to fixed one in map editor
  1974. s.hero = PlayerSettings::RANDOM;
  1975. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1976. s.bonus = PlayerSettings::RANDOM;
  1977. entries[player]->selectButtons();
  1978. SEL->propagateOptions();
  1979. entries[player]->update();
  1980. redraw();
  1981. }
  1982. void OptionsTab::nextHero( int player, int dir )
  1983. {
  1984. if(SEL->isGuest())
  1985. {
  1986. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1987. return;
  1988. }
  1989. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1990. int old = s.hero;
  1991. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  1992. return;
  1993. if (s.hero == PlayerSettings::RANDOM) // first/last available
  1994. {
  1995. int max = CGI->heroh->heroes.size(),
  1996. min = 0;
  1997. s.hero = nextAllowedHero(player, min,max,0,dir);
  1998. }
  1999. else
  2000. {
  2001. if(dir > 0)
  2002. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2003. else
  2004. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2005. }
  2006. if(old != s.hero)
  2007. {
  2008. usedHeroes.erase(old);
  2009. usedHeroes.insert(s.hero);
  2010. entries[player]->update();
  2011. redraw();
  2012. }
  2013. SEL->propagateOptions();
  2014. }
  2015. int OptionsTab::nextAllowedHero( int player, int min, int max, int incl, int dir )
  2016. {
  2017. if(dir>0)
  2018. {
  2019. for(int i=min+incl; i<=max-incl; i++)
  2020. if(canUseThisHero(player, i))
  2021. return i;
  2022. }
  2023. else
  2024. {
  2025. for(int i=max-incl; i>=min+incl; i--)
  2026. if(canUseThisHero(player, i))
  2027. return i;
  2028. }
  2029. return -1;
  2030. }
  2031. bool OptionsTab::canUseThisHero( int player, int ID )
  2032. {
  2033. return CGI->heroh->heroes.size() > ID
  2034. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2035. && !vstd::contains(usedHeroes, ID)
  2036. && SEL->current->mapHeader->allowedHeroes[ID];
  2037. }
  2038. void OptionsTab::nextBonus( int player, int dir )
  2039. {
  2040. if(SEL->isGuest())
  2041. {
  2042. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2043. return;
  2044. }
  2045. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2046. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2047. if (s.hero==PlayerSettings::NONE &&
  2048. !SEL->current->mapHeader->players[s.color].heroesNames.size() &&
  2049. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2050. {
  2051. if (dir<0)
  2052. ret=PlayerSettings::RANDOM;
  2053. else ret=PlayerSettings::GOLD;
  2054. }
  2055. if(ret > PlayerSettings::RESOURCE)
  2056. ret = PlayerSettings::RANDOM;
  2057. if(ret < PlayerSettings::RANDOM)
  2058. ret = PlayerSettings::RESOURCE;
  2059. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2060. {
  2061. if (dir<0)
  2062. ret=PlayerSettings::GOLD;
  2063. else ret=PlayerSettings::RANDOM;
  2064. }
  2065. SEL->propagateOptions();
  2066. entries[player]->update();
  2067. redraw();
  2068. }
  2069. void OptionsTab::recreate()
  2070. {
  2071. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  2072. {
  2073. delete it->second;
  2074. }
  2075. entries.clear();
  2076. usedHeroes.clear();
  2077. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2078. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2079. {
  2080. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2081. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  2082. for(size_t hi=0; hi<heroes.size(); hi++)
  2083. usedHeroes.insert(heroes[hi].heroId);
  2084. }
  2085. }
  2086. void OptionsTab::setTurnLength( int npos )
  2087. {
  2088. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2089. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2090. SEL->sInfo.turnTime = times[npos];
  2091. redraw();
  2092. }
  2093. void OptionsTab::flagPressed( int color )
  2094. {
  2095. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2096. PlayerSettings *old = NULL;
  2097. if(SEL->playerNames.size() == 1) //single player -> just swap
  2098. {
  2099. if(color == playerColor) //that color is already selected, no action needed
  2100. return;
  2101. old = &SEL->sInfo.playerInfos[playerColor];
  2102. swapPlayers(*old, clicked);
  2103. }
  2104. else
  2105. {
  2106. //identify clicked player
  2107. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2108. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2109. {
  2110. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2111. SEL->setPlayer(restPos, playerToRestore.id);
  2112. playerToRestore.reset();
  2113. }
  2114. int newPlayer; //which player will take clicked position
  2115. //who will be put here?
