CAmbarCendamo.cpp 49 KB

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  1. #include "stdafx.h"
  2. #include "CAmbarCendamo.h"
  3. #include "CSemiDefHandler.h"
  4. #include "CGameInfo.h"
  5. #include "CObjectHandler.h"
  6. #include "CCastleHandler.h"
  7. #include <set>
  8. unsigned int intPow(unsigned int a, unsigned int b)
  9. {
  10. unsigned int ret=1;
  11. for(int i=0; i<b; ++i)
  12. ret*=a;
  13. return ret;
  14. }
  15. CAmbarCendamo::CAmbarCendamo (const char * tie)
  16. {
  17. is = new std::ifstream();
  18. is -> open(tie,std::ios::binary);
  19. is->seekg(0,std::ios::end); // na koniec
  20. andame = is->tellg(); // read length
  21. is->seekg(0,std::ios::beg); // wracamy na poczatek
  22. bufor = new unsigned char[andame]; // allocate memory
  23. is->read((char*)bufor, andame); // read map file to buffer
  24. delete is;
  25. }
  26. CAmbarCendamo::~CAmbarCendamo ()
  27. {// free memory
  28. for (int ii=0;ii<map.width;ii++)
  29. delete map.terrain[ii] ;
  30. delete map.terrain;
  31. delete bufor;
  32. }
  33. void CAmbarCendamo::teceDef()
  34. {
  35. for (int i=0; i<map.defy.size(); i++)
  36. {
  37. std::ofstream * of = new std::ofstream(map.defy[i].name.c_str());
  38. for (int j=0;j<46;j++)
  39. {
  40. (*of) << map.defy[i].bytes[j]<<std::endl;
  41. }
  42. delete of;
  43. }
  44. }
  45. void CAmbarCendamo::deh3m()
  46. {
  47. THC timeHandler th;
  48. map.version = (Eformat)bufor[0]; //wersja mapy
  49. map.areAnyPLayers = bufor[4];
  50. map.height = map.width = bufor[5]; // wymiary mapy
  51. map.twoLevel = bufor[9]; //czy sa lochy
  52. map.terrain = new TerrainTile*[map.width]; // allocate memory
  53. for (int ii=0;ii<map.width;ii++)
  54. map.terrain[ii] = new TerrainTile[map.height]; // allocate memory
  55. if (map.twoLevel)
  56. {
  57. map.undergroungTerrain = new TerrainTile*[map.width]; // allocate memory
  58. for (int ii=0;ii<map.width;ii++)
  59. map.undergroungTerrain[ii] = new TerrainTile[map.height]; // allocate memory
  60. }
  61. int length = bufor[10]; //name length
  62. int i=14, pom;
  63. while (i-14<length) //read name
  64. map.name+=bufor[i++];
  65. length = bufor[i] + bufor[i+1]*256; //description length
  66. i+=4;
  67. for (pom=0;pom<length;pom++)
  68. map.description+=bufor[i++];
  69. map.difficulty = bufor[i++]; // reading map difficulty
  70. map.levelLimit = bufor[i++]; // hero level limit
  71. for (pom=0;pom<8;pom++)
  72. {
  73. map.players[pom].canHumanPlay = bufor[i++];
  74. map.players[pom].canComputerPlay = bufor[i++];
  75. if ((!(map.players[pom].canHumanPlay || map.players[pom].canComputerPlay)) || (!map.areAnyPLayers))
  76. {
  77. i+=13;
  78. continue;
  79. }
  80. map.players[pom].AITactic = bufor[i++];
  81. if (bufor[i++])
  82. {
  83. map.players[pom].allowedFactions = 0;
  84. map.players[pom].allowedFactions += bufor[i++];
  85. map.players[pom].allowedFactions += (bufor[i++])*256;
  86. }
  87. else
  88. {
  89. map.players[pom].allowedFactions = 511;
  90. i+=2;
  91. }
  92. map.players[pom].isFactionRandom = bufor[i++];
  93. map.players[pom].hasMainTown = bufor[i++];
  94. if (map.players[pom].hasMainTown)
  95. {
  96. map.players[pom].generateHeroAtMainTown = bufor[i++];
  97. i++; //unknown byte
  98. map.players[pom].posOfMainTown.x = bufor[i++];
  99. map.players[pom].posOfMainTown.y = bufor[i++];
  100. map.players[pom].posOfMainTown.z = bufor[i++];
  101. }
  102. i++; //unknown byte
  103. int unknown = bufor[i++];
  104. if (unknown == 255)
  105. {
  106. map.players[pom].mainHeroPortrait = 255;
  107. i+=5;
  108. continue;
  109. }
  110. map.players[pom].mainHeroPortrait = bufor[i++];
  111. int nameLength = bufor[i++];
  112. i+=3;
  113. for (int pp=0;pp<nameLength;pp++)
  114. map.players[pom].mainHeroName+=bufor[i++];
  115. i++; ////unknown byte
  116. int heroCount = bufor[i++];
  117. i+=3;
  118. for (int pp=0;pp<heroCount;pp++)
  119. {
  120. SheroName vv;
  121. vv.heroID=bufor[i++];
  122. int hnl = bufor[i++];
  123. i+=3;
  124. for (int zz=0;zz<hnl;zz++)
  125. {
  126. vv.heroName+=bufor[i++];
  127. }
  128. map.players[pom].heroesNames.push_back(vv);
  129. }
  130. }
  131. map.victoryCondition = (EvictoryConditions)bufor[i++];
  132. if (map.victoryCondition != winStandard) //specific victory conditions
  133. {
  134. int nr;
  135. switch (map.victoryCondition) //read victory conditions
  136. {
  137. case artifact:
  138. {
  139. map.vicConDetails = new VicCon0();
  140. ((VicCon0*)map.vicConDetails)->ArtifactID = bufor[i+2];
  141. nr=2;
  142. break;
  143. }
  144. case gatherTroop:
  145. {
  146. map.vicConDetails = new VicCon1();
  147. int temp1 = bufor[i+2];
  148. int temp2 = bufor[i+3];
  149. ((VicCon1*)map.vicConDetails)->monsterID = bufor[i+2];
  150. ((VicCon1*)map.vicConDetails)->neededQuantity=readNormalNr(i+4);
  151. nr=6;
  152. break;
  153. }
  154. case gatherResource:
  155. {
  156. map.vicConDetails = new VicCon2();
  157. ((VicCon2*)map.vicConDetails)->resourceID = bufor[i+2];
  158. ((VicCon2*)map.vicConDetails)->neededQuantity=readNormalNr(i+3);
  159. nr=5;
  160. break;
  161. }
  162. case buildCity:
  163. {
  164. map.vicConDetails = new VicCon3();
  165. ((VicCon3*)map.vicConDetails)->posOfCity.x = bufor[i+2];
  166. ((VicCon3*)map.vicConDetails)->posOfCity.y = bufor[i+3];
  167. ((VicCon3*)map.vicConDetails)->posOfCity.z = bufor[i+4];
  168. ((VicCon3*)map.vicConDetails)->councilNeededLevel = bufor[i+5];
  169. ((VicCon3*)map.vicConDetails)->fortNeededLevel = bufor[i+6];
  170. nr=5;
  171. break;
  172. }
  173. case buildGrail:
  174. {
  175. map.vicConDetails = new VicCon4();
  176. if (bufor[i+4]>2)
  177. ((VicCon4*)map.vicConDetails)->anyLocation = true;
  178. else
  179. {
  180. ((VicCon4*)map.vicConDetails)->whereBuildGrail.x = bufor[i+2];
  181. ((VicCon4*)map.vicConDetails)->whereBuildGrail.y = bufor[i+3];
  182. ((VicCon4*)map.vicConDetails)->whereBuildGrail.z = bufor[i+4];
  183. }
  184. nr=3;
  185. break;
  186. }
  187. case beatHero:
  188. {
  189. map.vicConDetails = new VicCon5();
  190. ((VicCon5*)map.vicConDetails)->locationOfHero.x = bufor[i+2];
  191. ((VicCon5*)map.vicConDetails)->locationOfHero.y = bufor[i+3];
  192. ((VicCon5*)map.vicConDetails)->locationOfHero.z = bufor[i+4];
  193. nr=3;
  194. break;
  195. }
  196. case captureCity:
  197. {
  198. map.vicConDetails = new VicCon6();
  199. ((VicCon6*)map.vicConDetails)->locationOfTown.x = bufor[i+2];
  200. ((VicCon6*)map.vicConDetails)->locationOfTown.y = bufor[i+3];
  201. ((VicCon6*)map.vicConDetails)->locationOfTown.z = bufor[i+4];
  202. nr=3;
  203. break;
  204. }
  205. case beatMonster:
  206. {
  207. map.vicConDetails = new VicCon7();
  208. ((VicCon7*)map.vicConDetails)->locationOfMonster.x = bufor[i+2];
  209. ((VicCon7*)map.vicConDetails)->locationOfMonster.y = bufor[i+3];
  210. ((VicCon7*)map.vicConDetails)->locationOfMonster.z = bufor[i+4];
  211. nr=3;
  212. break;
  213. }
  214. case takeDwellings:
  215. {
  216. map.vicConDetails = new CspecificVictoryConidtions();
  217. nr=3;
  218. break;
  219. }
  220. case takeMines:
  221. {
  222. map.vicConDetails = new CspecificVictoryConidtions();
  223. nr=3;
  224. break;
  225. }
