GUIClasses.cpp 155 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "CConfigHandler.h"
  13. #include "SDL_framerate.h"
  14. #include "CConfigHandler.h"
  15. #include "CCreatureAnimation.h"
  16. #include "Graphics.h"
  17. #include "../hch/CArtHandler.h"
  18. #include "../hch/CBuildingHandler.h"
  19. #include "../hch/CGeneralTextHandler.h"
  20. #include "../hch/CHeroHandler.h"
  21. #include "../hch/CLodHandler.h"
  22. #include "../hch/CObjectHandler.h"
  23. #include "../hch/CSpellHandler.h"
  24. #include "../hch/CTownHandler.h"
  25. #include "../lib/CondSh.h"
  26. #include "../lib/map.h"
  27. #include "mapHandler.h"
  28. #include "../timeHandler.h"
  29. #include <boost/foreach.hpp>
  30. #include <boost/lexical_cast.hpp>
  31. #include <boost/format.hpp>
  32. #include <boost/algorithm/string.hpp>
  33. #include <boost/algorithm/string/replace.hpp>
  34. #include <boost/assign/std/vector.hpp>
  35. #include <boost/assign/list_of.hpp>
  36. #include <boost/date_time/posix_time/posix_time.hpp>
  37. //#include <boost/thread.hpp>
  38. #include <cmath>
  39. #include <queue>
  40. #include <sstream>
  41. #include "../lib/NetPacks.h"
  42. #include "CSpellWindow.h"
  43. #include "CHeroWindow.h"
  44. #include "../hch/CVideoHandler.h"
  45. #include "../StartInfo.h"
  46. #include "CPreGame.h"
  47. #include "../lib/HeroBonus.h"
  48. /*
  49. * GUIClasses.cpp, part of VCMI engine
  50. *
  51. * Authors: listed in file AUTHORS in main folder
  52. *
  53. * License: GNU General Public License v2.0 or later
  54. * Full text of license available in license.txt file, in main folder
  55. *
  56. */
  57. using namespace boost::assign;
  58. using namespace CSDL_Ext;
  59. extern std::queue<SDL_Event*> events;
  60. extern boost::mutex eventsM;
  61. std::list<CFocusable*> CFocusable::focusables;
  62. CFocusable * CFocusable::inputWithFocus;
  63. #undef min
  64. #undef max
  65. void CGarrisonSlot::hover (bool on)
  66. {
  67. ////Hoverable::hover(on);
  68. if(on)
  69. {
  70. std::string temp;
  71. if(creature)
  72. {
  73. if(owner->highlighted)
  74. {
  75. if(owner->highlighted == this)
  76. {
  77. temp = CGI->generaltexth->tcommands[4]; //View %s
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. }
  80. else if (owner->highlighted->creature == creature)
  81. {
  82. temp = CGI->generaltexth->tcommands[2]; //Combine %s armies
  83. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  84. }
  85. else if (owner->highlighted->creature)
  86. {
  87. temp = CGI->generaltexth->tcommands[7]; //Exchange %s with %s
  88. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else
  92. {
  93. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  94. tlog2 << "Highlighted set to NULL"<<std::endl;
  95. owner->highlighted = NULL;
  96. }
  97. }
  98. else
  99. {
  100. if(upg)
  101. {
  102. temp = CGI->generaltexth->tcommands[32]; //Select %s (visiting)
  103. }
  104. else if(owner->oup && owner->oup->ID == TOWNI_TYPE)
  105. {
  106. temp = CGI->generaltexth->tcommands[12]; //Select %s (in garrison)
  107. }
  108. else
  109. {
  110. temp = CGI->generaltexth->allTexts[481]; //Select %s
  111. }
  112. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  113. };
  114. }
  115. else
  116. {
  117. if(owner->highlighted)
  118. {
  119. const CArmedInstance *highl = owner->highlighted->getObj();
  120. if( highl->needsLastStack() //we are moving stack from hero's
  121. && highl->stacksCount() == 1 //it's only stack
  122. && owner->highlighted->upg != upg //we're moving it to the other garrison
  123. )
  124. {
  125. temp = CGI->generaltexth->tcommands[5]; //Cannot move last army to garrison
  126. }
  127. else
  128. {
  129. temp = CGI->generaltexth->tcommands[6]; //Move %s
  130. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  131. }
  132. }
  133. else
  134. {
  135. temp = CGI->generaltexth->tcommands[11]; //Empty
  136. }
  137. }
  138. GH.statusbar->print(temp);
  139. }
  140. else
  141. {
  142. GH.statusbar->clear();
  143. }
  144. }
  145. const CArmedInstance * CGarrisonSlot::getObj()
  146. {
  147. return (!upg)?(owner->oup):(owner->odown);
  148. }
  149. void CGarrisonSlot::clickRight(tribool down, bool previousState)
  150. {
  151. if(down && creature)
  152. GH.pushInt(new CCreInfoWindow(*myStack));
  153. }
  154. void CGarrisonSlot::clickLeft(tribool down, bool previousState)
  155. {
  156. if(owner->ignoreEvent)
  157. {
  158. owner->ignoreEvent = false;
  159. return;
  160. }
  161. if(down)
  162. {
  163. bool refr = false;
  164. if(owner->highlighted)
  165. {
  166. if(owner->highlighted == this) //view info
  167. {
  168. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  169. CCreInfoWindow *creWindow = NULL;
  170. if(pom.oldID>=0) //upgrade is possible
  171. {
  172. creWindow = new CCreInfoWindow(
  173. *myStack, 1,
  174. boost::bind(&CCallback::upgradeCreature, LOCPLINT->cb, getObj(), ID, pom.newID[0]), //bind upgrade function
  175. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), &pom);
  176. }
  177. else
  178. {
  179. creWindow = new CCreInfoWindow(
  180. *myStack, 1, 0,
  181. boost::bind(&CCallback::dismissCreature, LOCPLINT->cb, getObj(), ID), NULL);
  182. }
  183. GH.pushInt(creWindow);
  184. owner->highlighted = NULL;
  185. owner->splitting = false;
  186. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  187. owner->splitButtons[i]->block(true);
  188. show(screen2);
  189. refr = true;
  190. }
  191. else
  192. {
  193. // Only allow certain moves if troops aren't removable.
  194. if (owner->removableUnits
  195. || (upg == 0 && (owner->highlighted->upg == 1 && !creature))
  196. || (upg == 1 && owner->highlighted->upg == 1))
  197. {
  198. //we want to split
  199. if((owner->splitting || LOCPLINT->shiftPressed())
  200. && (!creature
  201. || (creature == owner->highlighted->creature)))
  202. {
  203. owner->p2 = ID; //store the second stack pos
  204. owner->pb = upg;//store the second stack owner (up or down army)
  205. owner->splitting = false;
  206. int totalAmount = owner->highlighted->count;
  207. if(creature)
  208. totalAmount += count;
  209. int last = -1;
  210. if(upg != owner->highlighted->upg) //not splitting within same army
  211. {
  212. if(owner->highlighted->getObj()->stacksCount() == 1 //we're splitting away the last stack
  213. && owner->highlighted->getObj()->needsLastStack() )
  214. {
  215. last = 0;
  216. }
  217. if(getObj()->stacksCount() == 1 //destination army can't be emptied, unless we're rebalancing two stacks of same creature
  218. && owner->highlighted->creature == creature
  219. && getObj()->needsLastStack() )
  220. {
  221. last += 2;
  222. }
  223. }
  224. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  225. GH.pushInt(spw);
  226. refr = true;
  227. }
  228. else if(creature != owner->highlighted->creature) //swap
  229. {
  230. LOCPLINT->cb->swapCreatures(
  231. (!upg)?(owner->oup):(owner->odown),
  232. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  233. ID,owner->highlighted->ID);
  234. }
  235. else //merge
  236. {
  237. LOCPLINT->cb->mergeStacks(
  238. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  239. (!upg)?(owner->oup):(owner->odown),
  240. owner->highlighted->ID,ID);
  241. }
  242. }
  243. else // Highlight
  244. {
  245. if(creature)
  246. owner->highlighted = this;
  247. show(screen2);
  248. refr = true;
  249. }
  250. }
  251. }
  252. else //highlight
  253. {
  254. if(creature)
  255. {
  256. owner->highlighted = this;
  257. for(size_t i = 0; i<owner->splitButtons.size(); i++)
  258. owner->splitButtons[i]->block(false);
  259. }
  260. show(screen2);
  261. refr = true;
  262. }
  263. if(refr) {hover(false); hover(true); } //to refresh statusbar
  264. }
  265. }
  266. void CGarrisonSlot::activate()
  267. {
  268. if(!active) active=true;
  269. else return;
  270. activateLClick();
  271. activateRClick();
  272. activateHover();
  273. }
  274. void CGarrisonSlot::deactivate()
  275. {
  276. if(active) active=false;
  277. else return;
  278. deactivateLClick();
  279. deactivateRClick();
  280. deactivateHover();
  281. }
  282. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CStackInstance * Creature)
  283. {
  284. //assert(Creature == CGI->creh->creatures[Creature->idNumber]);
  285. active = false;
  286. upg = Upg;
  287. ID = IID;
  288. myStack = Creature;
  289. creature = Creature ? Creature->type : NULL;
  290. count = Creature ? Creature->count : 0;
  291. pos.x = x;
  292. pos.y = y;
  293. if(Owner->smallIcons)
  294. {
  295. pos.w = 32;
  296. pos.h = 32;
  297. }
  298. else
  299. {
  300. pos.w = 58;
  301. pos.h = 64;
  302. }
  303. owner = Owner;
  304. }
  305. CGarrisonSlot::~CGarrisonSlot()
  306. {
  307. if(active)
  308. deactivate();
  309. }
  310. void CGarrisonSlot::show(SDL_Surface * to)
  311. {
  312. std::map<int,SDL_Surface*> &imgs = (owner->smallIcons ? graphics->smallImgs : graphics->bigImgs);
  313. if(creature)
  314. {
  315. char buf[15];
  316. SDL_itoa(count,buf,10);
  317. blitAt(imgs[creature->idNumber],pos,to);
  318. printTo(buf, pos.x+pos.w, pos.y+pos.h+1, owner->smallIcons ? FONT_TINY : FONT_MEDIUM, zwykly, to);
  319. if((owner->highlighted==this)
  320. || (owner->splitting && owner->highlighted->creature == creature))
  321. {
  322. blitAt(imgs[-1],pos,to);
  323. }
  324. }
  325. else//empty slot
  326. {
  327. Rect pos1 = pos, pos2 = pos; //positions on the garr bg sur and scren
  328. pos1.x = owner->surOffset.x+ pos.x-owner->pos.x;
  329. pos1.y = owner->surOffset.y+ pos.y-owner->pos.y;
  330. SDL_BlitSurface(owner->sur,&pos1,to,&pos2);
  331. if(owner->splitting)
  332. blitAt(imgs[-1],pos,to);
  333. }
  334. }
  335. CGarrisonInt::~CGarrisonInt()
  336. {
  337. if(sup)
  338. {
  339. for(size_t i=0;i<sup->size();i++)
  340. {
  341. delete (*sup)[i];
  342. }
  343. delete sup;
  344. }
  345. if(sdown)
  346. {
  347. for(size_t i=0;i<sdown->size();i++)
  348. {
  349. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  350. }
  351. delete sdown;
  352. }
  353. for(size_t i = 0; i<splitButtons.size(); i++)
  354. delete splitButtons[i];
  355. }
  356. void CGarrisonInt::show(SDL_Surface * to)
  357. {
  358. if(sup)
  359. {
  360. for(size_t i = 0; i<sup->size(); i++)
  361. {
  362. if((*sup)[i])
  363. {
  364. (*sup)[i]->show(to);
  365. }
  366. }
  367. }
  368. if(sdown)
  369. {
  370. for(size_t i = 0; i<sdown->size(); i++)
  371. {
  372. if((*sdown)[i])
  373. {
  374. (*sdown)[i]->show(to);
  375. }
  376. }
  377. }
  378. for(size_t i = 0; i<splitButtons.size(); i++)
  379. splitButtons[i]->show(to);
  380. }
  381. void CGarrisonInt::deactiveteSlots()
  382. {
  383. if(sup)
  384. {
  385. for(int i = 0; i<sup->size(); i++)
  386. {
  387. if((*sup)[i])
  388. {
  389. (*sup)[i]->deactivate();
  390. }
  391. }
  392. }
  393. if(sdown)
  394. {
  395. for(int i = 0; i<sdown->size(); i++)
  396. {
  397. if((*sdown)[i])
  398. {
  399. (*sdown)[i]->deactivate();
  400. }
  401. }
  402. }
  403. }
  404. void CGarrisonInt::activeteSlots()
  405. {
  406. if(sup)
  407. {
  408. for(int i = 0; i<sup->size(); i++)
  409. {
  410. if((*sup)[i])
  411. {
  412. (*sup)[i]->activate();
  413. }
  414. }
  415. }
  416. if(sdown)
  417. {
  418. for(int i = 0; i<sdown->size(); i++)
  419. {
  420. if((*sdown)[i])
  421. {
  422. (*sdown)[i]->activate();
  423. }
  424. }
  425. }
  426. }
  427. void CGarrisonInt::createSlots()
  428. {
  429. int h, w; //height and width of slot
  430. if(smallIcons)
  431. {
  432. h = w = 32;
  433. }
  434. else
  435. {
  436. h = 64;
  437. w = 58;
  438. }
  439. if(set1)
  440. {
  441. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  442. for(TSlots::const_iterator i=set1->Slots().begin(); i!=set1->Slots().end(); i++)
  443. (*sup)[i->first] = new CGarrisonSlot(this, pos.x + (i->first*(w+interx)), pos.y, i->first, 0, &i->second);
  444. for(int i=0; i<sup->size(); i++)
  445. if((*sup)[i] == NULL)
  446. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)), pos.y,i,0,NULL);
  447. if (shiftPos)
  448. for (int i=shiftPos; i<sup->size(); i++)
  449. {
  450. (*sup)[i]->pos.x += shiftPoint.x;
  451. (*sup)[i]->pos.y += shiftPoint.y;
  452. };
  453. }
  454. if(set2)
  455. {
  456. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  457. for(TSlots::const_iterator i=set2->Slots().begin(); i!=set2->Slots().end(); i++)
  458. {
  459. (*sdown)[i->first] =
  460. new CGarrisonSlot(this, pos.x + (i->first*(w+interx)) + garOffset.x, pos.y + garOffset.y,i->first,1, &i->second);
  461. }
  462. for(int i=0; i<sdown->size(); i++)
  463. if((*sdown)[i] == NULL)
  464. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(w+interx)) + garOffset.x, pos.y + garOffset.y,i,1, NULL);
  465. if (shiftPos)
  466. for (int i=shiftPos; i<sup->size(); i++)
  467. {
  468. (*sdown)[i]->pos.x += shiftPoint.x;
  469. (*sdown)[i]->pos.y += shiftPoint.y;
  470. };
  471. }
  472. }
  473. void CGarrisonInt::deleteSlots()
  474. {
  475. if(sup)
  476. {
  477. for(int i = 0; i<sup->size(); i++)
  478. {
  479. if((*sup)[i])
  480. {
  481. delete (*sup)[i];
  482. }
  483. }
  484. delete sup;
  485. sup = NULL;
  486. }
  487. if(sdown)
  488. {
  489. for(int i = 0; i<sdown->size(); i++)
  490. {
  491. if((*sdown)[i])
  492. {
  493. delete (*sdown)[i];
  494. }
  495. }
  496. delete sdown;
  497. sdown = NULL;
  498. }
  499. }
  500. void CGarrisonInt::recreateSlots()
  501. {
  502. splitting = false;
  503. highlighted = NULL;
  504. for(size_t i = 0; i<splitButtons.size(); i++)
  505. splitButtons[i]->block(true);
  506. if(active)
  507. {
  508. deactiveteSlots();
  509. }
  510. deleteSlots();
  511. createSlots();
  512. if(active)
  513. {
  514. //ignoreEvent = true;
  515. activeteSlots();
  516. //show(screen2);
  517. }
  518. }
  519. void CGarrisonInt::splitClick()
  520. {
  521. if(!highlighted)
  522. return;
  523. splitting = !splitting;
  524. show(screen2);
  525. }
  526. void CGarrisonInt::splitStacks(int am2)
  527. {
  528. LOCPLINT->cb->splitStack(
  529. (highlighted->upg)?(odown):(oup),
  530. (pb)?(odown):(oup),
  531. highlighted->ID,
  532. p2,
  533. am2);
  534. }
  535. CGarrisonInt::CGarrisonInt(int x, int y, int inx, const Point &garsOffset, SDL_Surface *&pomsur, const Point& SurOffset,
  536. const CArmedInstance *s1, const CArmedInstance *s2, bool _removableUnits, bool smallImgs, int _shiftPos, const Point &_shiftPoint)
  537. :interx(inx),garOffset(garsOffset),highlighted(NULL),sur(pomsur),surOffset(SurOffset),sup(NULL),
  538. sdown(NULL),oup(s1),odown(s2), removableUnits(_removableUnits), smallIcons(smallImgs), shiftPos(_shiftPos), shiftPoint(_shiftPoint)
  539. {
  540. active = false;
  541. splitting = false;
  542. set1 = LOCPLINT->cb->getGarrison(s1);
  543. set2 = LOCPLINT->cb->getGarrison(s2);
  544. ignoreEvent = false;
  545. update = true;
  546. pos.x=(x);
  547. pos.y=(y);
  548. pos.w=(58);
  549. pos.h=(64);
  550. createSlots();
  551. }
  552. void CGarrisonInt::activate()
  553. {
  554. for(size_t i = 0; i<splitButtons.size(); i++)
  555. if(splitButtons[i]->blocked != !highlighted)
  556. splitButtons[i]->block(!highlighted);
  557. active = true;
  558. if(sup)
  559. {
  560. for(int i = 0; i<sup->size(); i++)
  561. if((*sup)[i])
  562. (*sup)[i]->activate();
  563. }
  564. if(sdown)
  565. {
  566. for(int i = 0; i<sdown->size(); i++)
  567. if((*sdown)[i])
  568. (*sdown)[i]->activate();
  569. }
  570. for(size_t i = 0; i<splitButtons.size(); i++)
  571. splitButtons[i]->activate();
  572. }
  573. void CGarrisonInt::deactivate()
  574. {
  575. active = false;
  576. deactiveteSlots();
  577. for(size_t i = 0; i<splitButtons.size(); i++)
  578. splitButtons[i]->deactivate();
  579. }
  580. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  581. {
  582. slider = NULL;
  583. ID = -1;
  584. this->delComps = delComps;
  585. for(int i=0;i<Buttons.size();i++)
  586. {
  587. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  588. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  589. }
  590. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  591. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  592. for(int i=0;i<comps.size();i++)
  593. {
  594. components.push_back(comps[i]);
  595. }
  596. CMessage::drawIWindow(this,text,player,charperline);
  597. }
  598. CInfoWindow::CInfoWindow()
  599. {
  600. ID = -1;
  601. delComps = false;
  602. }
  603. void CInfoWindow::close()
  604. {
  605. GH.popIntTotally(this);
  606. if(LOCPLINT)
  607. LOCPLINT->showingDialog->setn(false);
  608. }
  609. void CInfoWindow::show(SDL_Surface * to)
  610. {
  611. CSimpleWindow::show(to);
  612. for(int i=0;i<buttons.size();i++)
  613. buttons[i]->show(to);
  614. if (slider)
  615. slider->show(to);
  616. }
  617. CInfoWindow::~CInfoWindow()
  618. {
  619. if(delComps)
  620. {
  621. for (int i=0;i<components.size();i++)
  622. delete components[i];
  623. }
  624. for(int i=0;i<buttons.size();i++)
  625. delete buttons[i];
  626. if (slider)
  627. delete slider;
  628. }
  629. void CInfoWindow::activate()
  630. {
  631. for (int i=0;i<components.size();i++)
  632. components[i]->activate();
  633. for(int i=0;i<buttons.size();i++)
  634. buttons[i]->activate();
  635. if (slider)
  636. slider->activate();
  637. }
  638. void CInfoWindow::sliderMoved(int to)
  639. {
  640. /*slider->moveTo(to);
  641. if(!slider) return; //ignore spurious call when slider is being created
  642. */
  643. redraw();
  644. }
  645. void CInfoWindow::deactivate()
  646. {
  647. for (int i=0;i<components.size();i++)
  648. components[i]->deactivate();
  649. for(int i=0;i<buttons.size();i++)
  650. buttons[i]->deactivate();
  651. if (slider)
  652. slider->deactivate();
  653. }
  654. void CInfoWindow::showAll( SDL_Surface * to )
  655. {
  656. show(to);
  657. }
  658. void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<SComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps, int player)
  659. {
  660. assert(!LOCPLINT || LOCPLINT->showingDialog->get());
  661. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  662. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  663. pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
  664. CInfoWindow * temp = new CInfoWindow(text, player, 0, components ? *components : std::vector<SComponent*>(), pom, DelComps);
  665. temp->delComps = DelComps;
  666. for(int i=0;i<onYes.funcs.size();i++)
  667. temp->buttons[0]->callback += onYes.funcs[i];
  668. for(int i=0;i<onNo.funcs.size();i++)
  669. temp->buttons[1]->callback += onNo.funcs[i];
  670. GH.pushInt(temp);
  671. }
  672. CInfoWindow * CInfoWindow::create(const std::string &text, int playerID /*= 1*/, const std::vector<SComponent*> *components /*= NULL*/)
  673. {
  674. std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
  675. pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
  676. CInfoWindow * ret = new CInfoWindow(text, playerID, 0, components ? *components : std::vector<SComponent*>(), pom, false);
  677. return ret;
  678. }
  679. void CRClickPopup::clickRight(tribool down, bool previousState)
  680. {
  681. if(down)
  682. return;
  683. close();
  684. }
  685. void CRClickPopup::activate()
  686. {
  687. activateRClick();
  688. }
  689. void CRClickPopup::deactivate()
  690. {
  691. deactivateRClick();
  692. }
  693. void CRClickPopup::close()
  694. {
  695. GH.popIntTotally(this);
  696. }
  697. void CRClickPopup::createAndPush(const std::string &txt)
  698. {
  699. int player = LOCPLINT ? LOCPLINT->playerID : 1; //if no player, then use blue
  700. CSimpleWindow * temp = CMessage::genWindow(txt,player,true);
  701. CRClickPopupInt *rcpi = new CRClickPopupInt(temp,true);
  702. GH.pushInt(rcpi);
  703. }
  704. void CRClickPopup::createAndPush(const CGObjectInstance *obj, const Point &p, EAlignment alignment /*= BOTTOMRIGHT*/)
  705. {
  706. SDL_Surface *iWin = LOCPLINT->infoWin(obj); //try get custom infowindow for this obj
  707. if(iWin)
  708. GH.pushInt(new CInfoPopup(iWin, p, alignment, true));
  709. else
  710. CRClickPopup::createAndPush(obj->getHoverText());
  711. }
  712. CRClickPopup::CRClickPopup()
  713. {
  714. }
  715. CRClickPopup::~CRClickPopup()
  716. {
  717. }
  718. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  719. :free(Free),bitmap(Bitmap)
  720. {
  721. init(x, y);
  722. }
  723. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, EAlignment alignment, bool Free/*=false*/)
  724. : free(Free),bitmap(Bitmap)
  725. {
  726. switch(alignment)
  727. {
  728. case BOTTOMRIGHT:
  729. init(p.x - Bitmap->w, p.y - Bitmap->h);
  730. break;
  731. case CENTER:
  732. init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