  2116. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2117. {
  2118. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2119. if(!newPlayer) //no "free" player -> get just first one
  2120. newPlayer = SEL->playerNames.begin()->first;
  2121. }
  2122. else //human clicked -> take next
  2123. {
  2124. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2125. i++; //player AFTER clicked one
  2126. if(i != SEL->playerNames.end())
  2127. newPlayer = i->first;
  2128. else
  2129. newPlayer = 0; //AI if we scrolled through all players
  2130. }
  2131. SEL->setPlayer(clicked, newPlayer); //put player
  2132. //if that player was somewhere else, we need to replace him with computer
  2133. if(newPlayer) //not AI
  2134. {
  2135. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2136. {
  2137. int curNameID = i->second.playerID;
  2138. if(i->first != color && curNameID == newPlayer)
  2139. {
  2140. assert(i->second.playerID);
  2141. playerToRestore.color = i->first;
  2142. playerToRestore.id = newPlayer;
  2143. SEL->setPlayer(i->second, 0); //set computer
  2144. old = &i->second;
  2145. break;
  2146. }
  2147. }
  2148. }
  2149. }
  2150. entries[clicked.color]->selectButtons();
  2151. if(old)
  2152. {
  2153. entries[old->color]->selectButtons();
  2154. if(old->hero >= 0)
  2155. usedHeroes.erase(old->hero);
  2156. old->hero = entries[old->color]->pi.defaultHero();
  2157. }
  2158. SEL->propagateOptions();
  2159. GH.totalRedraw();
  2160. }
  2161. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2162. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  2163. {
  2164. OBJ_CONSTRUCTION;
  2165. defActions |= SHARE_POS;
  2166. int serial = 0;
  2167. for(int g=0; g < s.color; ++g)
  2168. {
  2169. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2170. if( itred.canComputerPlay || itred.canHumanPlay)
  2171. serial++;
  2172. }
  2173. pos.x += 54;
  2174. pos.y += 122 + serial*50;
  2175. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2176. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2177. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2178. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2179. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  2180. if(SEL->screenType == CMenuScreen::newGame)
  2181. {
  2182. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2183. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2184. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2185. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2186. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2187. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2188. }
  2189. else
  2190. for(int i = 0; i < 6; i++)
  2191. btns[i] = NULL;
  2192. selectButtons();
  2193. assert(SEL->current && SEL->current->mapHeader);
  2194. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  2195. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2196. if(p.canHumanPlay && p.canComputerPlay)
  2197. whoCanPlay = HUMAN_OR_CPU;
  2198. else if(p.canComputerPlay)
  2199. whoCanPlay = CPU;
  2200. else
  2201. whoCanPlay = HUMAN;
  2202. if(SEL->screenType != CMenuScreen::scenarioInfo
  2203. && SEL->current->mapHeader->players[s.color].canHumanPlay
  2204. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2205. {
  2206. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  2207. flag->hoverable = true;
  2208. }
  2209. else
  2210. flag = NULL;
  2211. town = new SelectedBox(Point(119, 2), s, TOWN);
  2212. hero = new SelectedBox(Point(195, 2), s, HERO);
  2213. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2214. }
  2215. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2216. {
  2217. CIntObject::showAll(to);
  2218. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2219. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2220. }
  2221. void OptionsTab::PlayerOptionsEntry::update()
  2222. {
  2223. town->update();
  2224. hero->update();
  2225. bonus->update();
  2226. }
  2227. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2228. {
  2229. if(!btns[0])
  2230. return;
  2231. if( (pi.defaultCastle() != -1) //fixed tow
  2232. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2233. {
  2234. btns[0]->disable();
  2235. btns[1]->disable();
  2236. }
  2237. else
  2238. {
  2239. btns[0]->enable();
  2240. btns[1]->enable();
  2241. }
  2242. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2243. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2244. {
  2245. btns[2]->disable();
  2246. btns[3]->disable();
  2247. }
  2248. else
  2249. {
  2250. btns[2]->enable();
  2251. btns[3]->enable();
  2252. }
  2253. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2254. {
  2255. btns[4]->disable();
  2256. btns[5]->disable();
  2257. }
  2258. else
  2259. {
  2260. btns[4]->enable();
  2261. btns[5]->enable();
  2262. }
  2263. }
  2264. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2265. {
  2266. enum EBonusSelection //frames of bonuses file
  2267. {
  2268. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2269. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2270. ARTIFACT = 9, RANDOM = 10,
  2271. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2272. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2273. HERO_RANDOM = 200, HERO_NONE = 201 // Special frames in PortraitsSmall
  2274. };
  2275. switch(type)
  2276. {
  2277. case TOWN:
  2278. switch (settings.castle)
  2279. {
  2280. case PlayerSettings::NONE: return TOWN_NONE;
  2281. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2282. default: return CGI->townh->towns[settings.castle].clientInfo.icons[true][false] + 2;
  2283. }
  2284. case HERO:
  2285. switch (settings.hero)
  2286. {
  2287. case PlayerSettings::NONE: return HERO_NONE;
  2288. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2289. default:
  2290. {
  2291. if(settings.heroPortrait >= 0)
  2292. return settings.heroPortrait;
  2293. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2294. }
  2295. }
  2296. case BONUS:
  2297. {
  2298. switch(settings.bonus)
  2299. {
  2300. case PlayerSettings::RANDOM: return RANDOM;
  2301. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2302. case PlayerSettings::GOLD: return GOLD;
  2303. case PlayerSettings::RESOURCE:
  2304. {
  2305. switch(CGI->townh->towns[settings.castle].primaryRes)
  2306. {
  2307. case 127 : return WOOD_ORE;
  2308. case Res::WOOD : return WOOD;
  2309. case Res::MERCURY : return MERCURY;
  2310. case Res::ORE : return ORE;
  2311. case Res::SULFUR : return SULFUR;
  2312. case Res::CRYSTAL : return CRYSTAL;
  2313. case Res::GEMS : return GEM;
  2314. case Res::GOLD : return GOLD;
  2315. case Res::MITHRIL : return MITHRIL;
  2316. }
  2317. }
  2318. }
  2319. }
  2320. }
  2321. return 0;
  2322. }
