MapFormatJson.cpp 37 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "../CModHandler.h"
  17. #include "../CHeroHandler.h"
  18. #include "../CTownHandler.h"
  19. #include "../VCMI_Lib.h"
  20. #include "../RiverHandler.h"
  21. #include "../RoadHandler.h"
  22. #include "../TerrainHandler.h"
  23. #include "../mapObjects/ObjectTemplate.h"
  24. #include "../mapObjects/CObjectHandler.h"
  25. #include "../mapObjects/CObjectClassesHandler.h"
  26. #include "../mapObjects/CGHeroInstance.h"
  27. #include "../mapObjects/CGTownInstance.h"
  28. #include "../spells/CSpellHandler.h"
  29. #include "../CSkillHandler.h"
  30. #include "../StringConstants.h"
  31. #include "../serializer/JsonDeserializer.h"
  32. #include "../serializer/JsonSerializer.h"
  33. VCMI_LIB_NAMESPACE_BEGIN
  34. class MapObjectResolver: public IInstanceResolver
  35. {
  36. public:
  37. MapObjectResolver(const CMapFormatJson * owner_);
  38. si32 decode (const std::string & identifier) const override;
  39. std::string encode(si32 identifier) const override;
  40. private:
  41. const CMapFormatJson * owner;
  42. };
  43. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  44. owner(owner_)
  45. {
  46. }
  47. si32 MapObjectResolver::decode(const std::string & identifier) const
  48. {
  49. //always decode as ObjectInstanceID
  50. auto it = owner->map->instanceNames.find(identifier);
  51. if(it != owner->map->instanceNames.end())
  52. {
  53. return (*it).second->id.getNum();
  54. }
  55. else
  56. {
  57. logGlobal->error("Object not found: %s", identifier);
  58. return -1;
  59. }
  60. }
  61. std::string MapObjectResolver::encode(si32 identifier) const
  62. {
  63. ObjectInstanceID id;
  64. //use h3m questIdentifiers if they are present
  65. if(owner->map->questIdentifierToId.empty())
  66. {
  67. id = ObjectInstanceID(identifier);
  68. }
  69. else
  70. {
  71. id = owner->map->questIdentifierToId[identifier];
  72. }
  73. si32 oid = id.getNum();
  74. if(oid < 0 || oid >= owner->map->objects.size())
  75. {
  76. logGlobal->error("Cannot get object with id %d", oid);
  77. return "";
  78. }
  79. return owner->map->objects[oid]->instanceName;
  80. }
  81. namespace HeaderDetail
  82. {
  83. static const std::vector<std::string> difficultyMap =
  84. {
  85. "EASY",
  86. "NORMAL",
  87. "HARD",
  88. "EXPERT",
  89. "IMPOSSIBLE"
  90. };
  91. enum class ECanPlay
  92. {
  93. NONE = 0,
  94. PLAYER_OR_AI = 1,
  95. PLAYER_ONLY = 2,
  96. AI_ONLY = 3
  97. };
  98. static const std::vector<std::string> canPlayMap =
  99. {
  100. "",
  101. "PlayerOrAI",
  102. "PlayerOnly",
  103. "AIOnly"
  104. };
  105. }
  106. namespace TriggeredEventsDetail
  107. {
  108. static const std::array<std::string, 15> conditionNames =
  109. {
  110. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  111. "control", "destroy", "transport", "daysPassed",
  112. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  113. "have_0", "haveBuilding_0", "destroy_0"
  114. };
  115. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  116. static EMetaclass decodeMetaclass(const std::string & source)
  117. {
  118. if(source.empty())
  119. return EMetaclass::INVALID;
  120. auto rawId = vstd::find_pos(NMetaclass::names, source);
  121. if(rawId >= 0)
  122. return (EMetaclass)rawId;
  123. else
  124. return EMetaclass::INVALID;
  125. }
  126. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  127. {
  128. std::string metaclassName = NMetaclass::names[(int)metaType];
  129. std::string identifier = "";
  130. switch(metaType)
  131. {
  132. case EMetaclass::ARTIFACT:
  133. {
  134. identifier = ArtifactID::encode(type);
  135. }
  136. break;
  137. case EMetaclass::CREATURE:
  138. {
  139. identifier = CreatureID::encode(type);
  140. }
  141. break;
  142. case EMetaclass::OBJECT:
  143. {
  144. //TODO
  145. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  146. if(!subtypes.empty())
  147. {
  148. si32 subtype = *subtypes.begin();
  149. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  150. identifier = handler->typeName;
  151. }
  152. }
  153. break;
  154. case EMetaclass::RESOURCE:
  155. {
  156. identifier = GameConstants::RESOURCE_NAMES[type];
  157. }
  158. break;
  159. default:
  160. {
  161. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  162. return "";
  163. }
  164. break;
  165. }
  166. return VLC->modh->makeFullIdentifier("", metaclassName, identifier);
  167. }
  168. static EventCondition JsonToCondition(const JsonNode & node)
  169. {
  170. EventCondition event;
  171. const auto & conditionName = node.Vector()[0].String();
  172. auto pos = vstd::find_pos(conditionNames, conditionName);
  173. event.condition = EventCondition::EWinLoseType(pos);
  174. if (node.Vector().size() > 1)
  175. {
