CRewardableConstructor.cpp 11 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "../CModHandler.h"
  16. #include "JsonRandom.h"
  17. #include "../IGameCallback.h"
  18. #include "../CGeneralTextHandler.h"
  19. VCMI_LIB_NAMESPACE_BEGIN
  20. namespace {
  21. MetaString loadMessage(const JsonNode & value)
  22. {
  23. MetaString ret;
  24. if (value.isNumber())
  25. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  26. else
  27. ret << value.String();
  28. return ret;
  29. }
  30. bool testForKey(const JsonNode & value, const std::string & key)
  31. {
  32. for(const auto & reward : value["rewards"].Vector())
  33. {
  34. if (!reward[key].isNull())
  35. return true;
  36. }
  37. return false;
  38. }
  39. }
  40. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  41. {
  42. parameters = objectConfig;
  43. }
  44. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
  45. {
  46. TRewardLimitersList result;
  47. for (const auto & input : source.Vector())
  48. {
  49. auto newLimiter = std::make_shared<CRewardLimiter>();
  50. configureLimiter(object, rng, *newLimiter, input);
  51. result.push_back(newLimiter);
  52. }
  53. return result;
  54. }
  55. void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  56. {
  57. std::vector<SpellID> spells;
  58. for (size_t i=0; i<6; i++)
  59. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  60. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  61. limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
  62. limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
  63. limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  64. + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
  65. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  66. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  67. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  68. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  69. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  70. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  71. limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  72. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  73. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  74. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  75. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  76. }
  77. void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  78. {
  79. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  80. reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
  81. + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
  82. reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
  83. + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
  84. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  85. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  86. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  87. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  88. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  89. reward.removeObject = source["removeObject"].Bool();
  90. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  91. for (auto & bonus : reward.bonuses)
  92. {
  93. bonus.source = Bonus::OBJECT;
  94. bonus.sid = object->ID;
  95. //TODO: bonus.description = object->getObjectName();
  96. if (bonus.type == Bonus::MORALE)
  97. reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
  98. if (bonus.type == Bonus::LUCK)
  99. reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
  100. }
  101. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  102. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  103. std::vector<SpellID> spells;
  104. for (size_t i=0; i<6; i++)
  105. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  106. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  107. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  108. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  109. for ( auto node : source["changeCreatures"].Struct() )
  110. {
  111. CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
  112. CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
  113. reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
  114. reward.creaturesChange[from] = dest;
  115. }
  116. }
  117. void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  118. {
  119. resetParameters.period = static_cast<ui32>(source["period"].Float());
  120. resetParameters.visitors = source["visitors"].Bool();
  121. resetParameters.rewards = source["rewards"].Bool();
  122. }
  123. void CRandomRewardObjectInfo::configureRewards(
  124. CRewardableObject * object,
  125. CRandomGenerator & rng, const
  126. JsonNode & source,
  127. std::map<si32, si32> & thrownDice,
  128. CRewardVisitInfo::ERewardEventType event ) const
  129. {
  130. for (const JsonNode & reward : source.Vector())
  131. {
  132. if (!reward["appearChance"].isNull())
  133. {
  134. JsonNode chance = reward["appearChance"];
  135. si32 diceID = static_cast<si32>(chance["dice"].Float());
  136. if (thrownDice.count(diceID) == 0)
  137. thrownDice[diceID] = rng.getIntRange(0, 99)();
  138. if (!chance["min"].isNull())
  139. {
  140. int min = static_cast<int>(chance["min"].Float());
  141. if (min > thrownDice[diceID])
  142. continue;
  143. }
  144. if (!chance["max"].isNull())
  145. {
  146. int max = static_cast<int>(chance["max"].Float());
  147. if (max <= thrownDice[diceID])
  148. continue;
  149. }
  150. }
  151. CRewardVisitInfo info;
  152. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  153. configureReward(object, rng, info.reward, reward);
  154. info.visitType = event;
  155. info.message = loadMessage(reward["message"]);
  156. for (const auto & artifact : info.reward.artifacts )
  157. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  158. for (const auto & artifact : info.reward.spells )
  159. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  160. object->info.push_back(info);
  161. }
  162. }
  163. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  164. {
  165. object->info.clear();
  166. std::map<si32, si32> thrownDice;
  167. configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
  168. configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
  169. configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
  170. object->blockVisit= parameters["blockedVisitable"].Bool();
  171. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  172. if (!parameters["onVisitedMessage"].isNull())
  173. {
  174. CRewardVisitInfo onVisited;
  175. onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
  176. onVisited.message = loadMessage(parameters["onVisitedMessage"]);
  177. object->info.push_back(onVisited);
  178. }
  179. if (!parameters["onEmptyMessage"].isNull())
  180. {
  181. CRewardVisitInfo onEmpty;
  182. onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
  183. onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
  184. object->info.push_back(onEmpty);
  185. }
  186. configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
  187. object->canRefuse = parameters["canRefuse"].Bool();
  188. if(parameters["showInInfobox"].isNull())
  189. object->infoWindowType = EInfoWindowMode::AUTO;
  190. else
  191. object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
  192. auto visitMode = parameters["visitMode"].String();
  193. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  194. {
  195. if(Rewardable::VisitModeString[i] == visitMode)
  196. {
  197. object->visitMode = i;
  198. break;
  199. }
  200. }
  201. auto selectMode = parameters["selectMode"].String();
  202. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  203. {
  204. if(Rewardable::SelectModeString[i] == selectMode)
  205. {
  206. object->selectMode = i;
  207. break;
  208. }
  209. }
  210. }
  211. bool CRandomRewardObjectInfo::givesResources() const
  212. {
  213. return testForKey(parameters, "resources");
  214. }
  215. bool CRandomRewardObjectInfo::givesExperience() const
  216. {
  217. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  218. }
  219. bool CRandomRewardObjectInfo::givesMana() const
  220. {
  221. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  222. }
  223. bool CRandomRewardObjectInfo::givesMovement() const
  224. {
  225. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  226. }
  227. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  228. {
  229. return testForKey(parameters, "primary");
  230. }
  231. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  232. {
  233. return testForKey(parameters, "secondary");
  234. }
  235. bool CRandomRewardObjectInfo::givesArtifacts() const
  236. {
  237. return testForKey(parameters, "artifacts");
  238. }
  239. bool CRandomRewardObjectInfo::givesCreatures() const
  240. {
  241. return testForKey(parameters, "spells");
  242. }
  243. bool CRandomRewardObjectInfo::givesSpells() const
  244. {
  245. return testForKey(parameters, "creatures");
  246. }
  247. bool CRandomRewardObjectInfo::givesBonuses() const
  248. {
  249. return testForKey(parameters, "bonuses");
  250. }
  251. const JsonNode & CRandomRewardObjectInfo::getParameters() const
  252. {
  253. return parameters;
  254. }
  255. void CRewardableConstructor::initTypeData(const JsonNode & config)
  256. {
  257. objectInfo.init(config);
  258. if (!config["name"].isNull())
  259. VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
  260. }
  261. bool CRewardableConstructor::hasNameTextID() const
  262. {
  263. return !objectInfo.getParameters()["name"].isNull();
  264. }
  265. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  266. {
  267. auto * ret = new CRewardableObject();
  268. preInitObject(ret);
  269. ret->appearance = tmpl;
  270. return ret;
  271. }
  272. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  273. {
  274. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  275. }
  276. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  277. {
  278. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  279. }
  280. VCMI_LIB_NAMESPACE_END