  733. break;
  734. case TOPLEFT:
  735. init(p.x, p.y);
  736. break;
  737. default:
  738. assert(0); //not implemented
  739. }
  740. }
  741. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  742. {
  743. CGI->curh->hide();
  744. free=Free;
  745. bitmap=Bitmap;
  746. if(bitmap)
  747. {
  748. pos.x = screen->w/2 - bitmap->w/2;
  749. pos.y = screen->h/2 - bitmap->h/2;
  750. pos.h = bitmap->h;
  751. pos.w = bitmap->w;
  752. }
  753. }
  754. void CInfoPopup::close()
  755. {
  756. if(free)
  757. SDL_FreeSurface(bitmap);
  758. GH.popIntTotally(this);
  759. }
  760. void CInfoPopup::show(SDL_Surface * to)
  761. {
  762. blitAt(bitmap,pos.x,pos.y,to);
  763. }
  764. CInfoPopup::~CInfoPopup()
  765. {
  766. CGI->curh->show();
  767. }
  768. void CInfoPopup::init(int x, int y)
  769. {
  770. CGI->curh->hide();
  771. pos.x = x;
  772. pos.y = y;
  773. pos.h = bitmap->h;
  774. pos.w = bitmap->w;
  775. // Put the window back on screen if necessary
  776. amax(pos.x, 0);
  777. amax(pos.y, 0);
  778. amin(pos.x, conf.cc.resx - bitmap->w);
  779. amin(pos.y, conf.cc.resy - bitmap->h);
  780. }
  781. void SComponent::init(Etype Type, int Subtype, int Val)
  782. {
  783. std::ostringstream oss;
  784. switch (Type)
  785. {
  786. case artifact:
  787. description = CGI->arth->artifacts[Subtype]->Description();
  788. subtitle = CGI->arth->artifacts[Subtype]->Name();
  789. break;
  790. case primskill:
  791. oss << std::showpos << Val << " ";
  792. if(Subtype < 4)
  793. {
  794. description = CGI->generaltexth->arraytxt[2+Subtype];
  795. oss << CGI->generaltexth->primarySkillNames[Subtype];
  796. }
  797. else if(Subtype == 5) //spell points
  798. {
  799. description = CGI->generaltexth->allTexts[149];
  800. oss << CGI->generaltexth->allTexts[387];
  801. }
  802. else
  803. {
  804. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  805. }
  806. subtitle = oss.str();
  807. break;
  808. case building:
  809. description = CGI->buildh->buildings[Subtype][Val]->Description();
  810. subtitle = CGI->buildh->buildings[Subtype][Val]->Name();
  811. break;
  812. case secskill44: case secskill:
  813. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  814. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  815. break;
  816. case resource:
  817. description = CGI->generaltexth->allTexts[242];
  818. oss << Val;
  819. subtitle = oss.str();
  820. break;
  821. case spell:
  822. description = CGI->spellh->spells[Subtype].descriptions[Val];
  823. subtitle = CGI->spellh->spells[Subtype].name;
  824. break;
  825. case creature:
  826. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype]->*(Val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  827. break;
  828. case experience:
  829. description = CGI->generaltexth->allTexts[241];
  830. oss << Val ;
  831. if(Subtype && Val==1)
  832. {
  833. subtitle = CGI->generaltexth->allTexts[442];
  834. }
  835. else
  836. {
  837. subtitle = oss.str();
  838. }
  839. break;
  840. case hero:
  841. subtitle = description = CGI->heroh->heroes[Subtype]->name;
  842. break;
  843. case flag:
  844. subtitle = CGI->generaltexth->capColors[Subtype];
  845. break;
  846. }
  847. type = Type;
  848. subtype = Subtype;
  849. val = Val;
  850. SDL_Surface * temp = this->getImg();
  851. if(!temp)
  852. {
  853. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  854. return;
  855. }
  856. pos.w = temp->w;
  857. pos.h = temp->h;
  858. }
  859. SComponent::SComponent(Etype Type, int Subtype, int Val)
  860. {
  861. init(Type,Subtype,Val);
  862. }
  863. SComponent::SComponent(const Component &c)
  864. {
  865. if(c.id==5)
  866. init(experience,c.subtype,c.val);
  867. else if(c.id == Component::SPELL)
  868. init(spell,c.subtype,c.val);
  869. else
  870. init((Etype)c.id,c.subtype,c.val);
  871. if(c.id==2 && c.when==-1)
  872. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  873. }
  874. void SComponent::show(SDL_Surface * to)
  875. {
  876. blitAt(getImg(),pos.x,pos.y,to);
  877. }
  878. SDL_Surface * SComponent::getImg()
  879. {
  880. switch (type)
  881. {
  882. case artifact:
  883. return graphics->artDefs->ourImages[subtype].bitmap;
  884. break;
  885. case primskill:
  886. return graphics->pskillsb->ourImages[subtype].bitmap;
  887. break;
  888. case secskill44:
  889. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  890. break;
  891. case secskill:
  892. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  893. break;
  894. case resource:
  895. return graphics->resources->ourImages[subtype].bitmap;
  896. break;
  897. case experience:
  898. return graphics->pskillsb->ourImages[4].bitmap;
  899. break;
  900. case morale:
  901. return graphics->morale82->ourImages[val+3].bitmap;
  902. break;
  903. case luck:
  904. return graphics->luck82->ourImages[val+3].bitmap;
  905. break;
  906. case spell:
  907. return graphics->spellscr->ourImages[subtype].bitmap;
  908. break;
  909. case creature:
  910. return graphics->bigImgs[subtype];
  911. break;
  912. case hero:
  913. return graphics->portraitLarge[subtype];
  914. case flag:
  915. return graphics->flags->ourImages[subtype].bitmap;
  916. }
  917. return NULL;
  918. }
  919. void SComponent::clickRight(tribool down, bool previousState)
  920. {
  921. if(description.size())
  922. adventureInt->handleRightClick(description,down);
  923. }
  924. void SComponent::activate()
  925. {
  926. activateRClick();
  927. }
  928. void SComponent::deactivate()
  929. {
  930. deactivateRClick();
  931. }
  932. void CSelectableComponent::clickLeft(tribool down, bool previousState)
  933. {
  934. if (down)
  935. {
  936. if(onSelect)
  937. onSelect();
  938. }
  939. }
  940. void CSelectableComponent::init(SDL_Surface * Border)
  941. {
  942. SDL_Surface * symb = SComponent::getImg();
  943. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  944. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  945. blitAt(symb,1,1,myBitmap);
  946. if (Border) //use custom border
  947. {
  948. border = Border;
  949. customB = true;
  950. }
  951. else //we need to draw border
  952. {
  953. customB = false;
  954. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  955. SDL_FillRect(border,NULL,0x00FFFF);
  956. for (int i=0;i<border->w;i++)
  957. {
  958. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  959. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  960. }
  961. for (int i=0;i<border->h;i++)
  962. {
  963. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  964. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  965. }
  966. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  967. }
  968. selected = false;
  969. }
  970. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  971. :SComponent(c),onSelect(OnSelect)
  972. {
  973. init(Border);
  974. }
  975. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  976. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  977. {
  978. init(Border);
  979. }
  980. CSelectableComponent::~CSelectableComponent()
  981. {
  982. SDL_FreeSurface(myBitmap);
  983. if (!customB)
  984. SDL_FreeSurface(border);
  985. }
  986. void CSelectableComponent::activate()
  987. {
  988. activateKeys();
  989. SComponent::activate();
  990. activateLClick();
  991. }
  992. void CSelectableComponent::deactivate()
  993. {
  994. deactivateKeys();
  995. SComponent::deactivate();
  996. deactivateLClick();
  997. }
  998. SDL_Surface * CSelectableComponent::getImg()
  999. {
  1000. return myBitmap;
  1001. }
  1002. void CSelectableComponent::select(bool on)
  1003. {
  1004. if(on != selected)
  1005. {
  1006. SDL_FillRect(myBitmap,NULL,0x000000);
  1007. blitAt(SComponent::getImg(),1,1,myBitmap);
  1008. if (on)
  1009. {
  1010. blitAt(border,0,0,myBitmap);
  1011. }
  1012. selected = on;
  1013. return;
  1014. }
  1015. else
  1016. {
  1017. return;
  1018. }
  1019. }
  1020. void CSelectableComponent::show(SDL_Surface * to)
  1021. {
  1022. blitAt(myBitmap,pos.x,pos.y,to);
  1023. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+25,FONT_SMALL,12,zwykly,to);
  1024. }
  1025. void CSimpleWindow::show(SDL_Surface * to)
  1026. {
  1027. blitAt(bitmap,pos.x,pos.y,to);
  1028. }
  1029. CSimpleWindow::~CSimpleWindow()
  1030. {
  1031. if (bitmap)
  1032. {
  1033. SDL_FreeSurface(bitmap);
  1034. bitmap=NULL;
  1035. }
  1036. }
  1037. void CSelWindow::selectionChange(unsigned to)
  1038. {
  1039. for (unsigned i=0;i<components.size();i++)
  1040. {
  1041. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  1042. if (!pom)
  1043. continue;
  1044. pom->select(i==to);
  1045. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  1046. }
  1047. }
  1048. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  1049. {
  1050. ID = askID;
  1051. for(int i=0;i<Buttons.size();i++)
  1052. {
  1053. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  1054. if(!i && askID >= 0)
  1055. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  1056. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  1057. }
  1058. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  1059. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  1060. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  1061. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  1062. for(int i=0;i<comps.size();i++)
  1063. {
  1064. components.push_back(comps[i]);
  1065. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  1066. if(i<9)
  1067. comps[i]->assignedKeys.insert(SDLK_1+i);
  1068. }
  1069. CMessage::drawIWindow(this,text,player,charperline);
  1070. }
  1071. void CSelWindow::madeChoice()
  1072. {
  1073. if(ID < 0)
  1074. return;
  1075. int ret = -1;
  1076. for (int i=0;i<components.size();i++)
  1077. {
  1078. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  1079. {
  1080. ret = i;
  1081. }
  1082. }
  1083. LOCPLINT->cb->selectionMade(ret+1,ID);
  1084. }
  1085. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  1086. {
  1087. bg=BitmapHandler::loadBitmap(name);
  1088. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  1089. pos.x += x;
  1090. pos.y += y;
  1091. if(maxw >= 0)
  1092. pos.w = std::min(bg->w,maxw);
  1093. else
  1094. pos.w=bg->w;
  1095. pos.h=bg->h;
  1096. middlex=(pos.w/2)+pos.x;
  1097. middley=(bg->h/2)+pos.y;
  1098. }
  1099. CStatusBar::~CStatusBar()
  1100. {
  1101. SDL_FreeSurface(bg);
  1102. }
  1103. void CStatusBar::clear()
  1104. {
  1105. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  1106. {
  1107. current="";
  1108. show(screen);
  1109. }
  1110. }
  1111. void CStatusBar::print(const std::string & text)
  1112. {
  1113. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  1114. {
  1115. current=text;
  1116. show(GH.topInt()==adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  1117. }
  1118. }
  1119. void CStatusBar::show(SDL_Surface * to)
  1120. {
  1121. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  1122. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  1123. printAtMiddle(current,middlex,middley,FONT_SMALL,zwykly,to);
  1124. }
  1125. std::string CStatusBar::getCurrent()
  1126. {
  1127. return current;
  1128. }
  1129. void CList::activate()
  1130. {
  1131. activateLClick();
  1132. activateRClick();
  1133. activateHover();
  1134. activateKeys();
  1135. activateMouseMove();
  1136. };
  1137. void CList::deactivate()
  1138. {
  1139. deactivateLClick();
  1140. deactivateRClick();
  1141. deactivateHover();
  1142. deactivateKeys();
  1143. deactivateMouseMove();
  1144. };
  1145. void CList::clickLeft(tribool down, bool previousState)
  1146. {
  1147. };
  1148. CList::CList(int Size)
  1149. :SIZE(Size)
  1150. {
  1151. }
  1152. void CList::fixPos()
  1153. {
  1154. if(selected < 0) //no selection, do nothing
  1155. return;
  1156. if(selected < from) //scroll up
  1157. from = selected;
  1158. else if(from + SIZE <= selected)
  1159. from = selected - SIZE + 1;
  1160. amin(from, size() - SIZE);
  1161. amax(from, 0);
  1162. }
  1163. CHeroList::CHeroList(int Size)
  1164. :CList(Size)
  1165. {
  1166. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  1167. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  1168. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  1169. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  1170. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  1171. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  1172. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  1173. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  1174. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  1175. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  1176. //32px per hero
  1177. posmobx = pos.x+1;
  1178. posmoby = pos.y+arrup->height+1;
  1179. posporx = pos.x+mobile->width+2;
  1180. pospory = pos.y+arrup->height;
  1181. posmanx = pos.x+1+50+mobile->width;
  1182. posmany = pos.y+arrup->height+1;
  1183. from = 0;
  1184. selected = -1;
  1185. pressed = indeterminate;
  1186. }
  1187. void CHeroList::init()
  1188. {
  1189. int w = pos.w+1, h = pos.h+4;
  1190. bg = CSDL_Ext::newSurface(w,h,screen);
  1191. SDL_BlitSurface(adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1192. }
  1193. void CHeroList::genList()
  1194. {
  1195. //int howMany = LOCPLINT->cb->howManyHeroes();
  1196. //for (int i=0;i<howMany;i++)
  1197. //{
  1198. // const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1199. // if(!h->inTownGarrison)
  1200. // items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1201. //}
  1202. }
  1203. void CHeroList::select(int which)
  1204. {
  1205. if (which<0)
  1206. {
  1207. selected = which;
  1208. adventureInt->selection = NULL;
  1209. adventureInt->terrain.currentPath = NULL;
  1210. draw(screen);
  1211. adventureInt->infoBar.showAll(screen);
  1212. }
  1213. if (which>=LOCPLINT->wanderingHeroes.size())
  1214. return;
  1215. selected = which;
  1216. adventureInt->select(LOCPLINT->wanderingHeroes[which]);
  1217. }
  1218. void CHeroList::clickLeft(tribool down, bool previousState)
  1219. {
  1220. if (down)
  1221. {
  1222. /***************************ARROWS*****************************************/
  1223. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1224. {
  1225. if(from>0)
  1226. {
  1227. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1228. pressed = true;
  1229. }
  1230. return;
  1231. }
  1232. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1233. {
  1234. if(LOCPLINT->wanderingHeroes.size()-from>SIZE)
  1235. {
  1236. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1237. pressed = false;
  1238. }
  1239. return;
  1240. }
  1241. /***************************HEROES*****************************************/
  1242. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1243. hx-=pos.x;
  1244. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1245. int ny = hy/32;
  1246. if (ny>=SIZE || ny<0)
  1247. return;
  1248. if ( (ny+from)==selected && (adventureInt->selection->ID == HEROI_TYPE))
  1249. LOCPLINT->openHeroWindow(LOCPLINT->wanderingHeroes[selected]);//print hero screen
  1250. select(ny+from);
  1251. }
  1252. else
  1253. {
  1254. if (indeterminate(pressed))
  1255. return;
  1256. if (pressed) //up
  1257. {
  1258. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1259. pressed = indeterminate;
  1260. if (!down)
  1261. {
  1262. from--;
  1263. if (from<0)
  1264. from=0;
  1265. draw(screen);
  1266. }
  1267. }
  1268. else if (!pressed) //down
  1269. {
  1270. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1271. pressed = indeterminate;
  1272. if (!down)
  1273. {
  1274. from++;
  1275. //if (from<items.size()-5)
  1276. // from=items.size()-5;
  1277. draw(screen);
  1278. }
  1279. }
  1280. else
  1281. throw 0;
  1282. }
  1283. }
  1284. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1285. {
  1286. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1287. {
  1288. if (from>0)
  1289. adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1290. else
  1291. adventureInt->statusbar.clear();
  1292. return;
  1293. }
  1294. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1295. {
  1296. if ((LOCPLINT->wanderingHeroes.size()-from) > SIZE)
  1297. adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1298. else
  1299. adventureInt->statusbar.clear();
  1300. return;
  1301. }
  1302. //if not buttons then heroes
  1303. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1304. hx-=pos.x;
  1305. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1306. int ny = hy/32;
  1307. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1308. {
  1309. adventureInt->statusbar.clear();
  1310. return;
  1311. }
  1312. std::vector<std::string> temp;
  1313. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->name);
  1314. temp.push_back(LOCPLINT->wanderingHeroes[from+ny]->type->heroClass->name);
  1315. adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1316. //select(ny+from);
  1317. }
  1318. void CHeroList::clickRight(tribool down, bool previousState)
  1319. {
  1320. if (down)
  1321. {
  1322. /***************************ARROWS*****************************************/
  1323. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1324. {
  1325. adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down);
  1326. }
  1327. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->wanderingHeroes.size()-from>5))
  1328. {
  1329. adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down);
  1330. }
  1331. else
  1332. {
  1333. //if not buttons then heroes
  1334. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1335. hx-=pos.x;
  1336. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1337. int ny = hy/32;
  1338. if ((ny>SIZE || ny<0) || (from+ny>=LOCPLINT->wanderingHeroes.size()))
  1339. {
  1340. return;
  1341. } //show popup
  1342. CRClickPopup::createAndPush(LOCPLINT->wanderingHeroes[from+ny], GH.current->motion);
  1343. }
  1344. }
  1345. }
  1346. void CHeroList::hover (bool on)
  1347. {
  1348. }
  1349. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1350. {
  1351. }
  1352. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1353. {
  1354. if(toRemove) //remove specific hero
  1355. LOCPLINT->wanderingHeroes -= toRemove;
  1356. else
  1357. LOCPLINT->recreateHeroTownList();
  1358. if(selected >= LOCPLINT->wanderingHeroes.size())
  1359. select(LOCPLINT->wanderingHeroes.size()-1);
  1360. if(toRemove)
  1361. {
  1362. if(LOCPLINT->wanderingHeroes.size() == 0)
  1363. adventureInt->townList.select(0);
  1364. else
  1365. select(selected);
  1366. }
  1367. }
  1368. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1369. {
  1370. int ser = -1;
  1371. for(int i=0; i<LOCPLINT->wanderingHeroes.size() && ser<0; i++)
  1372. if(LOCPLINT->wanderingHeroes[i]->subID == which->subID)
  1373. ser = i;
  1374. ser -= from;
  1375. if(ser<0 || ser >= SIZE) return;
  1376. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1377. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1378. }
  1379. void CHeroList::draw(SDL_Surface * to)
  1380. {
  1381. for (int iT=0+from;iT<SIZE+from;iT++)
  1382. {
  1383. int i = iT-from;
  1384. if (iT>=LOCPLINT->wanderingHeroes.size())
  1385. {
  1386. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1387. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1388. blitAt(empty,posporx,pospory+i*32,to);
  1389. continue;
  1390. }
  1391. const CGHeroInstance *cur = LOCPLINT->wanderingHeroes[iT];
  1392. int pom = cur->movement / 100;
  1393. if (pom>25) pom=25;
  1394. if (pom<0) pom=0;
  1395. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1396. pom = cur->mana / 5;
  1397. if (pom>25) pom=25;
  1398. if (pom<0) pom=0;
  1399. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1400. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1401. blitAt(temp,posporx,pospory+i*32,to);
  1402. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == HEROI_TYPE))
  1403. {
  1404. blitAt(selection,posporx,pospory+i*32,to);
  1405. }
  1406. //TODO: support for custom portraits
  1407. }
  1408. if (from>0)
  1409. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1410. else
  1411. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1412. if (LOCPLINT->wanderingHeroes.size()-from > SIZE)
  1413. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1414. else
  1415. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1416. }
  1417. int CHeroList::getPosOfHero(const CGHeroInstance* h)
  1418. {
  1419. return vstd::findPos(LOCPLINT->wanderingHeroes, h, std::equal_to<const CGHeroInstance*>());
  1420. }
  1421. void CHeroList::show( SDL_Surface * to )
  1422. {
  1423. }
  1424. int CHeroList::size()
  1425. {
  1426. return LOCPLINT->wanderingHeroes.size();
  1427. }