  176. const JsonNode & data = node.Vector()[1];
  177. switch (event.condition)
  178. {
  179. case EventCondition::HAVE_0:
  180. case EventCondition::DESTROY_0:
  181. {
  182. //todo: support subtypes
  183. std::string fullIdentifier = data["type"].String(), metaTypeName = "", scope = "" , identifier = "";
  184. CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  185. event.metaType = decodeMetaclass(metaTypeName);
  186. auto type = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), fullIdentifier, false);
  187. if(type)
  188. event.objectType = type.get();
  189. event.objectInstanceName = data["object"].String();
  190. if(data["value"].isNumber())
  191. event.value = static_cast<si32>(data["value"].Integer());
  192. }
  193. break;
  194. case EventCondition::HAVE_BUILDING_0:
  195. {
  196. //todo: support of new condition format HAVE_BUILDING_0
  197. }
  198. break;
  199. default:
  200. {
  201. //old format
  202. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  203. {
  204. auto identifier = VLC->modh->identifiers.getIdentifier(data["type"]);
  205. if(identifier)
  206. event.objectType = identifier.get();
  207. else
  208. throw std::runtime_error("Identifier resolution failed in event condition");
  209. }
  210. if (data["type"].isNumber())
  211. event.objectType = static_cast<si32>(data["type"].Float());
  212. if (!data["value"].isNull())
  213. event.value = static_cast<si32>(data["value"].Float());
  214. }
  215. break;
  216. }
  217. if (!data["position"].isNull())
  218. {
  219. auto & position = data["position"].Vector();
  220. event.position.x = static_cast<si32>(position.at(0).Float());
  221. event.position.y = static_cast<si32>(position.at(1).Float());
  222. event.position.z = static_cast<si32>(position.at(2).Float());
  223. }
  224. }
  225. return event;
  226. }
  227. static JsonNode ConditionToJson(const EventCondition & event)
  228. {
  229. JsonNode json;
  230. JsonVector & asVector = json.Vector();
  231. JsonNode condition;
  232. condition.String() = conditionNames.at(event.condition);
  233. asVector.push_back(condition);
  234. JsonNode data;
  235. switch (event.condition)
  236. {
  237. case EventCondition::HAVE_0:
  238. case EventCondition::DESTROY_0:
  239. {
  240. //todo: support subtypes
  241. if(event.metaType != EMetaclass::INVALID)
  242. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  243. if(event.value > 0)
  244. data["value"].Integer() = event.value;
  245. if(!event.objectInstanceName.empty())
  246. data["object"].String() = event.objectInstanceName;
  247. }
  248. break;
  249. case EventCondition::HAVE_BUILDING_0:
  250. {
  251. //todo: support of new condition format HAVE_BUILDING_0
  252. }
  253. break;
  254. default:
  255. {
  256. //old format
  257. if(event.objectType != -1)
  258. data["type"].Integer() = event.objectType;
  259. if(event.value != -1)
  260. data["value"].Integer() = event.value;
  261. }
  262. break;
  263. }
  264. if(event.position != int3(-1, -1, -1))
  265. {
  266. auto & position = data["position"].Vector();
  267. position.resize(3);
  268. position[0].Float() = event.position.x;
  269. position[1].Float() = event.position.y;
  270. position[2].Float() = event.position.z;
  271. }
  272. if(!data.isNull())
  273. asVector.push_back(data);
  274. return json;
  275. }
  276. }//namespace TriggeredEventsDetail
  277. namespace TerrainDetail
  278. {
  279. static const std::array<char, 4> flipCodes =
  280. {
  281. '_', '-', '|', '+'
  282. };
  283. }
  284. ///CMapFormatJson
  285. const int CMapFormatJson::VERSION_MAJOR = 1;
  286. const int CMapFormatJson::VERSION_MINOR = 0;
  287. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  288. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  289. CMapFormatJson::CMapFormatJson():
  290. fileVersionMajor(0), fileVersionMinor(0),
  291. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  292. map(nullptr), mapHeader(nullptr)
  293. {
  294. }
  295. TerrainType * CMapFormatJson::getTerrainByCode( std::string code)
  296. {
  297. for ( auto const & object : VLC->terrainTypeHandler->objects)
  298. {
  299. if (object->shortIdentifier == code)
  300. return const_cast<TerrainType *>(object.get());
  301. }
  302. return nullptr;
  303. }
  304. RiverType * CMapFormatJson::getRiverByCode( std::string code)
  305. {
  306. for ( auto const & object : VLC->riverTypeHandler->objects)
  307. {
  308. if (object->shortIdentifier == code)
  309. return const_cast<RiverType *>(object.get());
  310. }
  311. return nullptr;
  312. }
  313. RoadType * CMapFormatJson::getRoadByCode( std::string code)
  314. {
  315. for ( auto const & object : VLC->roadTypeHandler->objects)
  316. {
  317. if (object->shortIdentifier == code)
  318. return const_cast<RoadType *>(object.get());
