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- /*
- * CRewardableObject.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableObject.h"
- #include "../CHeroHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CSoundBase.h"
- #include "../NetPacks.h"
- #include "../IGameCallback.h"
- #include "../CGameState.h"
- #include "../CPlayerState.h"
- #include "../spells/CSpellHandler.h"
- #include "../spells/ISpellMechanics.h"
- #include "CObjectClassesHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
- {
- if(dayOfWeek != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
- return false;
- }
- if(daysPassed != 0)
- {
- if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
- return false;
- }
- for(const auto & reqStack : creatures)
- {
- size_t count = 0;
- for(const auto & slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- if (heroStack->type == reqStack.type)
- count += heroStack->count;
- }
- if (count < reqStack.count) //not enough creatures of this kind
- return false;
- }
- if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
- return false;
- if(heroLevel > static_cast<si32>(hero->level))
- return false;
- if(static_cast<TExpType>(heroExperience) > hero->exp)
- return false;
- if(manaPoints > hero->mana)
- return false;
- if(manaPercentage > 100 * hero->mana / hero->manaLimit())
- return false;
- for(size_t i=0; i<primary.size(); i++)
- {
- if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
- return false;
- }
- for(const auto & skill : secondary)
- {
- if (skill.second > hero->getSecSkillLevel(skill.first))
- return false;
- }
- for(const auto & spell : spells)
- {
- if (!hero->spellbookContainsSpell(spell))
- return false;
- }
- for(const auto & art : artifacts)
- {
- if (!hero->hasArt(art))
- return false;
- }
- for(const auto & sublimiter : noneOf)
- {
- if (sublimiter->heroAllowed(hero))
- return false;
- }
- for(const auto & sublimiter : allOf)
- {
- if (!sublimiter->heroAllowed(hero))
- return false;
- }
- if(anyOf.empty())
- return true;
- for(const auto & sublimiter : anyOf)
- {
- if (sublimiter->heroAllowed(hero))
- return true;
- }
- return false;
- }
- std::vector<ui32> CRewardableObject::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
- {
- std::vector<ui32> ret;
- for(size_t i=0; i<info.size(); i++)
- {
- const CRewardVisitInfo & visit = info[i];
- if(event == visit.visitType && visit.limiter.heroAllowed(hero))
- {
- logGlobal->trace("Reward %d is allowed", i);
- ret.push_back(static_cast<ui32>(i));
- }
- }
- return ret;
- }
- void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
- {
- auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
- {
- auto vi = info[index];
- logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
- // show message only if it is not empty or in infobox
- if (infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- iw.text = vi.message;
- vi.reward.loadComponents(iw.components, h);
- iw.type = infoWindowType;
- cb->showInfoDialog(&iw);
- }
- // grant reward afterwards. Note that it may remove object
- grantReward(index, h, markAsVisit);
- };
- auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
- {
- BlockingDialog sd(canRefuse, rewards.size() > 1);
- sd.player = h->tempOwner;
- sd.text = dialog;
- for (auto index : rewards)
- sd.components.push_back(info[index].reward.getDisplayedComponent(h));
- cb->showBlockingDialog(&sd);
- };
- if(!wasVisitedBefore(h))
- {
- auto rewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
- bool objectRemovalPossible = false;
- for(auto index : rewards)
- {
- if(info[index].reward.removeObject)
- objectRemovalPossible = true;
- }
- logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
- switch (rewards.size())
- {
- case 0: // no available rewards, e.g. visiting School of War without gold
- {
- auto emptyRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
- if (!emptyRewards.empty())
- grantRewardWithMessage(emptyRewards[0], false);
- else
- logMod->warn("No applicable message for visiting empty object!");
- break;
- }
- case 1: // one reward. Just give it with message
- {
- if (canRefuse)
- selectRewardsMessage(rewards, info[rewards[0]].message);
- else
- grantRewardWithMessage(rewards[0], true);
- break;
- }
- default: // multiple rewards. Act according to select mode
- {
- switch (selectMode) {
- case SELECT_PLAYER: // player must select
- selectRewardsMessage(rewards, onSelect);
- break;
- case SELECT_FIRST: // give first available
- grantRewardWithMessage(rewards[0], true);
- break;
- }
- break;
- }
- }
