map.cpp 46 KB

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  1. #define VCMI_DLL
  2. #include "stdafx.h"
  3. #include "map.h"
  4. #include "hch/CObjectHandler.h"
  5. #include "hch/CDefObjInfoHandler.h"
  6. #include "lib/VCMI_Lib.h"
  7. #include <zlib.h>
  8. #include <boost/crc.hpp>
  9. std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
  10. {
  11. std::map<int,int> mapa;
  12. std::set<si32> ret;
  13. std::ifstream b5("config/buildings5.txt");
  14. while(!b5.eof())
  15. {
  16. int a, b;
  17. b5 >> a >> b;
  18. if(castleID==8 && b==17) //magic university ID 17 (h3m) => 21 (vcmi)
  19. b=21;
  20. mapa[a]=b;
  21. }
  22. for(std::set<si32>::const_iterator i=h3m.begin();i!=h3m.end();i++)
  23. {
  24. if(mapa[*i]>=0)
  25. ret.insert(mapa[*i]);
  26. else if(mapa[*i] >= (-CREATURES_PER_TOWN)) // horde buildings
  27. {
  28. int level = (-mapa[*i]);
  29. if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
  30. {
  31. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  32. ret.insert(25);
  33. else
  34. ret.insert(19);
  35. }
  36. else
  37. {
  38. if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
  39. ret.insert(24);
  40. else
  41. ret.insert(18);
  42. }
  43. }
  44. else
  45. {
  46. tlog3<<"Conversion warning: unknown building "<<*i<<" in castle "<<castleID<<std::endl;
  47. }
  48. }
  49. ret.insert(10); //village hall is always present
  50. ret.insert(-1); //houses near v.hall / eyecandies
  51. ret.insert(-2); //terrain eyecandy, if -1 is used
  52. if(ret.find(11)!=ret.end())
  53. ret.insert(27);
  54. if(ret.find(12)!=ret.end())
  55. ret.insert(28);
  56. if(ret.find(13)!=ret.end())
  57. ret.insert(29);
  58. return ret;
  59. }
  60. unsigned int intPow(unsigned int a, unsigned int b)
  61. {
  62. unsigned int ret=1;
  63. for(int i=0; i<b; ++i)
  64. ret*=a;
  65. return ret;
  66. }
  67. unsigned char reverse(unsigned char arg)
  68. {
  69. unsigned char ret = 0;
  70. for (int i=0; i<8;i++)
  71. {
  72. if(((arg)&(1<<i))>>i)
  73. {
  74. ret |= (128>>i);
  75. }
  76. }
  77. return ret;
  78. }
  79. EDefType getDefType(CGDefInfo * a)
  80. {
  81. switch(a->id)
  82. {
  83. case 5: case 65: case 66: case 67: case 68: case 69:
  84. return ARTIFACT_DEF; //handled
  85. case 6:
  86. return PANDORA_DEF; //hanled
  87. case 26:
  88. return EVENTOBJ_DEF; //handled
  89. case 33:
  90. return GARRISON_DEF; //handled
  91. case 34: case 70: case 62: //70 - random hero //62 - prison
  92. return HERO_DEF; //handled
  93. case 36:
  94. return GRAIL_DEF; //hanled
  95. case 53: case 17: case 18: case 19: case 20: case 42: case 87: case 220://cases 17 - 20 and 42 - tests
  96. return PLAYERONLY_DEF; //handled
  97. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  98. return CREATURES_DEF; //handled
  99. case 59:
  100. return SIGN_DEF; //handled
  101. case 77:
  102. return TOWN_DEF; //can be problematic, but handled
  103. case 79: case 76:
  104. return RESOURCE_DEF; //handled
  105. case 81:
  106. return SCHOLAR_DEF; //handled
  107. case 83:
  108. return SEERHUT_DEF; //handled
  109. case 91:
  110. return SIGN_DEF; //handled
  111. case 88: case 89: case 90:
  112. return SHRINE_DEF; //handled
  113. case 93:
  114. return SPELLSCROLL_DEF; //handled
  115. case 98:
  116. return TOWN_DEF; //handled
  117. case 113:
  118. return WITCHHUT_DEF; //handled
  119. case 214:
  120. return HEROPLACEHOLDER_DEF; //partially handled
  121. case 215:
  122. return BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  123. case 216:
  124. return CREGEN2_DEF; //handled
  125. case 217:
  126. return CREGEN_DEF; //handled
  127. case 218:
  128. return CREGEN3_DEF; //handled
  129. case 219:
  130. return GARRISON_DEF; //handled
  131. default:
  132. return TERRAINOBJ_DEF; // nothing to be handled
  133. }
  134. }
  135. int readNormalNr (unsigned char * bufor, int pos, int bytCon = 4, bool cyclic = false)
  136. {
  137. int ret=0;
  138. int amp=1;
  139. for (int ir=0; ir<bytCon; ir++)
  140. {
  141. ret+=bufor[pos+ir]*amp;
  142. amp*=256;
  143. }
  144. if(cyclic && bytCon<4 && ret>=amp/2)
  145. {
  146. ret = ret-amp;
  147. }
  148. return ret;
  149. }
  150. char readChar(unsigned char * bufor, int &i)
  151. {
  152. return bufor[i++];
  153. }
  154. std::string readString(unsigned char * bufor, int &i)
  155. {
  156. int len = readNormalNr(bufor,i); i+=4;
  157. std::string ret; ret.reserve(len);
  158. for(int gg=0; gg<len; ++gg)
  159. {
  160. ret += bufor[i++];
  161. }
  162. return ret;
  163. }
  164. CCreatureSet readCreatureSet(unsigned char * bufor, int &i, int number, bool version) //version==true for >RoE maps
  165. {
  166. if(version)
  167. {
  168. CCreatureSet ret;
  169. std::pair<ui32,si32> ins;
  170. for(int ir=0;ir<number;ir++)
  171. {
  172. int rettt = readNormalNr(bufor,i+ir*4, 2);
  173. if(rettt==0xffff) continue;
  174. if(rettt>32768)
  175. rettt = 65536-rettt+VLC->creh->creatures.size()-16;
  176. ins.first = rettt;
  177. ins.second = readNormalNr(bufor,i+ir*4+2, 2);
  178. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  179. ret.slots.insert(tt);
  180. }
  181. i+=number*4;
  182. return ret;
  183. }
  184. else
  185. {
  186. CCreatureSet ret;
  187. std::pair<ui32,si32> ins;
  188. for(int ir=0;ir<number;ir++)
  189. {
  190. int rettt = readNormalNr(bufor,i+ir*3, 1);
  191. if(rettt==0xff) continue;
  192. if(rettt>220)
  193. rettt = 256-rettt+VLC->creh->creatures.size()-16;
  194. ins.first = rettt;
  195. ins.second = readNormalNr(bufor,i+ir*3+1, 2);
  196. std::pair<si32,std::pair<ui32,si32> > tt(ir,ins);
  197. ret.slots.insert(tt);
  198. }
  199. i+=number*3;
  200. return ret;
  201. }
  202. }
  203. CMapHeader::CMapHeader(unsigned char *map)
  204. {
  205. int i=0;
  206. initFromMemory(map,i);
  207. }
  208. CMapHeader::CMapHeader()
  209. {
  210. areAnyPLayers = difficulty = levelLimit = howManyTeams = 0;
  211. height = width = twoLevel = -1;
  212. }
  213. void CMapHeader::initFromMemory( unsigned char *bufor, int &i )
  214. {
  215. version = (Eformat)(readNormalNr(bufor,i)); i+=4; //map version
  216. areAnyPLayers = readChar(bufor,i); //invalid on some maps
  217. height = width = (readNormalNr(bufor,i)); i+=4; // wymiary mapy
  218. twoLevel = readChar(bufor,i); //czy sa lochy
  219. int pom;
  220. name = readString(bufor,i);
  221. description= readString(bufor,i);
  222. difficulty = readChar(bufor,i); // reading map difficulty
  223. if(version != RoE)
  224. levelLimit = readChar(bufor,i); // hero level limit
  225. else
  226. levelLimit = 0;
  227. loadPlayerInfo(pom, bufor, i);
