GUIClasses.cpp 174 KB

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  1. #include "StdInc.h"
  2. #include "GUIClasses.h"
  3. #include "UIFramework/SDL_Extensions.h"
  4. #include "CAdvmapInterface.h"
  5. #include "BattleInterface/CBattleInterface.h"
  6. #include "BattleInterface/CBattleInterfaceClasses.h"
  7. #include "../CCallback.h"
  8. #include "CCastleInterface.h"
  9. #include "CCreatureWindow.h"
  10. #include "UIFramework/CCursorHandler.h"
  11. #include "CGameInfo.h"
  12. #include "CHeroWindow.h"
  13. #include "CMessage.h"
  14. #include "../lib/CConfigHandler.h"
  15. #include "BattleInterface/CCreatureAnimation.h"
  16. #include "CPlayerInterface.h"
  17. #include "Graphics.h"
  18. #include "CAnimation.h"
  19. #include "../lib/CArtHandler.h"
  20. #include "../lib/CBuildingHandler.h"
  21. #include "../lib/CGeneralTextHandler.h"
  22. #include "../lib/CHeroHandler.h"
  23. #include "../lib/CModHandler.h"
  24. #include "../lib/CObjectHandler.h"
  25. #include "../lib/CSpellHandler.h"
  26. #include "../lib/CTownHandler.h"
  27. #include "../lib/CondSh.h"
  28. #include "../lib/Map/CMap.h"
  29. #include "mapHandler.h"
  30. #include "../lib/CStopWatch.h"
  31. #include "../lib/NetPacks.h"
  32. #include "CSpellWindow.h"
  33. #include "CHeroWindow.h"
  34. #include "CVideoHandler.h"
  35. #include "../lib/StartInfo.h"
  36. #include "CPreGame.h"
  37. #include "../lib/HeroBonus.h"
  38. #include "../lib/CCreatureHandler.h"
  39. #include "CMusicHandler.h"
  40. #include "../lib/BattleState.h"
  41. #include "../lib/CGameState.h"
  42. #include "../lib/GameConstants.h"
  43. #include "UIFramework/CGuiHandler.h"
  44. /*
  45. * GUIClasses.cpp, part of VCMI engine
  46. *
  47. * Authors: listed in file AUTHORS in main folder
  48. *
  49. * License: GNU General Public License v2.0 or later
  50. * Full text of license available in license.txt file, in main folder
  51. *
  52. */
  53. using namespace boost::assign;
  54. using namespace CSDL_Ext;
  55. extern std::queue<SDL_Event> events;
  56. extern boost::mutex eventsM;
  57. std::list<CFocusable*> CFocusable::focusables;
  58. CFocusable * CFocusable::inputWithFocus;
  59. #undef min
  60. #undef max
  61. void CArmyTooltip::init(const InfoAboutArmy &army)
  62. {
  63. OBJ_CONSTRUCTION_CAPTURING_ALL;
  64. new CLabel(66, 2, FONT_SMALL, TOPLEFT, Colors::WHITE, army.name);
  65. std::vector<Point> slotsPos;
  66. slotsPos.push_back(Point(36,73));
  67. slotsPos.push_back(Point(72,73));
  68. slotsPos.push_back(Point(108,73));
  69. slotsPos.push_back(Point(18,122));
  70. slotsPos.push_back(Point(54,122));
  71. slotsPos.push_back(Point(90,122));
  72. slotsPos.push_back(Point(126,122));
  73. BOOST_FOREACH(auto & slot, army.army)
  74. {
  75. if(slot.first >= GameConstants::ARMY_SIZE)
  76. {
  77. tlog3 << "Warning: " << army.name << " has stack in slot " << slot.first << std::endl;
  78. continue;
  79. }
  80. new CAnimImage("CPRSMALL", slot.second.type->iconIndex, 0, slotsPos[slot.first].x, slotsPos[slot.first].y);
  81. std::string subtitle;
  82. if(army.army.isDetailed)
  83. subtitle = boost::lexical_cast<std::string>(slot.second.count);
  84. else
  85. {
  86. //if =0 - we have no information about stack size at all
  87. if (slot.second.count)
  88. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  89. }
  90. new CLabel(slotsPos[slot.first].x + 17, slotsPos[slot.first].y + 41, FONT_TINY, CENTER, Colors::WHITE, subtitle);
  91. }
  92. }
  93. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy &army):
  94. CIntObject(0, pos)
  95. {
  96. init(army);
  97. }
  98. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  99. CIntObject(0, pos)
  100. {
  101. init(InfoAboutArmy(army, true));
  102. }
  103. void CHeroTooltip::init(const InfoAboutHero &hero)
  104. {
  105. OBJ_CONSTRUCTION_CAPTURING_ALL;
  106. new CAnimImage("PortraitsLarge", hero.portrait, 0, 3, 2);
  107. if(hero.details)
  108. {
  109. for (size_t i = 0; i < hero.details->primskills.size(); i++)
  110. new CLabel(75 + 28 * i, 58, FONT_SMALL, CENTER, Colors::WHITE,
  111. boost::lexical_cast<std::string>(hero.details->primskills[i]));
  112. new CLabel(158, 98, FONT_TINY, CENTER, Colors::WHITE,
  113. boost::lexical_cast<std::string>(hero.details->mana));
  114. new CAnimImage("IMRL22", hero.details->morale + 3, 0, 5, 74);
  115. new CAnimImage("ILCK22", hero.details->luck + 3, 0, 5, 91);
  116. }
  117. }
  118. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  119. CArmyTooltip(pos, hero)
  120. {
  121. init(hero);
  122. }
  123. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  124. CArmyTooltip(pos, InfoAboutHero(hero, true))
  125. {
  126. init(InfoAboutHero(hero, true));
  127. }
  128. void CTownTooltip::init(const InfoAboutTown &town)
  129. {
  130. OBJ_CONSTRUCTION_CAPTURING_ALL;
  131. //order of icons in def: fort, citadel, castle, no fort
  132. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  133. new CAnimImage("ITMCLS", fortIndex, 0, 105, 31);
  134. assert(town.tType);
  135. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  136. new CAnimImage("itpt", iconIndex, 0, 3, 2);
  137. if(town.details)
  138. {
  139. if (town.details->hallLevel)
  140. new CAnimImage("ITMTLS", town.details->hallLevel, 0, 67, 31);
  141. if (town.details->goldIncome)
  142. new CLabel(157, 58, FONT_TINY, CENTER, Colors::WHITE,
  143. boost::lexical_cast<std::string>(town.details->goldIncome));
  144. if(town.details->garrisonedHero) //garrisoned hero icon
  145. new CPicture("TOWNQKGH", 149, 76);
  146. if(town.details->customRes)//silo is built
  147. {
  148. if (town.tType->primaryRes == 127 )// wood & ore
  149. {
  150. new CAnimImage("SMALRES", Res::WOOD, 0, 7, 75);
  151. new CAnimImage("SMALRES", Res::ORE , 0, 7, 88);
  152. }
  153. else
  154. new CAnimImage("SMALRES", town.tType->primaryRes, 0, 7, 81);
  155. }
  156. }
  157. }
  158. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown &town):
  159. CArmyTooltip(pos, town)
  160. {
  161. init(town);
  162. }
  163. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town):
  164. CArmyTooltip(pos, InfoAboutTown(town, true))
  165. {
  166. init(InfoAboutTown(town, true));
  167. }
  168. void CGarrisonSlot::setHighlight(bool on)
  169. {
  170. if (on)
  171. selectionImage->recActions |= UPDATE | SHOWALL; //show
  172. else
  173. selectionImage->recActions &= ~(UPDATE | SHOWALL); //hide
  174. }
  175. void CGarrisonSlot::hover (bool on)
  176. {
  177. ////Hoverable::hover(on);
  178. if(on)
  179. {
  180. std::string temp;
  181. if(creature)
  182. {
  183. if(owner->getSelection())
  184. {
  185. if(owner->getSelection() == this)
  186. {
  187. temp = CGI->generaltexth->tcommands[4]; //View %s
  188. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  189. }
  190. else if (owner->getSelection()->creature == creature)
  191. {
  192. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  193. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  194. }
  195. else if (owner->getSelection()->creature)
  196. {
  197. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  198. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  199. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  200. }
  201. else
  202. {
  203. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->getSelection()<<std::endl;
  204. tlog2 << "Highlighted set to NULL"<<std::endl;
  205. owner->selectSlot(nullptr);
  206. }
  207. }
  208. else
  209. {
  210. if(upg)
  211. {
  212. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  213. }
  214. else if(owner->armedObjs[0] && owner->armedObjs[0]->ID == Obj::TOWN)
  215. {
  216. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  217. }
  218. else
  219. {
  220. temp = CGI->generaltexth->allTexts[481]; //Select %s
  221. }
  222. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  223. };
  224. }
  225. else
  226. {
  227. if(owner->getSelection())
  228. {
  229. const CArmedInstance *highl = owner->getSelection()->getObj();
  230. if( highl->needsLastStack() //we are moving stack from hero's
  231. && highl->stacksCount() == 1 //it's only stack
  232. && owner->getSelection()->upg != upg //we're moving it to the other garrison
  233. )
  234. {
  235. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  236. }
  237. else
  238. {
  239. temp = CGI->generaltexth->tcommands[6]; //Move %s
  240. boost::algorithm::replace_first(temp,"%s",owner->getSelection()->creature->nameSing);
  241. }
  242. }
  243. else
  244. {
  245. temp = CGI->generaltexth->tcommands[11]; //Empty
  246. }
  247. }
  248. GH.statusbar->print(temp);
  249. }
  250. else
  251. {
  252. GH.statusbar->clear();
  253. }
  254. }
  255. const CArmedInstance * CGarrisonSlot::getObj() const
  256. {
  257. return (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]);
  258. }
  259. bool CGarrisonSlot::our() const
  260. {
  261. return upg?(owner->owned[1]):(owner->owned[0]);
  262. }
  263. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  264. {
  265. if(down && creature)
  266. {
  267. GH.pushInt(createCreWindow(myStack, 2));
  268. }
  269. }
  270. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  271. {
  272. if(down)
  273. {
  274. bool refr = false;
  275. if(owner->getSelection())
  276. {
  277. if(owner->getSelection() == this) //view info
  278. {
  279. UpgradeInfo pom;
  280. LOCPLINT->cb->getUpgradeInfo(getObj(), ID, pom);
  281. bool canUpgrade = getObj()->tempOwner == LOCPLINT->playerID && pom.oldID>=0; //upgrade is possible
  282. bool canDismiss = getObj()->tempOwner == LOCPLINT->playerID && (getObj()->stacksCount()>1 || !getObj()->needsLastStack());
  283. boost::function<void()> upgr = NULL;
  284. boost::function<void()> dism = NULL;
  285. if (canUpgrade) upgr = boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]);
  286. if (canDismiss) dism = boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID);
  287. owner->selectSlot(nullptr);
  288. owner->setSplittingMode(false);
  289. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  290. owner->splitButtons[i]->block(true);
  291. redraw();
  292. refr = true;
  293. CIntObject *creWindow = createCreWindow(myStack, 3, upgr, dism, &pom);
  294. GH.pushInt(creWindow);
  295. }
  296. else
  297. {
  298. // Only allow certain moves if troops aren't removable or not ours.
  299. if ( ( owner->getSelection()->our()//our creature is selected
  300. || owner->getSelection()->creature == creature )//or we are rebalancing army
  301. && ( owner->removableUnits
  302. || (upg == 0 && ( owner->getSelection()->upg == 1 && !creature ) )
  303. || (upg == 1 && owner->getSelection()->upg == 1 ) ) )
  304. {
  305. //we want to split
  306. if((owner->getSplittingMode() || LOCPLINT->shiftPressed())
  307. && (!creature
  308. || (creature == owner->getSelection()->creature)))
  309. {
  310. owner->p2 = ID; //store the second stack pos
  311. owner->pb = upg;//store the second stack owner (up or down army)
  312. owner->setSplittingMode(false);
  313. int minLeft=0, minRight=0;
  314. if(upg != owner->getSelection()->upg) //not splitting within same army
  315. {
  316. if(owner->getSelection()->getObj()->stacksCount() == 1 //we're splitting away the last stack
  317. && owner->getSelection()->getObj()->needsLastStack() )
  318. {
  319. minLeft = 1;
  320. }
  321. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  322. && owner->getSelection()->creature == creature
  323. && getObj()->needsLastStack() )
  324. {
  325. minRight = 1;
  326. }
  327. }
  328. GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2),
  329. minLeft, minRight, owner->getSelection()->myStack->count, myStack->count));
  330. refr = true;
  331. }
  332. else if(creature != owner->getSelection()->creature) //swap
  333. {
  334. LOCPLINT->cb->swapCreatures(
  335. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  336. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  337. ID,owner->getSelection()->ID);
  338. }
  339. else //merge
  340. {
  341. LOCPLINT->cb->mergeStacks(
  342. (!owner->getSelection()->upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  343. (!upg)?(owner->armedObjs[0]):(owner->armedObjs[1]),
  344. owner->getSelection()->ID,ID);
  345. }
  346. }
  347. else // Highlight
  348. {
  349. if(creature)
  350. owner->selectSlot(this);
  351. redraw();
  352. refr = true;
  353. }
  354. }
  355. }
  356. else //highlight or drop artifact
  357. {
  358. bool artSelected = false;
  359. if (CWindowWithArtifacts* chw = dynamic_cast<CWindowWithArtifacts*>(GH.topInt())) //dirty solution
  360. {
  361. const CArtifactsOfHero::SCommonPart *commonInfo = chw->artSets.front()->commonInfo;
  362. if (const CArtifactInstance *art = commonInfo->src.art)
  363. {
  364. const CGHeroInstance *srcHero = commonInfo->src.AOH->getHero();
  365. artSelected = true;
  366. ArtifactLocation src(srcHero, commonInfo->src.slotID);
  367. ArtifactLocation dst(myStack, ArtifactPosition::CREATURE_SLOT);
  368. if (art->canBePutAt(dst, true))
  369. { //equip clicked stack
  370. if(dst.getArt())
  371. {
  372. //creature can wear only one active artifact
  373. //if we are placing a new one, the old one will be returned to the hero's backpack
  374. LOCPLINT->cb->swapArtifacts(dst, ArtifactLocation(srcHero, dst.getArt()->firstBackpackSlot(srcHero)));
  375. }
  376. LOCPLINT->cb->swapArtifacts(src, dst);
  377. }
  378. }
  379. }
  380. if (!artSelected && creature)
  381. {
  382. owner->selectSlot(this);
  383. if(creature)
  384. {
  385. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  386. owner->splitButtons[i]->block(false);
  387. }
  388. }
  389. redraw();
  390. refr = true;
  391. }
  392. if(refr) {hover(false); hover(true); } //to refresh statusbar
  393. }
  394. }
  395. void CGarrisonSlot::update()
  396. {
  397. myStack = getObj()->getStackPtr(ID);
  398. creature = myStack ? myStack->type : NULL;
  399. if (creature)
  400. {
  401. creatureImage->recActions |= (UPDATE | SHOWALL);
  402. creatureImage->setFrame(creature->iconIndex);
  403. stackCount->recActions |= (UPDATE | SHOWALL);
  404. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  405. }
  406. else
  407. {
  408. creatureImage->recActions &= ~(UPDATE | SHOWALL);
  409. stackCount->recActions &= ~(UPDATE | SHOWALL);
  410. }
  411. }
  412. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  413. {
  414. OBJ_CONSTRUCTION_CAPTURING_ALL;
  415. addUsedEvents(LCLICK | RCLICK | HOVER);
  416. pos.x += x;
  417. pos.y += y;
  418. owner = Owner;
  419. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  420. upg = Upg;
  421. ID = IID;
  422. myStack = Creature;
  423. creature = Creature ? Creature->type : NULL;
  424. std::string imgName = owner->smallIcons ? "cprsmall" : "TWCRPORT";
  425. creatureImage = new CAnimImage(imgName, creature ? creature->iconIndex : 0);
  426. if (!creature)
  427. creatureImage->recActions &= ~(UPDATE | SHOWALL);
  428. selectionImage = new CAnimImage(imgName, 1);
  429. selectionImage->recActions &= ~(UPDATE | SHOWALL); //hide it
  430. if(Owner->smallIcons)
  431. {
  432. pos.w = 32;
  433. pos.h = 32;
  434. }
  435. else
  436. {
  437. pos.w = 58;
  438. pos.h = 64;
  439. }
  440. stackCount = new CLabel(pos.w, pos.h, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, BOTTOMRIGHT, Colors::WHITE);
  441. if (!creature)
  442. stackCount->recActions &= ~(UPDATE | SHOWALL);
  443. else
  444. stackCount->setTxt(boost::lexical_cast<std::string>(myStack->count));
  445. }
  446. void CGarrisonInt::addSplitBtn(CAdventureMapButton * button)
  447. {
  448. addChild(button);
  449. button->recActions = defActions;
  450. splitButtons.push_back(button);
  451. }
  452. void CGarrisonInt::createSet(std::vector<CGarrisonSlot*> &ret, const CCreatureSet * set, int posX, int posY, int distance, int Upg )
  453. {
  454. ret.resize(7);
  455. for(TSlots::const_iterator i=set->Slots().begin(); i!=set->Slots().end(); i++)
  456. {
  457. ret[i->first] = new CGarrisonSlot(this, posX + (i->first*distance), posY, i->first, Upg, i->second);
  458. }
  459. for(int i=0; i<ret.size(); i++)
  460. if(!ret[i])
  461. ret[i] = new CGarrisonSlot(this, posX + (i*distance), posY,i,Upg,NULL);
  462. if (twoRows)
  463. for (int i=4; i<ret.size(); i++)
  464. {
  465. ret[i]->pos.x -= 126;
  466. ret[i]->pos.y += 37;
  467. };
  468. }
  469. void CGarrisonInt::createSlots()
  470. {
  471. OBJ_CONSTRUCTION_CAPTURING_ALL;
  472. int width = smallIcons? 32 : 58;
  473. if(armedObjs[0])
  474. createSet(slotsUp, armedObjs[0], 0, 0, width+interx, 0);
  475. if(armedObjs[1])
  476. createSet (slotsDown, armedObjs[1], garOffset.x, garOffset.y, width+interx, 1);
  477. }
  478. void CGarrisonInt::recreateSlots()
  479. {
  480. setSplittingMode(false);
  481. selectSlot(nullptr);
  482. for(size_t i = 0; i<splitButtons.size(); i++)
  483. splitButtons[i]->block(true);
  484. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  485. slot->update();
  486. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  487. slot->update();
  488. }
  489. void CGarrisonInt::splitClick()
  490. {
  491. if(!getSelection())
  492. return;
  493. setSplittingMode(!getSplittingMode());
  494. redraw();
  495. }
  496. void CGarrisonInt::splitStacks(int, int amountRight)
  497. {
  498. LOCPLINT->cb->splitStack(armedObjs[getSelection()->upg], armedObjs[pb], getSelection()->ID, p2, amountRight);
  499. }
  500. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset,
  501. SDL_Surface *pomsur, const Point& SurOffset,
  502. const CArmedInstance *s1, const CArmedInstance *s2,
  503. bool _removableUnits, bool smallImgs, bool _twoRows ) :
  504. highlighted(nullptr),
  505. inSplittingMode(false),
  506. interx(inx),
  507. garOffset(garsOffset),
  508. smallIcons(smallImgs),
  509. removableUnits(_removableUnits),
  510. twoRows(_twoRows)
  511. {
  512. setArmy(s1, false);
  513. setArmy(s2, true);
  514. pos.x += x;
  515. pos.y += y;
  516. createSlots();
  517. }
  518. void CGarrisonInt::activate()
  519. {
  520. for(size_t i = 0; i<splitButtons.size(); i++)
  521. splitButtons[i]->block(getSelection() != nullptr);
  522. CIntObject::activate();
  523. }
  524. const CGarrisonSlot * CGarrisonInt::getSelection()
  525. {
  526. return highlighted;
  527. }
  528. void CGarrisonInt::selectSlot(CGarrisonSlot *slot)
  529. {
  530. if (slot != highlighted)
  531. {
  532. if (highlighted)
  533. highlighted->setHighlight(false);
  534. highlighted = slot;
  535. if (highlighted)
  536. highlighted->setHighlight(true);
  537. }
  538. }
  539. void CGarrisonInt::setSplittingMode(bool on)
  540. {
  541. assert(on == false || highlighted != nullptr); //can't be in splitting mode without selection
  542. if (inSplittingMode || on)
  543. {
  544. BOOST_FOREACH(CGarrisonSlot * slot, slotsUp)
  545. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  546. BOOST_FOREACH(CGarrisonSlot * slot, slotsDown)
  547. slot->setHighlight(slot->creature == nullptr || slot->creature == getSelection()->creature);
  548. inSplittingMode = on;
  549. }
  550. }
  551. bool CGarrisonInt::getSplittingMode()
  552. {
  553. return inSplittingMode;
  554. }
  555. void CGarrisonInt::setArmy(const CArmedInstance *army, bool bottomGarrison)
  556. {
  557. owned[bottomGarrison] = army ? (army->tempOwner == LOCPLINT->playerID || army->tempOwner == 254) : false; //254 - neutral objects (pandora, banks)
  558. armedObjs[bottomGarrison] = army;
  559. }
  560. CInfoWindow::CInfoWindow(std::string Text, int player, const TCompsInfo &comps, const TButtonsInfo &Buttons, bool delComps)
  561. {
  562. OBJ_CONSTRUCTION_CAPTURING_ALL;
  563. type |= BLOCK_ADV_HOTKEYS;
  564. ID = -1;
  565. for(int i=0;i<Buttons.size();i++)
  566. {
  567. CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first);
  568. button->borderColor = Colors::METALLIC_GOLD;
  569. button->borderEnabled = true;
  570. button->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  571. buttons.push_back(button);
  572. }
  573. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  574. if(!text->slider)
  575. {
  576. text->pos.w = text->maxW;
  577. text->pos.h = text->maxH;
  578. }
  579. if(buttons.size())
  580. {
  581. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  582. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  583. }
  584. for(int i=0;i<comps.size();i++)
  585. {
  586. comps[i]->recActions = 0xff;
  587. addChild(comps[i]);
  588. comps[i]->recActions &= ~(SHOWALL | UPDATE);
  589. components.push_back(comps[i]);
  590. }
  591. setDelComps(delComps);
  592. CMessage::drawIWindow(this,Text,player);
  593. }
  594. CInfoWindow::CInfoWindow()
  595. {
  596. ID = -1;
  597. setDelComps(false);
  598. text = NULL;
  599. }
  600. void CInfoWindow::close()
  601. {
  602. GH.popIntTotally(this);
  603. if(LOCPLINT)
  604. LOCPLINT->showingDialog->setn(false);
  605. }
  606. void CInfoWindow::show(SDL_Surface * to)
  607. {
  608. CIntObject::show(to);
  609. }
  610. CInfoWindow::~CInfoWindow()
  611. {
  612. if(!delComps)
  613. {
  614. for (int i=0;i<components.size();i++)
  615. removeChild(components[i]);
  616. }
  617. }
  618. void CInfoWindow::showAll(SDL_Surface * to)
  619. {
  620. CSimpleWindow::show(to);
  621. CIntObject::showAll(to);
  622. }
  623. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  624. {
  625. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  626. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  627. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  628. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  629. CInfoWindow * temp = new CInfoWindow(text, player, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  630. for(int i=0;i<onYes.funcs.size();i++)
  631. temp->buttons[0]->callback += onYes.funcs[i];
  632. for(int i=0;i<onNo.funcs.size();i++)
  633. temp->buttons[1]->callback += onNo.funcs[i];
  634. GH.pushInt(temp);
  635. }
  636. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<CComponent*> *components /*= NULL*/, bool DelComps)
  637. {
  638. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  639. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  640. CInfoWindow * ret = new CInfoWindow(text, playerID, components ? *components : std::vector<CComponent*>(), pom, DelComps);
  641. return ret;
  642. }
  643. std::string CInfoWindow::genText(std::string title, std::string description)
  644. {
  645. return std::string("{") + title + "}" + "\n\n" + description;
  646. }
  647. void CInfoWindow::setDelComps(bool DelComps)
  648. {
  649. delComps = DelComps;
  650. BOOST_FOREACH(CComponent *comp, components)
  651. {
  652. if(delComps)
  653. comp->recActions |= DISPOSE;
  654. else
  655. comp->recActions &= ~DISPOSE;
  656. }
  657. }
  658. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  659. :free(Free),bitmap(Bitmap)
  660. {
  661. init(x, y);
  662. }
  663. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  664. : free(Free),bitmap(Bitmap)
  665. {
  666. switch(alignment)
  667. {
  668. case BOTTOMRIGHT:
  669. init(p.x - Bitmap->w, p.y - Bitmap->h);
  670. break;
  671. case CENTER:
  672. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  673. break;
  674. case TOPLEFT:
  675. init(p.x, p.y);
  676. break;
  677. default:
  678. assert(0); //not implemented
  679. }
  680. }
  681. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  682. {
  683. CCS->curh->hide();
  684. free=Free;
  685. bitmap=Bitmap;
  686. if(bitmap)
  687. {
  688. pos.x = screen->w/2 - bitmap->w/2;
  689. pos.y = screen->h/2 - bitmap->h/2;
  690. pos.h = bitmap->h;
  691. pos.w = bitmap->w;
  692. }
  693. }
  694. void CInfoPopup::close()
  695. {
  696. if(free)
  697. SDL_FreeSurface(bitmap);
  698. GH.popIntTotally(this);
  699. }
  700. void CInfoPopup::show(SDL_Surface * to)
  701. {
  702. blitAt(bitmap,pos.x,pos.y,to);
  703. }
  704. CInfoPopup::~CInfoPopup()
  705. {
  706. CCS->curh->show();
  707. }
  708. void CInfoPopup::init(int x, int y)
  709. {
  710. CCS->curh->hide();
  711. pos.x = x;
  712. pos.y = y;
  713. pos.h = bitmap->h;
  714. pos.w = bitmap->w;
  715. // Put the window back on screen if necessary
  716. vstd::amax(pos.x, 0);
  717. vstd::amax(pos.y, 0);
  718. vstd::amin(pos.x, screen->w - bitmap->w);
  719. vstd::amin(pos.y, screen->h - bitmap->h);
  720. }
  721. CComponent::CComponent(Etype Type, int Subtype, int Val, ESize imageSize):
  722. image(nullptr),
  723. perDay(false)
  724. {
  725. addUsedEvents(RCLICK);
  726. init(Type, Subtype, Val, imageSize);
  727. }
  728. CComponent::CComponent(const Component &c):
  729. image(nullptr),
  730. perDay(false)
  731. {
  732. addUsedEvents(RCLICK);
  733. if(c.id == Component::RESOURCE && c.when==-1)
  734. perDay = true;
  735. init((Etype)c.id,c.subtype,c.val, large);
  736. }
  737. void CComponent::init(Etype Type, int Subtype, int Val, ESize imageSize)
  738. {
  739. OBJ_CONSTRUCTION_CAPTURING_ALL;
  740. compType = Type;
  741. subtype = Subtype;
  742. val = Val;
  743. size = imageSize;
  744. assert(compType < typeInvalid);
  745. assert(size < sizeInvalid);
  746. setSurface(getFileName()[size], getIndex());
  747. pos.w = image->pos.w;
  748. pos.h = image->pos.h;
  749. EFonts font = FONT_SMALL;
  750. if (imageSize < small)
  751. font = FONT_TINY; //other sizes?
