CRewardableObject.cpp 16 KB

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  1. /*
  2. * CRewardableObject.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableObject.h"
  12. #include "../CHeroHandler.h"
  13. #include "../CGeneralTextHandler.h"
  14. #include "../CSoundBase.h"
  15. #include "../NetPacks.h"
  16. #include "../IGameCallback.h"
  17. #include "../CGameState.h"
  18. #include "../CPlayerState.h"
  19. #include "../spells/CSpellHandler.h"
  20. #include "../spells/ISpellMechanics.h"
  21. #include "../mapObjects/MiscObjects.h"
  22. #include "CObjectClassesHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
  25. {
  26. if(dayOfWeek != 0)
  27. {
  28. if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
  29. return false;
  30. }
  31. if(daysPassed != 0)
  32. {
  33. if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
  34. return false;
  35. }
  36. for(const auto & reqStack : creatures)
  37. {
  38. size_t count = 0;
  39. for(const auto & slot : hero->Slots())
  40. {
  41. const CStackInstance * heroStack = slot.second;
  42. if (heroStack->type == reqStack.type)
  43. count += heroStack->count;
  44. }
  45. if (count < reqStack.count) //not enough creatures of this kind
  46. return false;
  47. }
  48. if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
  49. return false;
  50. if(heroLevel > static_cast<si32>(hero->level))
  51. return false;
  52. if(static_cast<TExpType>(heroExperience) > hero->exp)
  53. return false;
  54. if(manaPoints > hero->mana)
  55. return false;
  56. if(manaPercentage > 100 * hero->mana / hero->manaLimit())
  57. return false;
  58. for(size_t i=0; i<primary.size(); i++)
  59. {
  60. if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
  61. return false;
  62. }
  63. for(const auto & skill : secondary)
  64. {
  65. if (skill.second > hero->getSecSkillLevel(skill.first))
  66. return false;
  67. }
  68. for(const auto & spell : spells)
  69. {
  70. if (!hero->spellbookContainsSpell(spell))
  71. return false;
  72. }
  73. for(const auto & art : artifacts)
  74. {
  75. if (!hero->hasArt(art))
  76. return false;
  77. }
  78. for(const auto & sublimiter : noneOf)
  79. {
  80. if (sublimiter->heroAllowed(hero))
  81. return false;
  82. }
  83. for(const auto & sublimiter : allOf)
  84. {
  85. if (!sublimiter->heroAllowed(hero))
  86. return false;
  87. }
  88. if(anyOf.empty())
  89. return true;
  90. for(const auto & sublimiter : anyOf)
  91. {
  92. if (sublimiter->heroAllowed(hero))
  93. return true;
  94. }
  95. return false;
  96. }
  97. si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
  98. {
  99. si32 manaScaled = hero->mana;
  100. if (manaPercentage >= 0)
  101. manaScaled = hero->manaLimit() * manaPercentage / 100;
  102. si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
  103. si32 manaGranted = std::min(manaMissing, manaDiff);
  104. si32 manaOverflow = manaDiff - manaGranted;
  105. si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
  106. si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
  107. return manaOutput;
  108. }
  109. Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
  110. {
  111. std::vector<Component> comps;
  112. loadComponents(comps, h);
  113. assert(!comps.empty());
  114. return comps.front();
  115. }
  116. void CRewardInfo::loadComponents(std::vector<Component> & comps,
  117. const CGHeroInstance * h) const
  118. {
  119. for (auto comp : extraComponents)
  120. comps.push_back(comp);
  121. if (heroExperience)
  122. {
  123. comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
  124. }
  125. if (heroLevel)
  126. comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
  127. if (manaDiff || manaPercentage >= 0)
  128. comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
  129. for (size_t i=0; i<primary.size(); i++)
  130. {
  131. if (primary[i] != 0)
  132. comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
  133. }
  134. for(const auto & entry : secondary)
  135. comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
  136. for(const auto & entry : artifacts)
  137. comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
  138. for(const auto & entry : spells)
  139. comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
  140. for(const auto & entry : creatures)
  141. comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