  228. loadViCLossConditions(bufor, i);
  229. howManyTeams=bufor[i++]; //read number of teams
  230. if(howManyTeams>0) //read team numbers
  231. {
  232. for(int rr=0; rr<8; ++rr)
  233. {
  234. players[rr].team=bufor[i++];
  235. }
  236. }
  237. }
  238. void CMapHeader::loadPlayerInfo( int &pom, unsigned char * bufor, int &i )
  239. {
  240. players.resize(8);
  241. for (pom=0;pom<8;pom++)
  242. {
  243. players[pom].canHumanPlay = bufor[i++];
  244. players[pom].canComputerPlay = bufor[i++];
  245. if ((!(players[pom].canHumanPlay || players[pom].canComputerPlay)))
  246. {
  247. memset(&players[pom],0,sizeof(PlayerInfo));
  248. switch(version)
  249. {
  250. case SoD: case WoG:
  251. i+=13;
  252. break;
  253. case AB:
  254. i+=12;
  255. break;
  256. case RoE:
  257. i+=6;
  258. break;
  259. }
  260. continue;
  261. }
  262. players[pom].AITactic = bufor[i++];
  263. if(version == SoD || version == WoG)
  264. players[pom].p7= bufor[i++];
  265. else
  266. players[pom].p7= -1;
  267. players[pom].allowedFactions = 0;
  268. players[pom].allowedFactions += bufor[i++];
  269. if(version != RoE)
  270. players[pom].allowedFactions += (bufor[i++])*256;
  271. players[pom].isFactionRandom = bufor[i++];
  272. players[pom].hasMainTown = bufor[i++];
  273. if (players[pom].hasMainTown)
  274. {
  275. if(version != RoE)
  276. {
  277. players[pom].generateHeroAtMainTown = bufor[i++];
  278. players[pom].generateHero = bufor[i++];
  279. }
  280. else
  281. {
  282. players[pom].generateHeroAtMainTown = false;
  283. players[pom].generateHero = false;
  284. }
  285. players[pom].posOfMainTown.x = bufor[i++];
  286. players[pom].posOfMainTown.y = bufor[i++];
  287. players[pom].posOfMainTown.z = bufor[i++];
  288. }
  289. players[pom].p8= bufor[i++];
  290. players[pom].p9= bufor[i++];
  291. if(players[pom].p9!=0xff)
  292. {
  293. players[pom].mainHeroPortrait = bufor[i++];
  294. players[pom].mainHeroName = readString(bufor,i);
  295. }
  296. if(version != RoE)
  297. {
  298. i++; ////unknown byte
  299. int heroCount = bufor[i++];
  300. i+=3;
  301. for (int pp=0;pp<heroCount;pp++)
  302. {
  303. SheroName vv;
  304. vv.heroID=bufor[i++];
  305. int hnl = bufor[i++];
  306. i+=3;
  307. for (int zz=0;zz<hnl;zz++)
  308. {
  309. vv.heroName+=bufor[i++];
  310. }
  311. players[pom].heroesNames.push_back(vv);
  312. }
  313. }
  314. }
  315. }
  316. void CMapHeader::loadViCLossConditions( unsigned char * bufor, int &i)
  317. {
  318. victoryCondition.condition = (EvictoryConditions)bufor[i++];
  319. if (victoryCondition.condition != winStandard) //specific victory conditions
  320. {
  321. int nr;
  322. switch (victoryCondition.condition) //read victory conditions
  323. {
  324. case artifact:
  325. {
  326. victoryCondition.ID = bufor[i+2];
  327. nr=(version==RoE ? 1 : 2);
  328. break;
  329. }
  330. case gatherTroop:
  331. {
  332. int temp1 = bufor[i+2];
  333. int temp2 = bufor[i+3];
  334. victoryCondition.ID = bufor[i+2];
  335. victoryCondition.count = readNormalNr(bufor, i+(version==RoE ? 3 : 4));
  336. nr=(version==RoE ? 5 : 6);
  337. break;
  338. }
  339. case gatherResource:
  340. {
  341. victoryCondition.ID = bufor[i+2];
  342. victoryCondition.count = readNormalNr(bufor, i+3);
  343. nr = 5;
  344. break;
  345. }
  346. case buildCity:
  347. {
  348. victoryCondition.pos.x = bufor[i+2];
  349. victoryCondition.pos.y = bufor[i+3];
  350. victoryCondition.pos.z = bufor[i+4];
  351. victoryCondition.count = bufor[i+5];
  352. victoryCondition.ID = bufor[i+6];
  353. nr = 5;
  354. break;
  355. }
  356. case buildGrail:
  357. {
  358. if (bufor[i+4]>2)
  359. victoryCondition.pos = int3(-1,-1,-1);
  360. else
  361. {
  362. victoryCondition.pos.x = bufor[i+2];
  363. victoryCondition.pos.y = bufor[i+3];
  364. victoryCondition.pos.z = bufor[i+4];
  365. }
  366. nr = 3;
  367. break;
  368. }
  369. case beatHero:
  370. case captureCity:
  371. case beatMonster:
  372. {
  373. victoryCondition.pos.x = bufor[i+2];
  374. victoryCondition.pos.y = bufor[i+3];
  375. victoryCondition.pos.z = bufor[i+4];
  376. nr = 3;
  377. break;
  378. }
  379. case takeDwellings:
  380. case takeMines:
  381. {
  382. nr = 0;
  383. break;
  384. }
  385. case transportItem:
  386. {
  387. victoryCondition.ID = bufor[i+2];
  388. victoryCondition.pos.x = bufor[i+3];
  389. victoryCondition.pos.y = bufor[i+4];
  390. victoryCondition.pos.z = bufor[i+5];
  391. nr = 4;
  392. break;
  393. }
  394. }
  395. victoryCondition.allowNormalVictory = bufor[i++];
  396. victoryCondition.appliesToAI = bufor[i++];
  397. i+=nr;
  398. }
  399. lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  400. switch (lossCondition.typeOfLossCon) //read loss conditions
  401. {
  402. case lossCastle:
  403. {
  404. lossCondition.castlePos.x=bufor[i++];
  405. lossCondition.castlePos.y=bufor[i++];
  406. lossCondition.castlePos.z=bufor[i++];
  407. break;
  408. }
  409. case lossHero:
  410. {
  411. lossCondition.heroPos.x=bufor[i++];
  412. lossCondition.heroPos.y=bufor[i++];
  413. lossCondition.heroPos.z=bufor[i++];
  414. break;
  415. }
  416. case timeExpires:
  417. {
  418. lossCondition.timeLimit = readNormalNr(bufor,i++,2);
  419. i++;
  420. break;
  421. }
  422. }
  423. }
  424. void Mapa::initFromBytes(unsigned char * bufor)
  425. {
  426. int i=0;
  427. initFromMemory(bufor,i);
  428. timeHandler th;
  429. th.getDif();
  430. readHeader(bufor, i);
  431. tlog0<<"\tReading header: "<<th.getDif()<<std::endl;
  432. readRumors(bufor, i);
  433. tlog0<<"\tReading rumors: "<<th.getDif()<<std::endl;
  434. readPredefinedHeroes(bufor, i);
  435. tlog0<<"\tReading predefined heroes: "<<th.getDif()<<std::endl;
  436. readTerrain(bufor, i);
  437. tlog0<<"\tReading terrain: "<<th.getDif()<<std::endl;
  438. readDefInfo(bufor, i);
  439. tlog0<<"\tReading defs info: "<<th.getDif()<<std::endl;
  440. readObjects(bufor, i);
  441. tlog0<<"\tReading objects: "<<th.getDif()<<std::endl;
  442. readEvents(bufor, i);
  443. tlog0<<"\tReading events: "<<th.getDif()<<std::endl;
  444. //map readed, bufor no longer needed
  445. for(int f=0; f<objects.size(); ++f) //calculationg blocked / visitable positions
  446. {
  447. if(!objects[f]->defInfo)
  448. continue;
  449. addBlockVisTiles(objects[f]);
  450. }
  451. tlog0<<"\tCalculating blocked/visitable tiles: "<<th.getDif()<<std::endl;
  452. }
  453. void Mapa::removeBlockVisTiles(CGObjectInstance * obj, bool total)
  454. {
  455. for(int fx=0; fx<8; ++fx)
  456. {
  457. for(int fy=0; fy<6; ++fy)
  458. {
  459. int xVal = obj->pos.x + fx - 7;
  460. int yVal = obj->pos.y + fy - 5;
