mainwindow.cpp 36 KB

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  1. /*
  2. * mainwindow.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "mainwindow.h"
  12. #include "ui_mainwindow.h"
  13. #include <QFileDialog>
  14. #include <QFile>
  15. #include <QMessageBox>
  16. #include <QFileInfo>
  17. #include "../lib/VCMIDirs.h"
  18. #include "../lib/VCMI_Lib.h"
  19. #include "../lib/logging/CBasicLogConfigurator.h"
  20. #include "../lib/CConfigHandler.h"
  21. #include "../lib/CModHandler.h"
  22. #include "../lib/filesystem/Filesystem.h"
  23. #include "../lib/GameConstants.h"
  24. #include "../lib/mapping/CMapService.h"
  25. #include "../lib/mapping/CMap.h"
  26. #include "../lib/mapping/CMapEditManager.h"
  27. #include "../lib/RoadHandler.h"
  28. #include "../lib/RiverHandler.h"
  29. #include "../lib/TerrainHandler.h"
  30. #include "../lib/mapObjects/CObjectClassesHandler.h"
  31. #include "../lib/filesystem/CFilesystemLoader.h"
  32. #include "maphandler.h"
  33. #include "graphics.h"
  34. #include "windownewmap.h"
  35. #include "objectbrowser.h"
  36. #include "inspector/inspector.h"
  37. #include "mapsettings.h"
  38. #include "playersettings.h"
  39. #include "validator.h"
  40. static CBasicLogConfigurator * logConfig;
  41. QJsonValue jsonFromPixmap(const QPixmap &p)
  42. {
  43. QBuffer buffer;
  44. buffer.open(QIODevice::WriteOnly);
  45. p.save(&buffer, "PNG");
  46. auto const encoded = buffer.data().toBase64();
  47. return {QLatin1String(encoded)};
  48. }
  49. QPixmap pixmapFromJson(const QJsonValue &val)
  50. {
  51. auto const encoded = val.toString().toLatin1();
  52. QPixmap p;
  53. p.loadFromData(QByteArray::fromBase64(encoded), "PNG");
  54. return p;
  55. }
  56. void init()
  57. {
  58. loadDLLClasses();
  59. logGlobal->info("Initializing VCMI_Lib");
  60. }
  61. void MainWindow::loadUserSettings()
  62. {
  63. //load window settings
  64. QSettings s(Ui::teamName, Ui::appName);
  65. auto size = s.value(mainWindowSizeSetting).toSize();
  66. if (size.isValid())
  67. {
  68. resize(size);
  69. }
  70. auto position = s.value(mainWindowPositionSetting).toPoint();
  71. if (!position.isNull())
  72. {
  73. move(position);
  74. }
  75. }
  76. void MainWindow::saveUserSettings()
  77. {
  78. QSettings s(Ui::teamName, Ui::appName);
  79. s.setValue(mainWindowSizeSetting, size());
  80. s.setValue(mainWindowPositionSetting, pos());
  81. }
  82. void MainWindow::parseCommandLine(ExtractionOptions & extractionOptions)
  83. {
  84. QCommandLineParser parser;
  85. parser.addHelpOption();
  86. parser.addPositionalArgument("map", QCoreApplication::translate("main", "Filepath of the map to open."));
  87. parser.addOptions({
  88. {"e", QCoreApplication::translate("main", "Extract original H3 archives into a separate folder.")},
  89. {"s", QCoreApplication::translate("main", "From an extracted archive, it Splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's.")},
  90. {"c", QCoreApplication::translate("main", "From an extracted archive, Converts single Images (found in Images folder) from .pcx to png.")},
  91. {"d", QCoreApplication::translate("main", "Delete original files, for the ones splitted / converted.")},
  92. });
  93. parser.process(qApp->arguments());
  94. const QStringList positionalArgs = parser.positionalArguments();
  95. if(!positionalArgs.isEmpty())
  96. mapFilePath = positionalArgs.at(0);
  97. extractionOptions = {
  98. parser.isSet("e"), {
  99. parser.isSet("s"),
  100. parser.isSet("c"),
  101. parser.isSet("d")}};
  102. }
  103. void MainWindow::loadTranslation()
  104. {
  105. #ifdef ENABLE_QT_TRANSLATIONS
  106. std::string translationFile = settings["general"]["language"].String() + ".qm";
  107. QVector<QString> searchPaths;
  108. for(auto const & string : VCMIDirs::get().dataPaths())
  109. searchPaths.push_back(pathToQString(string / "mapeditor" / "translation" / translationFile));
  110. searchPaths.push_back(pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "translation" / translationFile));
  111. for(auto const & string : boost::adaptors::reverse(searchPaths))
  112. {
  113. if (translator.load(string))
  114. {
  115. if (!qApp->installTranslator(&translator))
  116. logGlobal->error("Failed to install translator");
  117. return;
  118. }
  119. }
  120. logGlobal->error("Failed to find translation");
  121. #endif
  122. }
  123. MainWindow::MainWindow(QWidget* parent) :
  124. QMainWindow(parent),
  125. ui(new Ui::MainWindow),
  126. controller(this)
  127. {
  128. // Set current working dir to executable folder.
  129. // This is important on Mac for relative paths to work inside DMG.