  752. pos.h += 4; //distance between text and image
  753. std::vector<std::string> textLines = CMessage::breakText(getSubtitle(), std::max<int>(80, pos.w), font);
  754. BOOST_FOREACH(auto & line, textLines)
  755. {
  756. int height = graphics->fonts[font]->height;
  757. CLabel * label = new CLabel(pos.w/2, pos.h + height/2, font, CENTER, Colors::WHITE, line);
  758. pos.h += height;
  759. if (label->pos.w > pos.w)
  760. {
  761. pos.x -= (label->pos.w - pos.w)/2;
  762. pos.w = label->pos.w;
  763. }
  764. }
  765. }
  766. const std::vector<std::string> CComponent::getFileName()
  767. {
  768. static const std::string primSkillsArr [] = {"PSKIL32", "PSKIL32", "PSKIL42", "PSKILL"};
  769. static const std::string secSkillsArr [] = {"SECSK32", "SECSK32", "SECSKILL", "SECSK82"};
  770. static const std::string resourceArr [] = {"SMALRES", "RESOURCE", "RESOUR82", "RESOUR82"};
  771. static const std::string creatureArr [] = {"CPRSMALL", "CPRSMALL", "TWCRPORT", "TWCRPORT"};
  772. static const std::string artifactArr[] = {"Artifact", "Artifact", "Artifact", "Artifact"};
  773. static const std::string spellsArr [] = {"SpellInt", "SpellInt", "SPELLSCR", "SPELLSCR"};
  774. static const std::string moraleArr [] = {"IMRL22", "IMRL30", "IMRL42", "imrl82"};
  775. static const std::string luckArr [] = {"ILCK22", "ILCK30", "ILCK42", "ilck82"};
  776. static const std::string heroArr [] = {"PortraitsSmall", "PortraitsSmall", "PortraitsLarge", "PortraitsLarge"};
  777. static const std::string flagArr [] = {"CREST58", "CREST58", "CREST58", "CREST58"};
  778. auto gen = [](const std::string * arr)
  779. {
  780. return std::vector<std::string>(arr, arr + 4);
  781. };
  782. switch(compType)
  783. {
  784. case primskill: return gen(primSkillsArr);
  785. case secskill: return gen(secSkillsArr);
  786. case resource: return gen(resourceArr);
  787. case creature: return gen(creatureArr);
  788. case artifact: return gen(artifactArr);
  789. case experience: return gen(primSkillsArr);
  790. case spell: return gen(spellsArr);
  791. case morale: return gen(moraleArr);
  792. case luck: return gen(luckArr);
  793. case building: return std::vector<std::string>(4, CGI->townh->towns[subtype].clientInfo.buildingsIcons);
  794. case hero: return gen(heroArr);
  795. case flag: return gen(flagArr);
  796. }
  797. assert(0);
  798. return std::vector<std::string>();
  799. }
  800. size_t CComponent::getIndex()
  801. {
  802. switch(compType)
  803. {
  804. case primskill: return subtype;
  805. case secskill: return subtype*3 + 3 + val - 1;
  806. case resource: return subtype;
  807. case creature: return CGI->creh->creatures[subtype]->iconIndex;
  808. case artifact: return subtype;
  809. case experience: return 4;
  810. case spell: return subtype;
  811. case morale: return val+3;
  812. case luck: return val+3;
  813. case building: return val;
  814. case hero: return subtype;
  815. case flag: return subtype;
  816. }
  817. assert(0);
  818. return 0;
  819. }
  820. std::string CComponent::getDescription()
  821. {
  822. switch (compType)
  823. {
  824. case primskill: return (subtype < 4)? CGI->generaltexth->arraytxt[2+subtype] //Primary skill
  825. : CGI->generaltexth->allTexts[149]; //mana
  826. case secskill: return CGI->generaltexth->skillInfoTexts[subtype][val-1];
  827. case resource: return CGI->generaltexth->allTexts[242];
  828. case creature: return "";
  829. case artifact: return CGI->arth->artifacts[subtype]->Description();
  830. case experience: return CGI->generaltexth->allTexts[241];
  831. case spell: return CGI->spellh->spells[subtype]->descriptions[val];
  832. case morale: return CGI->generaltexth->heroscrn[ 4 - (val>0) + (val<0)];
  833. case luck: return CGI->generaltexth->heroscrn[ 7 - (val>0) + (val<0)];
  834. case building: return CGI->townh->towns[subtype].buildings[val]->Description();
  835. case hero: return CGI->heroh->heroes[subtype]->name;
  836. case flag: return "";
  837. }
  838. assert(0);
  839. return "";
  840. }
  841. std::string CComponent::getSubtitle()
  842. {
  843. if (!perDay)
  844. return getSubtitleInternal();
  845. std::string ret = CGI->generaltexth->allTexts[3];
  846. boost::replace_first(ret, "%d", getSubtitleInternal());
  847. return ret;
  848. }
  849. std::string CComponent::getSubtitleInternal()
  850. {
  851. //FIXME: some of these are horrible (e.g creature)
  852. switch(compType)
  853. {
  854. case primskill: return boost::str(boost::format("%+d %s") % val % (subtype < 4 ? CGI->generaltexth->primarySkillNames[subtype] : CGI->generaltexth->allTexts[387]));
  855. case secskill: return CGI->generaltexth->levels[val-1] + "\n" + CGI->generaltexth->skillName[subtype];
  856. case resource: return boost::lexical_cast<std::string>(val);
  857. case creature: return (val? boost::lexical_cast<std::string>(val) + " " : "") + CGI->creh->creatures[subtype]->*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  858. case artifact: return CGI->arth->artifacts[subtype]->Name();
  859. case experience: return (subtype && val==1) ? CGI->generaltexth->allTexts[442] : boost::lexical_cast<std::string>(val);
  860. case spell: return CGI->spellh->spells[subtype]->name;
  861. case morale: return "";
  862. case luck: return "";
  863. case building: return CGI->townh->towns[subtype].buildings[val]->Name();
  864. case hero: return CGI->heroh->heroes[subtype]->name;
  865. case flag: return CGI->generaltexth->capColors[subtype];
  866. }
  867. assert(0);
  868. return "";
  869. }
  870. void CComponent::setSurface(std::string defName, int imgPos)
  871. {
  872. OBJ_CONSTRUCTION_CAPTURING_ALL;
  873. vstd::clear_pointer(image);
  874. image = new CAnimImage(defName, imgPos);
  875. }
  876. void CComponent::clickRight(tribool down, bool previousState)
  877. {
  878. if(!getDescription().empty())
  879. adventureInt->handleRightClick(getDescription(), down);
  880. }
  881. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  882. {
  883. if (down)
  884. {
  885. if(onSelect)
  886. onSelect();
  887. }
  888. }
  889. void CSelectableComponent::init()
  890. {
  891. selected = false;
  892. }
  893. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect):
  894. CComponent(c),onSelect(OnSelect)
  895. {
  896. type |= REDRAW_PARENT;
  897. addUsedEvents(LCLICK | KEYBOARD);
  898. init();
  899. }
  900. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, ESize imageSize, boost::function<void()> OnSelect):
  901. CComponent(Type,Sub,Val, imageSize),onSelect(OnSelect)
  902. {
  903. type |= REDRAW_PARENT;
  904. addUsedEvents(LCLICK | KEYBOARD);
  905. init();
  906. }
  907. void CSelectableComponent::select(bool on)
  908. {
  909. if(on != selected)
  910. {
  911. selected = on;
  912. redraw();
  913. }
  914. }
  915. void CSelectableComponent::showAll(SDL_Surface * to)
  916. {
  917. CComponent::showAll(to);
  918. if(selected)
  919. {
  920. CSDL_Ext::drawBorder(to, Rect::around(image->pos), int3(239,215,123));
  921. }
  922. }
  923. void CComponentBox::selectionChanged(CSelectableComponent * newSelection)
  924. {
  925. if (newSelection == selected)
  926. return;
  927. if (selected)
  928. selected->select(false);
  929. selected = newSelection;
  930. if (onSelect)
  931. onSelect(selectedIndex());
  932. if (selected)
  933. selected->select(true);
  934. }
  935. int CComponentBox::selectedIndex()
  936. {
  937. if (selected)
  938. return std::find(components.begin(), components.end(), selected) - components.begin();
  939. return -1;
  940. }
  941. Point CComponentBox::getOrTextPos(CComponent *left, CComponent *right)
  942. {
  943. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  944. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  945. int fullDistance = getDistance(left, right) + leftSubtitle + rightSubtitle;
  946. return Point(fullDistance/2 - leftSubtitle, (left->image->pos.h + right->image->pos.h) / 4);
  947. }
  948. int CComponentBox::getDistance(CComponent *left, CComponent *right)
  949. {
  950. static const int betweenImagesMin = 20;
  951. static const int betweenSubtitlesMin = 10;
  952. int leftSubtitle = ( left->pos.w - left->image->pos.w) / 2;
  953. int rightSubtitle = (right->pos.w - right->image->pos.w) / 2;
  954. int subtitlesOffset = leftSubtitle + rightSubtitle;
  955. return std::max(betweenSubtitlesMin, betweenImagesMin - subtitlesOffset);
  956. }
  957. void CComponentBox::placeComponents(bool selectable)
  958. {
  959. static const int betweenRows = 22;
  960. OBJ_CONSTRUCTION_CAPTURING_ALL;
  961. if (components.empty())
  962. return;
  963. //prepare components
  964. BOOST_FOREACH(auto & comp, components)
  965. {
  966. addChild(comp);
  967. comp->moveTo(Point(pos.x, pos.y));
  968. }
  969. struct RowData
  970. {
  971. size_t comps;
  972. int width;
  973. int height;
  974. RowData (size_t Comps, int Width, int Height):
  975. comps(Comps), width (Width), height (Height){};
  976. };
  977. std::vector<RowData> rows;
  978. rows.push_back (RowData (0,0,0));
  979. //split components in rows
  980. CComponent * prevComp = nullptr;
  981. BOOST_FOREACH(CComponent * comp, components)
  982. {
  983. //make sure that components are smaller than our width
  984. //assert(pos.w == 0 || pos.w < comp->pos.w);
  985. const int distance = prevComp ? getDistance(prevComp, comp) : 0;
  986. //start next row
  987. if (pos.w != 0 && rows.back().width + comp->pos.w + distance > pos.w)
  988. {
  989. prevComp = nullptr;
  990. rows.push_back (RowData (0,0,0));
  991. }
  992. if (prevComp)
  993. rows.back().width += distance;
  994. rows.back().comps++;
  995. rows.back().width += comp->pos.w;
  996. vstd::amax(rows.back().height, comp->pos.h);
  997. prevComp = comp;
  998. }
  999. if (pos.w == 0)
  1000. {
  1001. BOOST_FOREACH(auto & row, rows)
  1002. vstd::amax(pos.w, row.width);
  1003. }
  1004. int height = (rows.size() - 1) * betweenRows;
  1005. BOOST_FOREACH(auto & row, rows)
  1006. height += row.height;
  1007. //assert(pos.h == 0 || pos.h < height);
  1008. if (pos.h == 0)
  1009. pos.h = height;
  1010. auto iter = components.begin();
  1011. int currentY = (pos.h - height) / 2;
  1012. //move components to their positions
  1013. for (size_t row = 0; row < rows.size(); row++)
  1014. {
  1015. prevComp = nullptr;
  1016. int currentX = (pos.w - rows[row].width) / 2;
  1017. for (size_t col = 0; col < rows[row].comps; col++)
  1018. {
  1019. if (prevComp)
  1020. {
  1021. if (selectable)
  1022. {
  1023. Point orPos = Point(currentX, currentY) + getOrTextPos(prevComp, *iter);
  1024. new CLabel(orPos.x, orPos.y, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[4]);
  1025. }
  1026. currentX += getDistance(prevComp, *iter);
  1027. }
  1028. (*iter)->moveBy(Point(currentX, currentY));
  1029. currentX += (*iter)->pos.w;
  1030. prevComp = *(iter++);
  1031. }
  1032. currentY += rows[row].height + betweenRows;
  1033. }
  1034. }
  1035. CComponentBox::CComponentBox(CComponent * _components, Rect position):
  1036. components(1, _components),
  1037. selected(nullptr)
  1038. {
  1039. type |= REDRAW_PARENT;
  1040. pos = position + pos;
  1041. placeComponents(false);
  1042. }
  1043. CComponentBox::CComponentBox(std::vector<CComponent *> _components, Rect position):
  1044. components(_components),
  1045. selected(nullptr)
  1046. {
  1047. type |= REDRAW_PARENT;
  1048. pos = position + pos;
  1049. placeComponents(false);
  1050. }
  1051. CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Rect position, boost::function<void(int newID)> _onSelect):
  1052. components(_components.begin(), _components.end()),
  1053. selected(nullptr),
  1054. onSelect(_onSelect)
  1055. {
  1056. type |= REDRAW_PARENT;
  1057. pos = position + pos;
  1058. placeComponents(true);
  1059. assert(!components.empty());
  1060. int key = SDLK_1;
  1061. BOOST_FOREACH(auto & comp, _components)
  1062. {
  1063. comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp);
  1064. comp->assignedKeys.insert(key++);
  1065. }
  1066. selectionChanged(_components.front());
  1067. }
  1068. void CSelWindow::selectionChange(unsigned to)
  1069. {
  1070. for (unsigned i=0;i<components.size();i++)
  1071. {
  1072. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1073. if (!pom)
  1074. continue;
  1075. pom->select(i==to);
  1076. }
  1077. redraw();
  1078. }
  1079. CSelWindow::CSelWindow(const std::string &Text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1080. {
  1081. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1082. ID = askID;
  1083. for(int i=0;i<Buttons.size();i++)
  1084. {
  1085. buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1086. if(!i && askID >= 0)
  1087. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1088. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1089. }
  1090. text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE);
  1091. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1092. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1093. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1094. buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb,0,askID);
  1095. for(int i=0;i<comps.size();i++)
  1096. {
  1097. comps[i]->recActions = 255;
  1098. addChild(comps[i]);
  1099. components.push_back(comps[i]);
  1100. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1101. if(i<9)
  1102. comps[i]->assignedKeys.insert(SDLK_1+i);
  1103. }
  1104. CMessage::drawIWindow(this, Text, player);
  1105. }
  1106. void CSelWindow::madeChoice()
  1107. {
  1108. if(ID < 0)
  1109. return;
  1110. int ret = -1;
  1111. for (int i=0;i<components.size();i++)
  1112. {
  1113. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1114. {
  1115. ret = i;
  1116. }
  1117. }
  1118. LOCPLINT->cb->selectionMade(ret+1,ID);
  1119. }
  1120. CCreaturePic::CCreaturePic(int x, int y, const CCreature *cre, bool Big, bool Animated)
  1121. {
  1122. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1123. pos.x+=x;
  1124. pos.y+=y;
  1125. TFaction faction = cre->faction;
  1126. assert(vstd::contains(CGI->townh->factions, cre->faction));
  1127. if(Big)
  1128. bg = new CPicture(CGI->townh->factions[faction].creatureBg130);
  1129. else
  1130. bg = new CPicture(CGI->townh->factions[faction].creatureBg120);
  1131. bg->needRefresh = true;
  1132. anim = new CCreatureAnim(0, 0, cre->animDefName, Rect());
  1133. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  1134. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  1135. pos.w = bg->pos.w;
  1136. pos.h = bg->pos.h;
  1137. }
  1138. CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow *window, const CCreature *crea, int totalAmount):
  1139. CIntObject(LCLICK | RCLICK),
  1140. parent(window),
  1141. selected(false),
  1142. creature(crea),
  1143. amount(totalAmount)
  1144. {
  1145. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1146. pic = new CCreaturePic(1,1, creature, true, true);
  1147. // 1 + 1 px for borders
  1148. pos.w = pic->pos.w + 2;
  1149. pos.h = pic->pos.h + 2;
  1150. }
  1151. void CRecruitmentWindow::CCreatureCard::select(bool on)
  1152. {
  1153. selected = on;
  1154. redraw();
  1155. }
  1156. void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
  1157. {
  1158. if (down)
  1159. parent->select(this);
  1160. }
  1161. void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
  1162. {
  1163. if (down)
  1164. GH.pushInt(createCreWindow(creature->idNumber, 0, 0));
  1165. }
  1166. void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
  1167. {
  1168. CIntObject::showAll(to);
  1169. if (selected)
  1170. drawBorder(to, pos, int3(248, 0, 0));
  1171. else
  1172. drawBorder(to, pos, int3(232, 212, 120));
  1173. }
  1174. CRecruitmentWindow::CCostBox::CCostBox(Rect position, std::string title)
  1175. {
  1176. type |= REDRAW_PARENT;
  1177. pos = position + pos;
  1178. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1179. new CLabel(pos.w/2, 10, FONT_SMALL, CENTER, Colors::WHITE, title);
  1180. }
  1181. void CRecruitmentWindow::CCostBox::set(TResources res)
  1182. {
  1183. //just update values
  1184. BOOST_FOREACH(auto & item, resources)
  1185. {
  1186. item.second.first->setTxt(boost::lexical_cast<std::string>(res[item.first]));
  1187. }
  1188. }
  1189. void CRecruitmentWindow::CCostBox::createItems(TResources res)
  1190. {
  1191. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1192. BOOST_FOREACH(auto & curr, resources)
  1193. {
  1194. delete curr.second.first;
  1195. delete curr.second.second;
  1196. }
  1197. resources.clear();
  1198. TResources::nziterator iter(res);
  1199. while (iter.valid())
  1200. {
  1201. CAnimImage * image = new CAnimImage("RESOURCE", iter->resType);
  1202. CLabel * text = new CLabel(15, 43, FONT_SMALL, CENTER, Colors::WHITE, "0");
  1203. resources.insert(std::make_pair(iter->resType, std::make_pair(text, image)));
  1204. iter++;
  1205. }
  1206. if (!resources.empty())
  1207. {
  1208. int curx = pos.w / 2 - (16 * resources.size()) - (8 * (resources.size() - 1));
  1209. //reverse to display gold as first resource
  1210. BOOST_REVERSE_FOREACH(auto & res, resources)
  1211. {
  1212. res.second.first->moveBy(Point(curx, 22));
  1213. res.second.second->moveBy(Point(curx, 22));
  1214. curx += 48;
  1215. }
  1216. }
  1217. redraw();
  1218. }
  1219. void CRecruitmentWindow::select(CCreatureCard *card)
  1220. {
  1221. if (card == selected)
  1222. return;
  1223. if (selected)
  1224. selected->select(false);
  1225. selected = card;
  1226. if (selected)
  1227. selected->select(true);
  1228. if (card)
  1229. {
  1230. si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
  1231. vstd::amin(maxAmount, card->amount);
  1232. slider->setAmount(maxAmount);
  1233. if(slider->value != maxAmount)
  1234. slider->moveTo(maxAmount);
  1235. else // if slider already at 0 - emulate call to sliderMoved()
  1236. sliderMoved(maxAmount);
  1237. costPerTroopValue->createItems(card->creature->cost);
  1238. totalCostValue->createItems(card->creature->cost);
  1239. costPerTroopValue->set(card->creature->cost);
  1240. totalCostValue->set(card->creature->cost * maxAmount);
  1241. //Recruit %s
  1242. title->setTxt(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
  1243. maxButton->block(maxAmount == 0);
  1244. slider->block(maxAmount == 0);
  1245. }
  1246. }
  1247. void CRecruitmentWindow::buy()
  1248. {
  1249. int crid = selected->creature->idNumber,
  1250. dstslot = dst-> getSlotFor(crid);
  1251. if(dstslot < 0 && !vstd::contains(CGI->arth->bigArtifacts,CGI->arth->convertMachineID(crid, true))) //no available slot
  1252. {
  1253. std::string txt;
  1254. if(dst->ID == Obj::HERO)
  1255. {
  1256. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1257. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1258. }
  1259. else
  1260. {
  1261. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1262. }
  1263. LOCPLINT->showInfoDialog(txt);
  1264. return;
  1265. }
  1266. onRecruit(crid, slider->value);
  1267. if(level >= 0)
  1268. close();
  1269. }
  1270. void CRecruitmentWindow::showAll(SDL_Surface * to)
  1271. {
  1272. CWindowObject::showAll(to);
  1273. // recruit\total values
  1274. drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
  1275. drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
  1276. //cost boxes
  1277. drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
  1278. drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
  1279. //buttons borders
  1280. drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
  1281. drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
  1282. drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
  1283. }
  1284. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset):
  1285. CWindowObject(PLAYER_COLORED, "TPRCRT"),
  1286. onRecruit(Recruit),
  1287. level(Level),
  1288. dst(Dst),
  1289. selected(nullptr),
  1290. dwelling(Dwelling)
  1291. {
  1292. moveBy(Point(0, y_offset));
  1293. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1294. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  1295. slider = new CSlider(176,279,135,0,0,0,0,true);
  1296. slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1);
  1297. maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m);
  1298. buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN);
  1299. cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE);
  1300. title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
  1301. availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1302. toRecruitValue = new CLabel(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
  1303. costPerTroopValue = new CCostBox(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
  1304. totalCostValue = new CCostBox(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
  1305. new CLabel(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]); //available t
  1306. new CLabel(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]); //recruit t
  1307. availableCreaturesChanged();
  1308. }
  1309. void CRecruitmentWindow::availableCreaturesChanged()
  1310. {
  1311. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1312. size_t selectedIndex = 0;
  1313. if (!cards.empty() && selected) // find position of selected item
  1314. selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
  1315. //deselect card
  1316. select(nullptr);
  1317. //delete old cards
  1318. BOOST_FOREACH(auto & card, cards)
  1319. delete card;
  1320. cards.clear();
  1321. for(int i=0; i<dwelling->creatures.size(); i++)
  1322. {
  1323. //find appropriate level
  1324. if(level >= 0 && i != level)
  1325. continue;
  1326. int amount = dwelling->creatures[i].first;
  1327. //create new cards
  1328. BOOST_REVERSE_FOREACH(auto & creature, dwelling->creatures[i].second)
  1329. cards.push_back(new CCreatureCard(this, CGI->creh->creatures[creature], amount));
  1330. }
  1331. assert(!cards.empty());
  1332. const int creatureWidth = 102;
  1333. //normal distance between cards - 18px
  1334. int requiredSpace = 18;
  1335. //maximum distance we can use without reaching window borders
  1336. int availableSpace = pos.w - 50 - creatureWidth * cards.size();
  1337. if (cards.size() > 1) // avoid division by zero
  1338. availableSpace /= cards.size() - 1;
  1339. else
  1340. availableSpace = 0;
  1341. assert(availableSpace >= 0);
  1342. const int spaceBetween = std::min(requiredSpace, availableSpace);
  1343. const int totalCreatureWidth = spaceBetween + creatureWidth;
  1344. //now we know total amount of cards and can move them to correct position
  1345. int curx = pos.w / 2 - (creatureWidth*cards.size()/2) - (spaceBetween*(cards.size()-1)/2);
  1346. BOOST_FOREACH(auto & card, cards)
  1347. {
  1348. card->moveBy(Point(curx, 64));
  1349. curx += totalCreatureWidth;
  1350. }
  1351. //restore selection
  1352. select(cards[selectedIndex]);
  1353. if(slider->value == slider->amount)
  1354. slider->moveTo(slider->amount);
  1355. else // if slider already at 0 - emulate call to sliderMoved()
  1356. sliderMoved(slider->amount);
  1357. }
  1358. void CRecruitmentWindow::sliderMoved(int to)
  1359. {
  1360. if (!selected)
  1361. return;
  1362. buyButton->block(!to);
  1363. availableValue->setTxt(boost::lexical_cast<std::string>(selected->amount - to));
  1364. toRecruitValue->setTxt(boost::lexical_cast<std::string>(to));
  1365. totalCostValue->set(selected->creature->cost * to);
  1366. }
  1367. CSplitWindow::CSplitWindow(const CCreature * creature, boost::function<void(int, int)> callback_,
  1368. int leftMin_, int rightMin_, int leftAmount_, int rightAmount_):
  1369. CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
  1370. callback(callback_),
  1371. leftAmount(leftAmount_),
  1372. rightAmount(rightAmount_),
  1373. leftMin(leftMin_),
  1374. rightMin(rightMin_),
  1375. slider(nullptr)
  1376. {
  1377. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1378. int total = leftAmount + rightAmount;
  1379. int leftMax = total - rightMin;
  1380. int rightMax = total - leftMin;
  1381. ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN);
  1382. cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE);
  1383. int sliderPositions = total - leftMin - rightMin;
  1384. leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true));
  1385. rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false));
  1386. //add filters to allow only number input
  1387. leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax));
  1388. rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax));
  1389. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount), false);
  1390. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount), false);
  1391. animLeft = new CCreaturePic(20, 54, creature, true, false);
  1392. animRight = new CCreaturePic(177, 54,creature, true, false);
  1393. slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true);
  1394. std::string title = CGI->generaltexth->allTexts[256];
  1395. boost::algorithm::replace_first(title,"%s", creature->namePl);
  1396. new CLabel(150, 34, FONT_BIG, CENTER, Colors::YELLOW, title);
  1397. }
  1398. void CSplitWindow::setAmountText(std::string text, bool left)
  1399. {
  1400. try
  1401. {
  1402. setAmount(boost::lexical_cast<int>(text), left);
  1403. slider->moveTo(rightAmount - rightMin);
  1404. }
  1405. catch(boost::bad_lexical_cast &)
  1406. {
  1407. }
  1408. }
  1409. void CSplitWindow::setAmount(int value, bool left)
  1410. {
  1411. int total = leftAmount + rightAmount;
  1412. leftAmount = left ? value : total - value;
  1413. rightAmount = left ? total - value : value;
  1414. leftInput->setTxt(boost::lexical_cast<std::string>(leftAmount));
  1415. rightInput->setTxt(boost::lexical_cast<std::string>(rightAmount));
  1416. }
  1417. void CSplitWindow::apply()
  1418. {
  1419. callback(leftAmount, rightAmount);
  1420. close();
  1421. }
  1422. void CSplitWindow::sliderMoved(int to)
  1423. {
  1424. setAmount(rightMin + to, false);
  1425. }
  1426. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> callback):
  1427. CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
  1428. cb(callback)
  1429. {
  1430. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1431. LOCPLINT->showingDialog->setn(true);
  1432. new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66);
  1433. new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN);
  1434. //%s has gained a level.
