mapHandler.cpp 80 KB

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  1. #include "stdafx.h"
  2. #include "mapHandler.h"
  3. #include "hch\CSemiDefHandler.h"
  4. #include "SDL_rotozoom.h"
  5. #include "SDL_Extensions.h"
  6. #include "CGameInfo.h"
  7. #include "stdlib.h"
  8. #include "hch\CLodHandler.h"
  9. #include "hch\CDefObjInfoHandler.h"
  10. #include <algorithm>
  11. #include "CGameState.h"
  12. #include "CLua.h"
  13. #include "hch\CCastleHandler.h"
  14. #include "hch\CHeroHandler.h"
  15. #include "hch\CTownHandler.h"
  16. #include <iomanip>
  17. #include <sstream>
  18. extern SDL_Surface * ekran;
  19. class OCM_HLP
  20. {
  21. public:
  22. bool operator ()(const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & a, const std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> & b)
  23. {
  24. return (*a.first)<(*b.first);
  25. }
  26. } ocmptwo ;
  27. void CMapHandler::randomizeObjects()
  28. {
  29. for(int gh=0; gh<2; ++gh) //some objects can be initialized not before initializing some other
  30. {
  31. for(int no=0; no<CGI->objh->objInstances.size(); ++no)
  32. {
  33. std::string nname = getRandomizedDefName(CGI->objh->objInstances[no]->defInfo, CGI->objh->objInstances[no]);
  34. if(nname.size()>0) //change def
  35. {
  36. CGDefInfo * ndi = new CGDefInfo;
  37. *ndi = *CGI->objh->objInstances[no]->defInfo; //something to start with
  38. CGI->mh->reader->map.defy.push_back(ndi);
  39. CGI->objh->objInstances[no]->defInfo = ndi;
  40. int f=-1;
  41. for(f=0; f<CGI->dobjinfo->objs.size(); ++f)
  42. {
  43. if(CGI->dobjinfo->objs[f].defName==nname)
  44. {
  45. break;
  46. }
  47. }
  48. CGI->objh->objInstances[no]->defInfo->name = nname;
  49. if(CGI->objh->objInstances[no]->ID==70) //random hero - init here
  50. {
  51. CHeroObjInfo* curc = ((CHeroObjInfo*)CGI->objh->objInstances[no]->info);
  52. curc->type = CGI->heroh->heroes[rand()%CGI->heroh->heroes.size()];
  53. //making def appropriate for hero type
  54. std::stringstream nm;
  55. nm<<"AH";
  56. nm<<std::setw(2);
  57. nm<<std::setfill('0');
  58. nm<<curc->type->heroType; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  59. nm<<"_.DEF";
  60. nname = nm.str();
  61. curc->sex = rand()%2; //TODO: what to do with that?
  62. curc->name = curc->type->name;
  63. curc->attack = curc->type->heroClass->initialAttack;
  64. curc->defence = curc->type->heroClass->initialDefence;
  65. curc->knowledge = curc->type->heroClass->initialKnowledge;
  66. curc->power = curc->type->heroClass->initialPower;
  67. }
  68. if(loadedDefs.find(nname)!=loadedDefs.end())
  69. {
  70. CGI->objh->objInstances[no]->defInfo->handler = loadedDefs.find(nname)->second;
  71. }
  72. else
  73. {
  74. CGI->objh->objInstances[no]->defInfo->handler = CGI->spriteh->giveDef(nname);
  75. for(int dd=0; dd<CGI->objh->objInstances[no]->defInfo->handler->ourImages.size(); ++dd)
  76. {
  77. CSDL_Ext::fullAlphaTransform(CGI->objh->objInstances[no]->defInfo->handler->ourImages[dd].bitmap);
  78. }
  79. loadedDefs.insert(std::pair<std::string, CDefHandler*>(nname, CGI->objh->objInstances[no]->defInfo->handler));
  80. }
  81. if(f!=-1 && f!=CGI->dobjinfo->objs.size())
  82. {
  83. CGI->objh->objInstances[no]->defObjInfoNumber = f;
  84. CGI->objh->objInstances[no]->defInfo->isOnDefList = true;
  85. CGI->objh->objInstances[no]->ID = CGI->dobjinfo->objs[f].type;
  86. CGI->objh->objInstances[no]->subID = CGI->dobjinfo->objs[f].subtype;
  87. CGI->objh->objInstances[no]->defInfo->id = CGI->dobjinfo->objs[f].type;
  88. CGI->objh->objInstances[no]->defInfo->subid = CGI->dobjinfo->objs[f].subtype;
  89. CGI->objh->objInstances[no]->defInfo->printPriority = CGI->dobjinfo->objs[f].priority;
  90. }
  91. else
  92. {
  93. CGI->objh->objInstances[no]->defObjInfoNumber = -1;
  94. CGI->objh->objInstances[no]->defInfo->isOnDefList = false;
  95. CGI->objh->objInstances[no]->defInfo->printPriority = 0;
  96. }
  97. }
  98. }
  99. }
  100. }
  101. void CMapHandler::prepareFOWDefs()
  102. {
  103. fullHide = CGameInfo::mainObj->spriteh->giveDef("TSHRC.DEF");
  104. partialHide = CGameInfo::mainObj->spriteh->giveDef("TSHRE.DEF");
  105. //adding necessary rotations
  106. Cimage nw = partialHide->ourImages[22]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  107. partialHide->ourImages.push_back(nw);
  108. nw = partialHide->ourImages[15]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  109. partialHide->ourImages.push_back(nw);
  110. nw = partialHide->ourImages[2]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  111. partialHide->ourImages.push_back(nw);
  112. nw = partialHide->ourImages[13]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  113. partialHide->ourImages.push_back(nw);
  114. nw = partialHide->ourImages[12]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  115. partialHide->ourImages.push_back(nw);
  116. nw = partialHide->ourImages[16]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  117. partialHide->ourImages.push_back(nw);
  118. nw = partialHide->ourImages[18]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  119. partialHide->ourImages.push_back(nw);
  120. nw = partialHide->ourImages[17]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  121. partialHide->ourImages.push_back(nw);
  122. nw = partialHide->ourImages[20]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  123. partialHide->ourImages.push_back(nw);
  124. nw = partialHide->ourImages[19]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  125. partialHide->ourImages.push_back(nw);
  126. nw = partialHide->ourImages[7]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  127. partialHide->ourImages.push_back(nw);
  128. nw = partialHide->ourImages[24]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  129. partialHide->ourImages.push_back(nw);
  130. nw = partialHide->ourImages[26]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  131. partialHide->ourImages.push_back(nw);
  132. nw = partialHide->ourImages[25]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  133. partialHide->ourImages.push_back(nw);
  134. nw = partialHide->ourImages[30]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  135. partialHide->ourImages.push_back(nw);
  136. nw = partialHide->ourImages[32]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  137. partialHide->ourImages.push_back(nw);
  138. nw = partialHide->ourImages[27]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  139. partialHide->ourImages.push_back(nw);
  140. nw = partialHide->ourImages[28]; nw.bitmap = CSDL_Ext::rotate01(nw.bitmap);
  141. partialHide->ourImages.push_back(nw);
  142. //necessaary rotations added
  143. for(int i=0; i<partialHide->ourImages.size(); ++i)
  144. {
  145. CSDL_Ext::fullAlphaTransform(partialHide->ourImages[i].bitmap);
  146. }
  147. //visibility.resize(reader->map.width+2*Woff);
  148. //for(int gg=0; gg<reader->map.width+2*Woff; ++gg)
  149. //{
  150. // visibility[gg].resize(reader->map.height+2*Hoff);
  151. // for(int jj=0; jj<reader->map.height+2*Hoff; ++jj)
  152. // visibility[gg][jj] = true;
  153. //}
  154. visibility.resize(CGI->ac->map.width, Woff);
  155. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  156. {
  157. visibility[i].resize(CGI->ac->map.height,Hoff);
  158. }
  159. for (int i=0-Woff; i<visibility.size()-Woff; ++i)
  160. {
  161. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  162. {
  163. visibility[i][j].resize(CGI->ac->map.twoLevel+1,0);
  164. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  165. visibility[i][j][k]=true;
  166. }
  167. }
  168. hideBitmap.resize(CGI->ac->map.width, Woff);
  169. for (int i=0-Woff;i<visibility.size()-Woff;i++)
  170. {
  171. hideBitmap[i].resize(CGI->ac->map.height,Hoff);
  172. }
  173. for (int i=0-Woff; i<hideBitmap.size()-Woff; ++i)
  174. {
  175. for (int j=0-Hoff; j<CGI->ac->map.height+Hoff; ++j)
  176. {
  177. hideBitmap[i][j].resize(CGI->ac->map.twoLevel+1,0);
  178. for(int k=0; k<CGI->ac->map.twoLevel+1; ++k)
  179. hideBitmap[i][j][k] = rand()%fullHide->ourImages.size();
  180. }
  181. }
  182. //visibility[6][7][1] = false;
  183. //visibility[7][7][1] = false;
  184. //visibility[6][8][1] = false;
  185. //visibility[6][6][1] = false;
  186. //visibility[5][8][1] = false;
  187. //visibility[7][6][1] = false;
  188. //visibility[6][9][1] = false;
  189. }
  190. void CMapHandler::roadsRiverTerrainInit()
  191. {
  192. //initializing road's and river's DefHandlers
  193. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  194. int rmask = 0xff000000;
  195. int gmask = 0x00ff0000;
  196. int bmask = 0x0000ff00;
  197. int amask = 0x000000ff;
  198. #else
  199. int rmask = 0x000000ff;
  200. int gmask = 0x0000ff00;
  201. int bmask = 0x00ff0000;
  202. int amask = 0xff000000;
  203. #endif
  204. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  205. rmask, gmask, bmask, amask);
  206. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("dirtrd.def"));
  207. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("gravrd.def"));
  208. roadDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("cobbrd.def"));
  209. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("clrrvr.def"));
  210. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("icyrvr.def"));