  130. QDir::setCurrent(QApplication::applicationDirPath());
  131. for(auto & string : VCMIDirs::get().dataPaths())
  132. QDir::addSearchPath("icons", pathToQString(string / "mapeditor" / "icons"));
  133. QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "mapeditor" / "icons"));
  134. ExtractionOptions extractionOptions;
  135. parseCommandLine(extractionOptions);
  136. //configure logging
  137. const boost::filesystem::path logPath = VCMIDirs::get().userLogsPath() / "VCMI_Editor_log.txt";
  138. console = new CConsoleHandler();
  139. logConfig = new CBasicLogConfigurator(logPath, console);
  140. logConfig->configureDefault();
  141. logGlobal->info("The log file will be saved to %s", logPath);
  142. //init
  143. preinitDLL(::console, false, extractionOptions.extractArchives);
  144. settings.init();
  145. // Initialize logging based on settings
  146. logConfig->configure();
  147. logGlobal->debug("settings = %s", settings.toJsonNode().toJson());
  148. // Some basic data validation to produce better error messages in cases of incorrect install
  149. auto testFile = [](std::string filename, std::string message) -> bool
  150. {
  151. if (CResourceHandler::get()->existsResource(ResourceID(filename)))
  152. return true;
  153. logGlobal->error("Error: %s was not found!", message);
  154. return false;
  155. };
  156. if (!testFile("DATA/HELP.TXT", "Heroes III data") ||
  157. !testFile("MODS/VCMI/MOD.JSON", "VCMI data"))
  158. {
  159. QApplication::quit();
  160. }
  161. conf.init();
  162. logGlobal->info("Loading settings");
  163. loadTranslation();
  164. ui->setupUi(this);
  165. loadUserSettings(); //For example window size
  166. setTitle();
  167. init();
  168. graphics = new Graphics(); // should be before curh->init()
  169. graphics->load();//must be after Content loading but should be in main thread
  170. if (extractionOptions.extractArchives)
  171. ResourceConverter::convertExtractedResourceFiles(extractionOptions.conversionOptions);
  172. ui->mapView->setScene(controller.scene(0));
  173. ui->mapView->setController(&controller);
  174. ui->mapView->setOptimizationFlags(QGraphicsView::DontSavePainterState | QGraphicsView::DontAdjustForAntialiasing);
  175. connect(ui->mapView, &MapView::openObjectProperties, this, &MainWindow::loadInspector);
  176. ui->minimapView->setScene(controller.miniScene(0));
  177. ui->minimapView->setController(&controller);
  178. connect(ui->minimapView, &MinimapView::cameraPositionChanged, ui->mapView, &MapView::cameraChanged);
  179. scenePreview = new QGraphicsScene(this);
  180. ui->objectPreview->setScene(scenePreview);
  181. //loading objects
  182. loadObjectsTree();
  183. ui->tabWidget->setCurrentIndex(0);
  184. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  185. {
  186. connect(getActionPlayer(PlayerColor(i)), &QAction::toggled, this, [&, i](){switchDefaultPlayer(PlayerColor(i));});
  187. }
  188. connect(getActionPlayer(PlayerColor::NEUTRAL), &QAction::toggled, this, [&](){switchDefaultPlayer(PlayerColor::NEUTRAL);});
  189. onPlayersChanged();
  190. show();
  191. //Load map from command line
  192. if(!mapFilePath.isEmpty())
  193. openMap(mapFilePath);
  194. }
  195. MainWindow::~MainWindow()
  196. {
  197. saveUserSettings(); //save window size etc.
  198. delete ui;
  199. }
  200. bool MainWindow::getAnswerAboutUnsavedChanges()
  201. {
  202. if(unsaved)
  203. {
  204. auto sure = QMessageBox::question(this, "Confirmation", "Unsaved changes will be lost, are you sure?");
  205. if(sure == QMessageBox::No)
  206. {
  207. return false;
  208. }
  209. }
  210. return true;
  211. }
  212. void MainWindow::closeEvent(QCloseEvent *event)
  213. {
  214. if(getAnswerAboutUnsavedChanges())
  215. QMainWindow::closeEvent(event);
  216. else
  217. event->ignore();
  218. }
  219. void MainWindow::setStatusMessage(const QString & status)
  220. {
  221. statusBar()->showMessage(status);
  222. }
  223. void MainWindow::setTitle()
  224. {
  225. QString title = QString("%1%2 - %3 (v%4)").arg(filename, unsaved ? "*" : "", VCMI_EDITOR_NAME, VCMI_EDITOR_VERSION);
  226. setWindowTitle(title);
  227. }
  228. void MainWindow::mapChanged()
  229. {
  230. unsaved = true;
  231. setTitle();
  232. }
  233. void MainWindow::initializeMap(bool isNew)
  234. {
  235. unsaved = isNew;
  236. if(isNew)
  237. filename.clear();
  238. setTitle();
  239. mapLevel = 0;
  240. ui->mapView->setScene(controller.scene(mapLevel));
  241. ui->minimapView->setScene(controller.miniScene(mapLevel));
  242. ui->minimapView->dimensions();
  243. setStatusMessage(QString("Scene objects: %1").arg(ui->mapView->scene()->items().size()));
  244. //enable settings
  245. ui->actionMapSettings->setEnabled(true);
  246. ui->actionPlayers_settings->setEnabled(true);
  247. onPlayersChanged();
  248. }
  249. bool MainWindow::openMap(const QString & filenameSelect)
  250. {
  251. QFileInfo fi(filenameSelect);
  252. std::string fname = fi.fileName().toStdString();
  253. std::string fdir = fi.dir().path().toStdString();
  254. ResourceID resId("MAPEDITOR/" + fname, EResType::MAP);
  255. //addFilesystem takes care about memory deallocation if case of failure, no memory leak here
