SummonTest.cpp 7.4 KB

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  1. /*
  2. * SummonTest.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "EffectFixture.h"
  12. #include <vstd/RNG.h>
  13. #include "../../../lib/CCreatureHandler.h"
  14. namespace test
  15. {
  16. using namespace ::spells;
  17. using namespace ::spells::effects;
  18. using namespace ::testing;
  19. static const CreatureID creature1(CreatureID::AIR_ELEMENTAL);
  20. static const CreatureID creature2(CreatureID::FIRE_ELEMENTAL);
  21. class SummonTest : public TestWithParam<::testing::tuple<CreatureID, bool, bool>>, public EffectFixture
  22. {
  23. public:
  24. CreatureID toSummon;
  25. CreatureID otherSummoned;
  26. bool exclusive;
  27. bool summonSameUnit;
  28. const battle::Unit * otherSummonedUnit;
  29. SummonTest()
  30. : EffectFixture("core:summon"),
  31. otherSummonedUnit(nullptr)
  32. {
  33. }
  34. void addOtherSummoned(bool expectAlive)
  35. {
  36. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  37. EXPECT_CALL(unit, unitOwner()).WillRepeatedly(Return(PlayerColor(5)));
  38. EXPECT_CALL(unit, isClone()).WillRepeatedly(Return(false));
  39. EXPECT_CALL(unit, creatureId()).WillRepeatedly(Return(otherSummoned));
  40. EXPECT_CALL(unit, isValidTarget(Eq(false))).WillRepeatedly(Return(true));
  41. EXPECT_CALL(unit, getPosition()).WillRepeatedly(Return(BattleHex(5,5)));
  42. EXPECT_CALL(unit, doubleWide()).WillRepeatedly(Return(false));
  43. EXPECT_CALL(unit, unitSide()).Times(AnyNumber());
  44. EXPECT_CALL(unit, unitSlot()).WillRepeatedly(Return(SlotID::SUMMONED_SLOT_PLACEHOLDER));
  45. if(expectAlive)
  46. EXPECT_CALL(unit, alive()).WillRepeatedly(Return(true));
  47. else
  48. EXPECT_CALL(unit, alive()).Times(0);
  49. otherSummonedUnit = &unit;
  50. }
  51. protected:
  52. void SetUp() override
  53. {
  54. EffectFixture::setUp();
  55. otherSummoned = ::testing::get<0>(GetParam());
  56. exclusive = ::testing::get<1>(GetParam());
  57. summonSameUnit = ::testing::get<2>(GetParam());
  58. toSummon = creature1;
  59. JsonNode options(JsonNode::JsonType::DATA_STRUCT);
  60. options["id"].String() = "airElemental";
  61. options["exclusive"].Bool() = exclusive;
  62. options["summonSameUnit"].Bool() = summonSameUnit;
  63. EffectFixture::setupEffect(options);
  64. }
  65. };
  66. TEST_P(SummonTest, DISABLED_Applicable)
  67. {
  68. const bool expectedApplicable = !exclusive || otherSummoned == CreatureID() || otherSummoned == toSummon;
  69. if(otherSummoned != CreatureID())
  70. addOtherSummoned(false);
  71. if(otherSummoned != CreatureID() && !expectedApplicable)
  72. EXPECT_CALL(problemMock, add(_));
  73. if(exclusive)
  74. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  75. else
  76. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(0);
  77. EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
  78. EXPECT_EQ(expectedApplicable, subject->applicable(problemMock, &mechanicsMock));
  79. }
  80. TEST_P(SummonTest, DISABLED_Transform)
  81. {
  82. if(otherSummoned != CreatureID())
  83. addOtherSummoned(true);
  84. battleFake->setupEmptyBattlefield();
  85. EXPECT_CALL(*battleFake, getUnitsIf(_)).Times(AtLeast(1));
  86. EXPECT_CALL(mechanicsMock, getCasterColor()).WillRepeatedly(Return(PlayerColor(5)));
  87. EffectTarget transformed = subject->transformTarget(&mechanicsMock, Target(), Target());
  88. EffectTarget expected;
  89. if(otherSummoned == toSummon && summonSameUnit)
  90. {
  91. expected.emplace_back(otherSummonedUnit);
  92. }
  93. else
  94. {
  95. expected.emplace_back(BattleHex(1));
  96. }
  97. EXPECT_THAT(transformed, ContainerEq(expected));
  98. }
  99. INSTANTIATE_TEST_SUITE_P
  100. (
  101. ByConfig,
  102. SummonTest,
  103. Combine
  104. (
  105. Values(CreatureID(), creature1, creature2),
  106. Values(false, true),
  107. Values(false, true)
  108. )
  109. );
  110. class SummonApplyTest : public TestWithParam<::testing::tuple<bool, bool>>, public EffectFixture
  111. {
  112. public:
  113. const CreatureID toSummon = CreatureID::AIR_ELEMENTAL;
  114. bool permanent = false;
  115. bool summonByHealth = false;
  116. const uint32_t unitId = 42;