  2323. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2324. {
  2325. switch(type)
  2326. {
  2327. case OptionsTab::TOWN: return "ITPA";
  2328. case OptionsTab::HERO: return "PortraitsSmall";
  2329. case OptionsTab::BONUS: return "SCNRSTAR";
  2330. }
  2331. return "";
  2332. }
  2333. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2334. {
  2335. switch(type)
  2336. {
  2337. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2338. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2339. case OptionsTab::BONUS:
  2340. {
  2341. switch(settings.bonus)
  2342. {
  2343. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2344. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2345. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2346. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2347. }
  2348. }
  2349. }
  2350. return "";
  2351. }
  2352. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2353. {
  2354. switch(type)
  2355. {
  2356. case TOWN:
  2357. {
  2358. switch (settings.castle)
  2359. {
  2360. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2361. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2362. default : return CGI->townh->factions[settings.castle].name;
  2363. }
  2364. }
  2365. case HERO:
  2366. {
  2367. switch (settings.hero)
  2368. {
  2369. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2370. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2371. default :
  2372. {
  2373. if (!settings.heroName.empty())
  2374. return settings.heroName;
  2375. return CGI->heroh->heroes[settings.hero]->name;
  2376. }
  2377. }
  2378. }
  2379. case BONUS:
  2380. {
  2381. switch (settings.bonus)
  2382. {
  2383. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2384. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2385. }
  2386. }
  2387. }
  2388. return "";
  2389. }
  2390. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2391. {
  2392. switch(type)
  2393. {
  2394. case TOWN: return getName();
  2395. case HERO:
  2396. {
  2397. if (settings.hero >= 0)
  2398. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2399. return getName();
  2400. }
  2401. case BONUS:
  2402. {
  2403. switch(settings.bonus)
  2404. {
  2405. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2406. case PlayerSettings::RESOURCE:
  2407. {
  2408. switch(CGI->townh->towns[settings.castle].primaryRes)
  2409. {
  2410. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2411. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2412. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2413. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2414. case 127: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2415. }
  2416. }
  2417. }
  2418. }
  2419. }
  2420. return "";
  2421. }
  2422. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2423. {
  2424. switch(type)
  2425. {
  2426. case TOWN: return CGI->generaltexth->allTexts[104];
  2427. case HERO: return CGI->generaltexth->allTexts[102];
  2428. case BONUS:
  2429. {
  2430. switch(settings.bonus)
  2431. {
  2432. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2433. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2434. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2435. case PlayerSettings::RESOURCE:
  2436. {
  2437. switch(CGI->townh->towns[settings.castle].primaryRes)
  2438. {
  2439. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2440. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2441. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2442. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2443. case 127: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2444. }
  2445. }
  2446. }
  2447. }
  2448. }
  2449. return "";
  2450. }
  2451. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2452. CWindowObject(BORDERED | RCLICK_POPUP),
  2453. CPlayerSettingsHelper(helper)
  2454. {
  2455. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2456. int value = PlayerSettings::NONE;
  2457. switch(CPlayerSettingsHelper::type)
  2458. {
  2459. break; case TOWN:
  2460. value = settings.castle;
  2461. break; case HERO:
  2462. value = settings.hero;
  2463. break; case BONUS:
  2464. value = settings.bonus;
  2465. }
  2466. if (value == PlayerSettings::RANDOM)
  2467. genBonusWindow();
  2468. else if (CPlayerSettingsHelper::type == BONUS)
  2469. genBonusWindow();
  2470. else if (CPlayerSettingsHelper::type == HERO)
  2471. genHeroWindow();
  2472. else if (CPlayerSettingsHelper::type == TOWN)
  2473. genTownWindow();
  2474. center();
  2475. }
  2476. void OptionsTab::CPregameTooltipBox::genHeader()
  2477. {
  2478. new CFilledTexture("DIBOXBCK", pos);
  2479. updateShadow();
  2480. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2481. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2482. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2483. }
  2484. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2485. {
  2486. pos = Rect(0, 0, 228, 290);
  2487. genHeader();
  2488. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2489. std::vector<CComponent *> components;
  2490. const CTown & town = CGI->townh->towns[settings.castle];
  2491. for (size_t i=0; i< town.creatures.size(); i++)
  2492. components.push_back(new CComponent(CComponent::creature, town.creatures[i].front(), 0, CComponent::tiny));
  2493. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2494. }
  2495. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2496. {
  2497. pos = Rect(0, 0, 292, 226);
  2498. genHeader();
  2499. // specialty
  2500. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2501. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2502. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2503. }
  2504. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2505. {
  2506. pos = Rect(0, 0, 228, 162);
  2507. genHeader();
  2508. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2509. }
  2510. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2511. :CIntObject(RCLICK, position),
  2512. CPlayerSettingsHelper(settings, type)
  2513. {
  2514. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2515. image = new CAnimImage(getImageName(), getImageIndex());
  2516. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2517. pos = image->pos;
  2518. }
  2519. void OptionsTab::SelectedBox::update()
  2520. {
  2521. image->setFrame(getImageIndex());
  2522. subtitle->setTxt(getName());
  2523. }
  2524. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2525. {
  2526. if (down)
  2527. {
  2528. // cases when we do not need to display a message
  2529. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2530. return;
  2531. if (settings.hero == -2 && SEL->current->mapHeader->players[settings.color].customHeroID == -1 && CPlayerSettingsHelper::type == HERO)