  211. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("mudrvr.def"));
  212. staticRiverDefs.push_back(CGameInfo::mainObj->spriteh->giveDef("lavrvr.def"));
  213. //roadBitmaps = new SDL_Surface** [reader->map.width+2*Woff];
  214. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  215. // roadBitmaps[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  216. sizes.x = CGI->ac->map.width;
  217. sizes.y = CGI->ac->map.height;
  218. sizes.z = CGI->ac->map.twoLevel+1;
  219. ttiles.resize(CGI->ac->map.width,Woff);
  220. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  221. {
  222. ttiles[i].resize(CGI->ac->map.height,Hoff);
  223. }
  224. for (int i=0-Woff;i<ttiles.size()-Woff;i++)
  225. {
  226. for (int j=0-Hoff;j<CGI->ac->map.height+Hoff;j++)
  227. ttiles[i][j].resize(CGI->ac->map.twoLevel+1,0);
  228. }
  229. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  230. {
  231. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  232. {
  233. for (int k=0; k<=reader->map.twoLevel; ++k)
  234. {
  235. TerrainTile** pomm = reader->map.terrain; ;
  236. if (k==0)
  237. pomm = reader->map.terrain;
  238. else
  239. pomm = reader->map.undergroungTerrain;
  240. if(pomm[i][j].malle)
  241. {
  242. int cDir;
  243. bool rotV, rotH;
  244. if(k==0)
  245. {
  246. int roadpom = reader->map.terrain[i][j].malle-1,
  247. impom = reader->map.terrain[i][j].roadDir;
  248. SDL_Surface *pom1 = roadDefs[roadpom]->ourImages[impom].bitmap;
  249. ttiles[i][j][k].roadbitmap.push_back(pom1);
  250. cDir = reader->map.terrain[i][j].roadDir;
  251. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  252. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  253. }
  254. else
  255. {
  256. int pom111 = reader->map.undergroungTerrain[i][j].malle-1,
  257. pom777 = reader->map.undergroungTerrain[i][j].roadDir;
  258. SDL_Surface *pom1 = roadDefs[pom111]->ourImages[pom777].bitmap;
  259. ttiles[i][j][k].roadbitmap.push_back(pom1);
  260. cDir = reader->map.undergroungTerrain[i][j].roadDir;
  261. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 5) & 1;
  262. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 4) & 1;
  263. }
  264. if(rotH)
  265. {
  266. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].roadbitmap[0]);
  267. }
  268. if(rotV)
  269. {
  270. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].roadbitmap[0]);
  271. }
  272. if(rotH || rotV)
  273. {
  274. ttiles[i][j][k].roadbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].roadbitmap[0]);
  275. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].roadbitmap[0], su);
  276. SDL_FreeSurface(ttiles[i][j][k].roadbitmap[0]);
  277. ttiles[i][j][k].roadbitmap[0] = buf;
  278. }
  279. }
  280. }
  281. }
  282. }
  283. //initializing simple values
  284. for (int i=0; i<CGI->ac->map.width; i++) //jest po szerokoœci
  285. {
  286. for (int j=0; j<CGI->ac->map.height;j++) //po wysokoœci
  287. {
  288. for(int k=0; k<ttiles[0][0].size(); ++k)
  289. {
  290. ttiles[i][j][k].pos = int3(i, j, k);
  291. ttiles[i][j][k].blocked = false;
  292. ttiles[i][j][k].visitable = false;
  293. if(i<0 || j<0 || i>=CGI->ac->map.width || j>=CGI->ac->map.height)
  294. {
  295. ttiles[i][j][k].blocked = true;
  296. continue;
  297. }
  298. ttiles[i][j][k].terType = (k==0 ? CGI->ac->map.terrain[i][j].tertype : CGI->ac->map.undergroungTerrain[i][j].tertype);
  299. ttiles[i][j][k].malle = (k==0 ? CGI->ac->map.terrain[i][j].malle : CGI->ac->map.undergroungTerrain[i][j].malle);
  300. ttiles[i][j][k].nuine = (k==0 ? CGI->ac->map.terrain[i][j].nuine : CGI->ac->map.undergroungTerrain[i][j].nuine);
  301. ttiles[i][j][k].rivdir = (k==0 ? CGI->ac->map.terrain[i][j].rivDir : CGI->ac->map.undergroungTerrain[i][j].rivDir);
  302. ttiles[i][j][k].roaddir = (k==0 ? CGI->ac->map.terrain[i][j].roadDir : CGI->ac->map.undergroungTerrain[i][j].roadDir);
  303. }
  304. }
  305. }
  306. //simple values initialized
  307. for (int i=0; i<reader->map.width; i++) //jest po szerokoœci
  308. {
  309. for (int j=0; j<reader->map.height;j++) //po wysokoœci
  310. {
  311. for(int k=0; k<=reader->map.twoLevel; ++k)
  312. {
  313. TerrainTile** pomm = reader->map.terrain;
  314. if(k==0)
  315. {
  316. pomm = reader->map.terrain;
  317. }
  318. else
  319. {
  320. pomm = reader->map.undergroungTerrain;
  321. }
  322. if(pomm[i][j].nuine)
  323. {
  324. int cDir;
  325. bool rotH, rotV;
  326. if(k==0)
  327. {
  328. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.terrain[i][j].nuine-1]->ourImages[reader->map.terrain[i][j].rivDir].bitmap);
  329. cDir = reader->map.terrain[i][j].rivDir;
  330. rotH = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  331. rotV = (reader->map.terrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  332. }
  333. else
  334. {
  335. ttiles[i][j][k].rivbitmap.push_back(staticRiverDefs[reader->map.undergroungTerrain[i][j].nuine-1]->ourImages[reader->map.undergroungTerrain[i][j].rivDir].bitmap);
  336. cDir = reader->map.undergroungTerrain[i][j].rivDir;
  337. rotH = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 3) & 1;
  338. rotV = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt >> 2) & 1;
  339. }
  340. if(rotH)
  341. {
  342. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].rivbitmap[0]);
  343. }
  344. if(rotV)
  345. {
  346. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].rivbitmap[0]);
  347. }
  348. if(rotH || rotV)
  349. {
  350. ttiles[i][j][k].rivbitmap[0] = CSDL_Ext::alphaTransform(ttiles[i][j][k].rivbitmap[0]);
  351. SDL_Surface * buf = CSDL_Ext::secondAlphaTransform(ttiles[i][j][k].rivbitmap[0], su);
  352. SDL_FreeSurface(ttiles[i][j][k].rivbitmap[0]);
  353. ttiles[i][j][k].rivbitmap[0] = buf;
  354. }
  355. }
  356. }
  357. }
  358. }
  359. SDL_FreeSurface(su);
  360. }
  361. void CMapHandler::borderAndTerrainBitmapInit()
  362. {
  363. //terrainBitmap = new SDL_Surface **[reader->map.width+2*Woff];
  364. //for (int ii=0;ii<reader->map.width+2*Woff;ii++)
  365. // terrainBitmap[ii] = new SDL_Surface*[reader->map.height+2*Hoff]; // allocate memory
  366. CDefHandler * bord = CGameInfo::mainObj->spriteh->giveDef("EDG.DEF");
  367. for (int i=0-Woff; i<reader->map.width+Woff; i++) //jest po szerokoœci
  368. {
  369. for (int j=0-Hoff; j<reader->map.height+Hoff;j++) //po wysokoœci
  370. {
  371. for(int k=0; k<=reader->map.twoLevel; ++k)
  372. {
  373. if(i < 0 || i > (reader->map.width-1) || j < 0 || j > (reader->map.height-1))
  374. {
  375. if(i==-1 && j==-1)
  376. {
  377. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[16].bitmap);
  378. continue;
  379. }
  380. else if(i==-1 && j==(reader->map.height))
  381. {
  382. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[19].bitmap);
  383. continue;
  384. }
  385. else if(i==(reader->map.width) && j==-1)
  386. {
  387. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[17].bitmap);
  388. continue;
  389. }
  390. else if(i==(reader->map.width) && j==(reader->map.height))
  391. {
  392. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[18].bitmap);
  393. continue;
  394. }
  395. else if(j == -1 && i > -1 && i < reader->map.height)
  396. {
  397. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[22+rand()%2].bitmap);
  398. continue;
  399. }
  400. else if(i == -1 && j > -1 && j < reader->map.height)
  401. {
  402. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[33+rand()%2].bitmap);
  403. continue;
  404. }
  405. else if(j == reader->map.height && i >-1 && i < reader->map.width)
  406. {
  407. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[29+rand()%2].bitmap);
  408. continue;
  409. }
  410. else if(i == reader->map.width && j > -1 && j < reader->map.height)
  411. {
  412. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[25+rand()%2].bitmap);
  413. continue;
  414. }
  415. else
  416. {
  417. ttiles[i][j][k].terbitmap.push_back(bord->ourImages[rand()%16].bitmap);
  418. continue;
  419. }
  420. }
  421. //TerrainTile zz = reader->map.terrain[i-Woff][j-Hoff];
  422. std::string name;
  423. if (k>0)
  424. name = CSemiDefHandler::nameFromType(reader->map.undergroungTerrain[i][j].tertype);
  425. else
  426. name = CSemiDefHandler::nameFromType(reader->map.terrain[i][j].tertype);
  427. for (unsigned int m=0; m<reader->defs.size(); m++)
  428. {
  429. try
  430. {
  431. if (reader->defs[m]->defName != name)
  432. continue;
  433. else
  434. {
  435. int ktora;
  436. if (k==0)
  437. ktora = reader->map.terrain[i][j].terview;
  438. else
  439. ktora = reader->map.undergroungTerrain[i][j].terview;
  440. ttiles[i][j][k].terbitmap.push_back(reader->defs[m]->ourImages[ktora].bitmap);
  441. int zz;
  442. if (k==0)
  443. zz = (reader->map.terrain[i][j].siodmyTajemniczyBajt)%4;
  444. else
  445. zz = (reader->map.undergroungTerrain[i][j].siodmyTajemniczyBajt)%4;
  446. switch (zz)
  447. {
  448. case 1:
  449. {
  450. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate01(ttiles[i][j][k].terbitmap[0]);
  451. break;
  452. }
  453. case 2:
  454. {
  455. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::hFlip(ttiles[i][j][k].terbitmap[0]);
  456. break;
  457. }
  458. case 3:
  459. {
  460. ttiles[i][j][k].terbitmap[0] = CSDL_Ext::rotate03(ttiles[i][j][k].terbitmap[0]);
  461. break;
  462. }
  463. }
  464. break;
  465. }
  466. }
  467. catch (...)