  319. }
  320. return nullptr;
  321. }
  322. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<TFaction> & value)
  323. {
  324. //TODO: unify allowed factions with others - make them std::vector<bool>
  325. std::vector<bool> temp;
  326. temp.resize(VLC->townh->size(), false);
  327. auto standard = VLC->townh->getDefaultAllowed();
  328. if(handler.saving)
  329. {
  330. for(auto faction : VLC->townh->objects)
  331. if(faction->town && vstd::contains(value, faction->index))
  332. temp[std::size_t(faction->index)] = true;
  333. }
  334. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  335. if(!handler.saving)
  336. {
  337. value.clear();
  338. for (std::size_t i=0; i<temp.size(); i++)
  339. if(temp[i])
  340. value.insert((TFaction)i);
  341. }
  342. }
  343. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  344. {
  345. handler.serializeString("name", mapHeader->name);
  346. handler.serializeString("description", mapHeader->description);
  347. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  348. //todo: support arbitrary percentage
  349. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  350. serializePlayerInfo(handler);
  351. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  352. handler.serializeString("victoryString", mapHeader->victoryMessage);
  353. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  354. handler.serializeString("defeatString", mapHeader->defeatMessage);
  355. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  356. }
  357. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  358. {
  359. auto playersData = handler.enterStruct("players");
  360. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  361. {
  362. PlayerInfo & info = mapHeader->players[player];
  363. if(handler.saving)
  364. {
  365. if(!info.canAnyonePlay())
  366. continue;
  367. }
  368. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  369. if(!handler.saving)
  370. {
  371. if(handler.getCurrent().isNull())
  372. {
  373. info.canComputerPlay = false;
  374. info.canHumanPlay = false;
  375. continue;
  376. }
  377. }
  378. serializeAllowedFactions(handler, info.allowedFactions);
  379. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  380. if(handler.saving)
  381. {
  382. if(info.canComputerPlay)
  383. {
  384. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  385. }
  386. else
  387. {
  388. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  389. }
  390. }
  391. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  392. if(!handler.saving)
  393. {
  394. switch(canPlay)
  395. {
  396. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  397. info.canComputerPlay = true;
  398. info.canHumanPlay = true;
  399. break;
  400. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  401. info.canComputerPlay = false;
  402. info.canHumanPlay = true;
  403. break;
  404. case HeaderDetail::ECanPlay::AI_ONLY:
  405. info.canComputerPlay = true;
  406. info.canHumanPlay = false;
  407. break;
  408. default:
  409. info.canComputerPlay = false;
  410. info.canHumanPlay = false;
  411. break;
  412. }
  413. }
  414. //saving whole structure only if position is valid
  415. if(!handler.saving || info.posOfMainTown.valid())
  416. {
  417. auto mainTown = handler.enterStruct("mainTown");
  418. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  419. handler.serializeInt("x", info.posOfMainTown.x, -1);
  420. handler.serializeInt("y", info.posOfMainTown.y, -1);
  421. handler.serializeInt("l", info.posOfMainTown.z, -1);
  422. }
  423. if(!handler.saving)
  424. {
  425. info.hasMainTown = info.posOfMainTown.valid();
  426. }
  427. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  428. //heroes
  429. if(handler.saving)
  430. {
  431. //ignoring heroesNames and saving from actual map objects
  432. //TODO: optimize
  433. for(auto & obj : map->objects)
  434. {
  435. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  436. {
  437. CGHeroInstance * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  438. auto heroes = handler.enterStruct("heroes");
  439. if(hero)
  440. {
  441. auto heroData = handler.enterStruct(hero->instanceName);
  442. heroData->serializeString("name", hero->name);
  443. if(hero->ID == Obj::HERO)
  444. {
  445. std::string temp;
  446. if(hero->type)
  447. {
  448. temp = hero->type->identifier;
  449. }
  450. else
  451. {
  452. temp = VLC->heroh->objects[hero->subID]->identifier;
  453. }
  454. handler.serializeString("type", temp);
  455. }
  456. }
  457. }
  458. }
  459. }
  460. else
  461. {
  462. info.heroesNames.clear();
  463. auto heroes = handler.enterStruct("heroes");
  464. for(const auto & hero : handler.getCurrent().Struct())
  465. {
  466. const JsonNode & data = hero.second;
