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- /*
- * CRewardableConstructor.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CRewardableConstructor.h"
- #include "../CRandomGenerator.h"
- #include "../StringConstants.h"
- #include "../CCreatureHandler.h"
- #include "../CModHandler.h"
- #include "JsonRandom.h"
- #include "../IGameCallback.h"
- #include "../CGeneralTextHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace {
- MetaString loadMessage(const JsonNode & value)
- {
- MetaString ret;
- if (value.isNumber())
- ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
- else
- ret << value.String();
- return ret;
- }
- bool testForKey(const JsonNode & value, const std::string & key)
- {
- for(const auto & reward : value["rewards"].Vector())
- {
- if (!reward[key].isNull())
- return true;
- }
- return false;
- }
- }
- void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
- {
- parameters = objectConfig;
- }
- TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
- {
- TRewardLimitersList result;
- for (const auto & input : source.Vector())
- {
- auto newLimiter = std::make_shared<CRewardLimiter>();
- configureLimiter(object, rng, *newLimiter, input);
- result.push_back(newLimiter);
- }
- return result;
- }
- void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
- {
- std::vector<SpellID> spells;
- for (size_t i=0; i<6; i++)
- IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
- limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
- limiter.daysPassed = JsonRandom::loadValue(source["daysPassed"], rng);
- limiter.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng);
- limiter.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
- + JsonRandom::loadValue(source["minLevel"], rng); // VCMI 1.1 compatibilty
- limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
- limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
- limiter.resources = JsonRandom::loadResources(source["resources"], rng);
- limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
- limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
- limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
- limiter.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
- limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
- limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
- limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
- limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
- }
- void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
- {
- reward.resources = JsonRandom::loadResources(source["resources"], rng);
- reward.heroExperience = JsonRandom::loadValue(source["heroExperience"], rng)
- + JsonRandom::loadValue(source["gainedExp"], rng); // VCMI 1.1 compatibilty
- reward.heroLevel = JsonRandom::loadValue(source["heroLevel"], rng)
- + JsonRandom::loadValue(source["gainedLevels"], rng); // VCMI 1.1 compatibilty
- reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
- reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
- reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
- reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
- reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
- reward.removeObject = source["removeObject"].Bool();
- reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
- for (auto & bonus : reward.bonuses)
- {
- bonus.source = Bonus::OBJECT;
- bonus.sid = object->ID;
- //TODO: bonus.description = object->getObjectName();
- if (bonus.type == Bonus::MORALE)
- reward.extraComponents.emplace_back(Component::EComponentType::MORALE, 0, bonus.val, 0);
- if (bonus.type == Bonus::LUCK)
- reward.extraComponents.emplace_back(Component::EComponentType::LUCK, 0, bonus.val, 0);
- }
- reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
- reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
- std::vector<SpellID> spells;
- for (size_t i=0; i<6; i++)
- IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
- reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
- reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
- reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
- for ( auto node : source["changeCreatures"].Struct() )
- {
- CreatureID from (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.first) .get());
- CreatureID dest (VLC->modh->identifiers.getIdentifier (node.second.meta, "creature", node.second.String()).get());
- reward.extraComponents.emplace_back(Component::EComponentType::CREATURE, dest.getNum(), 0, 0);
- reward.creaturesChange[from] = dest;
- }
- }
- void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
- {
- resetParameters.period = static_cast<ui32>(source["period"].Float());
- resetParameters.visitors = source["visitors"].Bool();
- resetParameters.rewards = source["rewards"].Bool();
- }
- void CRandomRewardObjectInfo::configureRewards(
- CRewardableObject * object,
- CRandomGenerator & rng, const
- JsonNode & source,
- std::map<si32, si32> & thrownDice,
- CRewardVisitInfo::ERewardEventType event ) const