  468. {
  469. continue;
  470. }
  471. }
  472. }
  473. }
  474. }
  475. }
  476. void CMapHandler::initObjectRects()
  477. {
  478. //initializing objects / rects
  479. for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  480. {
  481. /*CGI->objh->objInstances[f]->pos.x+=1;
  482. CGI->objh->objInstances[f]->pos.y+=1;*/
  483. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  484. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  485. {
  486. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  487. {
  488. SDL_Rect cr;
  489. cr.w = 32;
  490. cr.h = 32;
  491. cr.x = fx*32;
  492. cr.y = fy*32;
  493. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(CGI->objh->objInstances[f], std::make_pair(cr, std::vector<std::list<int3>>()));
  494. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  495. if(toAdd.first->defInfo->isVisitable())
  496. {
  497. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  498. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  499. {
  500. bool breakNow = true;
  501. for(int dx=0; dx<32; ++dx)
  502. {
  503. for(int dy=0; dy<32; ++dy)
  504. {
  505. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  506. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  507. Uint8 r, g, b, a;
  508. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  509. if(r==255 && g==255 && b==0)
  510. {
  511. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  512. breakNow = false;
  513. }
  514. }
  515. }
  516. if(breakNow)
  517. break;
  518. }
  519. }
  520. if((CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  521. {
  522. TerrainTile2 & curt =
  523. ttiles
  524. [CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  525. [CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  526. [CGI->objh->objInstances[f]->pos.z];
  527. ttiles[CGI->objh->objInstances[f]->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][CGI->objh->objInstances[f]->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][CGI->objh->objInstances[f]->pos.z].objects.push_back(toAdd);
  528. }
  529. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  530. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  531. } // for(int f=0; f<CGI->objh->objInstances.size(); ++f)
  532. for(int ix=0; ix<ttiles.size()-Woff; ++ix)
  533. {
  534. for(int iy=0; iy<ttiles[0].size()-Hoff; ++iy)
  535. {
  536. for(int iz=0; iz<ttiles[0][0].size(); ++iz)
  537. {
  538. stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), ocmptwo);
  539. }
  540. }
  541. }
  542. }
  543. void CMapHandler::calculateBlockedPos()
  544. {
  545. for(int f=0; f<CGI->objh->objInstances.size(); ++f) //calculationg blocked / visitable positions
  546. {
  547. CDefHandler * curd = CGI->objh->objInstances[f]->defInfo->handler;
  548. for(int fx=0; fx<8; ++fx)
  549. {
  550. for(int fy=0; fy<6; ++fy)
  551. {
  552. int xVal = CGI->objh->objInstances[f]->pos.x + fx - 7;
  553. int yVal = CGI->objh->objInstances[f]->pos.y + fy - 5;
  554. int zVal = CGI->objh->objInstances[f]->pos.z;
  555. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  556. {
  557. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  558. if(((CGI->objh->objInstances[f]->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  559. curt.visitable = true;
  560. if(!((CGI->objh->objInstances[f]->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  561. curt.blocked = true;
  562. }
  563. }
  564. }
  565. }
  566. }
  567. void CMapHandler::init()
  568. {
  569. randomizeObjects();//randomizing objects on map
  570. for(int h=0; h<reader->map.defy.size(); ++h) //initializing loaded def handler's info
  571. {
  572. std::string hlp = reader->map.defy[h]->name;
  573. std::transform(hlp.begin(), hlp.end(), hlp.begin(), (int(*)(int))toupper);
  574. CGI->mh->loadedDefs.insert(std::make_pair(hlp, reader->map.defy[h]->handler));
  575. }
  576. prepareFOWDefs();
  577. roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
  578. borderAndTerrainBitmapInit();
  579. initObjectRects();
  580. calculateBlockedPos();
  581. }
  582. SDL_Surface * CMapHandler::terrainRect(int x, int y, int dx, int dy, int level, unsigned char anim, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap)
  583. {
  584. #if SDL_BYTEORDER == SDL_BIG_ENDIAN
  585. int rmask = 0xff000000;
  586. int gmask = 0x00ff0000;
  587. int bmask = 0x0000ff00;
  588. int amask = 0x000000ff;
  589. #else
  590. int rmask = 0x000000ff;
  591. int gmask = 0x0000ff00;
  592. int bmask = 0x00ff0000;
  593. int amask = 0xff000000;
  594. #endif
  595. SDL_Surface * su = SDL_CreateRGBSurface(SDL_SWSURFACE, dx*32, dy*32, 32,
  596. rmask, gmask, bmask, amask);
  597. if (((dx+x)>((reader->map.width+Woff)) || (dy+y)>((reader->map.height+Hoff))) || ((x<-Woff)||(y<-Hoff) ) )
  598. throw new std::string("terrainRect: out of range");
  599. ////printing terrain
  600. for (int bx=0; bx<dx; bx++)
  601. {
  602. for (int by=0; by<dy; by++)
  603. {
  604. SDL_Rect sr;
  605. sr.y=by*32;
  606. sr.x=bx*32;
  607. sr.h=sr.w=32;
  608. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  609. }
  610. }
  611. ////terrain printed
  612. ////printing rivers
  613. for (int bx=0; bx<dx; bx++)
  614. {
  615. for (int by=0; by<dy; by++)
  616. {
  617. SDL_Rect sr;
  618. sr.y=by*32;
  619. sr.x=bx*32;
  620. sr.h=sr.w=32;
  621. if(ttiles[x+bx][y+by][level].rivbitmap.size())
  622. SDL_BlitSurface(ttiles[x+bx][y+by][level].rivbitmap[anim%ttiles[x+bx][y+by][level].rivbitmap.size()],NULL,su,&sr);
  623. }
  624. }
  625. ////rivers printed
  626. ////printing roads
  627. for (int bx=0; bx<dx; bx++)
  628. {
  629. for (int by=-1; by<dy; by++)
  630. {
  631. if(y+by<=-4)
  632. continue;
  633. SDL_Rect sr;
  634. sr.y=by*32+16;
  635. sr.x=bx*32;
  636. sr.h=sr.w=32;
  637. if(ttiles[x+bx][y+by][level].roadbitmap.size())
  638. SDL_BlitSurface(ttiles[x+bx][y+by][level].roadbitmap[anim%ttiles[x+bx][y+by][level].roadbitmap.size()],NULL,su,&sr);
  639. }
  640. }
  641. ////roads printed
  642. ////printing objects
  643. for (int bx=0; bx<dx; bx++)
  644. {
  645. for (int by=0; by<dy; by++)
  646. {
  647. for(int h=0; h<ttiles[x+bx][y+by][level].objects.size(); ++h)
  648. {
  649. SDL_Rect sr;
  650. sr.w = 32;
  651. sr.h = 32;
  652. sr.x = (bx)*32;
  653. sr.y = (by)*32;
  654. SDL_Rect pp = ttiles[x+bx][y+by][level].objects[h].second.first;
  655. CGHeroInstance * themp = (dynamic_cast<CGHeroInstance*>(ttiles[x+bx][y+by][level].objects[h].first));
  656. if(themp && themp->moveDir && !themp->isStanding)
  657. {
  658. int imgVal = 8;
  659. SDL_Surface * tb;
  660. switch(themp->moveDir)
  661. {
  662. case 1:
  663. {
  664. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  665. continue;
  666. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  667. int gg;
  668. for(gg=0; gg<iv.size(); ++gg)
  669. {
  670. if(iv[gg].groupNumber==10)
  671. {
  672. tb = iv[gg+anim%imgVal].bitmap;
  673. break;
  674. }
  675. }
  676. SDL_BlitSurface(tb,&pp,su,&sr);
  677. pp.y+=imgVal*2-32;
  678. sr.y-=16;
  679. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  680. break;
  681. }
  682. case 2:
  683. {
  684. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  685. continue;
  686. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  687. int gg;
  688. for(gg=0; gg<iv.size(); ++gg)
  689. {
  690. if(iv[gg].groupNumber==5)
  691. {
  692. tb = iv[gg+anim%imgVal].bitmap;
  693. break;
  694. }
  695. }
  696. SDL_BlitSurface(tb,&pp,su,&sr);
  697. pp.y+=imgVal*2-32;
  698. sr.y-=16;
  699. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  700. break;
  701. }
  702. case 3:
  703. {
  704. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  705. continue;
  706. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  707. int gg;
  708. for(gg=0; gg<iv.size(); ++gg)
  709. {
  710. if(iv[gg].groupNumber==6)
  711. {
  712. tb = iv[gg+anim%imgVal].bitmap;
  713. break;
  714. }
  715. }
  716. SDL_BlitSurface(tb,&pp,su,&sr);
  717. pp.y+=imgVal*2-32;
  718. sr.y-=16;
  719. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  720. break;
  721. }
  722. case 4:
  723. {
  724. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  725. continue;
  726. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  727. int gg;
  728. for(gg=0; gg<iv.size(); ++gg)
  729. {
  730. if(iv[gg].groupNumber==7)
  731. {
  732. tb = iv[gg+anim%imgVal].bitmap;
  733. break;
  734. }
  735. }
  736. SDL_BlitSurface(tb,&pp,su,&sr);
  737. pp.y+=imgVal*2-32;
  738. sr.y-=16;
  739. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  740. break;
  741. }
  742. case 5:
  743. {
  744. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  745. continue;
  746. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  747. int gg;
  748. for(gg=0; gg<iv.size(); ++gg)
  749. {
