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							- /*
 
-  * GameInstance.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "GameEngineUser.h"
 
- class CServerHandler;
 
- class GlobalLobbyClient;
 
- class CPlayerInterface;
 
- class CMapHandler;
 
- class CMainMenu;
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- class INetworkHandler;
 
- VCMI_LIB_NAMESPACE_END
 
- class GameShutdownException final : public std::exception
 
- {
 
- public:
 
- 	const char* what() const noexcept final
 
- 	{
 
- 		return "Game shutdown has been requested";
 
- 	}
 
- };
 
- class GameInstance final : boost::noncopyable, public IGameEngineUser
 
- {
 
- 	std::unique_ptr<CServerHandler> serverInstance;
 
- 	std::unique_ptr<CMapHandler> mapInstance;
 
- 	std::shared_ptr<CMainMenu> mainMenuInstance;
 
- 	CPlayerInterface * interfaceInstance;
 
- public:
 
- 	GameInstance();
 
- 	~GameInstance();
 
- 	CServerHandler & server();
 
- 	CMapHandler & map();
 
- 	std::shared_ptr<CMainMenu> mainmenu();
 
- 	CPlayerInterface * interface();
 
- 	void setServerInstance(std::unique_ptr<CServerHandler> ptr);
 
- 	void setMapInstance(std::unique_ptr<CMapHandler> ptr);
 
- 	void setInterfaceInstance(CPlayerInterface * ptr);
 
- 	void onGlobalLobbyInterfaceActivated() final;
 
- 	void onUpdate() final;
 
- 	bool capturedAllEvents() final;
 
- 	void onShutdownRequested(bool askForConfirmation) final;
 
- };
 
- extern std::unique_ptr<GameInstance> GAME;
 
 
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