  1435. new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE,
  1436. boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
  1437. //%s is now a level %d %s.
  1438. new CLabel(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
  1439. boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
  1440. new CAnimImage("PSKIL42", pskill, 0, 174, 190);
  1441. new CLabel(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE,
  1442. CGI->generaltexth->primarySkillNames[pskill] + " +1");
  1443. if (!skills.empty())
  1444. {
  1445. std::vector<CSelectableComponent *> comps;
  1446. for(size_t i=0;i<skills.size();i++)
  1447. {
  1448. comps.push_back(new CSelectableComponent(
  1449. CComponent::secskill,
  1450. skills[i],
  1451. hero->getSecSkillLevel( static_cast<CGHeroInstance::SecondarySkill>(skills[i]) )+1,
  1452. CComponent::medium));
  1453. }
  1454. box = new CComponentBox(comps, Rect(25, 300, pos.w - 50, 100));
  1455. }
  1456. else
  1457. box = nullptr;
  1458. }
  1459. CLevelWindow::~CLevelWindow()
  1460. {
  1461. //FIXME: call callback if there was nothing to select?
  1462. if (box && box->selectedIndex() != -1)
  1463. cb(box->selectedIndex());
  1464. LOCPLINT->showingDialog->setn(false);
  1465. }
  1466. void CMinorResDataBar::show(SDL_Surface * to)
  1467. {
  1468. }
  1469. void CMinorResDataBar::showAll(SDL_Surface * to)
  1470. {
  1471. blitAt(bg,pos.x,pos.y,to);
  1472. char buf[30];
  1473. for (int i=0;i<7;i++)
  1474. {
  1475. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  1476. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,Colors::WHITE,to);
  1477. }
  1478. std::vector<std::string> temp;
  1479. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  1480. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  1481. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  1482. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  1483. CGI->generaltexth->allTexts[62]
  1484. +": %s, "
  1485. + CGI->generaltexth->allTexts[63]
  1486. + ": %s, "
  1487. + CGI->generaltexth->allTexts[64]
  1488. + ": %s",temp)
  1489. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,Colors::WHITE,to);
  1490. }
  1491. CMinorResDataBar::CMinorResDataBar()
  1492. {
  1493. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  1494. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1495. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  1496. pos.x = 7;
  1497. pos.y = 575;
  1498. pos.w = bg->w;
  1499. pos.h = bg->h;
  1500. }
  1501. CMinorResDataBar::~CMinorResDataBar()
  1502. {
  1503. SDL_FreeSurface(bg);
  1504. }
  1505. CObjectListWindow::CItem::CItem(CObjectListWindow *_parent, size_t _id, std::string _text):
  1506. parent(_parent),
  1507. index(_id)
  1508. {
  1509. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1510. border = new CPicture("TPGATES");
  1511. pos = border->pos;
  1512. addUsedEvents(LCLICK);
  1513. type |= REDRAW_PARENT;
  1514. text = new CLabel(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
  1515. select(index == parent->selected);
  1516. }
  1517. void CObjectListWindow::CItem::select(bool on)
  1518. {
  1519. if (on)
  1520. border->recActions = 255;
  1521. else
  1522. border->recActions = ~(UPDATE | SHOWALL);
  1523. redraw();
  1524. }
  1525. void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
  1526. {
  1527. if( previousState && !down)
  1528. parent->changeSelection(index);
  1529. }
  1530. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1531. boost::function<void(int)> Callback):
  1532. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1533. onSelect(Callback)
  1534. {
  1535. items.reserve(_items.size());
  1536. BOOST_FOREACH(int id, _items)
  1537. {
  1538. items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->hoverName));
  1539. }
  1540. init(titlePic, _title, _descr);
  1541. }
  1542. CObjectListWindow::CObjectListWindow(const std::vector<std::string> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  1543. boost::function<void(int)> Callback):
  1544. CWindowObject(PLAYER_COLORED, "TPGATE"),
  1545. onSelect(Callback)
  1546. {
  1547. items.reserve(_items.size());
  1548. for (size_t i=0; i<_items.size(); i++)
  1549. items.push_back(std::make_pair(int(i), _items[i]));
  1550. init(titlePic, _title, _descr);
  1551. }
  1552. void CObjectListWindow::init(CPicture * titlePic, std::string _title, std::string _descr)
  1553. {
  1554. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1555. title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
  1556. descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
  1557. ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  1558. ok->block(true);
  1559. exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  1560. if (titlePic)
  1561. {
  1562. titleImage = titlePic;
  1563. addChild(titleImage);
  1564. titleImage->recActions = defActions;
  1565. titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2;
  1566. titleImage->pos.y =75 + pos.y - titleImage->pos.h/2;
  1567. }
  1568. list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(),
  1569. Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
  1570. list->type |= REDRAW_PARENT;
  1571. }
  1572. CIntObject * CObjectListWindow::genItem(size_t index)
  1573. {
  1574. if (index < items.size())
  1575. return new CItem(this, index, items[index].second);
  1576. return NULL;
  1577. }
  1578. void CObjectListWindow::elementSelected()
  1579. {
  1580. boost::function<void(int)> toCall = onSelect;//save
  1581. int where = items[selected].first; //required variables
  1582. GH.popIntTotally(this);//then destroy window
  1583. toCall(where);//and send selected object
  1584. }
  1585. void CObjectListWindow::changeSelection(size_t which)
  1586. {
  1587. ok->block(false);
  1588. if (selected == which)
  1589. return;
  1590. std::list< CIntObject * > elements = list->getItems();
  1591. BOOST_FOREACH(CIntObject * element, elements)
  1592. {
  1593. CItem *item;
  1594. if ( (item = dynamic_cast<CItem*>(element)) )
  1595. {
  1596. if (item->index == selected)
  1597. item->select(false);
  1598. if (item->index == which)
  1599. item->select(true);
  1600. }
  1601. }
  1602. selected = which;
  1603. }
  1604. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  1605. {
  1606. if(key.state != SDL_PRESSED)
  1607. return;
  1608. int sel = selected;
  1609. switch(key.keysym.sym)
  1610. {
  1611. break; case SDLK_UP:
  1612. sel -=1;
  1613. break; case SDLK_DOWN:
  1614. sel +=1;
  1615. break; case SDLK_PAGEUP:
  1616. sel -=9;
  1617. break; case SDLK_PAGEDOWN:
  1618. sel +=9;
  1619. break; case SDLK_HOME:
  1620. sel = 0;
  1621. break; case SDLK_END:
  1622. sel = items.size();
  1623. break; default:
  1624. return;
  1625. }
  1626. vstd::abetween(sel, 0, items.size()-1);
  1627. list->scrollTo(sel);
  1628. changeSelection(sel);
  1629. }
  1630. CTradeWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  1631. {
  1632. serial = Serial;
  1633. left = Left;
  1634. type = Type;
  1635. id = ID;
  1636. addUsedEvents(LCLICK | HOVER | RCLICK);
  1637. downSelection = false;
  1638. hlp = NULL;
  1639. }
  1640. void CTradeWindow::CTradeableItem::showAll(SDL_Surface * to)
  1641. {
  1642. Point posToBitmap;
  1643. Point posToSubCenter;
  1644. switch(type)
  1645. {
  1646. case RESOURCE:
  1647. posToBitmap = Point(19,9);
  1648. posToSubCenter = Point(36, 59);
  1649. break;
  1650. case CREATURE_PLACEHOLDER:
  1651. case CREATURE:
  1652. posToSubCenter = Point(29, 76);
  1653. if(downSelection)
  1654. posToSubCenter.y += 5;
  1655. break;
  1656. case PLAYER:
  1657. posToSubCenter = Point(31, 76);
  1658. break;
  1659. case ARTIFACT_PLACEHOLDER:
  1660. case ARTIFACT_INSTANCE:
  1661. posToSubCenter = Point(19, 55);
  1662. if(downSelection)
  1663. posToSubCenter.y += 8;
  1664. break;
  1665. case ARTIFACT_TYPE:
  1666. posToSubCenter = Point(19, 58);
  1667. break;
  1668. }
  1669. if(SDL_Surface *hlp = getSurface())
  1670. blitAt(hlp, pos + posToBitmap, to);
  1671. printAtMiddleLoc(subtitle, posToSubCenter, FONT_SMALL, Colors::WHITE, to);
  1672. }
  1673. void CTradeWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  1674. {
  1675. CTradeWindow *mw = dynamic_cast<CTradeWindow *>(parent);
  1676. assert(mw);
  1677. if(down)
  1678. {
  1679. if(type == ARTIFACT_PLACEHOLDER)
  1680. {
  1681. CAltarWindow *aw = static_cast<CAltarWindow *>(mw);
  1682. if(const CArtifactInstance *movedArt = aw->arts->commonInfo->src.art)
  1683. {
  1684. aw->moveFromSlotToAltar(aw->arts->commonInfo->src.slotID, this, movedArt);
  1685. }
  1686. else if(const CArtifactInstance *art = getArtInstance())
  1687. {
  1688. aw->arts->commonInfo->src.AOH = aw->arts;
  1689. aw->arts->commonInfo->src.art = art;
  1690. aw->arts->commonInfo->src.slotID = aw->hero->getArtPos(art);
  1691. aw->arts->markPossibleSlots(art);
  1692. //aw->arts->commonInfo->dst.AOH = aw->arts;
  1693. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[art->artType->id].bitmap);
  1694. aw->arts->artifactsOnAltar.erase(art);
  1695. id = -1;
  1696. subtitle = "";
  1697. aw->deal->block(!aw->arts->artifactsOnAltar.size());
  1698. }
  1699. aw->calcTotalExp();
  1700. return;
  1701. }
  1702. if(left)
  1703. {
  1704. if(mw->hLeft != this)
  1705. mw->hLeft = this;
  1706. else
  1707. return;
  1708. }
  1709. else
  1710. {
  1711. if(mw->hRight != this)
  1712. mw->hRight = this;
  1713. else
  1714. return;
  1715. }
  1716. mw->selectionChanged(left);
  1717. }
  1718. }
  1719. SDL_Surface * CTradeWindow::CTradeableItem::getSurface()
  1720. {
  1721. switch(type)
  1722. {
  1723. case RESOURCE:
  1724. return graphics->resources32->ourImages[id].bitmap;
  1725. case PLAYER:
  1726. return graphics->flags->ourImages[id].bitmap;
  1727. case ARTIFACT_TYPE:
  1728. case ARTIFACT_PLACEHOLDER:
  1729. case ARTIFACT_INSTANCE:
  1730. return id >= 0 ? graphics->artDefs->ourImages[id].bitmap : NULL;
  1731. case CREATURE:
  1732. return graphics->bigImgs[id];
  1733. default:
  1734. return NULL;
  1735. }
  1736. }
  1737. void CTradeWindow::CTradeableItem::showAllAt(const Point &dstPos, const std::string &customSub, SDL_Surface * to)
  1738. {
  1739. Rect oldPos = pos;
  1740. std::string oldSub = subtitle;
  1741. downSelection = true;
  1742. pos = dstPos;
  1743. subtitle = customSub;
  1744. showAll(to);
  1745. downSelection = false;
  1746. pos = oldPos;
  1747. subtitle = oldSub;
  1748. }
  1749. void CTradeWindow::CTradeableItem::hover(bool on)
  1750. {
  1751. if(!on)
  1752. {
  1753. GH.statusbar->clear();
  1754. return;
  1755. }
  1756. switch(type)
  1757. {
  1758. case CREATURE:
  1759. case CREATURE_PLACEHOLDER:
  1760. GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1761. break;
  1762. case ARTIFACT_PLACEHOLDER:
  1763. if(id < 0)
  1764. GH.statusbar->print(CGI->generaltexth->zelp[582].first);
  1765. else
  1766. GH.statusbar->print(CGI->arth->artifacts[id]->Name());
  1767. break;
  1768. }
  1769. }
  1770. void CTradeWindow::CTradeableItem::clickRight(tribool down, bool previousState)
  1771. {
  1772. if(down)
  1773. {
  1774. switch(type)
  1775. {
  1776. case CREATURE:
  1777. case CREATURE_PLACEHOLDER:
  1778. //GH.statusbar->print(boost::str(boost::format(CGI->generaltexth->allTexts[481]) % CGI->creh->creatures[id]->namePl));
  1779. break;
  1780. case ARTIFACT_TYPE:
  1781. case ARTIFACT_PLACEHOLDER:
  1782. if(id >= 0)
  1783. adventureInt->handleRightClick(CGI->arth->artifacts[id]->Description(), down);
  1784. break;
  1785. }
  1786. }
  1787. }
  1788. std::string CTradeWindow::CTradeableItem::getName(int number /*= -1*/) const
  1789. {
  1790. switch(type)
  1791. {
  1792. case PLAYER:
  1793. return CGI->generaltexth->capColors[id];
  1794. case RESOURCE:
  1795. return CGI->generaltexth->restypes[id];
  1796. case CREATURE:
  1797. if(number == 1)
  1798. return CGI->creh->creatures[id]->nameSing;
  1799. else
  1800. return CGI->creh->creatures[id]->namePl;
  1801. case ARTIFACT_TYPE:
  1802. case ARTIFACT_INSTANCE:
  1803. return CGI->arth->artifacts[id]->Name();
  1804. }
  1805. assert(0);
  1806. return "";
  1807. }
  1808. const CArtifactInstance * CTradeWindow::CTradeableItem::getArtInstance() const
  1809. {
  1810. switch(type)
  1811. {
  1812. case ARTIFACT_PLACEHOLDER:
  1813. case ARTIFACT_INSTANCE:
  1814. return (const CArtifactInstance *)hlp;
  1815. default:
  1816. return NULL;
  1817. }
  1818. }
  1819. void CTradeWindow::CTradeableItem::setArtInstance(const CArtifactInstance *art)
  1820. {
  1821. assert(type == ARTIFACT_PLACEHOLDER || type == ARTIFACT_INSTANCE);
  1822. hlp = art;
  1823. if(art)
  1824. id = art->artType->id;
  1825. else
  1826. id = -1;
  1827. }
  1828. CTradeWindow::CTradeWindow(std::string bgName, const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode):
  1829. CWindowObject(PLAYER_COLORED, bgName),
  1830. market(Market),
  1831. hero(Hero),
  1832. arts(NULL),
  1833. hLeft(NULL),
  1834. hRight(NULL),
  1835. readyToTrade(false)
  1836. {
  1837. type |= BLOCK_ADV_HOTKEYS;
  1838. mode = Mode;
  1839. initTypes();
  1840. }
  1841. void CTradeWindow::initTypes()
  1842. {
  1843. switch(mode)
  1844. {
  1845. case EMarketMode::RESOURCE_RESOURCE:
  1846. itemsType[1] = RESOURCE;
  1847. itemsType[0] = RESOURCE;
  1848. break;
  1849. case EMarketMode::RESOURCE_PLAYER:
  1850. itemsType[1] = RESOURCE;
  1851. itemsType[0] = PLAYER;
  1852. break;
  1853. case EMarketMode::CREATURE_RESOURCE:
  1854. itemsType[1] = CREATURE;
  1855. itemsType[0] = RESOURCE;
  1856. break;
  1857. case EMarketMode::RESOURCE_ARTIFACT:
  1858. itemsType[1] = RESOURCE;
  1859. itemsType[0] = ARTIFACT_TYPE;
  1860. break;
  1861. case EMarketMode::ARTIFACT_RESOURCE:
  1862. itemsType[1] = ARTIFACT_INSTANCE;
  1863. itemsType[0] = RESOURCE;
  1864. break;
  1865. case EMarketMode::CREATURE_EXP:
  1866. itemsType[1] = CREATURE;
  1867. itemsType[0] = CREATURE_PLACEHOLDER;
  1868. break;
  1869. case EMarketMode::ARTIFACT_EXP:
  1870. itemsType[1] = ARTIFACT_TYPE;
  1871. itemsType[0] = ARTIFACT_PLACEHOLDER;
  1872. break;
  1873. }
  1874. }
  1875. void CTradeWindow::initItems(bool Left)
  1876. {
  1877. if(Left && (itemsType[1] == ARTIFACT_TYPE || itemsType[1] == ARTIFACT_INSTANCE))
  1878. {
  1879. int xOffset = 0, yOffset = 0;
  1880. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1881. {
  1882. xOffset = -361;
  1883. yOffset = +46;
  1884. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], -1, 1, 0);
  1885. hlp->recActions &= ~(UPDATE | SHOWALL);
  1886. hlp->pos += Rect(137, 469, 42, 42);
  1887. items[Left].push_back(hlp);
  1888. }
  1889. else //ARTIFACT_EXP
  1890. {
  1891. xOffset = -363;
  1892. yOffset = -12;
  1893. }
  1894. BLOCK_CAPTURING;
  1895. arts = new CArtifactsOfHero(Point(pos.x+xOffset, pos.y+yOffset));
  1896. arts->commonInfo = new CArtifactsOfHero::SCommonPart;
  1897. arts->commonInfo->participants.insert(arts);
  1898. arts->recActions = 255;
  1899. arts->setHero(hero);
  1900. arts->allowedAssembling = false;
  1901. addChild(arts);
  1902. artSets.push_back(arts);
  1903. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  1904. arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1);
  1905. return;
  1906. }
  1907. std::vector<int> *ids = getItemsIds(Left);
  1908. std::vector<Rect> pos;
  1909. int amount = -1;
  1910. getPositionsFor(pos, Left, itemsType[Left]);
  1911. if(Left || !ids)
  1912. amount = 7;
  1913. else
  1914. amount = ids->size();
  1915. if(ids)
  1916. vstd::amin(amount, ids->size());
  1917. for(int j=0; j<amount; j++)
  1918. {
  1919. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  1920. if(id < 0 && mode != EMarketMode::ARTIFACT_EXP) //when sacrificing artifacts we need to prepare empty slots
  1921. continue;
  1922. CTradeableItem *hlp = new CTradeableItem(itemsType[Left], id, Left, j);
  1923. hlp->pos = pos[j] + hlp->pos;
  1924. items[Left].push_back(hlp);
  1925. }
  1926. initSubs(Left);
  1927. }
  1928. std::vector<int> *CTradeWindow::getItemsIds(bool Left)
  1929. {
  1930. std::vector<int> *ids = NULL;
  1931. if(mode == EMarketMode::ARTIFACT_EXP)
  1932. return new std::vector<int>(22, -1);
  1933. if(Left)
  1934. {
  1935. switch(itemsType[1])
  1936. {
  1937. case CREATURE:
  1938. ids = new std::vector<int>;
  1939. for(int i = 0; i < 7; i++)
  1940. {
  1941. if(const CCreature *c = hero->getCreature(i))
  1942. ids->push_back(c->idNumber);
  1943. else
  1944. ids->push_back(-1);
  1945. }
  1946. break;
  1947. }
  1948. }
  1949. else
  1950. {
  1951. switch(itemsType[0])
  1952. {
  1953. case PLAYER:
  1954. ids = new std::vector<int>;
  1955. for(int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  1956. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  1957. ids->push_back(i);
  1958. break;
  1959. case ARTIFACT_TYPE:
  1960. ids = new std::vector<int>(market->availableItemsIds(mode));
  1961. break;
  1962. }
  1963. }
  1964. return ids;
  1965. }
  1966. void CTradeWindow::getPositionsFor(std::vector<Rect> &poss, bool Left, EType type) const
  1967. {
  1968. if(mode == EMarketMode::ARTIFACT_EXP && !Left)
  1969. {
  1970. //22 boxes, 5 in row, last row: two boxes centered
  1971. int h, w, x, y, dx, dy;
  1972. h = w = 44;
  1973. x = 317;
  1974. y = 53;
  1975. dx = 54;