  2532. return;
  2533. GH.pushInt(new CPregameTooltipBox(*this));
  2534. }
  2535. }
  2536. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2537. {
  2538. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2539. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2540. {
  2541. if(it->second.playerID)
  2542. {
  2543. playerColor = it->first;
  2544. }
  2545. }
  2546. pos.w = 762;
  2547. pos.h = 584;
  2548. center(pos);
  2549. assert(LOCPLINT);
  2550. sInfo = *LOCPLINT->cb->getStartInfo();
  2551. assert(!SEL->current);
  2552. current = mapInfoFromGame();
  2553. setPlayersFromGame();
  2554. screenType = CMenuScreen::scenarioInfo;
  2555. card = new InfoCard();
  2556. opt = new OptionsTab();
  2557. opt->recreate();
  2558. card->changeSelection(current);
  2559. card->difficulty->select(startInfo->difficulty, 0);
  2560. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2561. }
  2562. CScenarioInfo::~CScenarioInfo()
  2563. {
  2564. delete current;
  2565. }
  2566. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2567. {
  2568. const CMapHeader * a = aaa->mapHeader.get(),
  2569. * b = bbb->mapHeader.get();
  2570. if(a && b) //if we are sorting scenarios
  2571. {
  2572. switch (sortBy)
  2573. {
  2574. case _format: //by map format (RoE, WoG, etc)
  2575. return (a->version<b->version);
  2576. break;
  2577. case _loscon: //by loss conditions
  2578. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2579. break;
  2580. case _playerAm: //by player amount
  2581. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2582. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2583. for (int i=0;i<8;i++)
  2584. {
  2585. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2586. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2587. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2588. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2589. }
  2590. if (playerAmntB!=playerAmntA)
  2591. return (playerAmntA<playerAmntB);
  2592. else
  2593. return (humenPlayersA<humenPlayersB);
  2594. break;
  2595. case _size: //by size of map
  2596. return (a->width<b->width);
  2597. break;
  2598. case _viccon: //by victory conditions
  2599. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2600. break;
  2601. case _name: //by name
  2602. return boost::ilexicographical_compare(a->name, b->name);
  2603. default:
  2604. return boost::ilexicographical_compare(a->name, b->name);
  2605. }
  2606. }
  2607. else //if we are sorting campaigns
  2608. {
  2609. switch(sortBy)
  2610. {
  2611. case _numOfMaps: //by number of maps in campaign
  2612. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2613. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2614. break;
  2615. case _name: //by name
  2616. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2617. default:
  2618. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2619. }
  2620. }
  2621. }
  2622. CMultiMode::CMultiMode()
  2623. {
  2624. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2625. bg = new CPicture("MUPOPUP.bmp");
  2626. bg->convertToScreenBPP(); //so we could draw without problems
  2627. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2628. pos = bg->center(); //center, window has size of bg graphic
  2629. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2630. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2631. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2632. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2633. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2634. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2635. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2636. }
  2637. void CMultiMode::openHotseat()
  2638. {
  2639. GH.pushInt(new CHotSeatPlayers(txt->text));
  2640. }
  2641. void CMultiMode::hostTCP()
  2642. {
  2643. Settings name = settings.write["general"]["playerName"];
  2644. name->String() = txt->text;
  2645. GH.popIntTotally(this);
  2646. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2647. }
  2648. void CMultiMode::joinTCP()
  2649. {
  2650. Settings name = settings.write["general"]["playerName"];
  2651. name->String() = txt->text;
  2652. GH.popIntTotally(this);
  2653. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2654. }
  2655. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2656. {
  2657. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2658. bg = new CPicture("MUHOTSEA.bmp");
  2659. pos = bg->center(); //center, window has size of bg graphic
  2660. std::string text = CGI->generaltexth->allTexts[446];
  2661. boost::replace_all(text, "\t","\n");
  2662. Rect boxRect(25, 20, 315, 50);
  2663. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2664. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2665. {
  2666. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2667. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2668. }
  2669. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2670. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2671. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2672. txt[0]->setTxt(firstPlayer, true);
  2673. txt[0]->giveFocus();
  2674. }
  2675. void CHotSeatPlayers::onChange(std::string newText)
  2676. {
  2677. size_t namesCount = 0;
  2678. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2679. if(!txt[i]->text.empty())
  2680. namesCount++;
  2681. ok->block(namesCount < 2);
  2682. }
  2683. void CHotSeatPlayers::enterSelectionScreen()
  2684. {
  2685. std::map<TPlayerColor, std::string> names;
  2686. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2687. if(txt[i]->text.length())
  2688. names[j++] = txt[i]->text;
  2689. Settings name = settings.write["general"]["playerName"];
  2690. name->String() = names.begin()->second;
  2691. GH.popInts(2); //pop MP mode window and this
  2692. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2693. }
  2694. void CBonusSelection::init()
  2695. {
  2696. highlightedRegion = nullptr;
  2697. ourHeader = nullptr;
  2698. diffLb = nullptr;
  2699. diffRb = nullptr;
  2700. bonuses = nullptr;
  2701. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2702. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2703. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2704. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2705. loadPositionsOfGraphics();
  2706. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2707. pos.h = background->h;
  2708. pos.w = background->w;
  2709. center();
  2710. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2711. blitAt(panel, 456, 6, background);
  2712. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2713. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2714. //campaign name
  2715. if (ourCampaign->camp->header.name.length())