  1428. CTownList::~CTownList()
  1429. {
  1430. delete arrup;
  1431. delete arrdo;
  1432. }
  1433. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1434. :CList(Size)
  1435. {
  1436. arrup = CDefHandler::giveDef(arrupg);
  1437. arrdo = CDefHandler::giveDef(arrdog);
  1438. pos.x = x;
  1439. pos.y = y;
  1440. pos.w = std::max(arrdo->width, arrup->width);
  1441. pos.h = arrdo->height + arrup->height + Size*32;
  1442. arrupp.x=x;
  1443. arrupp.y=y;
  1444. arrupp.w=arrup->width;
  1445. arrupp.h=arrup->height;
  1446. arrdop.x=x;
  1447. arrdop.y=y+arrup->height+32*SIZE;
  1448. arrdop.w=arrdo->width;
  1449. arrdop.h=arrdo->height;
  1450. posporx = arrdop.x;
  1451. pospory = arrupp.y + arrupp.h;
  1452. pressed = indeterminate;
  1453. from = 0;
  1454. selected = -1;
  1455. }
  1456. void CTownList::genList()
  1457. {
  1458. // LOCPLINT->towns.clear();
  1459. // int howMany = LOCPLINT->cb->howManyTowns();
  1460. // for (int i=0;i<howMany;i++)
  1461. // {
  1462. // LOCPLINT->towns.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1463. // }
  1464. }
  1465. void CTownList::select(int which)
  1466. {
  1467. if (which>=LOCPLINT->towns.size())
  1468. return;
  1469. selected = which;
  1470. if(!fun.empty())
  1471. fun();
  1472. }
  1473. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1474. {
  1475. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1476. {
  1477. if (from>0)
  1478. GH.statusbar->print(CGI->generaltexth->zelp[306].first);
  1479. else
  1480. GH.statusbar->clear();
  1481. return;
  1482. }
  1483. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1484. {
  1485. if ((LOCPLINT->towns.size()-from) > SIZE)
  1486. GH.statusbar->print(CGI->generaltexth->zelp[307].first);
  1487. else
  1488. GH.statusbar->clear();
  1489. return;
  1490. }
  1491. //if not buttons then towns
  1492. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1493. hx-=pos.x;
  1494. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1495. int ny = hy/32;
  1496. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1497. {
  1498. GH.statusbar->clear();
  1499. return;
  1500. };
  1501. std::string temp = CGI->generaltexth->tcommands[4];
  1502. boost::algorithm::replace_first(temp,"%s",LOCPLINT->towns[from+ny]->name);
  1503. temp += ", "+LOCPLINT->towns[from+ny]->town->Name();
  1504. GH.statusbar->print(temp);
  1505. }
  1506. void CTownList::clickLeft(tribool down, bool previousState)
  1507. {
  1508. if (down)
  1509. {
  1510. /***************************ARROWS*****************************************/
  1511. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y))
  1512. {
  1513. if(from>0)
  1514. {
  1515. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1516. pressed = true;
  1517. }
  1518. return;
  1519. }
  1520. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y))
  1521. {
  1522. if(LOCPLINT->towns.size()-from > SIZE)
  1523. {
  1524. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1525. pressed = false;
  1526. }
  1527. return;
  1528. }
  1529. /***************************TOWNS*****************************************/
  1530. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1531. hx-=pos.x;
  1532. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1533. int ny = hy/32;
  1534. if (ny>=SIZE || ny<0)
  1535. return;
  1536. if(GH.topInt() == adventureInt
  1537. && (ny+from)==selected
  1538. && adventureInt->selection->ID == TOWNI_TYPE
  1539. )
  1540. LOCPLINT->openTownWindow(LOCPLINT->towns[selected]);//print town screen
  1541. else
  1542. select(ny+from);
  1543. }
  1544. else
  1545. {
  1546. if (indeterminate(pressed))
  1547. return;
  1548. if (pressed) //up
  1549. {
  1550. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1551. pressed = indeterminate;
  1552. if (!down)
  1553. {
  1554. from--;
  1555. if (from<0)
  1556. from=0;
  1557. draw(screenBuf);
  1558. }
  1559. }
  1560. else if (!pressed) //down
  1561. {
  1562. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1563. pressed = indeterminate;
  1564. if (!down)
  1565. {
  1566. from++;
  1567. //if (from<LOCPLINT->towns.size()-5)
  1568. // from=LOCPLINT->towns.size()-5;
  1569. draw(screenBuf);
  1570. }
  1571. }
  1572. else
  1573. throw 0;
  1574. }
  1575. }
  1576. void CTownList::clickRight(tribool down, bool previousState)
  1577. {
  1578. if (down)
  1579. {
  1580. /***************************ARROWS*****************************************/
  1581. if(isItIn(&arrupp,GH.current->motion.x,GH.current->motion.y) && from>0)
  1582. {
  1583. adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down);
  1584. }
  1585. else if(isItIn(&arrdop,GH.current->motion.x,GH.current->motion.y) && (LOCPLINT->towns.size()-from>5))
  1586. {
  1587. adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down);
  1588. }
  1589. //if not buttons then towns
  1590. int hx = GH.current->motion.x, hy = GH.current->motion.y;
  1591. hx-=pos.x;
  1592. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1593. int ny = hy/32;
  1594. if ((ny>=SIZE || ny<0) || (from+ny>=LOCPLINT->towns.size()))
  1595. {
  1596. return;
  1597. }
  1598. //show popup
  1599. CRClickPopup::createAndPush(LOCPLINT->towns[from+ny], GH.current->motion);
  1600. }
  1601. }
  1602. void CTownList::hover (bool on)
  1603. {
  1604. }
  1605. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1606. {
  1607. }
  1608. void CTownList::draw(SDL_Surface * to)
  1609. {
  1610. for (int iT=0+from;iT<SIZE+from;iT++)
  1611. {
  1612. int i = iT-from;
  1613. if (iT>=LOCPLINT->towns.size())
  1614. {
  1615. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1616. continue;
  1617. }
  1618. blitAt(graphics->getPic(LOCPLINT->towns[iT]->subID,LOCPLINT->towns[iT]->hasFort(),LOCPLINT->towns[iT]->builded),posporx,pospory+i*32,to);
  1619. if (adventureInt->selection && (selected == iT) && (adventureInt->selection->ID == TOWNI_TYPE))
  1620. {
  1621. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1622. }
  1623. }
  1624. if (from>0)
  1625. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1626. else
  1627. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1628. if (LOCPLINT->towns.size()-from>SIZE)
  1629. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1630. else
  1631. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1632. }
  1633. void CTownList::show( SDL_Surface * to )
  1634. {
  1635. }
  1636. int CTownList::size()
  1637. {
  1638. return LOCPLINT->towns.size();
  1639. }
  1640. CCreaturePic::CCreaturePic(const CCreature *cre, bool Big)
  1641. :c(cre),big(Big)
  1642. {
  1643. anim = new CCreatureAnimation(cre->animDefName);
  1644. }
  1645. CCreaturePic::~CCreaturePic()
  1646. {
  1647. delete anim;
  1648. }
  1649. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1650. {
  1651. SDL_Rect dst;
  1652. if(big)
  1653. {
  1654. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1655. dst = genRect(130,100,x,y);
  1656. }
  1657. else
  1658. {
  1659. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1660. dst = genRect(120,100,x,y);
  1661. }
  1662. if(c->isDoubleWide())
  1663. x-=15;
  1664. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1665. }
  1666. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1667. {
  1668. //TODO: write
  1669. return NULL;
  1670. }
  1671. void CRecruitmentWindow::close()
  1672. {
  1673. GH.popIntTotally(this);
  1674. }
  1675. void CRecruitmentWindow::Max()
  1676. {
  1677. slider->moveTo(slider->amount);
  1678. }
  1679. void CRecruitmentWindow::Buy()
  1680. {
  1681. int crid = creatures[which].ID,
  1682. dstslot = dst-> getSlotFor(crid);
  1683. if(dstslot < 0) //no available slot
  1684. {
  1685. std::string txt;
  1686. if(dst->ID == HEROI_TYPE)
  1687. {
  1688. txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
  1689. boost::algorithm::replace_first(txt, "%s", slider->value > 1 ? CGI->creh->creatures[crid]->namePl : CGI->creh->creatures[crid]->nameSing);
  1690. }
  1691. else
  1692. {
  1693. txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
  1694. }
  1695. LOCPLINT->showInfoDialog(txt);
  1696. return;
  1697. }
  1698. recruit(crid, slider->value);
  1699. if(level >= 0)
  1700. close();
  1701. else
  1702. slider->moveTo(0);
  1703. }
  1704. void CRecruitmentWindow::Cancel()
  1705. {
  1706. close();
  1707. }
  1708. void CRecruitmentWindow::sliderMoved(int to)
  1709. {
  1710. buy->block(!to);
  1711. }
  1712. void CRecruitmentWindow::clickLeft(tribool down, bool previousState)
  1713. {
  1714. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1715. for(int i=0;i<creatures.size();i++)
  1716. {
  1717. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1718. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1719. {
  1720. which = i;
  1721. int newAmount = std::min(amounts[i],creatures[i].amount);
  1722. slider->setAmount(newAmount);
  1723. slider->block(!newAmount);
  1724. max->block(!newAmount);
  1725. if(slider->value > newAmount)
  1726. slider->moveTo(newAmount);
  1727. else
  1728. slider->moveTo(slider->value);
  1729. curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1730. for(int j=0;j<creatures.size();j++)
  1731. {
  1732. if(which==j)
  1733. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1734. else
  1735. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1736. curx += TOTAL_CREATURE_WIDTH;
  1737. }
  1738. break;
  1739. }
  1740. curx += TOTAL_CREATURE_WIDTH;
  1741. }
  1742. }
  1743. void CRecruitmentWindow::clickRight(tribool down, bool previousState)
  1744. {
  1745. if(down)
  1746. {
  1747. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1748. for(int i=0;i<creatures.size();i++)
  1749. {
  1750. const int sCREATURE_WIDTH = CREATURE_WIDTH; // gcc -O0 workaround
  1751. if(isItIn(&genRect(132,sCREATURE_WIDTH,pos.x+curx,pos.y+64),GH.current->motion.x,GH.current->motion.y))
  1752. {
  1753. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID, 0, 0);
  1754. GH.pushInt(popup);
  1755. break;
  1756. }
  1757. curx += TOTAL_CREATURE_WIDTH;
  1758. }
  1759. }
  1760. }
  1761. void CRecruitmentWindow::activate()
  1762. {
  1763. activateLClick();
  1764. activateRClick();
  1765. buy->activate();
  1766. max->activate();
  1767. cancel->activate();
  1768. slider->activate();
  1769. GH.statusbar = bar;
  1770. }
  1771. void CRecruitmentWindow::deactivate()
  1772. {
  1773. deactivateLClick();
  1774. deactivateRClick();
  1775. buy->deactivate();
  1776. max->deactivate();
  1777. cancel->deactivate();
  1778. slider->deactivate();
  1779. }
  1780. void CRecruitmentWindow::show(SDL_Surface * to)
  1781. {
  1782. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1783. blitAt(bitmap,pos.x,pos.y,to);
  1784. buy->show(to);
  1785. max->show(to);
  1786. cancel->show(to);
  1787. slider->show(to);
  1788. char pom[15];
  1789. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1790. printAtMiddle(pom,pos.x+205,pos.y+253,FONT_SMALL,zwykly,to);
  1791. SDL_itoa(slider->value,pom,10); //recruit
  1792. printAtMiddle(pom,pos.x+279,pos.y+253,FONT_SMALL,zwykly,to);
  1793. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID]->namePl,pos.x+243,pos.y+32,FONT_BIG,tytulowy,to); //eg "Recruit Dragon flies"
  1794. int curx = pos.x+122-creatures[which].res.size()*24;
  1795. for(int i=creatures[which].res.size()-1; i>=0; i--)// decrement used to make gold displayed as first res
  1796. {
  1797. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1798. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1799. SDL_itoa(creatures[which].res[i].second,pom,10);
  1800. printAtMiddle(pom,curx+15,pos.y+287,FONT_SMALL,zwykly,to);
  1801. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1802. printAtMiddle(pom,curx+15+258,pos.y+287,FONT_SMALL,zwykly,to);
  1803. curx+=32+16;//size of bitmap + distance between them
  1804. }
  1805. curx = pos.x + 192 + CREATURE_WIDTH - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1806. for(int i=0; i<creatures.size(); ++i)
  1807. {
  1808. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1809. curx += TOTAL_CREATURE_WIDTH;
  1810. }
  1811. ++animCounter;
  1812. bar->show(to);
  1813. }
  1814. CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, const CArmedInstance *Dst, const boost::function<void(int,int)> &Recruit, int y_offset)
  1815. :recruit(Recruit), dwelling(Dwelling), dst(Dst), level(Level)
  1816. {
  1817. which = 0;
  1818. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1819. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1820. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1821. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1822. SDL_FreeSurface(hhlp);
  1823. pos.x = screen->w/2 - bitmap->w/2;
  1824. pos.y = screen->h/2 - bitmap->h/2+y_offset;
  1825. pos.w = bitmap->w;
  1826. pos.h = bitmap->h;
  1827. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1828. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1829. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1830. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1831. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
  1832. initCres();
  1833. printAtMiddle(CGI->generaltexth->allTexts[346],113,232,FONT_SMALL,zwykly,bitmap); //cost per troop t
  1834. printAtMiddle(CGI->generaltexth->allTexts[465],205,233,FONT_SMALL,zwykly,bitmap); //available t
  1835. printAtMiddle(CGI->generaltexth->allTexts[16],279,233,FONT_SMALL,zwykly,bitmap); //recruit t
  1836. printAtMiddle(CGI->generaltexth->allTexts[466],371,232,FONT_SMALL,zwykly,bitmap); //total cost t
  1837. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1838. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1839. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1840. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1841. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1842. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1843. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1844. //border for creatures
  1845. int curx = 192 + 51 - (CREATURE_WIDTH*creatures.size()/2) - (SPACE_BETWEEN*(creatures.size()-1)/2);
  1846. for(int i=0;i<creatures.size();i++)
  1847. {
  1848. creatures[i].pos.x = curx+1;
  1849. creatures[i].pos.y = 65;
  1850. creatures[i].pos.w = 100;
  1851. creatures[i].pos.h = 130;
  1852. if(which==i)
  1853. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(255,0,0));
  1854. else
  1855. drawBorder(bitmap,curx,64,CREATURE_WIDTH,132,int3(239,215,123));
  1856. curx += TOTAL_CREATURE_WIDTH;
  1857. }
  1858. if(!creatures[0].amount || !amounts[0])
  1859. {
  1860. max->block(true);
  1861. slider->block(true);
  1862. }
  1863. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1864. }
  1865. CRecruitmentWindow::~CRecruitmentWindow()
  1866. {
  1867. cleanCres();
  1868. delete max;
  1869. delete buy;
  1870. delete cancel;
  1871. SDL_FreeSurface(bitmap);
  1872. delete slider;
  1873. delete bar;
  1874. }
  1875. void CRecruitmentWindow::initCres()
  1876. {
  1877. cleanCres();
  1878. for(int i=0; i<dwelling->creatures.size(); i++)
  1879. {
  1880. if(level >= 0 && i != level)
  1881. continue;
  1882. for(int j = dwelling->creatures[i].second.size() - 1; j >= 0 ; j--)
  1883. {
  1884. creatures.resize(creatures.size()+1);
  1885. creinfo &cur = creatures.back();
  1886. cur.amount = dwelling->creatures[i].first;
  1887. cur.ID = dwelling->creatures[i].second[j];
  1888. const CCreature *cre = CGI->creh->creatures[cur.ID];
  1889. cur.pic = new CCreaturePic(cre);
  1890. for(int k=0; k<cre->cost.size(); k++)
  1891. if(cre->cost[k])
  1892. cur.res.push_back(std::make_pair(k,cre->cost[k]));
  1893. amounts.push_back(cre->maxAmount(LOCPLINT->cb->getResourceAmount()));
  1894. }
  1895. }
  1896. slider->setAmount(std::min(amounts[which],creatures[which].amount));
  1897. }
  1898. void CRecruitmentWindow::cleanCres()
  1899. {
  1900. for(int i=0;i<creatures.size();i++)
  1901. {
  1902. delete creatures[i].pic;
  1903. }
  1904. creatures.clear();
  1905. amounts.clear();
  1906. }
  1907. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1908. {
  1909. last = Last;
  1910. which = 1;
  1911. c=cid;
  1912. slider = NULL;
  1913. gar = Owner;
  1914. SDL_Surface *hhlp = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1915. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1916. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  1917. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1918. SDL_FreeSurface(hhlp);
  1919. pos.x = screen->w/2 - bitmap->w/2;
  1920. pos.y = screen->h/2 - bitmap->h/2;
  1921. pos.w = bitmap->w;
  1922. pos.h = bitmap->h;
  1923. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1924. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1925. int sliderPositions = max - (last>=0) - (last==2);
  1926. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),0,sliderPositions,val,true);
  1927. a1 = max-val;
  1928. a2 = val;
  1929. anim = new CCreaturePic(CGI->creh->creatures[cid]);
  1930. anim->anim->setType(1);
  1931. std::string title = CGI->generaltexth->allTexts[256];
  1932. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid]->namePl);
  1933. printAtMiddle(title,150,34,FONT_BIG,tytulowy,bitmap);
  1934. }
  1935. CSplitWindow::~CSplitWindow() //d-tor
  1936. {
  1937. SDL_FreeSurface(bitmap);
  1938. delete ok;
  1939. delete cancel;
  1940. delete slider;
  1941. delete anim;
  1942. }
  1943. void CSplitWindow::activate()
  1944. {
  1945. activateLClick();
  1946. activateKeys();
  1947. ok->activate();
  1948. cancel->activate();
  1949. slider->activate();
  1950. }
  1951. void CSplitWindow::deactivate()
  1952. {
  1953. deactivateLClick();
  1954. deactivateKeys();
  1955. ok->deactivate();
  1956. cancel->deactivate();
  1957. slider->deactivate();
  1958. }
  1959. void CSplitWindow::split()
  1960. {
  1961. gar->splitStacks(a2);
  1962. close();
  1963. }
  1964. void CSplitWindow::close()
  1965. {
  1966. GH.popIntTotally(this);
  1967. }
  1968. void CSplitWindow::sliderMoved(int to)
  1969. {
  1970. int all = a1+a2;
  1971. a2 = to + (last==1 || last==2);
  1972. if(slider)
  1973. a1 = all - a2;
  1974. }
  1975. void CSplitWindow::show(SDL_Surface * to)
  1976. {
  1977. blitAt(bitmap,pos.x,pos.y,to);
  1978. ok->show(to);
  1979. cancel->show(to);
  1980. slider->show(to);
  1981. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,FONT_BIG,zwykly,to);
  1982. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,FONT_BIG,zwykly,to);
  1983. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1984. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1985. }
  1986. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1987. {
  1988. SDLKey k = key.keysym.sym;
  1989. if (isNumKey(k)) //convert numpad number to normal digit
  1990. k = numToDigit(k);
  1991. if(key.state != SDL_PRESSED)
  1992. return;
  1993. int &cur = (which ? a2 : a1),
  1994. &sec = (which ? a1 : a2),
  1995. ncur = cur;
  1996. if (k == SDLK_BACKSPACE)
  1997. {
  1998. ncur /= 10;
  1999. }
  2000. else if(k == SDLK_TAB)
  2001. {
  2002. which = !which;
  2003. }
  2004. else
  2005. {
  2006. int number = k - SDLK_0;
  2007. if (number < 0 || number > 9) //not a number pressed
  2008. {
  2009. return;
  2010. }
  2011. ncur = cur*10 + number;
  2012. }
  2013. int delta = ncur - cur;
  2014. if(delta > sec)
  2015. {
  2016. cur += sec;
  2017. sec = 0;
  2018. }
  2019. slider->moveTo(which ? ncur : a1+a2-ncur);
  2020. }
  2021. void CSplitWindow::clickLeft(tribool down, bool previousState)
  2022. {
  2023. if(down)
  2024. {
  2025. Point click(GH.current->motion.x,GH.current->motion.y);
  2026. click = click - pos.topLeft();
  2027. if(Rect(19,216,105,40).isIn(click)) //left picture
  2028. which = 0;
  2029. else if(Rect(175,216,105,40).isIn(click)) //right picture
  2030. which = 1;
  2031. }
  2032. }
  2033. void CCreInfoWindow::show(SDL_Surface * to)
  2034. {
  2035. char pom[15];
  2036. blitAt(*bitmap,pos.x,pos.y,to);
  2037. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  2038. if(++anf==4)
  2039. anf=0;
  2040. if(count.size())
  2041. printTo(count.c_str(),pos.x+114,pos.y+174,FONT_TIMES,zwykly,to);
  2042. if(upgrade)
  2043. upgrade->show(to);
  2044. if(dismiss)
  2045. dismiss->show(to);
  2046. if(ok)
  2047. ok->show(to);
  2048. }
  2049. CCreInfoWindow::CCreInfoWindow(const CStackInstance &st, int Type, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  2050. : type(Type), dsm(Dsm), dismiss(0), upgrade(0), ok(0)
  2051. {
  2052. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2053. init(st.type, &st, st.count);
  2054. //print abilities text - if r-click popup
  2055. if(type)
  2056. {
  2057. if(Upg && ui)
  2058. {
  2059. bool enough = true;
  2060. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  2061. {