  750. if(iv[gg].groupNumber==8)
  751. {
  752. tb = iv[gg+anim%imgVal].bitmap;
  753. break;
  754. }
  755. }
  756. SDL_BlitSurface(tb,&pp,su,&sr);
  757. pp.y+=imgVal*2-32;
  758. sr.y-=16;
  759. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  760. break;
  761. }
  762. case 6: //ok
  763. {
  764. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  765. continue;
  766. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  767. int gg;
  768. for(gg=0; gg<iv.size(); ++gg)
  769. {
  770. if(iv[gg].groupNumber==9)
  771. {
  772. tb = iv[gg+anim%imgVal].bitmap;
  773. break;
  774. }
  775. }
  776. SDL_BlitSurface(tb,&pp,su,&sr);
  777. pp.y+=imgVal*2-32;
  778. sr.y-=16;
  779. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  780. break;
  781. }
  782. case 7:
  783. {
  784. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  785. continue;
  786. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  787. int gg;
  788. for(gg=0; gg<iv.size(); ++gg)
  789. {
  790. if(iv[gg].groupNumber==12)
  791. {
  792. tb = iv[gg+anim%imgVal].bitmap;
  793. break;
  794. }
  795. }
  796. SDL_BlitSurface(tb,&pp,su,&sr);
  797. pp.y+=imgVal*2-32;
  798. sr.y-=16;
  799. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  800. break;
  801. }
  802. case 8:
  803. {
  804. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  805. continue;
  806. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  807. int gg;
  808. for(gg=0; gg<iv.size(); ++gg)
  809. {
  810. if(iv[gg].groupNumber==11)
  811. {
  812. tb = iv[gg+anim%imgVal].bitmap;
  813. break;
  814. }
  815. }
  816. SDL_BlitSurface(tb,&pp,su,&sr);
  817. pp.y+=imgVal*2-32;
  818. sr.y-=16;
  819. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[gg+anim%imgVal+35].bitmap, &pp, su, &sr);
  820. break;
  821. }
  822. }
  823. }
  824. else if(themp && themp->moveDir && themp->isStanding)
  825. {
  826. int imgVal = 8;
  827. SDL_Surface * tb;
  828. switch(themp->moveDir)
  829. {
  830. case 1:
  831. {
  832. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  833. continue;
  834. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  835. int gg;
  836. for(gg=0; gg<iv.size(); ++gg)
  837. {
  838. if(iv[gg].groupNumber==13)
  839. {
  840. tb = iv[gg].bitmap;
  841. break;
  842. }
  843. }
  844. SDL_BlitSurface(tb,&pp,su,&sr);
  845. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  846. {
  847. SDL_Rect bufr = sr;
  848. bufr.x-=2*32;
  849. bufr.y-=1*32;
  850. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[13*8+anim%imgVal].bitmap, NULL, su, &bufr);
  851. themp->flagPrinted = true;
  852. }
  853. break;
  854. }
  855. case 2:
  856. {
  857. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  858. continue;
  859. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  860. int gg;
  861. for(gg=0; gg<iv.size(); ++gg)
  862. {
  863. if(iv[gg].groupNumber==0)
  864. {
  865. tb = iv[gg].bitmap;
  866. break;
  867. }
  868. }
  869. SDL_BlitSurface(tb,&pp,su,&sr);
  870. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  871. {
  872. SDL_Rect bufr = sr;
  873. bufr.x-=2*32;
  874. bufr.y-=1*32;
  875. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[anim%imgVal].bitmap, NULL, su, &bufr);
  876. themp->flagPrinted = true;
  877. }
  878. break;
  879. }
  880. case 3:
  881. {
  882. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  883. continue;
  884. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  885. int gg;
  886. for(gg=0; gg<iv.size(); ++gg)
  887. {
  888. if(iv[gg].groupNumber==1)
  889. {
  890. tb = iv[gg].bitmap;
  891. break;
  892. }
  893. }
  894. SDL_BlitSurface(tb,&pp,su,&sr);
  895. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  896. {
  897. SDL_Rect bufr = sr;
  898. bufr.x-=2*32;
  899. bufr.y-=1*32;
  900. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[8+anim%imgVal].bitmap, NULL, su, &bufr);
  901. themp->flagPrinted = true;
  902. }
  903. break;
  904. }
  905. case 4:
  906. {
  907. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  908. continue;
  909. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  910. int gg;
  911. for(gg=0; gg<iv.size(); ++gg)
  912. {
  913. if(iv[gg].groupNumber==2)
  914. {
  915. tb = iv[gg].bitmap;
  916. break;
  917. }
  918. }
  919. SDL_BlitSurface(tb,&pp,su,&sr);
  920. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  921. {
  922. SDL_Rect bufr = sr;
  923. bufr.x-=2*32;
  924. bufr.y-=1*32;
  925. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[2*8+anim%imgVal].bitmap, NULL, su, &bufr);
  926. themp->flagPrinted = true;
  927. }
  928. break;
  929. }
  930. case 5:
  931. {
  932. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  933. continue;
  934. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  935. int gg;
  936. for(gg=0; gg<iv.size(); ++gg)
  937. {
  938. if(iv[gg].groupNumber==3)
  939. {
  940. tb = iv[gg].bitmap;
  941. break;
  942. }
  943. }
  944. SDL_BlitSurface(tb,&pp,su,&sr);
  945. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  946. {
  947. SDL_Rect bufr = sr;
  948. bufr.x-=2*32;
  949. bufr.y-=1*32;
  950. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[3*8+anim%imgVal].bitmap, NULL, su, &bufr);
  951. themp->flagPrinted = true;
  952. }
  953. break;
  954. }
  955. case 6:
  956. {
  957. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  958. continue;
  959. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  960. int gg;
  961. for(gg=0; gg<iv.size(); ++gg)
  962. {
  963. if(iv[gg].groupNumber==4)
  964. {
  965. tb = iv[gg].bitmap;
  966. break;
  967. }
  968. }
  969. SDL_BlitSurface(tb,&pp,su,&sr);
  970. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  971. {
  972. SDL_Rect bufr = sr;
  973. bufr.x-=2*32;
  974. bufr.y-=1*32;
  975. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[4*8+anim%imgVal].bitmap, NULL, su, &bufr);
  976. themp->flagPrinted = true;
  977. }
  978. break;
  979. }
  980. case 7:
  981. {
  982. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  983. continue;
  984. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  985. int gg;
  986. for(gg=0; gg<iv.size(); ++gg)
  987. {
  988. if(iv[gg].groupNumber==15)
  989. {
  990. tb = iv[gg].bitmap;
  991. break;
  992. }
  993. }
  994. SDL_BlitSurface(tb,&pp,su,&sr);
  995. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  996. {
  997. SDL_Rect bufr = sr;
  998. bufr.x-=2*32;
  999. bufr.y-=1*32;
  1000. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[15*8+anim%imgVal].bitmap, NULL, su, &bufr);
  1001. themp->flagPrinted = true;
  1002. }
  1003. break;
  1004. }
  1005. case 8:
  1006. {
  1007. if(((CHeroObjInfo*)themp->info)->myInstance->type==NULL)
  1008. continue;
  1009. std::vector<Cimage> & iv = ((CHeroObjInfo*)themp->info)->myInstance->type->heroClass->moveAnim->ourImages;
  1010. int gg;
  1011. for(gg=0; gg<iv.size(); ++gg)
  1012. {
  1013. if(iv[gg].groupNumber==14)
  1014. {
  1015. tb = iv[gg].bitmap;
  1016. break;
  1017. }
  1018. }
  1019. SDL_BlitSurface(tb,&pp,su,&sr);
  1020. if(themp->pos.x==x+bx && themp->pos.y==y+by)
  1021. {
  1022. SDL_Rect bufr = sr;
  1023. bufr.x-=2*32;
  1024. bufr.y-=1*32;
  1025. SDL_BlitSurface(CGI->heroh->flags4[themp->getOwner()]->ourImages[14*8+anim%imgVal].bitmap, NULL, su, &bufr);
  1026. themp->flagPrinted = true;
  1027. }
  1028. break;
  1029. }
  1030. }
  1031. }
  1032. else
  1033. {
  1034. int imgVal = ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages.size();
  1035. SDL_BlitSurface(ttiles[x+bx][y+by][level].objects[h].first->defInfo->handler->ourImages[anim%imgVal].bitmap,&pp,su,&sr);
  1036. }
  1037. //printing appropriate flag colour
  1038. if(ttiles[x+bx][y+by][level].objects[h].second.second.size())
  1039. {
  1040. std::list<int3> & curl = ttiles[x+bx][y+by][level].objects[h].second.second[anim%ttiles[x+bx][y+by][level].objects[h].second.second.size()];
  1041. for(std::list<int3>::iterator g=curl.begin(); g!=curl.end(); ++g)
  1042. {
  1043. SDL_Color ourC;
  1044. int own = ttiles[x+bx][y+by][level].objects[h].first->getOwner();
  1045. if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=255 && ttiles[x+bx][y+by][level].objects[h].first->getOwner()!=254)
  1046. ourC = CGI->playerColors[ttiles[x+bx][y+by][level].objects[h].first->getOwner()];
  1047. else if(ttiles[x+bx][y+by][level].objects[h].first->getOwner()==255)
  1048. ourC = CGI->neutralColor;
  1049. else continue;
  1050. CSDL_Ext::SDL_PutPixelWithoutRefresh(su, bx*32 + g->x%32 , by*32 + g->y%32, ourC.r , ourC.g, ourC.b, 0);
  1051. }
  1052. }
  1053. }
  1054. }
  1055. }
  1056. ///enabling flags
  1057. //nie zauwazylem aby ustawianie tego cokolwiek zmienialo w wyswietlaniu, wiec komentuje (do dzialania wymaga jeszcze odkomentowania przyjazni w statcie)