  142. for (size_t i=0; i<resources.size(); i++)
  143. {
  144. if (resources[i] !=0)
  145. comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
  146. }
  147. }
  148. // FIXME: copy-pasted from CObjectHandler
  149. static std::string visitedTxt(const bool visited)
  150. {
  151. int id = visited ? 352 : 353;
  152. return VLC->generaltexth->allTexts[id];
  153. }
  154. std::vector<ui32> Rewardable::Configuration::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
  155. {
  156. std::vector<ui32> ret;
  157. for(size_t i=0; i<info.size(); i++)
  158. {
  159. const CRewardVisitInfo & visit = info[i];
  160. if(event == visit.visitType && visit.limiter.heroAllowed(hero))
  161. {
  162. logGlobal->trace("Reward %d is allowed", i);
  163. ret.push_back(static_cast<ui32>(i));
  164. }
  165. }
  166. return ret;
  167. }
  168. Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
  169. {
  170. return static_cast<EVisitMode>(visitMode);
  171. }
  172. ui16 Rewardable::Configuration::getResetDuration() const
  173. {
  174. return resetParameters.period;
  175. }
  176. void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
  177. {
  178. auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
  179. {
  180. auto vi = configuration.info[index];
  181. logGlobal->debug("Granting reward %d. Message says: %s", index, vi.message.toString());
  182. // show message only if it is not empty or in infobox
  183. if (configuration.infoWindowType != EInfoWindowMode::MODAL || !vi.message.toString().empty())
  184. {
  185. InfoWindow iw;
  186. iw.player = h->tempOwner;
  187. iw.text = vi.message;
  188. vi.reward.loadComponents(iw.components, h);
  189. iw.type = configuration.infoWindowType;
  190. if(!iw.components.empty() || !iw.text.toString().empty())
  191. cb->showInfoDialog(&iw);
  192. }
  193. // grant reward afterwards. Note that it may remove object
  194. grantReward(index, h, markAsVisit);
  195. };
  196. auto selectRewardsMessage = [&](const std::vector<ui32> & rewards, const MetaString & dialog) -> void
  197. {
  198. BlockingDialog sd(configuration.canRefuse, rewards.size() > 1);
  199. sd.player = h->tempOwner;
  200. sd.text = dialog;
  201. if (rewards.size() > 1)
  202. for (auto index : rewards)
  203. sd.components.push_back(configuration.info[index].reward.getDisplayedComponent(h));
  204. if (rewards.size() == 1)
  205. configuration.info[rewards[0]].reward.loadComponents(sd.components, h);
  206. cb->showBlockingDialog(&sd);
  207. };
  208. if(!wasVisitedBefore(h))
  209. {
  210. auto rewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT);
  211. bool objectRemovalPossible = false;
  212. for(auto index : rewards)
  213. {
  214. if(configuration.info[index].reward.removeObject)
  215. objectRemovalPossible = true;
  216. }
  217. logGlobal->debug("Visiting object with %d possible rewards", rewards.size());
  218. switch (rewards.size())
  219. {
  220. case 0: // no available rewards, e.g. visiting School of War without gold
  221. {
  222. auto emptyRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  223. if (!emptyRewards.empty())
  224. grantRewardWithMessage(emptyRewards[0], false);
  225. else
  226. logMod->warn("No applicable message for visiting empty object!");
  227. break;
  228. }
  229. case 1: // one reward. Just give it with message
  230. {
  231. if (configuration.canRefuse)
  232. selectRewardsMessage(rewards, configuration.info[rewards[0]].message);
  233. else
  234. grantRewardWithMessage(rewards[0], true);
  235. break;
  236. }
  237. default: // multiple rewards. Act according to select mode
  238. {
  239. switch (configuration.selectMode) {
  240. case Rewardable::SELECT_PLAYER: // player must select
  241. selectRewardsMessage(rewards, configuration.onSelect);
  242. break;
  243. case Rewardable::SELECT_FIRST: // give first available
  244. grantRewardWithMessage(rewards[0], true);
  245. break;
  246. }
  247. break;
  248. }
  249. }
  250. if(!objectRemovalPossible && configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_FIRST_VISIT).empty())
  251. {
  252. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD_TEAM, id, h->id);
  253. cb->sendAndApply(&cov);
  254. }
  255. }
  256. else
  257. {
  258. logGlobal->debug("Revisiting already visited object");