  256. auto * mapEditorFilesystem = new CFilesystemLoader("MAPEDITOR/", fdir, 0);
  257. CResourceHandler::removeFilesystem("local", "mapEditor");
  258. CResourceHandler::addFilesystem("local", "mapEditor", mapEditorFilesystem);
  259. if(!CResourceHandler::get("mapEditor")->existsResource(resId))
  260. {
  261. QMessageBox::warning(this, "Failed to open map", "Cannot open map from this folder");
  262. return false;
  263. }
  264. CMapService mapService;
  265. try
  266. {
  267. controller.setMap(mapService.loadMap(resId));
  268. }
  269. catch(const std::exception & e)
  270. {
  271. QMessageBox::critical(this, "Failed to open map", e.what());
  272. return false;
  273. }
  274. filename = filenameSelect;
  275. initializeMap(controller.map()->version != EMapFormat::VCMI);
  276. return true;
  277. }
  278. void MainWindow::on_actionOpen_triggered()
  279. {
  280. if(!getAnswerAboutUnsavedChanges())
  281. return;
  282. auto filenameSelect = QFileDialog::getOpenFileName(this, tr("Open map"),
  283. QString::fromStdString(VCMIDirs::get().userCachePath().make_preferred().string()),
  284. tr("All supported maps (*.vmap *.h3m);;VCMI maps(*.vmap);;HoMM3 maps(*.h3m)"));
  285. if(filenameSelect.isEmpty())
  286. return;
  287. openMap(filenameSelect);
  288. }
  289. void MainWindow::saveMap()
  290. {
  291. if(!controller.map())
  292. return;
  293. if(!unsaved)
  294. return;
  295. //validate map
  296. auto issues = Validator::validate(controller.map());
  297. bool critical = false;
  298. for(auto & issue : issues)
  299. critical |= issue.critical;
  300. if(!issues.empty())
  301. {
  302. if(critical)
  303. QMessageBox::warning(this, "Map validation", "Map has critical problems and most probably will not be playable. Open Validator from the Map menu to see issues found");
  304. else
  305. QMessageBox::information(this, "Map validation", "Map has some errors. Open Validator from the Map menu to see issues found");
  306. }
  307. CMapService mapService;
  308. try
  309. {
  310. mapService.saveMap(controller.getMapUniquePtr(), filename.toStdString());
  311. }
  312. catch(const std::exception & e)
  313. {
  314. QMessageBox::critical(this, "Failed to save map", e.what());
  315. return;
  316. }
  317. unsaved = false;
  318. setTitle();
  319. }
  320. void MainWindow::on_actionSave_as_triggered()
  321. {
  322. if(!controller.map())
  323. return;
  324. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  325. if(filenameSelect.isNull())
  326. return;
  327. if(filenameSelect == filename)
  328. return;
  329. filename = filenameSelect;
  330. saveMap();
  331. }
  332. void MainWindow::on_actionNew_triggered()
  333. {
  334. if(getAnswerAboutUnsavedChanges())
  335. new WindowNewMap(this);
  336. }
  337. void MainWindow::on_actionSave_triggered()
  338. {
  339. if(!controller.map())
  340. return;
  341. if(filename.isNull())
  342. {
  343. auto filenameSelect = QFileDialog::getSaveFileName(this, tr("Save map"), "", tr("VCMI maps (*.vmap)"));
  344. if(filenameSelect.isNull())
  345. return;
  346. filename = filenameSelect;
  347. }
  348. saveMap();
  349. }
  350. void MainWindow::terrainButtonClicked(TerrainId terrain)
  351. {
  352. controller.commitTerrainChange(mapLevel, terrain);
  353. }
  354. void MainWindow::roadOrRiverButtonClicked(ui8 type, bool isRoad)
  355. {
  356. controller.commitRoadOrRiverChange(mapLevel, type, isRoad);
  357. }
  358. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool staticOnly)
  359. {
  360. auto knownObjects = VLC->objtypeh->knownObjects();
  361. for(auto ID : knownObjects)
  362. {
  363. if(catalog.count(ID))
  364. continue;
  365. addGroupIntoCatalog(groupName, true, staticOnly, ID);
  366. }
  367. }
  368. void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCustomName, bool staticOnly, int ID)
  369. {
  370. QStandardItem * itemGroup = nullptr;
  371. auto itms = objectsModel.findItems(QString::fromStdString(groupName));
  372. if(itms.empty())
  373. {
  374. itemGroup = new QStandardItem(QString::fromStdString(groupName));
  375. objectsModel.appendRow(itemGroup);
  376. }
  377. else
  378. {
  379. itemGroup = itms.front();
  380. }
  381. auto knownSubObjects = VLC->objtypeh->knownSubObjects(ID);
  382. for(auto secondaryID : knownSubObjects)
  383. {
  384. auto factory = VLC->objtypeh->getHandlerFor(ID, secondaryID);
  385. auto templates = factory->getTemplates();
  386. bool singleTemplate = templates.size() == 1;
  387. if(staticOnly && !factory->isStaticObject())
  388. continue;
  389. auto subGroupName = QString::fromStdString(factory->subTypeName);
  390. auto customName = factory->getCustomName();
  391. if(customName)
  392. subGroupName = tr(customName->c_str());
  393. auto * itemType = new QStandardItem(subGroupName);
  394. for(int templateId = 0; templateId < templates.size(); ++templateId)
  395. {
  396. auto templ = templates[templateId];
  397. //selecting file
  398. const std::string & afile = templ->editorAnimationFile.empty() ? templ->animationFile : templ->editorAnimationFile;
  399. //creating picture
  400. QPixmap preview(128, 128);
  401. preview.fill(QColor(255, 255, 255));
  402. QPainter painter(&preview);
  403. Animation animation(afile);
  404. animation.preload();