- if(!objectRemovalPossible && getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
- {
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
- cb->sendAndApply(&cov);
- }
- }
- else
- {
- logGlobal->debug("Revisiting already visited object");
- auto visitedRewards = getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
- if (!visitedRewards.empty())
- grantRewardWithMessage(visitedRewards[0], false);
- else
- logMod->warn("No applicable message for visiting already visited object!");
- }
- }
- void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- grantRewardAfterLevelup(info[selectedReward], hero);
- }
- void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer == 0)
- return; // player refused
- if(answer > 0 && answer-1 < info.size())
- {
- auto list = getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
- grantReward(list[answer - 1], hero, true);
- }
- else
- {
- throw std::runtime_error("Unhandled choice");
- }
- }
- void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
- {
- if (markVisited)
- {
- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
- cb->sendAndApply(&cov);
- }
- cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
- grantRewardBeforeLevelup(info[rewardID], hero);
- }
- void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
- {
- assert(hero);
- assert(hero->tempOwner.isValidPlayer());
- assert(stacks.empty());
- assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
- assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
- cb->giveResources(hero->tempOwner, info.reward.resources);
- for(const auto & entry : info.reward.secondary)
- {
- int current = hero->getSecSkillLevel(entry.first);
- if( (current != 0 && current < entry.second) ||
- (hero->canLearnSkill() ))
- {
- cb->changeSecSkill(hero, entry.first, entry.second);
- }
- }
- for(int i=0; i< info.reward.primary.size(); i++)
- cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
- si64 expToGive = 0;
- if (info.reward.heroLevel > 0)
- expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
- if (info.reward.heroExperience > 0)
- expToGive += hero->calculateXp(info.reward.heroExperience);
- if(expToGive)
- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
- // hero is not blocked by levelup dialog - grant remainer immediately
- if(!cb->isVisitCoveredByAnotherQuery(this, hero))
- {
- grantRewardAfterLevelup(info, hero);
- }
- }
- void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
- {
- if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
- cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
- if(info.reward.movePoints || info.reward.movePercentage >= 0)
- {
- SetMovePoints smp;
- smp.hid = hero->id;
- smp.val = hero->movement;
- if (info.reward.movePercentage >= 0) // percent from max
- smp.val = hero->maxMovePoints(hero->boat != nullptr) * info.reward.movePercentage / 100;
- smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
- cb->setMovePoints(&smp);
- }
- for(const Bonus & bonus : info.reward.bonuses)
- {
- assert(bonus.source == Bonus::OBJECT);
- assert(bonus.sid == ID);
- GiveBonus gb;
- gb.who = GiveBonus::ETarget::HERO;
- gb.bonus = bonus;
- gb.id = hero->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- for(const ArtifactID & art : info.reward.artifacts)
- cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
- if(!info.reward.spells.empty())
- {
- std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
- cb->changeSpells(hero, true, spellsToGive);
- }
- if(!info.reward.creaturesChange.empty())
- {
- for(const auto & slot : hero->Slots())
- {
- const CStackInstance * heroStack = slot.second;
- for(const auto & change : info.reward.creaturesChange)
- {
- if (heroStack->type->getId() == change.first)
- {
- StackLocation location(hero, slot.first);
- cb->changeStackType(location, change.second.toCreature());
- break;
- }
- }
- }
- }
- if(!info.reward.creatures.empty())
- {
- CCreatureSet creatures;
- for(const auto & crea : info.reward.creatures)
- creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
- cb->giveCreatures(this, hero, creatures, false);
- }
-
- if(!info.reward.casts.empty())
- {
- for(const auto & c : info.reward.casts)
- {
- cb->castSpell(hero, c, int3{-1, -1, -1});
- }
- }
- if(info.reward.removeObject)
- cb->removeObject(this);
- }
- bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
- {
- switch (visitMode)
- {
- case VISIT_UNLIMITED:
- return false;
- case VISIT_ONCE:
- return onceVisitableObjectCleared;
- case VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
