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- set(VCAI_SRCS
- StdInc.cpp
- Pathfinding/AIPathfinderConfig.cpp
- Pathfinding/AIPathfinder.cpp
- Pathfinding/AINodeStorage.cpp
- Pathfinding/Actors.cpp
- Pathfinding/Actions/SpecialAction.cpp
- Pathfinding/Actions/BattleAction.cpp
- Pathfinding/Actions/BoatActions.cpp
- Pathfinding/Actions/TownPortalAction.cpp
- Pathfinding/Rules/AILayerTransitionRule.cpp
- Pathfinding/Rules/AIMovementAfterDestinationRule.cpp
- Pathfinding/Rules/AIMovementToDestinationRule.cpp
- Pathfinding/Rules/AIPreviousNodeRule.cpp
- AIUtility.cpp
- Analyzers/ArmyManager.cpp
- Analyzers/HeroManager.cpp
- Engine/FuzzyEngines.cpp
- Engine/FuzzyHelper.cpp
- Engine/AIMemory.cpp
- Goals/AbstractGoal.cpp
- Goals/Composition.cpp
- Goals/BuildBoat.cpp
- Goals/BuildThis.cpp
- Goals/DismissHero.cpp
- Goals/BuyArmy.cpp
- Goals/AdventureSpellCast.cpp
- Goals/Trade.cpp
- Goals/RecruitHero.cpp
- Goals/DigAtTile.cpp
- Goals/ExecuteHeroChain.cpp
- Goals/ExchangeSwapTownHeroes.cpp
- Goals/CompleteQuest.cpp
- Markers/ArmyUpgrade.cpp
- Markers/HeroExchange.cpp
- Markers/UnlockCluster.cpp
- Engine/Nullkiller.cpp
- Engine/DeepDecomposer.cpp
- Engine/PriorityEvaluator.cpp
- Analyzers/DangerHitMapAnalyzer.cpp
- Analyzers/BuildAnalyzer.cpp
- Analyzers/ObjectClusterizer.cpp
- Behaviors/CaptureObjectsBehavior.cpp
- Behaviors/RecruitHeroBehavior.cpp
- Behaviors/BuyArmyBehavior.cpp
- Behaviors/DefenceBehavior.cpp
- Behaviors/StartupBehavior.cpp
- Behaviors/BuildingBehavior.cpp
- Behaviors/GatherArmyBehavior.cpp
- Behaviors/ClusterBehavior.cpp
- main.cpp
- VCAI.cpp
- )
- set(VCAI_HEADERS
- StdInc.h
-
- Pathfinding/AIPathfinderConfig.h
- Pathfinding/AIPathfinder.h
- Pathfinding/AINodeStorage.h
- Pathfinding/Actors.h
- Pathfinding/Actions/SpecialAction.h
- Pathfinding/Actions/BattleAction.h
- Pathfinding/Actions/BoatActions.h
- Pathfinding/Actions/TownPortalAction.h
- Pathfinding/Rules/AILayerTransitionRule.h
- Pathfinding/Rules/AIMovementAfterDestinationRule.h
- Pathfinding/Rules/AIMovementToDestinationRule.h
- Pathfinding/Rules/AIPreviousNodeRule.h
- AIUtility.h
- Analyzers/ArmyManager.h
- Analyzers/HeroManager.h
- Engine/FuzzyEngines.h
- Engine/FuzzyHelper.h
- Engine/AIMemory.h
- Goals/AbstractGoal.h
- Goals/CGoal.h
- Goals/Composition.h
- Goals/Invalid.h
- Goals/BuildBoat.h
- Goals/BuildThis.h
- Goals/DismissHero.h
- Goals/BuyArmy.h
- Goals/AdventureSpellCast.h
- Goals/Trade.h
- Goals/RecruitHero.h
- Goals/DigAtTile.h
- Goals/ExecuteHeroChain.h
- Goals/ExchangeSwapTownHeroes.h
- Goals/CompleteQuest.h
- Goals/Goals.h
- Markers/ArmyUpgrade.h
- Markers/HeroExchange.h
- Markers/UnlockCluster.h
- Engine/Nullkiller.h
- Engine/DeepDecomposer.h
- Engine/PriorityEvaluator.h
- Analyzers/DangerHitMapAnalyzer.h
- Analyzers/BuildAnalyzer.h
- Analyzers/ObjectClusterizer.h
- Behaviors/CaptureObjectsBehavior.h
- Behaviors/RecruitHeroBehavior.h
- Behaviors/BuyArmyBehavior.h
- Behaviors/DefenceBehavior.h
- Behaviors/StartupBehavior.h
- Behaviors/BuildingBehavior.h
- Behaviors/GatherArmyBehavior.h
- Behaviors/ClusterBehavior.h
- VCAI.h
- )
- assign_source_group(${VCAI_SRCS} ${VCAI_HEADERS})
- if(ANDROID) # android compiles ai libs into main lib directly, so we skip this library and just reuse sources list
- return()
- endif()
- add_library(VCAI SHARED ${VCAI_SRCS} ${VCAI_HEADERS})
- if(FL_FOUND)
- target_include_directories(VCAI PUBLIC ${FL_INCLUDE_DIRS})
- else()
- target_include_directories(VCAI PUBLIC ${CMAKE_HOME_DIRECTORY}/AI/FuzzyLite/fuzzylite)
- endif()
- target_include_directories(VCAI PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
- if(FL_FOUND)
- target_link_libraries(VCAI PRIVATE ${FL_LIBRARIES} vcmi)
- else()
- target_link_libraries(VCAI PRIVATE fl-static vcmi)
- endif()
- vcmi_set_output_dir(VCAI "AI")
- set_target_properties(VCAI PROPERTIES ${PCH_PROPERTIES})
- cotire(VCAI)
- install(TARGETS VCAI RUNTIME DESTINATION ${AI_LIB_DIR} LIBRARY DESTINATION ${AI_LIB_DIR})
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