  1058. /*for(std::map<int, PlayerState>::iterator k=CGI->state->players.begin(); k!=CGI->state->players.end(); ++k)
  1059. {
  1060. for (int l = 0; l<k->second.heroes.size(); l++)
  1061. k->second.heroes[l]->flagPrinted = false;
  1062. }
  1063. for(int qq=0; qq<CGI->heroh->heroInstances.size(); ++qq)
  1064. {
  1065. CGI->heroh->heroInstances[qq]->flagPrinted = false;
  1066. }*/
  1067. ///flags enabled
  1068. ////objects printed, printing shadow
  1069. for (int bx=0; bx<dx; bx++)
  1070. {
  1071. for (int by=0; by<dy; by++)
  1072. {
  1073. SDL_Rect sr;
  1074. sr.y=by*32;
  1075. sr.x=bx*32;
  1076. sr.h=sr.w=32;
  1077. if (!level)
  1078. {
  1079. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][0])
  1080. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][0])
  1081. {
  1082. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 0);
  1083. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1084. SDL_BlitSurface(hide, NULL, su, &sr);
  1085. //SDL_FreeSurface(hide2);
  1086. }
  1087. }
  1088. else
  1089. {
  1090. //if( bx+x>-1 && by+y>-1 && bx+x<visibilityMap.size()-(-1) && by+y<visibilityMap[0].size()-(-1) && !visibilityMap[bx+x][by+y][1])
  1091. if(bx+x>=0 && by+y>=0 && bx+x<CGI->mh->reader->map.width && by+y<CGI->mh->reader->map.height && !visibilityMap[bx+x][by+y][1])
  1092. {
  1093. SDL_Surface * hide = getVisBitmap(bx+x, by+y, visibilityMap, 1);
  1094. //SDL_Surface * hide2 = CSDL_Ext::secondAlphaTransform(hide, su);
  1095. SDL_BlitSurface(hide, NULL, su, &sr);
  1096. //SDL_FreeSurface(hide2);
  1097. }
  1098. }
  1099. }
  1100. }
  1101. ////shadow printed
  1102. //printing borders
  1103. for (int bx=0; bx<dx; bx++)
  1104. {
  1105. for (int by=0; by<dy; by++)
  1106. {
  1107. if(bx+x<0 || by+y<0 || bx+x>reader->map.width+(-1) || by+y>reader->map.height+(-1))
  1108. {
  1109. SDL_Rect sr;
  1110. sr.y=by*32;
  1111. sr.x=bx*32;
  1112. sr.h=sr.w=32;
  1113. SDL_BlitSurface(ttiles[x+bx][y+by][level].terbitmap[anim%ttiles[x+bx][y+by][level].terbitmap.size()],NULL,su,&sr);
  1114. }
  1115. else
  1116. {
  1117. if(MARK_BLOCKED_POSITIONS && ttiles[x+bx][y+by][level].blocked) //temporary hiding blocked positions
  1118. {
  1119. SDL_Rect sr;
  1120. sr.y=by*32;
  1121. sr.x=bx*32;
  1122. sr.h=sr.w=32;
  1123. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1124. rmask, gmask, bmask, amask);
  1125. for(int f=0; f<ns->w*ns->h*4; ++f)
  1126. {
  1127. *((unsigned char*)(ns->pixels) + f) = 128;
  1128. }
  1129. SDL_BlitSurface(ns,NULL,su,&sr);
  1130. SDL_FreeSurface(ns);
  1131. }
  1132. if(MARK_VISITABLE_POSITIONS && ttiles[x+bx][y+by][level].visitable) //temporary hiding visitable positions
  1133. {
  1134. SDL_Rect sr;
  1135. sr.y=by*32;
  1136. sr.x=bx*32;
  1137. sr.h=sr.w=32;
  1138. SDL_Surface * ns = SDL_CreateRGBSurface(SDL_SWSURFACE, 32, 32, 32,
  1139. rmask, gmask, bmask, amask);
  1140. for(int f=0; f<ns->w*ns->h*4; ++f)
  1141. {
  1142. *((unsigned char*)(ns->pixels) + f) = 128;
  1143. }
  1144. SDL_BlitSurface(ns,NULL,su,&sr);
  1145. SDL_FreeSurface(ns);
  1146. }
  1147. }
  1148. }
  1149. }
  1150. CSDL_Ext::update(su);
  1151. //borders printed
  1152. return su;
  1153. }
  1154. SDL_Surface * CMapHandler::terrBitmap(int x, int y)
  1155. {
  1156. return ttiles[x+Woff][y+Hoff][0].terbitmap[0];
  1157. }
  1158. SDL_Surface * CMapHandler::undTerrBitmap(int x, int y)
  1159. {
  1160. return ttiles[x+Woff][y+Hoff][0].terbitmap[1];
  1161. }
  1162. SDL_Surface * CMapHandler::getVisBitmap(int x, int y, PseudoV< PseudoV< PseudoV<unsigned char> > > & visibilityMap, int lvl)
  1163. {
  1164. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1165. {
  1166. return fullHide->ourImages[hideBitmap[x][y][lvl]].bitmap; //fully hidden
  1167. }
  1168. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1169. {
  1170. return partialHide->ourImages[22].bitmap; //visible right bottom corner
  1171. }
  1172. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1173. {
  1174. return partialHide->ourImages[15].bitmap; //visible right top corner
  1175. }
  1176. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1177. {
  1178. //return CSDL_Ext::rotate01(partialHide->ourImages[22].bitmap); //visible left bottom corner
  1179. return partialHide->ourImages[34].bitmap; //visible left bottom corner
  1180. }
  1181. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1182. {
  1183. //return CSDL_Ext::rotate01(partialHide->ourImages[15].bitmap); //visible left top corner
  1184. return partialHide->ourImages[35].bitmap;
  1185. }
  1186. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1187. {
  1188. //return partialHide->ourImages[rand()%2].bitmap; //visible top
  1189. return partialHide->ourImages[0].bitmap; //visible top
  1190. }
  1191. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1192. {
  1193. //return partialHide->ourImages[4+rand()%2].bitmap; //visble bottom
  1194. return partialHide->ourImages[4].bitmap; //visble bottom
  1195. }
  1196. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1197. {
  1198. //return CSDL_Ext::rotate01(partialHide->ourImages[2+rand()%2].bitmap); //visible left
  1199. //return CSDL_Ext::rotate01(partialHide->ourImages[2].bitmap); //visible left
  1200. return partialHide->ourImages[36].bitmap;
  1201. }
  1202. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1203. {
  1204. //return partialHide->ourImages[2+rand()%2].bitmap; //visible right
  1205. return partialHide->ourImages[2].bitmap; //visible right
  1206. }
  1207. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl])
  1208. {
  1209. //return partialHide->ourImages[12+2*(rand()%2)].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1210. return partialHide->ourImages[12].bitmap; //visible bottom, right - bottom, right; left top corner hidden
  1211. }
  1212. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1213. {
  1214. return partialHide->ourImages[13].bitmap; //visible right, right - top; left bottom corner hidden
  1215. }
  1216. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl])
  1217. {
  1218. //return CSDL_Ext::rotate01(partialHide->ourImages[13].bitmap); //visible top, top - left, left; right bottom corner hidden
  1219. return partialHide->ourImages[37].bitmap;
  1220. }
  1221. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1222. {
  1223. //return CSDL_Ext::rotate01(partialHide->ourImages[12+2*(rand()%2)].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1224. //return CSDL_Ext::rotate01(partialHide->ourImages[12].bitmap); //visible left, left - bottom, bottom; right top corner hidden
  1225. return partialHide->ourImages[38].bitmap;
  1226. }
  1227. else if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1228. {
  1229. return partialHide->ourImages[10].bitmap; //visible left, right, bottom and top
  1230. }
  1231. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1232. {
  1233. return partialHide->ourImages[16].bitmap; //visible right corners
  1234. }
  1235. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1236. {
  1237. return partialHide->ourImages[18].bitmap; //visible top corners
  1238. }
  1239. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1240. {
  1241. //return CSDL_Ext::rotate01(partialHide->ourImages[16].bitmap); //visible left corners
  1242. return partialHide->ourImages[39].bitmap;
  1243. }
  1244. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1245. {
  1246. //return CSDL_Ext::hFlip(partialHide->ourImages[18].bitmap); //visible bottom corners
  1247. return partialHide->ourImages[40].bitmap;
  1248. }
  1249. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1250. {
  1251. return partialHide->ourImages[17].bitmap; //visible right - top and bottom - left corners
  1252. }
  1253. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1254. {
  1255. //return CSDL_Ext::hFlip(partialHide->ourImages[17].bitmap); //visible top - left and bottom - right corners
  1256. return partialHide->ourImages[41].bitmap;
  1257. }
  1258. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1259. {
  1260. return partialHide->ourImages[19].bitmap; //visible corners without left top
  1261. }
  1262. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1263. {
  1264. return partialHide->ourImages[20].bitmap; //visible corners without left bottom
  1265. }
  1266. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1267. {
  1268. //return CSDL_Ext::rotate01(partialHide->ourImages[20].bitmap); //visible corners without right bottom
  1269. return partialHide->ourImages[42].bitmap;
  1270. }
  1271. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1272. {
  1273. //return CSDL_Ext::rotate01(partialHide->ourImages[19].bitmap); //visible corners without right top
  1274. return partialHide->ourImages[43].bitmap;
  1275. }
  1276. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1277. {