- case VISIT_BONUS:
- return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
- case VISIT_HERO:
- return contextHero->visitedObjects.count(ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited(PlayerColor player) const
- {
- switch (visitMode)
- {
- case VISIT_UNLIMITED:
- case VISIT_BONUS:
- case VISIT_HERO:
- return false;
- case VISIT_ONCE:
- case VISIT_PLAYER:
- return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
- default:
- return false;
- }
- }
- bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
- {
- switch (visitMode)
- {
- case VISIT_BONUS:
- return h->hasBonusFrom(Bonus::OBJECT, ID);
- case VISIT_HERO:
- return h->visitedObjects.count(ObjectInstanceID(id));
- default:
- return wasVisited(h->tempOwner);
- }
- }
- CRewardableObject::EVisitMode CRewardableObject::getVisitMode() const
- {
- return static_cast<EVisitMode>(visitMode);
- }
- ui16 CRewardableObject::getResetDuration() const
- {
- return resetParameters.period;
- }
- void CRewardInfo::loadComponents(std::vector<Component> & comps,
- const CGHeroInstance * h) const
- {
- for (auto comp : extraComponents)
- comps.push_back(comp);
- if (heroExperience)
- {
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
- }
- if (heroLevel)
- comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
- if (manaDiff || manaPercentage >= 0)
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
- for (size_t i=0; i<primary.size(); i++)
- {
- if (primary[i] != 0)
- comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
- }
- for(const auto & entry : secondary)
- comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
- for(const auto & entry : artifacts)
- comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
- for(const auto & entry : spells)
- comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
- for(const auto & entry : creatures)
- comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
- for (size_t i=0; i<resources.size(); i++)
- {
- if (resources[i] !=0)
- comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
- }
- }
- si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
- {
- si32 manaScaled = hero->mana;
- if (manaPercentage >= 0)
- manaScaled = hero->manaLimit() * manaPercentage / 100;
- si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
- si32 manaGranted = std::min(manaMissing, manaDiff);
- si32 manaOverflow = manaDiff - manaGranted;
- si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
- si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
- return manaOutput;
- }
- Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
- {
- std::vector<Component> comps;
- loadComponents(comps, h);
- assert(!comps.empty());
- return comps.front();
- }
- // FIXME: copy-pasted from CObjectHandler
- static std::string visitedTxt(const bool visited)
- {
- int id = visited ? 352 : 353;
- return VLC->generaltexth->allTexts[id];
- }
- std::string CRewardableObject::getHoverText(PlayerColor player) const
- {
- if(visitMode == VISIT_PLAYER || visitMode == VISIT_ONCE)
- return getObjectName() + " " + visitedTxt(wasVisited(player));
- return getObjectName();
- }
- std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
- {
- if(visitMode != VISIT_UNLIMITED)
- return getObjectName() + " " + visitedTxt(wasVisited(hero));
- return getObjectName();
- }
- void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
- {
- switch (what)
- {
- case ObjProperty::REWARD_RANDOMIZE:
- initObj(cb->gameState()->getRandomGenerator());
- break;
- case ObjProperty::REWARD_SELECT:
- selectedReward = val;
- break;
- case ObjProperty::REWARD_CLEARED:
- onceVisitableObjectCleared = val;
- break;
- }
- }
- void CRewardableObject::triggerReset() const
- {
- if (resetParameters.rewards)
- {
- cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
- }
- if (resetParameters.visitors)
- {
- cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
- ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
- cb->sendAndApply(&cov);
- }
- }
- void CRewardableObject::newTurn(CRandomGenerator & rand) const
- {
- if (resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % resetParameters.period) == 0)
- triggerReset();
- }
- void CRewardableObject::initObj(CRandomGenerator & rand)
- {
- VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
- assert(!info.empty());
- }
- CRewardableObject::CRewardableObject():
- selectMode(0),
- visitMode(0),
- selectedReward(0),
- onceVisitableObjectCleared(false),
- canRefuse(false)
- {}
- VCMI_LIB_NAMESPACE_END
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