  226. case transportItem:
  227. {
  228. map.vicConDetails = new VicCona();
  229. ((VicCona*)map.vicConDetails)->artifactID = bufor[i+2];
  230. ((VicCona*)map.vicConDetails)->destinationPlace.x = bufor[i+3];
  231. ((VicCona*)map.vicConDetails)->destinationPlace.y = bufor[i+4];
  232. ((VicCona*)map.vicConDetails)->destinationPlace.z = bufor[i+5];
  233. nr=3;
  234. break;
  235. }
  236. }
  237. map.vicConDetails->allowNormalVictory = bufor[i++];
  238. map.vicConDetails->appliesToAI = bufor[i++];
  239. i+=nr;
  240. }
  241. map.lossCondition.typeOfLossCon = (ElossCon)bufor[i++];
  242. switch (map.lossCondition.typeOfLossCon) //read loss conditions
  243. {
  244. case lossCastle:
  245. {
  246. map.lossCondition.castlePos.x=bufor[i++];
  247. map.lossCondition.castlePos.y=bufor[i++];
  248. map.lossCondition.castlePos.z=bufor[i++];
  249. }
  250. case lossHero:
  251. {
  252. map.lossCondition.heroPos.x=bufor[i++];
  253. map.lossCondition.heroPos.y=bufor[i++];
  254. map.lossCondition.heroPos.z=bufor[i++];
  255. }
  256. case timeExpires:
  257. {
  258. map.lossCondition.timeLimit = readNormalNr(i++,2);
  259. i++;
  260. }
  261. }
  262. map.howManyTeams=bufor[i++]; //read number of teams
  263. if(map.howManyTeams>0) //read team numbers
  264. {
  265. for(int rr=0; rr<8; ++rr)
  266. {
  267. map.players[rr].team=bufor[i++];
  268. }
  269. }
  270. //reading allowed heroes (20 bytes)
  271. int ist=i; //starting i for loop
  272. for(i; i<ist+20; ++i)
  273. {
  274. unsigned char c = bufor[i];
  275. for(int yy=0; yy<8; ++yy)
  276. {
  277. if((i-ist)*8+yy < CGameInfo::mainObj->heroh->heroes.size())
  278. {
  279. if(c == (c|((unsigned char)intPow(2, yy))))
  280. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = true;
  281. else
  282. CGameInfo::mainObj->heroh->heroes[(i-ist)*8+yy].isAllowed = false;
  283. }
  284. }
  285. }
  286. //allowed heroes have been read
  287. i+=36;
  288. //reading allowed artifacts //18 bytes
  289. ist=i; //starting i for loop
  290. for(i; i<ist+18; ++i)
  291. {
  292. unsigned char c = bufor[i];
  293. for(int yy=0; yy<8; ++yy)
  294. {
  295. if((i-ist)*8+yy < CGameInfo::mainObj->arth->artifacts.size())
  296. {
  297. if(c != (c|((unsigned char)intPow(2, yy))))
  298. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = true;
  299. else
  300. CGameInfo::mainObj->arth->artifacts[(i-ist)*8+yy].isAllowed = false;
  301. }
  302. }
  303. }
  304. //allowed artifacts have been read
  305. //reading allowed spells (9 bytes)
  306. ist=i; //starting i for loop
  307. for(i; i<ist+9; ++i)
  308. {
  309. unsigned char c = bufor[i];
  310. for(int yy=0; yy<8; ++yy)
  311. {
  312. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  313. {
  314. if(c != (c|((unsigned char)intPow(2, yy))))
  315. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = true;
  316. else
  317. CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy].isAllowed = false;
  318. }
  319. }
  320. }
  321. //allowed spells have been read
  322. //allowed hero's abilities (4 bytes)
  323. ist=i; //starting i for loop
  324. for(i; i<ist+4; ++i)
  325. {
  326. unsigned char c = bufor[i];
  327. for(int yy=0; yy<8; ++yy)
  328. {
  329. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  330. {
  331. if(c != (c|((unsigned char)intPow(2, yy))))
  332. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = true;
  333. else
  334. CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy].isAllowed = false;
  335. }
  336. }
  337. }
  338. //allowed hero's abilities have been read
  339. THC std::cout<<"Wczytywanie naglowka: "<<th.getDif()<<std::endl;
  340. int rumNr = readNormalNr(i,4);i+=4;
  341. for (int it=0;it<rumNr;it++)
  342. {
  343. Rumor ourRumor;
  344. int nameL = readNormalNr(i,4);i+=4; //read length of name of rumor
  345. for (int zz=0; zz<nameL; zz++)
  346. ourRumor.name+=bufor[i++];
  347. nameL = readNormalNr(i,4);i+=4; //read length of rumor
  348. for (int zz=0; zz<nameL; zz++)
  349. ourRumor.text+=bufor[i++];
  350. map.rumors.push_back(ourRumor); //add to our list
  351. }
  352. THC std::cout<<"Wczytywanie plotek: "<<th.getDif()<<std::endl;
  353. i+=156;
  354. for (int c=0; c<map.width; c++) // reading terrain
  355. {
  356. for (int z=0; z<map.height; z++)
  357. {
  358. map.terrain[z][c].tertype = (EterrainType)(bufor[i++]);
  359. map.terrain[z][c].terview = bufor[i++];
  360. map.terrain[z][c].nuine = (Eriver)bufor[i++];
  361. map.terrain[z][c].rivDir = bufor[i++];
  362. map.terrain[z][c].malle = (Eroad)bufor[i++];
  363. map.terrain[z][c].roadDir = bufor[i++];
  364. map.terrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  365. }
  366. }
  367. if (map.twoLevel) // read underground terrain
  368. {
  369. for (int c=0; c<map.width; c++) // reading terrain
  370. {
  371. for (int z=0; z<map.height; z++)
  372. {
  373. map.undergroungTerrain[z][c].tertype = (EterrainType)(bufor[i++]);
  374. map.undergroungTerrain[z][c].terview = bufor[i++];
  375. map.undergroungTerrain[z][c].nuine = (Eriver)bufor[i++];
  376. map.undergroungTerrain[z][c].rivDir = bufor[i++];
  377. map.undergroungTerrain[z][c].malle = (Eroad)bufor[i++];
  378. map.undergroungTerrain[z][c].roadDir = bufor[i++];
  379. map.undergroungTerrain[z][c].siodmyTajemniczyBajt = bufor[i++];
  380. }
  381. }
  382. }
  383. THC std::cout<<"Wczytywanie terenu: "<<th.getDif()<<std::endl;
  384. int defAmount = bufor[i]; // liczba defow
  385. defAmount = readNormalNr(i);
  386. i+=4;
  387. for (int idd = 0 ; idd<defAmount; idd++) // reading defs
  388. {
  389. int nameLength = readNormalNr(i,4);i+=4;
  390. DefInfo vinya; // info about new def
  391. for (int cd=0;cd<nameLength;cd++)
  392. {
  393. vinya.name += bufor[i++];
  394. }
  395. for (int v=0; v<42; v++) // read info
  396. {
  397. vinya.bytes[v] = bufor[i++];
  398. }
  399. map.defy.push_back(vinya); // add this def to the vector
  400. //teceDef();
  401. }
  402. THC std::cout<<"Wczytywanie defow: "<<th.getDif()<<std::endl;
  403. ////loading objects
  404. int howManyObjs = readNormalNr(i, 4); i+=4;
  405. for(int ww=0; ww<howManyObjs; ++ww) //comment this line to turn loading objects off
  406. {
  407. CObjectInstance nobj; //we will read this object
  408. nobj.id = CGameInfo::mainObj->objh->objInstances.size();
  409. nobj.x = bufor[i++];
  410. nobj.y = bufor[i++];
  411. nobj.z = bufor[i++];
  412. nobj.defNumber = readNormalNr(i, 4); i+=4;
  413. i+=5;
  414. unsigned char buff [30];
  415. for(int ccc=0; ccc<30; ++ccc)
  416. {
  417. buff[ccc] = bufor[i+ccc];
  418. }
  419. EDefType uu = getDefType(map.defy[nobj.defNumber]);
  420. int j = map.defy[nobj.defNumber].bytes[16];
  421. int p = 99;
  422. switch(getDefType(map.defy[nobj.defNumber]))
  423. {
  424. case EDefType::EVENTOBJ_DEF: //for event - objects
  425. {
  426. CEventObjInfo * spec = new CEventObjInfo;
  427. bool guardMess;
  428. guardMess = bufor[i]; ++i;
  429. if(guardMess)
  430. {
  431. int messLong = readNormalNr(i, 4); i+=4;
  432. if(messLong>0)
  433. {
  434. spec->isMessage = true;
  435. for(int yy=0; yy<messLong; ++yy)
  436. {
  437. spec->message +=bufor[i+yy];
  438. }
  439. i+=messLong;
  440. }
  441. spec->areGuarders = bufor[i]; ++i;
