inspector.h 4.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164
  1. /*
  2. * inspector.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../StdInc.h"
  12. #include <QTableWidget>
  13. #include <QTableWidgetItem>
  14. #include <QStyledItemDelegate>
  15. #include "../lib/int3.h"
  16. #include "../lib/GameConstants.h"
  17. #include "../lib/mapObjects/MapObjects.h"
  18. #include "../lib/ResourceSet.h"
  19. #define DECLARE_OBJ_TYPE(x) void initialize(x*);
  20. #define DECLARE_OBJ_PROPERTY_METHODS(x) \
  21. void updateProperties(x*); \
  22. void setProperty(x*, const QString &, const QVariant &);
  23. #define INIT_OBJ_TYPE(x) initialize(dynamic_cast<x*>(o))
  24. #define UPDATE_OBJ_PROPERTIES(x) updateProperties(dynamic_cast<x*>(obj))
  25. #define SET_PROPERTIES(x) setProperty(dynamic_cast<x*>(obj), key, value)
  26. class Initializer
  27. {
  28. public:
  29. //===============DECLARE MAP OBJECTS======================================
  30. DECLARE_OBJ_TYPE(CArmedInstance);
  31. DECLARE_OBJ_TYPE(CGShipyard);
  32. DECLARE_OBJ_TYPE(CGTownInstance);
  33. DECLARE_OBJ_TYPE(CGArtifact);
  34. DECLARE_OBJ_TYPE(CGMine);
  35. DECLARE_OBJ_TYPE(CGResource);
  36. DECLARE_OBJ_TYPE(CGDwelling);
  37. DECLARE_OBJ_TYPE(CGGarrison);
  38. DECLARE_OBJ_TYPE(CGHeroInstance);
  39. DECLARE_OBJ_TYPE(CGCreature);
  40. DECLARE_OBJ_TYPE(CGSignBottle);
  41. DECLARE_OBJ_TYPE(CGLighthouse);
  42. //DECLARE_OBJ_TYPE(CGEvent);
  43. //DECLARE_OBJ_TYPE(CGPandoraBox);
  44. //DECLARE_OBJ_TYPE(CGSeerHut);
  45. Initializer(CGObjectInstance *, const PlayerColor &);
  46. private:
  47. PlayerColor defaultPlayer;
  48. };
  49. class Inspector
  50. {
  51. protected:
  52. struct PropertyEditorPlaceholder {};
  53. //===============DECLARE PROPERTIES SETUP=================================
  54. DECLARE_OBJ_PROPERTY_METHODS(CArmedInstance);
  55. DECLARE_OBJ_PROPERTY_METHODS(CGTownInstance);
  56. DECLARE_OBJ_PROPERTY_METHODS(CGShipyard);
  57. DECLARE_OBJ_PROPERTY_METHODS(CGArtifact);
  58. DECLARE_OBJ_PROPERTY_METHODS(CGMine);
  59. DECLARE_OBJ_PROPERTY_METHODS(CGResource);
  60. DECLARE_OBJ_PROPERTY_METHODS(CGDwelling);
  61. DECLARE_OBJ_PROPERTY_METHODS(CGGarrison);
  62. DECLARE_OBJ_PROPERTY_METHODS(CGHeroInstance);
  63. DECLARE_OBJ_PROPERTY_METHODS(CGCreature);
  64. DECLARE_OBJ_PROPERTY_METHODS(CGSignBottle);
  65. DECLARE_OBJ_PROPERTY_METHODS(CGLighthouse);
  66. DECLARE_OBJ_PROPERTY_METHODS(CGPandoraBox);
  67. DECLARE_OBJ_PROPERTY_METHODS(CGEvent);
  68. DECLARE_OBJ_PROPERTY_METHODS(CGSeerHut);
  69. //===============DECLARE PROPERTY VALUE TYPE==============================
  70. QTableWidgetItem * addProperty(unsigned int value);
  71. QTableWidgetItem * addProperty(int value);
  72. QTableWidgetItem * addProperty(const std::string & value);
  73. QTableWidgetItem * addProperty(const QString & value);
  74. QTableWidgetItem * addProperty(const int3 & value);
  75. QTableWidgetItem * addProperty(const PlayerColor & value);
  76. QTableWidgetItem * addProperty(const GameResID & value);
  77. QTableWidgetItem * addProperty(bool value);
  78. QTableWidgetItem * addProperty(CGObjectInstance * value);
  79. QTableWidgetItem * addProperty(CGCreature::Character value);
  80. QTableWidgetItem * addProperty(CQuest::Emission value);
  81. QTableWidgetItem * addProperty(PropertyEditorPlaceholder value);
  82. //===============END OF DECLARATION=======================================
  83. public:
  84. Inspector(CMap *, CGObjectInstance *, QTableWidget *);
  85. void setProperty(const QString & key, const QVariant & value);
  86. void updateProperties();
  87. protected:
  88. template<class T>
  89. void addProperty(const QString & key, const T & value, QAbstractItemDelegate * delegate, bool restricted)
  90. {
  91. auto * itemValue = addProperty(value);
  92. if(restricted)
  93. itemValue->setFlags(Qt::NoItemFlags);
  94. QTableWidgetItem * itemKey = nullptr;
  95. if(keyItems.contains(key))
  96. {
  97. itemKey = keyItems[key];
  98. table->setItem(table->row(itemKey), 1, itemValue);
  99. if(delegate)
  100. table->setItemDelegateForRow(table->row(itemKey), delegate);
  101. }
  102. else
  103. {
  104. itemKey = new QTableWidgetItem(key);
  105. itemKey->setFlags(Qt::NoItemFlags);
  106. keyItems[key] = itemKey;
  107. table->setRowCount(row + 1);
  108. table->setItem(row, 0, itemKey);
  109. table->setItem(row, 1, itemValue);
  110. table->setItemDelegateForRow(row, delegate);
  111. ++row;
  112. }
  113. }
  114. template<class T>
  115. void addProperty(const QString & key, const T & value, bool restricted = true)
  116. {
  117. addProperty<T>(key, value, nullptr, restricted);
  118. }
  119. protected:
  120. int row = 0;
  121. QTableWidget * table;
  122. CGObjectInstance * obj;
  123. QMap<QString, QTableWidgetItem*> keyItems;
  124. CMap * map;
  125. };
  126. class InspectorDelegate : public QStyledItemDelegate
  127. {
  128. Q_OBJECT
  129. public:
  130. static InspectorDelegate * boolDelegate();
  131. using QStyledItemDelegate::QStyledItemDelegate;
  132. QWidget * createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const override;
  133. void setEditorData(QWidget *editor, const QModelIndex &index) const override;
  134. void setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const override;
  135. QStringList options;
  136. };