  461. int zVal = obj->pos.z;
  462. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  463. {
  464. TerrainTile & curt = terrain[xVal][yVal][zVal];
  465. if(total || ((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  466. {
  467. curt.visitableObjects -= obj;
  468. curt.visitable = curt.visitableObjects.size();
  469. }
  470. if(total || !((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  471. {
  472. curt.blockingObjects -= obj;
  473. curt.blocked = curt.blockingObjects.size();
  474. }
  475. }
  476. }
  477. }
  478. }
  479. void Mapa::addBlockVisTiles(CGObjectInstance * obj)
  480. {
  481. for(int fx=0; fx<8; ++fx)
  482. {
  483. for(int fy=0; fy<6; ++fy)
  484. {
  485. int xVal = obj->pos.x + fx - 7;
  486. int yVal = obj->pos.y + fy - 5;
  487. int zVal = obj->pos.z;
  488. if(xVal>=0 && xVal<width && yVal>=0 && yVal<height)
  489. {
  490. TerrainTile & curt = terrain[xVal][yVal][zVal];
  491. if(((obj->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  492. {
  493. curt.visitableObjects.push_back(obj);
  494. curt.visitable = true;
  495. }
  496. if(!((obj->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  497. {
  498. curt.blockingObjects.push_back(obj);
  499. curt.blocked = true;
  500. }
  501. }
  502. }
  503. }
  504. }
  505. Mapa::Mapa(std::string filename)
  506. {
  507. tlog0<<"Opening map file: "<<filename<<"\t "<<std::flush;
  508. gzFile map = gzopen(filename.c_str(),"rb");
  509. std::vector<unsigned char> mapstr; int pom;
  510. while((pom=gzgetc(map))>=0)
  511. {
  512. mapstr.push_back(pom);
  513. }
  514. gzclose(map);
  515. unsigned char *initTable = new unsigned char[mapstr.size()];
  516. for(int ss=0; ss<mapstr.size(); ++ss)
  517. {
  518. initTable[ss] = mapstr[ss];
  519. }
  520. tlog0<<"done."<<std::endl;
  521. boost::crc_32_type result;
  522. result.process_bytes(initTable,mapstr.size());
  523. checksum = result.checksum();
  524. tlog0 << "\tOur map checksum: "<<result.checksum() << std::endl;
  525. initFromBytes(initTable);
  526. delete [] initTable;
  527. }
  528. Mapa::Mapa()
  529. {
  530. terrain = NULL;
  531. }
  532. Mapa::~Mapa()
  533. {
  534. if(terrain)
  535. {
  536. for (int ii=0;ii<width;ii++)
  537. {
  538. for(int jj=0;jj<height;jj++)
  539. delete [] terrain[ii][jj];
  540. delete [] terrain[ii];
  541. }
  542. delete [] terrain;
  543. }
  544. for(std::list<CMapEvent*>::iterator i = events.begin(); i != events.end(); i++)
  545. delete *i;
  546. }
  547. CGHeroInstance * Mapa::getHero(int ID, int mode)
  548. {
  549. if (mode != 0)
  550. #ifndef __GNUC__
  551. throw new std::exception("gs->getHero: This mode is not supported!");
  552. #else
  553. throw new std::exception();
  554. #endif
  555. for(int i=0; i<heroes.size();i++)
  556. if(heroes[i]->subID == ID)
  557. return heroes[i];
  558. return NULL;
  559. }
  560. int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
  561. {
  562. CGSeerHut *hut = new CGSeerHut();
  563. nobj = hut;
  564. if(version>RoE)
  565. {
  566. loadQuest(hut,bufor,i);
  567. }
  568. else //RoE
  569. {
  570. int artID = bufor[i]; ++i;
  571. if(artID!=255) //not none quest
  572. {
  573. hut->m5arts.push_back(artID);
  574. hut->missionType = 5;
  575. }
  576. else
  577. {
  578. hut->missionType = 255;
  579. }
  580. }
  581. if(hut->missionType!=255)
  582. {
  583. unsigned char rewardType = bufor[i]; ++i;
  584. hut->rewardType = rewardType;
  585. switch(rewardType)
  586. {
  587. case 1:
  588. {
  589. hut->rVal = readNormalNr(bufor,i); i+=4;
  590. break;
  591. }
  592. case 2:
  593. {
  594. hut->rVal = readNormalNr(bufor,i); i+=4;
  595. break;
  596. }
  597. case 3:
  598. {
  599. hut->rVal = bufor[i]; ++i;
  600. break;
  601. }
  602. case 4:
  603. {
  604. hut->rVal = bufor[i]; ++i;
  605. break;
  606. }
  607. case 5:
  608. {
  609. hut->rID = bufor[i]; ++i;
  610. hut->rVal = readNormalNr(bufor,i, 3); i+=3;
  611. i+=1;
  612. break;
  613. }
  614. case 6:
  615. {
  616. hut->rID = bufor[i]; ++i;
  617. hut->rVal = bufor[i]; ++i;
  618. break;
  619. }
  620. case 7:
  621. {
  622. hut->rID = bufor[i]; ++i;
  623. hut->rVal = bufor[i]; ++i;
  624. break;
  625. }
  626. case 8:
  627. {
  628. hut->rID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  629. break;
  630. }
  631. case 9:
  632. {
  633. hut->rID = bufor[i]; ++i;
  634. break;
  635. }
  636. case 10:
  637. {
  638. if(version>RoE)
  639. {
  640. hut->rID = readNormalNr(bufor,i, 2); i+=2;
  641. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  642. }
  643. else
  644. {
  645. hut->rID = bufor[i]; ++i;
  646. hut->rVal = readNormalNr(bufor,i, 2); i+=2;
  647. }
  648. break;
  649. }
  650. }// end of internal switch
  651. i+=2;
  652. }
  653. else //missionType==255
  654. {
  655. i+=3;
  656. }
  657. return i;
  658. }
  659. void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  660. {
  661. CGTownInstance * nt = new CGTownInstance();
  662. //(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
  663. //delete nobj;
  664. nobj = nt;
  665. nt->identifier = 0;
  666. if(version>RoE)
  667. {
  668. readNormalNr(bufor,i); i+=4;
  669. }
  670. nt->tempOwner = bufor[i]; ++i;
  671. if(readChar(bufor,i)) //has name
  672. nt->name = readString(bufor,i);
  673. if(readChar(bufor,i))//true if garrison isn't empty
  674. nt->army = readCreatureSet(bufor,i,7,(version>RoE));
  675. nt->army.formation = bufor[i]; ++i;
  676. if(readChar(bufor,i)) //unusualBuildings
  677. {
  678. //built buildings
  679. for(int byte=0;byte<6;byte++)
  680. {
  681. for(int bit=0;bit<8;bit++)
  682. if(bufor[i] & (1<<bit))
  683. nt->builtBuildings.insert(byte*8+bit);
  684. i++;
  685. }
  686. //forbidden buildings
  687. for(int byte=6;byte<12;byte++)
  688. {
  689. for(int bit=0;bit<8;bit++)
  690. if(bufor[i] & (1<<bit))
  691. nt->forbiddenBuildings.insert((byte-6)*8+bit);
  692. i++;
  693. }
  694. nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
  695. nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
  696. }
  697. else //standard buildings
  698. {
  699. if(readChar(bufor,i)) //has fort
  700. nt->builtBuildings.insert(7);
  701. nt->builtBuildings.insert(-50); //means that set of standard building should be included
  702. }
  703. int ist = i;
  704. if(version>RoE)
  705. {
  706. for(i; i<ist+9; ++i)
  707. {
  708. unsigned char c = bufor[i];
  709. for(int yy=0; yy<8; ++yy)
  710. {
  711. if((i-ist)*8+yy < SPELLS_QUANTITY)
  712. {
  713. if(c == (c|((unsigned char)intPow(2, yy))))
  714. nt->obligatorySpells.push_back((i-ist)*8+yy);
  715. }
  716. }