  405. auto picture = animation.getImage(0);
  406. if(picture && picture->width() && picture->height())
  407. {
  408. qreal xscale = qreal(128) / qreal(picture->width()), yscale = qreal(128) / qreal(picture->height());
  409. qreal scale = std::min(xscale, yscale);
  410. painter.scale(scale, scale);
  411. painter.drawImage(QPoint(0, 0), *picture);
  412. }
  413. //add parameters
  414. QJsonObject data{{"id", QJsonValue(ID)},
  415. {"subid", QJsonValue(secondaryID)},
  416. {"template", QJsonValue(templateId)},
  417. {"animationEditor", QString::fromStdString(templ->editorAnimationFile)},
  418. {"animation", QString::fromStdString(templ->animationFile)},
  419. {"preview", jsonFromPixmap(preview)}};
  420. //create object to extract name
  421. std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
  422. QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
  423. //do not have extra level
  424. if(singleTemplate)
  425. {
  426. if(useCustomName)
  427. itemType->setText(translated);
  428. itemType->setIcon(QIcon(preview));
  429. itemType->setData(data);
  430. }
  431. else
  432. {
  433. if(useCustomName)
  434. itemType->setText(translated);
  435. auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
  436. item->setData(data);
  437. itemType->appendRow(item);
  438. }
  439. }
  440. itemGroup->appendRow(itemType);
  441. catalog.insert(ID);
  442. }
  443. }
  444. void MainWindow::loadObjectsTree()
  445. {
  446. try
  447. {
  448. ui->terrainFilterCombo->addItem("");
  449. //adding terrains
  450. for(auto & terrain : VLC->terrainTypeHandler->objects)
  451. {
  452. QPushButton *b = new QPushButton(QString::fromStdString(terrain->getNameTranslated()));
  453. ui->terrainLayout->addWidget(b);
  454. connect(b, &QPushButton::clicked, this, [this, terrain]{ terrainButtonClicked(terrain->getId()); });
  455. //filter
  456. ui->terrainFilterCombo->addItem(QString::fromStdString(terrain->getNameTranslated()));
  457. }
  458. //add spacer to keep terrain button on the top
  459. ui->terrainLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  460. //adding roads
  461. for(auto & road : VLC->roadTypeHandler->objects)
  462. {
  463. QPushButton *b = new QPushButton(QString::fromStdString(road->getNameTranslated()));
  464. ui->roadLayout->addWidget(b);
  465. connect(b, &QPushButton::clicked, this, [this, road]{ roadOrRiverButtonClicked(road->getIndex(), true); });
  466. }
  467. //add spacer to keep terrain button on the top
  468. ui->roadLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  469. //adding rivers
  470. for(auto & river : VLC->riverTypeHandler->objects)
  471. {
  472. QPushButton *b = new QPushButton(QString::fromStdString(river->getNameTranslated()));
  473. ui->riverLayout->addWidget(b);
  474. connect(b, &QPushButton::clicked, this, [this, river]{ roadOrRiverButtonClicked(river->getIndex(), false); });
  475. }
  476. //add spacer to keep terrain button on the top
  477. ui->riverLayout->addItem(new QSpacerItem(20, 20, QSizePolicy::Minimum, QSizePolicy::Expanding));
  478. if(objectBrowser)
  479. throw std::runtime_error("object browser exists");
  480. //model
  481. objectsModel.setHorizontalHeaderLabels(QStringList() << tr("Type"));
  482. objectBrowser = new ObjectBrowserProxyModel(this);
  483. objectBrowser->setSourceModel(&objectsModel);
  484. objectBrowser->setDynamicSortFilter(false);
  485. objectBrowser->setRecursiveFilteringEnabled(true);
  486. ui->treeView->setModel(objectBrowser);
  487. ui->treeView->setSelectionBehavior(QAbstractItemView::SelectItems);
  488. ui->treeView->setSelectionMode(QAbstractItemView::SingleSelection);
  489. connect(ui->treeView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(treeViewSelected(const QModelIndex &, const QModelIndex &)));
  490. //adding objects
  491. addGroupIntoCatalog("TOWNS", false, false, Obj::TOWN);
  492. addGroupIntoCatalog("TOWNS", false, false, Obj::RANDOM_TOWN);
  493. addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
  494. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
  495. addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
  496. addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
  497. addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
  498. addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
  499. addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
  500. addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
  501. addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
  502. addGroupIntoCatalog("OBJECTS", true, false, Obj::COVER_OF_DARKNESS);
  503. addGroupIntoCatalog("OBJECTS", true, false, Obj::CORPSE);
  504. addGroupIntoCatalog("OBJECTS", true, false, Obj::FAERIE_RING);
  505. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_FORTUNE);
  506. addGroupIntoCatalog("OBJECTS", true, false, Obj::FOUNTAIN_OF_YOUTH);
  507. addGroupIntoCatalog("OBJECTS", true, false, Obj::GARDEN_OF_REVELATION);
  508. addGroupIntoCatalog("OBJECTS", true, false, Obj::HILL_FORT);
  509. addGroupIntoCatalog("OBJECTS", true, false, Obj::IDOL_OF_FORTUNE);
  510. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIBRARY_OF_ENLIGHTENMENT);
  511. addGroupIntoCatalog("OBJECTS", true, false, Obj::LIGHTHOUSE);