  1976. dy = 70;
  1977. for (int i = 0; i < 4 ; i++)
  1978. for (int j = 0; j < 5 ; j++)
  1979. poss += Rect(x + dx*j, y + dy*i, w, h);
  1980. poss += Rect(x + dx*1.5, y + dy*4, w, h);
  1981. poss += Rect(x + dx*2.5, y + dy*4, w, h);
  1982. }
  1983. else
  1984. {
  1985. //seven boxes:
  1986. // X X X
  1987. // X X X
  1988. // X
  1989. int h, w, x, y, dx, dy;
  1990. int leftToRightOffset;
  1991. getBaseForPositions(type, dx, dy, x, y, h, w, !Left, leftToRightOffset);
  1992. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  1993. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  1994. genRect(h, w, x + dx, y + 2*dy);
  1995. if(!Left)
  1996. {
  1997. BOOST_FOREACH(Rect &r, poss)
  1998. r.x += leftToRightOffset;
  1999. }
  2000. }
  2001. }
  2002. void CTradeWindow::initSubs(bool Left)
  2003. {
  2004. BOOST_FOREACH(CTradeableItem *t, items[Left])
  2005. {
  2006. if(Left)
  2007. {
  2008. switch(itemsType[1])
  2009. {
  2010. case CREATURE:
  2011. t->subtitle = boost::lexical_cast<std::string>(hero->getStackCount(t->serial));
  2012. break;
  2013. case RESOURCE:
  2014. t->subtitle = boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(t->serial));
  2015. break;
  2016. }
  2017. }
  2018. else //right side
  2019. {
  2020. if(itemsType[0] == PLAYER)
  2021. {
  2022. t->subtitle = CGI->generaltexth->capColors[t->id];
  2023. }
  2024. else if(hLeft)//artifact, creature
  2025. {
  2026. int h1, h2; //hlp variables for getting offer
  2027. market->getOffer(hLeft->id, t->id, h1, h2, mode);
  2028. if(t->id != hLeft->id || mode != EMarketMode::RESOURCE_RESOURCE) //don't allow exchanging same resources
  2029. {
  2030. std::ostringstream oss;
  2031. oss << h2;
  2032. if(h1!=1)
  2033. oss << "/" << h1;
  2034. t->subtitle = oss.str();
  2035. }
  2036. else
  2037. t->subtitle = CGI->generaltexth->allTexts[164]; // n/a
  2038. }
  2039. else
  2040. t->subtitle = "";
  2041. }
  2042. }
  2043. }
  2044. void CTradeWindow::showAll(SDL_Surface * to)
  2045. {
  2046. CWindowObject::showAll(to);
  2047. if(hRight)
  2048. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2049. if(hLeft && hLeft->type != ARTIFACT_INSTANCE)
  2050. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2051. if(readyToTrade)
  2052. {
  2053. hLeft->showAllAt(pos.topLeft() + selectionOffset(true), selectionSubtitle(true), to);
  2054. hRight->showAllAt(pos.topLeft() + selectionOffset(false), selectionSubtitle(false), to);
  2055. }
  2056. }
  2057. void CTradeWindow::removeItems(const std::set<CTradeableItem *> &toRemove)
  2058. {
  2059. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2060. removeItem(t);
  2061. }
  2062. void CTradeWindow::removeItem(CTradeableItem * t)
  2063. {
  2064. items[t->left] -= t;
  2065. delete t;
  2066. if(hRight == t)
  2067. {
  2068. hRight = NULL;
  2069. selectionChanged(false);
  2070. }
  2071. }
  2072. void CTradeWindow::getEmptySlots(std::set<CTradeableItem *> &toRemove)
  2073. {
  2074. BOOST_FOREACH(CTradeableItem *t, items[1])
  2075. if(!hero->getStackCount(t->serial))
  2076. toRemove.insert(t);
  2077. }
  2078. void CTradeWindow::setMode(EMarketMode::EMarketMode Mode)
  2079. {
  2080. const IMarket *m = market;
  2081. const CGHeroInstance *h = hero;
  2082. CTradeWindow *nwindow = NULL;
  2083. GH.popIntTotally(this);
  2084. switch(Mode)
  2085. {
  2086. case EMarketMode::CREATURE_EXP:
  2087. case EMarketMode::ARTIFACT_EXP:
  2088. nwindow = new CAltarWindow(m, h, Mode);
  2089. break;
  2090. default:
  2091. nwindow = new CMarketplaceWindow(m, h, Mode);
  2092. break;
  2093. }
  2094. GH.pushInt(nwindow);
  2095. }
  2096. void CTradeWindow::artifactSelected(CArtPlace *slot)
  2097. {
  2098. assert(mode == EMarketMode::ARTIFACT_RESOURCE);
  2099. items[1][0]->setArtInstance(slot->ourArt);
  2100. if(slot->ourArt)
  2101. hLeft = items[1][0];
  2102. else
  2103. hLeft = NULL;
  2104. selectionChanged(true);
  2105. }
  2106. std::string CMarketplaceWindow::getBackgroundForMode(EMarketMode::EMarketMode mode)
  2107. {
  2108. switch(mode)
  2109. {
  2110. case EMarketMode::RESOURCE_RESOURCE:
  2111. return "TPMRKRES.bmp";
  2112. case EMarketMode::RESOURCE_PLAYER:
  2113. return "TPMRKPTS.bmp";
  2114. case EMarketMode::CREATURE_RESOURCE:
  2115. return "TPMRKCRS.bmp";
  2116. case EMarketMode::RESOURCE_ARTIFACT:
  2117. return "TPMRKABS.bmp";
  2118. case EMarketMode::ARTIFACT_RESOURCE:
  2119. return "TPMRKASS.bmp";
  2120. }
  2121. assert(0);
  2122. return "";
  2123. }
  2124. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode::EMarketMode Mode)
  2125. : CTradeWindow(getBackgroundForMode(Mode), Market, Hero, Mode)
  2126. {
  2127. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2128. madeTransaction = false;
  2129. bool sliderNeeded = true;
  2130. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2131. std::string title;
  2132. if (market->o->ID == Obj::TOWN)
  2133. {
  2134. switch (mode)
  2135. {
  2136. break; case EMarketMode::CREATURE_RESOURCE:
  2137. title = CGI->townh->towns[ETownType::STRONGHOLD].buildings[EBuilding::FREELANCERS_GUILD]->Name();
  2138. break; case EMarketMode::RESOURCE_ARTIFACT:
  2139. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2140. break; case EMarketMode::ARTIFACT_RESOURCE:
  2141. title = CGI->townh->towns[market->o->subID].buildings[EBuilding::ARTIFACT_MERCHANT]->Name();
  2142. break; default:
  2143. title = CGI->generaltexth->allTexts[158];
  2144. }
  2145. }
  2146. else
  2147. {
  2148. switch (market->o->ID)
  2149. {
  2150. break; case 7: title = CGI->generaltexth->allTexts[349];
  2151. break; case 99: title = CGI->generaltexth->allTexts[159];
  2152. break; case 221: title = CGI->generaltexth->allTexts[159];
  2153. break; default: title = market->o->getHoverText();
  2154. }
  2155. }
  2156. new CLabel(300, 27, FONT_BIG, CENTER, Colors::YELLOW, title);
  2157. initItems(false);
  2158. initItems(true);
  2159. ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2160. ok->assignedKeys.insert(SDLK_ESCAPE);
  2161. deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2162. deal->block(true);
  2163. if(sliderNeeded)
  2164. {
  2165. slider = new CSlider(231,490,137,0,0,0);
  2166. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2167. max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2168. max->block(true);
  2169. }
  2170. else
  2171. {
  2172. slider = NULL;
  2173. max = NULL;
  2174. deal->moveBy(Point(-30, 0));
  2175. }
  2176. Rect traderTextRect;
  2177. //left side
  2178. switch(Mode)
  2179. {
  2180. case EMarketMode::RESOURCE_RESOURCE:
  2181. case EMarketMode::RESOURCE_PLAYER:
  2182. case EMarketMode::RESOURCE_ARTIFACT:
  2183. new CLabel(154, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[270]);
  2184. break;
  2185. case EMarketMode::CREATURE_RESOURCE:
  2186. //%s's Creatures
  2187. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2188. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2189. break;
  2190. case EMarketMode::ARTIFACT_RESOURCE:
  2191. //%s's Artifacts
  2192. new CLabel(152, 102, FONT_SMALL, CENTER, Colors::WHITE,
  2193. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2194. break;
  2195. }
  2196. //right side
  2197. switch(Mode)
  2198. {
  2199. case EMarketMode::RESOURCE_RESOURCE:
  2200. case EMarketMode::CREATURE_RESOURCE:
  2201. case EMarketMode::RESOURCE_ARTIFACT:
  2202. case EMarketMode::ARTIFACT_RESOURCE:
  2203. new CLabel(445, 148, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[168]);
  2204. traderTextRect = Rect(316, 48, 260, 75);
  2205. break;
  2206. case EMarketMode::RESOURCE_PLAYER:
  2207. new CLabel(445, 55, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[169]);
  2208. traderTextRect = Rect(28, 48, 260, 75);
  2209. break;
  2210. }
  2211. traderText = new CTextBox("", traderTextRect, 0, FONT_SMALL, CENTER);
  2212. int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down
  2213. if(printButtonFor(EMarketMode::RESOURCE_PLAYER))
  2214. new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2215. if(printButtonFor(EMarketMode::RESOURCE_RESOURCE))
  2216. new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF");
  2217. if(printButtonFor(EMarketMode::CREATURE_RESOURCE))
  2218. new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions
  2219. if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT))
  2220. new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF");
  2221. if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE))
  2222. new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions
  2223. updateTraderText();
  2224. }
  2225. CMarketplaceWindow::~CMarketplaceWindow()
  2226. {
  2227. hLeft = hRight = NULL;
  2228. for(int i=0;i<items[1].size();i++)
  2229. delete items[1][i];
  2230. for(int i=0;i<items[0].size();i++)
  2231. delete items[0][i];
  2232. items[1].clear();
  2233. items[0].clear();
  2234. }
  2235. void CMarketplaceWindow::setMax()
  2236. {
  2237. slider->moveToMax();
  2238. }
  2239. void CMarketplaceWindow::makeDeal()
  2240. {
  2241. int sliderValue = 0;
  2242. if(slider)
  2243. sliderValue = slider->value;
  2244. else
  2245. sliderValue = !deal->isBlocked(); //should always be 1
  2246. if(!sliderValue)
  2247. return;
  2248. int leftIdToSend = -1;
  2249. switch (mode)
  2250. {
  2251. case EMarketMode::CREATURE_RESOURCE:
  2252. leftIdToSend = hLeft->serial;
  2253. break;
  2254. case EMarketMode::ARTIFACT_RESOURCE:
  2255. leftIdToSend = hLeft->getArtInstance()->id;
  2256. break;
  2257. default:
  2258. leftIdToSend = hLeft->id;
  2259. break;
  2260. }
  2261. if(slider)
  2262. {
  2263. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2264. slider->moveTo(0);
  2265. }
  2266. else
  2267. {
  2268. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2269. }
  2270. madeTransaction = true;
  2271. hLeft = NULL;
  2272. hRight = NULL;
  2273. selectionChanged(true);
  2274. }
  2275. void CMarketplaceWindow::sliderMoved( int to )
  2276. {
  2277. redraw();
  2278. }
  2279. void CMarketplaceWindow::selectionChanged(bool side)
  2280. {
  2281. readyToTrade = hLeft && hRight;
  2282. if(mode == EMarketMode::RESOURCE_RESOURCE)
  2283. readyToTrade = readyToTrade && (hLeft->id != hRight->id); //for resource trade, two DIFFERENT resources must be selected
  2284. if(mode == EMarketMode::ARTIFACT_RESOURCE && !hLeft)
  2285. arts->unmarkSlots(false);
  2286. if(readyToTrade)
  2287. {
  2288. int soldItemId = hLeft->id;
  2289. market->getOffer(soldItemId, hRight->id, r1, r2, mode);
  2290. if(slider)
  2291. {
  2292. int newAmount = -1;
  2293. if(itemsType[1] == RESOURCE)
  2294. newAmount = LOCPLINT->cb->getResourceAmount(soldItemId);
  2295. else if(itemsType[1] == CREATURE)
  2296. newAmount = hero->getStackCount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2297. else
  2298. assert(0);
  2299. slider->setAmount(newAmount / r1);
  2300. slider->moveTo(0);
  2301. max->block(false);
  2302. deal->block(false);
  2303. }
  2304. else if(itemsType[1] == RESOURCE) //buying -> check if we can afford transaction
  2305. {
  2306. deal->block(LOCPLINT->cb->getResourceAmount(soldItemId) < r1);
  2307. }
  2308. else
  2309. deal->block(false);
  2310. }
  2311. else
  2312. {
  2313. if(slider)
  2314. {
  2315. max->block(true);
  2316. slider->setAmount(0);
  2317. slider->moveTo(0);
  2318. }
  2319. deal->block(true);
  2320. }
  2321. if(side && itemsType[0] != PLAYER) //items[1] selection changed, recalculate offers
  2322. initSubs(false);
  2323. updateTraderText();
  2324. redraw();
  2325. }
  2326. bool CMarketplaceWindow::printButtonFor(EMarketMode::EMarketMode M) const
  2327. {
  2328. return market->allowsTrade(M) && M != mode && (hero || ( M != EMarketMode::CREATURE_RESOURCE && M != EMarketMode::RESOURCE_ARTIFACT && M != EMarketMode::ARTIFACT_RESOURCE ));
  2329. }
  2330. void CMarketplaceWindow::garrisonChanged()
  2331. {
  2332. if(mode != EMarketMode::CREATURE_RESOURCE)
  2333. return;
  2334. std::set<CTradeableItem *> toRemove;
  2335. getEmptySlots(toRemove);
  2336. removeItems(toRemove);
  2337. initSubs(true);
  2338. }
  2339. void CMarketplaceWindow::artifactsChanged(bool Left)
  2340. {
  2341. assert(!Left);
  2342. if(mode != EMarketMode::RESOURCE_ARTIFACT)
  2343. return;
  2344. std::vector<int> available = market->availableItemsIds(mode);
  2345. std::set<CTradeableItem *> toRemove;
  2346. BOOST_FOREACH(CTradeableItem *t, items[0])
  2347. if(!vstd::contains(available, t->id))
  2348. toRemove.insert(t);
  2349. removeItems(toRemove);
  2350. redraw();
  2351. }
  2352. std::string CMarketplaceWindow::selectionSubtitle(bool Left) const
  2353. {
  2354. if(Left)
  2355. {
  2356. switch(itemsType[1])
  2357. {
  2358. case RESOURCE:
  2359. case CREATURE:
  2360. {
  2361. int val = slider
  2362. ? slider->value * r1
  2363. : (((deal->isBlocked())) ? 0 : r1);
  2364. return boost::lexical_cast<std::string>(val);
  2365. }
  2366. case ARTIFACT_INSTANCE:
  2367. return ((deal->isBlocked()) ? "0" : "1");
  2368. }
  2369. }
  2370. else
  2371. {
  2372. switch(itemsType[0])
  2373. {
  2374. case RESOURCE:
  2375. if(slider)
  2376. return boost::lexical_cast<std::string>( slider->value * r2 );
  2377. else
  2378. return boost::lexical_cast<std::string>(r2);
  2379. case ARTIFACT_TYPE:
  2380. return ((deal->isBlocked()) ? "0" : "1");
  2381. case PLAYER:
  2382. return (hRight ? CGI->generaltexth->capColors[hRight->id] : "");
  2383. }
  2384. }
  2385. return "???";
  2386. }
  2387. Point CMarketplaceWindow::selectionOffset(bool Left) const
  2388. {
  2389. if(Left)
  2390. {
  2391. switch(itemsType[1])
  2392. {
  2393. case RESOURCE:
  2394. return Point(122, 446);
  2395. case CREATURE:
  2396. return Point(128, 450);
  2397. case ARTIFACT_INSTANCE:
  2398. return Point(134, 466);
  2399. }
  2400. }
  2401. else
  2402. {
  2403. switch(itemsType[0])
  2404. {
  2405. case RESOURCE:
  2406. if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2407. return Point(410, 469);
  2408. else
  2409. return Point(410, 446);
  2410. case ARTIFACT_TYPE:
  2411. return Point(425, 447);
  2412. case PLAYER:
  2413. return Point(417, 451);
  2414. }
  2415. }
  2416. assert(0);
  2417. return Point(0,0);
  2418. }
  2419. void CMarketplaceWindow::resourceChanged(int type, int val)
  2420. {
  2421. initSubs(true);
  2422. }
  2423. void CMarketplaceWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2424. {
  2425. switch(type)
  2426. {
  2427. case RESOURCE:
  2428. dx = 82;
  2429. dy = 79;
  2430. x = 39;
  2431. y = 180;
  2432. h = 66;
  2433. w = 74;
  2434. break;
  2435. case PLAYER:
  2436. dx = 83;
  2437. dy = 118;
  2438. h = 64;
  2439. w = 58;
  2440. x = 44;
  2441. y = 83;
  2442. assert(Right);
  2443. break;
  2444. case CREATURE://45,123
  2445. x = 45;
  2446. y = 123;
  2447. w = 58;
  2448. h = 64;
  2449. dx = 83;
  2450. dy = 98;
  2451. assert(!Right);
  2452. break;
  2453. case ARTIFACT_TYPE://45,123
  2454. x = 340-289;
  2455. y = 180;
  2456. w = 44;
  2457. h = 44;
  2458. dx = 83;
  2459. dy = 79;
  2460. break;
  2461. }
  2462. leftToRightOffset = 289;
  2463. }
  2464. void CMarketplaceWindow::updateTraderText()
  2465. {
  2466. if(readyToTrade)
  2467. {
  2468. if(mode == EMarketMode::RESOURCE_PLAYER)
  2469. {
  2470. //I can give %s to the %s player.
  2471. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[165]) % hLeft->getName() % hRight->getName()));
  2472. }
  2473. else if(mode == EMarketMode::RESOURCE_ARTIFACT)
  2474. {
  2475. //I can offer you the %s for %d %s of %s.
  2476. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[267]) % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2477. }
  2478. else if(mode == EMarketMode::RESOURCE_RESOURCE)
  2479. {
  2480. //I can offer you %d %s of %s for %d %s of %s.
  2481. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[157]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % CGI->generaltexth->allTexts[160 + (r1==1)] % hLeft->getName()));
  2482. }
  2483. else if(mode == EMarketMode::CREATURE_RESOURCE)
  2484. {
  2485. //I can offer you %d %s of %s for %d %s.
  2486. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[269]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % r1 % hLeft->getName(r1)));
  2487. }
  2488. else if(mode == EMarketMode::ARTIFACT_RESOURCE)
  2489. {
  2490. //I can offer you %d %s of %s for your %s.
  2491. traderText->setTxt(boost::str(boost::format(CGI->generaltexth->allTexts[268]) % r2 % CGI->generaltexth->allTexts[160 + (r2==1)] % hRight->getName() % hLeft->getName(r1)));
  2492. }
  2493. return;
  2494. }
  2495. int gnrtxtnr = -1;
  2496. if(madeTransaction)
  2497. {
  2498. if(mode == EMarketMode::RESOURCE_PLAYER)
  2499. gnrtxtnr = 166; //Are there any other resources you'd like to give away?
  2500. else
  2501. gnrtxtnr = 162; //You have received quite a bargain. I expect to make no profit on the deal. Can I interest you in any of my other wares?
  2502. }
  2503. else
  2504. {
  2505. if(mode == EMarketMode::RESOURCE_PLAYER)
  2506. gnrtxtnr = 167; //If you'd like to give any of your resources to another player, click on the item you wish to give and to whom.
  2507. else
  2508. gnrtxtnr = 163; //Please inspect our fine wares. If you feel like offering a trade, click on the items you wish to trade with and for.