  717. }
  718. }
  719. ist = i;
  720. for(i; i<ist+9; ++i)
  721. {
  722. unsigned char c = bufor[i];
  723. for(int yy=0; yy<8; ++yy)
  724. {
  725. if((i-ist)*8+yy < SPELLS_QUANTITY)
  726. {
  727. if(c != (c|((unsigned char)intPow(2, yy))))
  728. nt->possibleSpells.push_back((i-ist)*8+yy);
  729. }
  730. }
  731. }
  732. /////// reading castle events //////////////////////////////////
  733. int numberOfEvent = readNormalNr(bufor,i); i+=4;
  734. for(int gh = 0; gh<numberOfEvent; ++gh)
  735. {
  736. CCastleEvent nce;
  737. nce.name = readString(bufor,i);
  738. nce.message = readString(bufor,i);
  739. nce.resources.resize(RESOURCE_QUANTITY);
  740. for(int x=0; x < 7; x++)
  741. {
  742. nce.resources[x] = readNormalNr(bufor,i);
  743. i+=4;
  744. }
  745. nce.players = bufor[i]; ++i;
  746. if(version > AB)
  747. {
  748. nce.forHuman = bufor[i]; ++i;
  749. }
  750. else
  751. nce.forHuman = true;
  752. nce.forComputer = bufor[i]; ++i;
  753. nce.firstShow = readNormalNr(bufor,i, 2); i+=2;
  754. nce.forEvery = bufor[i]; ++i;
  755. i+=17;
  756. for(int kk=0; kk<6; ++kk)
  757. {
  758. nce.bytes[kk] = bufor[i]; ++i;
  759. }
  760. for(int vv=0; vv<7; ++vv)
  761. {
  762. nce.gen[vv] = readNormalNr(bufor,i, 2); i+=2;
  763. }
  764. i+=4;
  765. nt->events.insert(nce);
  766. }//castle events have been read
  767. if(version > AB)
  768. {
  769. nt->alignment = bufor[i]; ++i;
  770. }
  771. else
  772. nt->alignment = 0xff;
  773. i+=3;
  774. nt->builded = 0;
  775. nt->destroyed = 0;
  776. nt->garrisonHero = NULL;
  777. }
  778. void Mapa::loadHero( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
  779. {
  780. CGHeroInstance * nhi = new CGHeroInstance;
  781. nobj=nhi;
  782. int identifier = 0;
  783. if(version>RoE)
  784. {
  785. identifier = readNormalNr(bufor,i, 4); i+=4;
  786. }
  787. ui8 owner = bufor[i++];
  788. nobj->subID = readNormalNr(bufor,i, 1); ++i;
  789. for(int j=0; j<predefinedHeroes.size(); j++)
  790. {
  791. if(predefinedHeroes[j]->subID == nobj->subID)
  792. {
  793. *nhi = *predefinedHeroes[j];
  794. break;
  795. }
  796. }
  797. nobj->setOwner(owner);
  798. //(*(static_cast<CGObjectInstance*>(nhi))) = *nobj;
  799. //delete nobj;
  800. nhi->portrait = nhi->subID;
  801. for(int j=0; j<disposedHeroes.size(); j++)
  802. {
  803. if(disposedHeroes[j].ID == nhi->subID)
  804. {
  805. nhi->name = disposedHeroes[j].name;
  806. nhi->portrait = disposedHeroes[j].portrait;
  807. break;
  808. }
  809. }
  810. nhi->identifier = identifier;
  811. if(readChar(bufor,i))//true if hero has nonstandard name
  812. nhi->name = readString(bufor,i);
  813. if(version>AB)
  814. {
  815. if(readChar(bufor,i))//true if hore's experience is greater than 0
  816. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  817. else
  818. nhi->exp = 0xffffffff;
  819. }
  820. else
  821. { nhi->exp = readNormalNr(bufor,i); i+=4; }
  822. bool portrait=bufor[i]; ++i;
  823. if (portrait)
  824. nhi->portrait = bufor[i++];
  825. if(readChar(bufor,i))//true if hero has specified abilities
  826. {
  827. int howMany = readNormalNr(bufor,i); i+=4;
  828. nhi->secSkills.resize(howMany);
  829. for(int yy=0; yy<howMany; ++yy)
  830. {
  831. nhi->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  832. nhi->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  833. }
  834. }
  835. if(readChar(bufor,i))//true if hero has nonstandard garrison
  836. nhi->army = readCreatureSet(bufor,i,7,(version>RoE));
  837. nhi->army.formation =bufor[i]; ++i; //formation
  838. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  839. int artmask = version == RoE ? 0xff : 0xffff;
  840. int artidlen = version == RoE ? 1 : 2;
  841. if(artSet)
  842. {
  843. for(int pom=0;pom<16;pom++)
  844. {
  845. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  846. if(id!=artmask)
  847. nhi->artifWorn[pom] = id;
  848. }
  849. //misc5 art //17
  850. if(version>=SoD)
  851. {
  852. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  853. if(id!=artmask)
  854. nhi->artifWorn[16] = id;
  855. }
  856. //spellbook
  857. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  858. if(id!=artmask)
  859. nhi->artifWorn[17] = id;
  860. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  861. if(version>RoE)
  862. {
  863. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  864. if(id!=artmask)
  865. nhi->artifWorn[18] = id;
  866. }
  867. else
  868. i+=1;
  869. //bag artifacts //20
  870. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  871. if(amount>0)
  872. {
  873. for(int ss=0; ss<amount; ++ss)
  874. {
  875. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  876. if(id!=artmask)
  877. nhi->artifacts.push_back(id);
  878. }
  879. }
  880. } //artifacts
  881. nhi->patrol.patrolRadious = readNormalNr(bufor,i, 1); ++i;
  882. if(nhi->patrol.patrolRadious == 0xff)
  883. nhi->patrol.patrolling = false;
  884. else
  885. nhi->patrol.patrolling = true;
  886. if(version>RoE)
  887. {
  888. if(readChar(bufor,i))//true if hero has nonstandard (mapmaker defined) biography
  889. nhi->biography = readString(bufor,i);
  890. nhi->sex = !(bufor[i]); ++i;
  891. }
  892. //spells
  893. if(version>AB)
  894. {
  895. bool areSpells = bufor[i]; ++i;
  896. if(areSpells) //TODO: sprawdziæ //seems to be ok - tow
  897. {
  898. int ist = i;
  899. for(i; i<ist+9; ++i)
  900. {
  901. unsigned char c = bufor[i];
  902. for(int yy=0; yy<8; ++yy)
  903. {
  904. if((i-ist)*8+yy < SPELLS_QUANTITY)
  905. {
  906. if(c == (c|((unsigned char)intPow(2, yy))))
  907. nhi->spells.insert((i-ist)*8+yy);
  908. }
  909. }
  910. }
  911. }
  912. }
  913. else if(version==AB) //we can read one spell
  914. {
  915. unsigned char buff = bufor[i]; ++i;
  916. if(buff!=254)
  917. {
  918. nhi->spells.insert(buff);
  919. }
  920. }
  921. //spells loaded
  922. if(version>AB)
  923. {
  924. if(readChar(bufor,i))//customPrimSkills
  925. {
  926. nhi->primSkills.resize(4);
  927. for(int xx=0;xx<4;xx++)
  928. nhi->primSkills[xx] = bufor[i++];
  929. }
  930. }
  931. i+=16;
  932. nhi->moveDir = 4;
  933. nhi->isStanding = true;
  934. nhi->level = -1;
  935. nhi->mana = -1;
  936. nhi->movement = -1;
  937. }
  938. void Mapa::readRumors( unsigned char * bufor, int &i)
  939. {
  940. int rumNr = readNormalNr(bufor,i,4);i+=4;
  941. for (int it=0;it<rumNr;it++)
  942. {
  943. Rumor ourRumor;
  944. int nameL = readNormalNr(bufor,i,4);i+=4; //read length of name of rumor
  945. for (int zz=0; zz<nameL; zz++)
  946. ourRumor.name+=bufor[i++];
  947. nameL = readNormalNr(bufor,i,4);i+=4; //read length of rumor