  2716. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2717. else
  2718. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2719. //map size icon
  2720. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2721. //campaign description
  2722. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2723. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2724. //cmpgDesc->showAll(background);
  2725. //map description
  2726. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2727. //bonus choosing
  2728. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2729. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2730. //set left part of window
  2731. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2732. {
  2733. if(ourCampaign->camp->conquerable(g))
  2734. {
  2735. regions.push_back(new CRegion(this, true, true, g));
  2736. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2737. if (highlightedRegion == NULL)
  2738. {
  2739. highlightedRegion = regions.back();
  2740. selectMap(g, true);
  2741. }
  2742. }
  2743. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2744. {
  2745. regions.push_back(new CRegion(this, false, false, g));
  2746. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2747. }
  2748. }
  2749. //unlock if no bonuses -- it's acceptable
  2750. // //init campaign state if necessary
  2751. // if (ourCampaign->campaignName.size() == 0)
  2752. // {
  2753. // ourCampaign->initNewCampaign(sInfo);
  2754. // }
  2755. //allies / enemies
  2756. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2757. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2758. SDL_FreeSurface(panel);
  2759. //difficulty
  2760. std::vector<std::string> difficulty;
  2761. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2762. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2763. //difficulty pics
  2764. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2765. {
  2766. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2767. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2768. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2769. surfToDuplicate->flags);
  2770. delete cde;
  2771. }
  2772. //difficulty selection buttons
  2773. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2774. {
  2775. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2776. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2777. }
  2778. //load miniflags
  2779. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2780. }
  2781. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign)
  2782. : ourCampaign(std::move(_ourCampaign))
  2783. {
  2784. init();
  2785. }
  2786. CBonusSelection::CBonusSelection( std::string campaignFName )
  2787. {
  2788. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2789. sInfo.campState = ourCampaign;
  2790. init();
  2791. }
  2792. CBonusSelection::~CBonusSelection()
  2793. {
  2794. SDL_FreeSurface(background);
  2795. delete sizes;
  2796. delete ourHeader;
  2797. delete sFlags;
  2798. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2799. {
  2800. SDL_FreeSurface(diffPics[b]);
  2801. }
  2802. }
  2803. void CBonusSelection::goBack()
  2804. {
  2805. GH.popIntTotally(this);
  2806. }
  2807. void CBonusSelection::showAll(SDL_Surface * to)
  2808. {
  2809. blitAt(background, pos.x, pos.y, to);
  2810. CIntObject::showAll(to);
  2811. show(to);
  2812. if (pos.h != to->h || pos.w != to->w)
  2813. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2814. }
  2815. void CBonusSelection::loadPositionsOfGraphics()
  2816. {
  2817. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2818. int idx = 0;
  2819. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2820. {
  2821. SCampPositions sc;
  2822. sc.campPrefix = campaign["prefix"].String();
  2823. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2824. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2825. {
  2826. SCampPositions::SRegionDesc rd;
  2827. rd.infix = desc["infix"].String();
  2828. rd.xpos = desc["x"].Float();
  2829. rd.ypos = desc["y"].Float();
  2830. sc.regions.push_back(rd);
  2831. }
  2832. campDescriptions.push_back(sc);
  2833. idx++;
  2834. }
  2835. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2836. }
  2837. void CBonusSelection::selectMap( int whichOne, bool initialSelect )
  2838. {
  2839. if(initialSelect || ourCampaign->currentMap != whichOne)
  2840. {
  2841. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2842. sInfo.mapname = ourCampaign->camp->header.filename;
  2843. sInfo.mode = StartInfo::CAMPAIGN;
  2844. sInfo.campState = ourCampaign;
  2845. ourCampaign->currentMap = whichOne;
  2846. //get header
  2847. delete ourHeader;
  2848. std::string & headerStr = ourCampaign->camp->mapPieces.find(whichOne)->second;
  2849. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2850. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size()).release();
  2851. std::map<TPlayerColor, std::string> names;
  2852. names[1] = settings["general"]["playerName"].String();
  2853. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2854. sInfo.turnTime = 0;
  2855. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2856. mapDesc->setTxt(ourHeader->description);
  2857. updateBonusSelection();
  2858. }
  2859. }
  2860. void CBonusSelection::show(SDL_Surface * to)
  2861. {
  2862. //blitAt(background, pos.x, pos.y, to);
  2863. //map name
  2864. std::string mapName = ourHeader->name;
  2865. if (mapName.length())
  2866. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2867. else
  2868. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2869. //map description
  2870. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2871. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2872. //map size icon
  2873. int temp;
  2874. switch (ourHeader->width)
  2875. {
  2876. case 36:
  2877. temp=0;
  2878. break;
  2879. case 72:
  2880. temp=1;
  2881. break;
  2882. case 108:
  2883. temp=2;
  2884. break;
  2885. case 144:
  2886. temp=3;
  2887. break;
  2888. default:
  2889. temp=4;
  2890. break;
  2891. }
  2892. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2893. //flags
  2894. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2895. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2896. int myT;
  2897. myT = ourHeader->players[playerColor].team;
  2898. for (auto i = sInfo.playerInfos.cbegin(); i != sInfo.playerInfos.cend(); i++)
  2899. {
  2900. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2901. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2902. *myx += sFlags->ourImages[i->first].bitmap->w;
  2903. }
  2904. //difficulty
  2905. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2906. CIntObject::show(to);
  2907. }
  2908. void CBonusSelection::updateBonusSelection()
  2909. {
