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ObjectClusterizer.h 2.5 KB

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  1. /*
  2. * DangerHitMapAnalyzer.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../Pathfinding/AINodeStorage.h"
  12. #include "../Engine/PriorityEvaluator.h"
  13. namespace NKAI
  14. {
  15. struct ClusterObjectInfo
  16. {
  17. float priority = 0;
  18. float movementCost = 0;
  19. uint64_t danger = 0;
  20. uint8_t turn = 0;
  21. };
  22. struct ObjectInstanceIDHash
  23. {
  24. ObjectInstanceID::hash hash;
  25. bool equal(ObjectInstanceID o1, ObjectInstanceID o2) const
  26. {
  27. return o1 == o2;
  28. }
  29. };
  30. using ClusterObjects = tbb::concurrent_hash_map<ObjectInstanceID, ClusterObjectInfo, ObjectInstanceIDHash>;
  31. struct ObjectCluster
  32. {
  33. public:
  34. ClusterObjects objects;
  35. const CGObjectInstance * blocker;
  36. void reset()
  37. {
  38. objects.clear();
  39. }
  40. void addObject(const CGObjectInstance * object, const AIPath & path, float priority);
  41. ObjectCluster(const CGObjectInstance * blocker): blocker(blocker) {}
  42. ObjectCluster() : ObjectCluster(nullptr)
  43. {
  44. }
  45. std::vector<const CGObjectInstance *> getObjects(const CPlayerSpecificInfoCallback * cb) const;
  46. const CGObjectInstance * calculateCenter(const CPlayerSpecificInfoCallback * cb) const;
  47. };
  48. using ClusterMap = tbb::concurrent_hash_map<ObjectInstanceID, std::shared_ptr<ObjectCluster>, ObjectInstanceIDHash>;
  49. class ObjectClusterizer
  50. {
  51. private:
  52. static Obj IgnoredObjectTypes[];
  53. ObjectCluster nearObjects;
  54. ObjectCluster farObjects;
  55. ClusterMap blockedObjects;
  56. const Nullkiller * ai;
  57. RewardEvaluator valueEvaluator;
  58. bool isUpToDate;
  59. std::vector<ObjectInstanceID> invalidated;
  60. public:
  61. void clusterize();
  62. std::vector<const CGObjectInstance *> getNearbyObjects() const;
  63. std::vector<const CGObjectInstance *> getFarObjects() const;
  64. std::vector<std::shared_ptr<ObjectCluster>> getLockedClusters() const;
  65. const CGObjectInstance * getBlocker(const AIPath & path) const;
  66. std::optional<const CGObjectInstance *> getBlocker(const AIPathNodeInfo & node) const;
  67. ObjectClusterizer(const Nullkiller * ai): ai(ai), valueEvaluator(ai), isUpToDate(false){}
  68. void validateObjects();
  69. void onObjectRemoved(ObjectInstanceID id);
  70. void invalidate(ObjectInstanceID id);
  71. void reset() {
  72. isUpToDate = false;
  73. invalidated.clear();
  74. }
  75. private:
  76. bool shouldVisitObject(const CGObjectInstance * obj) const;
  77. void clusterizeObject(
  78. const CGObjectInstance * obj,
  79. PriorityEvaluator * priorityEvaluator,
  80. std::vector<AIPath> & pathCache,
  81. std::vector<const CGHeroInstance *> & heroes);
  82. };
  83. }