  2062. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*st.count)
  2063. enough = false;
  2064. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*st.count));
  2065. }
  2066. if(enough)
  2067. {
  2068. CFunctionList<void()> fs;
  2069. fs += Upg;
  2070. fs += boost::bind(&CCreInfoWindow::close,this);
  2071. CFunctionList<void()> cfl;
  2072. cfl = boost::bind(&CPlayerInterface::showYesNoDialog, LOCPLINT, CGI->generaltexth->allTexts[207], boost::ref(upgResCost), fs, 0, false);
  2073. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,76,237,"IVIEWCR.DEF",SDLK_u);
  2074. }
  2075. else
  2076. {
  2077. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),76,237,"IVIEWCR.DEF");
  2078. upgrade->callback.funcs.clear();
  2079. upgrade->bitmapOffset = 2;
  2080. }
  2081. }
  2082. if(Dsm)
  2083. {
  2084. CFunctionList<void()> fs[2];
  2085. //on dismiss confirmed
  2086. fs[0] += Dsm; //dismiss
  2087. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  2088. CFunctionList<void()> cfl;
  2089. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  2090. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,21,237,"IVIEWCR2.DEF",SDLK_d);
  2091. }
  2092. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),216,237,"IOKAY.DEF",SDLK_RETURN);
  2093. }
  2094. else
  2095. {
  2096. printAtWB(c->abilityText,17,231,FONT_SMALL,35,zwykly,*bitmap);
  2097. }
  2098. //if we are displying window fo r stack in battle, there are several more things that we need to display
  2099. if(const CStack *battleStack = dynamic_cast<const CStack*>(&st))
  2100. {
  2101. //spell effects
  2102. int printed=0; //how many effect pics have been printed
  2103. BOOST_FOREACH(const CStack::StackEffect &effect, battleStack->effects)
  2104. {
  2105. blitAt(graphics->spellEffectsPics->ourImages[effect.id + 1].bitmap, 127 + 52 * printed, 186, *bitmap);
  2106. ++printed;
  2107. if(printed >= 3) //we can fit only 3 effects
  2108. break;
  2109. }
  2110. //print current health
  2111. printLine(5, CGI->generaltexth->allTexts[200], battleStack->firstHPleft);
  2112. }
  2113. }
  2114. void CCreInfoWindow::printLine(int nr, const std::string &text, int baseVal, int val/*=-1*/, bool range/*=false*/)
  2115. {
  2116. printAt(text, 155, 48 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2117. std::string hlp;
  2118. if(range && baseVal != val)
  2119. hlp = boost::str(boost::format("%d - %d") % baseVal % val);
  2120. else if(baseVal != val && val>=0)
  2121. hlp = boost::str(boost::format("%d (%d)") % baseVal % val);
  2122. else
  2123. hlp = boost::lexical_cast<std::string>(baseVal);
  2124. printTo(hlp, 276, 61 + nr*19, FONT_SMALL, zwykly, *bitmap);
  2125. }
  2126. void CCreInfoWindow::init(const CCreature *cre, const CStackInstance *stack, int creatureCount)
  2127. {
  2128. const CBonusSystemNode *finalNode = NULL;
  2129. if(stack)
  2130. finalNode = stack;
  2131. else
  2132. finalNode = cre;
  2133. anf = 0;
  2134. c = cre;
  2135. bitmap = new CPicture("CRSTKPU.bmp");
  2136. bitmap->colorizeAndConvert(LOCPLINT->playerID);
  2137. pos = bitmap->center();
  2138. {
  2139. BLOCK_CAPTURING;
  2140. anim = new CCreaturePic(c);
  2141. }
  2142. if(!type) anim->anim->setType(2);
  2143. count = boost::lexical_cast<std::string>(creatureCount);
  2144. printAtMiddle(c->namePl,149,30,FONT_SMALL,tytulowy,*bitmap); //creature name
  2145. printLine(0, CGI->generaltexth->primarySkillNames[0], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK));
  2146. printLine(1, CGI->generaltexth->primarySkillNames[1], cre->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE), finalNode->valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE));
  2147. if(c->shots)
  2148. printLine(2, CGI->generaltexth->allTexts[198], c->shots);
  2149. //TODO
  2150. int dmgMultiply = 1;
  2151. if(stack && stack->hasBonusOfType(Bonus::SIEGE_WEAPON))
  2152. dmgMultiply += stack->armyObj->Attack();
  2153. printLine(3, CGI->generaltexth->allTexts[199], c->damageMin * dmgMultiply, c->damageMax * dmgMultiply, true);
  2154. printLine(4, CGI->generaltexth->allTexts[388], cre->valOfBonuses(Bonus::STACK_HEALTH), finalNode->valOfBonuses(Bonus::STACK_HEALTH));
  2155. printLine(6, CGI->generaltexth->zelp[441].first, cre->valOfBonuses(Bonus::STACKS_SPEED), finalNode->valOfBonuses(Bonus::STACKS_SPEED));
  2156. //luck and morale
  2157. int luck = 3, morale = 3;
  2158. if(stack)
  2159. {
  2160. //add modifiers
  2161. luck += stack->LuckVal();
  2162. morale += stack->MoraleVal();
  2163. }
  2164. blitAt(graphics->morale42->ourImages[morale].bitmap, 24, 189, *bitmap);
  2165. blitAt(graphics->luck42->ourImages[luck].bitmap, 77, 189, *bitmap);
  2166. }
  2167. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount)
  2168. {
  2169. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2170. const CCreature *cre = CGI->creh->creatures[Cid];
  2171. init(cre, NULL, creatureCount);
  2172. }
  2173. CCreInfoWindow::~CCreInfoWindow()
  2174. {
  2175. delete anim;
  2176. // for(int i=0; i<upgResCost.size();i++)
  2177. // delete upgResCost[i];
  2178. }
  2179. void CCreInfoWindow::activate()
  2180. {
  2181. CIntObject::activate();
  2182. if(!type)
  2183. activateRClick();
  2184. }
  2185. void CCreInfoWindow::close()
  2186. {
  2187. GH.popIntTotally(this);
  2188. }
  2189. void CCreInfoWindow::clickRight(tribool down, bool previousState)
  2190. {
  2191. if(down)
  2192. return;
  2193. close();
  2194. }
  2195. void CCreInfoWindow::dismissF()
  2196. {
  2197. dsm();
  2198. close();
  2199. }
  2200. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2201. {
  2202. }
  2203. void CCreInfoWindow::deactivate()
  2204. {
  2205. if(!type)
  2206. deactivateRClick();
  2207. CIntObject::deactivate();
  2208. }
  2209. void CLevelWindow::close()
  2210. {
  2211. for(int i=0;i<comps.size();i++)
  2212. {
  2213. if(comps[i]->selected)
  2214. {
  2215. cb(i);
  2216. break;
  2217. }
  2218. }
  2219. GH.popIntTotally(this);
  2220. LOCPLINT->showingDialog->setn(false);
  2221. }
  2222. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2223. {
  2224. LOCPLINT->showingDialog->setn(true);
  2225. heroPortrait = hero->portrait;
  2226. cb = callback;
  2227. for(int i=0;i<skills.size();i++)
  2228. {
  2229. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2230. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2231. }
  2232. SDL_Surface *hhlp = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2233. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2234. bitmap = SDL_ConvertSurface(hhlp,screen->format,0);
  2235. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2236. SDL_FreeSurface(hhlp);
  2237. pos.x = screen->w/2 - bitmap->w/2;
  2238. pos.y = screen->h/2 - bitmap->h/2;
  2239. pos.w = bitmap->w;
  2240. pos.h = bitmap->h;
  2241. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2242. //draw window
  2243. char buf[100], buf2[100];
  2244. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2245. sprintf(buf,buf2,hero->name.c_str());
  2246. printAtMiddle(buf,192,33,FONT_MEDIUM,zwykly,bitmap);
  2247. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2248. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2249. printAtMiddle(buf,192,162,FONT_MEDIUM,zwykly,bitmap);
  2250. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2251. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,253,FONT_MEDIUM,zwykly,bitmap);
  2252. const Font *f = graphics->fonts[FONT_MEDIUM];
  2253. std::string text = CGI->generaltexth->allTexts[4];
  2254. int fontWidth = f->getWidth(text.c_str())/2;
  2255. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+fontWidth) )/2;
  2256. for(int i=0;i<comps.size();i++)
  2257. {
  2258. comps[i]->pos.x = curx+pos.x;
  2259. comps[i]->pos.y = 326+pos.y;
  2260. if( i < (comps.size()-1) )
  2261. {
  2262. curx += 44+21; //skill width + margin to "or"
  2263. printAtMiddle(text ,curx,346,FONT_MEDIUM,zwykly,bitmap);
  2264. curx += fontWidth+15;
  2265. }
  2266. }
  2267. if(comps.size() > 1)
  2268. {
  2269. ok->block(true);
  2270. }
  2271. else if(comps.size() == 1)
  2272. {
  2273. comps[0]->select(true);
  2274. }
  2275. }
  2276. void CLevelWindow::selectionChanged(unsigned to)
  2277. {
  2278. if(ok->blocked)
  2279. ok->block(false);
  2280. for(int i=0;i<comps.size();i++)
  2281. if(i==to)
  2282. comps[i]->select(true);
  2283. else
  2284. comps[i]->select(false);
  2285. }
  2286. CLevelWindow::~CLevelWindow()
  2287. {
  2288. delete ok;
  2289. for(int i=0;i<comps.size();i++)
  2290. delete comps[i];
  2291. SDL_FreeSurface(bitmap);
  2292. }
  2293. void CLevelWindow::activate()
  2294. {
  2295. ok->activate();
  2296. for(int i=0;i<comps.size();i++)
  2297. comps[i]->activate();
  2298. }
  2299. void CLevelWindow::deactivate()
  2300. {
  2301. ok->deactivate();
  2302. for(int i=0;i<comps.size();i++)
  2303. comps[i]->deactivate();
  2304. }
  2305. void CLevelWindow::show(SDL_Surface * to)
  2306. {
  2307. blitAt(bitmap,pos.x,pos.y,to);
  2308. blitAt(graphics->portraitLarge[heroPortrait],170+pos.x,66+pos.y,to);
  2309. ok->show(to);
  2310. for(int i=0;i<comps.size();i++)
  2311. comps[i]->show(to);
  2312. }
  2313. void CMinorResDataBar::show(SDL_Surface * to)
  2314. {
  2315. blitAt(bg,pos.x,pos.y,to);
  2316. char buf[30];
  2317. for (int i=0;i<7;i++)
  2318. {
  2319. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2320. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2321. }
  2322. std::vector<std::string> temp;
  2323. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2324. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2325. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2326. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2327. CGI->generaltexth->allTexts[62]
  2328. +": %s, "
  2329. + CGI->generaltexth->allTexts[63]
  2330. + ": %s, "
  2331. + CGI->generaltexth->allTexts[64]
  2332. + ": %s",temp)
  2333. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,FONT_SMALL,zwykly,to);
  2334. }
  2335. CMinorResDataBar::CMinorResDataBar()
  2336. {
  2337. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2338. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2339. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2340. pos.x = 7;
  2341. pos.y = 575;
  2342. pos.w = bg->w;
  2343. pos.h = bg->h;
  2344. }
  2345. CMinorResDataBar::~CMinorResDataBar()
  2346. {
  2347. SDL_FreeSurface(bg);
  2348. }
  2349. SDL_Surface * CCustomImgComponent::getImg()
  2350. {
  2351. return bmp;
  2352. }
  2353. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2354. :bmp(sur), free(freeSur)
  2355. {
  2356. init(Type,Subtype,Val);
  2357. }
  2358. CCustomImgComponent::~CCustomImgComponent()
  2359. {
  2360. if(free)
  2361. SDL_FreeSurface(bmp);
  2362. }
  2363. CObjectListWindow::CObjectListWindow(const std::vector<int> &_items, CPicture * titlePic, std::string _title, std::string _descr,
  2364. boost::function<void(int)> Callback, int initState):items(_items), title(_title), descr(_descr),selected(initState)
  2365. {
  2366. init = false;
  2367. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2368. defActions = ACTIVATE | DEACTIVATE | UPDATE | SHOWALL | DISPOSE | SHARE_POS;
  2369. used = LCLICK | KEYBOARD;
  2370. onSelect = Callback;
  2371. length = 9;
  2372. pos.x = (screen->w-306)/2;
  2373. pos.y = (screen->h-468)/2;
  2374. bg = new CPicture("TPGATE.pcx");//x=0, y=0
  2375. bg->colorizeAndConvert(LOCPLINT->playerID);
  2376. slider = new CSlider(277, 120, 256, boost::bind(&CObjectListWindow::moveList,this, _1), length, items.size(), 0, false, 0);
  2377. ok = new AdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN);
  2378. exit = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE);
  2379. pos.w = bg->pos.w;
  2380. pos.h = bg->pos.h;
  2381. titleImage = titlePic;
  2382. titleImage->pos.x =153+pos.x-titleImage->pos.w/2;
  2383. titleImage->pos.y =75 +pos.y-titleImage->pos.h/2;
  2384. for (int i=0; i<length; i++)
  2385. areas.push_back(genRect(22, 260, pos.x+15, pos.y+152+i*25 ));//rects for selecting\printing items
  2386. init = true;
  2387. }
  2388. CObjectListWindow::~CObjectListWindow()
  2389. {
  2390. delete titleImage;
  2391. }
  2392. void CObjectListWindow::elementSelected()
  2393. {
  2394. boost::function<void(int)> toCall = onSelect;//save
  2395. int where = items[slider->value]; //required variables
  2396. GH.popIntTotally(this);//then destroy window
  2397. toCall(where);//and send selected object
  2398. }
  2399. void CObjectListWindow::moveList(int which)
  2400. {
  2401. if (init)//TODO: is there a way to disable running this when CSlider is created?
  2402. showAll(screen2);
  2403. }
  2404. void CObjectListWindow::clickLeft(tribool down, bool previousState)
  2405. {
  2406. if (previousState && (!down))
  2407. {
  2408. for (int i=0; i<areas.size(); i++)
  2409. if(slider->value+i < items.size() && isItIn(&areas[i],GH.current->motion.x,GH.current->motion.y))
  2410. {//check all areas to find element which was clicked
  2411. selected = i+slider->value;
  2412. showAll(screen2);
  2413. return;
  2414. }
  2415. }
  2416. }
  2417. void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
  2418. {
  2419. if(key.state != SDL_PRESSED) return;
  2420. int sel = selected;
  2421. switch(key.keysym.sym)
  2422. {
  2423. case SDLK_UP:
  2424. sel -=1;
  2425. break;
  2426. case SDLK_DOWN:
  2427. sel +=1;
  2428. break;
  2429. case SDLK_PAGEUP:
  2430. sel -=length;
  2431. break;
  2432. case SDLK_PAGEDOWN:
  2433. sel +=length;
  2434. break;
  2435. case SDLK_HOME:
  2436. sel = 0;
  2437. break;
  2438. case SDLK_END:
  2439. sel = slider->amount;
  2440. break;
  2441. default:
  2442. return;
  2443. }
  2444. if (sel<-1)//nothing was selected & list was moved up
  2445. return;
  2446. if (sel<0)//start of list reached
  2447. sel = 0;
  2448. if ( sel >= slider->amount )//end of list reached
  2449. sel = slider->amount-1;
  2450. if ( sel >= items.size() )
  2451. sel = items.size()-1;
  2452. if ( sel < slider->value )//need to move list up
  2453. slider->moveTo(sel);
  2454. else
  2455. if ( sel >= slider->value+length )//move to bottom
  2456. slider->moveTo(sel-length+1);
  2457. selected = sel;
  2458. showAll(screen2);
  2459. }
  2460. void CObjectListWindow::show(SDL_Surface * to)
  2461. {
  2462. }
  2463. void CObjectListWindow::showAll(SDL_Surface * to)
  2464. {
  2465. ok->block((selected<0)?2:0);
  2466. CIntObject::showAll(to);
  2467. CSDL_Ext::printAtMiddle(title,pos.x+152,pos.y+27,FONT_BIG,tytulowy,to);//"castle gate"
  2468. CSDL_Ext::printAtMiddle(descr,pos.x+145,pos.y+133,FONT_SMALL,zwykly,to);//"select destination"
  2469. titleImage->showAll(to);
  2470. if ( selected >= slider->value && selected < slider->value+length )//if selected item is visible
  2471. {
  2472. SDL_Rect a = areas[selected-slider->value];
  2473. CSDL_Ext::drawBorder(to, a.x, a.y, a.w, a.h, int3(255, 231, 148));
  2474. CSDL_Ext::drawBorder(to, a.x-1, a.y-1, a.w+2, a.h+2, int3(255, 231, 148));//border shoul be 2 pixels width
  2475. }
  2476. int position = slider->value;
  2477. for ( int i = 0; i<9 && i<items.size()-position; i++)
  2478. CSDL_Ext::printAtMiddle(CGI->mh->map->objects[items[i+position]]->hoverName,pos.x+145,pos.y+163+25*i,
  2479. FONT_SMALL, zwykly, to);//print item names in list
  2480. }
  2481. CMarketplaceWindow::CTradeableItem::CTradeableItem( EType Type, int ID, bool Left, int Serial)
  2482. {
  2483. serial = Serial;
  2484. left = Left;
  2485. type = Type;
  2486. id = ID;
  2487. used = LCLICK;
  2488. }
  2489. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2490. {
  2491. SDL_Surface *hlp = getSurface();
  2492. Rect dest = pos;
  2493. switch(type)
  2494. {
  2495. case RESOURCE:
  2496. dest.x += 19;
  2497. dest.y += 9;
  2498. break;
  2499. }
  2500. blitAt(hlp, dest, to);
  2501. }
  2502. void CMarketplaceWindow::CTradeableItem::clickLeft(tribool down, bool previousState)
  2503. {
  2504. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(GH.topInt());
  2505. assert(mw);
  2506. if(down)
  2507. {
  2508. if(left)
  2509. {
  2510. if(mw->hLeft != this)
  2511. mw->hLeft = this;
  2512. else
  2513. return;
  2514. }
  2515. else
  2516. {
  2517. if(mw->hRight != this)
  2518. mw->hRight = this;
  2519. else
  2520. return;
  2521. }
  2522. mw->selectionChanged(left);
  2523. }
  2524. }
  2525. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2526. {
  2527. switch(type)
  2528. {
  2529. case RESOURCE:
  2530. return graphics->resources32->ourImages[id].bitmap;
  2531. case PLAYER:
  2532. return graphics->flags->ourImages[id].bitmap;
  2533. case ARTIFACT:
  2534. return graphics->artDefs->ourImages[id].bitmap;
  2535. case CREATURE:
  2536. return graphics->bigImgs[id];
  2537. default:
  2538. return NULL;
  2539. }
  2540. }
  2541. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<Rect> &p, CMarketplaceWindow::EType type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2542. {
  2543. if(ids)
  2544. amin(amount, ids->size());
  2545. for(int j=0;j<amount;j++)
  2546. {
  2547. int id = (ids && ids->size()>j) ? (*ids)[j] : j;
  2548. if(id < 0)
  2549. continue;
  2550. i.push_back(new CMarketplaceWindow::CTradeableItem(type, id, left, j));
  2551. i.back()->pos = p[j] + i.back()->pos;
  2552. }
  2553. }
  2554. CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstance *Hero, EMarketMode Mode)
  2555. :market(Market), hero(Hero), hLeft(NULL), hRight(NULL), readyToTrade(false)
  2556. {
  2557. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2558. type = BLOCK_ADV_HOTKEYS;
  2559. mode = Mode;
  2560. pos.x = screen->w/2 - 300;
  2561. pos.y = screen->h/2 - 296;
  2562. std::string bgName;
  2563. std::vector<int> *rIds = NULL, *lIds = NULL;
  2564. bool sliderNeeded = true;
  2565. switch(Mode)
  2566. {
  2567. case RESOURCE_RESOURCE:
  2568. bgName = "TPMRKRES.bmp";
  2569. ltype = RESOURCE;
  2570. rtype = RESOURCE;
  2571. break;
  2572. case RESOURCE_PLAYER:
  2573. bgName = "TPMRKPTS.bmp";
  2574. ltype = RESOURCE;
  2575. rtype = PLAYER;
  2576. rIds = new std::vector<int>;
  2577. for(int i = 0, found = 0; i < PLAYER_LIMIT; i++)
  2578. if(i != LOCPLINT->playerID && LOCPLINT->cb->getPlayerStatus(i) == PlayerState::INGAME)
  2579. rIds->push_back(i);
  2580. break;
  2581. case CREATURE_RESOURCE:
  2582. bgName = "TPMRKCRS.bmp";
  2583. ltype = CREATURE;
  2584. rtype = RESOURCE;
  2585. lIds = new std::vector<int>;
  2586. for(int i = 0; i < 7; i++)
  2587. {
  2588. if(const CCreature *c = hero->getCreature(i))
  2589. lIds->push_back(c->idNumber);
  2590. else
  2591. lIds->push_back(-1);
  2592. }
  2593. break;
  2594. case RESOURCE_ARTIFACT:
  2595. bgName = "TPMRKABS.bmp";
  2596. ltype = RESOURCE;
  2597. rtype = ARTIFACT;
  2598. sliderNeeded = false;
  2599. rIds = new std::vector<int>(market->availableItemsIds(mode));
  2600. }
  2601. bg = new CPicture(bgName);
  2602. bg->colorizeAndConvert(LOCPLINT->playerID);
  2603. if(market->o->ID == 99 || market->o->ID == 221)
  2604. {
  2605. printAtMiddle(CGI->generaltexth->allTexts[159],300,27,FONT_BIG,tytulowy,*bg); //title
  2606. }
  2607. else if(mode == CREATURE_RESOURCE)
  2608. {
  2609. if(market->o->ID == TOWNI_TYPE)
  2610. printAtMiddle(CGI->buildh->buildings[6][21]->Name(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2611. else
  2612. printAtMiddle(market->o->getHoverText(), 300, 27, FONT_BIG, tytulowy, *bg); //title
  2613. }
  2614. else
  2615. {
  2616. printAtMiddle(CGI->generaltexth->allTexts[158],300,27,FONT_BIG,tytulowy,*bg); //trading post
  2617. }
  2618. std::vector<Rect> lpos, rpos;
  2619. getPositionsFor(lpos, false, ltype);
  2620. getPositionsFor(rpos, true, rtype);
  2621. initItems(left, lpos, ltype, 7, true, lIds);
  2622. initItems(right, rpos, rtype, rIds ? rIds->size() : 7, false, rIds);
  2623. delNull(rIds);
  2624. delNull(lIds);
  2625. ok = new AdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN);
  2626. ok->assignedKeys.insert(SDLK_ESCAPE);
  2627. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF");
  2628. deal->block(true);
  2629. //slider and buttons must be created after bg
  2630. if(sliderNeeded)
  2631. {
  2632. slider = new CSlider(231,490,137,0,0,0);
  2633. slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1);
  2634. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF");
  2635. max->block(true);
  2636. }
  2637. else
  2638. {
  2639. slider = NULL;
  2640. max = NULL;
  2641. deal->pos.x -= 38;
  2642. }
  2643. //left side
  2644. switch(Mode)
  2645. {
  2646. case RESOURCE_RESOURCE:
  2647. case RESOURCE_PLAYER:
  2648. case RESOURCE_ARTIFACT:
  2649. printAtMiddle(CGI->generaltexth->allTexts[270],154,148,FONT_SMALL,zwykly,*bg); //kingdom res.