  259. auto visitedRewards = configuration.getAvailableRewards(h, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  260. if (!visitedRewards.empty())
  261. grantRewardWithMessage(visitedRewards[0], false);
  262. else
  263. logMod->warn("No applicable message for visiting already visited object!");
  264. }
  265. }
  266. void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
  267. {
  268. grantRewardAfterLevelup(configuration.info[configuration.selectedReward], hero);
  269. }
  270. void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
  271. {
  272. if(answer == 0)
  273. return; // player refused
  274. if(answer > 0 && answer-1 < configuration.info.size())
  275. {
  276. auto list = configuration.getAvailableRewards(hero, CRewardVisitInfo::EVENT_FIRST_VISIT);
  277. grantReward(list[answer - 1], hero, true);
  278. }
  279. else
  280. {
  281. throw std::runtime_error("Unhandled choice");
  282. }
  283. }
  284. void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero, bool markVisited) const
  285. {
  286. if (markVisited)
  287. {
  288. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, true);
  289. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_ADD, id, hero->id);
  290. cb->sendAndApply(&cov);
  291. }
  292. cb->setObjProperty(id, ObjProperty::REWARD_SELECT, rewardID);
  293. grantRewardBeforeLevelup(configuration.info[rewardID], hero);
  294. }
  295. void CRewardableObject::grantRewardBeforeLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  296. {
  297. assert(hero);
  298. assert(hero->tempOwner.isValidPlayer());
  299. assert(stacks.empty());
  300. assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
  301. assert(!cb->isVisitCoveredByAnotherQuery(this, hero));
  302. cb->giveResources(hero->tempOwner, info.reward.resources);
  303. for(const auto & entry : info.reward.secondary)
  304. {
  305. int current = hero->getSecSkillLevel(entry.first);
  306. if( (current != 0 && current < entry.second) ||
  307. (hero->canLearnSkill() ))
  308. {
  309. cb->changeSecSkill(hero, entry.first, entry.second);
  310. }
  311. }
  312. for(int i=0; i< info.reward.primary.size(); i++)
  313. cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
  314. si64 expToGive = 0;
  315. if (info.reward.heroLevel > 0)
  316. expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
  317. if (info.reward.heroExperience > 0)
  318. expToGive += hero->calculateXp(info.reward.heroExperience);
  319. if(expToGive)
  320. cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
  321. // hero is not blocked by levelup dialog - grant remainer immediately
  322. if(!cb->isVisitCoveredByAnotherQuery(this, hero))
  323. {
  324. grantRewardAfterLevelup(info, hero);
  325. }
  326. }
  327. void CRewardableObject::grantRewardAfterLevelup(const CRewardVisitInfo & info, const CGHeroInstance * hero) const
  328. {
  329. if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
  330. cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
  331. if(info.reward.movePoints || info.reward.movePercentage >= 0)
  332. {
  333. SetMovePoints smp;
  334. smp.hid = hero->id;
  335. smp.val = hero->movement;
  336. if (info.reward.movePercentage >= 0) // percent from max
  337. smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
  338. smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
  339. cb->setMovePoints(&smp);
  340. }
  341. for(const Bonus & bonus : info.reward.bonuses)
  342. {
  343. assert(bonus.source == Bonus::OBJECT);
  344. assert(bonus.sid == ID);
  345. GiveBonus gb;
  346. gb.who = GiveBonus::ETarget::HERO;
  347. gb.bonus = bonus;
  348. gb.id = hero->id.getNum();
  349. cb->giveHeroBonus(&gb);
  350. }
  351. for(const ArtifactID & art : info.reward.artifacts)
  352. cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
  353. if(!info.reward.spells.empty())
  354. {
  355. std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
  356. cb->changeSpells(hero, true, spellsToGive);
  357. }
  358. if(!info.reward.creaturesChange.empty())
  359. {
  360. for(const auto & slot : hero->Slots())
  361. {
  362. const CStackInstance * heroStack = slot.second;
  363. for(const auto & change : info.reward.creaturesChange)
  364. {
  365. if (heroStack->type->getId() == change.first)
  366. {
  367. StackLocation location(hero, slot.first);
  368. cb->changeStackType(location, change.second.toCreature());
