CGMarket.cpp 3.2 KB

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  1. /*
  2. * CGMarket.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CGMarket.h"
  12. #include "../texts/CGeneralTextHandler.h"
  13. #include "../IGameCallback.h"
  14. #include "../CCreatureHandler.h"
  15. #include "CGTownInstance.h"
  16. #include "../IGameSettings.h"
  17. #include "../CSkillHandler.h"
  18. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../mapObjectConstructors/CommonConstructors.h"
  21. #include "../networkPacks/PacksForClient.h"
  22. VCMI_LIB_NAMESPACE_BEGIN
  23. ObjectInstanceID CGMarket::getObjInstanceID() const
  24. {
  25. return id;
  26. }
  27. void CGMarket::initObj(vstd::RNG & rand)
  28. {
  29. getObjectHandler()->configureObject(this, rand);
  30. }
  31. void CGMarket::onHeroVisit(const CGHeroInstance * h) const
  32. {
  33. cb->showObjectWindow(this, EOpenWindowMode::MARKET_WINDOW, h, true);
  34. }
  35. std::string CGMarket::getPopupText(PlayerColor player) const
  36. {
  37. if (!getMarketHandler()->hasDescription())
  38. return getHoverText(player);
  39. MetaString message = MetaString::createFromRawString("{%s}\r\n\r\n%s");
  40. message.replaceName(ID);
  41. message.replaceTextID(TextIdentifier(getObjectHandler()->getBaseTextID(), "description").get());
  42. return message.toString();
  43. }
  44. std::string CGMarket::getPopupText(const CGHeroInstance * hero) const
  45. {
  46. return getPopupText(hero->getOwner());
  47. }
  48. int CGMarket::getMarketEfficiency() const
  49. {
  50. return marketEfficiency;
  51. }
  52. int CGMarket::availableUnits(EMarketMode mode, int marketItemSerial) const
  53. {
  54. return -1;
  55. }
  56. std::shared_ptr<MarketInstanceConstructor> CGMarket::getMarketHandler() const
  57. {
  58. const auto & baseHandler = getObjectHandler();
  59. const auto & ourHandler = std::dynamic_pointer_cast<MarketInstanceConstructor>(baseHandler);
  60. return ourHandler;
  61. }
  62. std::set<EMarketMode> CGMarket::availableModes() const
  63. {
  64. return getMarketHandler()->availableModes();
  65. }
  66. CGMarket::CGMarket(IGameCallback *cb):
  67. CGObjectInstance(cb)
  68. {}
  69. std::vector<TradeItemBuy> CGBlackMarket::availableItemsIds(EMarketMode mode) const
  70. {
  71. switch(mode)
  72. {
  73. case EMarketMode::RESOURCE_ARTIFACT:
  74. {
  75. std::vector<TradeItemBuy> ret;
  76. for(const CArtifact *a : artifacts)
  77. if(a)
  78. ret.push_back(a->getId());
  79. else
  80. ret.push_back(ArtifactID{});
  81. return ret;
  82. }
  83. default:
  84. return std::vector<TradeItemBuy>();
  85. }
  86. }
  87. void CGBlackMarket::newTurn(vstd::RNG & rand) const
  88. {
  89. int resetPeriod = cb->getSettings().getInteger(EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD);
  90. bool isFirstDay = cb->getDate(Date::DAY) == 1;
  91. bool regularResetTriggered = resetPeriod != 0 && ((cb->getDate(Date::DAY)-1) % resetPeriod) == 0;
  92. if (!isFirstDay && !regularResetTriggered)
  93. return;
  94. SetAvailableArtifacts saa;
  95. saa.id = id;
  96. cb->pickAllowedArtsSet(saa.arts, rand);
  97. cb->sendAndApply(saa);
  98. }
  99. std::vector<TradeItemBuy> CGUniversity::availableItemsIds(EMarketMode mode) const
  100. {
  101. switch (mode)
  102. {
  103. case EMarketMode::RESOURCE_SKILL:
  104. return skills;
  105. default:
  106. return std::vector<TradeItemBuy>();
  107. }
  108. }
  109. void CGUniversity::onHeroVisit(const CGHeroInstance * h) const
  110. {
  111. cb->showObjectWindow(this, EOpenWindowMode::UNIVERSITY_WINDOW, h, true);
  112. }
  113. VCMI_LIB_NAMESPACE_END