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							- /*
 
- * ResourceManager.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "AIUtility.h"
 
- #include "../../lib/GameConstants.h"
 
- #include "../../lib/VCMI_Lib.h"
 
- #include "VCAI.h"
 
- #include <boost/heap/binomial_heap.hpp>
 
- class AIhelper;
 
- class IResourceManager;
 
- struct DLL_EXPORT ResourceObjective
 
- {
 
- 	ResourceObjective() = default;
 
- 	ResourceObjective(const TResources &res, Goals::TSubgoal goal);
 
- 	bool operator < (const ResourceObjective &ro) const;
 
- 	TResources resources; //how many resoures do we need
 
- 	Goals::TSubgoal goal; //what for (build, gather army etc...)
 
- 	 //TODO: register?
 
- 	template<typename Handler> void serializeInternal(Handler & h, const int version)
 
- 	{
 
- 		h & resources;
 
- 		//h & goal; //FIXME: goal serialization is broken
 
- 	}
 
- };
 
- class DLL_EXPORT IResourceManager //: public: IAbstractManager
 
- {
 
- public:
 
- 	virtual ~IResourceManager() = default;
 
- 	virtual void init(CPlayerSpecificInfoCallback * CB) = 0;
 
- 	virtual void setAI(VCAI * AI) = 0;
 
- 	virtual TResources reservedResources() const = 0;
 
- 	virtual TResources freeResources() const = 0;
 
- 	virtual TResource freeGold() const = 0;
 
- 	virtual TResources allResources() const = 0;
 
- 	virtual TResource allGold() const = 0;
 
- 	virtual Goals::TSubgoal whatToDo() const = 0;//get highest-priority goal
 
- 	virtual Goals::TSubgoal whatToDo(TResources &res, Goals::TSubgoal goal) = 0;
 
- 	virtual bool containsObjective(Goals::TSubgoal goal) const = 0;
 
- 	virtual bool hasTasksLeft() const = 0;
 
- 	virtual bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) = 0; //remove ResourceObjectives from queue if ResourceObjective->goal meets specific criteria
 
- 	virtual bool notifyGoalCompleted(Goals::TSubgoal goal) = 0;
 
- };
 
- class DLL_EXPORT ResourceManager : public IResourceManager
 
- {
 
- 	/*Resource Manager is a smart shopping list for AI to help
 
- 	Uses priority queue based on CGoal.priority */
 
- 	friend class VCAI;
 
- 	friend class AIhelper;
 
- 	friend struct SetGlobalState;
 
- 	CPlayerSpecificInfoCallback * cb; //this is enough, but we downcast from CCallback
 
- 	VCAI * ai;
 
- public:
 
- 	ResourceManager() = default;
 
- 	ResourceManager(CPlayerSpecificInfoCallback * CB, VCAI * AI = nullptr); //for tests only
 
- 	bool canAfford(const TResources & cost) const;
 
- 	TResources reservedResources() const override;
 
- 	TResources freeResources() const override;
 
- 	TResource freeGold() const override;
 
- 	TResources allResources() const override;
 
- 	TResource allGold() const override;
 
- 	Goals::TSubgoal whatToDo() const override; //peek highest-priority goal
 
- 	Goals::TSubgoal whatToDo(TResources & res, Goals::TSubgoal goal) override; //can we afford this goal or need to CollectRes?
 
- 	bool containsObjective(Goals::TSubgoal goal) const override;
 
- 	bool hasTasksLeft() const override;
 
- 	bool removeOutdatedObjectives(std::function<bool(const Goals::TSubgoal &)> predicate) override;
 
- 	bool notifyGoalCompleted(Goals::TSubgoal goal) override;
 
- protected: //not-const actions only for AI
 
- 	virtual void reserveResoures(const TResources & res, Goals::TSubgoal goal = Goals::TSubgoal());
 
- 	virtual bool updateGoal(Goals::TSubgoal goal); //new goal must have same properties but different priority
 
- 	virtual bool tryPush(const ResourceObjective &o);
 
- 	//inner processing
 
- 	virtual TResources estimateIncome() const;
 
- 	virtual Goals::TSubgoal collectResourcesForOurGoal(ResourceObjective &o) const;
 
- 	void init(CPlayerSpecificInfoCallback * CB) override;
 
- 	void setAI(VCAI * AI) override;
 
- private:
 
- 	TResources saving;
 
- 	boost::heap::binomial_heap<ResourceObjective> queue;
 
- 	void dumpToLog() const;
 
- 	//TODO: register?
 
- 	template<typename Handler> void serializeInternal(Handler & h, const int version)
 
- 	{
 
- 		h & saving;
 
- 		h & queue;
 
- 	}
 
- };
 
 
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