  467. const std::string instanceName = hero.first;
  468. SHeroName hname;
  469. hname.heroId = -1;
  470. std::string rawId = data["type"].String();
  471. if(rawId != "")
  472. hname.heroId = HeroTypeID::decode(rawId);
  473. hname.heroName = data["name"].String();
  474. if(instanceName == info.mainHeroInstance)
  475. {
  476. //this is main hero
  477. info.mainCustomHeroName = hname.heroName;
  478. info.hasRandomHero = (hname.heroId == -1);
  479. info.mainCustomHeroId = hname.heroId;
  480. info.mainCustomHeroPortrait = -1;
  481. //todo:mainHeroPortrait
  482. }
  483. info.heroesNames.push_back(hname);
  484. }
  485. }
  486. handler.serializeBool("randomFaction", info.isFactionRandom);
  487. }
  488. }
  489. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  490. {
  491. auto teams = handler.enterArray("teams");
  492. const JsonNode & src = teams->getCurrent();
  493. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  494. {
  495. // No alliances
  496. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  497. logGlobal->error("Invalid teams field type");
  498. mapHeader->howManyTeams = 0;
  499. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  500. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  501. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  502. }
  503. else
  504. {
  505. const JsonVector & srcVector = src.Vector();
  506. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  507. for(int team = 0; team < mapHeader->howManyTeams; team++)
  508. for(const JsonNode & playerData : srcVector[team].Vector())
  509. {
  510. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  511. if(player.isValidPlayer())
  512. if(mapHeader->players[player.getNum()].canAnyonePlay())
  513. mapHeader->players[player.getNum()].team = TeamID(team);
  514. }
  515. for(PlayerInfo & player : mapHeader->players)
  516. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  517. player.team = TeamID(mapHeader->howManyTeams++);
  518. }
  519. }
  520. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  521. {
  522. std::vector<std::set<PlayerColor>> teamsData;
  523. teamsData.resize(mapHeader->howManyTeams);
  524. //get raw data
  525. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  526. {
  527. const PlayerInfo & player = mapHeader->players.at(idx);
  528. int team = player.team.getNum();
  529. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  530. teamsData.at(team).insert(PlayerColor(idx));
  531. }
  532. //remove single-member teams
  533. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  534. {
  535. return elem.size() <= 1;
  536. });
  537. if(!teamsData.empty())
  538. {
  539. JsonNode dest;
  540. //construct output
  541. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  542. for(const std::set<PlayerColor> & teamData : teamsData)
  543. {
  544. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  545. for(const PlayerColor & player : teamData)
  546. {
  547. JsonNode member(JsonNode::JsonType::DATA_STRING);
  548. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  549. team.Vector().push_back(std::move(member));
  550. }
  551. dest.Vector().push_back(std::move(team));
  552. }
  553. handler.serializeRaw("teams", dest, boost::none);
  554. }
  555. }
  556. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  557. {
  558. const JsonNode & input = handler.getCurrent();
  559. mapHeader->triggeredEvents.clear();
  560. for(auto & entry : input["triggeredEvents"].Struct())
  561. {
  562. TriggeredEvent event;
  563. event.identifier = entry.first;
  564. readTriggeredEvent(event, entry.second);
  565. mapHeader->triggeredEvents.push_back(event);
  566. }
  567. }
  568. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
  569. {
  570. using namespace TriggeredEventsDetail;
  571. event.onFulfill = source["message"].String();
  572. event.description = source["description"].String();
  573. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  574. event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
  575. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  576. }
  577. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  578. {
  579. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  580. for(auto event : mapHeader->triggeredEvents)
  581. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  582. handler.serializeRaw("triggeredEvents", triggeredEvents, boost::none);
  583. }
  584. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest)
  585. {
  586. using namespace TriggeredEventsDetail;
  587. if(!event.onFulfill.empty())
  588. dest["message"].String() = event.onFulfill;
  589. if(!event.description.empty())
  590. dest["description"].String() = event.description;
  591. dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