  512. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_MAGIC);
  513. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_SPRING);
  514. addGroupIntoCatalog("OBJECTS", true, false, Obj::MAGIC_WELL);
  515. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERCENARY_CAMP);
  516. addGroupIntoCatalog("OBJECTS", true, false, Obj::MERMAID);
  517. addGroupIntoCatalog("OBJECTS", true, false, Obj::MYSTICAL_GARDEN);
  518. addGroupIntoCatalog("OBJECTS", true, false, Obj::OASIS);
  519. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEAN_TO);
  520. addGroupIntoCatalog("OBJECTS", true, false, Obj::OBELISK);
  521. addGroupIntoCatalog("OBJECTS", true, false, Obj::REDWOOD_OBSERVATORY);
  522. addGroupIntoCatalog("OBJECTS", true, false, Obj::PILLAR_OF_FIRE);
  523. addGroupIntoCatalog("OBJECTS", true, false, Obj::STAR_AXIS);
  524. addGroupIntoCatalog("OBJECTS", true, false, Obj::RALLY_FLAG);
  525. addGroupIntoCatalog("OBJECTS", true, false, Obj::WATERING_HOLE);
  526. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOLAR);
  527. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_INCANTATION);
  528. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_GESTURE);
  529. addGroupIntoCatalog("OBJECTS", true, false, Obj::SHRINE_OF_MAGIC_THOUGHT);
  530. addGroupIntoCatalog("OBJECTS", true, false, Obj::SIRENS);
  531. addGroupIntoCatalog("OBJECTS", true, false, Obj::STABLES);
  532. addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
  533. addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
  534. addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
  535. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
  536. addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
  537. addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
  538. addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
  539. addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
  540. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
  541. addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
  542. addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
  543. addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
  544. addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
  545. addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
  546. addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
  547. addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
  548. addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);
  549. addGroupIntoCatalog("HEROES", false, false, Obj::HERO);
  550. addGroupIntoCatalog("HEROES", false, false, Obj::RANDOM_HERO);
  551. addGroupIntoCatalog("HEROES", false, false, Obj::HERO_PLACEHOLDER);
  552. addGroupIntoCatalog("HEROES", false, false, Obj::BOAT);
  553. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::ARTIFACT);
  554. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_ART);
  555. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_TREASURE_ART);
  556. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MINOR_ART);
  557. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_MAJOR_ART);
  558. addGroupIntoCatalog("ARTIFACTS", false, false, Obj::RANDOM_RELIC_ART);
  559. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::SPELL_SCROLL);
  560. addGroupIntoCatalog("ARTIFACTS", true, false, Obj::PANDORAS_BOX);
  561. addGroupIntoCatalog("RESOURCES", true, false, Obj::RANDOM_RESOURCE);
  562. addGroupIntoCatalog("RESOURCES", false, false, Obj::RESOURCE);
  563. addGroupIntoCatalog("RESOURCES", true, false, Obj::SEA_CHEST);
  564. addGroupIntoCatalog("RESOURCES", true, false, Obj::TREASURE_CHEST);
  565. addGroupIntoCatalog("RESOURCES", true, false, Obj::CAMPFIRE);
  566. addGroupIntoCatalog("RESOURCES", true, false, Obj::SHIPWRECK_SURVIVOR);
  567. addGroupIntoCatalog("RESOURCES", true, false, Obj::FLOTSAM);
  568. addGroupIntoCatalog("BANKS", true, false, Obj::CREATURE_BANK);
  569. addGroupIntoCatalog("BANKS", true, false, Obj::DRAGON_UTOPIA);
  570. addGroupIntoCatalog("BANKS", true, false, Obj::CRYPT);
  571. addGroupIntoCatalog("BANKS", true, false, Obj::DERELICT_SHIP);
  572. addGroupIntoCatalog("BANKS", true, false, Obj::PYRAMID);
  573. addGroupIntoCatalog("BANKS", true, false, Obj::SHIPWRECK);
  574. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR1);
  575. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR2);
  576. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR3);
  577. addGroupIntoCatalog("DWELLINGS", true, false, Obj::CREATURE_GENERATOR4);
  578. addGroupIntoCatalog("DWELLINGS", true, false, Obj::REFUGEE_CAMP);
  579. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING);
  580. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_LVL);
  581. addGroupIntoCatalog("DWELLINGS", false, false, Obj::RANDOM_DWELLING_FACTION);
  582. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND1);
  583. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS1);
  584. addGroupIntoCatalog("GROUNDS", true, false, Obj::CLOVER_FIELD);
  585. addGroupIntoCatalog("GROUNDS", true, false, Obj::CURSED_GROUND2);
  586. addGroupIntoCatalog("GROUNDS", true, false, Obj::EVIL_FOG);
  587. addGroupIntoCatalog("GROUNDS", true, false, Obj::FAVORABLE_WINDS);
  588. addGroupIntoCatalog("GROUNDS", true, false, Obj::FIERY_FIELDS);