  2650. break;
  2651. case CREATURE_RESOURCE:
  2652. printAtMiddle(boost::str(boost::format(CGI->generaltexth->allTexts[272]) % hero->name), 152, 102, FONT_SMALL, zwykly, *bg); //%s's Creatures
  2653. break;
  2654. }
  2655. //right side
  2656. switch(Mode)
  2657. {
  2658. case RESOURCE_RESOURCE:
  2659. case CREATURE_RESOURCE:
  2660. case RESOURCE_ARTIFACT:
  2661. printAtMiddle(CGI->generaltexth->allTexts[168],445,148,FONT_SMALL,zwykly,*bg); //available for trade
  2662. break;
  2663. case RESOURCE_PLAYER:
  2664. printAtMiddle(CGI->generaltexth->allTexts[169],445,55,FONT_SMALL,zwykly,*bg); //players
  2665. break;
  2666. }
  2667. if(printButtonFor(RESOURCE_PLAYER))
  2668. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF");
  2669. if(printButtonFor(RESOURCE_RESOURCE))
  2670. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, RESOURCE_RESOURCE), 516, 450,"TPMRKBU5.DEF");
  2671. if(printButtonFor(CREATURE_RESOURCE))
  2672. new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMode,this, CREATURE_RESOURCE), 516, 450,"TPMRKBU4.DEF");
  2673. }
  2674. CMarketplaceWindow::~CMarketplaceWindow()
  2675. {
  2676. hLeft = hRight = NULL;
  2677. for(int i=0;i<left.size();i++)
  2678. delChild(left[i]);
  2679. for(int i=0;i<right.size();i++)
  2680. delChild(right[i]);
  2681. left.clear();
  2682. right.clear();
  2683. delChild(bg);
  2684. bg = NULL;
  2685. }
  2686. void CMarketplaceWindow::showAll(SDL_Surface * to)
  2687. {
  2688. CIntObject::showAll(to);
  2689. if(hRight)
  2690. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2691. if(hLeft)
  2692. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2693. //left side
  2694. switch(ltype)
  2695. {
  2696. case RESOURCE:
  2697. for(int i=0;i<left.size();i++)
  2698. printAtMiddle(boost::lexical_cast<std::string>(LOCPLINT->cb->getResourceAmount(i)), left[i]->pos.x+36,left[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2699. if(readyToTrade)
  2700. {
  2701. blitAt(hLeft->getSurface(),pos.x+141,pos.y+457,to);
  2702. int val = -1;
  2703. if(slider)
  2704. val = slider->value * r1;
  2705. else
  2706. val = (deal->blocked) ? 0 : r1;
  2707. printAtMiddle(boost::lexical_cast<std::string>(val),pos.x+156,pos.y+505,FONT_SMALL,zwykly,to);
  2708. }
  2709. break;
  2710. case CREATURE:
  2711. BOOST_FOREACH(CTradeableItem *t, left)
  2712. printAtMiddle(boost::lexical_cast<std::string>(hero->getAmount(t->serial)), t->pos.x+29, t->pos.y+76, FONT_SMALL, zwykly, to);
  2713. if(readyToTrade)
  2714. {
  2715. blitAt(hLeft->getSurface(),pos.x+128,pos.y+450,to);
  2716. printAtMiddle(boost::lexical_cast<std::string>( slider->value * r1 ),pos.x+160,pos.y+527,FONT_SMALL,zwykly,to);
  2717. }
  2718. break;
  2719. }
  2720. Point rightSubOffset;
  2721. Point selectionPos;
  2722. Point selectionSubOffset;
  2723. std::string selectionSub;
  2724. //right side
  2725. switch(rtype)
  2726. {
  2727. case RESOURCE:
  2728. if(hLeft) //print prices
  2729. {
  2730. for(int i=0; i<right.size();i++)
  2731. {
  2732. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2733. printAtMiddle(rSubs[i],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2734. else
  2735. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+36,right[i]->pos.y+57,FONT_SMALL,zwykly,to);
  2736. }
  2737. }
  2738. selectionPos = Point(429, 457);
  2739. selectionSubOffset = Point(14, 47);
  2740. selectionSub = boost::lexical_cast<std::string>( slider->value * r2 );
  2741. break;
  2742. case ARTIFACT:
  2743. if(hLeft) //print prices
  2744. for(int i=0; i<right.size();i++)
  2745. if(right[i]->id != hLeft->id || mode != RESOURCE_RESOURCE)
  2746. printAtMiddle(rSubs[i], right[i]->pos.x+18, right[i]->pos.y+57, FONT_SMALL, zwykly, to);
  2747. selectionPos = Point(425, 447);
  2748. selectionSubOffset = Point(18, 57);
  2749. selectionSub = (deal->blocked) ? "0" : "1";
  2750. break;
  2751. case PLAYER:
  2752. BOOST_FOREACH(CTradeableItem *i, right)
  2753. printAtMiddle(CGI->generaltexth->capColors[i->id], i->pos.x + 31, i->pos.y + 76, FONT_SMALL, zwykly, to);
  2754. selectionPos = Point(417, 451);
  2755. selectionSubOffset = rightSubOffset = Point(31, 76);
  2756. selectionSub = hRight ? CGI->generaltexth->capColors[hRight->id] : "";
  2757. break;
  2758. }
  2759. if(readyToTrade)
  2760. {
  2761. assert(hRight);
  2762. blitAtLoc(hRight->getSurface(), selectionPos, to);
  2763. printAtMiddleLoc(selectionSub, selectionPos + selectionSubOffset, FONT_SMALL, zwykly, to);
  2764. }
  2765. }
  2766. void CMarketplaceWindow::setMax()
  2767. {
  2768. slider->moveTo(slider->amount);
  2769. }
  2770. void CMarketplaceWindow::makeDeal()
  2771. {
  2772. int sliderValue = 0;
  2773. if(slider)
  2774. sliderValue = slider->value;
  2775. else
  2776. sliderValue = !deal->blocked; //should always be 1
  2777. if(!sliderValue)
  2778. return;
  2779. int leftIdToSend = -1;
  2780. if(mode == CREATURE_RESOURCE)
  2781. leftIdToSend = hLeft->serial;
  2782. else
  2783. leftIdToSend = hLeft->id;
  2784. if(mode != RESOURCE_ARTIFACT)
  2785. {
  2786. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, slider->value*r1, hero);
  2787. slider->moveTo(0);
  2788. }
  2789. else
  2790. {
  2791. LOCPLINT->cb->trade(market->o, mode, leftIdToSend, hRight->id, r2, hero);
  2792. }
  2793. hLeft = NULL;
  2794. hRight = NULL;
  2795. selectionChanged(true);
  2796. }
  2797. void CMarketplaceWindow::sliderMoved( int to )
  2798. {
  2799. redraw();
  2800. }
  2801. void CMarketplaceWindow::selectionChanged(bool side)
  2802. {
  2803. readyToTrade = (hLeft && hRight && (hLeft->id!= hRight->id || mode != RESOURCE_RESOURCE));
  2804. if(readyToTrade)
  2805. {
  2806. int newAmount = -1;
  2807. market->getOffer(hLeft->id, hRight->id, r1, r2, mode);
  2808. if(ltype == RESOURCE)
  2809. newAmount = LOCPLINT->cb->getResourceAmount(hLeft->id);
  2810. else if(ltype == CREATURE)
  2811. newAmount = hero->getAmount(hLeft->serial) - (hero->Slots().size() == 1 && hero->needsLastStack());
  2812. else
  2813. assert(0);
  2814. if(slider)
  2815. {
  2816. slider->setAmount(newAmount / r1);
  2817. slider->moveTo(0);
  2818. max->block(false);
  2819. deal->block(false);
  2820. }
  2821. else
  2822. {
  2823. deal->block(LOCPLINT->cb->getResourceAmount(hLeft->id) < r1);
  2824. }
  2825. }
  2826. else
  2827. {
  2828. if(slider)
  2829. {
  2830. max->block(true);
  2831. slider->setAmount(0);
  2832. slider->moveTo(0);
  2833. }
  2834. deal->block(true);
  2835. }
  2836. if(side && hLeft) //left selection changed, recalculate offers
  2837. {
  2838. rSubs.clear();
  2839. rSubs.resize(right.size());
  2840. int h1, h2;
  2841. for(int i=0;i<right.size();i++)
  2842. {
  2843. if(rtype != ARTIFACT)
  2844. market->getOffer(hLeft->id, i, h1, h2, mode);
  2845. else
  2846. market->getOffer(hLeft->id, right[i]->id, h1, h2, mode);
  2847. std::ostringstream oss;
  2848. oss << h2;
  2849. if(h1!=1)
  2850. oss << "/" << h1;
  2851. rSubs[i] = oss.str();
  2852. }
  2853. }
  2854. redraw();
  2855. }
  2856. void CMarketplaceWindow::getPositionsFor(std::vector<Rect> &poss, bool Right, EType type) const
  2857. {
  2858. int h, w, x, y, dx, dy;
  2859. int leftToRightOffset = 288;
  2860. switch(type)
  2861. {
  2862. case RESOURCE:
  2863. dx = 82;
  2864. dy = 79;
  2865. x = 39;
  2866. y = 180;
  2867. h = 66;
  2868. w = 74;
  2869. break;
  2870. case PLAYER:
  2871. dx = 83;
  2872. dy = 118;
  2873. h = 64;
  2874. w = 58;
  2875. x = 44;
  2876. y = 83;
  2877. assert(Right);
  2878. break;
  2879. case CREATURE://45,123
  2880. x = 45;
  2881. y = 123;
  2882. w = 58;
  2883. h = 64;
  2884. dx = 83;
  2885. dy = 98;
  2886. assert(!Right);
  2887. case ARTIFACT://45,123
  2888. x = 342-288;
  2889. y = 181;
  2890. w = 44;
  2891. h = 44;
  2892. dx = 83;
  2893. dy = 79;
  2894. }
  2895. poss += genRect(h, w, x, y), genRect(h, w, x + dx, y), genRect(h, w, x + 2*dx, y),
  2896. genRect(h, w, x, y + dy), genRect(h, w, x + dx, y + dy), genRect(h, w, x + 2*dx, y + dy),
  2897. genRect(h, w, x + dx, y + 2*dy);
  2898. if(Right)
  2899. BOOST_FOREACH(Rect &r, poss)
  2900. r.x += leftToRightOffset;
  2901. }
  2902. void CMarketplaceWindow::setMode(EMarketMode Mode)
  2903. {
  2904. CMarketplaceWindow *nwindow = new CMarketplaceWindow(market, hero, Mode);
  2905. GH.popIntTotally(this);
  2906. GH.pushInt(nwindow);
  2907. }
  2908. bool CMarketplaceWindow::printButtonFor(EMarketMode M) const
  2909. {
  2910. return market->allowsTrade(M) && M != mode && (hero || mode != CREATURE_RESOURCE);
  2911. }
  2912. void CMarketplaceWindow::garrisonChanged()
  2913. {
  2914. if(mode != CREATURE_RESOURCE)
  2915. return;
  2916. std::set<CTradeableItem *> toRemove;
  2917. BOOST_FOREACH(CTradeableItem *t, left)
  2918. if(!hero->getAmount(t->serial))
  2919. toRemove.insert(t);
  2920. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2921. {
  2922. if(active)
  2923. t->deactivate();
  2924. left -= t;
  2925. delChild(t);
  2926. }
  2927. }
  2928. void CMarketplaceWindow::artifactsChanged(bool left)
  2929. {
  2930. assert(!left);
  2931. if(mode != RESOURCE_ARTIFACT)
  2932. return;
  2933. std::vector<int> available = market->availableItemsIds(mode);
  2934. std::set<CTradeableItem *> toRemove;
  2935. BOOST_FOREACH(CTradeableItem *t, right)
  2936. if(!vstd::contains(available, t->id))
  2937. toRemove.insert(t);
  2938. BOOST_FOREACH(CTradeableItem *t, toRemove)
  2939. {
  2940. if(active)
  2941. t->deactivate();
  2942. right -= t;
  2943. delChild(t);
  2944. }
  2945. }
  2946. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2947. {
  2948. this->pos = pos;
  2949. SDL_Surface *hhlp = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2950. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  2951. background = SDL_ConvertSurface(hhlp,screen->format,0);
  2952. SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
  2953. SDL_FreeSurface(hhlp);
  2954. //printing texts
  2955. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 242, 32, FONT_BIG, tytulowy, background); //window title
  2956. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 64, FONT_MEDIUM, tytulowy, background); //hero speed
  2957. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 130, FONT_MEDIUM, tytulowy, background); //enemy speed
  2958. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 196, FONT_MEDIUM, tytulowy, background); //map scroll speed
  2959. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 262, FONT_MEDIUM, tytulowy, background); //video quality
  2960. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 347, FONT_MEDIUM, tytulowy, background); //music volume
  2961. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 412, FONT_MEDIUM, tytulowy, background); //effects volume
  2962. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 282, 57, FONT_MEDIUM, zwykly, background); //show move path
  2963. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 282, 89, FONT_MEDIUM, zwykly, background); //show hero reminder
  2964. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 282, 121, FONT_MEDIUM, zwykly, background); //quick combat
  2965. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 282, 153, FONT_MEDIUM, zwykly, background); //video subtitles
  2966. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 282, 185, FONT_MEDIUM, zwykly, background); //town building outlines
  2967. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 282, 217, FONT_MEDIUM, zwykly, background); //spell book animation
  2968. //setting up buttons
  2969. // load = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::loadf, this), pos.x+246, pos.y+298, "SOLOAD.DEF", SDLK_l);
  2970. // std::swap(save->imgs[0][0], load->imgs[0][1]);
  2971. save = new AdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, boost::bind(&CSystemOptionsWindow::bsavef, this), pos.x+357, pos.y+298, "SOSAVE.DEF", SDLK_s);
  2972. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2973. // restart = new AdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+346, pos.y+357, "SORSTRT", SDLK_r);
  2974. // std::swap(save->imgs[0][0], restart->imgs[0][1]);
  2975. mainMenu = new AdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, boost::bind(&CSystemOptionsWindow::bmainmenuf, this), pos.x+357, pos.y+357, "SOMAIN.DEF", SDLK_m);
  2976. std::swap(mainMenu->imgs[0][0], mainMenu->imgs[0][1]);
  2977. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), pos.x+246, pos.y+415, "soquit.def", SDLK_q);
  2978. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2979. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), pos.x+357, pos.y+415, "soretrn.def", SDLK_RETURN);
  2980. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2981. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2982. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2983. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].second),CGI->generaltexth->zelp[349].second, "sysopb1.def", pos.x+28, pos.y+77, 1);
  2984. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].second),CGI->generaltexth->zelp[350].second, "sysopb2.def", pos.x+76, pos.y+77, 2);
  2985. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", pos.x+124, pos.y+77, 4);
  2986. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", pos.x+172, pos.y+77, 8);
  2987. heroMoveSpeed->select(owner->sysOpts.heroMoveSpeed, 1);
  2988. heroMoveSpeed->onChange = boost::bind(&SystemOptions::setHeroMoveSpeed, &owner->sysOpts, _1);
  2989. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2990. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", pos.x+28, pos.y+210, 1);
  2991. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", pos.x+92, pos.y+210, 2);
  2992. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", pos.x+156, pos.y+210, 4);
  2993. mapScrollSpeed->select(owner->sysOpts.mapScrollingSpeed, 1);
  2994. mapScrollSpeed->onChange = boost::bind(&SystemOptions::setMapScrollingSpeed, &owner->sysOpts, _1);
  2995. musicVolume = new CHighlightableButtonsGroup(0, true);
  2996. for(int i=0; i<10; ++i)
  2997. {
  2998. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+359, i*11);
  2999. }
  3000. musicVolume->select(CGI->musich->getVolume(), 1);
  3001. musicVolume->onChange = boost::bind(&SystemOptions::setMusicVolume, &owner->sysOpts, _1);
  3002. effectsVolume = new CHighlightableButtonsGroup(0, true);
  3003. for(int i=0; i<10; ++i)
  3004. {
  3005. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", pos.x+29 + 19*i, pos.y+425, i*11);
  3006. }
  3007. effectsVolume->select(CGI->soundh->getVolume(), 1);
  3008. effectsVolume->onChange = boost::bind(&SystemOptions::setSoundVolume, &owner->sysOpts, _1);
  3009. }
  3010. CSystemOptionsWindow::~CSystemOptionsWindow()
  3011. {
  3012. SDL_FreeSurface(background);
  3013. delete save;
  3014. delete quitGame;
  3015. delete backToMap;
  3016. delete mainMenu;
  3017. delete heroMoveSpeed;
  3018. delete mapScrollSpeed;
  3019. delete musicVolume;
  3020. delete effectsVolume;
  3021. }
  3022. void CSystemOptionsWindow::pushSDLEvent(int type, int usercode)
  3023. {
  3024. GH.popIntTotally(this);
  3025. SDL_Event event;
  3026. event.type = type;
  3027. event.user.code = usercode; // not necessarily used
  3028. SDL_PushEvent(&event);
  3029. }
  3030. void CSystemOptionsWindow::bquitf()
  3031. {
  3032. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_QUIT, 0), 0, false);
  3033. }
  3034. void CSystemOptionsWindow::breturnf()
  3035. {
  3036. GH.popIntTotally(this);
  3037. }
  3038. void CSystemOptionsWindow::bmainmenuf()
  3039. {
  3040. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(&CSystemOptionsWindow::pushSDLEvent, this, SDL_USEREVENT, 2), 0, false);
  3041. }
  3042. void CSystemOptionsWindow::bsavef()
  3043. {
  3044. GH.popIntTotally(this);
  3045. GH.pushInt(new CSavingScreen(CPlayerInterface::howManyPeople > 1));
  3046. /*using namespace boost::posix_time;
  3047. std::ostringstream fnameStream;
  3048. fnameStream << second_clock::local_time();
  3049. std::string fname = fnameStream.str();
  3050. boost::algorithm::replace_all(fname,":","");
  3051. boost::algorithm::replace_all(fname," ","-");
  3052. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);*/
  3053. }
  3054. void CSystemOptionsWindow::activate()
  3055. {
  3056. save->activate();
  3057. quitGame->activate();
  3058. backToMap->activate();
  3059. mainMenu->activate();
  3060. heroMoveSpeed->activate();
  3061. mapScrollSpeed->activate();
  3062. musicVolume->activate();
  3063. effectsVolume->activate();
  3064. }
  3065. void CSystemOptionsWindow::deactivate()
  3066. {
  3067. save->deactivate();
  3068. quitGame->deactivate();
  3069. backToMap->deactivate();
  3070. mainMenu->deactivate();
  3071. heroMoveSpeed->deactivate();
  3072. mapScrollSpeed->deactivate();
  3073. musicVolume->deactivate();
  3074. effectsVolume->deactivate();
  3075. }
  3076. void CSystemOptionsWindow::show(SDL_Surface *to)
  3077. {
  3078. SDL_BlitSurface(background, NULL, to, &pos);
  3079. save->show(to);
  3080. quitGame->show(to);
  3081. backToMap->show(to);
  3082. mainMenu->show(to);
  3083. heroMoveSpeed->show(to);
  3084. mapScrollSpeed->show(to);
  3085. musicVolume->show(to);
  3086. effectsVolume->show(to);
  3087. }
  3088. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  3089. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  3090. {
  3091. if(H1)
  3092. selected = 0;
  3093. else
  3094. selected = -1;
  3095. oldSelected = -1;
  3096. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  3097. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  3098. bg = SDL_ConvertSurface(hhlp,screen->format,0);
  3099. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3100. SDL_FreeSurface(hhlp);
  3101. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,FONT_BIG,tytulowy,bg);
  3102. printAtMiddle("2500",320,328,FONT_SMALL,zwykly,bg);
  3103. // printAtMiddle(CGI->generaltexth->jktexts[38],146,283,FONT_BIG,tytulowy,bg); //what is this???