  117. const int32_t unitAmount = 123;
  118. const int32_t unitHealth = 479;
  119. const int64_t unitTotalHealth = unitAmount * unitHealth;
  120. const BattleHex unitPosition = BattleHex(5,5);
  121. std::shared_ptr<::battle::UnitInfo> unitAddInfo;
  122. std::shared_ptr<battle::UnitFake> acquired;
  123. StrictMock<CreatureMock> toSummonType;
  124. SummonApplyTest()
  125. : EffectFixture("core:summon")
  126. {
  127. }
  128. void setDefaultExpectaions()
  129. {
  130. EXPECT_CALL(mechanicsMock, creatures()).Times(AnyNumber());
  131. EXPECT_CALL(creatureServiceMock, getById(Eq(toSummon))).WillRepeatedly(Return(&toSummonType));
  132. EXPECT_CALL(toSummonType, getMaxHealth()).WillRepeatedly(Return(unitHealth));
  133. expectAmountCalculation();
  134. }
  135. void expectAmountCalculation()
  136. {
  137. InSequence local;
  138. EXPECT_CALL(mechanicsMock, getEffectPower()).WillOnce(Return(38));
  139. EXPECT_CALL(mechanicsMock, calculateRawEffectValue(Eq(0), Eq(38))).WillOnce(Return(567));
  140. if(summonByHealth)
  141. {
  142. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitTotalHealth));
  143. }
  144. else
  145. {
  146. EXPECT_CALL(mechanicsMock, applySpecificSpellBonus(Eq(567))).WillOnce(Return(unitAmount));
  147. }
  148. }
  149. void onUnitAdded(uint32_t id, const JsonNode & data)
  150. {
  151. unitAddInfo->load(id, data);
  152. }
  153. protected:
  154. void SetUp() override
  155. {
  156. EffectFixture::setUp();
  157. permanent = ::testing::get<0>(GetParam());
  158. summonByHealth = ::testing::get<1>(GetParam());
  159. JsonNode options(JsonNode::JsonType::DATA_STRUCT);
  160. options["id"].String() = "airElemental";
  161. options["permanent"].Bool() = permanent;
  162. options["summonByHealth"].Bool() = summonByHealth;
  163. EffectFixture::setupEffect(options);
  164. unitAddInfo = std::make_shared<::battle::UnitInfo>();
  165. }
  166. void TearDown() override
  167. {
  168. acquired.reset();
  169. unitAddInfo.reset();
  170. }
  171. };
  172. TEST_P(SummonApplyTest, DISABLED_SpawnsNewUnit)
  173. {
  174. setDefaultExpectaions();
  175. EXPECT_CALL(*battleFake, nextUnitId()).WillOnce(Return(unitId));
  176. EXPECT_CALL(*battleFake, addUnit(Eq(unitId), _)).WillOnce(Invoke(this, &SummonApplyTest::onUnitAdded));
  177. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
  178. EffectTarget target;
  179. target.emplace_back(unitPosition);
  180. subject->apply(&serverMock, &mechanicsMock, target);
  181. EXPECT_EQ(unitAddInfo->count, unitAmount);
  182. EXPECT_EQ(unitAddInfo->id, unitId);
  183. EXPECT_EQ(unitAddInfo->position, unitPosition);
  184. EXPECT_EQ(unitAddInfo->side, mechanicsMock.casterSide);
  185. EXPECT_EQ(unitAddInfo->summoned, !permanent);
  186. EXPECT_EQ(unitAddInfo->type, toSummon);
  187. }
  188. TEST_P(SummonApplyTest, DISABLED_UpdatesOldUnit)
  189. {
  190. setDefaultExpectaions();
  191. acquired = std::make_shared<battle::UnitFake>();
  192. acquired->addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, BonusSourceID()));
  193. acquired->redirectBonusesToFake();
  194. acquired->expectAnyBonusSystemCall();
  195. auto & unit = unitsFake.add(BattleSide::ATTACKER);
  196. unit.addNewBonus(std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::STACK_HEALTH, BonusSource::CREATURE_ABILITY, unitHealth, BonusSourceID()));
  197. {
  198. EXPECT_CALL(unit, acquire()).WillOnce(Return(acquired));
  199. EXPECT_CALL(*acquired, heal(Eq(unitTotalHealth), Eq(EHealLevel::OVERHEAL), Eq(permanent ? EHealPower::PERMANENT : EHealPower::ONE_BATTLE)));
  200. EXPECT_CALL(*acquired, save(_));
  201. EXPECT_CALL(*battleFake, setUnitState(Eq(unitId), _, _));
  202. }
  203. EXPECT_CALL(unit, unitId()).WillOnce(Return(unitId));
  204. EXPECT_CALL(serverMock, apply(Matcher<BattleUnitsChanged *>(_))).Times(1);
  205. unitsFake.setDefaultBonusExpectations();
  206. EffectTarget target;
  207. target.emplace_back(&unit, BattleHex());
  208. subject->apply(&serverMock, &mechanicsMock, target);
  209. }
  210. INSTANTIATE_TEST_SUITE_P
  211. (
  212. ByConfig,
  213. SummonApplyTest,
  214. Combine
  215. (
  216. Values(false, true),
  217. Values(false, true)
  218. )
  219. );
  220. }