  1278. return partialHide->ourImages[21].bitmap; //visible all corners only
  1279. }
  1280. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1281. {
  1282. return partialHide->ourImages[6].bitmap; //hidden top
  1283. }
  1284. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1285. {
  1286. return partialHide->ourImages[7].bitmap; //hidden right
  1287. }
  1288. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1289. {
  1290. return partialHide->ourImages[8].bitmap; //hidden bottom
  1291. }
  1292. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1293. {
  1294. //return CSDL_Ext::rotate01(partialHide->ourImages[7].bitmap); //hidden left
  1295. return partialHide->ourImages[44].bitmap;
  1296. }
  1297. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl])
  1298. {
  1299. return partialHide->ourImages[9].bitmap; //hidden top and bottom
  1300. }
  1301. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl])
  1302. {
  1303. return partialHide->ourImages[29].bitmap; //hidden left and right
  1304. }
  1305. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1306. {
  1307. return partialHide->ourImages[24].bitmap; //visible top and right bottom corner
  1308. }
  1309. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1310. {
  1311. //return CSDL_Ext::rotate01(partialHide->ourImages[24].bitmap); //visible top and left bottom corner
  1312. return partialHide->ourImages[45].bitmap;
  1313. }
  1314. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x-1][y+1][lvl])
  1315. {
  1316. return partialHide->ourImages[33].bitmap; //visible top and bottom corners
  1317. }
  1318. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1319. {
  1320. //return CSDL_Ext::rotate01(partialHide->ourImages[26].bitmap); //visible left and right top corner
  1321. return partialHide->ourImages[46].bitmap;
  1322. }
  1323. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1324. {
  1325. //return CSDL_Ext::rotate01(partialHide->ourImages[25].bitmap); //visible left and right bottom corner
  1326. return partialHide->ourImages[47].bitmap;
  1327. }
  1328. if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl])
  1329. {
  1330. return partialHide->ourImages[32].bitmap; //visible left and right corners
  1331. }
  1332. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y-1][lvl])
  1333. {
  1334. //return CSDL_Ext::rotate01(partialHide->ourImages[30].bitmap); //visible bottom and left top corner
  1335. return partialHide->ourImages[48].bitmap;
  1336. }
  1337. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1338. {
  1339. return partialHide->ourImages[30].bitmap; //visible bottom and right top corner
  1340. }
  1341. if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1342. {
  1343. return partialHide->ourImages[31].bitmap; //visible bottom and top corners
  1344. }
  1345. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1346. {
  1347. return partialHide->ourImages[25].bitmap; //visible right and left bottom corner
  1348. }
  1349. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl])
  1350. {
  1351. return partialHide->ourImages[26].bitmap; //visible right and left top corner
  1352. }
  1353. if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1354. {
  1355. //return CSDL_Ext::rotate01(partialHide->ourImages[32].bitmap); //visible right and left cornres
  1356. return partialHide->ourImages[49].bitmap;
  1357. }
  1358. if(visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl])
  1359. {
  1360. return partialHide->ourImages[28].bitmap; //visible bottom, right - bottom, right; left top corner visible
  1361. }
  1362. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y+1][lvl])
  1363. {
  1364. return partialHide->ourImages[27].bitmap; //visible right, right - top; left bottom corner visible
  1365. }
  1366. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y+1][lvl])
  1367. {
  1368. //return CSDL_Ext::rotate01(partialHide->ourImages[27].bitmap); //visible top, top - left, left; right bottom corner visible
  1369. return partialHide->ourImages[50].bitmap;
  1370. }
  1371. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x+1][y-1][lvl])
  1372. {
  1373. //return CSDL_Ext::rotate01(partialHide->ourImages[28].bitmap); //visible left, left - bottom, bottom; right top corner visible
  1374. return partialHide->ourImages[51].bitmap;
  1375. }
  1376. //newly added
  1377. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tr
  1378. {
  1379. return partialHide->ourImages[0].bitmap;
  1380. }
  1381. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible t and tl
  1382. {
  1383. return partialHide->ourImages[1].bitmap;
  1384. }
  1385. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible b and br
  1386. {
  1387. return partialHide->ourImages[4].bitmap;
  1388. }
  1389. else if(visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible b and bl
  1390. {
  1391. return partialHide->ourImages[5].bitmap;
  1392. }
  1393. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible l and tl
  1394. {
  1395. return partialHide->ourImages[36].bitmap;
  1396. }
  1397. else if(!visibilityMap[x][y+1][lvl] && !visibilityMap[x+1][y][lvl] && visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && visibilityMap[x-1][y+1][lvl]) //visible l and bl
  1398. {
  1399. return partialHide->ourImages[36].bitmap;
  1400. }
  1401. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && !visibilityMap[x+1][y+1][lvl] && visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and tr
  1402. {
  1403. return partialHide->ourImages[2].bitmap;
  1404. }
  1405. else if(!visibilityMap[x][y+1][lvl] && visibilityMap[x+1][y][lvl] && !visibilityMap[x-1][y][lvl] && !visibilityMap[x][y-1][lvl] && !visibilityMap[x-1][y-1][lvl] && visibilityMap[x+1][y+1][lvl] && !visibilityMap[x+1][y-1][lvl] && !visibilityMap[x-1][y+1][lvl]) //visible r and br
  1406. {
  1407. return partialHide->ourImages[3].bitmap;
  1408. }
  1409. return fullHide->ourImages[0].bitmap; //this case should never happen, but it is better to hide too much than reveal it....
  1410. }
  1411. //char & CMapHandler::visAccess(int x, int y)
  1412. //{
  1413. // return visibility[x+Woff][y+Hoff];
  1414. //}
  1415. //
  1416. //char & CMapHandler::undVisAccess(int x, int y)
  1417. //{
  1418. // return undVisibility[x+Woff][y+Hoff];
  1419. //}
  1420. int CMapHandler::getCost(int3 &a, int3 &b, const CGHeroInstance *hero)
  1421. {
  1422. int ret=-1;
  1423. if(a.x>=CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1424. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][CGI->mh->reader->map.width-1][a.z].malle];
  1425. else if(a.x>=CGI->mh->reader->map.width && a.y<CGI->mh->reader->map.height)
  1426. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[CGI->mh->reader->map.width-1][a.y][a.z].malle];
  1427. else if(a.x<CGI->mh->reader->map.width && a.y>=CGI->mh->reader->map.height)
  1428. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][CGI->mh->reader->map.width-1][a.z].malle];
  1429. else
  1430. ret = hero->type->heroClass->terrCosts[CGI->mh->ttiles[a.x][a.y][a.z].malle];
  1431. if(!(a.x==b.x || a.y==b.y))
  1432. ret*=1.41421;
  1433. //TODO: use hero's pathfinding skill during calculating cost
  1434. return ret;
  1435. }
  1436. std::vector < std::string > CMapHandler::getObjDescriptions(int3 pos)
  1437. {
  1438. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > objs = ttiles[pos.x][pos.y][pos.z].objects;
  1439. std::vector<std::string> ret;
  1440. for(int g=0; g<objs.size(); ++g)
  1441. {
  1442. if( (5-(objs[g].first->pos.y-pos.y)) >= 0 && (5-(objs[g].first->pos.y-pos.y)) < 6 && (objs[g].first->pos.x-pos.x) >= 0 && (objs[g].first->pos.x-pos.x)<7 && objs[g].first->defInfo &&
  1443. (((objs[g].first->defInfo->blockMap[5-(objs[g].first->pos.y-pos.y)])>>((objs[g].first->pos.x-pos.x)))&1)==0
  1444. ) //checking position blocking
  1445. {
  1446. //unsigned char * blm = objs[g].first->defInfo->blockMap;
  1447. if (objs[g].first->state)
  1448. ret.push_back(objs[g].first->state->hoverText(objs[g].first));
  1449. else
  1450. ret.push_back(CGI->objh->objects[objs[g].first->defInfo->id].name);
  1451. }
  1452. }
  1453. return ret;
  1454. }
  1455. std::vector < CGObjectInstance * > CMapHandler::getVisitableObjs(int3 pos)
  1456. {
  1457. std::vector < CGObjectInstance * > ret;
  1458. for(int h=0; h<ttiles[pos.x][pos.y][pos.z].objects.size(); ++h)
  1459. {
  1460. CGObjectInstance * curi = ttiles[pos.x][pos.y][pos.z].objects[h].first;
  1461. if(curi->visitableAt(- curi->pos.x + pos.x + curi->getWidth() - 1, -curi->pos.y + pos.y + curi->getHeight() - 1))
  1462. ret.push_back(curi);
  1463. }
  1464. return ret;
  1465. }
  1466. CGObjectInstance * CMapHandler::createObject(int id, int subid, int3 pos)
  1467. {
  1468. CGObjectInstance * nobj;
  1469. switch(id)
  1470. {