  3104. printAtMiddleWB(gossip,200,220,FONT_SMALL,50,zwykly,bg);
  3105. pos.w = bg->w;
  3106. pos.h = bg->h;
  3107. pos.x = (screen->w-bg->w)/2;
  3108. pos.y = (screen->h-bg->h)/2;
  3109. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  3110. h1.pos.x += pos.x;
  3111. h2.pos.x += pos.x;
  3112. h1.pos.y += pos.y;
  3113. h2.pos.y += pos.y;
  3114. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), pos.x+310,pos.y+428, "ICANCEL.DEF", SDLK_ESCAPE);
  3115. recruit = new AdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), pos.x+272, pos.y+355, "TPTAV01.DEF", SDLK_RETURN);
  3116. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), pos.x+22, pos.y+428, "TPTAV02.DEF", SDLK_t);
  3117. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  3118. {
  3119. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  3120. recruit->block(2);
  3121. }
  3122. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  3123. {
  3124. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  3125. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  3126. recruit->block(2);
  3127. }
  3128. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  3129. {
  3130. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  3131. recruit->block(2);
  3132. }
  3133. else
  3134. {
  3135. if(!H1)
  3136. recruit->block(1);
  3137. }
  3138. #ifdef _WIN32
  3139. CGI->videoh->open("TAVERN.BIK");
  3140. #else
  3141. CGI->videoh->open("tavern.mjpg", true, false);
  3142. #endif
  3143. }
  3144. void CTavernWindow::recruitb()
  3145. {
  3146. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  3147. close();
  3148. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  3149. }
  3150. void CTavernWindow::thievesguildb()
  3151. {
  3152. GH.pushInt( new CThievesGuildWindow(LOCPLINT->castleInt->town) );
  3153. }
  3154. CTavernWindow::~CTavernWindow()
  3155. {
  3156. CGI->videoh->close();
  3157. SDL_FreeSurface(bg);
  3158. delete cancel;
  3159. delete thiefGuild;
  3160. delete recruit;
  3161. delete bar;
  3162. }
  3163. void CTavernWindow::activate()
  3164. {
  3165. thiefGuild->activate();
  3166. cancel->activate();
  3167. if(h1.h)
  3168. h1.activate();
  3169. if(h2.h)
  3170. h2.activate();
  3171. recruit->activate();
  3172. GH.statusbar = bar;
  3173. }
  3174. void CTavernWindow::deactivate()
  3175. {
  3176. thiefGuild->deactivate();
  3177. cancel->deactivate();
  3178. if(h1.h)
  3179. h1.deactivate();
  3180. if(h2.h)
  3181. h2.deactivate();
  3182. recruit->deactivate();
  3183. }
  3184. void CTavernWindow::close()
  3185. {
  3186. GH.popIntTotally(this);
  3187. }
  3188. void CTavernWindow::show(SDL_Surface * to)
  3189. {
  3190. blitAt(bg,pos.x,pos.y,to);
  3191. CGI->videoh->update(pos.x+70, pos.y+56, to, true, false);
  3192. if(h1.h)
  3193. h1.show(to);
  3194. if(h2.h)
  3195. h2.show(to);
  3196. thiefGuild->show(to);
  3197. cancel->show(to);
  3198. recruit->show(to);
  3199. bar->show(to);
  3200. if(selected >= 0)
  3201. {
  3202. HeroPortrait *sel = selected ? &h2 : &h1;
  3203. if (selected != oldSelected && !recruit->blocked)
  3204. {
  3205. // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
  3206. oldSelected = selected;
  3207. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  3208. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  3209. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  3210. }
  3211. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,FONT_SMALL,40,zwykly,to);
  3212. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  3213. }
  3214. }
  3215. void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
  3216. {
  3217. if(previousState && !down)
  3218. as();
  3219. //ClickableL::clickLeft(down);
  3220. }
  3221. void CTavernWindow::HeroPortrait::activate()
  3222. {
  3223. activateLClick();
  3224. activateRClick();
  3225. activateHover();
  3226. }
  3227. void CTavernWindow::HeroPortrait::deactivate()
  3228. {
  3229. deactivateLClick();
  3230. deactivateRClick();
  3231. deactivateHover();
  3232. }
  3233. void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
  3234. {
  3235. if(down)
  3236. {
  3237. adventureInt->heroWindow->setHero(h);
  3238. GH.pushInt(new CRClickPopupInt(adventureInt->heroWindow,false));
  3239. }
  3240. }
  3241. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  3242. :as(sel,id)
  3243. {
  3244. h = H;
  3245. pos.x = x;
  3246. pos.y = y;
  3247. pos.w = 58;
  3248. pos.h = 64;
  3249. if(H)
  3250. {
  3251. hoverName = CGI->generaltexth->tavernInfo[4];
  3252. boost::algorithm::replace_first(hoverName,"%s",H->name);
  3253. int artifs = h->artifWorn.size() + h->artifacts.size();
  3254. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  3255. if(vstd::contains(h->artifWorn,i))
  3256. artifs--;
  3257. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  3258. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  3259. descr[sizeof(descr)-1] = '\0';
  3260. }
  3261. }
  3262. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  3263. {
  3264. blitAt(graphics->portraitLarge[h->subID],pos,to);
  3265. }
  3266. void CTavernWindow::HeroPortrait::hover( bool on )
  3267. {
  3268. //Hoverable::hover(on);
  3269. if(on)
  3270. GH.statusbar->print(hoverName);
  3271. else
  3272. GH.statusbar->clear();
  3273. }
  3274. void CInGameConsole::activate()
  3275. {
  3276. activateKeys();
  3277. }
  3278. void CInGameConsole::deactivate()
  3279. {
  3280. deactivateKeys();
  3281. }
  3282. void CInGameConsole::show(SDL_Surface * to)
  3283. {
  3284. int number = 0;
  3285. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  3286. texts_mx.lock();
  3287. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  3288. {
  3289. SDL_Color green = {0,0xff,0,0};
  3290. Point leftBottomCorner(0, screen->h);
  3291. if(LOCPLINT->battleInt)
  3292. {
  3293. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  3294. }
  3295. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, FONT_MEDIUM, green);
  3296. if(SDL_GetTicks() - it->second > defaultTimeout)
  3297. {
  3298. toDel.push_back(it);
  3299. }
  3300. }
  3301. for(int it=0; it<toDel.size(); ++it)
  3302. {
  3303. texts.erase(toDel[it]);
  3304. }
  3305. texts_mx.unlock();
  3306. }
  3307. void CInGameConsole::print(const std::string &txt)
  3308. {
  3309. texts_mx.lock();
  3310. int lineLen = conf.go()->ac.outputLineLength;
  3311. if(txt.size() < lineLen)
  3312. {
  3313. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  3314. if(texts.size() > maxDisplayedTexts)
  3315. {
  3316. texts.pop_front();
  3317. }
  3318. }
  3319. else
  3320. {
  3321. assert(lineLen);
  3322. for(int g=0; g<txt.size() / lineLen + 1; ++g)
  3323. {
  3324. std::string part = txt.substr(g * lineLen, lineLen);
  3325. if(part.size() == 0)
  3326. break;
  3327. texts.push_back(std::make_pair(part, SDL_GetTicks()));
  3328. if(texts.size() > maxDisplayedTexts)
  3329. {
  3330. texts.pop_front();
  3331. }
  3332. }
  3333. }
  3334. texts_mx.unlock();
  3335. }
  3336. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  3337. {
  3338. if(key.type != SDL_KEYDOWN) return;
  3339. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  3340. switch(key.keysym.sym)
  3341. {
  3342. case SDLK_TAB:
  3343. case SDLK_ESCAPE:
  3344. {
  3345. if(captureAllKeys)
  3346. {
  3347. captureAllKeys = false;
  3348. endEnteringText(false);
  3349. }
  3350. else if(SDLK_TAB)
  3351. {
  3352. captureAllKeys = true;
  3353. startEnteringText();
  3354. }
  3355. break;
  3356. }
  3357. case SDLK_RETURN: //enter key
  3358. {
  3359. if(enteredText.size() > 0 && captureAllKeys)
  3360. {
  3361. captureAllKeys = false;
  3362. endEnteringText(true);
  3363. }
  3364. break;
  3365. }
  3366. case SDLK_BACKSPACE:
  3367. {
  3368. if(enteredText.size() > 1)
  3369. {
  3370. enteredText.resize(enteredText.size()-1);
  3371. enteredText[enteredText.size()-1] = '_';
  3372. refreshEnteredText();
  3373. }
  3374. break;
  3375. }
  3376. case SDLK_UP: //up arrow
  3377. {
  3378. if(previouslyEntered.size() == 0)
  3379. break;
  3380. if(prevEntDisp == -1)
  3381. {
  3382. prevEntDisp = previouslyEntered.size() - 1;
  3383. enteredText = previouslyEntered[prevEntDisp] + "_";
  3384. refreshEnteredText();
  3385. }
  3386. else if( prevEntDisp > 0)
  3387. {
  3388. --prevEntDisp;
  3389. enteredText = previouslyEntered[prevEntDisp] + "_";
  3390. refreshEnteredText();
  3391. }
  3392. break;
  3393. }
  3394. case SDLK_DOWN: //down arrow
  3395. {
  3396. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  3397. {
  3398. ++prevEntDisp;
  3399. enteredText = previouslyEntered[prevEntDisp] + "_";
  3400. refreshEnteredText();
  3401. }
  3402. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  3403. {
  3404. prevEntDisp = -1;
  3405. enteredText = "_";
  3406. refreshEnteredText();
  3407. }
  3408. break;
  3409. }
  3410. default:
  3411. {
  3412. if(enteredText.size() > 0 && enteredText.size() < conf.go()->ac.inputLineLength)
  3413. {
  3414. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  3415. {
  3416. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  3417. enteredText += "_";
  3418. refreshEnteredText();
  3419. }
  3420. }
  3421. break;
  3422. }
  3423. }
  3424. }
  3425. void CInGameConsole::startEnteringText()
  3426. {
  3427. enteredText = "_";
  3428. if(GH.topInt() == adventureInt)
  3429. {
  3430. GH.statusbar->print(enteredText);
  3431. }
  3432. else if(LOCPLINT->battleInt)
  3433. {
  3434. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3435. }
  3436. }
  3437. void CInGameConsole::endEnteringText(bool printEnteredText)
  3438. {
  3439. prevEntDisp = -1;
  3440. if(printEnteredText)
  3441. {
  3442. std::string txt = enteredText.substr(0, enteredText.size()-1);
  3443. LOCPLINT->cb->sendMessage(txt);
  3444. previouslyEntered.push_back(txt);
  3445. print(txt);
  3446. }
  3447. enteredText = "";
  3448. if(GH.topInt() == adventureInt)
  3449. {
  3450. GH.statusbar->clear();
  3451. }
  3452. else if(LOCPLINT->battleInt)
  3453. {
  3454. LOCPLINT->battleInt->console->ingcAlter = "";
  3455. }
  3456. }
  3457. void CInGameConsole::refreshEnteredText()
  3458. {
  3459. if(GH.topInt() == adventureInt)
  3460. {
  3461. GH.statusbar->print(enteredText);
  3462. }
  3463. else if(LOCPLINT->battleInt)
  3464. {
  3465. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  3466. }
  3467. }
  3468. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  3469. {
  3470. }
  3471. void CGarrisonWindow::close()
  3472. {
  3473. GH.popIntTotally(this);
  3474. }
  3475. void CGarrisonWindow::activate()
  3476. {
  3477. quit->activate();
  3478. garr->activate();
  3479. }
  3480. void CGarrisonWindow::deactivate()
  3481. {
  3482. quit->deactivate();
  3483. garr->deactivate();
  3484. }
  3485. void CGarrisonWindow::show(SDL_Surface * to)
  3486. {
  3487. blitAt(bg,pos,to);
  3488. quit->show(to);
  3489. garr->show(to);
  3490. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+28,pos.y+124,to);
  3491. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  3492. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,FONT_BIG,tytulowy,to);
  3493. }
  3494. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits )
  3495. {
  3496. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  3497. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  3498. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  3499. pos.x = screen->w/2 - bg->w/2;
  3500. pos.y = screen->h/2 - bg->h/2;
  3501. pos.w = screen->w;
  3502. pos.h = screen->h;
  3503. garr = new CGarrisonInt(pos.x+92, pos.y+127, 4, Point(0,96), bg, Point(93,127), up, down, removableUnits);
  3504. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF"));
  3505. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  3506. }
  3507. CGarrisonWindow::~CGarrisonWindow()
  3508. {
  3509. SDL_FreeSurface(bg);
  3510. delete quit;
  3511. delete garr;
  3512. }
  3513. IShowActivable::IShowActivable()
  3514. {
  3515. type = 0;
  3516. }
  3517. CWindowWithGarrison::CWindowWithGarrison()
  3518. {
  3519. type |= WITH_GARRISON;
  3520. }
  3521. void CRClickPopupInt::show(SDL_Surface * to)
  3522. {
  3523. inner->show(to);
  3524. }
  3525. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  3526. {
  3527. CGI->curh->hide();
  3528. inner = our;
  3529. delInner = deleteInt;
  3530. }
  3531. CRClickPopupInt::~CRClickPopupInt()
  3532. {
  3533. //workaround for hero window issue - if it's our interface, call dispose to properly reset it's state
  3534. //TODO? it might be better to rewrite hero window so it will bee newed/deleted on opening / closing (not effort-worthy now, but on some day...?)
  3535. if(LOCPLINT && inner == adventureInt->heroWindow)
  3536. adventureInt->heroWindow->dispose();
  3537. if(delInner)
  3538. delete inner;
  3539. CGI->curh->show();
  3540. }
  3541. CArtPlace::CArtPlace(const CArtifact* Art): active(false), marked(false), ourArt(Art)/*,
  3542. spellBook(false), warMachine1(false), warMachine2(false), warMachine3(false),
  3543. warMachine4(false),misc1(false), misc2(false), misc3(false), misc4(false),
  3544. misc5(false), feet(false), lRing(false), rRing(false), torso(false),
  3545. lHand(false), rHand(false), neck(false), shoulders(false), head(false) */
  3546. {
  3547. }
  3548. void CArtPlace::activate()
  3549. {
  3550. if(!active)
  3551. {
  3552. //activateLClick();
  3553. LRClickableAreaWTextComp::activate();
  3554. active = true;
  3555. }
  3556. }
  3557. void CArtPlace::clickLeft(tribool down, bool previousState)
  3558. {
  3559. //LRClickableAreaWTextComp::clickLeft(down);
  3560. // If clicked on spellbook, open it only if no artifact is held at the moment.
  3561. if(ourArt && !down && previousState && !ourOwner->commonInfo->srcAOH)
  3562. {
  3563. if(ourArt->id == 0)
  3564. {
  3565. CSpellWindow * spellWindow = new CSpellWindow(genRect(595, 620, (conf.cc.resx - 620)/2, (conf.cc.resy - 595)/2), ourOwner->curHero, LOCPLINT);
  3566. GH.pushInt(spellWindow);
  3567. }
  3568. }
  3569. if (!down && previousState)
  3570. {
  3571. if(ourArt && ourArt->id == 0)
  3572. return; //this is handled separately
  3573. if(!ourOwner->commonInfo->srcAOH) //nothing has been clicked
  3574. {
  3575. if(ourArt) //to prevent selecting empty slots (bugfix to what GrayFace reported)
  3576. {
  3577. if(ourArt->id == 3) //catapult cannot be highlighted
  3578. {
  3579. std::vector<SComponent *> catapult(1, new SComponent(SComponent::artifact, 3, 0));
  3580. LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[312], catapult); //The Catapult must be equipped.
  3581. return;
  3582. }
  3583. select();
  3584. }
  3585. }
  3586. else //perform artifact substitution
  3587. {
  3588. if (slotID >= 19) // Backpack destination.
  3589. {
  3590. const CArtifact * cur = ourOwner->commonInfo->srcArtifact;
  3591. switch(cur->id)
  3592. {
  3593. case 3:
  3594. //should not happen, catapult cannot be selected
  3595. assert(cur->id != 3);
  3596. break;
  3597. case 4: case 5: case 6:
  3598. {
  3599. std::string text = CGI->generaltexth->allTexts[153];
  3600. boost::algorithm::replace_first(text, "%s", cur->Name());
  3601. LOCPLINT->showInfoDialog(text);
  3602. }
  3603. break;
  3604. default:
  3605. ourOwner->commonInfo->destAOH = ourOwner;
  3606. ourOwner->commonInfo->destSlotID = slotID;
  3607. ourOwner->commonInfo->destArtifact = NULL;
  3608. // Correction for backpack position when src lies before dest.
  3609. ourOwner->commonInfo->destSlotID +=
  3610. (ourOwner->commonInfo->srcAOH == ourOwner
  3611. && ourOwner->commonInfo->srcSlotID >= 19
  3612. && ourOwner->commonInfo->srcSlotID <= slotID);
  3613. LOCPLINT->cb->swapArtifacts(
  3614. ourOwner->commonInfo->srcAOH->curHero,
  3615. ourOwner->commonInfo->srcSlotID,
  3616. ourOwner->curHero,
  3617. ourOwner->commonInfo->destSlotID);
  3618. break;
  3619. }
  3620. }
  3621. //check if swap is possible
  3622. else if (this->fitsHere(ourOwner->commonInfo->srcArtifact))
  3623. {
  3624. ourOwner->commonInfo->destAOH = ourOwner;
  3625. ourOwner->commonInfo->destSlotID = slotID;
  3626. ourOwner->commonInfo->destArtifact = ourArt;
  3627. // Special case when the dest artifact can't be fit into the src slot.
  3628. //CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3629. const CArtifactsOfHero* srcAOH = ourOwner->commonInfo->srcAOH;
  3630. ui16 srcSlotID = ourOwner->commonInfo->srcSlotID;
  3631. if (ourArt && srcSlotID < 19 && !ourArt->fitsAt(srcAOH->curHero->artifWorn, srcSlotID)) {
  3632. // Put dest artifact into owner's backpack.
  3633. ourOwner->commonInfo->srcAOH = ourOwner;
  3634. ourOwner->commonInfo->srcSlotID = ourOwner->curHero->artifacts.size() + 19;
  3635. }
  3636. LOCPLINT->cb->swapArtifacts(
  3637. srcAOH->curHero,
  3638. srcSlotID,
  3639. ourOwner->curHero,
  3640. slotID);
  3641. }
  3642. }
  3643. }
  3644. /*else if(!down && clicked)
  3645. {
  3646. if(ourArt && ourArt->id == 0)
  3647. return; //this is handled separately
  3648. deselect();
  3649. }*/
  3650. //ClickableL::clickLeft(down);
  3651. }
  3652. void CArtPlace::clickRight(tribool down, bool previousState)
  3653. {
  3654. if(down && ourArt && !locked() && text.size()) { //if there is no description or it's a lock, do nothing ;]
  3655. if (slotID < 19) {
  3656. selectedNo = false;
  3657. // If the artifact can be assembled, display dialog.
  3658. if (ourArt->constituentOf != NULL) {
  3659. BOOST_FOREACH(ui32 combination, *ourArt->constituentOf) {
  3660. if (ourArt->canBeAssembledTo(ourOwner->curHero->artifWorn, combination)) {
  3661. LOCPLINT->showArtifactAssemblyDialog(
  3662. ourArt->id,
  3663. combination,
  3664. true,
  3665. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, true, combination),
  3666. boost::bind(&CArtPlace::userSelectedNo, this));
  3667. if (!selectedNo)
  3668. return;
  3669. }
  3670. }
  3671. }
  3672. // Otherwise if the artifact can be diasassembled, display dialog.
  3673. if (ourArt->constituents != NULL) {
  3674. LOCPLINT->showArtifactAssemblyDialog(
  3675. ourArt->id,
  3676. 0,
  3677. false,
  3678. boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb, ourOwner->curHero, slotID, false, 0),
  3679. boost::bind(&CArtPlace::userSelectedNo, this));
  3680. if (!selectedNo)
  3681. return;
  3682. }
  3683. }
  3684. // Lastly just show the artifact description.
  3685. LRClickableAreaWTextComp::clickRight(down, previousState);
  3686. }
  3687. }
  3688. /**
  3689. * Helper function to catch when a user selects no in an artifact assembly dialog.
  3690. */
  3691. void CArtPlace::userSelectedNo ()
  3692. {
  3693. selectedNo = true;
  3694. }
  3695. /**
  3696. * Selects artifact slot so that the containing artifact looks like it's picked up.
  3697. */
  3698. void CArtPlace::select ()
  3699. {
  3700. if (locked())
  3701. return;
  3702. int backpackCorrection = -(slotID - 19 < ourOwner->backpackPos);
  3703. CGI->curh->dragAndDropCursor(graphics->artDefs->ourImages[ourArt->id].bitmap);
  3704. ourOwner->commonInfo->srcArtifact = ourArt;
  3705. ourOwner->commonInfo->srcSlotID = slotID;
  3706. ourOwner->commonInfo->srcAOH = ourOwner;
  3707. // Temporarily remove artifact from hero.
  3708. //if (slotID < 19)
  3709. // CGI->arth->unequipArtifact(ourOwner->curHero->artifWorn, slotID);
  3710. //else
  3711. // ourOwner->curHero->artifacts.erase(ourOwner->curHero->artifacts.begin() + (slotID - 19));
  3712. //ourOwner->markPossibleSlots(ourArt);
  3713. //ourOwner->curHero->recreateArtBonuses();
  3714. // Update the hero bonuses.
  3715. CHeroWindow* chw = dynamic_cast<CHeroWindow*>(GH.topInt());
  3716. if (chw != NULL) {
  3717. chw->deactivate();
  3718. chw->setHero(ourOwner->curHero);
  3719. chw->activate();
  3720. } else {
  3721. CExchangeWindow* cew = dynamic_cast<CExchangeWindow*>(GH.topInt());
  3722. assert(cew); // Either an exchange- or hero window should be active if an artifact slot is selected.
  3723. cew->deactivate();
  3724. for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
  3725. {
  3726. if(cew->heroInst[g] == ourOwner->curHero)
  3727. {
  3728. cew->artifs[g]->setHero(ourOwner->curHero);
  3729. }
  3730. }
  3731. cew->prepareBackground();
  3732. cew->activate();
  3733. }
  3734. if (slotID >= 19)
  3735. ourOwner->scrollBackpack(backpackCorrection);
  3736. else
  3737. ourOwner->eraseSlotData(this, slotID);
  3738. }
  3739. /**
  3740. * Deselects the artifact slot. FIXME: Not used. Maybe it should?
  3741. */
  3742. void CArtPlace::deselect ()
  3743. {
  3744. CGI->curh->dragAndDropCursor(NULL);
  3745. ourOwner->unmarkSlots();
  3746. }
  3747. void CArtPlace::deactivate()
  3748. {
  3749. if(active)
  3750. {
  3751. active = false;
  3752. //deactivateLClick();
  3753. LRClickableAreaWTextComp::deactivate();
  3754. }
  3755. }
  3756. void CArtPlace::show(SDL_Surface *to)
  3757. {
  3758. if (ourArt)
  3759. blitAt(graphics->artDefs->ourImages[ourArt->id].bitmap, pos.x, pos.y, to);
  3760. if(marked && active)
  3761. {
  3762. // Draw vertical bars.
  3763. for (int i = 0; i < pos.h; ++i) {
  3764. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x, pos.y + i, 240, 220, 120);
  3765. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + pos.w - 1, pos.y + i, 240, 220, 120);
  3766. }
  3767. // Draw horizontal bars.
  3768. for (int i = 0; i < pos.w; ++i) {
  3769. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y, 240, 220, 120);
  3770. CSDL_Ext::SDL_PutPixelWithoutRefresh(to, pos.x + i, pos.y + pos.h - 1, 240, 220, 120);
  3771. }
  3772. }
  3773. }
  3774. bool CArtPlace::fitsHere(const CArtifact * art)
  3775. {
  3776. // You can place 'no artifact' anywhere.
  3777. if(!art)
  3778. return true;
  3779. // Anything can but War Machines can be placed in backpack.