  589. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLY_GROUNDS);
  590. addGroupIntoCatalog("GROUNDS", true, false, Obj::LUCID_POOLS);
  591. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_CLOUDS);
  592. addGroupIntoCatalog("GROUNDS", true, false, Obj::MAGIC_PLAINS2);
  593. addGroupIntoCatalog("GROUNDS", true, false, Obj::ROCKLANDS);
  594. addGroupIntoCatalog("GROUNDS", true, false, Obj::HOLE);
  595. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_ENTRANCE);
  596. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_ONE_WAY_EXIT);
  597. addGroupIntoCatalog("TELEPORTS", true, false, Obj::MONOLITH_TWO_WAY);
  598. addGroupIntoCatalog("TELEPORTS", true, false, Obj::SUBTERRANEAN_GATE);
  599. addGroupIntoCatalog("TELEPORTS", true, false, Obj::WHIRLPOOL);
  600. addGroupIntoCatalog("MINES", true, false, Obj::MINE);
  601. addGroupIntoCatalog("MINES", false, false, Obj::ABANDONED_MINE);
  602. addGroupIntoCatalog("MINES", true, false, Obj::WINDMILL);
  603. addGroupIntoCatalog("MINES", true, false, Obj::WATER_WHEEL);
  604. addGroupIntoCatalog("TRIGGERS", true, false, Obj::EVENT);
  605. addGroupIntoCatalog("TRIGGERS", true, false, Obj::GRAIL);
  606. addGroupIntoCatalog("TRIGGERS", true, false, Obj::SIGN);
  607. addGroupIntoCatalog("TRIGGERS", true, false, Obj::OCEAN_BOTTLE);
  608. addGroupIntoCatalog("MONSTERS", false, false, Obj::MONSTER);
  609. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER);
  610. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L1);
  611. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L2);
  612. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L3);
  613. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L4);
  614. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L5);
  615. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L6);
  616. addGroupIntoCatalog("MONSTERS", true, false, Obj::RANDOM_MONSTER_L7);
  617. addGroupIntoCatalog("QUESTS", true, false, Obj::SEER_HUT);
  618. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDER_GATE);
  619. addGroupIntoCatalog("QUESTS", true, false, Obj::QUEST_GUARD);
  620. addGroupIntoCatalog("QUESTS", true, false, Obj::HUT_OF_MAGI);
  621. addGroupIntoCatalog("QUESTS", true, false, Obj::EYE_OF_MAGI);
  622. addGroupIntoCatalog("QUESTS", true, false, Obj::BORDERGUARD);
  623. addGroupIntoCatalog("QUESTS", true, false, Obj::KEYMASTER);
  624. addGroupIntoCatalog("wog object", true, false, Obj::WOG_OBJECT);
  625. addGroupIntoCatalog("OBSTACLES", true);
  626. addGroupIntoCatalog("OTHER", false);
  627. }
  628. catch(const std::exception &)
  629. {
  630. QMessageBox::critical(this, "Mods loading problem", "Critical error during Mods loading. Disable invalid mods and restart.");
  631. }
  632. }
  633. void MainWindow::on_actionLevel_triggered()
  634. {
  635. if(controller.map() && controller.map()->twoLevel)
  636. {
  637. mapLevel = mapLevel ? 0 : 1;
  638. ui->mapView->setScene(controller.scene(mapLevel));
  639. ui->minimapView->setScene(controller.miniScene(mapLevel));
  640. if (mapLevel == 0)
  641. {
  642. ui->actionLevel->setToolTip(tr("View underground"));
  643. }
  644. else
  645. {
  646. ui->actionLevel->setToolTip(tr("View surface"));
  647. }
  648. }
  649. }
  650. void MainWindow::on_actionUndo_triggered()
  651. {
  652. QString str("Undo clicked");
  653. statusBar()->showMessage(str, 1000);
  654. if (controller.map())
  655. {
  656. controller.undo();
  657. }
  658. }
  659. void MainWindow::on_actionRedo_triggered()
  660. {
  661. QString str("Redo clicked");
  662. displayStatus(str);
  663. if (controller.map())
  664. {
  665. controller.redo();
  666. }
  667. }
  668. void MainWindow::on_actionPass_triggered(bool checked)
  669. {
  670. QString str("Passability clicked");
  671. displayStatus(str);
  672. if(controller.map())
  673. {
  674. controller.scene(0)->passabilityView.show(checked);
  675. controller.scene(1)->passabilityView.show(checked);
  676. }
  677. }
  678. void MainWindow::on_actionGrid_triggered(bool checked)
  679. {
  680. QString str("Grid clicked");
  681. displayStatus(str);
  682. if(controller.map())
  683. {
  684. controller.scene(0)->gridView.show(checked);
  685. controller.scene(1)->gridView.show(checked);
  686. }
  687. }
  688. void MainWindow::changeBrushState(int idx)
  689. {
  690. }
  691. void MainWindow::on_toolBrush_clicked(bool checked)
  692. {
  693. //ui->toolBrush->setChecked(false);
  694. ui->toolBrush2->setChecked(false);
  695. ui->toolBrush4->setChecked(false);
  696. ui->toolArea->setChecked(false);
  697. ui->toolLasso->setChecked(false);
  698. if(checked)
  699. ui->mapView->selectionTool = MapView::SelectionTool::Brush;
  700. else
  701. ui->mapView->selectionTool = MapView::SelectionTool::None;
  702. ui->tabWidget->setCurrentIndex(0);
  703. }
  704. void MainWindow::on_toolBrush2_clicked(bool checked)
  705. {
  706. ui->toolBrush->setChecked(false);
  707. //ui->toolBrush2->setChecked(false);
  708. ui->toolBrush4->setChecked(false);
  709. ui->toolArea->setChecked(false);
  710. ui->toolLasso->setChecked(false);
  711. if(checked)
  712. ui->mapView->selectionTool = MapView::SelectionTool::Brush2;
  713. else