  442. if(spec->areGuarders)
  443. {
  444. spec->guarders = readCreatureSet(i); i+=32;
  445. }
  446. i+=4;
  447. }
  448. else
  449. {
  450. spec->isMessage = false;
  451. spec->areGuarders = false;
  452. spec->message = std::string("");
  453. }
  454. spec->gainedExp = readNormalNr(i, 4); i+=4;
  455. spec->manaDiff = readNormalNr(i, 4); i+=4;
  456. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  457. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  458. spec->wood = readNormalNr(i); i+=4;
  459. spec->mercury = readNormalNr(i); i+=4;
  460. spec->ore = readNormalNr(i); i+=4;
  461. spec->sulfur = readNormalNr(i); i+=4;
  462. spec->crystal = readNormalNr(i); i+=4;
  463. spec->gems = readNormalNr(i); i+=4;
  464. spec->gold = readNormalNr(i); i+=4;
  465. spec->attack = readNormalNr(i, 1); ++i;
  466. spec->defence = readNormalNr(i, 1); ++i;
  467. spec->power = readNormalNr(i, 1); ++i;
  468. spec->knowledge = readNormalNr(i, 1); ++i;
  469. int gabn; //number of gained abilities
  470. gabn = readNormalNr(i, 1); ++i;
  471. for(int oo = 0; oo<gabn; ++oo)
  472. {
  473. spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
  474. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  475. }
  476. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  477. for(int oo = 0; oo<gart; ++oo)
  478. {
  479. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  480. }
  481. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  482. for(int oo = 0; oo<gspel; ++oo)
  483. {
  484. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  485. }
  486. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  487. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  488. i+=8;
  489. spec->availableFor = readNormalNr(i, 1); ++i;
  490. spec->computerActivate = readNormalNr(i, 1); ++i;
  491. spec->humanActivate = readNormalNr(i, 1); ++i;
  492. i+=4;
  493. nobj.info = spec;
  494. break;
  495. }
  496. case EDefType::HERO_DEF:
  497. {
  498. CHeroObjInfo * spec = new CHeroObjInfo;
  499. spec->bytes[0] = bufor[i]; ++i;
  500. spec->bytes[1] = bufor[i]; ++i;
  501. spec->bytes[2] = bufor[i]; ++i;
  502. spec->bytes[3] = bufor[i]; ++i;
  503. spec->player = bufor[i]; ++i;
  504. spec->type = &(CGameInfo::mainObj->heroh->heroes[readNormalNr(i, 1)]); ++i;
  505. bool isName = bufor[i]; ++i; //true if hero has nonstandard name
  506. if(isName)
  507. {
  508. int length = readNormalNr(i, 4); i+=4;
  509. for(int gg=0; gg<length; ++gg)
  510. {
  511. spec->name+=bufor[i]; ++i;
  512. }
  513. }
  514. else
  515. spec->name = std::string("");
  516. bool isExp = bufor[i]; ++i; //true if hore's experience is greater than 0
  517. if(isExp)
  518. {
  519. spec->experience = readNormalNr(i); i+=4;
  520. }
  521. else spec->experience = 0;
  522. ++i; //TODO - czy tu na pewno nie ma istotnej informacji?
  523. bool nonstandardAbilities = bufor[i]; ++i; //true if hero has specified abilities
  524. if(nonstandardAbilities)
  525. {
  526. int howMany = readNormalNr(i); i+=4;
  527. for(int yy=0; yy<howMany; ++yy)
  528. {
  529. spec->abilities.push_back(&(CGameInfo::mainObj->abilh->abilities[readNormalNr(i, 1)])); ++i;
  530. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  531. }
  532. }
  533. bool standGarrison = bufor[i]; ++i; //true if hero has nonstandard garrison
  534. spec->standardGarrison = standGarrison;
  535. if(standGarrison)
  536. {
  537. spec->garrison = readCreatureSet(i); i+=7;
  538. }
  539. bool form = bufor[i]; ++i; //formation
  540. spec->garrison.formation = form;
  541. bool artSet = bufor[i]; ++i; //true if artifact set is not default (hero has some artifacts)
  542. if(artSet)
  543. {
  544. //head art //1
  545. int id = readNormalNr(i, 2); i+=2;
  546. if(id!=0xffff)
  547. spec->artHead = &(CGameInfo::mainObj->arth->artifacts[id]);
  548. else
  549. spec->artHead = NULL;
  550. //shoulders art //2
  551. id = readNormalNr(i, 2); i+=2;
  552. if(id!=0xffff)
  553. spec->artShoulders = &(CGameInfo::mainObj->arth->artifacts[id]);
  554. else
  555. spec->artShoulders = NULL;
  556. //neck art //3
  557. id = readNormalNr(i, 2); i+=2;
  558. if(id!=0xffff)
  559. spec->artNeck = &(CGameInfo::mainObj->arth->artifacts[id]);
  560. else
  561. spec->artNeck = NULL;
  562. //right hand art //4
  563. id = readNormalNr(i, 2); i+=2;
  564. if(id!=0xffff)
  565. spec->artRhand = &(CGameInfo::mainObj->arth->artifacts[id]);
  566. else
  567. spec->artRhand = NULL;
  568. //left hand art //5
  569. id = readNormalNr(i, 2); i+=2;
  570. if(id!=0xffff)
  571. spec->artLHand = &(CGameInfo::mainObj->arth->artifacts[id]);
  572. else
  573. spec->artLHand = NULL;
  574. //torso art //6
  575. id = readNormalNr(i, 2); i+=2;
  576. if(id!=0xffff)
  577. spec->artTorso = &(CGameInfo::mainObj->arth->artifacts[id]);
  578. else
  579. spec->artTorso = NULL;
  580. //right hand ring //7
  581. id = readNormalNr(i, 2); i+=2;
  582. if(id!=0xffff)
  583. spec->artRRing = &(CGameInfo::mainObj->arth->artifacts[id]);
  584. else
  585. spec->artRRing = NULL;
  586. //left hand ring //8
  587. id = readNormalNr(i, 2); i+=2;
  588. if(id!=0xffff)
  589. spec->artLRing = &(CGameInfo::mainObj->arth->artifacts[id]);
  590. else
  591. spec->artLRing = NULL;
  592. //feet art //9
  593. id = readNormalNr(i, 2); i+=2;
  594. if(id!=0xffff)
  595. spec->artFeet = &(CGameInfo::mainObj->arth->artifacts[id]);
  596. else
  597. spec->artFeet = NULL;
  598. //misc1 art //10
  599. id = readNormalNr(i, 2); i+=2;
  600. if(id!=0xffff)
  601. spec->artMisc1 = &(CGameInfo::mainObj->arth->artifacts[id]);
  602. else
  603. spec->artMisc1 = NULL;
  604. //misc2 art //11
  605. id = readNormalNr(i, 2); i+=2;
  606. if(id!=0xffff)
  607. spec->artMisc2 = &(CGameInfo::mainObj->arth->artifacts[id]);
  608. else
  609. spec->artMisc2 = NULL;
  610. //misc3 art //12
  611. id = readNormalNr(i, 2); i+=2;
  612. if(id!=0xffff)
  613. spec->artMisc3 = &(CGameInfo::mainObj->arth->artifacts[id]);
  614. else
  615. spec->artMisc3 = NULL;
  616. //misc4 art //13
  617. id = readNormalNr(i, 2); i+=2;
  618. if(id!=0xffff)
  619. spec->artMisc4 = &(CGameInfo::mainObj->arth->artifacts[id]);
  620. else
  621. spec->artMisc4 = NULL;
  622. //machine1 art //14
  623. id = readNormalNr(i, 2); i+=2;
  624. if(id!=0xffff)
  625. spec->artMach1 = &(CGameInfo::mainObj->arth->artifacts[id]);
  626. else
  627. spec->artMach1 = NULL;
  628. //machine2 art //15
  629. id = readNormalNr(i, 2); i+=2;
  630. if(id!=0xffff)
  631. spec->artMach2 = &(CGameInfo::mainObj->arth->artifacts[id]);
  632. else
  633. spec->artMach2 = NULL;
  634. //machine3 art //16
  635. id = readNormalNr(i, 2); i+=2;
  636. if(id!=0xffff)
  637. spec->artMach3 = &(CGameInfo::mainObj->arth->artifacts[id]);
  638. else
  639. spec->artMach3 = NULL;
  640. //misc5 art //17
  641. id = readNormalNr(i, 2); i+=2;
  642. if(id!=0xffff)
  643. spec->artMisc5 = &(CGameInfo::mainObj->arth->artifacts[id]);
  644. else
  645. spec->artMisc5 = NULL;
  646. //spellbook
  647. id = readNormalNr(i, 2); i+=2;
  648. if(id!=0xffff)
  649. spec->artSpellBook = &(CGameInfo::mainObj->arth->artifacts[id]);
  650. else
  651. spec->artSpellBook = NULL;
  652. //19 //???what is that? gap in file or what?
