Graphics.cpp 15 KB

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  1. #include "StdInc.h"
  2. #include "Graphics.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "CDefHandler.h"
  5. #include "UIFramework/SDL_Extensions.h"
  6. #include <SDL_ttf.h>
  7. #include "../lib/CThreadHelper.h"
  8. #include "CGameInfo.h"
  9. #include "../lib/VCMI_Lib.h"
  10. #include "../CCallback.h"
  11. #include "../lib/CHeroHandler.h"
  12. #include "../lib/CTownHandler.h"
  13. #include "../lib/CObjectHandler.h"
  14. #include "../lib/CGeneralTextHandler.h"
  15. #include "../lib/CCreatureHandler.h"
  16. #include "CBitmapHandler.h"
  17. #include "../lib/CObjectHandler.h"
  18. #include "../lib/CDefObjInfoHandler.h"
  19. #include "../lib/CGameState.h"
  20. #include "../lib/JsonNode.h"
  21. #include "../lib/vcmi_endian.h"
  22. #include "../lib/GameConstants.h"
  23. #include "../lib/CStopWatch.h"
  24. using namespace boost::assign;
  25. using namespace CSDL_Ext;
  26. #ifdef min
  27. #undef min
  28. #endif
  29. #ifdef max
  30. #undef max
  31. #endif
  32. /*
  33. * Graphics.cpp, part of VCMI engine
  34. *
  35. * Authors: listed in file AUTHORS in main folder
  36. *
  37. * License: GNU General Public License v2.0 or later
  38. * Full text of license available in license.txt file, in main folder
  39. *
  40. */
  41. Graphics * graphics = NULL;
  42. void Graphics::loadPaletteAndColors()
  43. {
  44. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/PLAYERS.PAL"));
  45. std::string pals((char*)textFile.first.get(), textFile.second);
  46. playerColorPalette = new SDL_Color[256];
  47. neutralColor = new SDL_Color;
  48. playerColors = new SDL_Color[GameConstants::PLAYER_LIMIT];
  49. int startPoint = 24; //beginning byte; used to read
  50. for(int i=0; i<256; ++i)
  51. {
  52. SDL_Color col;
  53. col.r = pals[startPoint++];
  54. col.g = pals[startPoint++];
  55. col.b = pals[startPoint++];
  56. col.unused = 255;
  57. startPoint++;
  58. playerColorPalette[i] = col;
  59. }
  60. neutralColorPalette = new SDL_Color[32];
  61. std::ifstream ncp;
  62. ncp.open(CResourceHandler::get()->getResourceName(ResourceID("config/NEUTRAL.PAL")), std::ios::binary);
  63. for(int i=0; i<32; ++i)
  64. {
  65. ncp.read((char*)&neutralColorPalette[i].r,1);
  66. ncp.read((char*)&neutralColorPalette[i].g,1);
  67. ncp.read((char*)&neutralColorPalette[i].b,1);
  68. ncp.read((char*)&neutralColorPalette[i].unused,1);
  69. neutralColorPalette[i].unused = !neutralColorPalette[i].unused;
  70. }
  71. //colors initialization
  72. int3 kolory[] = {int3(0xff,0,0),int3(0x31,0x52,0xff),int3(0x9c,0x73,0x52),int3(0x42,0x94,0x29),
  73. int3(0xff,0x84,0x0),int3(0x8c,0x29,0xa5),int3(0x09,0x9c,0xa5),int3(0xc6,0x7b,0x8c)};
  74. for(int i=0;i<8;i++)
  75. {
  76. playerColors[i].r = kolory[i].x;
  77. playerColors[i].g = kolory[i].y;
  78. playerColors[i].b = kolory[i].z;
  79. playerColors[i].unused = 255;
  80. }
  81. neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; neutralColor->unused = 255;//gray
  82. }
  83. void Graphics::initializeBattleGraphics()
  84. {
  85. const JsonNode config(ResourceID("config/battles_graphics.json"));
  86. // Reserve enough space for the terrains
  87. int idx = config["backgrounds"].Vector().size();
  88. battleBacks.resize(idx+1); // 1 to idx, 0 is unused
  89. idx = 1;
  90. BOOST_FOREACH(const JsonNode &t, config["backgrounds"].Vector()) {
  91. battleBacks[idx].push_back(t.String());
  92. idx++;
  93. }