  714. ui->mapView->selectionTool = MapView::SelectionTool::None;
  715. ui->tabWidget->setCurrentIndex(0);
  716. }
  717. void MainWindow::on_toolBrush4_clicked(bool checked)
  718. {
  719. ui->toolBrush->setChecked(false);
  720. ui->toolBrush2->setChecked(false);
  721. //ui->toolBrush4->setChecked(false);
  722. ui->toolArea->setChecked(false);
  723. ui->toolLasso->setChecked(false);
  724. if(checked)
  725. ui->mapView->selectionTool = MapView::SelectionTool::Brush4;
  726. else
  727. ui->mapView->selectionTool = MapView::SelectionTool::None;
  728. ui->tabWidget->setCurrentIndex(0);
  729. }
  730. void MainWindow::on_toolArea_clicked(bool checked)
  731. {
  732. ui->toolBrush->setChecked(false);
  733. ui->toolBrush2->setChecked(false);
  734. ui->toolBrush4->setChecked(false);
  735. //ui->toolArea->setChecked(false);
  736. ui->toolLasso->setChecked(false);
  737. if(checked)
  738. ui->mapView->selectionTool = MapView::SelectionTool::Area;
  739. else
  740. ui->mapView->selectionTool = MapView::SelectionTool::None;
  741. ui->tabWidget->setCurrentIndex(0);
  742. }
  743. void MainWindow::on_actionErase_triggered()
  744. {
  745. on_toolErase_clicked();
  746. }
  747. void MainWindow::on_toolErase_clicked()
  748. {
  749. if(controller.map())
  750. {
  751. controller.commitObjectErase(mapLevel);
  752. }
  753. ui->tabWidget->setCurrentIndex(0);
  754. }
  755. void MainWindow::preparePreview(const QModelIndex &index)
  756. {
  757. scenePreview->clear();
  758. auto data = objectsModel.itemFromIndex(objectBrowser->mapToSource(index))->data().toJsonObject();
  759. if(!data.empty())
  760. {
  761. auto preview = data["preview"];
  762. if(preview != QJsonValue::Undefined)
  763. {
  764. QPixmap objPreview = pixmapFromJson(preview);
  765. scenePreview->addPixmap(objPreview);
  766. }
  767. }
  768. }
  769. void MainWindow::treeViewSelected(const QModelIndex & index, const QModelIndex & deselected)
  770. {
  771. ui->toolBrush->setChecked(false);
  772. ui->toolBrush2->setChecked(false);
  773. ui->toolBrush4->setChecked(false);
  774. ui->toolArea->setChecked(false);
  775. ui->toolLasso->setChecked(false);
  776. ui->mapView->selectionTool = MapView::SelectionTool::None;
  777. preparePreview(index);
  778. }
  779. void MainWindow::on_terrainFilterCombo_currentTextChanged(const QString &arg1)
  780. {
  781. if(!objectBrowser)
  782. return;
  783. objectBrowser->terrain = TerrainId(ETerrainId::ANY_TERRAIN);
  784. if (!arg1.isEmpty())
  785. {
  786. for (auto const & terrain : VLC->terrainTypeHandler->objects)
  787. if (terrain->getJsonKey() == arg1.toStdString())
  788. objectBrowser->terrain = terrain->getId();
  789. }
  790. objectBrowser->invalidate();
  791. objectBrowser->sort(0);
  792. }
  793. void MainWindow::on_filter_textChanged(const QString &arg1)
  794. {
  795. if(!objectBrowser)
  796. return;
  797. objectBrowser->filter = arg1;
  798. objectBrowser->invalidate();
  799. objectBrowser->sort(0);
  800. }
  801. void MainWindow::on_actionFill_triggered()
  802. {
  803. QString str("Fill clicked");
  804. displayStatus(str);
  805. if(!controller.map())
  806. return;
  807. controller.commitObstacleFill(mapLevel);
  808. }
  809. void MainWindow::loadInspector(CGObjectInstance * obj, bool switchTab)
  810. {
  811. if(switchTab)
  812. ui->tabWidget->setCurrentIndex(1);
  813. Inspector inspector(controller.map(), obj, ui->inspectorWidget);
  814. inspector.updateProperties();
  815. }
  816. void MainWindow::on_inspectorWidget_itemChanged(QTableWidgetItem *item)
  817. {
  818. if(!item->isSelected())
  819. return;
  820. int r = item->row();
  821. int c = item->column();
  822. if(c < 1)
  823. return;
  824. auto * tableWidget = item->tableWidget();
  825. //get identifier
  826. auto identifier = tableWidget->item(0, 1)->text();
  827. CGObjectInstance * obj = data_cast<CGObjectInstance>(identifier.toLongLong());
  828. //get parameter name
  829. auto param = tableWidget->item(r, c - 1)->text();
  830. //set parameter
  831. Inspector inspector(controller.map(), obj, tableWidget);
  832. inspector.setProperty(param, item->text());
  833. controller.commitObjectChange(mapLevel);
  834. }
  835. void MainWindow::on_actionMapSettings_triggered()
  836. {
  837. auto settingsDialog = new MapSettings(controller, this);
  838. settingsDialog->setWindowModality(Qt::WindowModal);
  839. settingsDialog->setModal(true);
  840. }
  841. void MainWindow::on_actionPlayers_settings_triggered()
  842. {
  843. auto settingsDialog = new PlayerSettings(controller, this);
  844. settingsDialog->setWindowModality(Qt::WindowModal);
  845. settingsDialog->setModal(true);
  846. connect(settingsDialog, &QDialog::finished, this, &MainWindow::onPlayersChanged);
  847. }
  848. QAction * MainWindow::getActionPlayer(const PlayerColor & player)
  849. {
  850. if(player.getNum() == 0) return ui->actionPlayer_1;
  851. if(player.getNum() == 1) return ui->actionPlayer_2;
  852. if(player.getNum() == 2) return ui->actionPlayer_3;
  853. if(player.getNum() == 3) return ui->actionPlayer_4;
  854. if(player.getNum() == 4) return ui->actionPlayer_5;
  855. if(player.getNum() == 5) return ui->actionPlayer_6;
  856. if(player.getNum() == 6) return ui->actionPlayer_7;