  2509. }
  2510. traderText->setTxt(CGI->generaltexth->allTexts[gnrtxtnr]);
  2511. }
  2512. CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= NULL*/, EMarketMode::EMarketMode Mode)
  2513. :CTradeWindow((Mode == EMarketMode::CREATURE_EXP ? "ALTARMON.bmp" : "ALTRART2.bmp"), Market, Hero, Mode)
  2514. {
  2515. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2516. if(Mode == EMarketMode::CREATURE_EXP)
  2517. {
  2518. //%s's Creatures
  2519. new CLabel(155, 30, FONT_SMALL, CENTER, Colors::YELLOW,
  2520. boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name));
  2521. //Altar of Sacrifice
  2522. new CLabel(450, 30, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[479]);
  2523. //To sacrifice creatures, move them from your army on to the Altar and click Sacrifice
  2524. new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2525. slider = new CSlider(231,481,137,0,0,0);
  2526. slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1);
  2527. max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF");
  2528. sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0);
  2529. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF");
  2530. sacrificeBackpack = NULL;
  2531. initItems(true);
  2532. mimicCres();
  2533. }
  2534. else
  2535. {
  2536. //Sacrifice artifacts for experience
  2537. new CLabel(450, 34, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[477]);
  2538. //%s's Creatures
  2539. new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]);
  2540. sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF");
  2541. sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty());
  2542. sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF");
  2543. sacrificeBackpack->block(hero->artifactsInBackpack.empty());
  2544. slider = NULL;
  2545. max = NULL;
  2546. initItems(true);
  2547. initItems(false);
  2548. }
  2549. //Experience needed to reach next level
  2550. new CTextBox(CGI->generaltexth->allTexts[475], Rect(15, 415, 125, 50), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2551. //Total experience on the Altar
  2552. new CTextBox(CGI->generaltexth->allTexts[476], Rect(15, 495, 125, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW);
  2553. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  2554. ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2555. ok->assignedKeys.insert(SDLK_ESCAPE);
  2556. deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF");
  2557. if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP)
  2558. new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF");
  2559. if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP)
  2560. new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF");
  2561. expPerUnit.resize(GameConstants::ARMY_SIZE, 0);
  2562. getExpValues();
  2563. expToLevel = new CLabel(73, 475, FONT_SMALL, CENTER);
  2564. expOnAltar = new CLabel(73, 543, FONT_SMALL, CENTER);
  2565. setExpToLevel();
  2566. calcTotalExp();
  2567. blockTrade();
  2568. }
  2569. CAltarWindow::~CAltarWindow()
  2570. {
  2571. }
  2572. void CAltarWindow::getBaseForPositions(EType type, int &dx, int &dy, int &x, int &y, int &h, int &w, bool Right, int &leftToRightOffset) const
  2573. {
  2574. leftToRightOffset = 289;
  2575. x = 45;
  2576. y = 110;
  2577. w = 58;
  2578. h = 64;
  2579. dx = 83;
  2580. dy = 98;
  2581. }
  2582. void CAltarWindow::sliderMoved(int to)
  2583. {
  2584. sacrificedUnits[hLeft->serial] = to;
  2585. updateRight(hRight);
  2586. deal->block(!to);
  2587. calcTotalExp();
  2588. redraw();
  2589. }
  2590. void CAltarWindow::makeDeal()
  2591. {
  2592. if(mode == EMarketMode::CREATURE_EXP)
  2593. {
  2594. blockTrade();
  2595. slider->value = 0;
  2596. std::vector<int> toSacrifice = sacrificedUnits;
  2597. for (int i = 0; i < toSacrifice.size(); i++)
  2598. {
  2599. if(toSacrifice[i])
  2600. LOCPLINT->cb->trade(market->o, mode, i, 0, toSacrifice[i], hero);
  2601. }
  2602. BOOST_FOREACH(int& val, sacrificedUnits)
  2603. val = 0;
  2604. BOOST_FOREACH(CTradeableItem *t, items[0])
  2605. {
  2606. t->type = CREATURE_PLACEHOLDER;
  2607. t->subtitle = "";
  2608. }
  2609. }
  2610. else
  2611. {
  2612. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar) //sacrifice each artifact on the list
  2613. {
  2614. LOCPLINT->cb->trade(market->o, mode, hero->getArtPos(art), -1, 1, hero);
  2615. }
  2616. arts->artifactsOnAltar.clear();
  2617. BOOST_FOREACH(CTradeableItem *t, items[0])
  2618. {
  2619. t->id = -1;
  2620. t->subtitle = "";
  2621. }
  2622. arts->commonInfo->reset();
  2623. //arts->scrollBackpack(0);
  2624. deal->block(true);
  2625. }
  2626. calcTotalExp();
  2627. }
  2628. void CAltarWindow::SacrificeAll()
  2629. {
  2630. if(mode == EMarketMode::CREATURE_EXP)
  2631. {
  2632. bool movedAnything = false;
  2633. BOOST_FOREACH(CTradeableItem *t, items[1])
  2634. sacrificedUnits[t->serial] = hero->getStackCount(t->serial);
  2635. sacrificedUnits[items[1].front()->serial]--;
  2636. BOOST_FOREACH(CTradeableItem *t, items[0])
  2637. {
  2638. updateRight(t);
  2639. if(t->type == CREATURE)
  2640. movedAnything = true;
  2641. }
  2642. deal->block(!movedAnything);
  2643. calcTotalExp();
  2644. }
  2645. else
  2646. {
  2647. for(std::map<ui16, ArtSlotInfo>::const_iterator i = hero->artifactsWorn.begin(); i != hero->artifactsWorn.end(); i++)
  2648. {
  2649. if(i->second.artifact->artType->id != 145) //ignore locks from assembled artifacts
  2650. moveFromSlotToAltar(i->first, NULL, i->second.artifact);
  2651. }
  2652. SacrificeBackpack();
  2653. }
  2654. redraw();
  2655. }
  2656. void CAltarWindow::selectionChanged(bool side)
  2657. {
  2658. if(mode != EMarketMode::CREATURE_EXP)
  2659. return;
  2660. CTradeableItem *&selected = side ? hLeft : hRight;
  2661. CTradeableItem *&theOther = side ? hRight : hLeft;
  2662. theOther = *std::find_if(items[!side].begin(), items[!side].end(), boost::bind(&CTradeableItem::serial, _1) == selected->serial);
  2663. int stackCount = 0;
  2664. for (int i = 0; i < GameConstants::ARMY_SIZE; i++)
  2665. if(hero->getStackCount(i) > sacrificedUnits[i])
  2666. stackCount++;
  2667. slider->setAmount(hero->getStackCount(hLeft->serial) - (stackCount == 1));
  2668. slider->block(!slider->amount);
  2669. slider->value = sacrificedUnits[hLeft->serial];
  2670. max->block(!slider->amount);
  2671. readyToTrade = true;
  2672. redraw();
  2673. }
  2674. void CAltarWindow::mimicCres()
  2675. {
  2676. std::vector<Rect> positions;
  2677. getPositionsFor(positions, false, CREATURE);
  2678. BOOST_FOREACH(CTradeableItem *t, items[1])
  2679. {
  2680. CTradeableItem *hlp = new CTradeableItem(CREATURE_PLACEHOLDER, t->id, false, t->serial);
  2681. hlp->pos = positions[t->serial] + hlp->pos;
  2682. items[0].push_back(hlp);
  2683. }
  2684. }
  2685. Point CAltarWindow::selectionOffset(bool Left) const
  2686. {
  2687. if(Left)
  2688. return Point(150, 421);
  2689. else
  2690. return Point(396, 421);
  2691. }
  2692. std::string CAltarWindow::selectionSubtitle(bool Left) const
  2693. {
  2694. if(Left && slider && hLeft)
  2695. return boost::lexical_cast<std::string>(slider->value);
  2696. else if(!Left && hRight)
  2697. return hRight->subtitle;
  2698. else
  2699. return "";
  2700. }
  2701. void CAltarWindow::artifactsChanged(bool left)
  2702. {
  2703. }
  2704. void CAltarWindow::garrisonChanged()
  2705. {
  2706. if(mode != EMarketMode::CREATURE_EXP)
  2707. return;
  2708. std::set<CTradeableItem *> empty;
  2709. getEmptySlots(empty);
  2710. BOOST_FOREACH(CTradeableItem *t, empty)
  2711. {
  2712. removeItem(*std::find_if(items[0].begin(), items[0].end(), boost::bind(&CTradeableItem::serial, _1) == t->serial));
  2713. removeItem(t);
  2714. }
  2715. initSubs(true);
  2716. getExpValues();
  2717. }
  2718. void CAltarWindow::getExpValues()
  2719. {
  2720. int dump;
  2721. BOOST_FOREACH(CTradeableItem *t, items[1])
  2722. if(t->id >= 0)
  2723. market->getOffer(t->id, 0, dump, expPerUnit[t->serial], EMarketMode::CREATURE_EXP);
  2724. }
  2725. void CAltarWindow::calcTotalExp()
  2726. {
  2727. int val = 0;
  2728. if(mode == EMarketMode::CREATURE_EXP)
  2729. {
  2730. for (int i = 0; i < sacrificedUnits.size(); i++)
  2731. {
  2732. val += expPerUnit[i] * sacrificedUnits[i];
  2733. }
  2734. }
  2735. else
  2736. {
  2737. BOOST_FOREACH(const CArtifactInstance *art, arts->artifactsOnAltar)
  2738. {
  2739. int dmp, valOfArt;
  2740. market->getOffer(art->artType->id, 0, dmp, valOfArt, mode);
  2741. val += valOfArt; //WAS val += valOfArt * arts->artifactsOnAltar.count(*i);
  2742. }
  2743. }
  2744. val *=(100+hero->getSecSkillLevel(CGHeroInstance::LEARNING)*5)/100.0;
  2745. expOnAltar->setTxt(boost::lexical_cast<std::string>(val));
  2746. }
  2747. void CAltarWindow::setExpToLevel()
  2748. {
  2749. expToLevel->setTxt(boost::lexical_cast<std::string>(CGI->heroh->reqExp(CGI->heroh->level(hero->exp)+1) - hero->exp));
  2750. }
  2751. void CAltarWindow::blockTrade()
  2752. {
  2753. hLeft = hRight = NULL;
  2754. readyToTrade = false;
  2755. if(slider)
  2756. {
  2757. slider->block(true);
  2758. max->block(true);
  2759. }
  2760. deal->block(true);
  2761. }
  2762. void CAltarWindow::updateRight(CTradeableItem *toUpdate)
  2763. {
  2764. int val = sacrificedUnits[toUpdate->serial];
  2765. toUpdate->type = val ? CREATURE : CREATURE_PLACEHOLDER;
  2766. toUpdate->subtitle = val ? boost::str(boost::format(CGI->generaltexth->allTexts[122]) % boost::lexical_cast<std::string>(val * expPerUnit[toUpdate->serial])) : ""; //%s exp
  2767. }
  2768. int CAltarWindow::firstFreeSlot()
  2769. {
  2770. int ret = -1;
  2771. while(items[0][++ret]->id >= 0 && ret + 1 < items[0].size());
  2772. return ret < items[0].size() ? ret : -1;
  2773. }
  2774. void CAltarWindow::SacrificeBackpack()
  2775. {
  2776. std::multiset<const CArtifactInstance *> toOmmit = arts->artifactsOnAltar;
  2777. for (int i = 0; i < hero->artifactsInBackpack.size(); i++)
  2778. {
  2779. if(vstd::contains(toOmmit, hero->artifactsInBackpack[i].artifact))
  2780. {
  2781. toOmmit -= hero->artifactsInBackpack[i].artifact;
  2782. continue;
  2783. }
  2784. putOnAltar(NULL, hero->artifactsInBackpack[i].artifact);
  2785. }
  2786. arts->scrollBackpack(0);
  2787. calcTotalExp();
  2788. }
  2789. void CAltarWindow::artifactPicked()
  2790. {
  2791. redraw();
  2792. }
  2793. void CAltarWindow::showAll(SDL_Surface * to)
  2794. {
  2795. CTradeWindow::showAll(to);
  2796. if(mode == EMarketMode::ARTIFACT_EXP && arts && arts->commonInfo->src.art)
  2797. {
  2798. blitAtLoc(graphics->artDefs->ourImages[arts->commonInfo->src.art->artType->id].bitmap, 281, 442, to);
  2799. int dmp, val;
  2800. market->getOffer(arts->commonInfo->src.art->artType->id, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2801. printAtMiddleLoc(boost::lexical_cast<std::string>(val), 304, 498, FONT_SMALL, Colors::WHITE, to);
  2802. }
  2803. }
  2804. bool CAltarWindow::putOnAltar(CTradeableItem* altarSlot, const CArtifactInstance *art)
  2805. {
  2806. int artID = art->artType->id;
  2807. if(artID != 1 && artID < 7) //special art
  2808. {
  2809. tlog2 << "Cannot put special artifact on altar!\n";
  2810. return false;
  2811. }
  2812. if(!altarSlot)
  2813. {
  2814. int slotIndex = firstFreeSlot();
  2815. if(slotIndex < 0)
  2816. {
  2817. tlog2 << "No free slots on altar!\n";
  2818. return false;
  2819. }
  2820. altarSlot = items[0][slotIndex];
  2821. }
  2822. int dmp, val;
  2823. market->getOffer(artID, 0, dmp, val, EMarketMode::ARTIFACT_EXP);
  2824. arts->artifactsOnAltar.insert(art);
  2825. altarSlot->setArtInstance(art);
  2826. altarSlot->subtitle = boost::lexical_cast<std::string>(val);
  2827. deal->block(false);
  2828. return true;
  2829. }
  2830. void CAltarWindow::moveFromSlotToAltar(int slotID, CTradeableItem* altarSlot, const CArtifactInstance *art)
  2831. {
  2832. int freeBackpackSlot = hero->artifactsInBackpack.size() + GameConstants::BACKPACK_START;
  2833. if(arts->commonInfo->src.art)
  2834. {
  2835. arts->commonInfo->dst.slotID = freeBackpackSlot;
  2836. arts->commonInfo->dst.AOH = arts;
  2837. }
  2838. if(putOnAltar(altarSlot, art))
  2839. {
  2840. if(slotID < GameConstants::BACKPACK_START)
  2841. LOCPLINT->cb->swapArtifacts(ArtifactLocation(hero, slotID), ArtifactLocation(hero, freeBackpackSlot));
  2842. else
  2843. {
  2844. arts->commonInfo->src.clear();
  2845. arts->commonInfo->dst.clear();
  2846. CCS->curh->dragAndDropCursor(NULL);
  2847. arts->unmarkSlots(false);
  2848. }
  2849. }
  2850. }
  2851. void CSystemOptionsWindow::setMusicVolume( int newVolume )
  2852. {
  2853. Settings volume = settings.write["general"]["music"];
  2854. volume->Float() = newVolume;
  2855. }
  2856. void CSystemOptionsWindow::setSoundVolume( int newVolume )
  2857. {
  2858. Settings volume = settings.write["general"]["sound"];
  2859. volume->Float() = newVolume;
  2860. }
  2861. void CSystemOptionsWindow::setHeroMoveSpeed( int newSpeed )
  2862. {
  2863. Settings speed = settings.write["adventure"]["heroSpeed"];
  2864. speed->Float() = newSpeed;
  2865. }
  2866. void CSystemOptionsWindow::setMapScrollingSpeed( int newSpeed )
  2867. {
  2868. Settings speed = settings.write["adventure"]["scrollSpeed"];
  2869. speed->Float() = newSpeed;
  2870. }
  2871. CSystemOptionsWindow::CSystemOptionsWindow():
  2872. CWindowObject(PLAYER_COLORED, "SysOpBck"),
  2873. onFullscreenChanged(settings.listen["video"]["fullscreen"])
  2874. {
  2875. //TODO: translation and\or config file
  2876. static const std::string fsLabel = "Fullscreen";
  2877. static const std::string fsHelp = "{Fullscreen}\n\n If selected, VCMI will run in fullscreen mode, othervice VCMI will run in window";
  2878. static const std::string cwLabel = "Classic creature window";
  2879. static const std::string cwHelp = "{Classic creature window}\n\n Enable original Heroes 3 creature window instead of new window from VCMI";
  2880. static const std::string rsLabel = "Resolution";
  2881. static const std::string rsHelp = "{Select resolution}\n\n Change in-game screen resolution. Will only affect adventure map. Game restart required to apply new resolution.";
  2882. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2883. title = new CLabel(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
  2884. //left window section
  2885. leftGroup = new CLabelGroup(FONT_MEDIUM, CENTER, Colors::YELLOW);
  2886. leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
  2887. leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
  2888. leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
  2889. leftGroup->add(122, 262, rsLabel); //CGI->generaltexth->allTexts[20]
  2890. leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
  2891. leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
  2892. //right section
  2893. rightGroup = new CLabelGroup(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
  2894. rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
  2895. rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
  2896. rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
  2897. rightGroup->add(282, 153, CGI->generaltexth->allTexts[575]);
  2898. rightGroup->add(282, 185, cwLabel); //CGI->generaltexth->allTexts[576]
  2899. rightGroup->add(282, 217, fsLabel); //CGI->generaltexth->allTexts[577]
  2900. //setting up buttons
  2901. load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second,
  2902. boost::bind(&CSystemOptionsWindow::bloadf, this), 246, 298, "SOLOAD.DEF", SDLK_l);
  2903. load->swappedImages = true;
  2904. load->update();
  2905. save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second,
  2906. boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s);
  2907. save->swappedImages = true;
  2908. save->update();
  2909. restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second,
  2910. boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r);
  2911. restart->swappedImages = true;
  2912. restart->update();
  2913. mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second,
  2914. boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m);
  2915. mainMenu->swappedImages = true;
  2916. mainMenu->update();
  2917. quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second,
  2918. boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q);
  2919. quitGame->swappedImages = true;
  2920. quitGame->update();
  2921. backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second,
  2922. boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN);
  2923. backToMap->swappedImages = true;
  2924. backToMap->update();
  2925. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2926. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2927. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", 28, 77, 1);
  2928. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", 76, 77, 2);
  2929. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4);
  2930. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8);
  2931. heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1);
  2932. heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1);
  2933. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2934. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1);
  2935. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2);
  2936. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4);
  2937. mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1);
  2938. mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1);
  2939. musicVolume = new CHighlightableButtonsGroup(0, true);
  2940. for(int i=0; i<10; ++i)
  2941. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11);
  2942. musicVolume->select(CCS->musich->getVolume(), 1);
  2943. musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1);
  2944. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2945. for(int i=0; i<10; ++i)
  2946. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11);
  2947. effectsVolume->select(CCS->soundh->getVolume(), 1);
  2948. effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1);
  2949. showReminder = new CHighlightableButton(
  2950. boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false),
  2951. std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", NULL, 246, 87, false);
  2952. newCreatureWin = new CHighlightableButton(
  2953. boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false),
  2954. std::map<int,std::string>(), cwHelp, false, "sysopchk.def", NULL, 246, 183, false);
  2955. fullscreen = new CHighlightableButton(
  2956. boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false),
  2957. std::map<int,std::string>(), fsHelp, false, "sysopchk.def", NULL, 246, 215, false);
  2958. showReminder->select(settings["adventure"]["heroReminder"].Bool());
  2959. newCreatureWin->select(settings["general"]["classicCreatureWindow"].Bool());
  2960. fullscreen->select(settings["video"]["fullscreen"].Bool());
  2961. onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());});
  2962. gameResButton = new CAdventureMapButton("", rsHelp, boost::bind(&CSystemOptionsWindow::selectGameRes, this), 28, 275,"SYSOB12", SDLK_g);
  2963. std::string resText;
  2964. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
  2965. resText += "x";
  2966. resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
  2967. gameResLabel = new CLabel(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
  2968. }
  2969. void CSystemOptionsWindow::selectGameRes()
  2970. {
  2971. //TODO: translation and\or config file
  2972. static const std::string rsLabel = "Select resolution";
  2973. static const std::string rsHelp = "Change in-game screen resolution.";
  2974. std::vector<std::string> items;
  2975. BOOST_FOREACH( config::CConfigHandler::GuiOptionsMap::value_type& value, conf.guiOptions)
  2976. {
  2977. std::string resX = boost::lexical_cast<std::string>(value.first.first);
  2978. std::string resY = boost::lexical_cast<std::string>(value.first.second);
  2979. items.push_back(resX + 'x' + resY);
  2980. }
  2981. GH.pushInt(new CObjectListWindow(items, NULL, rsLabel, rsHelp,
  2982. boost::bind(&CSystemOptionsWindow::setGameRes, this, _1)));
  2983. }
  2984. void CSystemOptionsWindow::setGameRes(int index)
  2985. {
  2986. auto iter = conf.guiOptions.begin();
  2987. std::advance(iter, index);
  2988. //do not set resolution to illegal one (0x0)
  2989. assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
  2990. Settings gameRes = settings.write["video"]["screenRes"];
  2991. gameRes["width"].Float() = iter->first.first;
  2992. gameRes["height"].Float() = iter->first.second;
  2993. std::string resText;
  2994. resText += boost::lexical_cast<std::string>(iter->first.first);
  2995. resText += "x";
  2996. resText += boost::lexical_cast<std::string>(iter->first.second);
  2997. gameResLabel->setTxt(resText);
  2998. }
  2999. void CSystemOptionsWindow::toggleReminder(bool on)
  3000. {
  3001. Settings heroReminder = settings.write["adventure"]["heroReminder"];
  3002. heroReminder->Bool() = on;
  3003. }
  3004. void CSystemOptionsWindow::toggleCreatureWin(bool on)
  3005. {
  3006. Settings classicCreatureWindow = settings.write["general"]["classicCreatureWindow"];
  3007. classicCreatureWindow->Bool() = on;
  3008. }
  3009. void CSystemOptionsWindow::toggleFullscreen(bool on)
  3010. {
  3011. Settings fullscreen = settings.write["video"]["fullscreen"];
  3012. fullscreen->Bool() = on;
  3013. }
  3014. void CSystemOptionsWindow::bquitf()
  3015. {
  3016. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_QUIT); }, 0);
  3017. }
  3018. void CSystemOptionsWindow::breturnf()
  3019. {
  3020. GH.popIntTotally(this);
  3021. }
  3022. void CSystemOptionsWindow::bmainmenuf()
  3023. {
  3024. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this]{ closeAndPushEvent(SDL_USEREVENT, RETURN_TO_MAIN_MENU); }, 0);
  3025. }
  3026. void CSystemOptionsWindow::bloadf()
  3027. {
  3028. GH.popIntTotally(this);
  3029. LOCPLINT->proposeLoadingGame();
  3030. }
  3031. void CSystemOptionsWindow::bsavef()
  3032. {
  3033. GH.popIntTotally(this);
  3034. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3035. }
  3036. void CSystemOptionsWindow::brestartf()
  3037. {
  3038. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this]{ closeAndPushEvent(SDL_USEREVENT, RESTART_GAME); }, 0);
  3039. }
  3040. void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code /*= 0*/)
  3041. {
  3042. GH.popIntTotally(this);
  3043. GH.pushSDLEvent(eventType, code);
  3044. }
  3045. CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj):
  3046. CWindowObject(PLAYER_COLORED, "TPTAVERN"),
  3047. tavernObj(TavernObj)
  3048. {
  3049. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3050. std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
  3051. assert(h.size() == 2);
  3052. h1 = new HeroPortrait(selected,0,72,299,h[0]);
  3053. h2 = new HeroPortrait(selected,1,162,299,h[1]);
  3054. if(h[0])
  3055. selected = 0;
  3056. else
  3057. selected = -1;
  3058. oldSelected = -1;
  3059. new CLabel(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
  3060. new CLabel(320, 328, FONT_SMALL, CENTER, Colors::WHITE, "2500");
  3061. new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
  3062. new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  3063. cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE);
  3064. recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN);
  3065. thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t);
  3066. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3067. {
  3068. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3069. recruit->block(2);
  3070. }
  3071. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3072. {
  3073. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3074. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3075. recruit->block(2);
  3076. }
  3077. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3078. {
  3079. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3080. recruit->block(2);
  3081. }
  3082. else
  3083. {
  3084. if(!h[0])
  3085. recruit->block(1);
  3086. }
  3087. CCS->videoh->open("TAVERN.BIK");
  3088. }
  3089. void CTavernWindow::recruitb()
  3090. {
  3091. const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
  3092. const CGObjectInstance *obj = tavernObj;
  3093. close();
  3094. LOCPLINT->cb->recruitHero(obj, toBuy);
  3095. }
  3096. void CTavernWindow::thievesguildb()
  3097. {
  3098. GH.pushInt( new CThievesGuildWindow(tavernObj) );
  3099. }
  3100. CTavernWindow::~CTavernWindow()
  3101. {
  3102. CCS->videoh->close();
  3103. }
  3104. void CTavernWindow::show(SDL_Surface * to)
  3105. {
  3106. CWindowObject::show(to);
  3107. CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3108. if(selected >= 0)
  3109. {
  3110. HeroPortrait *sel = selected ? h2 : h1;
  3111. if (selected != oldSelected && !recruit->isBlocked())
  3112. {
  3113. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3114. oldSelected = selected;
  3115. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3116. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3117. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3118. }
  3119. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,Colors::WHITE,to);
  3120. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3121. }
  3122. }
  3123. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3124. {
  3125. if(previousState && !down && h)
  3126. *_sel = _id;
  3127. }
  3128. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3129. {
  3130. if(down && h)
  3131. {
  3132. GH.pushInt(new CRClickPopupInt(new CHeroWindow(h), true));
  3133. }
  3134. }
  3135. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3136. : h(H), _sel(&sel), _id(id)
  3137. {
  3138. addUsedEvents(LCLICK | RCLICK | HOVER);
  3139. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3140. h = H;
  3141. pos.x += x;
  3142. pos.y += y;
  3143. pos.w = 58;
  3144. pos.h = 64;
  3145. if(H)
  3146. {
  3147. hoverName = CGI->generaltexth->tavernInfo[4];
  3148. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3149. int artifs = h->artifactsWorn.size() + h->artifactsInBackpack.size();
  3150. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3151. if(vstd::contains(h->artifactsWorn,i))
  3152. artifs--;
  3153. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3154. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3155. descr[sizeof(descr)-1] = '\0';
  3156. new CAnimImage("portraitsLarge", h->subID);
  3157. }
  3158. }
  3159. void CTavernWindow::HeroPortrait::hover( bool on )
  3160. {
  3161. //Hoverable::hover(on);
  3162. if(on)
  3163. GH.statusbar->print(hoverName);
  3164. else
  3165. GH.statusbar->clear();
  3166. }
  3167. void CInGameConsole::show(SDL_Surface * to)
  3168. {
  3169. int number = 0;
  3170. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3171. boost::unique_lock<boost::mutex> lock(texts_mx);
  3172. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3173. {
  3174. SDL_Color green = {0,0xff,0,0};
  3175. Point leftBottomCorner(0, screen->h);
  3176. if(LOCPLINT->battleInt)
  3177. {
  3178. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3179. }
  3180. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3181. if(SDL_GetTicks() - it->second > defaultTimeout)
  3182. {
  3183. toDel.push_back(it);
  3184. }
  3185. }
  3186. for(int it=0; it<toDel.size(); ++it)
  3187. {
  3188. texts.erase(toDel[it]);
  3189. }
  3190. }
  3191. void CInGameConsole::print(const std::string &txt)
  3192. {
  3193. boost::unique_lock<boost::mutex> lock(texts_mx);
  3194. int lineLen = conf.go()->ac.outputLineLength;
  3195. if(txt.size() < lineLen)
  3196. {
  3197. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3198. if(texts.size() > maxDisplayedTexts)
  3199. {
  3200. texts.pop_front();
  3201. }
  3202. }
  3203. else
  3204. {
  3205. assert(lineLen);
  3206. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3207. {
  3208. std::string part = txt.substr(g * lineLen, lineLen);
  3209. if(part.size() == 0)
  3210. break;
  3211. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3212. if(texts.size() > maxDisplayedTexts)
  3213. {
  3214. texts.pop_front();
  3215. }
  3216. }
  3217. }
  3218. }
  3219. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3220. {
  3221. if(key.type != SDL_KEYDOWN) return;
  3222. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3223. switch(key.keysym.sym)
  3224. {
  3225. case SDLK_TAB:
  3226. case SDLK_ESCAPE:
  3227. {
  3228. if(captureAllKeys)
  3229. {
  3230. captureAllKeys = false;
  3231. endEnteringText(false);
  3232. }
  3233. else if(SDLK_TAB)
  3234. {
  3235. captureAllKeys = true;
  3236. startEnteringText();
  3237. }
  3238. break;
  3239. }
  3240. case SDLK_RETURN: //enter key
  3241. {
  3242. if(enteredText.size() > 0 && captureAllKeys)
  3243. {
  3244. captureAllKeys = false;
  3245. endEnteringText(true);
  3246. }
  3247. break;
  3248. }
  3249. case SDLK_BACKSPACE:
  3250. {
  3251. if(enteredText.size() > 1)
  3252. {
  3253. enteredText.resize(enteredText.size()-1);
  3254. enteredText[enteredText.size()-1] = '_';
  3255. refreshEnteredText();
  3256. }
  3257. break;
  3258. }
  3259. case SDLK_UP: //up arrow
  3260. {
  3261. if(previouslyEntered.size() == 0)
  3262. break;
  3263. if(prevEntDisp == -1)
  3264. {
  3265. prevEntDisp = previouslyEntered.size() - 1;
  3266. enteredText = previouslyEntered[prevEntDisp] + "_";
  3267. refreshEnteredText();
  3268. }
  3269. else if( prevEntDisp > 0)
  3270. {
  3271. --prevEntDisp;
  3272. enteredText = previouslyEntered[prevEntDisp] + "_";
  3273. refreshEnteredText();
  3274. }
  3275. break;
  3276. }
  3277. case SDLK_DOWN: //down arrow
  3278. {
  3279. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3280. {
  3281. ++prevEntDisp;
  3282. enteredText = previouslyEntered[prevEntDisp] + "_";
  3283. refreshEnteredText();
  3284. }
  3285. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3286. {
  3287. prevEntDisp = -1;
  3288. enteredText = "_";
  3289. refreshEnteredText();
  3290. }
  3291. break;
  3292. }
  3293. default:
  3294. {
  3295. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3296. {
  3297. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3298. {
  3299. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3300. enteredText += "_";
  3301. refreshEnteredText();
  3302. }
  3303. }
  3304. break;
  3305. }
  3306. }
  3307. }
  3308. void CInGameConsole::startEnteringText()
  3309. {
  3310. enteredText = "_";
  3311. if(GH.topInt() == adventureInt)
  3312. {
  3313. GH.statusbar->print(enteredText);
  3314. }
  3315. else if(LOCPLINT->battleInt)
  3316. {
  3317. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3318. }
  3319. }
  3320. void CInGameConsole::endEnteringText(bool printEnteredText)
  3321. {
  3322. prevEntDisp = -1;
  3323. if(printEnteredText)
  3324. {
  3325. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3326. LOCPLINT->cb->sendMessage(txt);
  3327. previouslyEntered.push_back(txt);
  3328. //print(txt);
  3329. }
  3330. enteredText = "";
  3331. if(GH.topInt() == adventureInt)
  3332. {
  3333. GH.statusbar->clear();
  3334. }
  3335. else if(LOCPLINT->battleInt)
  3336. {
  3337. LOCPLINT->battleInt->console->ingcAlter = "";
  3338. }
  3339. }
  3340. void CInGameConsole::refreshEnteredText()
  3341. {
  3342. if(GH.topInt() == adventureInt)
  3343. {
  3344. GH.statusbar->print(enteredText);
  3345. }
  3346. else if(LOCPLINT->battleInt)
  3347. {
  3348. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3349. }
  3350. }
  3351. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3352. {
  3353. addUsedEvents(KEYBOARD);
  3354. }
  3355. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits ):
  3356. CWindowObject(PLAYER_COLORED, "GARRISON")
  3357. {
  3358. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3359. garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits);
  3360. {
  3361. CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF");
  3362. removeChild(split);
  3363. garr->addSplitBtn(split);
  3364. }
  3365. quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN);
  3366. std::string titleText;
  3367. if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner)
  3368. titleText = CGI->generaltexth->allTexts[709];
  3369. else
  3370. {
  3371. titleText = CGI->generaltexth->allTexts[35];
  3372. boost::algorithm::replace_first(titleText, "%s", garr->armedObjs[0]->Slots().begin()->second->type->namePl);
  3373. }
  3374. new CLabel(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
  3375. new CAnimImage("CREST58", garr->armedObjs[0]->getOwner(), 0, 28, 124);
  3376. new CAnimImage("PortraitsLarge", dynamic_cast<const CGHeroInstance*>(garr->armedObjs[1])->portrait, 0, 29, 222);
  3377. }
  3378. IShowActivatable::IShowActivatable()
  3379. {
  3380. type = 0;
  3381. }
  3382. CGarrisonHolder::CGarrisonHolder()
  3383. {
  3384. }
  3385. void CWindowWithGarrison::updateGarrisons()
  3386. {
  3387. garr->recreateSlots();
  3388. }
  3389. CArtPlace::CArtPlace(const CArtifactInstance* Art)
  3390. :picked(false), marked(false), locked(false), ourArt(Art)
  3391. {
  3392. }
  3393. CArtPlace::CArtPlace(Point position, const CArtifactInstance * Art):
  3394. picked(false), marked(false), locked(false), ourArt(Art)
  3395. {
  3396. pos += position;
  3397. pos.w = pos.h = 44;
  3398. }
  3399. void CArtPlace::clickLeft(tribool down, bool previousState)
  3400. {
  3401. //LRClickableAreaWTextComp::clickLeft(down);
  3402. bool inBackpack = slotID >= GameConstants::BACKPACK_START,
  3403. srcInBackpack = ourOwner->commonInfo->src.slotID >= GameConstants::BACKPACK_START,
  3404. srcInSameHero = ourOwner->commonInfo->src.AOH == ourOwner;
  3405. if(ourOwner->highlightModeCallback && ourArt)
  3406. {
  3407. if(down)
  3408. {
  3409. if(ourArt->artType->id < 7) //War Machine or Spellbook
  3410. {
  3411. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[21]); //This item can't be traded.