  94. //initialization of AC->def name mapping
  95. BOOST_FOREACH(const JsonNode &ac, config["ac_mapping"].Vector()) {
  96. int ACid = ac["id"].Float();
  97. std::vector< std::string > toAdd;
  98. BOOST_FOREACH(const JsonNode &defname, ac["defnames"].Vector()) {
  99. toAdd.push_back(defname.String());
  100. }
  101. battleACToDef[ACid] = toAdd;
  102. }
  103. spellEffectsPics = CDefHandler::giveDefEss("SpellInt.def");
  104. }
  105. Graphics::Graphics()
  106. {
  107. CDefHandler *smi2;
  108. std::vector<Task> tasks; //preparing list of graphics to load
  109. tasks += boost::bind(&Graphics::loadFonts,this);
  110. tasks += boost::bind(&Graphics::loadTrueType,this);
  111. tasks += boost::bind(&Graphics::loadPaletteAndColors,this);
  112. tasks += boost::bind(&Graphics::loadHeroFlags,this);
  113. tasks += boost::bind(&Graphics::initializeBattleGraphics,this);
  114. tasks += boost::bind(&Graphics::loadErmuToPicture,this);
  115. tasks += GET_DEF_ESS(artDefs,"ARTIFACT.DEF");
  116. tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");
  117. tasks += GET_DEF(smi2,"TWCRPORT.DEF");
  118. tasks += GET_DEF_ESS(flags,"CREST58.DEF");
  119. tasks += GET_DEF_ESS(spellscr,"SPELLSCR.DEF");
  120. tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF");
  121. CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
  122. th.run();
  123. for(size_t y=0; y < heroMoveArrows->ourImages.size(); ++y)
  124. {
  125. CSDL_Ext::alphaTransform(heroMoveArrows->ourImages[y].bitmap);
  126. }
  127. smi2->notFreeImgs = true;
  128. for (size_t i=0; i<smi2->ourImages.size(); ++i)
  129. {
  130. bigImgs[i-2] = smi2->ourImages[i].bitmap;
  131. }
  132. //hack for green color on big infernal troglodite image - Mantis #758
  133. SDL_Color green = {0x30, 0x5c, 0x20, SDL_ALPHA_OPAQUE};
  134. bigImgs[71]->format->palette->colors[7] = green;
  135. delete smi2;
  136. }
  137. void Graphics::loadHeroAnims()
  138. {
  139. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  140. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12), std::make_pair(1,13),
  141. std::make_pair(2,14), std::make_pair(3,15);
  142. for(size_t i=0; i<CGI->heroh->classes.heroClasses.size(); ++i)
  143. {
  144. const CHeroClass * hc = CGI->heroh->classes.heroClasses[i];
  145. if (!vstd::contains(heroAnims, hc->imageMapFemale))
  146. heroAnims[hc->imageMapFemale] = loadHeroAnim(hc->imageMapFemale, rotations);
  147. if (!vstd::contains(heroAnims, hc->imageMapMale))
  148. heroAnims[hc->imageMapMale] = loadHeroAnim(hc->imageMapMale, rotations);
  149. }
  150. boatAnims.push_back(loadHeroAnim("AB01_.DEF", rotations));
  151. boatAnims.push_back(loadHeroAnim("AB02_.DEF", rotations));
  152. boatAnims.push_back(loadHeroAnim("AB03_.DEF", rotations));
  153. }
  154. CDefEssential * Graphics::loadHeroAnim( const std::string &name, const std::vector<std::pair<int,int> > &rotations)
  155. {
  156. CDefEssential *anim = CDefHandler::giveDefEss(name);
  157. int pom = 0; //how many groups has been rotated
  158. for(int o=7; pom<6; ++o)
  159. {
  160. for(int p=0;p<6;p++)
  161. {
  162. if(anim->ourImages[o].groupNumber == rotations[p].first)
  163. {
  164. for(int e=0; e<8; ++e)
  165. {
  166. Cimage nci;
  167. nci.bitmap = CSDL_Ext::rotate01(anim->ourImages[o+e].bitmap);
  168. nci.groupNumber = rotations[p].second;
  169. nci.imName = std::string();
  170. anim->ourImages.push_back(nci);
  171. if(pom>2) //we need only one frame for groups 13/14/15
  172. break;