  592. if(!event.effect.toOtherMessage.empty())
  593. dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
  594. dest["condition"] = event.trigger.toJson(ConditionToJson);
  595. }
  596. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  597. {
  598. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  599. const JsonNode & data = handler.getCurrent();
  600. for(const auto & entry : data.Struct())
  601. {
  602. HeroTypeID type(HeroTypeID::decode(entry.first));
  603. ui8 mask = 0;
  604. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  605. {
  606. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  607. if(player.isValidPlayer())
  608. {
  609. mask |= 1 << player.getNum();
  610. }
  611. }
  612. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  613. {
  614. DisposedHero hero;
  615. hero.heroId = type.getNum();
  616. hero.players = mask;
  617. //name and portrait are not used
  618. map->disposedHeroes.push_back(hero);
  619. }
  620. }
  621. }
  622. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  623. {
  624. if(map->disposedHeroes.empty())
  625. return;
  626. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  627. for(const DisposedHero & hero : map->disposedHeroes)
  628. {
  629. std::string type = HeroTypeID::encode(hero.heroId);
  630. auto definition = definitions->enterStruct(type);
  631. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  632. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  633. {
  634. if((1 << playerNum) & hero.players)
  635. {
  636. JsonNode player(JsonNode::JsonType::DATA_STRING);
  637. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  638. players.Vector().push_back(player);
  639. }
  640. }
  641. definition->serializeRaw("availableFor", players, boost::none);
  642. }
  643. }
  644. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  645. {
  646. auto rumors = handler.enterArray("rumors");
  647. rumors.serializeStruct(map->rumors);
  648. }
  649. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  650. {
  651. //todo:serializePredefinedHeroes
  652. if(handler.saving)
  653. {
  654. if(!map->predefinedHeroes.empty())
  655. {
  656. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  657. for(auto & hero : map->predefinedHeroes)
  658. {
  659. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  660. hero->serializeJsonDefinition(handler);
  661. }
  662. }
  663. }
  664. else
  665. {
  666. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  667. const JsonNode & data = handler.getCurrent();
  668. for(const auto & p : data.Struct())
  669. {
  670. auto predefinedHero = handler.enterStruct(p.first);
  671. CGHeroInstance * hero = new CGHeroInstance();
  672. hero->ID = Obj::HERO;
  673. hero->setHeroTypeName(p.first);
  674. hero->serializeJsonDefinition(handler);
  675. map->predefinedHeroes.push_back(hero);
  676. }
  677. }
  678. }
  679. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  680. {
  681. serializeRumors(handler);
  682. serializePredefinedHeroes(handler);
  683. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  684. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  685. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpell);
  686. //todo:events
  687. }
  688. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  689. {
  690. readDisposedHeroes(handler);
  691. serializeOptions(handler);
  692. }
  693. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  694. {
  695. writeDisposedHeroes(handler);
  696. serializeOptions(handler);
  697. }
  698. ///CMapPatcher
  699. CMapPatcher::CMapPatcher(JsonNode stream):
  700. CMapFormatJson(),
  701. input(stream)
  702. {
  703. //todo: update map patches and change this
  704. fileVersionMajor = 0;
  705. fileVersionMinor = 0;
  706. }
  707. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  708. {
  709. map = nullptr;
  710. mapHeader = header.get();
  711. if (!input.isNull())
  712. readPatchData();
  713. }
  714. void CMapPatcher::readPatchData()
  715. {
  716. JsonDeserializer handler(mapObjectResolver.get(), input);
  717. readTriggeredEvents(handler);
  718. }
  719. ///CMapLoaderJson
  720. CMapLoaderJson::CMapLoaderJson(CInputStream * stream):
  721. CMapFormatJson(),
  722. buffer(stream),
  723. ioApi(new CProxyROIOApi(buffer)),
  724. loader("", "_", ioApi)
  725. {
  726. }
  727. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  728. {
  729. LOG_TRACE(logGlobal);
  730. std::unique_ptr<CMap> result = std::unique_ptr<CMap>(new CMap());
  731. map = result.get();
  732. mapHeader = map;
  733. readMap();
  734. return result;
  735. }
  736. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  737. {
  738. LOG_TRACE(logGlobal);
  739. map = nullptr;
  740. std::unique_ptr<CMapHeader> result = std::unique_ptr<CMapHeader>(new CMapHeader());