  653. i+=2;
  654. //bag artifacts //20
  655. int amount = readNormalNr(i, 2); i+=2; //number of artifacts in hero's bag
  656. if(amount>0)
  657. {
  658. for(int ss=0; ss<amount; ++ss)
  659. {
  660. id = readNormalNr(i, 2); i+=2;
  661. if(id!=0xffff)
  662. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[id]));
  663. else
  664. spec->artifacts.push_back(NULL);
  665. }
  666. }
  667. } //artifacts
  668. spec->guardRange = readNormalNr(i, 1); ++i;
  669. if(spec->guardRange == 0xff)
  670. spec->isGuarding = false;
  671. else
  672. spec->isGuarding = true;
  673. bool hasBiography = bufor[i]; ++i; //true if hero has nonstandard (mapmaker defined) biography
  674. if(hasBiography)
  675. {
  676. int length = readNormalNr(i); i+=4;
  677. int iStart = i;
  678. i+=length;
  679. for(int bb=0; bb<length; ++bb)
  680. {
  681. spec->biography+=bufor[iStart+bb];
  682. }
  683. }
  684. spec->sex = !(bufor[i]); ++i;
  685. //spells
  686. bool areSpells = bufor[i]; ++i;
  687. if(areSpells) //TODO: sprawdziæ
  688. {
  689. int ist = i;
  690. for(i; i<ist+9; ++i)
  691. {
  692. unsigned char c = bufor[i];
  693. for(int yy=0; yy<8; ++yy)
  694. {
  695. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  696. {
  697. if(c == (c|((unsigned char)intPow(2, yy))))
  698. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  699. }
  700. }
  701. }
  702. }
  703. //spells loaded
  704. spec->defaultMianStats = bufor[i]; ++i;
  705. if(spec->defaultMianStats)
  706. {
  707. spec->attack = bufor[i]; ++i;
  708. spec->defence = bufor[i]; ++i;
  709. spec->power = bufor[i]; ++i;
  710. spec->knowledge = bufor[i]; ++i;
  711. }
  712. i+=16;
  713. nobj.info = spec;
  714. break;
  715. }
  716. case CREATURES_DEF:
  717. {
  718. CCreatureObjInfo * spec = new CCreatureObjInfo;
  719. spec->bytes[0] = bufor[i]; ++i;
  720. spec->bytes[1] = bufor[i]; ++i;
  721. spec->bytes[2] = bufor[i]; ++i;
  722. spec->bytes[3] = bufor[i]; ++i;
  723. spec->number = readNormalNr(i, 2); i+=2;
  724. spec->character = bufor[i]; ++i;
  725. bool isMesTre = bufor[i]; ++i; //true if there is message or treasury
  726. if(isMesTre)
  727. {
  728. int messLength = readNormalNr(i); i+=4;
  729. if(messLength>0)
  730. {
  731. for(int tt=0; tt<messLength; ++tt)
  732. {
  733. spec->message += bufor[i]; ++i;
  734. }
  735. }
  736. spec->wood = readNormalNr(i); i+=4;
  737. spec->mercury = readNormalNr(i); i+=4;
  738. spec->ore = readNormalNr(i); i+=4;
  739. spec->sulfur = readNormalNr(i); i+=4;
  740. spec->crytal = readNormalNr(i); i+=4;
  741. spec->gems = readNormalNr(i); i+=4;
  742. spec->gold = readNormalNr(i); i+=4;
  743. int artID = readNormalNr(i, 2); i+=2;
  744. if(artID!=0xffff)
  745. spec->gainedArtifact = &(CGameInfo::mainObj->arth->artifacts[artID]);
  746. else
  747. spec->gainedArtifact = NULL;
  748. }
  749. spec->neverFlees = bufor[i]; ++i;
  750. spec->notGrowingTeam = bufor[i]; ++i;
  751. i+=2;
  752. nobj.info = spec;
  753. break;
  754. }
  755. case EDefType::SIGN_DEF:
  756. {
  757. CSignObjInfo * spec = new CSignObjInfo;
  758. int length = readNormalNr(i); i+=4;
  759. for(int rr=0; rr<length; ++rr)
  760. {
  761. spec->message += bufor[i]; ++i;
  762. }
  763. i+=4;
  764. nobj.info = spec;
  765. break;
  766. }
  767. case EDefType::SEERHUT_DEF:
  768. {
  769. CSeerHutObjInfo * spec = new CSeerHutObjInfo;
  770. spec->missionType = bufor[i]; ++i;
  771. switch(spec->missionType)
  772. {
  773. case 1:
  774. {
  775. spec->m1level = readNormalNr(i); i+=4;
  776. int limit = readNormalNr(i); i+=4;
  777. if(limit == ((int)0xffffffff))
  778. {
  779. spec->isDayLimit = false;
  780. spec->lastDay = -1;
  781. }
  782. else
  783. {
  784. spec->isDayLimit = true;
  785. spec->lastDay = limit;
  786. }
  787. break;
  788. }
  789. case 2:
  790. {
  791. spec->m2attack = bufor[i]; ++i;
  792. spec->m2defence = bufor[i]; ++i;
  793. spec->m2power = bufor[i]; ++i;
  794. spec->m2knowledge = bufor[i]; ++i;
  795. int limit = readNormalNr(i); i+=4;
  796. if(limit == ((int)0xffffffff))
  797. {
  798. spec->isDayLimit = false;
  799. spec->lastDay = -1;
  800. }
  801. else
  802. {
  803. spec->isDayLimit = true;
  804. spec->lastDay = limit;
  805. }
  806. break;
  807. }
  808. case 3:
  809. {
  810. spec->m3bytes[0] = bufor[i]; ++i;
  811. spec->m3bytes[1] = bufor[i]; ++i;
  812. spec->m3bytes[2] = bufor[i]; ++i;
  813. spec->m3bytes[3] = bufor[i]; ++i;
  814. int limit = readNormalNr(i); i+=4;
  815. if(limit == ((int)0xffffffff))
  816. {
  817. spec->isDayLimit = false;
  818. spec->lastDay = -1;
  819. }
  820. else
  821. {
  822. spec->isDayLimit = true;
  823. spec->lastDay = limit;
  824. }
  825. break;
  826. }
  827. case 4:
  828. {
  829. spec->m4bytes[0] = bufor[i]; ++i;
  830. spec->m4bytes[1] = bufor[i]; ++i;
  831. spec->m4bytes[2] = bufor[i]; ++i;
  832. spec->m4bytes[3] = bufor[i]; ++i;
  833. int limit = readNormalNr(i); i+=4;
  834. if(limit == ((int)0xffffffff))
  835. {
  836. spec->isDayLimit = false;
  837. spec->lastDay = -1;
  838. }
  839. else
  840. {
  841. spec->isDayLimit = true;
  842. spec->lastDay = limit;
  843. }
  844. break;
  845. }
  846. case 5:
  847. {
  848. int artNumber = bufor[i]; ++i;
  849. for(int yy=0; yy<artNumber; ++yy)
  850. {
  851. int artid = readNormalNr(i, 2); i+=2;
  852. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  853. }
  854. int limit = readNormalNr(i); i+=4;
  855. if(limit == ((int)0xffffffff))
  856. {
  857. spec->isDayLimit = false;
  858. spec->lastDay = -1;
  859. }
  860. else
  861. {
  862. spec->isDayLimit = true;
  863. spec->lastDay = limit;
  864. }
  865. break;
  866. }
  867. case 6:
  868. {
  869. int typeNumber = bufor[i]; ++i;
  870. for(int hh=0; hh<typeNumber; ++hh)
  871. {
  872. int creType = readNormalNr(i, 2); i+=2;
  873. int creNumb = readNormalNr(i, 2); i+=2;
  874. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  875. spec->m6number.push_back(creNumb);
  876. }
  877. int limit = readNormalNr(i); i+=4;
  878. if(limit == ((int)0xffffffff))
  879. {
  880. spec->isDayLimit = false;
  881. spec->lastDay = -1;
  882. }
  883. else
  884. {
  885. spec->isDayLimit = true;
  886. spec->lastDay = limit;
  887. }
  888. break;
  889. }
  890. case 7:
  891. {
  892. spec->m7wood = readNormalNr(i); i+=4;
  893. spec->m7mercury = readNormalNr(i); i+=4;
  894. spec->m7ore = readNormalNr(i); i+=4;
  895. spec->m7sulfur = readNormalNr(i); i+=4;