  857. if(player.getNum() == 7) return ui->actionPlayer_8;
  858. return ui->actionNeutral;
  859. }
  860. void MainWindow::switchDefaultPlayer(const PlayerColor & player)
  861. {
  862. if(controller.defaultPlayer == player)
  863. return;
  864. ui->actionNeutral->blockSignals(true);
  865. ui->actionNeutral->setChecked(PlayerColor::NEUTRAL == player);
  866. ui->actionNeutral->blockSignals(false);
  867. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  868. {
  869. getActionPlayer(PlayerColor(i))->blockSignals(true);
  870. getActionPlayer(PlayerColor(i))->setChecked(PlayerColor(i) == player);
  871. getActionPlayer(PlayerColor(i))->blockSignals(false);
  872. }
  873. controller.defaultPlayer = player;
  874. }
  875. void MainWindow::onPlayersChanged()
  876. {
  877. if(controller.map())
  878. {
  879. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(true);
  880. for(int i = 0; i < controller.map()->players.size(); ++i)
  881. getActionPlayer(PlayerColor(i))->setEnabled(controller.map()->players.at(i).canAnyonePlay());
  882. if(!getActionPlayer(controller.defaultPlayer)->isEnabled() || controller.defaultPlayer == PlayerColor::NEUTRAL)
  883. switchDefaultPlayer(PlayerColor::NEUTRAL);
  884. }
  885. else
  886. {
  887. for(int i = 0; i < PlayerColor::PLAYER_LIMIT.getNum(); ++i)
  888. getActionPlayer(PlayerColor(i))->setEnabled(false);
  889. getActionPlayer(PlayerColor::NEUTRAL)->setEnabled(false);
  890. }
  891. }
  892. void MainWindow::enableUndo(bool enable)
  893. {
  894. ui->actionUndo->setEnabled(enable);
  895. }
  896. void MainWindow::enableRedo(bool enable)
  897. {
  898. ui->actionRedo->setEnabled(enable);
  899. }
  900. void MainWindow::onSelectionMade(int level, bool anythingSelected)
  901. {
  902. if (level == mapLevel)
  903. {
  904. auto info = QString::asprintf("Selection on layer %d: %s", level, anythingSelected ? "true" : "false");
  905. setStatusMessage(info);
  906. ui->actionErase->setEnabled(anythingSelected);
  907. ui->toolErase->setEnabled(anythingSelected);
  908. }
  909. }
  910. void MainWindow::displayStatus(const QString& message, int timeout /* = 2000 */)
  911. {
  912. statusBar()->showMessage(message, timeout);
  913. }
  914. void MainWindow::on_actionValidate_triggered()
  915. {
  916. new Validator(controller.map(), this);
  917. }
  918. void MainWindow::on_actionUpdate_appearance_triggered()
  919. {
  920. if(!controller.map())
  921. return;
  922. if(controller.scene(mapLevel)->selectionObjectsView.getSelection().empty())
  923. {
  924. QMessageBox::information(this, "Update appearance", "No objects selected");
  925. return;
  926. }
  927. if(QMessageBox::Yes != QMessageBox::question(this, "Update appearance", "This operation is irreversible. Do you want to continue?"))
  928. return;
  929. controller.scene(mapLevel)->selectionTerrainView.clear();
  930. int errors = 0;
  931. std::set<CGObjectInstance*> staticObjects;
  932. for(auto * obj : controller.scene(mapLevel)->selectionObjectsView.getSelection())
  933. {
  934. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  935. if(!controller.map()->isInTheMap(obj->visitablePos()))
  936. {
  937. ++errors;
  938. continue;
  939. }
  940. auto * terrain = controller.map()->getTile(obj->visitablePos()).terType;
  941. if(handler->isStaticObject())
  942. {
  943. staticObjects.insert(obj);
  944. if(obj->appearance->canBePlacedAt(terrain->getId()))
  945. {
  946. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  947. continue;
  948. }
  949. for(auto & offset : obj->appearance->getBlockedOffsets())
  950. controller.scene(mapLevel)->selectionTerrainView.select(obj->pos + offset);
  951. }
  952. else
  953. {
  954. auto app = handler->getOverride(terrain->getId(), obj);
  955. if(!app)
  956. {
  957. if(obj->appearance->canBePlacedAt(terrain->getId()))
  958. continue;
  959. auto templates = handler->getTemplates(terrain->getId());
  960. if(templates.empty())
  961. {
  962. ++errors;
  963. continue;
  964. }
  965. app = templates.front();
  966. }
  967. auto tiles = controller.mapHandler()->getTilesUnderObject(obj);
  968. obj->appearance = app;
  969. controller.mapHandler()->invalidate(tiles);
  970. controller.mapHandler()->invalidate(obj);
  971. controller.scene(mapLevel)->selectionObjectsView.deselectObject(obj);
  972. }
  973. }
  974. controller.commitObjectChange(mapLevel);
  975. controller.commitObjectErase(mapLevel);
  976. controller.commitObstacleFill(mapLevel);
  977. if(errors)
  978. QMessageBox::warning(this, "Update appearance", QString("Errors occured. %1 objects were not updated").arg(errors));
  979. }
  980. void MainWindow::on_actionRecreate_obstacles_triggered()
  981. {
  982. }
  983. void MainWindow::on_actionCut_triggered()
  984. {
  985. if(controller.map())
  986. {
  987. controller.copyToClipboard(mapLevel);
  988. controller.commitObjectErase(mapLevel);
  989. }
  990. }
  991. void MainWindow::on_actionCopy_triggered()
  992. {
  993. if(controller.map())
  994. {
  995. controller.copyToClipboard(mapLevel);
  996. }
  997. }
  998. void MainWindow::on_actionPaste_triggered()
  999. {
  1000. if(controller.map())
  1001. {
  1002. controller.pasteFromClipboard(mapLevel);
  1003. }
  1004. }