  2910. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2911. //graphics:
  2912. //spell - SPELLBON.DEF
  2913. //monster - TWCRPORT.DEF
  2914. //building - BO*.BMP graphics
  2915. //artifact - ARTIFBON.DEF
  2916. //spell scroll - SPELLBON.DEF
  2917. //prim skill - PSKILBON.DEF
  2918. //sec skill - SSKILBON.DEF
  2919. //resource - BORES.DEF
  2920. //player - CREST58.DEF
  2921. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2922. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  2923. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2924. updateStartButtonState(-1);
  2925. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2926. {
  2927. if (bonuses->buttons[i]->active)
  2928. bonuses->buttons[i]->deactivate();
  2929. delete bonuses->buttons[i];
  2930. }
  2931. bonuses->buttons.clear();
  2932. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2933. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2934. for(int i = 0; i < bonDescs.size(); i++)
  2935. {
  2936. std::string picName=bonusPics[bonDescs[i].type];
  2937. size_t picNumber=bonDescs[i].info2;
  2938. std::string desc;
  2939. switch(bonDescs[i].type)
  2940. {
  2941. case CScenarioTravel::STravelBonus::SPELL:
  2942. desc = CGI->generaltexth->allTexts[715];
  2943. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2944. break;
  2945. case CScenarioTravel::STravelBonus::MONSTER:
  2946. picNumber = bonDescs[i].info2 + 2;
  2947. desc = CGI->generaltexth->allTexts[717];
  2948. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2949. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2950. break;
  2951. case CScenarioTravel::STravelBonus::BUILDING:
  2952. {
  2953. int faction = -1;
  2954. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  2955. {
  2956. if (it->second.playerID)
  2957. {
  2958. faction = it->second.castle;
  2959. break;
  2960. }
  2961. }
  2962. assert(faction != -1);
  2963. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2964. picName = graphics->ERMUtoPicture[faction][buildID];
  2965. picNumber = -1;
  2966. if (vstd::contains(CGI->townh->towns[faction].buildings, buildID))
  2967. desc = CGI->townh->towns[faction].buildings.find(buildID)->second->Description();
  2968. }
  2969. break;
  2970. case CScenarioTravel::STravelBonus::ARTIFACT:
  2971. desc = CGI->generaltexth->allTexts[715];
  2972. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2973. break;
  2974. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  2975. desc = CGI->generaltexth->allTexts[716];
  2976. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2977. break;
  2978. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  2979. {
  2980. int leadingSkill = -1;
  2981. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2982. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2983. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2984. {
  2985. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2986. {
  2987. leadingSkill = g;
  2988. }
  2989. if (ptr[g] != 0)
  2990. {
  2991. toPrint.push_back(std::make_pair(g, ptr[g]));
  2992. }
  2993. }
  2994. picNumber = leadingSkill;
  2995. desc = CGI->generaltexth->allTexts[715];
  2996. std::string substitute; //text to be printed instead of %s
  2997. for (int v=0; v<toPrint.size(); ++v)
  2998. {
  2999. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3000. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3001. if(v != toPrint.size() - 1)
  3002. {
  3003. substitute += ", ";
  3004. }
  3005. }
  3006. boost::algorithm::replace_first(desc, "%s", substitute);
  3007. break;
  3008. }
  3009. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3010. desc = CGI->generaltexth->allTexts[718];
  3011. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  3012. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3013. break;
  3014. case CScenarioTravel::STravelBonus::RESOURCE:
  3015. {
  3016. int serialResID = 0;
  3017. switch(bonDescs[i].info1)
  3018. {
  3019. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3020. serialResID = bonDescs[i].info1;
  3021. break;
  3022. case 0xFD: //wood + ore
  3023. serialResID = 7;
  3024. break;
  3025. case 0xFE: //rare resources
  3026. serialResID = 8;
  3027. break;
  3028. }
  3029. picNumber = serialResID;
  3030. desc = CGI->generaltexth->allTexts[717];
  3031. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3032. std::string replacement;
  3033. if (serialResID <= 6)
  3034. {
  3035. replacement = CGI->generaltexth->restypes[serialResID];
  3036. }
  3037. else
  3038. {
  3039. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3040. }
  3041. boost::algorithm::replace_first(desc, "%s", replacement);
  3042. }
  3043. break;
  3044. case CScenarioTravel::STravelBonus::PLAYER_PREV_SCENARIO:
  3045. picNumber = bonDescs[i].info1;
  3046. desc = CGI->generaltexth->allTexts[718];
  3047. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  3048. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  3049. break;
  3050. case CScenarioTravel::STravelBonus::HERO:
  3051. desc = CGI->generaltexth->allTexts[718];
  3052. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3053. if (bonDescs[i].info2 == 0xFFFF)
  3054. {
  3055. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3056. picNumber = -1;
  3057. picName = "CBONN1A3.BMP";
  3058. }
  3059. else
  3060. {
  3061. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3062. }
  3063. break;
  3064. }
  3065. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3066. if (picNumber != -1)
  3067. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3068. CAnimation * anim = new CAnimation();
  3069. anim->setCustom(picName, 0);
  3070. bonusButton->setImage(anim);
  3071. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3072. bonusButton->borderColor = brightYellow;
  3073. bonuses->addButton(bonusButton);
  3074. }
  3075. }
  3076. void CBonusSelection::startMap()
  3077. {
  3078. StartInfo *si = new StartInfo(sInfo);
  3079. /*if (ourCampaign->mapsConquered.size())
  3080. {
  3081. GH.popInts(1);
  3082. }*/
  3083. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[ourCampaign->currentMap];
  3084. tlog1 << "Starting scenario " << int(ourCampaign->currentMap) << "\n";
  3085. if (scenario.prolog.hasPrologEpilog)
  3086. {
  3087. tlog1 << "Video: " << scenario.prolog.prologVideo <<"\n";
  3088. tlog1 << "Audio: " << scenario.prolog.prologMusic <<"\n";
  3089. tlog1 << "Text: " << scenario.prolog.prologText <<"\n";
  3090. }
  3091. else
  3092. tlog1 << "Without prolog\n";
  3093. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3094. }
  3095. void CBonusSelection::selectBonus( int id )
  3096. {
  3097. // Total redraw is needed because the border around the bonus images
  3098. // have to be undrawn/drawn.