  896. spec->m7crystal = readNormalNr(i); i+=4;
  897. spec->m7gems = readNormalNr(i); i+=4;
  898. spec->m7gold = readNormalNr(i); i+=4;
  899. int limit = readNormalNr(i); i+=4;
  900. if(limit == ((int)0xffffffff))
  901. {
  902. spec->isDayLimit = false;
  903. spec->lastDay = -1;
  904. }
  905. else
  906. {
  907. spec->isDayLimit = true;
  908. spec->lastDay = limit;
  909. }
  910. break;
  911. }
  912. case 8:
  913. {
  914. int heroType = bufor[i]; ++i;
  915. spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
  916. int limit = readNormalNr(i); i+=4;
  917. if(limit == ((int)0xffffffff))
  918. {
  919. spec->isDayLimit = false;
  920. spec->lastDay = -1;
  921. }
  922. else
  923. {
  924. spec->isDayLimit = true;
  925. spec->lastDay = limit;
  926. }
  927. break;
  928. }
  929. case 9:
  930. {
  931. spec->m9player = bufor[i]; ++i;
  932. int limit = readNormalNr(i); i+=4;
  933. if(limit == ((int)0xffffffff))
  934. {
  935. spec->isDayLimit = false;
  936. spec->lastDay = -1;
  937. }
  938. else
  939. {
  940. spec->isDayLimit = true;
  941. spec->lastDay = limit;
  942. }
  943. break;
  944. }
  945. }//internal switch end (seer huts)
  946. int len1 = readNormalNr(i); i+=4;
  947. for(int ee=0; ee<len1; ++ee)
  948. {
  949. spec->firstVisitText += bufor[i]; ++i;
  950. }
  951. int len2 = readNormalNr(i); i+=4;
  952. for(int ee=0; ee<len2; ++ee)
  953. {
  954. spec->nextVisitText += bufor[i]; ++i;
  955. }
  956. int len3 = readNormalNr(i); i+=4;
  957. for(int ee=0; ee<len3; ++ee)
  958. {
  959. spec->completedText += bufor[i]; ++i;
  960. }
  961. unsigned char rewardType = bufor[i]; ++i;
  962. spec->rewardType = rewardType;
  963. switch(rewardType)
  964. {
  965. case 1:
  966. {
  967. spec->r1exp = readNormalNr(i); i+=4;
  968. break;
  969. }
  970. case 2:
  971. {
  972. spec->r2mana = readNormalNr(i); i+=4;
  973. break;
  974. }
  975. case 3:
  976. {
  977. spec->r3morale = bufor[i]; ++i;
  978. break;
  979. }
  980. case 4:
  981. {
  982. spec->r4luck = bufor[i]; ++i;
  983. break;
  984. }
  985. case 5:
  986. {
  987. spec->r5type = bufor[i]; ++i;
  988. spec->r5amount = readNormalNr(i, 3); i+=3;
  989. i+=1;
  990. break;
  991. }
  992. case 6:
  993. {
  994. spec->r6type = bufor[i]; ++i;
  995. spec->r6amount = bufor[i]; ++i;
  996. break;
  997. }
  998. case 7:
  999. {
  1000. int abid = bufor[i]; ++i;
  1001. spec->r7ability = &(CGameInfo::mainObj->abilh->abilities[abid]);
  1002. spec->r7level = bufor[i]; ++i;
  1003. break;
  1004. }
  1005. case 8:
  1006. {
  1007. int artid = readNormalNr(i, 2); i+=2;
  1008. spec->r8art = &(CGameInfo::mainObj->arth->artifacts[artid]);
  1009. break;
  1010. }
  1011. case 9:
  1012. {
  1013. int spellid = bufor[i]; ++i;
  1014. spec->r9spell = &(CGameInfo::mainObj->spellh->spells[spellid]);
  1015. break;
  1016. }
  1017. case 10:
  1018. {
  1019. int creid = readNormalNr(i, 2); i+=2;
  1020. spec->r10creature = &(CGameInfo::mainObj->creh->creatures[creid]);
  1021. spec->r10amount = readNormalNr(i, 2); i+=2;
  1022. break;
  1023. }
  1024. }// end of internal switch
  1025. i+=2;
  1026. nobj.info = spec;
  1027. break;
  1028. }
  1029. case EDefType::WITCHHUT_DEF:
  1030. {
  1031. CWitchHutObjInfo * spec = new CWitchHutObjInfo;
  1032. ist=i; //starting i for loop
  1033. for(i; i<ist+4; ++i)
  1034. {
  1035. unsigned char c = bufor[i];
  1036. for(int yy=0; yy<8; ++yy)
  1037. {
  1038. if((i-ist)*8+yy < CGameInfo::mainObj->abilh->abilities.size())
  1039. {
  1040. if(c == (c|((unsigned char)intPow(2, yy))))
  1041. spec->allowedAbilities.push_back(&(CGameInfo::mainObj->abilh->abilities[(i-ist)*8+yy]));
  1042. }
  1043. }
  1044. }
  1045. nobj.info = spec;
  1046. break;
  1047. }
  1048. case EDefType::SCHOLAR_DEF:
  1049. {
  1050. CScholarObjInfo * spec = new CScholarObjInfo;
  1051. spec->bonusType = bufor[i]; ++i;
  1052. switch(spec->bonusType)
  1053. {
  1054. case 0xff:
  1055. ++i;
  1056. break;
  1057. case 0:
  1058. spec->r0type = bufor[i]; ++i;
  1059. break;
  1060. case 1:
  1061. spec->r1 = &(CGameInfo::mainObj->abilh->abilities[bufor[i]]); ++i;
  1062. break;
  1063. case 2:
  1064. spec->r2 = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1065. break;
  1066. }
  1067. i+=6;
  1068. nobj.info = spec;
  1069. break;
  1070. }
  1071. case EDefType::GARRISON_DEF:
  1072. {
  1073. CGarrisonObjInfo * spec = new CGarrisonObjInfo;
  1074. spec->player = bufor[i]; ++i;
  1075. i+=3;
  1076. spec->units = readCreatureSet(i); i+=28;
  1077. spec->movableUnits = bufor[i]; ++i;
  1078. i+=8;
  1079. nobj.info = spec;
  1080. break;
  1081. }
  1082. case EDefType::ARTIFACT_DEF:
  1083. {
  1084. CArtifactObjInfo * spec = new CArtifactObjInfo;
  1085. bool areSettings = bufor[i]; ++i;
  1086. if(areSettings)
  1087. {
  1088. int messLength = readNormalNr(i, 4); i+=4;
  1089. for(int hh=0; hh<messLength; ++hh)
  1090. {
  1091. spec->message += bufor[i]; ++i;
  1092. }
  1093. bool areGuards = bufor[i]; ++i;
  1094. if(areGuards)
  1095. {
  1096. spec->areGuards = true;
  1097. spec->guards = readCreatureSet(i); i+=28;
  1098. }
  1099. else
  1100. spec->areGuards = false;
  1101. i+=4;
  1102. }
  1103. nobj.info = spec;
  1104. break;
  1105. }
  1106. case EDefType::RESOURCE_DEF:
  1107. {
  1108. CResourceObjInfo * spec = new CResourceObjInfo;
  1109. bool isMessGuard = bufor[i]; ++i;
  1110. if(isMessGuard)
  1111. {
  1112. int messLength = readNormalNr(i); i+=4;
  1113. for(int mm=0; mm<messLength; ++mm)
  1114. {
  1115. spec->message+=bufor[i]; ++i;
  1116. }
  1117. spec->areGuards = bufor[i]; ++i;
  1118. if(spec->areGuards)
  1119. {
  1120. spec->guards = readCreatureSet(i); i+=28;
  1121. }
  1122. i+=4;
  1123. }
  1124. else
  1125. {
  1126. spec->areGuards = false;
  1127. }
  1128. spec->amount = readNormalNr(i); i+=4;
  1129. i+=4;
  1130. nobj.info = spec;
  1131. break;
  1132. }
  1133. case EDefType::TOWN_DEF:
  1134. {
  1135. CCastleObjInfo * spec = new CCastleObjInfo;
  1136. spec->bytes[0] = bufor[i]; ++i;
  1137. spec->bytes[1] = bufor[i]; ++i;
  1138. spec->bytes[2] = bufor[i]; ++i;
  1139. spec->bytes[3] = bufor[i]; ++i;
  1140. spec->player = bufor[i]; ++i;
  1141. bool hasName = bufor[i]; ++i;
  1142. if(hasName)
  1143. {
  1144. int len = readNormalNr(i); i+=4;
  1145. for(int gg=0; gg<len; ++gg)
  1146. {
  1147. spec->name += bufor[i]; ++i;
  1148. }
  1149. }
  1150. bool stGarr = bufor[i]; ++i; //true if garrison isn't empty