  173. }
  174. if(pom<3) //there are eight frames of animtion of groups 6/7/8 so for speed we'll skip them
  175. o+=8;
  176. else //there is only one frame of 1/2/3
  177. o+=1;
  178. ++pom;
  179. if(p==2 && pom<4) //group1 starts at index 1
  180. o = 1;
  181. }
  182. }
  183. }
  184. for(size_t ff=0; ff<anim->ourImages.size(); ++ff)
  185. {
  186. CSDL_Ext::alphaTransform(anim->ourImages[ff].bitmap);
  187. }
  188. return anim;
  189. }
  190. void Graphics::loadHeroFlags(std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > &pr, bool mode)
  191. {
  192. for(int i=0;i<8;i++)
  193. (this->*pr.first).push_back(CDefHandler::giveDefEss(pr.second[i]));
  194. std::vector<std::pair<int,int> > rotations; //first - group number to be rotated1, second - group number after rotation1
  195. rotations += std::make_pair(6,10), std::make_pair(7,11), std::make_pair(8,12);
  196. for(int q=0; q<8; ++q)
  197. {
  198. std::vector<Cimage> &curImgs = (this->*pr.first)[q]->ourImages;
  199. for(size_t o=0; o<curImgs.size(); ++o)
  200. {
  201. for(size_t p=0; p<rotations.size(); p++)
  202. {
  203. if(curImgs[o].groupNumber==rotations[p].first)
  204. {
  205. for(int e=0; e<8; ++e)
  206. {
  207. Cimage nci;
  208. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  209. nci.groupNumber = rotations[p].second;
  210. nci.imName = std::string();
  211. curImgs.push_back(nci);
  212. }
  213. o+=8;
  214. }
  215. }
  216. }
  217. if (mode)
  218. {
  219. for(size_t o=0; o<curImgs.size(); ++o)
  220. {
  221. if(curImgs[o].groupNumber==1 || curImgs[o].groupNumber==2 || curImgs[o].groupNumber==3)
  222. {
  223. for(int e=0; e<8; ++e)
  224. {
  225. Cimage nci;
  226. nci.bitmap = CSDL_Ext::rotate01(curImgs[o+e].bitmap);
  227. nci.groupNumber = 12 + curImgs[o].groupNumber;
  228. nci.imName = std::string();
  229. curImgs.push_back(nci);
  230. }
  231. o+=8;
  232. }
  233. }
  234. }
  235. for(size_t ff=0; ff<curImgs.size(); ++ff)
  236. {
  237. SDL_SetColorKey(curImgs[ff].bitmap, SDL_SRCCOLORKEY,
  238. SDL_MapRGB(curImgs[ff].bitmap->format, 0, 255, 255)
  239. );
  240. }
  241. }
  242. }
  243. void Graphics::loadHeroFlags()
  244. {
  245. using namespace boost::assign;
  246. CStopWatch th;
  247. std::pair<std::vector<CDefEssential *> Graphics::*, std::vector<const char *> > pr[4];
  248. pr[0].first = &Graphics::flags1;
  249. pr[0].second+=("ABF01L.DEF"),("ABF01G.DEF"),("ABF01R.DEF"),("ABF01D.DEF"),("ABF01B.DEF"),
  250. ("ABF01P.DEF"),("ABF01W.DEF"),("ABF01K.DEF");
  251. pr[1].first = &Graphics::flags2;
  252. pr[1].second+=("ABF02L.DEF"),("ABF02G.DEF"),("ABF02R.DEF"),("ABF02D.DEF"),("ABF02B.DEF"),
  253. ("ABF02P.DEF"),("ABF02W.DEF"),("ABF02K.DEF");
  254. pr[2].first = &Graphics::flags3;
  255. pr[2].second+=("ABF03L.DEF"),("ABF03G.DEF"),("ABF03R.DEF"),("ABF03D.DEF"),("ABF03B.DEF"),
  256. ("ABF03P.DEF"),("ABF03W.DEF"),("ABF03K.DEF");
  257. pr[3].first = &Graphics::flags4;
  258. pr[3].second+=("AF00.DEF"),("AF01.DEF"),("AF02.DEF"),("AF03.DEF"),("AF04.DEF"),
  259. ("AF05.DEF"),("AF06.DEF"),("AF07.DEF");
  260. boost::thread_group grupa;
  261. for(int g=3; g>=0; --g)
  262. {
  263. grupa.create_thread(boost::bind(&Graphics::loadHeroFlags,this,boost::ref(pr[g]),true));
  264. }
  265. grupa.join_all();
  266. tlog0 << "Loading and transforming heroes' flags: "<<th.getDiff()<<std::endl;
  267. }
  268. void Graphics::blueToPlayersAdv(SDL_Surface * sur, int player)
  269. {
  270. // if(player==1) //it is actually blue...