  3780. if (slotID >= 19)
  3781. return !CGI->arth->isBigArtifact(art->id);
  3782. return art->fitsAt(ourOwner->curHero->artifWorn, slotID);
  3783. }
  3784. CArtPlace::~CArtPlace()
  3785. {
  3786. deactivate();
  3787. }
  3788. void HoverableArea::hover (bool on)
  3789. {
  3790. if (on)
  3791. GH.statusbar->print(hoverText);
  3792. else if (GH.statusbar->getCurrent()==hoverText)
  3793. GH.statusbar->clear();
  3794. }
  3795. void HoverableArea::activate()
  3796. {
  3797. activateHover();
  3798. }
  3799. void HoverableArea::deactivate()
  3800. {
  3801. deactivateHover();
  3802. }
  3803. void LClickableArea::activate()
  3804. {
  3805. activateLClick();
  3806. }
  3807. void LClickableArea::deactivate()
  3808. {
  3809. deactivateLClick();
  3810. }
  3811. void LClickableArea::clickLeft(tribool down, bool previousState)
  3812. {
  3813. //if(!down)
  3814. //{
  3815. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3816. //}
  3817. }
  3818. void RClickableArea::activate()
  3819. {
  3820. activateRClick();
  3821. }
  3822. void RClickableArea::deactivate()
  3823. {
  3824. deactivateRClick();
  3825. }
  3826. void RClickableArea::clickRight(tribool down, bool previousState)
  3827. {
  3828. //if(!down)
  3829. //{
  3830. // LOCPLINT->showInfoDialog("TEST TEST AAA", std::vector<SComponent*>());
  3831. //}
  3832. }
  3833. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  3834. {
  3835. if(!down && previousState)
  3836. {
  3837. LOCPLINT->showInfoDialog(text, std::vector<SComponent*>(), soundBase::sound_todo);
  3838. }
  3839. //ClickableL::clickLeft(down);
  3840. }
  3841. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  3842. {
  3843. adventureInt->handleRightClick(text, down);
  3844. }
  3845. void LRClickableAreaWText::activate()
  3846. {
  3847. LClickableArea::activate();
  3848. RClickableArea::activate();
  3849. activateHover();
  3850. }
  3851. void LRClickableAreaWText::deactivate()
  3852. {
  3853. LClickableArea::deactivate();
  3854. RClickableArea::deactivate();
  3855. deactivateHover();
  3856. }
  3857. void LClickableAreaHero::clickLeft(tribool down, bool previousState)
  3858. {
  3859. if(!down)
  3860. {
  3861. owner->deactivate();
  3862. const CGHeroInstance * buf = LOCPLINT->getWHero(id);
  3863. owner->setHero(buf);
  3864. owner->redrawCurBack();
  3865. owner->activate();
  3866. }
  3867. }
  3868. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  3869. {
  3870. if((!down) && previousState)
  3871. {
  3872. std::vector<SComponent*> comp(1, new SComponent(SComponent::Etype(baseType), type, bonus));
  3873. LOCPLINT->showInfoDialog(text, comp, soundBase::sound_todo);
  3874. }
  3875. //ClickableL::clickLeft(down);
  3876. }
  3877. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  3878. {
  3879. adventureInt->handleRightClick(text, down);
  3880. }
  3881. void LRClickableAreaWTextComp::activate()
  3882. {
  3883. LClickableArea::activate();
  3884. RClickableArea::activate();
  3885. activateHover();
  3886. }
  3887. void LRClickableAreaWTextComp::deactivate()
  3888. {
  3889. LClickableArea::deactivate();
  3890. RClickableArea::deactivate();
  3891. deactivateHover();
  3892. }
  3893. void LRClickableAreaOpenHero::clickLeft(tribool down, bool previousState)
  3894. {
  3895. if((!down) && previousState && hero)
  3896. LOCPLINT->openHeroWindow(hero);
  3897. }
  3898. void LRClickableAreaOpenHero::clickRight(tribool down, bool previousState)
  3899. {
  3900. if((!down) && previousState && hero)
  3901. LOCPLINT->openHeroWindow(hero);
  3902. }
  3903. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  3904. {
  3905. if((!down) && previousState && town)
  3906. {
  3907. LOCPLINT->openTownWindow(town);
  3908. LOCPLINT->castleInt->winMode = type;
  3909. if ( type == 2 )
  3910. LOCPLINT->castleInt->buildingClicked(10);
  3911. else if ( type == 3 && town->fortLevel() )
  3912. LOCPLINT->castleInt->buildingClicked(7);
  3913. }
  3914. }
  3915. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  3916. {
  3917. if((!down) && previousState && town)
  3918. LOCPLINT->openTownWindow(town);//TODO: popup?
  3919. }
  3920. void CArtifactsOfHero::activate()
  3921. {
  3922. for(size_t f=0; f<artWorn.size(); ++f)
  3923. {
  3924. if(artWorn[f])
  3925. artWorn[f]->activate();
  3926. }
  3927. for(size_t f=0; f<backpack.size(); ++f)
  3928. {
  3929. if(backpack[f])
  3930. backpack[f]->activate();
  3931. }
  3932. leftArtRoll->activate();
  3933. rightArtRoll->activate();
  3934. }
  3935. void CArtifactsOfHero::deactivate()
  3936. {
  3937. for(size_t f=0; f<artWorn.size(); ++f)
  3938. {
  3939. if(artWorn[f])
  3940. artWorn[f]->deactivate();
  3941. }
  3942. for(size_t f=0; f<backpack.size(); ++f)
  3943. {
  3944. if(backpack[f])
  3945. backpack[f]->deactivate();
  3946. }
  3947. leftArtRoll->deactivate();
  3948. rightArtRoll->deactivate();
  3949. }
  3950. void CArtifactsOfHero::show(SDL_Surface * to)
  3951. {
  3952. for(size_t d=0; d<artWorn.size(); ++d)
  3953. {
  3954. artWorn[d]->show(to);
  3955. }
  3956. for(size_t d=0; d<backpack.size(); ++d)
  3957. {
  3958. backpack[d]->show(to);
  3959. }
  3960. leftArtRoll->show(to);
  3961. rightArtRoll->show(to);
  3962. }
  3963. void CArtifactsOfHero::setHero(const CGHeroInstance * hero)
  3964. {
  3965. // An update is made, rather than initialization.
  3966. if (curHero == hero) {
  3967. curHero = hero;
  3968. // Compensate backpack pos if an artifact was insertad before it.
  3969. if (commonInfo->destSlotID >= 19 && commonInfo->destAOH == this
  3970. && commonInfo->destSlotID - 19 < backpackPos)
  3971. {
  3972. backpackPos++;
  3973. }
  3974. if (updateState && commonInfo->srcAOH == this) {
  3975. // A swap was made, make the replaced artifact the current selected.
  3976. if (commonInfo->destSlotID < 19 && commonInfo->destArtifact) {
  3977. // Temporarily remove artifact from hero.
  3978. //if (commonInfo->srcSlotID < 19)
  3979. // CGI->arth->unequipArtifact(curHero->artifWorn, commonInfo->srcSlotID);
  3980. //else
  3981. // curHero->artifacts.erase(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19));
  3982. //curHero->recreateArtBonuses();
  3983. // Source <- Dest
  3984. commonInfo->srcArtifact = commonInfo->destArtifact;
  3985. // Reset destination parameters.
  3986. commonInfo->destAOH = NULL;
  3987. commonInfo->destArtifact = NULL;
  3988. commonInfo->destSlotID = -1;
  3989. CGI->curh->dragAndDropCursor(
  3990. graphics->artDefs->ourImages[commonInfo->srcArtifact->id].bitmap);
  3991. markPossibleSlots(commonInfo->srcArtifact);
  3992. } else if (commonInfo->destAOH != NULL) {
  3993. // Reset all parameters.
  3994. commonInfo->srcAOH = NULL;
  3995. commonInfo->srcArtifact = NULL;
  3996. commonInfo->srcSlotID = -1;
  3997. commonInfo->destAOH = NULL;
  3998. commonInfo->destArtifact = NULL;
  3999. commonInfo->destSlotID = -1;
  4000. CGI->curh->dragAndDropCursor(NULL);
  4001. unmarkSlots();
  4002. }
  4003. }
  4004. } else {
  4005. rollback();
  4006. }
  4007. curHero = const_cast<CGHeroInstance *>(hero);
  4008. if (curHero->artifacts.size() > 0)
  4009. backpackPos %= curHero->artifacts.size();
  4010. else
  4011. backpackPos = 0;
  4012. // Fill the slots for worn artifacts and backpack.
  4013. for (int g = 0; g < 19 ; g++)
  4014. setSlotData(artWorn[g], g);
  4015. scrollBackpack(0);
  4016. //blocking scrolling if there is not enough artifacts to scroll
  4017. leftArtRoll->block(curHero->artifacts.size() <= backpack.size());
  4018. rightArtRoll->block(curHero->artifacts.size() <= backpack.size());
  4019. }
  4020. /**
  4021. * Any held artifacts, marked slots etc. will be restored to it's original way.
  4022. */
  4023. void CArtifactsOfHero::rollback()
  4024. {
  4025. if (curHero != NULL) {
  4026. // Restore any held artifact to it's original position.
  4027. if (commonInfo->srcArtifact && commonInfo->srcAOH == this) {
  4028. if (commonInfo->srcSlotID != -1) {
  4029. // Put a held artifact back to it's spot.
  4030. //if (commonInfo->srcSlotID < 19)
  4031. // CGI->arth->equipArtifact(curHero->artifWorn, commonInfo->srcSlotID, commonInfo->srcArtifact->id);
  4032. //else
  4033. // curHero->artifacts.insert(curHero->artifacts.begin() + (commonInfo->srcSlotID - 19), commonInfo->srcArtifact->id);
  4034. } else { // Held swapped artifact.
  4035. // Wear the artifact in a suitable spot.
  4036. ui16 i = 0;
  4037. for (; i < 19; i++) {
  4038. if (artWorn[i]->fitsHere(commonInfo->srcArtifact) && !vstd::contains(curHero->artifWorn, i)) {
  4039. //CGI->arth->equipArtifact(curHero->artifWorn, i, commonInfo->srcArtifact->id);
  4040. break;
  4041. }
  4042. }
  4043. // If it can't be worn, put it in the backpack.
  4044. if (i == 19)
  4045. ;//curHero->artifacts.push_back(commonInfo->srcArtifact->id);
  4046. }
  4047. //curHero->recreateArtBonuses();
  4048. }
  4049. }
  4050. unmarkSlots();
  4051. backpackPos = 0;
  4052. commonInfo->srcAOH = NULL;
  4053. commonInfo->srcArtifact = NULL;
  4054. commonInfo->srcSlotID = -1;
  4055. commonInfo->destAOH = NULL;
  4056. commonInfo->destArtifact = NULL;
  4057. commonInfo->destSlotID = -1;
  4058. CGI->curh->dragAndDropCursor(NULL);
  4059. }
  4060. void CArtifactsOfHero::dispose()
  4061. {
  4062. curHero = NULL;
  4063. }
  4064. void CArtifactsOfHero::scrollBackpack(int dir)
  4065. {
  4066. backpackPos += dir;
  4067. if (curHero->artifacts.size() > 0) {
  4068. if (backpackPos < 0) { // No guarantee of modulus behavior with negative operands.
  4069. do {
  4070. backpackPos += curHero->artifacts.size();
  4071. } while (backpackPos < 0);
  4072. } else {
  4073. backpackPos %= curHero->artifacts.size();
  4074. }
  4075. }
  4076. //set new data
  4077. for (size_t s = 0; s < backpack.size(); ++s) {
  4078. if (s < curHero->artifacts.size())
  4079. setSlotData(backpack[s], 19 + (s + backpackPos)%curHero->artifacts.size());
  4080. else
  4081. eraseSlotData(backpack[s], 19 + s);
  4082. }
  4083. }
  4084. /**
  4085. * Marks possible slots where a given artifact can be placed, except backpack.
  4086. *
  4087. * @param art Artifact checked against.
  4088. */
  4089. void CArtifactsOfHero::markPossibleSlots (const CArtifact* art)
  4090. {
  4091. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  4092. it != commonInfo->participants.end();
  4093. ++it)
  4094. {
  4095. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  4096. if ((*it)->artWorn[i]->fitsHere(art))
  4097. (*it)->artWorn[i]->marked = true;
  4098. else
  4099. (*it)->artWorn[i]->marked = false;
  4100. }
  4101. }
  4102. }
  4103. /**
  4104. * Unamarks all slots.
  4105. */
  4106. void CArtifactsOfHero::unmarkSlots ()
  4107. {
  4108. for (std::set<CArtifactsOfHero *>::iterator it = commonInfo->participants.begin();
  4109. it != commonInfo->participants.end();
  4110. ++it)
  4111. {
  4112. for (int i = 0; i < (*it)->artWorn.size(); i++) {
  4113. (*it)->artWorn[i]->marked = false;
  4114. }
  4115. }
  4116. }
  4117. /**
  4118. * Assigns an artifacts to an artifact place depending on it's new slot ID.
  4119. */
  4120. void CArtifactsOfHero::setSlotData (CArtPlace* artPlace, int slotID)
  4121. {
  4122. artPlace->slotID = slotID;
  4123. artPlace->ourArt = curHero->getArt(slotID);
  4124. if (artPlace->ourArt) {
  4125. artPlace->text = artPlace->ourArt->Description();
  4126. if (artPlace->locked()) // Locks should appear as empty.
  4127. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4128. else
  4129. artPlace->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1].c_str()) % artPlace->ourArt->Name().c_str());
  4130. } else {
  4131. eraseSlotData(artPlace, slotID);
  4132. }
  4133. }
  4134. /**
  4135. * Makes given artifact slot appear as empty with a certain slot ID.
  4136. */
  4137. void CArtifactsOfHero::eraseSlotData (CArtPlace* artPlace, int slotID)
  4138. {
  4139. artPlace->slotID = slotID;
  4140. artPlace->ourArt = NULL;
  4141. artPlace->text = std::string();
  4142. artPlace->hoverText = CGI->generaltexth->allTexts[507];
  4143. }
  4144. CArtifactsOfHero::CArtifactsOfHero(const SDL_Rect & position) :
  4145. backpackPos(0), updateState(false)
  4146. {
  4147. pos = position;
  4148. artWorn.resize(19);
  4149. std::vector<SDL_Rect> slotPos;
  4150. slotPos += genRect(44,44,pos.x+509,pos.y+30), genRect(44,44,pos.x+567,pos.y+240), genRect(44,44,pos.x+509,pos.y+80),
  4151. genRect(44,44,pos.x+383,pos.y+68), genRect(44,44,pos.x+564,pos.y+183), genRect(44,44,pos.x+509,pos.y+130),
  4152. genRect(44,44,pos.x+431,pos.y+68), genRect(44,44,pos.x+610,pos.y+183), genRect(44,44,pos.x+515,pos.y+295),
  4153. genRect(44,44,pos.x+383,pos.y+143), genRect(44,44,pos.x+399,pos.y+194), genRect(44,44,pos.x+415,pos.y+245),
  4154. genRect(44,44,pos.x+431,pos.y+296), genRect(44,44,pos.x+564,pos.y+30), genRect(44,44,pos.x+610,pos.y+30),
  4155. genRect(44,44,pos.x+610,pos.y+76), genRect(44,44,pos.x+610,pos.y+122), genRect(44,44,pos.x+610,pos.y+310),
  4156. genRect(44,44,pos.x+381,pos.y+296);
  4157. // Create slots for worn artifacts.
  4158. for (int g = 0; g < 19 ; g++)
  4159. {
  4160. artWorn[g] = new CArtPlace(NULL);
  4161. artWorn[g]->pos = slotPos[g];
  4162. artWorn[g]->ourOwner = this;
  4163. eraseSlotData(artWorn[g], g);
  4164. }
  4165. // Create slots for the backpack.