- {
- for (const JsonNode & reward : source.Vector())
- {
- if (!reward["appearChance"].isNull())
- {
- JsonNode chance = reward["appearChance"];
- si32 diceID = static_cast<si32>(chance["dice"].Float());
- if (thrownDice.count(diceID) == 0)
- thrownDice[diceID] = rng.getIntRange(0, 99)();
- if (!chance["min"].isNull())
- {
- int min = static_cast<int>(chance["min"].Float());
- if (min > thrownDice[diceID])
- continue;
- }
- if (!chance["max"].isNull())
- {
- int max = static_cast<int>(chance["max"].Float());
- if (max <= thrownDice[diceID])
- continue;
- }
- }
- CRewardVisitInfo info;
- configureLimiter(object, rng, info.limiter, reward["limiter"]);
- configureReward(object, rng, info.reward, reward);
- info.visitType = event;
- info.message = loadMessage(reward["message"]);
- for (const auto & artifact : info.reward.artifacts )
- info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
- for (const auto & artifact : info.reward.spells )
- info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
- object->info.push_back(info);
- }
- }
- void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
- {
- object->info.clear();
- std::map<si32, si32> thrownDice;
- configureRewards(object, rng, parameters["rewards"], thrownDice, CRewardVisitInfo::EVENT_FIRST_VISIT);
- configureRewards(object, rng, parameters["onVisited"], thrownDice, CRewardVisitInfo::EVENT_ALREADY_VISITED);
- configureRewards(object, rng, parameters["onEmpty"], thrownDice, CRewardVisitInfo::EVENT_NOT_AVAILABLE);
- object->blockVisit= parameters["blockedVisitable"].Bool();
- object->onSelect = loadMessage(parameters["onSelectMessage"]);
- if (!parameters["onVisitedMessage"].isNull())
- {
- CRewardVisitInfo onVisited;
- onVisited.visitType = CRewardVisitInfo::EVENT_ALREADY_VISITED;
- onVisited.message = loadMessage(parameters["onVisitedMessage"]);
- object->info.push_back(onVisited);
- }
- if (!parameters["onEmptyMessage"].isNull())
- {
- CRewardVisitInfo onEmpty;
- onEmpty.visitType = CRewardVisitInfo::EVENT_NOT_AVAILABLE;
- onEmpty.message = loadMessage(parameters["onEmptyMessage"]);
- object->info.push_back(onEmpty);
- }
- configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
- object->canRefuse = parameters["canRefuse"].Bool();
- if(parameters["showInInfobox"].isNull())
- object->infoWindowType = EInfoWindowMode::AUTO;
- else
- object->infoWindowType = parameters["showInInfobox"].Bool() ? EInfoWindowMode::INFO : EInfoWindowMode::MODAL;
-
- auto visitMode = parameters["visitMode"].String();
- for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
- {
- if(Rewardable::VisitModeString[i] == visitMode)
- {
- object->visitMode = i;
- break;
- }
- }
-
- auto selectMode = parameters["selectMode"].String();
- for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
- {
- if(Rewardable::SelectModeString[i] == selectMode)
- {
- object->selectMode = i;
- break;
- }
- }
- }
- bool CRandomRewardObjectInfo::givesResources() const
- {
- return testForKey(parameters, "resources");
- }
- bool CRandomRewardObjectInfo::givesExperience() const
- {
- return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
- }
- bool CRandomRewardObjectInfo::givesMana() const
- {
- return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
- }
- bool CRandomRewardObjectInfo::givesMovement() const
- {
- return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
- }
- bool CRandomRewardObjectInfo::givesPrimarySkills() const
- {
- return testForKey(parameters, "primary");
- }
- bool CRandomRewardObjectInfo::givesSecondarySkills() const
- {
- return testForKey(parameters, "secondary");
- }
- bool CRandomRewardObjectInfo::givesArtifacts() const
- {
- return testForKey(parameters, "artifacts");
- }
- bool CRandomRewardObjectInfo::givesCreatures() const
- {
- return testForKey(parameters, "spells");
- }
- bool CRandomRewardObjectInfo::givesSpells() const
- {
- return testForKey(parameters, "creatures");
- }
- bool CRandomRewardObjectInfo::givesBonuses() const
- {
- return testForKey(parameters, "bonuses");
- }
- const JsonNode & CRandomRewardObjectInfo::getParameters() const
- {
- return parameters;
- }
- void CRewardableConstructor::initTypeData(const JsonNode & config)
- {
- objectInfo.init(config);
- if (!config["name"].isNull())
- VLC->generaltexth->registerString( config.meta, getNameTextID(), config["name"].String());
- }
- bool CRewardableConstructor::hasNameTextID() const
- {
- return !objectInfo.getParameters()["name"].isNull();
- }
- CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- auto * ret = new CRewardableObject();
- preInitObject(ret);
- ret->appearance = tmpl;
- return ret;
- }
- void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
- {
- objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
- }
- std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
- {
- return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
- }
- VCMI_LIB_NAMESPACE_END
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