  1151. if(stGarr)
  1152. {
  1153. spec->garrison = readCreatureSet(i); i+=28;
  1154. }
  1155. spec->garrison.formation = bufor[i]; ++i;
  1156. spec->unusualBuildins = bufor[i]; ++i;
  1157. if(spec->unusualBuildins)
  1158. {
  1159. for(int ff=0; ff<12; ++ff)
  1160. {
  1161. spec->buildingSettings[ff] = bufor[i]; ++i;
  1162. }
  1163. }
  1164. else
  1165. {
  1166. spec->hasFort = bufor[i]; ++i;
  1167. }
  1168. int ist = i;
  1169. for(i; i<ist+9; ++i)
  1170. {
  1171. unsigned char c = bufor[i];
  1172. for(int yy=0; yy<8; ++yy)
  1173. {
  1174. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1175. {
  1176. if(c == (c|((unsigned char)intPow(2, yy))))
  1177. spec->obligatorySpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1178. }
  1179. }
  1180. }
  1181. ist = i;
  1182. for(i; i<ist+9; ++i)
  1183. {
  1184. unsigned char c = bufor[i];
  1185. for(int yy=0; yy<8; ++yy)
  1186. {
  1187. if((i-ist)*8+yy < CGameInfo::mainObj->spellh->spells.size())
  1188. {
  1189. if(c != (c|((unsigned char)intPow(2, yy))))
  1190. spec->possibleSpells.push_back(&(CGameInfo::mainObj->spellh->spells[(i-ist)*8+yy]));
  1191. }
  1192. }
  1193. }
  1194. /////// reading castle events //////////////////////////////////
  1195. int numberOfEvent = readNormalNr(i); i+=4;
  1196. for(int gh = 0; gh<numberOfEvent; ++gh)
  1197. {
  1198. CCastleEvent nce;
  1199. int nameLen = readNormalNr(i); i+=4;
  1200. for(int ll=0; ll<nameLen; ++ll)
  1201. {
  1202. nce.name += bufor[i]; ++i;
  1203. }
  1204. int messLen = readNormalNr(i); i+=4;
  1205. for(int ll=0; ll<messLen; ++ll)
  1206. {
  1207. nce.message += bufor[i]; ++i;
  1208. }
  1209. nce.wood = readNormalNr(i); i+=4;
  1210. nce.mercury = readNormalNr(i); i+=4;
  1211. nce.ore = readNormalNr(i); i+=4;
  1212. nce.sulfur = readNormalNr(i); i+=4;
  1213. nce.crystal = readNormalNr(i); i+=4;
  1214. nce.gems = readNormalNr(i); i+=4;
  1215. nce.gold = readNormalNr(i); i+=4;
  1216. nce.players = bufor[i]; ++i;
  1217. nce.forHuman = bufor[i]; ++i;
  1218. nce.forComputer = bufor[i]; ++i;
  1219. nce.firstShow = readNormalNr(i, 2); i+=2;
  1220. nce.forEvery = bufor[i]; ++i;
  1221. i+=17;
  1222. for(int kk=0; kk<6; ++kk)
  1223. {
  1224. nce.bytes[kk] = bufor[i]; ++i;
  1225. }
  1226. for(int vv=0; vv<7; ++vv)
  1227. {
  1228. nce.gen[vv] = readNormalNr(i, 2);
  1229. }
  1230. spec->events.push_back(nce);
  1231. }
  1232. /////// castle events have been read ///////////////////////////
  1233. spec->alignment = bufor[i]; ++i;
  1234. i+=3;
  1235. nobj.info = spec;
  1236. break;
  1237. }
  1238. case EDefType::PLAYERONLY_DEF:
  1239. {
  1240. CPlayerOnlyObjInfo * spec = new CPlayerOnlyObjInfo;
  1241. spec->player = bufor[i]; ++i;
  1242. i+=3;
  1243. nobj.info = spec;
  1244. break;
  1245. }
  1246. case EDefType::SHRINE_DEF:
  1247. {
  1248. CShrineObjInfo * spec = new CShrineObjInfo;
  1249. spec->spell = bufor[i]; i+=4;
  1250. nobj.info = spec;
  1251. break;
  1252. }
  1253. case EDefType::SPELLSCROLL_DEF:
  1254. {
  1255. CSpellScrollObjinfo * spec = new CSpellScrollObjinfo;
  1256. bool messg = bufor[i]; ++i;
  1257. if(messg)
  1258. {
  1259. int mLength = readNormalNr(i); i+=4;
  1260. for(int vv=0; vv<mLength; ++vv)
  1261. {
  1262. spec->message += bufor[i]; ++i;
  1263. }
  1264. spec->areGuarders = bufor[i]; ++i;
  1265. if(spec->areGuarders)
  1266. {
  1267. spec->guarders = readCreatureSet(i); i+=28;
  1268. }
  1269. i+=4;
  1270. }
  1271. spec->spell = &(CGameInfo::mainObj->spellh->spells[bufor[i]]); ++i;
  1272. i+=3;
  1273. nobj.info = spec;
  1274. break;
  1275. }
  1276. case EDefType::PANDORA_DEF:
  1277. {
  1278. CPandorasBoxObjInfo * spec = new CPandorasBoxObjInfo;
  1279. bool messg = bufor[i]; ++i;
  1280. if(messg)
  1281. {
  1282. int mLength = readNormalNr(i); i+=4;
  1283. for(int vv=0; vv<mLength; ++vv)
  1284. {
  1285. spec->message += bufor[i]; ++i;
  1286. }
  1287. spec->areGuarders = bufor[i]; ++i;
  1288. if(spec->areGuarders)
  1289. {
  1290. spec->guarders = readCreatureSet(i); i+=28;
  1291. }
  1292. i+=4;
  1293. }
  1294. ////// copied form event handling (seems to be similar)
  1295. spec->gainedExp = readNormalNr(i, 4); i+=4;
  1296. spec->manaDiff = readNormalNr(i, 4); i+=4;
  1297. spec->moraleDiff = readNormalNr(i, 1, true); ++i;
  1298. spec->luckDiff = readNormalNr(i, 1, true); ++i;
  1299. spec->wood = readNormalNr(i); i+=4;
  1300. spec->mercury = readNormalNr(i); i+=4;
  1301. spec->ore = readNormalNr(i); i+=4;
  1302. spec->sulfur = readNormalNr(i); i+=4;
  1303. spec->crystal = readNormalNr(i); i+=4;
  1304. spec->gems = readNormalNr(i); i+=4;
  1305. spec->gold = readNormalNr(i); i+=4;
  1306. spec->attack = readNormalNr(i, 1); ++i;
  1307. spec->defence = readNormalNr(i, 1); ++i;
  1308. spec->power = readNormalNr(i, 1); ++i;
  1309. spec->knowledge = readNormalNr(i, 1); ++i;
  1310. int gabn; //number of gained abilities
  1311. gabn = readNormalNr(i, 1); ++i;
  1312. for(int oo = 0; oo<gabn; ++oo)
  1313. {
  1314. spec->abilities.push_back(&((CGameInfo::mainObj->abilh)->abilities[readNormalNr(i, 1)])); ++i;
  1315. spec->abilityLevels.push_back(readNormalNr(i, 1)); ++i;
  1316. }
  1317. int gart = readNormalNr(i, 1); ++i; //number of gained artifacts
  1318. for(int oo = 0; oo<gart; ++oo)
  1319. {
  1320. spec->artifacts.push_back(&(CGameInfo::mainObj->arth->artifacts[readNormalNr(i, 2)])); i+=2;
  1321. }
  1322. int gspel = readNormalNr(i, 1); ++i; //number of gained spells
  1323. for(int oo = 0; oo<gspel; ++oo)
  1324. {
  1325. spec->spells.push_back(&(CGameInfo::mainObj->spellh->spells[readNormalNr(i, 1)])); ++i;
  1326. }
  1327. int gcre = readNormalNr(i, 1); ++i; //number of gained creatures
  1328. spec->creatures = readCreatureSet(i, gcre); i+=4*gcre;
  1329. i+=8;
  1330. nobj.info = spec;
  1331. ///////end of copied fragment
  1332. break;
  1333. }
  1334. case EDefType::GRAIL_DEF:
  1335. {
  1336. CGrailObjInfo * spec = new CGrailObjInfo;
  1337. spec->radius = readNormalNr(i); i+=4;
  1338. nobj.info = spec;
  1339. break;
  1340. }
  1341. case EDefType::CREGEN_DEF:
  1342. {
  1343. CCreGenObjInfo * spec = new CCreGenObjInfo;
  1344. spec->player = bufor[i]; ++i;
  1345. i+=3;
  1346. for(int ggg=0; ggg<4; ++ggg)
  1347. {
  1348. spec->bytes[ggg] = bufor[i]; ++i;
  1349. }
  1350. if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
  1351. {
  1352. spec->asCastle = false;
  1353. spec->castles[0] = bufor[i]; ++i;