  3099. if (!vstd::contains(sInfo.campState->chosenCampaignBonuses, sInfo.campState->currentMap)
  3100. || id != sInfo.campState->currentBonusID())
  3101. {
  3102. sInfo.campState->chosenCampaignBonuses[sInfo.campState->currentMap] = id;
  3103. GH.totalRedraw();
  3104. updateStartButtonState(id);
  3105. }
  3106. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.campState->currentMap];
  3107. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3108. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3109. {
  3110. std::map<TPlayerColor, std::string> names;
  3111. names[1] = settings["general"]["playerName"].String();
  3112. for(auto it = sInfo.playerInfos.begin(); it != sInfo.playerInfos.end(); ++it)
  3113. {
  3114. if(it->first == bonDescs[id].info1)
  3115. ::setPlayer(it->second, 1, names);
  3116. else
  3117. ::setPlayer(it->second, 0, names);
  3118. }
  3119. }
  3120. }
  3121. void CBonusSelection::changeDiff( bool increase )
  3122. {
  3123. if (increase)
  3124. {
  3125. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  3126. }
  3127. else
  3128. {
  3129. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  3130. }
  3131. }
  3132. void CBonusSelection::updateStartButtonState( int selected /*= -1*/ )
  3133. {
  3134. if(selected == -1)
  3135. startB->setState( ourCampaign->getCurrentScenario().travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3136. else if(startB->getState() == CButtonBase::BLOCKED)
  3137. startB->setState(CButtonBase::NORMAL);
  3138. }
  3139. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3140. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3141. {
  3142. OBJ_CONSTRUCTION;
  3143. addUsedEvents(LCLICK | RCLICK);
  3144. static const std::string colors[2][8] = {
  3145. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3146. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3147. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3148. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3149. pos.x += desc.xpos;
  3150. pos.y += desc.ypos;
  3151. //loading of graphics
  3152. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3153. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3154. static const std::string infix [] = {"En", "Se", "Co"};
  3155. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3156. {
  3157. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3158. }
  3159. pos.w = graphics[0]->w;
  3160. pos.h = graphics[0]->h;
  3161. }
  3162. CBonusSelection::CRegion::~CRegion()
  3163. {
  3164. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  3165. {
  3166. SDL_FreeSurface(graphics[g]);
  3167. }
  3168. }
  3169. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3170. {
  3171. //select if selectable & clicked inside our graphic
  3172. if ( indeterminate(down) )
  3173. {
  3174. return;
  3175. }
  3176. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3177. {
  3178. owner->selectMap(myNumber, false);
  3179. owner->highlightedRegion = this;
  3180. parent->showAll(screen);
  3181. }
  3182. }
  3183. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3184. {
  3185. //show r-click text
  3186. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3187. rclickText.size() )
  3188. {
  3189. CRClickPopup::createAndPush(rclickText);
  3190. }
  3191. }
  3192. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3193. {
  3194. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3195. if (!accessible)
  3196. {
  3197. //show as striped
  3198. blitAtLoc(graphics[2], 0, 0, to);
  3199. }
  3200. else if (this == owner->highlightedRegion)
  3201. {
  3202. //show as selected
  3203. blitAtLoc(graphics[1], 0, 0, to);
  3204. }
  3205. else
  3206. {
  3207. //show as not selected selected
  3208. blitAtLoc(graphics[0], 0, 0, to);
  3209. }
  3210. }
  3211. CSavingScreen::CSavingScreen(bool hotseat)
  3212. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3213. {
  3214. ourGame = mapInfoFromGame();
  3215. sInfo = *LOCPLINT->cb->getStartInfo();
  3216. setPlayersFromGame();
  3217. }
  3218. CSavingScreen::~CSavingScreen()
  3219. {
  3220. }
  3221. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<TPlayerColor, std::string> *Names /*= NULL*/)
  3222. {
  3223. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3224. assert(!SEL);
  3225. SEL = this;
  3226. current = NULL;
  3227. if(Names && Names->size()) //if have custom set of player names - use it
  3228. playerNames = *Names;
  3229. else
  3230. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3231. }
  3232. ISelectionScreenInfo::~ISelectionScreenInfo()
  3233. {
  3234. assert(SEL == this);
  3235. SEL = NULL;
  3236. }
  3237. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3238. {
  3239. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3240. }
  3241. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, TPlayerColor player)
  3242. {
  3243. ::setPlayer(pset, player, playerNames);
  3244. }
  3245. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3246. {
  3247. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3248. if(!sInfo.getPlayersSettings(i->first)) //
  3249. return i->first;
  3250. return 0;
  3251. }
  3252. bool ISelectionScreenInfo::isGuest() const
  3253. {
  3254. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3255. }
  3256. bool ISelectionScreenInfo::isHost() const
  3257. {
  3258. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3259. }
  3260. void ChatMessage::apply(CSelectionScreen *selScreen)
  3261. {
  3262. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3263. GH.totalRedraw();
  3264. }
  3265. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3266. {
  3267. if(!selScreen->ongoingClosing)
  3268. {
  3269. *selScreen->serv << this; //resend to confirm
  3270. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3271. }
  3272. vstd::clear_pointer(selScreen->serv);
  3273. }
  3274. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3275. {
  3276. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3277. SEL->playerNames[connectionID] = playerName;
  3278. //put new player in first slot with AI
  3279. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  3280. {
  3281. if(!i->second.playerID)
  3282. {
  3283. selScreen->setPlayer(i->second, connectionID);
  3284. selScreen->opt->entries[i->second.color]->selectButtons();
  3285. break;
  3286. }
  3287. }
  3288. selScreen->propagateNames();
  3289. selScreen->propagateOptions();
  3290. GH.totalRedraw();
  3291. }
  3292. void SelectMap::apply(CSelectionScreen *selScreen)
  3293. {
  3294. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3295. {
  3296. free = false;