  741. mapHeader = result.get();
  742. readHeader(false);
  743. return result;
  744. }
  745. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  746. {
  747. ResourceID resource(archiveFilename, EResType::TEXT);
  748. if(!loader.existsResource(resource))
  749. throw std::runtime_error(archiveFilename+" not found");
  750. auto data = loader.load(resource)->readAll();
  751. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  752. return res;
  753. }
  754. void CMapLoaderJson::readMap()
  755. {
  756. LOG_TRACE(logGlobal);
  757. readHeader(true);
  758. map->initTerrain();
  759. readTerrain();
  760. readObjects();
  761. map->calculateGuardingGreaturePositions();
  762. }
  763. void CMapLoaderJson::readHeader(const bool complete)
  764. {
  765. //do not use map field here, use only mapHeader
  766. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  767. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  768. if(fileVersionMajor != VERSION_MAJOR)
  769. {
  770. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  771. throw std::runtime_error("Unsupported map format version");
  772. }
  773. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  774. if(fileVersionMinor > VERSION_MINOR)
  775. {
  776. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  777. }
  778. JsonDeserializer handler(mapObjectResolver.get(), header);
  779. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  780. //todo: multilevel map load support
  781. {
  782. auto levels = handler.enterStruct("mapLevels");
  783. {
  784. auto surface = handler.enterStruct("surface");
  785. handler.serializeInt("height", mapHeader->height);
  786. handler.serializeInt("width", mapHeader->width);
  787. }
  788. {
  789. auto underground = handler.enterStruct("underground");
  790. mapHeader->twoLevel = !underground->getCurrent().isNull();
  791. }
  792. }
  793. serializeHeader(handler);
  794. readTriggeredEvents(handler);
  795. readTeams(handler);
  796. //TODO: check mods
  797. if(complete)
  798. readOptions(handler);
  799. }
  800. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  801. {
  802. try
  803. {
  804. using namespace TerrainDetail;
  805. {//terrain type
  806. const std::string typeCode = src.substr(0, 2);
  807. tile.terType = getTerrainByCode(typeCode);
  808. }
  809. int startPos = 2; //0+typeCode fixed length
  810. {//terrain view
  811. int pos = startPos;
  812. while (isdigit(src.at(pos)))
  813. pos++;
  814. int len = pos - startPos;
  815. if (len <= 0)
  816. throw std::runtime_error("Invalid terrain view in " + src);
  817. const std::string rawCode = src.substr(startPos, len);
  818. tile.terView = atoi(rawCode.c_str());
  819. startPos += len;
  820. }
  821. {//terrain flip
  822. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  823. if (terrainFlip < 0)
  824. throw std::runtime_error("Invalid terrain flip in " + src);
  825. else
  826. tile.extTileFlags = terrainFlip;
  827. }
  828. if (startPos >= src.size())
  829. return;
  830. bool hasRoad = true;
  831. //FIXME: check without exceptions?
  832. {//road type
  833. const std::string typeCode = src.substr(startPos, 2);
  834. startPos += 2;
  835. try
  836. {
  837. tile.roadType = getRoadByCode(typeCode);
  838. }
  839. catch (const std::exception&) //it's not a road, it's a river
  840. {
  841. try
  842. {
  843. tile.riverType = getRiverByCode(typeCode);
  844. hasRoad = false;
  845. }
  846. catch (const std::exception&)
  847. {
  848. throw std::runtime_error("Invalid river type in " + src);
  849. }
  850. }
  851. }
  852. if (hasRoad)
  853. {//road dir
  854. int pos = startPos;
  855. while (isdigit(src.at(pos)))
  856. pos++;
  857. int len = pos - startPos;
  858. if (len <= 0)
  859. throw std::runtime_error("Invalid road dir in " + src);
  860. const std::string rawCode = src.substr(startPos, len);
  861. tile.roadDir = atoi(rawCode.c_str());
  862. startPos += len;
  863. }
  864. if (hasRoad)
  865. {//road flip
  866. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  867. if (flip < 0)
  868. throw std::runtime_error("Invalid road flip in " + src);
  869. else
  870. tile.extTileFlags |= (flip << 4);
  871. }
  872. if (startPos >= src.size())
  873. return;
  874. if (hasRoad)
  875. {//river type
  876. const std::string typeCode = src.substr(startPos, 2);
  877. startPos += 2;
  878. tile.riverType = getRiverByCode(typeCode);
  879. }
  880. {//river dir
  881. int pos = startPos;
  882. while (isdigit(src.at(pos)))
  883. pos++;
  884. int len = pos - startPos;
  885. if (len <= 0)
  886. throw std::runtime_error("Invalid river dir in " + src);
  887. const std::string rawCode = src.substr(startPos, len);
  888. tile.riverDir = atoi(rawCode.c_str());
  889. startPos += len;
  890. }
  891. {//river flip