  1471. case 43: //hero
  1472. nobj = new CGHeroInstance;
  1473. break;
  1474. case 98: //town
  1475. nobj = new CGTownInstance;
  1476. break;
  1477. default: //rest of objects
  1478. nobj = new CGObjectInstance;
  1479. break;
  1480. }
  1481. nobj->ID = id;
  1482. nobj->subID = subid;
  1483. nobj->defInfo = new CGDefInfo;
  1484. nobj->defObjInfoNumber = -1;
  1485. for(int f=0; f<CGI->dobjinfo->objs.size(); ++f)
  1486. {
  1487. if(CGI->dobjinfo->objs[f].type==id && CGI->dobjinfo->objs[f].subtype == subid)
  1488. {
  1489. nobj->defObjInfoNumber = f;
  1490. break;
  1491. }
  1492. }
  1493. nobj->defInfo->name = CGI->dobjinfo->objs[nobj->defObjInfoNumber].defName;
  1494. nobj->defInfo->isOnDefList = (nobj->defObjInfoNumber==-1 ? false : true);
  1495. for(int g=0; g<6; ++g)
  1496. nobj->defInfo->blockMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].blockMap[g];
  1497. for(int g=0; g<6; ++g)
  1498. nobj->defInfo->visitMap[g] = CGI->dobjinfo->objs[nobj->defObjInfoNumber].visitMap[g];
  1499. nobj->defInfo->printPriority = CGI->dobjinfo->objs[nobj->defObjInfoNumber].priority;
  1500. nobj->pos = pos;
  1501. //nobj->state = NULL;//new CLuaObjectScript();
  1502. nobj->tempOwner = 254;
  1503. nobj->info = NULL;
  1504. nobj->defInfo->id = id;
  1505. nobj->defInfo->subid = subid;
  1506. //assigning defhandler
  1507. std::string ourName = getDefName(id, subid);
  1508. std::transform(ourName.begin(), ourName.end(), ourName.begin(), (int(*)(int))toupper);
  1509. nobj->defInfo->name = ourName;
  1510. if(loadedDefs[ourName] == NULL)
  1511. {
  1512. nobj->defInfo->handler = CGI->spriteh->giveDef(ourName);
  1513. loadedDefs[ourName] = nobj->defInfo->handler;
  1514. }
  1515. else
  1516. {
  1517. nobj->defInfo->handler = loadedDefs[ourName];
  1518. }
  1519. return nobj;
  1520. }
  1521. std::string CMapHandler::getDefName(int id, int subid)
  1522. {
  1523. for(int i=0; i<CGI->dobjinfo->objs.size(); ++i)
  1524. {
  1525. if(CGI->dobjinfo->objs[i].type==id && CGI->dobjinfo->objs[i].subtype==subid)
  1526. return CGI->dobjinfo->objs[i].defName;
  1527. }
  1528. throw new std::exception("Def not found.");
  1529. }
  1530. bool CMapHandler::printObject(CGObjectInstance *obj)
  1531. {
  1532. CDefHandler * curd = obj->defInfo->handler;
  1533. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1534. {
  1535. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1536. {
  1537. SDL_Rect cr;
  1538. cr.w = 32;
  1539. cr.h = 32;
  1540. cr.x = fx*32;
  1541. cr.y = fy*32;
  1542. std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> toAdd = std::make_pair(obj, std::make_pair(cr, std::vector<std::list<int3>>()));
  1543. ///initializing places that will be coloured by blitting (flag colour / player colour positions)
  1544. if(CGI->dobjinfo->objs[toAdd.first->defObjInfoNumber].isVisitable())
  1545. {
  1546. toAdd.second.second.resize(toAdd.first->defInfo->handler->ourImages.size());
  1547. for(int no = 0; no<toAdd.first->defInfo->handler->ourImages.size(); ++no)
  1548. {
  1549. bool breakNow = true;
  1550. for(int dx=0; dx<32; ++dx)
  1551. {
  1552. for(int dy=0; dy<32; ++dy)
  1553. {
  1554. SDL_Surface * curs = toAdd.first->defInfo->handler->ourImages[no].bitmap;
  1555. Uint32* point = (Uint32*)( (Uint8*)curs->pixels + curs->pitch * (fy*32+dy) + curs->format->BytesPerPixel*(fx*32+dx));
  1556. Uint8 r, g, b, a;
  1557. SDL_GetRGBA(*point, curs->format, &r, &g, &b, &a);
  1558. if(r==255 && g==255 && b==0)
  1559. {
  1560. toAdd.second.second[no].push_back(int3((fx*32+dx), (fy*32+dy), 0));
  1561. breakNow = false;
  1562. }
  1563. }
  1564. }
  1565. if(breakNow)
  1566. break;
  1567. }
  1568. }
  1569. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1570. {
  1571. TerrainTile2 & curt =
  1572. ttiles
  1573. [obj->pos.x + fx - curd->ourImages[0].bitmap->w/32]
  1574. [obj->pos.y + fy - curd->ourImages[0].bitmap->h/32]
  1575. [obj->pos.z];
  1576. ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects.push_back(toAdd);
  1577. }
  1578. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1579. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1580. return true;
  1581. }
  1582. bool CMapHandler::hideObject(CGObjectInstance *obj)
  1583. {
  1584. CDefHandler * curd = obj->defInfo->handler;
  1585. for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1586. {
  1587. for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1588. {
  1589. if((obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1590. {
  1591. std::vector < std::pair<CGObjectInstance*,std::pair<SDL_Rect, std::vector<std::list<int3>>>> > & ctile = ttiles[obj->pos.x + fx - curd->ourImages[0].bitmap->w/32+1][obj->pos.y + fy - curd->ourImages[0].bitmap->h/32+1][obj->pos.z].objects;
  1592. for(int dd=0; dd<ctile.size(); ++dd)
  1593. {
  1594. if(ctile[dd].first->id==obj->id)
  1595. ctile.erase(ctile.begin() + dd);
  1596. }
  1597. }
  1598. } // for(int fy=0; fy<curd->ourImages[0].bitmap->h/32; ++fy)
  1599. } //for(int fx=0; fx<curd->ourImages[0].bitmap->w/32; ++fx)
  1600. return true;
  1601. }
  1602. std::string CMapHandler::getRandomizedDefName(CGDefInfo *di, CGObjectInstance * obj)
  1603. {
  1604. if(di->id==76) //random resource
  1605. {
  1606. std::vector<std::string> resDefNames;
  1607. //resDefNames.push_back("AVTRNDM0.DEF");
  1608. resDefNames.push_back("AVTWOOD0.DEF");
  1609. resDefNames.push_back("AVTMERC0.DEF");
  1610. resDefNames.push_back("AVTORE0.DEF");
  1611. resDefNames.push_back("AVTSULF0.DEF");
  1612. resDefNames.push_back("AVTCRYS0.DEF");
  1613. resDefNames.push_back("AVTGEMS0.DEF");
  1614. resDefNames.push_back("AVTGOLD0.DEF");
  1615. resDefNames.push_back("ZMITHR.DEF");
  1616. return resDefNames[rand()%resDefNames.size()];
  1617. }
  1618. else if(di->id==72 || di->id==73 || di->id==74 || di->id==75 || di->id==162 || di->id==163 || di->id==164 || di->id==71) //random monster
  1619. {
  1620. std::vector<std::string> creDefNames;
  1621. for(int dd=0; dd<140; ++dd) //we do not use here WoG units
  1622. {
  1623. creDefNames.push_back(CGI->dobjinfo->objs[dd+1184].defName);
  1624. }
  1625. switch(di->id)
  1626. {
  1627. case 72: //level 1
  1628. return creDefNames[14*(rand()%9)+rand()%2];
  1629. case 73: //level 2
  1630. return creDefNames[14*(rand()%9)+rand()%2+2];
  1631. case 74: //level 3
  1632. return creDefNames[14*(rand()%9)+rand()%2+4];
  1633. case 75: //level 4
  1634. return creDefNames[14*(rand()%9)+rand()%2+6];
  1635. case 162: //level 5
  1636. return creDefNames[14*(rand()%9)+rand()%2+8];
  1637. case 163: //level 6
  1638. return creDefNames[14*(rand()%9)+rand()%2+10];
  1639. case 164: //level 7
  1640. return creDefNames[14*(rand()%9)+rand()%2+12];
  1641. case 71: // any level
  1642. return creDefNames[rand()%126];
  1643. }
  1644. }
  1645. else if(di->id==65) //random artifact (any class)
  1646. {
  1647. std::vector<std::string> artDefNames;
  1648. for(int bb=0; bb<162; ++bb)
  1649. {
  1650. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass!=EartClass::SartClass)
  1651. artDefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1652. }
  1653. return artDefNames[rand()%artDefNames.size()];
  1654. }
  1655. else if(di->id==66) //random artifact (treasure)
  1656. {
  1657. std::vector<std::string> art1DefNames;
  1658. for(int bb=0; bb<162; ++bb)
  1659. {
  1660. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::TartClass)
  1661. art1DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1662. }
  1663. return art1DefNames[rand()%art1DefNames.size()];
  1664. }
  1665. else if(di->id==67) //random artifact (minor)
  1666. {
  1667. std::vector<std::string> art2DefNames;
  1668. for(int bb=0; bb<162; ++bb)
  1669. {
  1670. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::NartClass)
  1671. art2DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1672. }
  1673. return art2DefNames[rand()%art2DefNames.size()];
  1674. }
  1675. else if(di->id==68) //random artifact (major)
  1676. {
  1677. std::vector<std::string> art3DefNames;
  1678. for(int bb=0; bb<162; ++bb)
  1679. {
  1680. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::JartClass)
  1681. art3DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1682. }
  1683. return art3DefNames[rand()%art3DefNames.size()];
  1684. }
  1685. else if(di->id==69) //random artifact (relic)
  1686. {
  1687. std::vector<std::string> art4DefNames;
  1688. for(int bb=0; bb<162; ++bb)
  1689. {
  1690. if(CGI->arth->artifacts[CGI->dobjinfo->objs[bb+213].subtype].aClass==EartClass::RartClass)
  1691. art4DefNames.push_back(CGI->dobjinfo->objs[bb+213].defName);
  1692. }
  1693. return art4DefNames[rand()%art4DefNames.size()];
  1694. }
  1695. else if(di->id==77) //random town
  1696. {
  1697. if(!obj)
  1698. return std::string(); //obj is necessary!