  948. for (int zz=0; zz<nameL; zz++)
  949. ourRumor.text+=bufor[i++];
  950. rumors.push_back(ourRumor); //add to our list
  951. }
  952. }
  953. void Mapa::readHeader( unsigned char * bufor, int &i)
  954. {
  955. //reading allowed heroes (20 bytes)
  956. int ist;
  957. ist=i; //starting i for loop
  958. allowedHeroes.resize(HEROES_QUANTITY,false);
  959. for(i; i<ist+ (version == RoE ? 16 : 20) ; ++i)
  960. {
  961. unsigned char c = bufor[i];
  962. for(int yy=0; yy<8; ++yy)
  963. if((i-ist)*8+yy < HEROES_QUANTITY)
  964. if(c == (c|((unsigned char)intPow(2, yy))))
  965. allowedHeroes[(i-ist)*8+yy] = true;
  966. }
  967. if(version>RoE) //probably reserved for further heroes
  968. i+=4;
  969. unsigned char disp = 0;
  970. if(version>=SoD)
  971. {
  972. disp = bufor[i++];
  973. disposedHeroes.resize(disp);
  974. for(int g=0; g<disp; ++g)
  975. {
  976. disposedHeroes[g].ID = bufor[i++];
  977. disposedHeroes[g].portrait = bufor[i++];
  978. int lenbuf = readNormalNr(bufor,i); i+=4;
  979. for (int zz=0; zz<lenbuf; zz++)
  980. disposedHeroes[g].name+=bufor[i++];
  981. disposedHeroes[g].players = bufor[i++];
  982. }
  983. }
  984. i+=31; //omitting NULLS
  985. allowedArtifact.resize(ARTIFACTS_QUANTITY);
  986. for(int x=0;x<allowedArtifact.size();x++)
  987. allowedArtifact[x] = true;
  988. //reading allowed artifacts: 17 or 18 bytes
  989. if(version!=RoE)
  990. {
  991. ist=i; //starting i for loop
  992. for(i; i<ist+(version==AB ? 17 : 18); ++i)
  993. {
  994. unsigned char c = bufor[i];
  995. for(int yy=0; yy<8; ++yy)
  996. {
  997. if((i-ist)*8+yy < ARTIFACTS_QUANTITY)
  998. {
  999. if(c == (c|((unsigned char)intPow(2, yy))))
  1000. allowedArtifact[(i-ist)*8+yy] = false;
  1001. }
  1002. }
  1003. }//allowed artifacts have been read
  1004. }
  1005. allowedSpell.resize(SPELLS_QUANTITY);
  1006. for(int x=0;x<allowedSpell.size();x++)
  1007. allowedSpell[x] = true;
  1008. allowedAbilities.resize(SKILL_QUANTITY);
  1009. for(int x=0;x<allowedAbilities.size();x++)
  1010. allowedAbilities[x] = true;
  1011. if(version>=SoD)
  1012. {
  1013. //reading allowed spells (9 bytes)
  1014. ist=i; //starting i for loop
  1015. for(i; i<ist+9; ++i)
  1016. {
  1017. unsigned char c = bufor[i];
  1018. for(int yy=0; yy<8; ++yy)
  1019. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1020. if(c == (c|((unsigned char)intPow(2, yy))))
  1021. allowedSpell[(i-ist)*8+yy] = false;
  1022. }
  1023. //allowed hero's abilities (4 bytes)
  1024. ist=i; //starting i for loop
  1025. for(i; i<ist+4; ++i)
  1026. {
  1027. unsigned char c = bufor[i];
  1028. for(int yy=0; yy<8; ++yy)
  1029. {
  1030. if((i-ist)*8+yy < SKILL_QUANTITY)
  1031. {
  1032. if(c == (c|((unsigned char)intPow(2, yy))))
  1033. allowedAbilities[(i-ist)*8+yy] = false;
  1034. }
  1035. }
  1036. }
  1037. }
  1038. }
  1039. void Mapa::readPredefinedHeroes( unsigned char * bufor, int &i)
  1040. {
  1041. switch(version)
  1042. {
  1043. case WoG: case SoD:
  1044. {
  1045. for(int z=0;z<HEROES_QUANTITY;z++) //disposed heroes
  1046. {
  1047. int custom = bufor[i++];
  1048. if(!custom)
  1049. continue;
  1050. CGHeroInstance * cgh = new CGHeroInstance;
  1051. cgh->ID = HEROI_TYPE;
  1052. cgh->subID = z;
  1053. if(readChar(bufor,i))//true if hore's experience is greater than 0
  1054. { cgh->exp = readNormalNr(bufor,i); i+=4; }
  1055. else
  1056. cgh->exp = 0;
  1057. if(readChar(bufor,i))//true if hero has specified abilities
  1058. {
  1059. int howMany = readNormalNr(bufor,i); i+=4;
  1060. cgh->secSkills.resize(howMany);
  1061. for(int yy=0; yy<howMany; ++yy)
  1062. {
  1063. cgh->secSkills[yy].first = readNormalNr(bufor,i, 1); ++i;
  1064. cgh->secSkills[yy].second = readNormalNr(bufor,i, 1); ++i;
  1065. }
  1066. }
  1067. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  1068. int artmask = version == RoE ? 0xff : 0xffff;
  1069. int artidlen = version == RoE ? 1 : 2;
  1070. if(artSet)
  1071. {
  1072. for(int pom=0;pom<16;pom++)
  1073. {
  1074. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1075. if(id!=artmask)
  1076. cgh->artifWorn[pom] = id;
  1077. }
  1078. //misc5 art //17
  1079. if(version>=SoD)
  1080. {
  1081. i+=2;
  1082. //int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1083. //if(id!=artmask)
  1084. // spec->artifWorn[16] = id;
  1085. }
  1086. //spellbook
  1087. int id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1088. if(id!=artmask)
  1089. cgh->artifWorn[17] = id;
  1090. //19 //???what is that? gap in file or what? - it's probably fifth slot..
  1091. if(version>RoE)
  1092. {
  1093. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1094. if(id!=artmask)
  1095. cgh->artifWorn[18] = id;
  1096. }
  1097. else
  1098. i+=1;
  1099. //bag artifacts //20
  1100. int amount = readNormalNr(bufor,i, 2); i+=2; //number of artifacts in hero's bag
  1101. if(amount>0)
  1102. {
  1103. for(int ss=0; ss<amount; ++ss)
  1104. {
  1105. id = readNormalNr(bufor,i, artidlen); i+=artidlen;
  1106. if(id!=artmask)
  1107. cgh->artifacts.push_back(id);
  1108. }
  1109. }
  1110. } //artifacts
  1111. if(readChar(bufor,i))//customBio
  1112. cgh->biography = readString(bufor,i);
  1113. int sex = bufor[i++]; // 0xFF is default, 00 male, 01 female
  1114. if(readChar(bufor,i))//are spells
  1115. {
  1116. int ist = i;
  1117. for(i; i<ist+9; ++i)
  1118. {
  1119. unsigned char c = bufor[i];
  1120. for(int yy=0; yy<8; ++yy)
  1121. {
  1122. if((i-ist)*8+yy < SPELLS_QUANTITY)
  1123. {
  1124. if(c == (c|((unsigned char)intPow(2, yy))))
  1125. cgh->spells.insert((i-ist)*8+yy);
  1126. }
  1127. }
  1128. }
  1129. }
  1130. if(readChar(bufor,i))//customPrimSkills
  1131. {
  1132. cgh->primSkills.resize(4);
  1133. for(int xx=0;xx<4;xx++)
  1134. cgh->primSkills[xx] = bufor[i++];
  1135. }
  1136. predefinedHeroes.push_back(cgh);
  1137. }
  1138. break;
  1139. }
  1140. case RoE:
  1141. i+=0;
  1142. break;
  1143. }
  1144. }
  1145. void Mapa::readTerrain( unsigned char * bufor, int &i)
  1146. {
  1147. terrain = new TerrainTile**[width]; // allocate memory
  1148. for (int ii=0;ii<width;ii++)
  1149. {
  1150. terrain[ii] = new TerrainTile*[height]; // allocate memory
  1151. for(int jj=0;jj<height;jj++)
  1152. terrain[ii][jj] = new TerrainTile[twoLevel+1];
  1153. }
  1154. for (int c=0; c<width; c++) // reading terrain
  1155. {
  1156. for (int z=0; z<height; z++)
  1157. {
  1158. terrain[z][c][0].tertype = (EterrainType)(bufor[i++]);
  1159. terrain[z][c][0].terview = bufor[i++];
  1160. terrain[z][c][0].nuine = (Eriver)bufor[i++];
  1161. terrain[z][c][0].rivDir = bufor[i++];
