CloneTest.cpp 6.6 KB

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  1. /*
  2. * CloneTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include <vstd/RNG.h>
  13. #include "../../../lib/battle/CUnitState.h"
  14. namespace test
  15. {
  16. using namespace ::spells;
  17. using namespace ::spells::effects;
  18. using namespace ::testing;
  19. class CloneTest : public Test, public EffectFixture
  20. {
  21. public:
  22. CloneTest()
  23. : EffectFixture("core:clone")
  24. {
  25. }
  26. protected:
  27. void SetUp() override
  28. {
  29. EffectFixture::setUp();
  30. }
  31. };
  32. TEST_F(CloneTest, ApplicableToValidTarget)
  33. {
  34. {
  35. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  36. config["maxTier"].Integer() = 7;
  37. EffectFixture::setupEffect(config);
  38. }
  39. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  40. EXPECT_CALL(unit, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  41. EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
  42. EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(false));
  43. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  44. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  45. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  46. EffectTarget target;
  47. target.emplace_back(&unit);
  48. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  49. }
  50. TEST_F(CloneTest, CloneIsNotClonable)
  51. {
  52. setupEffect(JsonNode());
  53. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  54. EXPECT_CALL(unit, hasClone()).WillRepeatedly(Return(false));
  55. EXPECT_CALL(unit, isClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  56. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  57. EffectTarget target;
  58. target.emplace_back(&unit);
  59. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  60. }
  61. TEST_F(CloneTest, SecondCloneRejected)
  62. {
  63. setupEffect(JsonNode());
  64. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  65. EXPECT_CALL(unit, hasClone()).Times(AtLeast(1)).WillRepeatedly(Return(true));
  66. EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
  67. EXPECT_CALL(unit, getPosition()).WillOnce(Return(BattleHex(5, 5)));
  68. EffectTarget target;
  69. target.emplace_back(&unit);
  70. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  71. }
  72. class CloneApplyTest : public Test, public EffectFixture
  73. {
  74. public:
  75. std::shared_ptr<::battle::UnitInfo> cloneAddInfo;
  76. std::shared_ptr<::battle::CUnitState> cloneState;
  77. std::shared_ptr<::battle::CUnitState> originalState;
  78. const uint32_t originalId = 40;
  79. const uint32_t cloneId = 42;
  80. const int32_t expectedAmount = 10;
  81. const int32_t effectDuration = 6;
  82. const BattleHex originalPosition = BattleHex(5,5);
  83. EffectTarget target;
  84. CloneApplyTest()
  85. : EffectFixture("core:clone")
  86. {
  87. }
  88. void onUnitAdded(uint32_t id, const JsonNode & data)
  89. {
  90. using namespace ::battle;
  91. auto & clone = unitsFake.add(BattleSide::ATTACKER);
  92. EXPECT_CALL(clone, unitId()).WillRepeatedly(Return(id));
  93. cloneState = std::make_shared<CUnitStateDetached>(&clone, &clone);
  94. EXPECT_CALL(clone, acquireState()).WillOnce(Return(cloneState));
  95. cloneAddInfo->load(id, data);
  96. }
  97. void checkCloneLifetimeMarker(uint32_t id, const std::vector<Bonus> & bonus)
  98. {
  99. EXPECT_EQ(id, cloneId);
  100. GTEST_ASSERT_EQ(bonus.size(), 1);
  101. const Bonus & marker = bonus.front();
  102. EXPECT_EQ(marker.type, BonusType::NONE);