  3297. selScreen->changeSelection(mapInfo);
  3298. }
  3299. }
  3300. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3301. {
  3302. if(!selScreen->isGuest())
  3303. return;
  3304. selScreen->setSInfo(*options);
  3305. }
  3306. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3307. {
  3308. if(!selScreen->isGuest())
  3309. return;
  3310. switch(action)
  3311. {
  3312. case NO_TAB:
  3313. selScreen->toggleTab(selScreen->curTab);
  3314. break;
  3315. case OPEN_OPTIONS:
  3316. selScreen->toggleTab(selScreen->opt);
  3317. break;
  3318. case OPEN_SCENARIO_LIST:
  3319. selScreen->toggleTab(selScreen->sel);
  3320. break;
  3321. case OPEN_RANDOM_MAP_OPTIONS:
  3322. selScreen->toggleTab(selScreen->randMapTab);
  3323. break;
  3324. }
  3325. }
  3326. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3327. {
  3328. if(!selScreen->isHost())
  3329. return;
  3330. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3331. switch(what)
  3332. {
  3333. case TOWN:
  3334. selScreen->opt->nextCastle(color, direction);
  3335. break;
  3336. case HERO:
  3337. selScreen->opt->nextHero(color, direction);
  3338. break;
  3339. case BONUS:
  3340. selScreen->opt->nextBonus(color, direction);
  3341. break;
  3342. }
  3343. }
  3344. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3345. {
  3346. if(selScreen->isGuest())
  3347. return;
  3348. SEL->playerNames.erase(playerID);
  3349. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3350. {
  3351. selScreen->setPlayer(*s, 0);
  3352. selScreen->opt->entries[s->color]->selectButtons();
  3353. }
  3354. selScreen->propagateNames();
  3355. selScreen->propagateOptions();
  3356. GH.totalRedraw();
  3357. }
  3358. void PlayersNames::apply(CSelectionScreen *selScreen)
  3359. {
  3360. if(selScreen->isGuest())
  3361. selScreen->playerNames = playerNames;
  3362. }
  3363. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3364. {
  3365. startingInfo.reset();
  3366. startingInfo.serv = selScreen->serv;
  3367. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3368. if(!selScreen->ongoingClosing)
  3369. {
  3370. *selScreen->serv << this; //resend to confirm
  3371. }
  3372. selScreen->serv = NULL; //hide it so it won't be deleted
  3373. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3374. saveGameName.clear();
  3375. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3376. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3377. }
  3378. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3379. {
  3380. pos.x += config["x"].Float();
  3381. pos.y += config["y"].Float();
  3382. pos.w = 200;
  3383. pos.h = 116;
  3384. campFile = config["file"].String();
  3385. video = config["video"].String();
  3386. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3387. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3388. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3389. hoverText = header.name;
  3390. if (status != CCampaignScreen::DISABLED)
  3391. {
  3392. addUsedEvents(LCLICK | HOVER);
  3393. image = new CPicture(config["image"].String());
  3394. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3395. parent->addChild(hoverLabel);
  3396. }
  3397. if (status == CCampaignScreen::COMPLETED)
  3398. checkMark = new CPicture("CAMPCHK");
  3399. }
  3400. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3401. {
  3402. if (down)
  3403. {
  3404. // Close running video and open the selected campaign
  3405. CCS->videoh->close();
  3406. GH.pushInt( new CBonusSelection(campFile) );
  3407. }
  3408. }
  3409. void CCampaignScreen::CCampaignButton::hover(bool on)
  3410. {
  3411. if (on)
  3412. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3413. else
  3414. hoverLabel->setTxt(" ");
  3415. }
  3416. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3417. {
  3418. if (status == CCampaignScreen::DISABLED)
  3419. return;
  3420. CIntObject::show(to);
  3421. // Play the campaign button video when the mouse cursor is placed over the button
  3422. if (hovered)
  3423. {
  3424. if (CCS->videoh->fname != video)
  3425. CCS->videoh->open(video);
  3426. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3427. }
  3428. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3429. {
  3430. CCS->videoh->close();
  3431. redraw();
  3432. }
  3433. }
  3434. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3435. {
  3436. std::pair<std::string, std::string> help;
  3437. if (!button["help"].isNull() && button["help"].Float() > 0)
  3438. help = CGI->generaltexth->zelp[button["help"].Float()];
  3439. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3440. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3441. }
  3442. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3443. {
  3444. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3445. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3446. images.push_back(createPicture(node));
  3447. if (!images.empty())
  3448. {
  3449. images[0]->center(); // move background to center
  3450. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3451. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3452. pos = images[0]->pos; // fix height\width of this window
  3453. }
  3454. if (!config["exitbutton"].isNull())
  3455. {
  3456. back = createExitButton(config["exitbutton"]);
  3457. back->hoverable = true;
  3458. }
  3459. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3460. campButtons.push_back(new CCampaignButton(node));
  3461. }
  3462. void CCampaignScreen::showAll(SDL_Surface *to)
  3463. {
  3464. CIntObject::showAll(to);
  3465. if (pos.h != to->h || pos.w != to->w)
  3466. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3467. }
  3468. void CGPreGame::showLoadingScreen(boost::function<void()> loader)
  3469. {
  3470. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3471. CGP->removeFromGui();
  3472. GH.pushInt(new CLoadingScreen(loader));
  3473. }
  3474. std::string CLoadingScreen::getBackground()
  3475. {
  3476. const JsonVector & conf = (*CGP->pregameConfig)["loading"].Vector();
  3477. if (conf.empty())
  3478. return "loadbar";
  3479. return conf[ rand() % conf.size() ].String();
  3480. }
  3481. CLoadingScreen::CLoadingScreen(boost::function<void ()> loader):
  3482. CWindowObject(BORDERED, getBackground()),
  3483. loadingThread(loader)
  3484. {
  3485. CCS->musich->stopMusic(5000);
  3486. }
  3487. CLoadingScreen::~CLoadingScreen()
  3488. {
  3489. loadingThread.join();
  3490. }
  3491. void CLoadingScreen::showAll(SDL_Surface *to)
  3492. {
  3493. Rect rect(0,0,to->w, to->h);
  3494. SDL_FillRect(to, &rect, 0);
  3495. CWindowObject::showAll(to);
  3496. }