  3412. }
  3413. else
  3414. {
  3415. ourOwner->unmarkSlots(false);
  3416. marked = true;
  3417. ourOwner->highlightModeCallback(this);
  3418. }
  3419. }
  3420. return;
  3421. }
  3422. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3423. if(ourArt && !down && previousState && !ourOwner->commonInfo->src.AOH)
  3424. {
  3425. if(ourArt->artType->id == 0)
  3426. {
  3427. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (screen->w - 620)/2, (screen->h - 595)/2), ourOwner->curHero, LOCPLINT, LOCPLINT->battleInt);
  3428. GH.pushInt(spellWindow);
  3429. }
  3430. }
  3431. if (!down && previousState)
  3432. {
  3433. if(ourArt && ourArt->artType->id == 0) //spellbook
  3434. return; //this is handled separately
  3435. if(!ourOwner->commonInfo->src.AOH) //nothing has been clicked
  3436. {
  3437. if(ourArt //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3438. && ourOwner->curHero->tempOwner == LOCPLINT->playerID)//can't take art from another player
  3439. {
  3440. if(ourArt->artType->id == 3) //catapult cannot be highlighted
  3441. {
  3442. std::vector<CComponent *> catapult(1, new CComponent(CComponent::artifact, 3, 0));
  3443. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3444. return;
  3445. }
  3446. select();
  3447. }
  3448. }
  3449. else if(ourArt == ourOwner->commonInfo->src.art) //restore previously picked artifact
  3450. {
  3451. deselect();
  3452. }
  3453. else //perform artifact transition
  3454. {
  3455. if(inBackpack) // Backpack destination.
  3456. {
  3457. if(srcInBackpack && slotID == ourOwner->commonInfo->src.slotID + 1) //next slot (our is not visible, so visually same as "old" place) to the art -> make nothing, return artifact to slot
  3458. {
  3459. deselect();
  3460. }
  3461. else
  3462. {
  3463. const CArtifact * const cur = ourOwner->commonInfo->src.art->artType;
  3464. switch(cur->id)
  3465. {
  3466. case 3:
  3467. //should not happen, catapult cannot be selected
  3468. assert(cur->id != 3);
  3469. break;
  3470. case 4: case 5: case 6: //war machines cannot go to backpack
  3471. LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[153]) % cur->Name()));
  3472. break;
  3473. default:
  3474. setMeAsDest();
  3475. vstd::amin(ourOwner->commonInfo->dst.slotID, ourOwner->curHero->artifactsInBackpack.size() + GameConstants::BACKPACK_START);
  3476. if(srcInBackpack && srcInSameHero)
  3477. {
  3478. if(!ourArt //cannot move from backpack to AFTER backpack -> combined with vstd::amin above it will guarantee that dest is at most the last artifact
  3479. || ourOwner->commonInfo->src.slotID < ourOwner->commonInfo->dst.slotID) //rearranging arts in backpack after taking src artifact, the dest id will be shifted
  3480. ourOwner->commonInfo->dst.slotID--;
  3481. }
  3482. if(srcInSameHero && ourOwner->commonInfo->dst.slotID == ourOwner->commonInfo->src.slotID) //we came to src == dst
  3483. deselect();
  3484. else
  3485. ourOwner->realizeCurrentTransaction();
  3486. break;
  3487. }
  3488. }
  3489. }
  3490. //check if swap is possible
  3491. else if (fitsHere(ourOwner->commonInfo->src.art) &&
  3492. (!ourArt || ourOwner->curHero->tempOwner == LOCPLINT->playerID))
  3493. {
  3494. setMeAsDest();
  3495. //
  3496. // // Special case when the dest artifact can't be fit into the src slot.
  3497. // //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3498. // const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->src.AOH;
  3499. // ui16 srcSlotID = ourOwner->commonInfo->src.slotID;
  3500. // if (ourArt && srcSlotID < 19 && !ourArt->canBePutAt(ArtifactLocation(srcAOH->curHero, srcSlotID)))
  3501. // {
  3502. // // Put dest artifact into owner's backpack.
  3503. // ourOwner->commonInfo->src.AOH = ourOwner;
  3504. // ourOwner->commonInfo->src.slotID = ourOwner->curHero->artifacts.size() + 19;
  3505. // }
  3506. ourOwner->realizeCurrentTransaction();
  3507. }
  3508. }
  3509. }
  3510. }
  3511. void CArtPlace::clickRight(tribool down, bool previousState)
  3512. {
  3513. if(down && ourArt && !locked && text.size() && !picked) //if there is no description or it's a lock, do nothing ;]
  3514. {
  3515. if (slotID < GameConstants::BACKPACK_START)
  3516. {
  3517. if(ourOwner->allowedAssembling)
  3518. {
  3519. std::vector<const CArtifact *> assemblyPossibilities = ourArt->assemblyPossibilities(ourOwner->curHero);
  3520. // If the artifact can be assembled, display dialog.
  3521. BOOST_FOREACH(const CArtifact *combination, assemblyPossibilities)
  3522. {
  3523. LOCPLINT->showArtifactAssemblyDialog(
  3524. ourArt->artType->id,
  3525. combination->id,
  3526. true,
  3527. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination->id),
  3528. 0);
  3529. if(assemblyPossibilities.size() > 2)
  3530. {
  3531. tlog3 << "More than one possibility of assembling... taking only first\n";
  3532. break;
  3533. }
  3534. return;
  3535. }
  3536. // Otherwise if the artifact can be diasassembled, display dialog.
  3537. if(ourArt->canBeDisassembled())
  3538. {
  3539. LOCPLINT->showArtifactAssemblyDialog(
  3540. ourArt->artType->id,
  3541. 0,
  3542. false,
  3543. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3544. 0);
  3545. return;
  3546. }
  3547. }
  3548. }
  3549. // Lastly just show the artifact description.
  3550. LRClickableAreaWTextComp::clickRight(down, previousState);
  3551. }
  3552. }
  3553. /**
  3554. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3555. */
  3556. void CArtPlace::select ()
  3557. {
  3558. if (locked)
  3559. return;
  3560. picked = true;
  3561. if(ourArt->canBeDisassembled() && slotID < GameConstants::BACKPACK_START) //worn combined artifact -> locks have to disappear
  3562. {
  3563. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3564. {
  3565. CArtPlace *ap = ourOwner->getArtPlace(i);
  3566. ap->picked = ourArt->isPart(ap->ourArt);
  3567. }
  3568. }
  3569. //int backpackCorrection = -(slotID - Arts::BACKPACK_START < ourOwner->backpackPos);
  3570. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->artType->id].bitmap);
  3571. ourOwner->commonInfo->src.setTo(this, false);
  3572. ourOwner->markPossibleSlots(ourArt);
  3573. if(slotID >= GameConstants::BACKPACK_START)
  3574. ourOwner->scrollBackpack(0); //will update slots
  3575. ourOwner->updateParentWindow();
  3576. ourOwner->safeRedraw();
  3577. }
  3578. /**
  3579. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3580. */
  3581. void CArtPlace::deselect ()
  3582. {
  3583. picked = false;
  3584. if(ourArt && ourArt->canBeDisassembled()) //combined art returned to its slot -> restore locks
  3585. {
  3586. for(int i = 0; i < GameConstants::BACKPACK_START; i++)
  3587. ourOwner->getArtPlace(i)->picked = false;
  3588. }
  3589. CCS->curh->dragAndDropCursor(NULL);
  3590. ourOwner->unmarkSlots();
  3591. ourOwner->commonInfo->src.clear();
  3592. if(slotID >= GameConstants::BACKPACK_START)
  3593. ourOwner->scrollBackpack(0); //will update slots
  3594. ourOwner->updateParentWindow();
  3595. ourOwner->safeRedraw();
  3596. }
  3597. void CArtPlace::showAll(SDL_Surface * to)
  3598. {
  3599. if (ourArt && !picked && ourArt == ourOwner->curHero->getArt(slotID, false)) //last condition is needed for disassembling -> artifact may be gone, but we don't know yet TODO: real, nice solution
  3600. {
  3601. int graphic = locked ? GameConstants::ID_LOCK : ourArt->artType->id;
  3602. blitAt(graphics->artDefs->ourImages[graphic].bitmap, pos.x, pos.y, to);
  3603. }
  3604. if(marked && active)
  3605. {
  3606. // Draw vertical bars.
  3607. for (int i = 0; i < pos.h; ++i)
  3608. {
  3609. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3610. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3611. }
  3612. // Draw horizontal bars.
  3613. for (int i = 0; i < pos.w; ++i)
  3614. {
  3615. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3616. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3617. }
  3618. }
  3619. }
  3620. bool CArtPlace::fitsHere(const CArtifactInstance * art) const
  3621. {
  3622. // You can place 'no artifact' anywhere.
  3623. if(!art)
  3624. return true;
  3625. // Anything can but War Machines can be placed in backpack.
  3626. if (slotID >= GameConstants::BACKPACK_START)
  3627. return !CGI->arth->isBigArtifact(art->id);
  3628. return art->canBePutAt(ArtifactLocation(ourOwner->curHero, slotID), true);
  3629. }
  3630. void CArtPlace::setMeAsDest(bool backpackAsVoid /*= true*/)
  3631. {
  3632. ourOwner->commonInfo->dst.setTo(this, backpackAsVoid);
  3633. }
  3634. void CArtPlace::setArtifact(const CArtifactInstance *art)
  3635. {
  3636. baseType = -1; //by default we don't store any component
  3637. ourArt = art;
  3638. if(!art)
  3639. {
  3640. text = std::string();
  3641. hoverText = CGI->generaltexth->allTexts[507];
  3642. }
  3643. else
  3644. {
  3645. text = ourArt->artType->Description();
  3646. if(art->artType->id == 1) //spell scroll
  3647. {
  3648. // we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
  3649. // so we want to replace text in [...] with a spell name
  3650. // however other language versions don't have name placeholder at all, so we have to be careful
  3651. int spellID = art->getGivenSpellID();
  3652. int nameStart = text.find_first_of('[');
  3653. int nameEnd = text.find_first_of(']', nameStart);
  3654. if(spellID >= 0)
  3655. {
  3656. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  3657. text = text.replace(nameStart, nameEnd - nameStart + 1, CGI->spellh->spells[spellID]->name);
  3658. //add spell component info (used to provide a pic in r-click popup)
  3659. baseType = CComponent::spell;
  3660. type = spellID;
  3661. bonusValue = 0;
  3662. }
  3663. }
  3664. if (locked) // Locks should appear as empty.
  3665. hoverText = CGI->generaltexth->allTexts[507];
  3666. else
  3667. hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % ourArt->artType->Name());
  3668. }
  3669. }
  3670. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3671. {
  3672. if((!down) && previousState)
  3673. {
  3674. std::vector<CComponent*> comp(1, createComponent());
  3675. LOCPLINT->showInfoDialog(text, comp);
  3676. }
  3677. }
  3678. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  3679. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  3680. {
  3681. }
  3682. CComponent * LRClickableAreaWTextComp::createComponent() const
  3683. {
  3684. if(baseType >= 0)
  3685. return new CComponent(CComponent::Etype(baseType), type, bonusValue);
  3686. else
  3687. return NULL;
  3688. }
  3689. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3690. {
  3691. if(down)
  3692. {
  3693. if(CComponent *comp = createComponent())
  3694. {
  3695. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  3696. return;
  3697. }
  3698. }
  3699. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  3700. }
  3701. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero):hero(_hero)
  3702. {
  3703. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3704. addUsedEvents(LCLICK | RCLICK | HOVER);
  3705. pos.x += x; pos.w = 58;
  3706. pos.y += y; pos.h = 64;
  3707. if (hero)
  3708. new CAnimImage("PortraitsLarge", hero->portrait);
  3709. }
  3710. void CHeroArea::clickLeft(tribool down, bool previousState)
  3711. {
  3712. if((!down) && previousState && hero)
  3713. LOCPLINT->openHeroWindow(hero);
  3714. }
  3715. void CHeroArea::clickRight(tribool down, bool previousState)
  3716. {
  3717. if((!down) && previousState && hero)
  3718. LOCPLINT->openHeroWindow(hero);
  3719. }
  3720. void CHeroArea::hover(bool on)
  3721. {
  3722. if (on && hero)
  3723. GH.statusbar->print(hero->hoverName);
  3724. else
  3725. GH.statusbar->clear();
  3726. }
  3727. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3728. {
  3729. if((!down) && previousState && town)
  3730. {
  3731. LOCPLINT->openTownWindow(town);
  3732. if ( type == 2 )
  3733. LOCPLINT->castleInt->builds->buildingClicked(10);
  3734. else if ( type == 3 && town->fortLevel() )
  3735. LOCPLINT->castleInt->builds->buildingClicked(7);
  3736. }
  3737. }
  3738. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3739. {
  3740. if((!down) && previousState && town)
  3741. LOCPLINT->openTownWindow(town);//TODO: popup?
  3742. }
  3743. LRClickableAreaOpenTown::LRClickableAreaOpenTown()
  3744. : LRClickableAreaWTextComp(Rect(0,0,0,0), -1)
  3745. {
  3746. }
  3747. void CArtifactsOfHero::SCommonPart::reset()
  3748. {
  3749. src.clear();
  3750. dst.clear();
  3751. CCS->curh->dragAndDropCursor(NULL);
  3752. }
  3753. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3754. {
  3755. // // An update is made, rather than initialization.
  3756. // if (curHero && curHero->id == hero->id)
  3757. // {
  3758. // if(curHero != hero)
  3759. // {
  3760. // //delete curHero;
  3761. // curHero = hero; //was: creating a copy
  3762. // }
  3763. //
  3764. // // Compensate backpack pos if an artifact was insertad before it.
  3765. // if (commonInfo->dst.slotID >= 19 && commonInfo->destAOH == this
  3766. // && commonInfo->dst.slotID - 19 < backpackPos)
  3767. // {
  3768. // backpackPos++;
  3769. // }
  3770. //
  3771. // if (updateState && commonInfo->srcAOH == this)
  3772. // {
  3773. // // A swap was made, make the replaced artifact the current selected.
  3774. // if (commonInfo->dst.slotID < 19 && commonInfo->destArtifact)
  3775. // {
  3776. // // // Temporarily remove artifact from hero.
  3777. // // if (commonInfo->srcSlotID < 19)
  3778. // // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3779. // // else
  3780. // // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3781. //
  3782. // updateParentWindow(); //TODO: evil! but does the thing
  3783. //
  3784. // // Source <- Dest
  3785. // commonInfo->srcArtifact = commonInfo->destArtifact;
  3786. //
  3787. // // Reset destination parameters.
  3788. // commonInfo->dst.clear();
  3789. //
  3790. // CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3791. // markPossibleSlots(commonInfo->srcArtifact);
  3792. // }
  3793. // else if (commonInfo->destAOH != NULL)
  3794. // {
  3795. // // Reset all parameters.
  3796. // commonInfo->reset();
  3797. // unmarkSlots();
  3798. // }
  3799. // }
  3800. // }
  3801. // else
  3802. // {
  3803. // commonInfo->reset();
  3804. // }
  3805. //
  3806. // if(hero != curHero)
  3807. // {
  3808. // // delete curHero;
  3809. // // curHero = new CGHeroInstance(*hero);
  3810. // curHero = hero; //was: creating a copy
  3811. // }
  3812. curHero = hero;
  3813. if (curHero->artifactsInBackpack.size() > 0)
  3814. backpackPos %= curHero->artifactsInBackpack.size();
  3815. else
  3816. backpackPos = 0;
  3817. // Fill the slots for worn artifacts and backpack.
  3818. for (int g = 0; g < artWorn.size() ; g++)
  3819. setSlotData(artWorn[g], g);
  3820. scrollBackpack(0);
  3821. }
  3822. void CArtifactsOfHero::dispose()
  3823. {
  3824. //vstd::clear_pointer(curHero);
  3825. //unmarkSlots(false);
  3826. CCS->curh->dragAndDropCursor(NULL);
  3827. }
  3828. void CArtifactsOfHero::scrollBackpack(int dir)
  3829. {
  3830. int artsInBackpack = curHero->artifactsInBackpack.size();
  3831. backpackPos += dir;
  3832. if(backpackPos < 0)// No guarantee of modulus behavior with negative operands -> we keep it positive
  3833. backpackPos += artsInBackpack;
  3834. if(artsInBackpack)
  3835. backpackPos %= artsInBackpack;
  3836. std::multiset<const CArtifactInstance *> toOmit = artifactsOnAltar;
  3837. if(commonInfo->src.art) //if we picked an art from backapck, its slot has to be omitted
  3838. toOmit.insert(commonInfo->src.art);
  3839. int omitedSoFar = 0;
  3840. //set new data
  3841. size_t s = 0;
  3842. for( ; s < artsInBackpack; ++s)
  3843. {
  3844. if (s < artsInBackpack)
  3845. {
  3846. int slotID = GameConstants::BACKPACK_START + (s + backpackPos)%artsInBackpack;
  3847. const CArtifactInstance *art = curHero->getArt(slotID);
  3848. assert(art);
  3849. if(!vstd::contains(toOmit, art))
  3850. {
  3851. if(s - omitedSoFar < backpack.size())
  3852. setSlotData(backpack[s-omitedSoFar], slotID);
  3853. }
  3854. else
  3855. {
  3856. toOmit -= art;
  3857. omitedSoFar++;
  3858. continue;
  3859. }
  3860. }
  3861. }
  3862. for( ; s - omitedSoFar < backpack.size(); s++)
  3863. eraseSlotData(backpack[s-omitedSoFar], GameConstants::BACKPACK_START + s);
  3864. //in artifact merchant selling artifacts we may have highlight on one of backpack artifacts -> market needs update, cause artifact under highlight changed
  3865. if(highlightModeCallback)
  3866. {
  3867. for(int i = 0; i < backpack.size(); i++)
  3868. {
  3869. if(backpack[i]->marked)
  3870. {
  3871. highlightModeCallback(backpack[i]);
  3872. break;
  3873. }
  3874. }
  3875. }
  3876. //blocking scrolling if there is not enough artifacts to scroll
  3877. bool scrollingPossible = artsInBackpack - omitedSoFar > backpack.size();
  3878. leftArtRoll->block(!scrollingPossible);
  3879. rightArtRoll->block(!scrollingPossible);
  3880. safeRedraw();
  3881. }
  3882. /**
  3883. * Marks possible slots where a given artifact can be placed, except backpack.
