DamageTest.cpp 7.1 KB

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  1. /*
  2. * DamageTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include <vstd/RNG.h>
  13. #include "../../../lib/battle/CUnitState.h"
  14. #include "mock/mock_UnitEnvironment.h"
  15. namespace test
  16. {
  17. using namespace ::spells;
  18. using namespace ::spells::effects;
  19. using namespace ::testing;
  20. class DamageTest : public Test, public EffectFixture
  21. {
  22. public:
  23. DamageTest()
  24. : EffectFixture("core:damage")
  25. {
  26. }
  27. protected:
  28. void SetUp() override
  29. {
  30. EffectFixture::setUp();
  31. EffectFixture::setupEffect(JsonNode());
  32. }
  33. };
  34. TEST_F(DamageTest, ApplicableToAliveUnit)
  35. {
  36. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  37. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(true));
  38. EXPECT_CALL(mechanicsMock, isSmart()).WillOnce(Return(false));
  39. EffectTarget target;
  40. target.emplace_back(&unit, BattleHex());
  41. EXPECT_TRUE(subject->applicable(problemMock, &mechanicsMock, target));
  42. }
  43. TEST_F(DamageTest, NotApplicableToDeadUnit)
  44. {
  45. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  46. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillOnce(Return(false));
  47. EXPECT_CALL(mechanicsMock, isSmart()).Times(AtMost(1)).WillRepeatedly(Return(false));
  48. EXPECT_CALL(mechanicsMock, ownerMatches(Eq(&unit))).Times(AtMost(1)).WillRepeatedly(Return(true));
  49. EffectTarget target;
  50. target.emplace_back(&unit, BattleHex());
  51. EXPECT_FALSE(subject->applicable(problemMock, &mechanicsMock, target));
  52. }
  53. class DamageApplyTest : public Test, public EffectFixture
  54. {
  55. public:
  56. UnitEnvironmentMock unitEnvironmentMock;
  57. DamageApplyTest()
  58. : EffectFixture("core:damage")
  59. {
  60. }
  61. protected:
  62. void SetUp() override
  63. {
  64. EffectFixture::setUp();
  65. }
  66. };
  67. TEST_F(DamageApplyTest, DISABLED_DoesDamageToAliveUnit)
  68. {
  69. EffectFixture::setupEffect(JsonNode());
  70. using namespace ::battle;
  71. const int64_t effectValue = 123;
  72. const int32_t unitAmount = 25;
  73. const int32_t unitHP = 100;
  74. const uint32_t unitId = 42;
  75. auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
  76. targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
  77. EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
  78. EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
  79. EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
  80. EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).WillOnce(Return(effectValue));
  81. unitsFake.setDefaultBonusExpectations();
  82. std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
  83. targetUnitState->localInit(&unitEnvironmentMock);
  84. EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
  85. EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
  86. EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
  87. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  88. setupDefaultRNG();
  89. EffectTarget target;
  90. target.emplace_back(&targetUnit, BattleHex());
  91. subject->apply(&serverMock, &mechanicsMock, target);
  92. EXPECT_EQ(targetUnitState->getCount(), unitAmount - 1);
  93. }
  94. TEST_F(DamageApplyTest, DISABLED_IgnoresDeadUnit)
  95. {
  96. EffectFixture::setupEffect(JsonNode());
  97. using namespace ::battle;
  98. auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
  99. EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(false));
  100. EXPECT_CALL(targetUnit, acquireState()).Times(0);
  101. EXPECT_CALL(*battleFake, setUnitState(_,_,_)).Times(0);
  102. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  103. setupDefaultRNG();
  104. EffectTarget target;
  105. target.emplace_back(&targetUnit, BattleHex());
  106. subject->apply(&serverMock, &mechanicsMock, target);
  107. }
  108. TEST_F(DamageApplyTest, DISABLED_DoesDamageByPercent)
  109. {
  110. using namespace ::battle;
  111. {
  112. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  113. config["killByPercentage"].Bool() = true;
  114. EffectFixture::setupEffect(config);
  115. }
  116. const int64_t effectValue = 27;
  117. const int32_t unitAmount = 200;
  118. const int32_t unitHP = 100;
  119. const uint32_t unitId = 42;
  120. auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
  121. targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
  122. EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
  123. EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
  124. EXPECT_CALL(targetUnit, getCount()).WillOnce(Return(unitAmount));
  125. EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
  126. EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
  127. EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
  128. unitsFake.setDefaultBonusExpectations();
  129. std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
  130. targetUnitState->localInit(&unitEnvironmentMock);
  131. EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
  132. EXPECT_CALL(*battleFake, setUnitState(Eq(unitId),_, Lt(0))).Times(1);
  133. EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
  134. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  135. setupDefaultRNG();
  136. EffectTarget target;
  137. target.emplace_back(&targetUnit, BattleHex());
  138. subject->apply(&serverMock, &mechanicsMock, target);
  139. EXPECT_EQ(targetUnitState->getCount(), unitAmount - (unitAmount * effectValue / 100));
  140. }
  141. TEST_F(DamageApplyTest, DISABLED_DoesDamageByCount)
  142. {
  143. using namespace ::battle;
  144. {
  145. JsonNode config(JsonNode::JsonType::DATA_STRUCT);
  146. config["killByCount"].Bool() = true;
  147. EffectFixture::setupEffect(config);
  148. }
  149. const int64_t effectValue = 27;
  150. const int32_t unitAmount = 200;
  151. const int32_t unitHP = 100;
  152. const uint32_t unitId = 42;
  153. auto & targetUnit = unitsFake.add(BattleSide::ATTACKER);
  154. targetUnit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHP, BonusSourceID()));
  155. EXPECT_CALL(targetUnit, unitId()).WillRepeatedly(Return(unitId));
  156. EXPECT_CALL(targetUnit, unitBaseAmount()).WillRepeatedly(Return(unitAmount));
  157. EXPECT_CALL(targetUnit, alive()).WillRepeatedly(Return(true));
  158. EXPECT_CALL(mechanicsMock, adjustEffectValue(Eq(&targetUnit))).Times(0);
  159. EXPECT_CALL(mechanicsMock, getEffectValue()).WillOnce(Return(effectValue));
  160. unitsFake.setDefaultBonusExpectations();
  161. std::shared_ptr<CUnitState> targetUnitState = std::make_shared<CUnitStateDetached>(&targetUnit, &targetUnit);
  162. targetUnitState->localInit(&unitEnvironmentMock);
  163. EXPECT_CALL(targetUnit, acquireState()).WillOnce(Return(targetUnitState));
  164. EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, Lt(0))).Times(1);
  165. EXPECT_CALL(serverMock, apply(Matcher<StacksInjured *>(_))).Times(1);
  166. EXPECT_CALL(serverMock, describeChanges()).WillRepeatedly(Return(false));
  167. setupDefaultRNG();
  168. EffectTarget target;
  169. target.emplace_back(&targetUnit, BattleHex());
  170. subject->apply(&serverMock, &mechanicsMock, target);
  171. EXPECT_EQ(targetUnitState->getCount(), unitAmount - effectValue);
  172. }
  173. }