  1162. terrain[z][c][0].malle = (Eroad)bufor[i++];
  1163. terrain[z][c][0].roadDir = bufor[i++];
  1164. terrain[z][c][0].siodmyTajemniczyBajt = bufor[i++];
  1165. terrain[z][c][0].blocked = 0;
  1166. terrain[z][c][0].visitable = 0;
  1167. }
  1168. }
  1169. if (twoLevel) // read underground terrain
  1170. {
  1171. for (int c=0; c<width; c++) // reading terrain
  1172. {
  1173. for (int z=0; z<height; z++)
  1174. {
  1175. terrain[z][c][1].tertype = (EterrainType)(bufor[i++]);
  1176. terrain[z][c][1].terview = bufor[i++];
  1177. terrain[z][c][1].nuine = (Eriver)bufor[i++];
  1178. terrain[z][c][1].rivDir = bufor[i++];
  1179. terrain[z][c][1].malle = (Eroad)bufor[i++];
  1180. terrain[z][c][1].roadDir = bufor[i++];
  1181. terrain[z][c][1].siodmyTajemniczyBajt = bufor[i++];
  1182. terrain[z][c][1].blocked = 0;
  1183. terrain[z][c][1].visitable = 0;
  1184. }
  1185. }
  1186. }
  1187. }
  1188. void Mapa::readDefInfo( unsigned char * bufor, int &i)
  1189. {
  1190. int defAmount = readNormalNr(bufor,i); i+=4;
  1191. defy.reserve(defAmount);
  1192. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  1193. {
  1194. CGDefInfo * vinya = new CGDefInfo(); // info about new def
  1195. //reading name
  1196. int nameLength = readNormalNr(bufor,i,4);i+=4;
  1197. vinya->name.reserve(nameLength);
  1198. for (int cd=0;cd<nameLength;cd++)
  1199. {
  1200. vinya->name += bufor[i++];
  1201. }
  1202. std::transform(vinya->name.begin(),vinya->name.end(),vinya->name.begin(),(int(*)(int))toupper);
  1203. unsigned char bytes[12];
  1204. for (int v=0; v<12; v++) // read info
  1205. {
  1206. bytes[v] = bufor[i++];
  1207. }
  1208. vinya->terrainAllowed = readNormalNr(bufor,i,2);i+=2;
  1209. vinya->terrainMenu = readNormalNr(bufor,i,2);i+=2;
  1210. vinya->id = readNormalNr(bufor,i,4);i+=4;
  1211. vinya->subid = readNormalNr(bufor,i,4);i+=4;
  1212. vinya->type = bufor[i++];
  1213. vinya->printPriority = bufor[i++];
  1214. for (int zi=0; zi<6; zi++)
  1215. {
  1216. vinya->blockMap[zi] = reverse(bytes[zi]);
  1217. }
  1218. for (int zi=0; zi<6; zi++)
  1219. {
  1220. vinya->visitMap[zi] = reverse(bytes[6+zi]);
  1221. }
  1222. i+=16;
  1223. if(vinya->id!=HEROI_TYPE && vinya->id!=70)
  1224. {
  1225. CGDefInfo *h = VLC->dobjinfo->gobjs[vinya->id][vinya->subid];
  1226. if(!h)
  1227. {
  1228. //remove fake entry
  1229. VLC->dobjinfo->gobjs[vinya->id].erase(vinya->subid);
  1230. if(VLC->dobjinfo->gobjs[vinya->id].size())
  1231. VLC->dobjinfo->gobjs.erase(vinya->id);
  1232. tlog2<<"\t\tWarning: no defobjinfo entry for object ID="<<vinya->id<<" subID=" << vinya->subid<<std::endl;
  1233. }
  1234. else
  1235. {
  1236. vinya->visitDir = VLC->dobjinfo->gobjs[vinya->id][vinya->subid]->visitDir;
  1237. }
  1238. }
  1239. else
  1240. vinya->visitDir = 0xff;
  1241. defy.push_back(vinya); // add this def to the vector
  1242. }
  1243. }
  1244. void Mapa::readObjects( unsigned char * bufor, int &i)
  1245. {
  1246. int howManyObjs = readNormalNr(bufor,i, 4); i+=4;
  1247. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  1248. {
  1249. CGObjectInstance * nobj = 0;
  1250. int3 pos;
  1251. pos.x = bufor[i++];
  1252. pos.y = bufor[i++];
  1253. pos.z = bufor[i++];
  1254. int defnum = readNormalNr(bufor,i, 4); i+=4;
  1255. CGDefInfo * defInfo = defy[defnum];
  1256. i+=5;
  1257. switch(defInfo->id)
  1258. {
  1259. case 26: //for event objects
  1260. {
  1261. CGEvent *evnt = new CGEvent();
  1262. nobj = evnt;
  1263. bool guardMess = bufor[i]; ++i;
  1264. if(guardMess)
  1265. {
  1266. int messLong = readNormalNr(bufor,i, 4); i+=4;
  1267. if(messLong>0)
  1268. {
  1269. for(int yy=0; yy<messLong; ++yy)
  1270. {
  1271. evnt->message +=bufor[i+yy];
  1272. }
  1273. i+=messLong;
  1274. }
  1275. if(bufor[i++])
  1276. {
  1277. evnt->guarders = readCreatureSet(bufor,i,7,(version>RoE));
  1278. }
  1279. i+=4;
  1280. }
  1281. evnt->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1282. evnt->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1283. evnt->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1284. evnt->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1285. evnt->resources.resize(RESOURCE_QUANTITY);
  1286. for(int x=0; x<7; x++)
  1287. {
  1288. evnt->resources[x] = readNormalNr(bufor,i);
  1289. i+=4;
  1290. }
  1291. evnt->primskills.resize(PRIMARY_SKILLS);
  1292. for(int x=0; x<4; x++)
  1293. {
  1294. evnt->primskills[x] = readNormalNr(bufor,i, 1);
  1295. i++;
  1296. }
  1297. int gabn; //number of gained abilities
  1298. gabn = readNormalNr(bufor,i, 1); ++i;
  1299. for(int oo = 0; oo<gabn; ++oo)
  1300. {
  1301. evnt->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1302. evnt->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1303. }
  1304. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1305. for(int oo = 0; oo<gart; ++oo)
  1306. {
  1307. evnt->artifacts.push_back(readNormalNr(bufor,i, (version == RoE ? 1 : 2))); i+=(version == RoE ? 1 : 2);
  1308. }
  1309. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1310. for(int oo = 0; oo<gspel; ++oo)
  1311. {
  1312. evnt->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1313. }
  1314. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1315. evnt->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1316. i+=8;
  1317. evnt->availableFor = readNormalNr(bufor,i, 1); ++i;
  1318. evnt->computerActivate = readNormalNr(bufor,i, 1); ++i;
  1319. evnt->humanActivate = readNormalNr(bufor,i, 1); ++i;
  1320. i+=4;
  1321. break;
  1322. }
  1323. case 34: case 70: case 62: //34 - hero; 70 - random hero; 62 - prison
  1324. {
  1325. loadHero(nobj, bufor, i);
  1326. break;
  1327. }
  1328. case 4: //arena
  1329. case 51: //Mercenary Camp
  1330. case 23: //Marletto Tower
  1331. case 61: // Star Axis
  1332. case 32: // Garden of Revelation
  1333. case 100: //Learning Stone
  1334. case 102: //Tree of Knowledge
  1335. case 41: //Library of Enlightenment
  1336. {
  1337. nobj = new CGVisitableOPH();
  1338. break;
  1339. }
  1340. case 55: //mystical garden
  1341. case 112://windmill
  1342. case 109://water wheel
  1343. {
  1344. nobj = new CGVisitableOPW();
  1345. break;
  1346. }
  1347. case 43: //teleport
  1348. case 44: //teleport
  1349. case 45: //teleport
  1350. case 103://subterranean gate
  1351. {
  1352. nobj = new CGTeleport();
  1353. break;
  1354. }
  1355. case 12: //campfire
  1356. case 101: //treasure chest
  1357. {
  1358. nobj = new CGPickable();
  1359. break;
  1360. }
  1361. case 54: //Monster
  1362. case 71: case 72: case 73: case 74: case 75: // Random Monster 1 - 4