  3884. *
  3885. * @param art Artifact checked against.
  3886. */
  3887. void CArtifactsOfHero::markPossibleSlots(const CArtifactInstance* art)
  3888. {
  3889. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3890. BOOST_FOREACH(CArtPlace *place, aoh->artWorn)
  3891. place->marked = art->canBePutAt(ArtifactLocation(aoh->curHero, place->slotID), true);
  3892. safeRedraw();
  3893. }
  3894. /**
  3895. * Unamarks all slots.
  3896. */
  3897. void CArtifactsOfHero::unmarkSlots(bool withRedraw /*= true*/)
  3898. {
  3899. if(commonInfo)
  3900. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  3901. aoh->unmarkLocalSlots(false);
  3902. else
  3903. unmarkLocalSlots(false);\
  3904. if(withRedraw)
  3905. safeRedraw();
  3906. }
  3907. void CArtifactsOfHero::unmarkLocalSlots(bool withRedraw /*= true*/)
  3908. {
  3909. BOOST_FOREACH(CArtPlace *place, artWorn)
  3910. place->marked = false;
  3911. BOOST_FOREACH(CArtPlace *place, backpack)
  3912. place->marked = false;
  3913. if(withRedraw)
  3914. safeRedraw();
  3915. }
  3916. /**
  3917. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  3918. */
  3919. void CArtifactsOfHero::setSlotData(CArtPlace* artPlace, int slotID)
  3920. {
  3921. if(!artPlace && slotID >= GameConstants::BACKPACK_START) //spurious call from artifactMoved in attempt to update hidden backpack slot
  3922. {
  3923. return;
  3924. }
  3925. artPlace->picked = false;
  3926. artPlace->slotID = slotID;
  3927. if(const ArtSlotInfo *asi = curHero->getSlot(slotID))
  3928. {
  3929. artPlace->setArtifact(asi->artifact);
  3930. artPlace->locked = asi->locked;
  3931. }
  3932. else
  3933. artPlace->setArtifact(NULL);
  3934. }
  3935. /**
  3936. * Makes given artifact slot appear as empty with a certain slot ID.
  3937. */
  3938. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  3939. {
  3940. artPlace->picked = false;
  3941. artPlace->slotID = slotID;
  3942. artPlace->setArtifact(NULL);
  3943. }
  3944. CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector<CArtPlace *> Backpack,
  3945. CAdventureMapButton *leftScroll, CAdventureMapButton *rightScroll, bool createCommonPart):
  3946. curHero(NULL),
  3947. artWorn(ArtWorn), backpack(Backpack),
  3948. backpackPos(0), commonInfo(NULL), updateState(false),
  3949. leftArtRoll(leftScroll), rightArtRoll(rightScroll),
  3950. allowedAssembling(true), highlightModeCallback(0)
  3951. {
  3952. if(createCommonPart)
  3953. {
  3954. commonInfo = new CArtifactsOfHero::SCommonPart;
  3955. commonInfo->participants.insert(this);
  3956. }
  3957. // Init slots for worn artifacts.
  3958. for (size_t g = 0; g < artWorn.size() ; g++)
  3959. {
  3960. artWorn[g]->ourOwner = this;
  3961. eraseSlotData(artWorn[g], g);
  3962. }
  3963. // Init slots for the backpack.
  3964. for(size_t s=0; s<backpack.size(); ++s)
  3965. {
  3966. backpack[s]->ourOwner = this;
  3967. eraseSlotData(backpack[s], GameConstants::BACKPACK_START + s);
  3968. }
  3969. leftArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1);
  3970. rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1);
  3971. }
  3972. CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/)
  3973. : curHero(NULL), backpackPos(0), commonInfo(NULL), updateState(false), allowedAssembling(true), highlightModeCallback(0)
  3974. {
  3975. if(createCommonPart)
  3976. {
  3977. commonInfo = new CArtifactsOfHero::SCommonPart;
  3978. commonInfo->participants.insert(this);
  3979. }
  3980. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3981. pos += position;
  3982. artWorn.resize(19);
  3983. std::vector<Rect> slotPos;
  3984. slotPos += genRect(44,44,509,30), genRect(44,44,567,240), genRect(44,44,509,80),
  3985. genRect(44,44,383,68), genRect(44,44,564,183), genRect(44,44,509,130),
  3986. genRect(44,44,431,68), genRect(44,44,610,183), genRect(44,44,515,295),
  3987. genRect(44,44,383,143), genRect(44,44,399,194), genRect(44,44,415,245),
  3988. genRect(44,44,431,296), genRect(44,44,564,30), genRect(44,44,610,30),
  3989. genRect(44,44,610,76), genRect(44,44,610,122), genRect(44,44,610,310),
  3990. genRect(44,44,381,296);
  3991. // Create slots for worn artifacts.
  3992. for (size_t g = 0; g < 19 ; g++)
  3993. {
  3994. artWorn[g] = new CArtPlace(NULL);
  3995. artWorn[g]->pos = slotPos[g] + pos;
  3996. artWorn[g]->ourOwner = this;
  3997. eraseSlotData(artWorn[g], g);
  3998. }
  3999. // Create slots for the backpack.
  4000. for(size_t s=0; s<5; ++s)
  4001. {
  4002. CArtPlace * add = new CArtPlace(NULL);
  4003. add->ourOwner = this;
  4004. add->pos.x = pos.x + 403 + 46*s;
  4005. add->pos.y = pos.y + 365;
  4006. add->pos.h = add->pos.w = 44;
  4007. eraseSlotData(add, 19 + s);
  4008. backpack.push_back(add);
  4009. }
  4010. leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT);
  4011. rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT);
  4012. }
  4013. CArtifactsOfHero::~CArtifactsOfHero()
  4014. {
  4015. dispose();
  4016. }
  4017. void CArtifactsOfHero::updateParentWindow()
  4018. {
  4019. if (CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt()))
  4020. {
  4021. if(updateState)
  4022. chw->curHero = curHero;
  4023. else
  4024. chw->update(curHero, true);
  4025. }
  4026. else if(CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt()))
  4027. {
  4028. //use our copy of hero to draw window
  4029. if(cew->heroInst[0]->id == curHero->id)
  4030. cew->heroInst[0] = curHero;
  4031. else
  4032. cew->heroInst[1] = curHero;
  4033. if(!updateState)
  4034. {
  4035. cew->deactivate();
  4036. // for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  4037. // {
  4038. // if(cew->heroInst[g] == curHero)
  4039. // {
  4040. // cew->artifs[g]->setHero(curHero);
  4041. // }
  4042. // }
  4043. cew->prepareBackground();
  4044. cew->redraw();
  4045. cew->activate();
  4046. }
  4047. }
  4048. }
  4049. void CArtifactsOfHero::safeRedraw()
  4050. {
  4051. if (active)
  4052. {
  4053. if(parent)
  4054. parent->redraw();
  4055. else
  4056. redraw();
  4057. }
  4058. }
  4059. void CArtifactsOfHero::realizeCurrentTransaction()
  4060. {
  4061. assert(commonInfo->src.AOH);
  4062. assert(commonInfo->dst.AOH);
  4063. LOCPLINT->cb->swapArtifacts(ArtifactLocation(commonInfo->src.AOH->curHero, commonInfo->src.slotID),
  4064. ArtifactLocation(commonInfo->dst.AOH->curHero, commonInfo->dst.slotID));
  4065. }
  4066. void CArtifactsOfHero::artifactMoved(const ArtifactLocation &src, const ArtifactLocation &dst)
  4067. {
  4068. bool isCurHeroSrc = src.isHolder(curHero),
  4069. isCurHeroDst = dst.isHolder(curHero);
  4070. if(isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4071. updateSlot(src.slot);
  4072. if(isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START)
  4073. updateSlot(dst.slot);
  4074. if(isCurHeroSrc || isCurHeroDst) //we need to update all slots, artifact might be combined and affect more slots
  4075. updateWornSlots(false);
  4076. if (!src.isHolder(curHero) && !isCurHeroDst)
  4077. return;
  4078. if(commonInfo->src == src) //artifact was taken from us
  4079. {
  4080. assert(commonInfo->dst == dst //expected movement from slot ot slot
  4081. || dst.slot == dst.getHolderArtSet()->artifactsInBackpack.size() + GameConstants::BACKPACK_START //artifact moved back to backpack (eg. to make place for art we are moving)
  4082. || dst.getHolderArtSet()->bearerType() != ArtBearer::HERO);
  4083. commonInfo->reset();
  4084. unmarkSlots();
  4085. }
  4086. else if(commonInfo->dst == src) //the dest artifact was moved -> we are picking it
  4087. {
  4088. assert(dst.slot >= GameConstants::BACKPACK_START);
  4089. commonInfo->reset();
  4090. CArtPlace *ap = NULL;
  4091. BOOST_FOREACH(CArtifactsOfHero *aoh, commonInfo->participants)
  4092. {
  4093. if(dst.isHolder(aoh->curHero))
  4094. {
  4095. commonInfo->src.AOH = aoh;
  4096. if((ap = aoh->getArtPlace(dst.slot)))
  4097. break;
  4098. }
  4099. }
  4100. if(ap)
  4101. {
  4102. ap->select();
  4103. }
  4104. else
  4105. {
  4106. commonInfo->src.art = dst.getArt();
  4107. commonInfo->src.slotID = dst.slot;
  4108. assert(commonInfo->src.AOH);
  4109. CCS->curh->dragAndDropCursor(graphics->artDefs->ourImages[dst.getArt()->artType->id].bitmap);
  4110. markPossibleSlots(dst.getArt());
  4111. }
  4112. }
  4113. else if(src.slot >= GameConstants::BACKPACK_START &&
  4114. src.slot < commonInfo->src.slotID &&
  4115. src.isHolder(commonInfo->src.AOH->curHero)) //artifact taken from before currently picked one
  4116. {
  4117. //int fixedSlot = src.hero->getArtPos(commonInfo->src.art);
  4118. commonInfo->src.slotID--;
  4119. assert(commonInfo->src.valid());
  4120. }
  4121. else
  4122. {
  4123. //when moving one artifact onto another it leads to two art movements: dst->backapck; src->dst
  4124. // however after first movement we pick the art from backpack and the second movement coming when
  4125. // we have a different artifact may look surprising... but it's valid.
  4126. //tlog1 << "Unexpected artifact movement...\n";
  4127. }
  4128. updateParentWindow();
  4129. int shift = 0;
  4130. // if(dst.slot >= Arts::BACKPACK_START && dst.slot - Arts::BACKPACK_START < backpackPos)
  4131. // shift++;
  4132. //
  4133. if(src.slot < GameConstants::BACKPACK_START && dst.slot - GameConstants::BACKPACK_START < backpackPos)
  4134. shift++;
  4135. if(dst.slot < GameConstants::BACKPACK_START && src.slot - GameConstants::BACKPACK_START < backpackPos)
  4136. shift--;
  4137. if( (isCurHeroSrc && src.slot >= GameConstants::BACKPACK_START)
  4138. || (isCurHeroDst && dst.slot >= GameConstants::BACKPACK_START) )
  4139. scrollBackpack(shift); //update backpack slots
  4140. }
  4141. void CArtifactsOfHero::artifactRemoved(const ArtifactLocation &al)
  4142. {
  4143. if(al.isHolder(curHero))
  4144. {
  4145. if(al.slot < GameConstants::BACKPACK_START)
  4146. updateWornSlots(0);
  4147. else
  4148. scrollBackpack(0); //update backpack slots
  4149. }
  4150. }
  4151. CArtPlace * CArtifactsOfHero::getArtPlace(int slot)
  4152. {
  4153. if(slot < GameConstants::BACKPACK_START)
  4154. {
  4155. return artWorn[slot];
  4156. }
  4157. else
  4158. {
  4159. BOOST_FOREACH(CArtPlace *ap, backpack)
  4160. if(ap->slotID == slot)
  4161. return ap;
  4162. }
  4163. return NULL;
  4164. }
  4165. void CArtifactsOfHero::artifactAssembled(const ArtifactLocation &al)
  4166. {
  4167. if(al.isHolder(curHero))
  4168. updateWornSlots();
  4169. }
  4170. void CArtifactsOfHero::artifactDisassembled(const ArtifactLocation &al)
  4171. {
  4172. if(al.isHolder(curHero))
  4173. updateWornSlots();
  4174. }
  4175. void CArtifactsOfHero::updateWornSlots(bool redrawParent /*= true*/)
  4176. {
  4177. for(int i = 0; i < artWorn.size(); i++)
  4178. updateSlot(i);
  4179. if(redrawParent)
  4180. updateParentWindow();
  4181. }
  4182. const CGHeroInstance * CArtifactsOfHero::getHero() const
  4183. {
  4184. return curHero;
  4185. }
  4186. void CArtifactsOfHero::updateSlot(int slotID)
  4187. {
  4188. setSlotData(getArtPlace(slotID), slotID);
  4189. }
  4190. void CExchangeWindow::questlog(int whichHero)
  4191. {
  4192. CCS->curh->dragAndDropCursor(NULL);
  4193. }
  4194. void CExchangeWindow::prepareBackground()
  4195. {
  4196. //printing heroes' names and levels
  4197. auto genTitle = [](const CGHeroInstance *h)
  4198. {
  4199. return boost::str(boost::format(CGI->generaltexth->allTexts[138])
  4200. % h->name % h->level % h->type->heroClass->name);
  4201. };
  4202. new CLabel(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
  4203. new CLabel(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
  4204. //printing primary skills
  4205. for(int g=0; g<4; ++g)
  4206. new CAnimImage("PSKIL32", g, 0, 385, 19 + 36*g);
  4207. //heroes related thing
  4208. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4209. {
  4210. CHeroWithMaybePickedArtifact heroWArt = CHeroWithMaybePickedArtifact(this, heroInst[b]);
  4211. //printing primary skills' amounts
  4212. for(int m=0; m<4; ++m)
  4213. new CLabel(352 + 93 * b, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE,
  4214. boost::lexical_cast<std::string>(heroWArt.getPrimSkillLevel(m)));
  4215. //printing secondary skills
  4216. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4217. {
  4218. int id = heroInst[b]->secSkills[m].first;
  4219. int level = heroInst[b]->secSkills[m].second;
  4220. new CAnimImage("SECSK32", id*3 + level + 2 , 0, 32 + 36 * m + 454 * b, 88);
  4221. }
  4222. //hero's specialty
  4223. new CAnimImage("UN32", heroInst[b]->subID, 0, 67 + 490*b, 45);
  4224. //experience
  4225. new CAnimImage("PSKIL32", 4, 0, 103 + 490*b, 45);
  4226. new CLabel(119 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->exp));
  4227. //mana points
  4228. new CAnimImage("PSKIL32", 5, 0, 139 + 490*b, 45);
  4229. new CLabel(155 + 490*b, 71, FONT_SMALL, CENTER, Colors::WHITE, makeNumberShort(heroInst[b]->mana));
  4230. }
  4231. //printing portraits
  4232. new CAnimImage("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
  4233. new CAnimImage("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
  4234. }
  4235. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2):
  4236. CWindowObject(PLAYER_COLORED | BORDERED, "TRADE2")
  4237. {
  4238. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4239. char bufor[400];
  4240. heroInst[0] = LOCPLINT->cb->getHero(hero1);
  4241. heroInst[1] = LOCPLINT->cb->getHero(hero2);
  4242. prepareBackground();
  4243. artifs[0] = new CArtifactsOfHero(Point(-334, 150));
  4244. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4245. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4246. artifs[0]->setHero(heroInst[0]);
  4247. artifs[1] = new CArtifactsOfHero(Point(96, 150));
  4248. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4249. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4250. artifs[1]->setHero(heroInst[1]);
  4251. artSets.push_back(artifs[0]);
  4252. artSets.push_back(artifs[1]);
  4253. //primary skills
  4254. for(int g=0; g<4; ++g)
  4255. {
  4256. //primary skill's clickable areas
  4257. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4258. primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
  4259. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4260. primSkillAreas[g]->type = g;
  4261. primSkillAreas[g]->bonusValue = -1;
  4262. primSkillAreas[g]->baseType = 0;
  4263. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4264. primSkillAreas[g]->hoverText = std::string(bufor);
  4265. }
  4266. //heroes related thing
  4267. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4268. {
  4269. //secondary skill's clickable areas
  4270. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4271. {
  4272. int skill = heroInst[b]->secSkills[g].first,
  4273. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4274. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4275. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4276. secSkillAreas[b][g]->baseType = 1;
  4277. secSkillAreas[b][g]->type = skill;
  4278. secSkillAreas[b][g]->bonusValue = level;
  4279. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4280. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4281. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4282. }
  4283. portrait[b] = new CHeroArea(257 + 228*b, 13, heroInst[b]);
  4284. speciality[b] = new LRClickableAreaWText();
  4285. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4286. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4287. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4288. experience[b] = new LRClickableAreaWText();
  4289. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4290. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4291. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4292. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4293. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4294. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4295. spellPoints[b] = new LRClickableAreaWText();
  4296. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4297. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4298. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4299. spellPoints[b]->text = std::string(bufor);
  4300. //setting morale
  4301. morale[b] = new MoraleLuckBox(true, genRect(32, 32, 176 + 490*b, 39), true);
  4302. morale[b]->set(heroInst[b]);
  4303. //setting luck
  4304. luck[b] = new MoraleLuckBox(false, genRect(32, 32, 212 + 490*b, 39), true);
  4305. luck[b]->set(heroInst[b]);
  4306. }
  4307. //buttons
  4308. quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN);
  4309. questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10, 44, "hsbtns4.def");
  4310. questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def");
  4311. Rect barRect(5, 578, 725, 18);
  4312. ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false));
  4313. //garrison interface
  4314. garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true);
  4315. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 10, 132, "TSBTNS.DEF"));
  4316. garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF"));
  4317. }
  4318. CExchangeWindow::~CExchangeWindow() //d-tor
  4319. {
  4320. delete artifs[0]->commonInfo;
  4321. artifs[0]->commonInfo = NULL;
  4322. artifs[1]->commonInfo = NULL;
  4323. }
  4324. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy):
  4325. CWindowObject(PLAYER_COLORED, "TPSHIP")
  4326. {
  4327. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4328. bgWater = new CPicture("TPSHIPBK", 100, 69);
  4329. std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
  4330. Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
  4331. bgShip = new CAnimImage(boatFilenames[boatType], 0, 7, 120, 96, CShowableAnim::USE_RLE);
  4332. bgShip->center(waterCenter);
  4333. // Create resource icons and costs.