  1354. spec->castles[1] = bufor[i]; ++i;
  1355. }
  1356. else
  1357. {
  1358. spec->asCastle = true;
  1359. }
  1360. nobj.info = spec;
  1361. break;
  1362. }
  1363. case EDefType::CREGEN2_DEF:
  1364. {
  1365. CCreGen2ObjInfo * spec = new CCreGen2ObjInfo;
  1366. spec->player = bufor[i]; ++i;
  1367. i+=3;
  1368. for(int ggg=0; ggg<4; ++ggg)
  1369. {
  1370. spec->bytes[ggg] = bufor[i]; ++i;
  1371. }
  1372. if((spec->bytes[0] == '\0') && (spec->bytes[1] == '\0') && (spec->bytes[2] == '\0') && (spec->bytes[3] == '\0'))
  1373. {
  1374. spec->asCastle = false;
  1375. spec->castles[0] = bufor[i]; ++i;
  1376. spec->castles[1] = bufor[i]; ++i;
  1377. }
  1378. else
  1379. {
  1380. spec->asCastle = true;
  1381. }
  1382. spec->minLevel = bufor[i]; ++i;
  1383. spec->maxLevel = bufor[i]; ++i;
  1384. nobj.info = spec;
  1385. break;
  1386. }
  1387. case EDefType::CREGEN3_DEF:
  1388. {
  1389. CCreGen3ObjInfo * spec = new CCreGen3ObjInfo;
  1390. spec->player = bufor[i]; ++i;
  1391. i+=3;
  1392. spec->minLevel = bufor[i]; ++i;
  1393. spec->maxLevel = bufor[i]; ++i;
  1394. nobj.info = spec;
  1395. break;
  1396. }
  1397. case EDefType::BORDERGUARD_DEF:
  1398. {
  1399. CBorderGuardObjInfo * spec = new CBorderGuardObjInfo;
  1400. spec->missionType = bufor[i]; ++i;
  1401. switch(spec->missionType)
  1402. {
  1403. case 1:
  1404. {
  1405. spec->m1level = readNormalNr(i); i+=4;
  1406. int limit = readNormalNr(i); i+=4;
  1407. if(limit == ((int)0xffffffff))
  1408. {
  1409. spec->isDayLimit = false;
  1410. spec->lastDay = -1;
  1411. }
  1412. else
  1413. {
  1414. spec->isDayLimit = true;
  1415. spec->lastDay = limit;
  1416. }
  1417. break;
  1418. }
  1419. case 2:
  1420. {
  1421. spec->m2attack = bufor[i]; ++i;
  1422. spec->m2defence = bufor[i]; ++i;
  1423. spec->m2power = bufor[i]; ++i;
  1424. spec->m2knowledge = bufor[i]; ++i;
  1425. int limit = readNormalNr(i); i+=4;
  1426. if(limit == ((int)0xffffffff))
  1427. {
  1428. spec->isDayLimit = false;
  1429. spec->lastDay = -1;
  1430. }
  1431. else
  1432. {
  1433. spec->isDayLimit = true;
  1434. spec->lastDay = limit;
  1435. }
  1436. break;
  1437. }
  1438. case 3:
  1439. {
  1440. spec->m3bytes[0] = bufor[i]; ++i;
  1441. spec->m3bytes[1] = bufor[i]; ++i;
  1442. spec->m3bytes[2] = bufor[i]; ++i;
  1443. spec->m3bytes[3] = bufor[i]; ++i;
  1444. int limit = readNormalNr(i); i+=4;
  1445. if(limit == ((int)0xffffffff))
  1446. {
  1447. spec->isDayLimit = false;
  1448. spec->lastDay = -1;
  1449. }
  1450. else
  1451. {
  1452. spec->isDayLimit = true;
  1453. spec->lastDay = limit;
  1454. }
  1455. break;
  1456. }
  1457. case 4:
  1458. {
  1459. spec->m4bytes[0] = bufor[i]; ++i;
  1460. spec->m4bytes[1] = bufor[i]; ++i;
  1461. spec->m4bytes[2] = bufor[i]; ++i;
  1462. spec->m4bytes[3] = bufor[i]; ++i;
  1463. int limit = readNormalNr(i); i+=4;
  1464. if(limit == ((int)0xffffffff))
  1465. {
  1466. spec->isDayLimit = false;
  1467. spec->lastDay = -1;
  1468. }
  1469. else
  1470. {
  1471. spec->isDayLimit = true;
  1472. spec->lastDay = limit;
  1473. }
  1474. break;
  1475. }
  1476. case 5:
  1477. {
  1478. int artNumber = bufor[i]; ++i;
  1479. for(int yy=0; yy<artNumber; ++yy)
  1480. {
  1481. int artid = readNormalNr(i, 2); i+=2;
  1482. spec->m5arts.push_back(&(CGameInfo::mainObj->arth->artifacts[artid]));
  1483. }
  1484. int limit = readNormalNr(i); i+=4;
  1485. if(limit == ((int)0xffffffff))
  1486. {
  1487. spec->isDayLimit = false;
  1488. spec->lastDay = -1;
  1489. }
  1490. else
  1491. {
  1492. spec->isDayLimit = true;
  1493. spec->lastDay = limit;
  1494. }
  1495. break;
  1496. }
  1497. case 6:
  1498. {
  1499. int typeNumber = bufor[i]; ++i;
  1500. for(int hh=0; hh<typeNumber; ++hh)
  1501. {
  1502. int creType = readNormalNr(i, 2); i+=2;
  1503. int creNumb = readNormalNr(i, 2); i+=2;
  1504. spec->m6cre.push_back(&(CGameInfo::mainObj->creh->creatures[creType]));
  1505. spec->m6number.push_back(creNumb);
  1506. }
  1507. int limit = readNormalNr(i); i+=4;
  1508. if(limit == ((int)0xffffffff))
  1509. {
  1510. spec->isDayLimit = false;
  1511. spec->lastDay = -1;
  1512. }
  1513. else
  1514. {
  1515. spec->isDayLimit = true;
  1516. spec->lastDay = limit;
  1517. }
  1518. break;
  1519. }
  1520. case 7:
  1521. {
  1522. spec->m7wood = readNormalNr(i); i+=4;
  1523. spec->m7mercury = readNormalNr(i); i+=4;
  1524. spec->m7ore = readNormalNr(i); i+=4;
  1525. spec->m7sulfur = readNormalNr(i); i+=4;
  1526. spec->m7crystal = readNormalNr(i); i+=4;
  1527. spec->m7gems = readNormalNr(i); i+=4;
  1528. spec->m7gold = readNormalNr(i); i+=4;
  1529. int limit = readNormalNr(i); i+=4;
  1530. if(limit == ((int)0xffffffff))
  1531. {
  1532. spec->isDayLimit = false;
  1533. spec->lastDay = -1;
  1534. }
  1535. else
  1536. {
  1537. spec->isDayLimit = true;
  1538. spec->lastDay = limit;
  1539. }
  1540. break;
  1541. }
  1542. case 8:
  1543. {
  1544. int heroType = bufor[i]; ++i;
  1545. spec->m8hero = &(CGameInfo::mainObj->heroh->heroes[heroType]);
  1546. int limit = readNormalNr(i); i+=4;
  1547. if(limit == ((int)0xffffffff))
  1548. {
  1549. spec->isDayLimit = false;
  1550. spec->lastDay = -1;
  1551. }
  1552. else
  1553. {
  1554. spec->isDayLimit = true;
  1555. spec->lastDay = limit;
  1556. }
  1557. break;
  1558. }
  1559. case 9:
  1560. {
  1561. spec->m9player = bufor[i]; ++i;
  1562. int limit = readNormalNr(i); i+=4;
  1563. if(limit == ((int)0xffffffff))
  1564. {
  1565. spec->isDayLimit = false;
  1566. spec->lastDay = -1;
  1567. }
  1568. else
  1569. {
  1570. spec->isDayLimit = true;
  1571. spec->lastDay = limit;
  1572. }
  1573. break;
  1574. }
  1575. }//internal switch end (seer huts)
  1576. int len1 = readNormalNr(i); i+=4;
  1577. for(int ee=0; ee<len1; ++ee)
  1578. {
  1579. spec->firstVisitText += bufor[i]; ++i;
  1580. }
  1581. int len2 = readNormalNr(i); i+=4;
  1582. for(int ee=0; ee<len2; ++ee)
  1583. {
  1584. spec->nextVisitText += bufor[i]; ++i;
  1585. }
  1586. int len3 = readNormalNr(i); i+=4;
  1587. for(int ee=0; ee<len3; ++ee)
  1588. {
  1589. spec->completedText += bufor[i]; ++i;
  1590. }
  1591. nobj.info = spec;
  1592. break;
  1593. }
  1594. } //end of main switch
  1595. CGameInfo::mainObj->objh->objInstances.push_back(nobj);
  1596. //TODO - dokoñczyæ, du¿o do zrobienia - trzeba patrzeæ, co def niesie