  1363. case 162: case 163: case 164: // Random Monster 5 - 7
  1364. {
  1365. CGCreature *cre = new CGCreature();
  1366. nobj = cre;
  1367. if(version>RoE)
  1368. {
  1369. cre->identifier = readNormalNr(bufor,i); i+=4;
  1370. }
  1371. cre->army.slots[0].second = readNormalNr(bufor,i, 2); i+=2;
  1372. cre->character = bufor[i]; ++i;
  1373. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  1374. if(isMesTre)
  1375. {
  1376. cre->message = readString(bufor,i);
  1377. cre->resources.resize(RESOURCE_QUANTITY);
  1378. for(int j=0; j<7; j++)
  1379. {
  1380. cre->resources[j] = readNormalNr(bufor,i); i+=4;
  1381. }
  1382. int artID = readNormalNr(bufor,i, (version == RoE ? 1 : 2)); i+=(version == RoE ? 1 : 2);
  1383. if(version==RoE)
  1384. {
  1385. if(artID!=0xff)
  1386. cre->gainedArtifact = artID;
  1387. else
  1388. cre->gainedArtifact = -1;
  1389. }
  1390. else
  1391. {
  1392. if(artID!=0xffff)
  1393. cre->gainedArtifact = artID;
  1394. else
  1395. cre->gainedArtifact = -1;
  1396. }
  1397. }
  1398. cre->neverFlees = bufor[i]; ++i;
  1399. cre->notGrowingTeam = bufor[i]; ++i;
  1400. i+=2;;
  1401. break;
  1402. }
  1403. case 59: case 91: //ocean bottle and sign
  1404. {
  1405. CGSignBottle *sb = new CGSignBottle();
  1406. nobj = sb;
  1407. sb->message = readString(bufor,i);
  1408. i+=4;
  1409. break;
  1410. }
  1411. case 83: //seer's hut
  1412. {
  1413. i = loadSeerHut(bufor, i, nobj);
  1414. break;
  1415. }
  1416. case 113: //witch hut
  1417. {
  1418. CGWitchHut *wh = new CGWitchHut();
  1419. nobj = wh;
  1420. if(version>RoE) //in reo we cannot specify it - all are allowed (I hope)
  1421. {
  1422. int ist=i; //starting i for loop
  1423. for(i; i<ist+4; ++i)
  1424. {
  1425. unsigned char c = bufor[i];
  1426. for(int yy=0; yy<8; ++yy)
  1427. {
  1428. if((i-ist)*8+yy < SKILL_QUANTITY)
  1429. {
  1430. if(c == (c|((unsigned char)intPow(2, yy))))
  1431. wh->allowedAbilities.push_back((i-ist)*8+yy);
  1432. }
  1433. }
  1434. }
  1435. }
  1436. else //(RoE map)
  1437. {
  1438. for(int gg=0; gg<SKILL_QUANTITY; ++gg)
  1439. {
  1440. wh->allowedAbilities.push_back(gg);
  1441. }
  1442. }
  1443. break;
  1444. }
  1445. case 81: //scholar
  1446. {
  1447. CGScholar *sch = new CGScholar();
  1448. nobj = sch;
  1449. sch->bonusType = bufor[i++];
  1450. sch->bonusID = bufor[i++];
  1451. i+=6;
  1452. break;
  1453. }
  1454. case 33: case 219: //garrison
  1455. {
  1456. CGGarrison *gar = new CGGarrison();
  1457. nobj = gar;
  1458. nobj->setOwner(bufor[i++]);
  1459. i+=3;
  1460. gar->army = readCreatureSet(bufor,i,7,(version>RoE));
  1461. if(version > RoE)
  1462. {
  1463. gar->removableUnits = bufor[i]; ++i;
  1464. }
  1465. else
  1466. gar->removableUnits = true;
  1467. i+=8;
  1468. break;
  1469. }
  1470. case 5: //artifact
  1471. case 65: case 66: case 67: case 68: case 69: //random artifact
  1472. case 93: //spell scroll
  1473. {
  1474. CGArtifact *art = new CGArtifact();
  1475. nobj = art;
  1476. bool areSettings = bufor[i]; ++i;
  1477. if(areSettings)
  1478. {
  1479. art->message = readString(bufor,i);
  1480. bool areGuards = bufor[i]; ++i;
  1481. if(areGuards)
  1482. {
  1483. art->army = readCreatureSet(bufor,i,7,(version>RoE));
  1484. }
  1485. i+=4;
  1486. }
  1487. if(defInfo->id==93)
  1488. {
  1489. art->spell = readNormalNr(bufor,i);
  1490. i+=4;
  1491. }
  1492. break;
  1493. }
  1494. case 76: case 79: //random resource; resource
  1495. {
  1496. CGResource *res = new CGResource();
  1497. nobj = res;
  1498. bool isMessGuard = bufor[i]; ++i;
  1499. if(isMessGuard)
  1500. {
  1501. res->message = readString(bufor,i);
  1502. if(bufor[i++])
  1503. {
  1504. res->army = readCreatureSet(bufor,i,7,(version>RoE));
  1505. }
  1506. i+=4;
  1507. }
  1508. res->amount = readNormalNr(bufor,i); i+=4;
  1509. i+=4;
  1510. break;
  1511. }
  1512. case 77: case 98: //random town; town
  1513. {
  1514. loadTown(nobj, bufor, i);
  1515. break;
  1516. }
  1517. case 53:
  1518. {
  1519. nobj = new CGMine();
  1520. nobj->setOwner(bufor[i++]);
  1521. i+=3;
  1522. break;
  1523. }
  1524. case 17: case 18: case 19: case 20: //dwellings
  1525. case 42: //lighthouse
  1526. case 87: //shipyard
  1527. case 220://mine (?)
  1528. {
  1529. nobj = new CGObjectInstance();
  1530. nobj->setOwner(bufor[i++]);
  1531. i+=3;
  1532. break;
  1533. }
  1534. case 88: case 89: case 90: //spell shrine
  1535. {
  1536. CGShrine * shr = new CGShrine();
  1537. nobj = shr;
  1538. shr->spell = bufor[i]; i+=4;
  1539. break;
  1540. }
  1541. case 6:
  1542. {
  1543. CGPandoraBox *box = new CGPandoraBox();
  1544. nobj = box;
  1545. bool messg = bufor[i]; ++i;
  1546. if(messg)
  1547. {
  1548. box->message = readString(bufor,i);
  1549. if(bufor[i++])
  1550. {
  1551. box->army = readCreatureSet(bufor,i,7,(version>RoE));
  1552. }
  1553. i+=4;
  1554. }
  1555. box->gainedExp = readNormalNr(bufor,i, 4); i+=4;
  1556. box->manaDiff = readNormalNr(bufor,i, 4); i+=4;
  1557. box->moraleDiff = readNormalNr(bufor,i, 1, true); ++i;
  1558. box->luckDiff = readNormalNr(bufor,i, 1, true); ++i;
  1559. box->resources.resize(RESOURCE_QUANTITY);
  1560. for(int x=0; x<7; x++)
  1561. {
  1562. box->resources[x] = readNormalNr(bufor,i);
  1563. i+=4;
  1564. }
  1565. box->primskills.resize(PRIMARY_SKILLS);
  1566. for(int x=0; x<4; x++)
  1567. {
  1568. box->primskills[x] = readNormalNr(bufor,i, 1);
  1569. i++;
  1570. }
  1571. int gabn; //number of gained abilities
  1572. gabn = readNormalNr(bufor,i, 1); ++i;
  1573. for(int oo = 0; oo<gabn; ++oo)
  1574. {
  1575. box->abilities.push_back(readNormalNr(bufor,i, 1)); ++i;
  1576. box->abilityLevels.push_back(readNormalNr(bufor,i, 1)); ++i;
  1577. }
  1578. int gart = readNormalNr(bufor,i, 1); ++i; //number of gained artifacts
  1579. for(int oo = 0; oo<gart; ++oo)
  1580. {
  1581. if(version > RoE)
  1582. {
  1583. box->artifacts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1584. }
  1585. else
  1586. {
  1587. box->artifacts.push_back(readNormalNr(bufor,i, 1)); i+=1;
  1588. }
  1589. }
  1590. int gspel = readNormalNr(bufor,i, 1); ++i; //number of gained spells
  1591. for(int oo = 0; oo<gspel; ++oo)
  1592. {
  1593. box->spells.push_back(readNormalNr(bufor,i, 1)); ++i;
  1594. }
  1595. int gcre = readNormalNr(bufor,i, 1); ++i; //number of gained creatures
  1596. box->creatures = readCreatureSet(bufor,i,gcre,(version>RoE));
  1597. i+=8;
  1598. break;
  1599. }
  1600. case 36:
  1601. {
  1602. grailPos = pos;
  1603. grailRadious = readNormalNr(bufor,i); i+=4;
  1604. continue;
  1605. }
  1606. case 217:
  1607. {