  4334. std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
  4335. std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
  4336. goldCost = new CLabel(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
  4337. woodCost = new CLabel(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
  4338. goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244);
  4339. woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244);
  4340. quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN);
  4341. build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN);
  4342. build->callback += onBuy;
  4343. for(size_t i = 0; i < cost.size(); i++)
  4344. {
  4345. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4346. {
  4347. build->block(true);
  4348. break;
  4349. }
  4350. }
  4351. statusBar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4352. title = new CLabel(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
  4353. costLabel = new CLabel(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
  4354. }
  4355. CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio):
  4356. CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
  4357. grailPos(GrailPos),
  4358. currentAlpha(SDL_ALPHA_OPAQUE)
  4359. {
  4360. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4361. CCS->soundh->playSound(soundBase::OBELISK);
  4362. quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN);
  4363. quitb->assignedKeys.insert(SDLK_ESCAPE);
  4364. quitb->borderColor = Colors::METALLIC_GOLD;
  4365. quitb->borderEnabled = true;
  4366. new CPicture("PUZZLOGO", 607, 3);
  4367. new CLabel(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
  4368. new CResDataBar("ZRESBAR.bmp", 3, 575, 32, 2, 85, 85);
  4369. int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
  4370. auto & puzzleMap = CGI->townh->factions[faction].puzzleMap;
  4371. for(int g=0; g<puzzleMap.size(); ++g)
  4372. {
  4373. const SPuzzleInfo & info = puzzleMap[g];
  4374. auto piece = new CPicture(info.filename, info.x, info.y);
  4375. //piece that will slowly disappear
  4376. if(info.whenUncovered < GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
  4377. {
  4378. piecesToRemove.push_back(piece);
  4379. piece->needRefresh = true;
  4380. piece->recActions = piece->recActions & ~SHOWALL;
  4381. }
  4382. }
  4383. }
  4384. void CPuzzleWindow::showAll(SDL_Surface * to)
  4385. {
  4386. int3 moveInt = int3(8, 9, 0);
  4387. Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
  4388. CGI->mh->terrainRect
  4389. (grailPos - moveInt, adventureInt->anim,
  4390. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4391. to, &mapRect, 0, 0, true, moveInt);
  4392. CWindowObject::showAll(to);
  4393. }
  4394. void CPuzzleWindow::show(SDL_Surface * to)
  4395. {
  4396. static int animSpeed = 2;
  4397. if (currentAlpha < animSpeed)
  4398. {
  4399. //animation done
  4400. BOOST_FOREACH(auto & piece, piecesToRemove)
  4401. delete piece;
  4402. piecesToRemove.clear();
  4403. }
  4404. else
  4405. {
  4406. //update disappearing puzzles
  4407. BOOST_FOREACH(auto & piece, piecesToRemove)
  4408. piece->setAlpha(currentAlpha);
  4409. currentAlpha -= animSpeed;
  4410. }
  4411. CWindowObject::show(to);
  4412. }
  4413. void CTransformerWindow::CItem::move()
  4414. {
  4415. if (left)
  4416. moveBy(Point(289, 0));
  4417. else
  4418. moveBy(Point(-289, 0));
  4419. left = !left;
  4420. }
  4421. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4422. {
  4423. if(previousState && (!down))
  4424. {
  4425. move();
  4426. parent->showAll(screen2);
  4427. }
  4428. }
  4429. void CTransformerWindow::CItem::update()
  4430. {
  4431. icon->setFrame(parent->army->getCreature(id)->idNumber + 2);
  4432. }
  4433. CTransformerWindow::CItem::CItem(CTransformerWindow * parent, int size, int id):
  4434. id(id), size(size), parent(parent)
  4435. {
  4436. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4437. addUsedEvents(LCLICK);
  4438. left = true;
  4439. pos.w = 58;
  4440. pos.h = 64;
  4441. pos.x += 45 + (id%3)*83 + id/6*83;
  4442. pos.y += 109 + (id/3)*98;
  4443. icon = new CAnimImage("TWCRPORT", parent->army->getCreature(id)->idNumber + 2);
  4444. new CLabel(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));//stack size
  4445. }
  4446. void CTransformerWindow::makeDeal()
  4447. {
  4448. for (int i=0; i<items.size(); i++)
  4449. if (!items[i]->left)
  4450. LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4451. }
  4452. void CTransformerWindow::addAll()
  4453. {
  4454. for (int i=0; i<items.size(); i++)
  4455. if (items[i]->left)
  4456. items[i]->move();
  4457. showAll(screen2);
  4458. }
  4459. void CTransformerWindow::updateGarrisons()
  4460. {
  4461. BOOST_FOREACH(auto & item, items)
  4462. {
  4463. item->update();
  4464. }
  4465. }
  4466. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):
  4467. CWindowObject(PLAYER_COLORED, "SKTRNBK"),
  4468. hero(_hero),
  4469. town(_town)
  4470. {
  4471. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4472. if (hero)
  4473. army = hero;
  4474. else
  4475. army = town;
  4476. for (int i=0; i<7; i++ )
  4477. if ( army->getCreature(i) )
  4478. items.push_back(new CItem(this, army->getStackCount(i), i));
  4479. all = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4480. convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4481. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4482. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4483. new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
  4484. new CLabel(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
  4485. new CTextBox(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
  4486. new CTextBox(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
  4487. }
  4488. void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
  4489. {
  4490. if(previousState && (!down))
  4491. {
  4492. if ( state() != 2 )
  4493. return;
  4494. CUnivConfirmWindow *win = new CUnivConfirmWindow(parent, ID, LOCPLINT->cb->getResourceAmount(6) >= 2000);
  4495. GH.pushInt(win);
  4496. }
  4497. }
  4498. void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
  4499. {
  4500. if(down)
  4501. {
  4502. CRClickPopup::createAndPush(CGI->generaltexth->skillInfoTexts[ID][0],
  4503. new CComponent(CComponent::secskill, ID, 0));
  4504. }
  4505. }
  4506. void CUniversityWindow::CItem::hover(bool on)
  4507. {
  4508. if (on)
  4509. GH.statusbar->print(CGI->generaltexth->skillName[ID]);
  4510. else
  4511. GH.statusbar->clear();
  4512. }
  4513. int CUniversityWindow::CItem::state()
  4514. {
  4515. if (parent->hero->getSecSkillLevel(static_cast<CGHeroInstance::SecondarySkill>(ID)))//hero know this skill
  4516. return 1;
  4517. if (parent->hero->secSkills.size() >= GameConstants::SKILL_PER_HERO)//can't learn more skills
  4518. return 0;
  4519. if (parent->hero->type->heroClass->proSec[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
  4520. return 0;
  4521. return 2;
  4522. }
  4523. void CUniversityWindow::CItem::showAll(SDL_Surface * to)
  4524. {
  4525. CPicture * bar;
  4526. switch (state())
  4527. {
  4528. case 0: bar = parent->red;
  4529. break;
  4530. case 1: bar = parent->yellow;
  4531. break;
  4532. case 2: bar = parent->green;
  4533. break;
  4534. default:bar = NULL;
  4535. break;
  4536. }
  4537. assert(bar);
  4538. blitAtLoc(bar->bg, -28, -22, to);
  4539. blitAtLoc(bar->bg, -28, 48, to);
  4540. printAtMiddleLoc (CGI->generaltexth->skillName[ID], 22, -13, FONT_SMALL, Colors::WHITE,to);//Name
  4541. printAtMiddleLoc (CGI->generaltexth->levels[0], 22, 57, FONT_SMALL, Colors::WHITE,to);//Level(always basic)
  4542. CAnimImage::showAll(to);
  4543. }
  4544. CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y):
  4545. CAnimImage ("SECSKILL", _ID*3+3, 0, X, Y),
  4546. ID(_ID),
  4547. parent(_parent)
  4548. {
  4549. addUsedEvents(LCLICK | RCLICK | HOVER);
  4550. }
  4551. CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market):
  4552. CWindowObject(PLAYER_COLORED, "UNIVERS1"),
  4553. hero(_hero),
  4554. market(_market)
  4555. {
  4556. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4557. green = new CPicture("UNIVGREN.PCX");
  4558. yellow = new CPicture("UNIVGOLD.PCX");//bars
  4559. red = new CPicture("UNIVRED.PCX");
  4560. green->recActions =
  4561. yellow->recActions =
  4562. red->recActions = DISPOSE;
  4563. CIntObject * titlePic = nullptr;
  4564. if ( market->o->ID == Obj::UNIVERSITY ) // this is adventure map university
  4565. titlePic = new CPicture("UNIVBLDG");
  4566. else
  4567. if (market->o->ID == Obj::TOWN)
  4568. titlePic = new CAnimImage(CGI->townh->towns[ETownType::CONFLUX].clientInfo.buildingsIcons, EBuilding::MAGIC_UNIVERSITY);
  4569. else
  4570. tlog0<<"Error: Image for university was not found!\n";//This should not happen
  4571. if (titlePic)
  4572. titlePic->center(Point(232 + pos.x, 76 + pos.y));
  4573. //Clerk speech
  4574. new CTextBox(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  4575. //University
  4576. new CLabel(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
  4577. std::vector<int> list = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
  4578. assert(list.size() == 4);
  4579. for (int i=0; i<list.size(); i++)//prepare clickable items
  4580. items.push_back(new CItem(this, list[i], 54+i*104, 234));
  4581. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632],
  4582. boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN);
  4583. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4584. }
  4585. CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bool available ):
  4586. CWindowObject(PLAYER_COLORED, "UNIVERS2.PCX"),
  4587. parent(PARENT)
  4588. {
  4589. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4590. std::string text = CGI->generaltexth->allTexts[608];
  4591. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4592. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4593. boost::replace_first(text, "%d", "2000");
  4594. new CTextBox(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);//Clerk speech
  4595. new CLabel(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth-> skillName[SKILL]);//Skill name
  4596. new CAnimImage("SECSKILL", SKILL*3+3, 0, 211, 51);//skill
  4597. new CLabel(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);//Skill level
  4598. new CAnimImage("RESOURCE", Res::GOLD, 0, 210, 210);//gold
  4599. new CLabel(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");//Cost
  4600. std::string hoverText = CGI->generaltexth->allTexts[609];
  4601. boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->generaltexth->skillName[SKILL]);
  4602. text = CGI->generaltexth->zelp[633].second;
  4603. boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
  4604. boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]);
  4605. boost::replace_first(text, "%d", "2000");
  4606. confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL),
  4607. 148,299,"IBY6432.DEF",SDLK_RETURN);
  4608. confirm->block(!available);
  4609. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this),
  4610. 252,299,"ICANCEL.DEF",SDLK_ESCAPE);
  4611. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4612. }
  4613. void CUnivConfirmWindow::makeDeal(int skill)
  4614. {
  4615. LOCPLINT->cb->trade(parent->market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, parent->hero);
  4616. close();
  4617. }
  4618. CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectInstance *object):
  4619. CWindowObject(PLAYER_COLORED, "APHLFTBK"),
  4620. fort(object),
  4621. hero(visitor)
  4622. {
  4623. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4624. slotsCount=7;
  4625. resources = CDefHandler::giveDefEss("SMALRES.DEF");
  4626. new CLabel(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->hoverName);//Hill Fort
  4627. heroPic = new CHeroArea(30, 60, hero);
  4628. currState.resize(slotsCount+1);
  4629. costs.resize(slotsCount);
  4630. totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
  4631. std::vector<std::string> files;
  4632. files += "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF";
  4633. for (int i=0; i<slotsCount; i++)
  4634. {
  4635. currState[i] = getState(i);
  4636. upgrade[i] = new CAdventureMapButton(getTextForSlot(i),"",boost::bind(&CHillFortWindow::makeDeal, this, i),
  4637. 107+i*76, 171, "", SDLK_1+i, &files);
  4638. upgrade[i]->block(currState[i] == -1);
  4639. }
  4640. files.clear();
  4641. files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF";
  4642. currState[slotsCount] = getState(slotsCount);
  4643. upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, slotsCount),
  4644. 30, 231, "", SDLK_0, &files);
  4645. quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN);
  4646. bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
  4647. garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,NULL);
  4648. updateGarrisons();
  4649. }
  4650. void CHillFortWindow::updateGarrisons()
  4651. {
  4652. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4653. totalSumm[i]=0;
  4654. for (int i=0; i<slotsCount; i++)
  4655. {
  4656. costs[i].clear();
  4657. int newState = getState(i);
  4658. if (newState != -1)
  4659. {
  4660. UpgradeInfo info;
  4661. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4662. if (info.newID.size())//we have upgrades here - update costs
  4663. {
  4664. costs[i] = info.cost[0] * hero->getStackCount(i);
  4665. totalSumm += costs[i];
  4666. }
  4667. }
  4668. currState[i] = newState;
  4669. upgrade[i]->setIndex(newState);
  4670. upgrade[i]->block(currState[i] == -1);
  4671. upgrade[i]->hoverTexts[0] = getTextForSlot(i);
  4672. }
  4673. int newState = getState(slotsCount);
  4674. currState[slotsCount] = newState;
  4675. upgradeAll->setIndex(newState);
  4676. garr->recreateSlots();
  4677. }
  4678. void CHillFortWindow::makeDeal(int slot)
  4679. {
  4680. int offset = (slot == slotsCount)?2:0;
  4681. switch (currState[slot])
  4682. {
  4683. case 0:
  4684. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset],
  4685. std::vector<CComponent*>(), soundBase::sound_todo);
  4686. break;
  4687. case 1:
  4688. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset],
  4689. std::vector<CComponent*>(), soundBase::sound_todo);
  4690. break;
  4691. case 2:
  4692. for (int i=0; i<slotsCount; i++)
  4693. if ( slot ==i || ( slot == slotsCount && currState[i] == 2 ) )//this is activated slot or "upgrade all"
  4694. {
  4695. UpgradeInfo info;
  4696. LOCPLINT->cb->getUpgradeInfo(hero, i, info);
  4697. LOCPLINT->cb->upgradeCreature(hero, i, info.newID[0]);
  4698. }
  4699. break;
  4700. }
  4701. }
  4702. void CHillFortWindow::showAll (SDL_Surface *to)
  4703. {
  4704. CWindowObject::showAll(to);
  4705. for ( int i=0; i<slotsCount; i++)
  4706. {
  4707. if ( currState[i] == 0 || currState[i] == 2 )
  4708. {
  4709. if ( costs[i].size() )//we have several elements
  4710. {
  4711. int curY = 128;//reverse iterator is used to display gold as first element
  4712. for(int j = costs[i].size()-1; j >= 0; j--)
  4713. {
  4714. int val = costs[i][j];
  4715. if(!val) continue;
  4716. blitAtLoc(resources->ourImages[j].bitmap, 104+76*i, curY, to);
  4717. printToLoc(boost::lexical_cast<std::string>(val), 168+76*i, curY+16, FONT_SMALL, Colors::WHITE, to);
  4718. curY += 20;
  4719. }
  4720. }
  4721. else//free upgrade - print gold image and "Free" text
  4722. {
  4723. blitAtLoc(resources->ourImages[6].bitmap, 104+76*i, 128, to);
  4724. printToLoc(CGI->generaltexth->allTexts[344], 168+76*i, 144, FONT_SMALL, Colors::WHITE, to);
  4725. }
  4726. }
  4727. }
  4728. for (int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
  4729. {
  4730. if (totalSumm[i])//this resource is used - display it
  4731. {
  4732. blitAtLoc(resources->ourImages[i].bitmap, 104+76*i, 237, to);
  4733. printToLoc(boost::lexical_cast<std::string>(totalSumm[i]), 166+76*i, 253, FONT_SMALL, Colors::WHITE, to);
  4734. }
  4735. }
  4736. }
  4737. std::string CHillFortWindow::getTextForSlot(int slot)
  4738. {
  4739. if ( !hero->getCreature(slot) )//we dont have creature here
  4740. return "";
  4741. std::string str = CGI->generaltexth->allTexts[318];
  4742. int amount = hero->getStackCount(slot);
  4743. if ( amount == 1 )
  4744. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
  4745. else
  4746. boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
  4747. return str;
  4748. }
  4749. int CHillFortWindow::getState(int slot)
  4750. {
  4751. TResources myRes = LOCPLINT->cb->getResourceAmount();
  4752. if ( slot == slotsCount )//"Upgrade all" slot
  4753. {
  4754. bool allUpgraded = true;//All creatures are upgraded?
  4755. for (int i=0; i<slotsCount; i++)
  4756. allUpgraded &= currState[i] == 1 || currState[i] == -1;
  4757. if (allUpgraded)
  4758. return 1;
  4759. if(!totalSumm.canBeAfforded(myRes))
  4760. return 0;
  4761. return 2;
  4762. }
  4763. if (hero->slotEmpty(slot))//no creature here
  4764. return -1;
  4765. UpgradeInfo info;
  4766. LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
  4767. if (!info.newID.size())//already upgraded
  4768. return 1;
  4769. if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
  4770. return 0;
  4771. return 2;//can upgrade
  4772. }
  4773. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
  4774. CWindowObject(PLAYER_COLORED | BORDERED, "TpRank"),
  4775. owner(_owner)
  4776. {
  4777. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4778. type |= BLOCK_ADV_HOTKEYS;
  4779. SThievesGuildInfo tgi; //info to be displayed
  4780. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4781. exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN);
  4782. exitb->assignedKeys.insert(SDLK_ESCAPE);
  4783. statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742);
  4784. resdatabar = new CMinorResDataBar();
  4785. resdatabar->pos.x += pos.x;
  4786. resdatabar->pos.y += pos.y;
  4787. //data for information table:
  4788. // fields[row][column] = list of id's of players for this box
  4789. static std::vector< std::vector< TPlayerColor > > SThievesGuildInfo::* fields[] =
  4790. { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4791. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
  4792. &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
  4793. //printing texts & descriptions to background
  4794. for(int g=0; g<12; ++g)
  4795. {
  4796. int posY[] = {400, 460, 510};
  4797. int y;
  4798. if(g < 9)
  4799. y = 52 + 32*g;
  4800. else
  4801. y = posY[g-9];
  4802. std::string text = CGI->generaltexth->jktexts[24+g];
  4803. boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
  4804. new CLabel(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text);
  4805. }
  4806. for(int g=1; g<tgi.playerColors.size(); ++g)
  4807. new CAnimImage("PRSTRIPS", g-1, 0, 250 + 66*g, 7);
  4808. for(int g=0; g<tgi.playerColors.size(); ++g)
  4809. new CLabel(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]);
  4810. //printing flags
  4811. for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
  4812. {
  4813. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4814. {
  4815. std::vector<TPlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
  4816. //position of box
  4817. int xpos = 259 + 66 * b;
  4818. int ypos = 41 + 32 * g;
  4819. size_t rowLength[2]; //size of each row
  4820. rowLength[0] = std::min<size_t>(players.size(), 4);
  4821. rowLength[1] = players.size() - rowLength[0];
  4822. for (size_t j=0; j< 2; j++)
  4823. {
  4824. // origin of this row | offset for 2nd row| shift right for short rows
  4825. //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
  4826. int rowStartX = xpos + (j ? 6 + (rowLength[j] < 3 ? 12 : 0) : 24 - 6 * rowLength[j]);
  4827. int rowStartY = ypos + (j ? 4 : 0);
  4828. for (size_t i=0; i< rowLength[j]; i++)
  4829. {
  4830. new CAnimImage("itgflags", players[i + j*4], 0, rowStartX + i*12, rowStartY);
  4831. }
  4832. }
  4833. }
  4834. }
  4835. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4836. //printing best hero
  4837. int counter = 0;
  4838. BOOST_FOREACH(auto & iter, tgi.colorToBestHero)
  4839. {
  4840. if(iter.second.portrait >= 0)
  4841. {
  4842. new CPicture(colorToBox[iter.first], 253 + 66 * counter, 334);
  4843. new CAnimImage("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360);
  4844. //TODO: r-click info:
  4845. // - r-click on hero
  4846. // - r-click on primary skill label
  4847. if(iter.second.details)
  4848. {
  4849. new CTextBox(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
  4850. 0, FONT_TINY, TOPLEFT, Colors::WHITE);
  4851. for (int i=0; i<iter.second.details->primskills.size(); ++i)
  4852. {
  4853. new CLabel(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
  4854. boost::lexical_cast<std::string>(iter.second.details->primskills[i]));
  4855. }
  4856. }
  4857. }
  4858. counter++;
  4859. }
  4860. //printing best creature
  4861. counter = 0;
  4862. BOOST_FOREACH(auto & it, tgi.bestCreature)
  4863. {
  4864. if(it.second >= 0)
  4865. new CAnimImage("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479);
  4866. counter++;
  4867. }
  4868. //printing personality
  4869. counter = 0;
  4870. BOOST_FOREACH(auto & it, tgi.personality)
  4871. {
  4872. std::string text;
  4873. if(it.second == EAiTactic::NONE)
  4874. {
  4875. text = CGI->generaltexth->arraytxt[172];
  4876. }
  4877. else if(it.second != EAiTactic::RANDOM)
  4878. {
  4879. text = CGI->generaltexth->arraytxt[168 + it.second];
  4880. }
  4881. new CLabel(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text);
  4882. counter++;
  4883. }
  4884. }
  4885. void MoraleLuckBox::set(const IBonusBearer *node)
  4886. {
  4887. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4888. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  4889. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  4890. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  4891. const int componentType[] = {CComponent::luck, CComponent::morale};
  4892. const int hoverTextBase[] = {7, 4};
  4893. const Bonus::BonusType bonusType[] = {Bonus::LUCK, Bonus::MORALE};
  4894. int (IBonusBearer::*getValue[])() const = {&IBonusBearer::LuckVal, &IBonusBearer::MoraleVal};
  4895. int mrlt = -9;
  4896. TModDescr mrl;
  4897. if (node)
  4898. {
  4899. node->getModifiersWDescr(mrl, bonusType[morale]);
  4900. bonusValue = (node->*getValue[morale])();
  4901. }
  4902. else
  4903. bonusValue = 0;
  4904. mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  4905. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  4906. baseType = componentType[morale];
  4907. text = CGI->generaltexth->arraytxt[textId[morale]];
  4908. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  4909. if (!mrl.size())
  4910. text += CGI->generaltexth->arraytxt[noneTxtId];
  4911. else
  4912. {
  4913. if (node->hasBonusOfType (Bonus::UNDEAD) || node->hasBonusOfType(Bonus::BLOCK_MORALE) || node->hasBonusOfType(Bonus::NON_LIVING)) //it's a creature window
  4914. {
  4915. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  4916. }
  4917. else
  4918. {
  4919. for(int it=0; it < mrl.size(); it++)
  4920. text += "\n" + mrl[it].second;
  4921. }
  4922. }
  4923. std::string imageName;
  4924. if (small)
  4925. imageName = morale ? "IMRL30": "ILCK30";
  4926. else
  4927. imageName = morale ? "IMRL42" : "ILCK42";
  4928. delete image;
  4929. image = new CAnimImage(imageName, bonusValue + 3);
  4930. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  4931. }
  4932. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small):
  4933. image(NULL),
  4934. morale(Morale),
  4935. small(Small)
  4936. {
  4937. bonusValue = 0;
  4938. pos = r + pos;
  4939. }
  4940. CArtifactHolder::CArtifactHolder()
  4941. {
  4942. }
  4943. void CWindowWithArtifacts::artifactRemoved(const ArtifactLocation &artLoc)
  4944. {
  4945. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4946. aoh->artifactRemoved(artLoc);
  4947. }
  4948. void CWindowWithArtifacts::artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc)
  4949. {
  4950. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4951. aoh->artifactMoved(artLoc, destLoc);
  4952. }
  4953. void CWindowWithArtifacts::artifactDisassembled(const ArtifactLocation &artLoc)
  4954. {
  4955. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4956. aoh->artifactDisassembled(artLoc);
  4957. }
  4958. void CWindowWithArtifacts::artifactAssembled(const ArtifactLocation &artLoc)
  4959. {
  4960. BOOST_FOREACH(CArtifactsOfHero *aoh, artSets)
  4961. aoh->artifactAssembled(artLoc);
  4962. }
  4963. void CArtifactsOfHero::SCommonPart::Artpos::clear()
  4964. {
  4965. slotID = -1;
  4966. AOH = NULL;
  4967. art = NULL;
  4968. }
  4969. CArtifactsOfHero::SCommonPart::Artpos::Artpos()
  4970. {
  4971. clear();
  4972. }
  4973. void CArtifactsOfHero::SCommonPart::Artpos::setTo(const CArtPlace *place, bool dontTakeBackpack)
  4974. {
  4975. slotID = place->slotID;
  4976. AOH = place->ourOwner;
  4977. if(slotID >= 19 && dontTakeBackpack)
  4978. art = NULL;
  4979. else
  4980. art = place->ourArt;
  4981. }
  4982. bool CArtifactsOfHero::SCommonPart::Artpos::operator==(const ArtifactLocation &al) const
  4983. {
  4984. if(!AOH)
  4985. return false;
  4986. bool ret = al.isHolder(AOH->curHero) && al.slot == slotID;
  4987. //assert(al.getArt() == art);
  4988. return ret;
  4989. }
  4990. bool CArtifactsOfHero::SCommonPart::Artpos::valid()
  4991. {
  4992. assert(AOH && art);
  4993. return art == AOH->curHero->getArt(slotID);
  4994. }
  4995. void CRClickPopup::clickRight(tribool down, bool previousState)
  4996. {
  4997. if(down)
  4998. return;
  4999. close();
  5000. }
  5001. void CRClickPopup::close()
  5002. {
  5003. GH.popIntTotally(this);
  5004. }
  5005. void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
  5006. {
  5007. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  5008. CSimpleWindow * temp = new CInfoWindow(txt, player, comps);
  5009. temp->center(Point(GH.current->motion)); //center on mouse
  5010. temp->fitToScreen(10);
  5011. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  5012. GH.pushInt(rcpi);
  5013. }
  5014. void CRClickPopup::createAndPush(const std::string &txt, CComponent * component)
  5015. {
  5016. CInfoWindow::TCompsInfo intComps;
  5017. intComps.push_back(component);
  5018. createAndPush(txt, intComps);
  5019. }
  5020. Point CInfoBoxPopup::toScreen(Point p)
  5021. {
  5022. vstd::abetween(p.x, adventureInt->terrain.pos.x + 100, adventureInt->terrain.pos.x + adventureInt->terrain.pos.w - 100);
  5023. vstd::abetween(p.y, adventureInt->terrain.pos.y + 100, adventureInt->terrain.pos.y + adventureInt->terrain.pos.h - 100);
  5024. return p;
  5025. }
  5026. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town):
  5027. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5028. {
  5029. InfoAboutTown iah;
  5030. LOCPLINT->cb->getTownInfo(town, iah);
  5031. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5032. new CTownTooltip(Point(9, 10), iah);
  5033. }
  5034. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero):
  5035. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
  5036. {
  5037. InfoAboutHero iah;
  5038. LOCPLINT->cb->getHeroInfo(hero, iah);
  5039. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5040. new CHeroTooltip(Point(9, 10), iah);
  5041. }
  5042. CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr):
  5043. CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
  5044. {
  5045. InfoAboutTown iah;
  5046. LOCPLINT->cb->getTownInfo(garr, iah);
  5047. OBJ_CONSTRUCTION_CAPTURING_ALL;
  5048. new CArmyTooltip(Point(9, 10), iah);
  5049. }
  5050. CIntObject * CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
  5051. {
  5052. if(!specific)
  5053. specific = adventureInt->selection;
  5054. assert(specific);
  5055. switch(specific->ID)
  5056. {
  5057. case Obj::HERO:
  5058. return new CInfoBoxPopup(position, dynamic_cast<const CGHeroInstance *>(specific));
  5059. case Obj::TOWN:
  5060. return new CInfoBoxPopup(position, dynamic_cast<const CGTownInstance *>(specific));
  5061. case Obj::GARRISON:
  5062. case Obj::GARRISON2:
  5063. return new CInfoBoxPopup(position, dynamic_cast<const CGGarrison *>(specific));
  5064. default:
  5065. return NULL;
  5066. }
  5067. }
  5068. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  5069. {
  5070. CIntObject *iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
  5071. if(iWin)
  5072. GH.pushInt(iWin);
  5073. else
  5074. CRClickPopup::createAndPush(obj->getHoverText());
  5075. }
  5076. CRClickPopup::CRClickPopup()
  5077. {
  5078. addUsedEvents(RCLICK);
  5079. }
  5080. CRClickPopup::~CRClickPopup()
  5081. {
  5082. }
  5083. void CRClickPopupInt::show(SDL_Surface * to)
  5084. {
  5085. inner->show(to);
  5086. }
  5087. CRClickPopupInt::CRClickPopupInt( IShowActivatable *our, bool deleteInt )
  5088. {
  5089. CCS->curh->hide();
  5090. inner = our;
  5091. delInner = deleteInt;
  5092. }
  5093. CRClickPopupInt::~CRClickPopupInt()
  5094. {
  5095. // //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  5096. // //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  5097. // if(LOCPLINT && inner == adventureInt->heroWindow)
  5098. // adventureInt->heroWindow->dispose();
  5099. if(delInner)
  5100. delete inner;
  5101. CCS->curh->show();
  5102. }
  5103. void CRClickPopupInt::showAll(SDL_Surface * to)
  5104. {
  5105. inner->showAll(to);
  5106. }