  369. break;
  370. }
  371. }
  372. }
  373. }
  374. if(!info.reward.creatures.empty())
  375. {
  376. CCreatureSet creatures;
  377. for(const auto & crea : info.reward.creatures)
  378. creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
  379. cb->giveCreatures(this, hero, creatures, false);
  380. }
  381. if(info.reward.spellCast.first != SpellID::NONE)
  382. {
  383. caster.setActualCaster(hero);
  384. caster.setSpellSchoolLevel(info.reward.spellCast.second);
  385. cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
  386. if(info.reward.removeObject)
  387. logMod->warn("Removal of object with spell casts is not supported!");
  388. }
  389. else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
  390. cb->removeObject(this);
  391. }
  392. bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) const
  393. {
  394. switch (configuration.visitMode)
  395. {
  396. case Rewardable::VISIT_UNLIMITED:
  397. return false;
  398. case Rewardable::VISIT_ONCE:
  399. return configuration.onceVisitableObjectCleared;
  400. case Rewardable::VISIT_PLAYER:
  401. return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
  402. case Rewardable::VISIT_BONUS:
  403. return contextHero->hasBonusFrom(Bonus::OBJECT, ID);
  404. case Rewardable::VISIT_HERO:
  405. return contextHero->visitedObjects.count(ObjectInstanceID(id));
  406. default:
  407. return false;
  408. }
  409. }
  410. bool CRewardableObject::wasVisited(PlayerColor player) const
  411. {
  412. switch (configuration.visitMode)
  413. {
  414. case Rewardable::VISIT_UNLIMITED:
  415. case Rewardable::VISIT_BONUS:
  416. case Rewardable::VISIT_HERO:
  417. return false;
  418. case Rewardable::VISIT_ONCE:
  419. case Rewardable::VISIT_PLAYER:
  420. return vstd::contains(cb->getPlayerState(player)->visitedObjects, ObjectInstanceID(id));
  421. default:
  422. return false;
  423. }
  424. }
  425. bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
  426. {
  427. switch (configuration.visitMode)
  428. {
  429. case Rewardable::VISIT_BONUS:
  430. return h->hasBonusFrom(Bonus::OBJECT, ID);
  431. case Rewardable::VISIT_HERO:
  432. return h->visitedObjects.count(ObjectInstanceID(id));
  433. default:
  434. return wasVisited(h->tempOwner);
  435. }
  436. }
  437. std::string CRewardableObject::getHoverText(PlayerColor player) const
  438. {
  439. if(configuration.visitMode == Rewardable::VISIT_PLAYER || configuration.visitMode == Rewardable::VISIT_ONCE)
  440. return getObjectName() + " " + visitedTxt(wasVisited(player));
  441. return getObjectName();
  442. }
  443. std::string CRewardableObject::getHoverText(const CGHeroInstance * hero) const
  444. {
  445. if(configuration.visitMode != Rewardable::VISIT_UNLIMITED)
  446. return getObjectName() + " " + visitedTxt(wasVisited(hero));
  447. return getObjectName();
  448. }
  449. void CRewardableObject::setPropertyDer(ui8 what, ui32 val)
  450. {
  451. switch (what)
  452. {
  453. case ObjProperty::REWARD_RANDOMIZE:
  454. initObj(cb->gameState()->getRandomGenerator());
  455. break;
  456. case ObjProperty::REWARD_SELECT:
  457. configuration.selectedReward = val;
  458. break;
  459. case ObjProperty::REWARD_CLEARED:
  460. configuration.onceVisitableObjectCleared = val;
  461. break;
  462. }
  463. }
  464. void CRewardableObject::newTurn(CRandomGenerator & rand) const
  465. {
  466. if (configuration.resetParameters.period != 0 && cb->getDate(Date::DAY) > 1 && ((cb->getDate(Date::DAY)-1) % configuration.resetParameters.period) == 0)
  467. {
  468. if (configuration.resetParameters.rewards)
  469. {
  470. cb->setObjProperty(id, ObjProperty::REWARD_RANDOMIZE, 0);
  471. }
  472. if (configuration.resetParameters.visitors)
  473. {
  474. cb->setObjProperty(id, ObjProperty::REWARD_CLEARED, false);
  475. ChangeObjectVisitors cov(ChangeObjectVisitors::VISITOR_CLEAR, id);
  476. cb->sendAndApply(&cov);
  477. }
  478. }
  479. }
  480. void CRewardableObject::initObj(CRandomGenerator & rand)
  481. {
  482. VLC->objtypeh->getHandlerFor(ID, subID)->configureObject(this, rand);
  483. assert(!configuration.info.empty());
  484. }
  485. CRewardableObject::CRewardableObject()
  486. {}
  487. const Rewardable::Configuration CRewardableObject::getConfiguration() const
  488. {
  489. return configuration;
  490. }
  491. VCMI_LIB_NAMESPACE_END