  1608. nobj = new CGObjectInstance();
  1609. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1610. spec->player = readNormalNr(bufor,i); i+=4;
  1611. spec->identifier = readNormalNr(bufor,i); i+=4;
  1612. if(!spec->identifier)
  1613. {
  1614. spec->asCastle = false;
  1615. spec->castles[0] = bufor[i]; ++i;
  1616. spec->castles[1] = bufor[i]; ++i;
  1617. }
  1618. else
  1619. {
  1620. spec->asCastle = true;
  1621. }
  1622. nobj->setOwner(spec->player);
  1623. nobj->info = spec;
  1624. break;
  1625. }
  1626. case 216:
  1627. {
  1628. nobj = new CGObjectInstance();
  1629. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1630. spec->player = readNormalNr(bufor,i); i+=4;
  1631. spec->identifier = readNormalNr(bufor,i); i+=4;
  1632. if(!spec->identifier)
  1633. {
  1634. spec->asCastle = false;
  1635. spec->castles[0] = bufor[i]; ++i;
  1636. spec->castles[1] = bufor[i]; ++i;
  1637. }
  1638. else
  1639. {
  1640. spec->asCastle = true;
  1641. }
  1642. spec->minLevel = bufor[i]; ++i;
  1643. spec->maxLevel = bufor[i]; ++i;
  1644. nobj->setOwner(spec->player);
  1645. nobj->info = spec;
  1646. break;
  1647. }
  1648. case 218:
  1649. {
  1650. nobj = new CGObjectInstance();
  1651. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1652. spec->player = bufor[i]; ++i;
  1653. i+=3;
  1654. spec->minLevel = bufor[i]; ++i;
  1655. spec->maxLevel = bufor[i]; ++i;
  1656. if(spec->maxLevel>7)
  1657. spec->maxLevel = 7;
  1658. if(spec->minLevel<1)
  1659. spec->minLevel = 1;
  1660. nobj->setOwner(spec->player);
  1661. nobj->info = spec;
  1662. break;
  1663. }
  1664. case 215:
  1665. {
  1666. CGQuestGuard *guard = new CGQuestGuard();
  1667. nobj = guard;
  1668. loadQuest(guard, bufor, i);
  1669. break;
  1670. }
  1671. case 28: //faerie ring
  1672. case 14: //Swan pond
  1673. case 38: //idol of fortune
  1674. case 30: //Fountain of Fortune
  1675. case 64: //Rally Flag
  1676. case 56: //oasis
  1677. case 96: //temple
  1678. case 110://Watering Hole
  1679. case 31: //Fountain of Youth
  1680. {
  1681. nobj = new CGBonusingObject();
  1682. break;
  1683. }
  1684. case 49: //Magic Well
  1685. {
  1686. nobj = new CGMagicWell();
  1687. break;
  1688. }
  1689. case 58: //Redwood Observatory
  1690. {
  1691. nobj = new CGObservatory();
  1692. break;
  1693. }
  1694. case 214: //hero placeholder
  1695. {
  1696. i+=3; //TODO: handle it more properly
  1697. }
  1698. default:
  1699. nobj = new CGObjectInstance();
  1700. } //end of main switch
  1701. nobj->pos = pos;
  1702. nobj->ID = defInfo->id;
  1703. nobj->id = objects.size();
  1704. if(nobj->ID != HEROI_TYPE)
  1705. nobj->subID = defInfo->subid;
  1706. nobj->defInfo = defInfo;
  1707. objects.push_back(nobj);
  1708. if(nobj->ID==TOWNI_TYPE)
  1709. towns.push_back(static_cast<CGTownInstance*>(nobj));
  1710. if(nobj->ID==HEROI_TYPE)
  1711. heroes.push_back(static_cast<CGHeroInstance*>(nobj));
  1712. }
  1713. }
  1714. void Mapa::readEvents( unsigned char * bufor, int &i )
  1715. {
  1716. int numberOfEvents = readNormalNr(bufor,i); i+=4;
  1717. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1718. {
  1719. CMapEvent *ne = new CMapEvent();
  1720. ne->name = std::string();
  1721. ne->message = std::string();
  1722. int nameLen = readNormalNr(bufor,i); i+=4;
  1723. for(int qq=0; qq<nameLen; ++qq)
  1724. {
  1725. ne->name += bufor[i]; ++i;
  1726. }
  1727. int messLen = readNormalNr(bufor,i); i+=4;
  1728. for(int qq=0; qq<messLen; ++qq)
  1729. {
  1730. ne->message +=bufor[i]; ++i;
  1731. }
  1732. ne->resources.resize(RESOURCE_QUANTITY);
  1733. for(int k=0; k < 7; k++)
  1734. {
  1735. ne->resources[k] = readNormalNr(bufor,i); i+=4;
  1736. }
  1737. ne->players = bufor[i]; ++i;
  1738. if(version>AB)
  1739. {
  1740. ne->humanAffected = bufor[i]; ++i;
  1741. }
  1742. else
  1743. ne->humanAffected = true;
  1744. ne->computerAffected = bufor[i]; ++i;
  1745. ne->firstOccurence = bufor[i]; ++i;
  1746. ne->nextOccurence = bufor[i]; ++i;
  1747. i+=18;
  1748. events.push_back(ne);
  1749. }
  1750. }
  1751. bool Mapa::isInTheMap( int3 pos )
  1752. {
  1753. if(pos.x<0 || pos.y<0 || pos.z<0 || pos.x >= width || pos.y >= height || pos.z > twoLevel)
  1754. return false;
  1755. else return true;
  1756. }
  1757. void Mapa::loadQuest(CQuest * guard, unsigned char * bufor, int & i)
  1758. {
  1759. guard->missionType = bufor[i]; ++i;
  1760. int len1, len2, len3;
  1761. switch(guard->missionType)
  1762. {
  1763. case 0:
  1764. return;
  1765. case 2:
  1766. {
  1767. guard->m2stats.resize(4);
  1768. for(int x=0; x<4; x++)
  1769. {
  1770. guard->m2stats[x] = bufor[i++];
  1771. }
  1772. }
  1773. break;
  1774. case 1:
  1775. case 3:
  1776. case 4:
  1777. {
  1778. guard->m13489val = readNormalNr(bufor,i); i+=4;
  1779. break;
  1780. }
  1781. case 5:
  1782. {
  1783. int artNumber = bufor[i]; ++i;
  1784. for(int yy=0; yy<artNumber; ++yy)
  1785. {
  1786. guard->m5arts.push_back(readNormalNr(bufor,i, 2)); i+=2;
  1787. }
  1788. break;
  1789. }
  1790. case 6:
  1791. {
  1792. int typeNumber = bufor[i]; ++i;
  1793. for(int hh=0; hh<typeNumber; ++hh)
  1794. {
  1795. ui32 creType = readNormalNr(bufor,i, 2); i+=2;
  1796. ui32 creNumb = readNormalNr(bufor,i, 2); i+=2;
  1797. guard->m6creatures.push_back(std::make_pair(creType,creNumb));
  1798. }
  1799. break;
  1800. }
  1801. case 7:
  1802. {
  1803. guard->m7resources.resize(7);
  1804. for(int x=0; x<7; x++)
  1805. {
  1806. guard->m7resources[x] = readNormalNr(bufor,i);
  1807. i+=4;
  1808. }
  1809. break;
  1810. }
  1811. case 8:
  1812. case 9:
  1813. {
  1814. guard->m13489val = bufor[i]; ++i;
  1815. break;
  1816. }
  1817. }
  1818. int limit = readNormalNr(bufor,i); i+=4;
  1819. if(limit == ((int)0xffffffff))
  1820. {
  1821. guard->lastDay = -1;
  1822. }
  1823. else
  1824. {
  1825. guard->lastDay = limit;
  1826. }
  1827. guard->firstVisitText = readString(bufor,i);
  1828. guard->nextVisitText = readString(bufor,i);
  1829. guard->completedText = readString(bufor,i);
  1830. }
  1831. TerrainTile & Mapa::getTile( int3 tile )
  1832. {
  1833. return terrain[tile.x][tile.y][tile.z];
  1834. }
  1835. void CMapInfo::countPlayers()
  1836. {
  1837. playerAmnt=humenPlayers=0;
  1838. for (int i=0;i<PLAYER_LIMIT;i++)
  1839. {
  1840. if (players[i].canHumanPlay) {playerAmnt++;humenPlayers++;}
  1841. else if (players[i].canComputerPlay) {playerAmnt++;}
  1842. }
  1843. }
  1844. CMapInfo::CMapInfo( std::string fname, unsigned char *map )
  1845. :CMapHeader(map),filename(fname)
  1846. {
  1847. countPlayers();
  1848. }