  271. // return;
  272. if(sur->format->BitsPerPixel == 8)
  273. {
  274. SDL_Color *palette = NULL;
  275. if(player < GameConstants::PLAYER_LIMIT && player >= 0)
  276. {
  277. palette = playerColorPalette + 32*player;
  278. }
  279. else if(player == 255 || player == -1)
  280. {
  281. palette = neutralColorPalette;
  282. }
  283. else
  284. {
  285. tlog1 << "Wrong player id in blueToPlayersAdv (" << player << ")!\n";
  286. return;
  287. }
  288. SDL_SetColors(sur, palette, 224, 32);
  289. //for(int i=0; i<32; ++i)
  290. //{
  291. // sur->format->palette->colors[224+i] = palette[i];
  292. //}
  293. }
  294. else if(sur->format->BitsPerPixel == 24) //should never happen in general
  295. {
  296. for(int y=0; y<sur->h; ++y)
  297. {
  298. for(int x=0; x<sur->w; ++x)
  299. {
  300. Uint8* cp = (Uint8*)sur->pixels + y*sur->pitch + x*3;
  301. if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
  302. {
  303. if(cp[2]>cp[1] && cp[2]>cp[0])
  304. {
  305. std::vector<long long int> sort1;
  306. sort1.push_back(cp[0]);
  307. sort1.push_back(cp[1]);
  308. sort1.push_back(cp[2]);
  309. std::vector< std::pair<long long int, Uint8*> > sort2;
  310. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[0])));
  311. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  312. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[2])));
  313. std::sort(sort1.begin(), sort1.end());
  314. if(sort2[0].first>sort2[1].first)
  315. std::swap(sort2[0], sort2[1]);
  316. if(sort2[1].first>sort2[2].first)
  317. std::swap(sort2[1], sort2[2]);
  318. if(sort2[0].first>sort2[1].first)
  319. std::swap(sort2[0], sort2[1]);
  320. for(int hh=0; hh<3; ++hh)
  321. {
  322. (*sort2[hh].second) = (sort1[hh] + sort2[hh].first)/2.2;
  323. }
  324. }
  325. }
  326. else
  327. {
  328. if(
  329. (/*(mode==0) && (cp[0]>cp[1]) && (cp[0]>cp[2])) ||
  330. ((mode==1) &&*/ (cp[2]<45) && (cp[0]>80) && (cp[1]<70) && ((cp[0]-cp[1])>40))
  331. )
  332. {
  333. std::vector<long long int> sort1;
  334. sort1.push_back(cp[2]);
  335. sort1.push_back(cp[1]);
  336. sort1.push_back(cp[0]);
  337. std::vector< std::pair<long long int, Uint8*> > sort2;
  338. sort2.push_back(std::make_pair(graphics->playerColors[player].r, &(cp[2])));
  339. sort2.push_back(std::make_pair(graphics->playerColors[player].g, &(cp[1])));
  340. sort2.push_back(std::make_pair(graphics->playerColors[player].b, &(cp[0])));
  341. std::sort(sort1.begin(), sort1.end());
  342. if(sort2[0].first>sort2[1].first)
  343. std::swap(sort2[0], sort2[1]);
  344. if(sort2[1].first>sort2[2].first)
  345. std::swap(sort2[1], sort2[2]);
  346. if(sort2[0].first>sort2[1].first)
  347. std::swap(sort2[0], sort2[1]);
  348. for(int hh=0; hh<3; ++hh)
  349. {
  350. (*sort2[hh].second) = (sort1[hh]*0.8 + sort2[hh].first)/2;
  351. }
  352. }
  353. }
  354. }
  355. }
  356. }
  357. }
  358. void Graphics::loadTrueType()
  359. {
  360. for(int i = 0; i < FONTS_NUMBER; i++)
  361. fontsTrueType[i] = NULL;
  362. }
  363. Font * Graphics::loadFont( const char * name )
  364. {