  892. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  893. if (flip < 0)
  894. throw std::runtime_error("Invalid road flip in " + src);
  895. else
  896. tile.extTileFlags |= (flip << 2);
  897. }
  898. }
  899. catch (const std::exception &)
  900. {
  901. logGlobal->error("Failed to read terrain tile: %s");
  902. }
  903. }
  904. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  905. {
  906. int3 pos(0, 0, index);
  907. const JsonVector & rows = src.Vector();
  908. if(rows.size() != map->height)
  909. throw std::runtime_error("Invalid terrain data");
  910. for(pos.y = 0; pos.y < map->height; pos.y++)
  911. {
  912. const JsonVector & tiles = rows[pos.y].Vector();
  913. if(tiles.size() != map->width)
  914. throw std::runtime_error("Invalid terrain data");
  915. for(pos.x = 0; pos.x < map->width; pos.x++)
  916. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  917. }
  918. }
  919. void CMapLoaderJson::readTerrain()
  920. {
  921. {
  922. const JsonNode surface = getFromArchive("surface_terrain.json");
  923. readTerrainLevel(surface, 0);
  924. }
  925. if(map->twoLevel)
  926. {
  927. const JsonNode underground = getFromArchive("underground_terrain.json");
  928. readTerrainLevel(underground, 1);
  929. }
  930. }
  931. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  932. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  933. {
  934. }
  935. void CMapLoaderJson::MapObjectLoader::construct()
  936. {
  937. //TODO:consider move to ObjectTypeHandler
  938. //find type handler
  939. std::string typeName = configuration["type"].String(), subtypeName = configuration["subtype"].String();
  940. if(typeName.empty())
  941. {
  942. logGlobal->error("Object type missing");
  943. logGlobal->debug(configuration.toJson());
  944. return;
  945. }
  946. int3 pos;
  947. pos.x = static_cast<si32>(configuration["x"].Float());
  948. pos.y = static_cast<si32>(configuration["y"].Float());
  949. pos.z = static_cast<si32>(configuration["l"].Float());
  950. //special case for grail
  951. if(typeName == "grail")
  952. {
  953. owner->map->grailPos = pos;
  954. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  955. return;
  956. }
  957. else if(subtypeName.empty())
  958. {
  959. logGlobal->error("Object subtype missing");
  960. logGlobal->debug(configuration.toJson());
  961. return;
  962. }
  963. auto handler = VLC->objtypeh->getHandlerFor( CModHandler::scopeMap(), typeName, subtypeName);
  964. auto appearance = new ObjectTemplate;
  965. appearance->id = Obj(handler->type);
  966. appearance->subid = handler->subtype;
  967. appearance->readJson(configuration["template"], false);
  968. // Will be destroyed soon and replaced with shared template
  969. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  970. instance->id = ObjectInstanceID((si32)owner->map->objects.size());
  971. instance->instanceName = jsonKey;
  972. instance->pos = pos;
  973. owner->map->addNewObject(instance);
  974. }
  975. void CMapLoaderJson::MapObjectLoader::configure()
  976. {
  977. if(nullptr == instance)
  978. return;
  979. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  980. instance->serializeJson(handler);
  981. //artifact instance serialization requires access to Map object, handle it here for now
  982. //todo: find better solution for artifact instance serialization
  983. if(auto art = dynamic_cast<CGArtifact *>(instance))
  984. {
  985. auto artID = ArtifactID::NONE;
  986. int spellID = -1;
  987. if(art->ID == Obj::SPELL_SCROLL)
  988. {
  989. auto spellIdentifier = configuration["options"]["spell"].String();
  990. auto rawId = VLC->modh->identifiers.getIdentifier(CModHandler::scopeBuiltin(), "spell", spellIdentifier);
  991. if(rawId)
  992. spellID = rawId.get();
  993. else
  994. spellID = 0;
  995. artID = ArtifactID::SPELL_SCROLL;
  996. }
  997. else if(art->ID == Obj::ARTIFACT)
  998. {
  999. //specific artifact
  1000. artID = ArtifactID(art->subID);
  1001. }
  1002. art->storedArtifact = CArtifactInstance::createArtifact(owner->map, artID, spellID);
  1003. }
  1004. if(auto hero = dynamic_cast<CGHeroInstance *>(instance))
  1005. {
  1006. auto o = handler.enterStruct("options");
  1007. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1008. }
  1009. }
  1010. void CMapLoaderJson::readObjects()
  1011. {
  1012. LOG_TRACE(logGlobal);
  1013. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1014. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1015. //get raw data
  1016. for(auto & p : data.Struct())
  1017. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1018. for(auto & ptr : loaders)
  1019. ptr->construct();
  1020. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1021. for(auto & ptr : loaders)
  1022. ptr->configure();