  1597. }//*/ //end of loading objects; commented to make application work until it will be finished
  1598. ////objects loaded
  1599. //loading events
  1600. int numberOfEvents = readNormalNr(i); i+=4;
  1601. for(int yyoo=0; yyoo<numberOfEvents; ++yyoo)
  1602. {
  1603. CMapEvent ne;
  1604. ne.name = std::string();
  1605. ne.message = std::string();
  1606. int nameLen = readNormalNr(i); i+=4;
  1607. for(int qq=0; qq<nameLen; ++qq)
  1608. {
  1609. ne.name += bufor[i]; ++i;
  1610. }
  1611. int messLen = readNormalNr(i); i+=4;
  1612. for(int qq=0; qq<messLen; ++qq)
  1613. {
  1614. ne.message +=bufor[i]; ++i;
  1615. }
  1616. ne.wood = readNormalNr(i); i+=4;
  1617. ne.mercury = readNormalNr(i); i+=4;
  1618. ne.ore = readNormalNr(i); i+=4;
  1619. ne.sulfur = readNormalNr(i); i+=4;
  1620. ne.crystal = readNormalNr(i); i+=4;
  1621. ne.gems = readNormalNr(i); i+=4;
  1622. ne.gold = readNormalNr(i); i+=4;
  1623. ne.players = bufor[i]; ++i;
  1624. ne.humanAffected = bufor[i]; ++i;
  1625. ne.computerAffected = bufor[i]; ++i;
  1626. ne.firstOccurence = bufor[i]; ++i;
  1627. ne.nextOccurence = bufor[i]; ++i;
  1628. i+=18;
  1629. map.events.push_back(ne);
  1630. }
  1631. }
  1632. int CAmbarCendamo::readNormalNr (int pos, int bytCon, bool cyclic)
  1633. {
  1634. int ret=0;
  1635. int amp=1;
  1636. for (int i=0; i<bytCon; i++)
  1637. {
  1638. ret+=bufor[pos+i]*amp;
  1639. amp*=256;
  1640. }
  1641. if(cyclic && bytCon<4 && ret>=amp/2)
  1642. {
  1643. ret = ret-amp;
  1644. }
  1645. return ret;
  1646. }
  1647. void CAmbarCendamo::loadDefs()
  1648. {
  1649. std::set<int> loadedTypes;
  1650. for (int i=0; i<map.width; i++)
  1651. {
  1652. for (int j=0; j<map.width; j++)
  1653. {
  1654. if (loadedTypes.find(map.terrain[i][j].tertype)==loadedTypes.end())
  1655. {
  1656. CSemiDefHandler *sdh = new CSemiDefHandler();
  1657. sdh->openDef((sdh->nameFromType(map.terrain[i][j].tertype)).c_str(),"H3sprite.lod");
  1658. loadedTypes.insert(map.terrain[i][j].tertype);
  1659. defs.push_back(sdh);
  1660. }
  1661. if (map.twoLevel && loadedTypes.find(map.undergroungTerrain[i][j].tertype)==loadedTypes.end())
  1662. {
  1663. CSemiDefHandler *sdh = new CSemiDefHandler();
  1664. sdh->openDef((sdh->nameFromType(map.undergroungTerrain[i][j].tertype)).c_str(),"H3sprite.lod");
  1665. loadedTypes.insert(map.undergroungTerrain[i][j].tertype);
  1666. defs.push_back(sdh);
  1667. }
  1668. }
  1669. }
  1670. }
  1671. EDefType CAmbarCendamo::getDefType(DefInfo &a)
  1672. {
  1673. switch(a.bytes[16])
  1674. {
  1675. case 5: case 65: case 66: case 67: case 68: case 69:
  1676. return EDefType::ARTIFACT_DEF; //handled
  1677. case 6:
  1678. return EDefType::PANDORA_DEF; //hanled
  1679. case 26:
  1680. return EDefType::EVENTOBJ_DEF; //handled
  1681. case 33:
  1682. return EDefType::GARRISON_DEF; //handled
  1683. case 34: case 70: //70 - random hero
  1684. return EDefType::HERO_DEF; //handled
  1685. case 36:
  1686. return EDefType::GRAIL_DEF; //hanled
  1687. case 53: case 17: case 18: case 19: case 20: case 42: case 87: //cases 17 - 20 and 42 - tests
  1688. return EDefType::PLAYERONLY_DEF; //handled
  1689. case 54: case 71: case 72: case 73: case 74: case 75: case 162: case 163: case 164:
  1690. return EDefType::CREATURES_DEF; //handled
  1691. case 59:
  1692. return EDefType::SIGN_DEF; //handled
  1693. case 77:
  1694. return EDefType::TOWN_DEF; //can be problematic, but handled
  1695. case 79: case 76:
  1696. return EDefType::RESOURCE_DEF; //handled
  1697. case 81:
  1698. return EDefType::SCHOLAR_DEF; //handled
  1699. case 83:
  1700. return EDefType::SEERHUT_DEF; //handled
  1701. case 91:
  1702. return EDefType::SIGN_DEF; //handled
  1703. case 88: case 89: case 90:
  1704. return SHRINE_DEF; //handled
  1705. case 93:
  1706. return SPELLSCROLL_DEF; //handled
  1707. case 98:
  1708. return EDefType::TOWN_DEF; //handled
  1709. case 113:
  1710. return EDefType::WITCHHUT_DEF; //handled
  1711. case 215:
  1712. return EDefType::BORDERGUARD_DEF; //handled by analogy to seer huts ;]
  1713. case 216:
  1714. return EDefType::CREGEN2_DEF; //handled
  1715. case 217:
  1716. return EDefType::CREGEN_DEF; //handled
  1717. case 218:
  1718. return EDefType::CREGEN3_DEF; //handled
  1719. case 219:
  1720. return EDefType::GARRISON_DEF; //handled
  1721. default:
  1722. return EDefType::TERRAINOBJ_DEF; // nothing to be handled
  1723. }
  1724. }
  1725. CCreatureSet CAmbarCendamo::readCreatureSet(int pos, int number)
  1726. {
  1727. CCreatureSet ret;
  1728. if(number>0 && readNormalNr(pos, 2)!=0xffff)
  1729. {
  1730. ret.slot1 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos, 2)]);
  1731. ret.s1 = readNormalNr(pos+2, 2);
  1732. }
  1733. else
  1734. {
  1735. ret.slot1 = NULL;
  1736. ret.s1 = 0;
  1737. }
  1738. if(number>1 && readNormalNr(pos+4, 2)!=0xffff)
  1739. {
  1740. ret.slot2 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+4, 2)]);
  1741. ret.s2 = readNormalNr(pos+6, 2);
  1742. }
  1743. else
  1744. {
  1745. ret.slot2 = NULL;
  1746. ret.s2 = 0;
  1747. }
  1748. if(number>2 && readNormalNr(pos+8, 2)!=0xffff)
  1749. {
  1750. ret.slot3 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+8, 2)]);
  1751. ret.s3 = readNormalNr(pos+10, 2);
  1752. }
  1753. else
  1754. {
  1755. ret.slot3 = NULL;
  1756. ret.s3 = 0;
  1757. }
  1758. if(number>3 && readNormalNr(pos+12, 2)!=0xffff)
  1759. {
  1760. ret.slot4 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+12, 2)]);
  1761. ret.s4 = readNormalNr(pos+14, 2);
  1762. }
  1763. else
  1764. {
  1765. ret.slot4 = NULL;
  1766. ret.s4 = 0;
  1767. }
  1768. if(number>4 && readNormalNr(pos+16, 2)!=0xffff)
  1769. {
  1770. ret.slot5 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+16, 2)]);
  1771. ret.s5 = readNormalNr(pos+18, 2);
  1772. }
  1773. else
  1774. {
  1775. ret.slot5 = NULL;
  1776. ret.s5 = 0;
  1777. }
  1778. if(number>5 && readNormalNr(pos+20, 2)!=0xffff)
  1779. {
  1780. ret.slot6 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+20, 2)]);
  1781. ret.s6 = readNormalNr(pos+22, 2);
  1782. }
  1783. else
  1784. {
  1785. ret.slot6 = NULL;
  1786. ret.s6 = 0;
  1787. }
  1788. if(number>6 && readNormalNr(pos+24, 2)!=0xffff)
  1789. {
  1790. ret.slot7 = &(CGameInfo::mainObj->creh->creatures[readNormalNr(pos+24, 2)]);
  1791. ret.s7 = readNormalNr(pos+26, 2);
  1792. }
  1793. else
  1794. {
  1795. ret.slot7 = NULL;
  1796. ret.s7 = 0;
  1797. }
  1798. return ret;
  1799. }