  103. EXPECT_EQ(marker.duration, BonusDuration::N_TURNS);
  104. EXPECT_EQ(marker.turnsRemain, effectDuration);
  105. EXPECT_EQ(marker.source, BonusSource::SPELL_EFFECT);
  106. EXPECT_EQ(marker.sid, BonusSourceID(SpellID(SpellID::CLONE)));
  107. }
  108. void setDefaultExpectations()
  109. {
  110. using namespace ::battle;
  111. battleFake->setupEmptyBattlefield();
  112. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(2);
  113. EXPECT_CALL(serverMock, apply(Matcher<SetStackEffect *>(_))).Times(1);
  114. EXPECT_CALL(mechanicsMock, getEffectDuration()).WillOnce(Return(effectDuration));
  115. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  116. EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(cloneId));
  117. EXPECT_CALL(*battleFake, addUnit(_, _)).WillOnce(Invoke(this, &CloneApplyTest::onUnitAdded));
  118. EXPECT_CALL(*battleFake, setUnitState(Eq(originalId), _, Eq(0))).Times(AtLeast(1));
  119. EXPECT_CALL(*battleFake, setUnitState(Eq(cloneId), _, Eq(0))).Times(AtLeast(1));
  120. auto & original = unitsFake.add(BattleSide::ATTACKER);
  121. EXPECT_CALL(original, isValidTarget(Eq(false))).Times(AtLeast(1)).WillRepeatedly(Return(true));
  122. EXPECT_CALL(original, getCount()).WillRepeatedly(Return(expectedAmount));
  123. EXPECT_CALL(original, unitId()).WillRepeatedly(Return(originalId));
  124. EXPECT_CALL(original, creatureId()).WillRepeatedly(Return(CreatureID(0)));
  125. EXPECT_CALL(original, creatureIndex()).WillRepeatedly(Return(0));
  126. EXPECT_CALL(original, doubleWide()).WillRepeatedly(Return(false));
  127. EXPECT_CALL(original, getPosition()).WillRepeatedly(Return(originalPosition));
  128. EXPECT_CALL(original, unitSide()).Times(AnyNumber());
  129. originalState = std::make_shared<CUnitStateDetached>(&original, &original);
  130. EXPECT_CALL(original, acquireState()).WillOnce(Return(originalState));
  131. target.emplace_back(&original);
  132. }
  133. protected:
  134. void SetUp() override
  135. {
  136. EffectFixture::setUp();
  137. setupEffect(JsonNode());
  138. cloneAddInfo = std::make_shared<::battle::UnitInfo>();
  139. }
  140. };
  141. TEST_F(CloneApplyTest, DISABLED_AddsNewUnit)
  142. {
  143. setDefaultExpectations();
  144. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  145. subject->apply(&serverMock, &mechanicsMock, target);
  146. EXPECT_EQ(cloneAddInfo->id, cloneId);
  147. EXPECT_EQ(cloneAddInfo->count, expectedAmount);
  148. EXPECT_EQ(cloneAddInfo->type, CreatureID(0));
  149. EXPECT_EQ(cloneAddInfo->side, BattleSide::ATTACKER);
  150. EXPECT_TRUE(cloneAddInfo->position.isValid());
  151. EXPECT_NE(cloneAddInfo->position, originalPosition);
  152. EXPECT_TRUE(cloneAddInfo->summoned);
  153. }
  154. TEST_F(CloneApplyTest, DISABLED_SetsClonedFlag)
  155. {
  156. setDefaultExpectations();
  157. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  158. subject->apply(&serverMock, &mechanicsMock, target);
  159. GTEST_ASSERT_NE(cloneState, nullptr);
  160. EXPECT_TRUE(cloneState->cloned);
  161. }
  162. TEST_F(CloneApplyTest, DISABLED_SetsCloneLink)
  163. {
  164. setDefaultExpectations();
  165. EXPECT_CALL(*battleFake, addUnitBonus(_,_)).Times(AtLeast(1));
  166. subject->apply(&serverMock, &mechanicsMock, target);
  167. EXPECT_EQ(originalState->cloneID, cloneId);
  168. }
  169. TEST_F(CloneApplyTest, DISABLED_SetsLifetimeMarker)
  170. {
  171. setDefaultExpectations();
  172. EXPECT_CALL(*battleFake, addUnitBonus(_, _)).WillOnce(Invoke(this, &CloneApplyTest::checkCloneLifetimeMarker));
  173. subject->apply(&serverMock, &mechanicsMock, target);
  174. }
  175. }