  1023. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1024. {
  1025. return a->subID < b->subID;
  1026. });
  1027. }
  1028. ///CMapSaverJson
  1029. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
  1030. CMapFormatJson(),
  1031. buffer(stream),
  1032. ioApi(new CProxyIOApi(buffer)),
  1033. saver(ioApi, "_")
  1034. {
  1035. fileVersionMajor = VERSION_MAJOR;
  1036. fileVersionMinor = VERSION_MINOR;
  1037. }
  1038. CMapSaverJson::~CMapSaverJson()
  1039. {
  1040. }
  1041. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1042. {
  1043. std::ostringstream out;
  1044. JsonWriter writer(out);
  1045. writer.writeNode(data);
  1046. out.flush();
  1047. {
  1048. auto s = out.str();
  1049. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1050. if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
  1051. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1052. }
  1053. }
  1054. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1055. {
  1056. this->map = map.get();
  1057. this->mapHeader = this->map;
  1058. writeHeader();
  1059. writeTerrain();
  1060. writeObjects();
  1061. }
  1062. void CMapSaverJson::writeHeader()
  1063. {
  1064. logGlobal->trace("Saving header");
  1065. JsonNode header;
  1066. JsonSerializer handler(mapObjectResolver.get(), header);
  1067. header["versionMajor"].Float() = VERSION_MAJOR;
  1068. header["versionMinor"].Float() = VERSION_MINOR;
  1069. //todo: multilevel map save support
  1070. JsonNode & levels = header["mapLevels"];
  1071. levels["surface"]["height"].Float() = mapHeader->height;
  1072. levels["surface"]["width"].Float() = mapHeader->width;
  1073. levels["surface"]["index"].Float() = 0;
  1074. if(mapHeader->twoLevel)
  1075. {
  1076. levels["underground"]["height"].Float() = mapHeader->height;
  1077. levels["underground"]["width"].Float() = mapHeader->width;
  1078. levels["underground"]["index"].Float() = 1;
  1079. }
  1080. serializeHeader(handler);
  1081. writeTriggeredEvents(handler);
  1082. writeTeams(handler);
  1083. writeOptions(handler);
  1084. addToArchive(header, HEADER_FILE_NAME);
  1085. }
  1086. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1087. {
  1088. using namespace TerrainDetail;
  1089. std::ostringstream out;
  1090. out.setf(std::ios::dec, std::ios::basefield);
  1091. out.unsetf(std::ios::showbase);
  1092. out << tile.terType->shortIdentifier << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
  1093. if(tile.roadType->getId() != Road::NO_ROAD)
  1094. out << tile.roadType << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
  1095. if(tile.riverType->getId() != River::NO_RIVER)
  1096. out << tile.riverType << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
  1097. return out.str();
  1098. }
  1099. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1100. {
  1101. JsonNode data;
  1102. int3 pos(0,0,index);
  1103. data.Vector().resize(map->height);
  1104. for(pos.y = 0; pos.y < map->height; pos.y++)
  1105. {
  1106. JsonNode & row = data.Vector()[pos.y];
  1107. row.Vector().resize(map->width);
  1108. for(pos.x = 0; pos.x < map->width; pos.x++)
  1109. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1110. }
  1111. return data;
  1112. }
  1113. void CMapSaverJson::writeTerrain()
  1114. {
  1115. logGlobal->trace("Saving terrain");
  1116. //todo: multilevel map save support
  1117. JsonNode surface = writeTerrainLevel(0);
  1118. addToArchive(surface, "surface_terrain.json");
  1119. if(map->twoLevel)
  1120. {
  1121. JsonNode underground = writeTerrainLevel(1);
  1122. addToArchive(underground, "underground_terrain.json");
  1123. }
  1124. }
  1125. void CMapSaverJson::writeObjects()
  1126. {
  1127. logGlobal->trace("Saving objects");
  1128. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1129. JsonSerializer handler(mapObjectResolver.get(), data);
  1130. for(CGObjectInstance * obj : map->objects)
  1131. {
  1132. //logGlobal->trace("\t%s", obj->instanceName);
  1133. auto temp = handler.enterStruct(obj->instanceName);
  1134. obj->serializeJson(handler);
  1135. }
  1136. if(map->grailPos.valid())
  1137. {
  1138. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1139. grail["type"].String() = "grail";
  1140. grail["x"].Float() = map->grailPos.x;
  1141. grail["y"].Float() = map->grailPos.y;
  1142. grail["l"].Float() = map->grailPos.z;
  1143. grail["options"]["radius"].Float() = map->grailRadius;
  1144. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1145. data[grailId] = grail;
  1146. }
  1147. //cleanup empty options
  1148. for(auto & p : data.Struct())
  1149. {
  1150. JsonNode & obj = p.second;
  1151. if(obj["options"].Struct().empty())
  1152. obj.Struct().erase("options");
  1153. }
  1154. addToArchive(data, OBJECTS_FILE_NAME);
  1155. }
  1156. VCMI_LIB_NAMESPACE_END