  1699. std::vector<std::string> town0DefNames; //without fort
  1700. town0DefNames.push_back("AVCCAST0.DEF");
  1701. town0DefNames.push_back("AVCRAMP0.DEF");
  1702. town0DefNames.push_back("AVCTOWR0.DEF");
  1703. town0DefNames.push_back("AVCINFT0.DEF");
  1704. town0DefNames.push_back("AVCNECR0.DEF");
  1705. town0DefNames.push_back("AVCDUNG0.DEF");
  1706. town0DefNames.push_back("AVCSTRO0.DEF");
  1707. town0DefNames.push_back("AVCFTRT0.DEF");
  1708. town0DefNames.push_back("AVCHFOR0.DEF");
  1709. std::vector<std::string> town1DefNames; //with fort
  1710. for(int dd=0; dd<F_NUMBER; ++dd)
  1711. {
  1712. town1DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
  1713. }
  1714. std::vector<std::string> town2DefNames; //with capitol
  1715. for(int dd=0; dd<F_NUMBER; ++dd)
  1716. {
  1717. town2DefNames.push_back(CGI->dobjinfo->objs[dd+384].defName);
  1718. }
  1719. for(int b=0; b<town2DefNames.size(); ++b)
  1720. {
  1721. for(int q=0; q<town2DefNames[b].size(); ++q)
  1722. {
  1723. if(town2DefNames[b][q]=='x' || town2DefNames[b][q]=='X')
  1724. town2DefNames[b][q] = 'Z';
  1725. }
  1726. }
  1727. //TODO: use capitol defs
  1728. //variables initialized
  1729. if(obj->tempOwner==0xff) //no preselected preferentions
  1730. {
  1731. if(((CCastleObjInfo*)obj->info)->hasFort)
  1732. return town1DefNames[rand()%town1DefNames.size()];
  1733. else
  1734. return town0DefNames[rand()%town0DefNames.size()];
  1735. }
  1736. else
  1737. {
  1738. if(CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle>-1) //castle specified in start options
  1739. {
  1740. int defnr = CGI->scenarioOps.getIthPlayersSettings(((CCastleObjInfo*)obj->info)->player).castle;
  1741. if(((CCastleObjInfo*)obj->info)->hasFort)
  1742. return town1DefNames[defnr];
  1743. else
  1744. return town0DefNames[defnr];
  1745. }
  1746. else //no castle specified
  1747. {
  1748. int defnr = rand()%F_NUMBER;
  1749. if(((CCastleObjInfo*)obj->info)->hasFort)
  1750. return town1DefNames[defnr];
  1751. else
  1752. return town0DefNames[defnr];
  1753. }
  1754. }
  1755. }
  1756. else if(di->id==70) //random hero
  1757. {
  1758. std::stringstream nm;
  1759. nm<<"AH";
  1760. nm<<std::setw(2);
  1761. nm<<std::setfill('0');
  1762. nm<<rand()%18; //HARDCODED VALUE! TODO: REMOVE IN FUTURE
  1763. nm<<"_.DEF";
  1764. return nm.str();
  1765. }
  1766. else if(di->id==217) //random dwelling with preset level
  1767. {
  1768. std::vector< std::vector<std::string> > creGenNames;
  1769. creGenNames.resize(F_NUMBER);
  1770. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1771. {
  1772. for(int dd=0; dd<7; ++dd)
  1773. {
  1774. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1775. }
  1776. }
  1777. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1778. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1779. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1780. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1781. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1782. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1783. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1784. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1785. {
  1786. int fraction = -1;
  1787. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1788. {
  1789. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1790. {
  1791. if( //check if it is this one we want
  1792. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1793. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1794. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1795. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1796. {
  1797. fraction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
  1798. }
  1799. }
  1800. }
  1801. int lvl = atoi(di->name.substr(7, 8).c_str());
  1802. return creGenNames[fraction][lvl];
  1803. }
  1804. else
  1805. {
  1806. std::vector<int> possibleTowns;
  1807. for(int bb=0; bb<8; ++bb)
  1808. {
  1809. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1810. {
  1811. possibleTowns.push_back(bb);
  1812. }
  1813. }
  1814. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1815. possibleTowns.push_back(8);
  1816. int fraction = possibleTowns[rand()%possibleTowns.size()];
  1817. int lvl = atoi(di->name.substr(7, 8).c_str());
  1818. return creGenNames[fraction][lvl];
  1819. }
  1820. }
  1821. else if(di->id==216) //random dwelling
  1822. {
  1823. std::vector< std::vector<std::string> > creGenNames;
  1824. creGenNames.resize(F_NUMBER);
  1825. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1826. {
  1827. for(int dd=0; dd<7; ++dd)
  1828. {
  1829. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1830. }
  1831. }
  1832. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1833. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1834. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1835. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1836. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1837. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1838. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1839. if(((CCreGenObjInfo*)obj->info)->asCastle)
  1840. {
  1841. int faction = -1;
  1842. for(int vv=0; vv<CGI->objh->objInstances.size(); ++vv)
  1843. {
  1844. if(CGI->objh->objInstances[vv]->defInfo->id==98) //is a town
  1845. {
  1846. if( //check if it is this one we want
  1847. ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[0]==((CCreGenObjInfo*)obj->info)->bytes[0]
  1848. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[1]==((CCreGenObjInfo*)obj->info)->bytes[1]
  1849. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[2]==((CCreGenObjInfo*)obj->info)->bytes[2]
  1850. && ((CCastleObjInfo*)CGI->objh->objInstances[vv]->info)->bytes[3]==((CCreGenObjInfo*)obj->info)->bytes[3])
  1851. {
  1852. faction = CGI->objh->objInstances[vv]->subID; //TODO: is typeID what we really want?
  1853. }
  1854. }
  1855. }
  1856. int lvl=-1;
  1857. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1858. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1859. else lvl = 0;
  1860. return creGenNames[faction][lvl];
  1861. }
  1862. else
  1863. {
  1864. std::vector<int> possibleTowns;
  1865. for(int bb=0; bb<8; ++bb)
  1866. {
  1867. if(((CCreGenObjInfo*)obj->info)->castles[0] & (1<<bb))
  1868. {
  1869. possibleTowns.push_back(bb);
  1870. }
  1871. }
  1872. if(((CCreGenObjInfo*)obj->info)->castles[1])
  1873. possibleTowns.push_back(8);
  1874. int faction = possibleTowns[rand()%possibleTowns.size()];
  1875. int lvl=-1;
  1876. if((((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel)!=0)
  1877. lvl = rand()%(((CCreGen2ObjInfo*)obj->info)->maxLevel - ((CCreGen2ObjInfo*)obj->info)->minLevel) + ((CCreGen2ObjInfo*)obj->info)->minLevel;
  1878. else lvl = 0;
  1879. return creGenNames[faction][lvl];
  1880. }
  1881. }
  1882. else if(di->id==218) //random creature generators with preset alignment
  1883. {
  1884. std::vector< std::vector<std::string> > creGenNames;
  1885. creGenNames.resize(F_NUMBER);
  1886. for(int ff=0; ff<F_NUMBER-1; ++ff)
  1887. {
  1888. for(int dd=0; dd<7; ++dd)
  1889. {
  1890. creGenNames[ff].push_back(CGI->dobjinfo->objs[394+7*ff+dd].defName);
  1891. }
  1892. }
  1893. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[456].defName);
  1894. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[451].defName);
  1895. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[454].defName);
  1896. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[453].defName);
  1897. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[452].defName);
  1898. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[457].defName);
  1899. creGenNames[F_NUMBER-1].push_back(CGI->dobjinfo->objs[458].defName);
  1900. int faction = atoi(di->name.substr(7, 8).c_str());
  1901. int lvl = -1;
  1902. CCreGen3ObjInfo * ct = (CCreGen3ObjInfo*)obj->info;
  1903. if(ct->maxLevel>7)
  1904. ct->maxLevel = 7;
  1905. if(ct->minLevel<1)
  1906. ct->minLevel = 1;
  1907. if((ct->maxLevel - ct->minLevel)!=0)
  1908. lvl = rand()%(ct->maxLevel - ct->minLevel) + ct->minLevel;
  1909. else
  1910. lvl = ct->maxLevel;
  1911. return creGenNames[faction][lvl];
  1912. }
  1913. return std::string();
  1914. }
  1915. bool CMapHandler::removeObject(CGObjectInstance *obj)
  1916. {
  1917. hideObject(obj);
  1918. std::vector<CGObjectInstance *>::iterator db = std::find(CGI->objh->objInstances.begin(), CGI->objh->objInstances.end(), obj);
  1919. recalculateHideVisPosUnderObj(*db);
  1920. delete *db;
  1921. CGI->objh->objInstances.erase(db);
  1922. return true;
  1923. }
  1924. bool CMapHandler::recalculateHideVisPos(int3 &pos)
  1925. {
  1926. ttiles[pos.x][pos.y][pos.z].visitable = false;
  1927. ttiles[pos.x][pos.y][pos.z].blocked = false;
  1928. for(int i=0; i<ttiles[pos.x][pos.y][pos.z].objects.size(); ++i)
  1929. {
  1930. CDefHandler * curd = ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->handler;
  1931. for(int fx=0; fx<8; ++fx)
  1932. {
  1933. for(int fy=0; fy<6; ++fy)
  1934. {
  1935. int xVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.x + fx - 7;
  1936. int yVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.y + fy - 5;
  1937. int zVal = ttiles[pos.x][pos.y][pos.z].objects[i].first->pos.z;
  1938. if(xVal>=0 && xVal<ttiles.size()-Woff && yVal>=0 && yVal<ttiles[0].size()-Hoff)
  1939. {
  1940. TerrainTile2 & curt = ttiles[xVal][yVal][zVal];
  1941. if(((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->visitMap[fy] >> (7 - fx)) & 1))
  1942. curt.visitable = true;
  1943. if(!((ttiles[pos.x][pos.y][pos.z].objects[i].first->defInfo->blockMap[fy] >> (7 - fx)) & 1))
  1944. curt.blocked = true;
  1945. }
  1946. }
  1947. }
  1948. }
  1949. return true;
  1950. }
  1951. bool CMapHandler::recalculateHideVisPosUnderObj(CGObjectInstance *obj, bool withBorder)
  1952. {
  1953. if(withBorder)
  1954. {
  1955. for(int fx=-1; fx<=obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1956. {
  1957. for(int fy=-1; fy<=obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1958. {
  1959. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1960. {
  1961. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1962. }
  1963. }
  1964. }
  1965. }
  1966. else
  1967. {
  1968. for(int fx=0; fx<obj->defInfo->handler->ourImages[0].bitmap->w/32; ++fx)
  1969. {
  1970. for(int fy=0; fy<obj->defInfo->handler->ourImages[0].bitmap->h/32; ++fy)
  1971. {
  1972. if((obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)>=0 && (obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32+1)<ttiles.size()-Woff && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)>=0 && (obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32+1)<ttiles[0].size()-Hoff)
  1973. {
  1974. recalculateHideVisPos(int3(obj->pos.x + fx - obj->defInfo->handler->ourImages[0].bitmap->w/32 +1, obj->pos.y + fy - obj->defInfo->handler->ourImages[0].bitmap->h/32 + 1, obj->pos.z));
  1975. }
  1976. }
  1977. }
  1978. }
  1979. return true;
  1980. }