  365. ui8 * hlp = CResourceHandler::get()->loadData(
  366. ResourceID(std::string("DATA/") + name, EResType::FONT)).first.release();
  367. if(!hlp)
  368. {
  369. tlog1 << "Error: cannot load font: " << name << std::endl;
  370. return NULL;
  371. }
  372. int magic = SDL_SwapLE32(*(const Uint32*)hlp);
  373. if(magic != 589598 && magic != 589599)
  374. tlog1 << "Suspicious font file, fname " << name << "n";
  375. Font *ret = new Font(hlp);
  376. return ret;
  377. }
  378. void Graphics::loadFonts()
  379. {
  380. static const char *fontnames [] = {"BIGFONT.FNT", "CALLI10R.FNT", "CREDITS.FNT", "HISCORE.FNT", "MEDFONT.FNT",
  381. "SMALFONT.FNT", "TIMES08R.FNT", "TINY.FNT", "VERD10B.FNT"} ;
  382. assert(ARRAY_COUNT(fontnames) == FONTS_NUMBER);
  383. for(int i = 0; i < FONTS_NUMBER; i++)
  384. fonts[i] = loadFont(fontnames[i]);
  385. }
  386. CDefEssential * Graphics::getDef( const CGObjectInstance * obj )
  387. {
  388. return advmapobjGraphics[obj->defInfo->name];
  389. }
  390. CDefEssential * Graphics::getDef( const CGDefInfo * info )
  391. {
  392. return advmapobjGraphics[info->name];
  393. }
  394. void Graphics::loadErmuToPicture()
  395. {
  396. //loading ERMU to picture
  397. const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
  398. int etp_idx = 0;
  399. BOOST_FOREACH(const JsonNode &etp, config["ERMU_to_picture"].Vector()) {
  400. int idx = 0;
  401. BOOST_FOREACH(const JsonNode &n, etp.Vector()) {
  402. ERMUtoPicture[idx][etp_idx] = n.String();
  403. idx ++;
  404. }
  405. assert (idx == ARRAY_COUNT(ERMUtoPicture));
  406. etp_idx ++;
  407. }
  408. assert (etp_idx == 44);
  409. }
  410. Font::Font(ui8 *Data)
  411. {
  412. data = Data;
  413. int i = 0;
  414. height = data[5];
  415. i = 32;
  416. for(int ci = 0; ci < 256; ci++)
  417. {
  418. chars[ci].leftOffset = read_le_u32(data + i); i+=4;
  419. chars[ci].width = read_le_u32(data + i); i+=4;
  420. chars[ci].rightOffset = read_le_u32(data + i); i+=4;
  421. //if(ci>=30)
  422. // tlog0 << ci << ". (" << (char)ci << "). Width: " << chars[ci].width << " U1/U2:" << chars[ci].unknown1 << "/" << chars[ci].unknown2 << std::endl;
  423. }
  424. for(int ci = 0; ci < 256; ci++)
  425. {
  426. int offset = read_le_u32(data + i); i+=4;
  427. chars[ci].pixels = data + 4128 + offset;
  428. }
  429. }
  430. Font::~Font()
  431. {
  432. delete [] data;
  433. }
  434. int Font::getWidth(const char *text ) const
  435. {
  436. int length = std::strlen(text);
  437. int ret = 0;
  438. for(int i = 0; i < length; i++)
  439. {
  440. ui8 c = text[i];
  441. ret += chars[c].width + chars[c].leftOffset + chars[c].rightOffset;
  442. }
  443. return ret;
  444. }
  445. int Font::getCharWidth( char c ) const
  446. {
  447. const Char &C = chars[(ui8)c];
  448. return C.width + C.leftOffset + C.rightOffset;;
  449. }
  450. /*
  451. void Font::WriteAt(const char *text, SDL_Surface *sur, int x, int y )
  452. {
  453. SDL_Surface *SDL_CreateRGBSurfaceFrom(pixels, w, h, 8, int pitch,
  454. 224, 28, 3, 0);
  455. }
  456. */