  4166. for(size_t s=0; s<5; ++s)
  4167. {
  4168. CArtPlace * add = new CArtPlace(NULL);
  4169. add->ourOwner = this;
  4170. add->pos.x = pos.x + 403 + 46*s;
  4171. add->pos.y = pos.y + 365;
  4172. add->pos.h = add->pos.w = 44;
  4173. eraseSlotData(add, 19 + s);
  4174. backpack.push_back(add);
  4175. }
  4176. leftArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), pos.x+379, pos.y+364, "hsbtns3.def", SDLK_LEFT);
  4177. rightArtRoll = new AdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), pos.x+632, pos.y+364, "hsbtns5.def", SDLK_RIGHT);
  4178. }
  4179. CArtifactsOfHero::~CArtifactsOfHero()
  4180. {
  4181. dispose();
  4182. for(size_t g=0; g<artWorn.size(); ++g)
  4183. {
  4184. delete artWorn[g];
  4185. artWorn[g] = NULL;
  4186. }
  4187. for(size_t g=0; g<backpack.size(); ++g)
  4188. {
  4189. delete backpack[g];
  4190. backpack[g] = NULL;
  4191. }
  4192. backpack.clear();
  4193. artWorn.clear();
  4194. delete leftArtRoll;
  4195. delete rightArtRoll;
  4196. }
  4197. void CExchangeWindow::close()
  4198. {
  4199. GH.popIntTotally(this);
  4200. }
  4201. void CExchangeWindow::activate()
  4202. {
  4203. quit->activate();
  4204. garr->activate();
  4205. artifs[0]->setHero(heroInst[0]);
  4206. artifs[0]->activate();
  4207. artifs[1]->setHero(heroInst[1]);
  4208. artifs[1]->activate();
  4209. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4210. {
  4211. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4212. {
  4213. secSkillAreas[g][b]->activate();
  4214. }
  4215. }
  4216. for(int b=0; b<primSkillAreas.size(); ++b)
  4217. primSkillAreas[b]->activate();
  4218. GH.statusbar = ourBar;
  4219. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4220. questlogButton[g]->activate();
  4221. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4222. morale[g]->activate();
  4223. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4224. luck[g]->activate();
  4225. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4226. portrait[g]->activate();
  4227. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4228. spellPoints[g]->activate();
  4229. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4230. experience[g]->activate();
  4231. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4232. speciality[g]->activate();
  4233. }
  4234. void CExchangeWindow::deactivate()
  4235. {
  4236. quit->deactivate();
  4237. garr->deactivate();
  4238. artifs[0]->deactivate();
  4239. artifs[1]->deactivate();
  4240. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4241. {
  4242. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4243. {
  4244. secSkillAreas[g][b]->deactivate();
  4245. }
  4246. }
  4247. for(int b=0; b<primSkillAreas.size(); ++b)
  4248. primSkillAreas[b]->deactivate();
  4249. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4250. questlogButton[g]->deactivate();
  4251. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4252. morale[g]->deactivate();
  4253. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4254. luck[g]->deactivate();
  4255. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4256. portrait[g]->deactivate();
  4257. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4258. spellPoints[g]->deactivate();
  4259. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4260. experience[g]->deactivate();
  4261. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4262. speciality[g]->deactivate();
  4263. }
  4264. void CExchangeWindow::show(SDL_Surface * to)
  4265. {
  4266. blitAt(bg, pos, to);
  4267. quit->show(to);
  4268. //printing border around window
  4269. if(screen->w != 800 || screen->h !=600)
  4270. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4271. artifs[0]->show(to);
  4272. artifs[1]->show(to);
  4273. ourBar->show(to);
  4274. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4275. {
  4276. questlogButton[g]->show(to);
  4277. }
  4278. garr->show(to);
  4279. }
  4280. void CExchangeWindow::questlog(int whichHero)
  4281. {
  4282. CGI->curh->dragAndDropCursor(NULL);
  4283. }
  4284. void CExchangeWindow::prepareBackground()
  4285. {
  4286. if(bg)
  4287. SDL_FreeSurface(bg);
  4288. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4289. bgtemp = BitmapHandler::loadBitmap("TRADE2.BMP");
  4290. graphics->blueToPlayersAdv(bgtemp, heroInst[0]->tempOwner);
  4291. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4292. SDL_FreeSurface(bgtemp);
  4293. //printing heroes' names and levels
  4294. std::ostringstream os, os2;
  4295. os<<heroInst[0]->name<<", Level "<<heroInst[0]->level<<" "<<heroInst[0]->type->heroClass->name;
  4296. CSDL_Ext::printAtMiddle(os.str(), 147, 25, FONT_SMALL, zwykly, bg);
  4297. os2<<heroInst[1]->name<<", Level "<<heroInst[1]->level<<" "<<heroInst[1]->type->heroClass->name;
  4298. CSDL_Ext::printAtMiddle(os2.str(), 653, 25, FONT_SMALL, zwykly, bg);
  4299. //printing primary skills
  4300. CDefHandler * skilldef = CDefHandler::giveDef("PSKIL32.DEF");
  4301. for(int g=0; g<4; ++g)
  4302. {
  4303. //graphics
  4304. blitAt(skilldef->ourImages[g].bitmap, genRect(32, 32, 385, 19 + 36 * g), bg);
  4305. }
  4306. CDefHandler * un32 = CDefHandler::giveDef("UN32.DEF");
  4307. //heroes related thing
  4308. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4309. {
  4310. //printing primary skills' amounts
  4311. for(int m=0; m<4; ++m)
  4312. {
  4313. std::ostringstream primarySkill;
  4314. primarySkill<<heroInst[b]->getPrimSkillLevel(m);
  4315. CSDL_Ext::printAtMiddle(primarySkill.str(), 352 + 93 * b, 35 + 36 * m, FONT_SMALL, zwykly, bg);
  4316. }
  4317. //printing secondary skills
  4318. for(int m=0; m<heroInst[b]->secSkills.size(); ++m)
  4319. {
  4320. blitAt(graphics->abils32->ourImages[heroInst[b]->secSkills[m].first * 3 + heroInst[b]->secSkills[m].second + 2].bitmap, genRect(32, 32, 32 + 36 * m + 454 * b, 88), bg);
  4321. }
  4322. //hero's specialty
  4323. blitAt(un32->ourImages[heroInst[b]->subID].bitmap, 67 + 490*b, 45, bg);
  4324. //experience
  4325. blitAt(skilldef->ourImages[4].bitmap, 103 + 490*b, 45, bg);
  4326. printAtMiddle( makeNumberShort(heroInst[b]->exp), 119 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4327. //mana points
  4328. blitAt(skilldef->ourImages[5].bitmap, 139 + 490*b, 45, bg);
  4329. printAtMiddle( makeNumberShort(heroInst[b]->mana), 155 + 490*b, 71, FONT_SMALL, zwykly, bg );
  4330. //setting morale
  4331. blitAt(graphics->morale30->ourImages[heroInst[b]->MoraleVal()+3].bitmap, 177 + 490*b, 45, bg);
  4332. //setting luck
  4333. blitAt(graphics->luck30->ourImages[heroInst[b]->LuckVal()+3].bitmap, 213 + 490*b, 45, bg);
  4334. }
  4335. //printing portraits
  4336. blitAt(graphics->portraitLarge[heroInst[0]->portrait], 257, 13, bg);
  4337. blitAt(graphics->portraitLarge[heroInst[1]->portrait], 485, 13, bg);
  4338. delete un32;
  4339. delete skilldef;
  4340. }
  4341. CExchangeWindow::CExchangeWindow(si32 hero1, si32 hero2) : bg(NULL)
  4342. {
  4343. char bufor[400];
  4344. heroInst[0] = LOCPLINT->cb->getHeroInfo(hero1, 2);
  4345. heroInst[1] = LOCPLINT->cb->getHeroInfo(hero2, 2);
  4346. prepareBackground();
  4347. pos.x = screen->w/2 - bg->w/2;
  4348. pos.y = screen->h/2 - bg->h/2;
  4349. pos.w = screen->w;
  4350. pos.h = screen->h;
  4351. artifs[0] = new CArtifactsOfHero(genRect(600, 800, pos.x + -334, pos.y + 150));
  4352. artifs[0]->commonInfo = new CArtifactsOfHero::SCommonPart;
  4353. artifs[0]->commonInfo->participants.insert(artifs[0]);
  4354. artifs[0]->setHero(heroInst[0]);
  4355. artifs[1] = new CArtifactsOfHero(genRect(600, 800, pos.x + 96, pos.y + 150));
  4356. artifs[1]->commonInfo = artifs[0]->commonInfo;
  4357. artifs[1]->commonInfo->participants.insert(artifs[1]);
  4358. artifs[1]->setHero(heroInst[1]);
  4359. //primary skills
  4360. for(int g=0; g<4; ++g)
  4361. {
  4362. //primary skill's clickable areas
  4363. primSkillAreas.push_back(new LRClickableAreaWTextComp());
  4364. primSkillAreas[g]->pos = genRect(32, 140, pos.x+329, pos.y + 19 + 36 * g);
  4365. primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
  4366. primSkillAreas[g]->type = g;
  4367. primSkillAreas[g]->bonus = -1;
  4368. primSkillAreas[g]->baseType = 0;
  4369. sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[g].c_str());
  4370. primSkillAreas[g]->hoverText = std::string(bufor);
  4371. }
  4372. //heroes related thing
  4373. for(int b=0; b<ARRAY_COUNT(heroInst); b++)
  4374. {
  4375. //secondary skill's clickable areas
  4376. for(int g=0; g<heroInst[b]->secSkills.size(); ++g)
  4377. {
  4378. int skill = heroInst[b]->secSkills[g].first,
  4379. level = heroInst[b]->secSkills[g].second; // <1, 3>
  4380. secSkillAreas[b].push_back(new LRClickableAreaWTextComp());
  4381. secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
  4382. secSkillAreas[b][g]->baseType = 1;
  4383. secSkillAreas[b][g]->type = skill;
  4384. secSkillAreas[b][g]->bonus = level;
  4385. secSkillAreas[b][g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
  4386. sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level - 1].c_str(), CGI->generaltexth->skillName[skill].c_str());
  4387. secSkillAreas[b][g]->hoverText = std::string(bufor);
  4388. }
  4389. portrait[b] = new LRClickableAreaOpenHero();
  4390. portrait[b]->pos = genRect(64, 58, pos.x + 257 + 228*b, pos.y + 13);
  4391. portrait[b]->hero = heroInst[b];
  4392. sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), heroInst[b]->name.c_str(), heroInst[b]->type->heroClass->name.c_str());
  4393. portrait[b]->hoverText = std::string(bufor);
  4394. speciality[b] = new LRClickableAreaWText();
  4395. speciality[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
  4396. speciality[b]->hoverText = CGI->generaltexth->heroscrn[27];
  4397. speciality[b]->text = CGI->generaltexth->hTxts[heroInst[b]->subID].longBonus;
  4398. experience[b] = new LRClickableAreaWText();
  4399. experience[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
  4400. experience[b]->hoverText = CGI->generaltexth->heroscrn[9];
  4401. experience[b]->text = CGI->generaltexth->allTexts[2].c_str();
  4402. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->level));
  4403. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(heroInst[b]->level+1)));
  4404. boost::replace_first(experience[b]->text, "%d", boost::lexical_cast<std::string>(heroInst[b]->exp));
  4405. spellPoints[b] = new LRClickableAreaWText();
  4406. spellPoints[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
  4407. spellPoints[b]->hoverText = CGI->generaltexth->heroscrn[22];
  4408. sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), heroInst[b]->name.c_str(), heroInst[b]->mana, heroInst[b]->manaLimit());
  4409. spellPoints[b]->text = std::string(bufor);
  4410. //setting morale
  4411. morale[b] = new MoraleLuckBox();
  4412. morale[b]->pos = genRect(32, 32, pos.x + 177 + 490*b, pos.y + 45);
  4413. morale[b]->set(true,heroInst[b]);
  4414. //setting luck
  4415. luck[b] = new MoraleLuckBox();
  4416. luck[b]->pos = genRect(32, 32, pos.x + 213 + 490*b, pos.y + 45);
  4417. luck[b]->set(false,heroInst[b]);
  4418. }
  4419. //buttons
  4420. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CExchangeWindow::close, this), pos.x+732, pos.y+567, "IOKAY.DEF", SDLK_RETURN);
  4421. questlogButton[0] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 0), pos.x+10, pos.y+44, "hsbtns4.def");
  4422. questlogButton[1] = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CExchangeWindow::questlog,this, 1), pos.x+740, pos.y+44, "hsbtns4.def");
  4423. //statusbar
  4424. ourBar = new CStatusBar(pos.x + 3, pos.y + 577, "TSTATBAR.bmp", 726);
  4425. //garrison interface
  4426. garr = new CGarrisonInt(pos.x + 69, pos.y + 131, 4, Point(418,0), bg, Point(69,131), heroInst[0],heroInst[1], true, true);
  4427. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+10,pos.y+132,"TSBTNS.DEF"));
  4428. garr->splitButtons.push_back(new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+740,pos.y+132,"TSBTNS.DEF"));
  4429. }
  4430. CExchangeWindow::~CExchangeWindow() //d-tor
  4431. {
  4432. SDL_FreeSurface(bg);
  4433. delete quit;
  4434. //warning: don't experiment with these =NULL lines, they prevent heap corruption!
  4435. artifs[0]->rollback();
  4436. artifs[1]->rollback();
  4437. delete artifs[0]->commonInfo;
  4438. artifs[0]->commonInfo = NULL;
  4439. delete artifs[0];
  4440. artifs[1]->commonInfo = NULL;
  4441. delete artifs[1];
  4442. delete garr;
  4443. delete ourBar;
  4444. for(int g=0; g<ARRAY_COUNT(secSkillAreas); g++)
  4445. {
  4446. for(int b=0; b<secSkillAreas[g].size(); ++b)
  4447. {
  4448. delete secSkillAreas[g][b];
  4449. }
  4450. }
  4451. for(int b=0; b<primSkillAreas.size(); ++b)
  4452. {
  4453. delete primSkillAreas[b];
  4454. }
  4455. for(int g=0; g<ARRAY_COUNT(questlogButton); g++)
  4456. {
  4457. delete questlogButton[g];
  4458. }
  4459. for(int g=0; g<ARRAY_COUNT(morale); g++)
  4460. delete morale[g];
  4461. for(int g=0; g<ARRAY_COUNT(luck); g++)
  4462. delete luck[g];
  4463. for(int g=0; g<ARRAY_COUNT(portrait); g++)
  4464. delete portrait[g];
  4465. for(int g=0; g<ARRAY_COUNT(spellPoints); g++)
  4466. delete spellPoints[g];
  4467. for(int g=0; g<ARRAY_COUNT(experience); g++)
  4468. delete experience[g];
  4469. for(int g=0; g<ARRAY_COUNT(speciality); g++)
  4470. delete speciality[g];
  4471. }
  4472. void CShipyardWindow::activate()
  4473. {
  4474. build->activate();
  4475. quit->activate();
  4476. }
  4477. void CShipyardWindow::deactivate()
  4478. {
  4479. build->deactivate();
  4480. quit->deactivate();
  4481. }
  4482. void CShipyardWindow::show( SDL_Surface * to )
  4483. {
  4484. blitAt(bg,pos,to);
  4485. CSDL_Ext::blit8bppAlphaTo24bpp(graphics->boatAnims[boat]->ourImages[21 + frame++/8%8].bitmap, NULL, to, &genRect(64, 96, pos.x+110, pos.y+85));
  4486. build->show(to);
  4487. quit->show(to);
  4488. }
  4489. CShipyardWindow::~CShipyardWindow()
  4490. {
  4491. delete build;
  4492. delete quit;
  4493. }
  4494. CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int boatType, const boost::function<void()> &onBuy)
  4495. {
  4496. boat = boatType;
  4497. frame = 0;
  4498. SDL_Surface * bgtemp; //loaded as 8bpp surface
  4499. bgtemp = BitmapHandler::loadBitmap("TPSHIP.bmp");
  4500. pos.x = screen->w/2 - bgtemp->w/2;
  4501. pos.y = screen->h/2 - bgtemp->h/2;
  4502. pos.w = bgtemp->w;
  4503. pos.h = bgtemp->h;
  4504. SDL_SetColorKey(bgtemp,SDL_SRCCOLORKEY,SDL_MapRGB(bgtemp->format,0,255,255));
  4505. graphics->blueToPlayersAdv(bgtemp, LOCPLINT->playerID);
  4506. bg = SDL_ConvertSurface(bgtemp, screen->format, screen->flags); //to 24 bpp
  4507. SDL_FreeSurface(bgtemp);
  4508. bgtemp = BitmapHandler::loadBitmap("TPSHIPBK.bmp");
  4509. blitAt(bgtemp, 100, 69, bg);
  4510. SDL_FreeSurface(bgtemp);
  4511. // Draw resource icons and costs.
  4512. std::string goldCost = boost::lexical_cast<std::string>(1000);
  4513. std::string woodCost = boost::lexical_cast<std::string>(10);
  4514. blitAt(graphics->resources32->ourImages[6].bitmap, 100, 244, bg);
  4515. printAtMiddle(goldCost.c_str(), 118, 294, FONT_SMALL, zwykly, bg);
  4516. blitAt(graphics->resources32->ourImages[0].bitmap, 196, 244, bg);
  4517. printAtMiddle(woodCost.c_str(), 212, 294, FONT_SMALL, zwykly, bg);
  4518. bool affordable = true;
  4519. for(int i = 0; i < cost.size(); i++)
  4520. {
  4521. if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
  4522. {
  4523. affordable = false;
  4524. break;
  4525. }
  4526. }
  4527. quit = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+224, pos.y+312, "ICANCEL.DEF", SDLK_RETURN);
  4528. build = new AdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+42, pos.y+312, "IBY6432.DEF", SDLK_RETURN);
  4529. build->callback += onBuy;
  4530. if(!affordable)
  4531. build->block(true);
  4532. printAtMiddle(CGI->generaltexth->jktexts[13], 164, 27, FONT_BIG, tytulowy, bg); //Build A New Ship
  4533. printAtMiddle(CGI->generaltexth->jktexts[14], 164, 220, FONT_MEDIUM, zwykly, bg); //Resource cost:
  4534. }
  4535. CPuzzleWindow::CPuzzleWindow(const int3 &grailPos, float discoveredRatio)
  4536. :animCount(0)
  4537. {
  4538. CDefHandler * arrows = CDefHandler::giveDef("ADAG.DEF");
  4539. alphaTransform(arrows->ourImages[0].bitmap);
  4540. SDL_Surface * back = BitmapHandler::loadBitmap("PUZZLE.BMP", false);
  4541. graphics->blueToPlayersAdv(back, LOCPLINT->playerID);
  4542. //make transparency black
  4543. back->format->palette->colors[0].b = back->format->palette->colors[0].r = back->format->palette->colors[0].g = 0;
  4544. //the rest
  4545. background = SDL_ConvertSurface(back, screen->format, back->flags);
  4546. SDL_FreeSurface(back);
  4547. pos = genRect(background->h, background->w, (conf.cc.resx - background->w) / 2, (conf.cc.resy - background->h) / 2);
  4548. quitb = new AdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CGuiHandler::popIntTotally, &GH, this), pos.x+670, pos.y+538, "IOK6432.DEF", SDLK_RETURN);
  4549. resdatabar = new CResDataBar("ZRESBAR.bmp", pos.x+3, pos.y+575, 32, 2, 85, 85);
  4550. resdatabar->pos.x = pos.x+3; resdatabar->pos.y = pos.y+575;
  4551. //printing necessary things to background
  4552. int3 moveInt = int3(8, 9, 0);
  4553. CGI->mh->terrainRect
  4554. (grailPos - moveInt, adventureInt->anim,
  4555. &LOCPLINT->cb->getVisibilityMap(), true, adventureInt->heroAnim,
  4556. background, &genRect(544, 591, 8, 8), 0, 0, true);
  4557. //printing X sign
  4558. {
  4559. int x = 32*moveInt.x - 16,
  4560. y = 32*moveInt.y + 1;
  4561. if (x<0 || y<0 || x>pos.w || y>pos.h)
  4562. {
  4563. }
  4564. else
  4565. {
  4566. CSDL_Ext::blit8bppAlphaTo24bpp(arrows->ourImages[0].bitmap, NULL, background, &genRect(32, 32, x, y));
  4567. }
  4568. }
  4569. delete arrows;
  4570. int faction = LOCPLINT->cb->getStartInfo()->playerInfos[LOCPLINT->serialID].castle;
  4571. std::vector<SPuzzleInfo> puzzlesToPrint;
  4572. for(int g=0; g<PUZZLES_PER_FACTION; ++g)
  4573. {
  4574. if(CGI->heroh->puzzleInfo[faction][g].whenUncovered > PUZZLES_PER_FACTION * discoveredRatio)
  4575. {
  4576. puzzlesToPrint.push_back(CGI->heroh->puzzleInfo[faction][g]);
  4577. }
  4578. else
  4579. {
  4580. SDL_Surface *buf = BitmapHandler::loadBitmap(CGI->heroh->puzzleInfo[faction][g].filename);
  4581. puzzlesToPullBack.push_back( std::make_pair(buf, &CGI->heroh->puzzleInfo[faction][g]) );
  4582. }
  4583. }
  4584. for(int b = 0; b < puzzlesToPrint.size(); ++b)
  4585. {
  4586. SDL_Surface * puzzle = BitmapHandler::loadBitmap(puzzlesToPrint[b].filename);
  4587. blitAt(puzzle, puzzlesToPrint[b].x, puzzlesToPrint[b].y, background);
  4588. SDL_FreeSurface(puzzle);
  4589. }
  4590. }
  4591. CPuzzleWindow::~CPuzzleWindow()
  4592. {
  4593. delete quitb;
  4594. delete resdatabar;
  4595. SDL_FreeSurface(background);
  4596. for(int g = 0; g < puzzlesToPullBack.size(); ++g)
  4597. SDL_FreeSurface( puzzlesToPullBack[g].first );
  4598. }
  4599. void CPuzzleWindow::activate()
  4600. {
  4601. quitb->activate();
  4602. }
  4603. void CPuzzleWindow::deactivate()
  4604. {
  4605. quitb->deactivate();
  4606. }
  4607. void CPuzzleWindow::show(SDL_Surface * to)
  4608. {
  4609. blitAt(background, pos.x, pos.y, to);
  4610. quitb->show(to);
  4611. resdatabar->draw(to);
  4612. //blitting disappearing puzzles
  4613. for(int g=0; g<2; ++g)
  4614. if(animCount != 255)
  4615. ++animCount;
  4616. if(animCount != 255)
  4617. {
  4618. for(int b = 0; b < puzzlesToPullBack.size(); ++b)
  4619. {
  4620. int xPos = puzzlesToPullBack[b].second->x + pos.x,
  4621. yPos = puzzlesToPullBack[b].second->y + pos.y;
  4622. SDL_Surface *from = puzzlesToPullBack[b].first;
  4623. SDL_SetAlpha(from, SDL_SRCALPHA, 255 - animCount);
  4624. blitAt(from, xPos, yPos, to);
  4625. }
  4626. }
  4627. //disappearing puzzles blitted
  4628. //printing border around window
  4629. if(screen->w != 800 || screen->h !=600)
  4630. CMessage::drawBorder(LOCPLINT->playerID,to,828,628,pos.x-14,pos.y-15);
  4631. }
  4632. void CTransformerWindow::CItem::showAll(SDL_Surface * to)
  4633. {
  4634. SDL_Surface * backgr = graphics->bigImgs[parent->army->getCreature(id)->idNumber];
  4635. blitAt(backgr, pos.x, pos.y, to);
  4636. printAtMiddle(boost::lexical_cast<std::string>(size),pos.x+28, pos.y+76,FONT_SMALL,zwykly,to);//stack size
  4637. }
  4638. void CTransformerWindow::CItem::move()
  4639. {
  4640. if (left)
  4641. pos.x += 289;
  4642. else
  4643. pos.x -= 289;
  4644. left = !left;
  4645. }
  4646. void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
  4647. {
  4648. if(previousState && (!down))
  4649. {
  4650. move();
  4651. parent->showAll(screen2);
  4652. }
  4653. }
  4654. CTransformerWindow::CItem::CItem(CTransformerWindow * _parent, int _size, int _id):
  4655. parent(_parent), id(_id), size(_size)
  4656. {
  4657. used = LCLICK;
  4658. left=true;
  4659. pos.w = 58;
  4660. pos.h = 64;
  4661. pos.x += 45 + (id%3)*83 + id/6*83;
  4662. pos.y += 109 + (id/3)*98;
  4663. }
  4664. CTransformerWindow::CItem::~CItem()
  4665. {
  4666. }
  4667. void CTransformerWindow::showAll(SDL_Surface * to)
  4668. {
  4669. CIntObject::showAll(to);
  4670. printAtMiddleLoc( CGI->generaltexth->allTexts[485], 153, 29,FONT_SMALL, tytulowy,to);//holding area
  4671. printAtMiddleLoc( CGI->generaltexth->allTexts[486], 153+295, 29,FONT_SMALL, tytulowy,to);//transformer
  4672. printAtMiddleWBLoc(CGI->generaltexth->allTexts[487], 153, 75,FONT_MEDIUM, 32,tytulowy,to);//move creatures to create skeletons
  4673. printAtMiddleWBLoc(CGI->generaltexth->allTexts[488], 153+295, 75,FONT_MEDIUM, 32,tytulowy,to);//creatures here will become skeletons
  4674. }
  4675. void CTransformerWindow::makeDeal()
  4676. {
  4677. for (int i=0; i<items.size(); i++)
  4678. if (!items[i]->left)
  4679. LOCPLINT->cb->trade(town, CREATURE_UNDEAD, items[i]->id, 0, 0, hero);
  4680. }
  4681. void CTransformerWindow::addAll()
  4682. {
  4683. for (int i=0; i<items.size(); i++)
  4684. if (items[i]->left)
  4685. items[i]->move();
  4686. showAll(screen2);
  4687. }
  4688. CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town):hero(_hero),town(_town)
  4689. {
  4690. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4691. used = LCLICK;
  4692. pos.x = screen->w/2 - 300;
  4693. pos.y = screen->h/2 - 242;
  4694. bg = new CPicture ("SKTRNBK.PCX");
  4695. bg->colorizeAndConvert(LOCPLINT->playerID);
  4696. pos.w = bg->bg->w;
  4697. pos.h = bg->bg->h;
  4698. if (hero)
  4699. army = hero;
  4700. else
  4701. army = town;
  4702. for (int i=0; i<7; i++ )
  4703. if ( army->getCreature(i) )
  4704. items.push_back(new CItem(this, army->getAmount(i), i));
  4705. all = new AdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this), 146,416,"ALTARMY.DEF",SDLK_a);
  4706. convert= new AdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this), 269,416,"ALTSACR.DEF",SDLK_RETURN);
  4707. cancel = new AdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CGuiHandler::popIntTotally,&GH, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE);
  4708. }
  4709. CTransformerWindow::~CTransformerWindow()
  4710. {
  4711. }
  4712. bool CShopWindow::swapItem (ui16 which, bool choose)
  4713. {
  4714. bool itemFound = false;
  4715. if (choose == true) //choose item
  4716. {
  4717. if (chosen.count(which))
  4718. {
  4719. itemFound = true;
  4720. chosen[which] = available[which];
  4721. available.erase(which);
  4722. }
  4723. }
  4724. else //return item to available list
  4725. {
  4726. if (available.count(which))
  4727. {
  4728. itemFound = true;
  4729. available[which] = chosen[which];
  4730. chosen.erase(which);
  4731. }
  4732. }
  4733. return itemFound;
  4734. }
  4735. CArtMerchantWindow::CArtMerchantWindow()
  4736. {
  4737. }
  4738. CArtMerchantWindow::~CArtMerchantWindow(){}
  4739. void CArtMerchantWindow::activate() {}
  4740. void CArtMerchantWindow::deactivate() {}
  4741. void CArtMerchantWindow::show(SDL_Surface * to) {}
  4742. void CArtMerchantWindow::Buy() {}
  4743. void CThievesGuildWindow::activate()
  4744. {
  4745. CIntObject::activate();
  4746. GH.statusbar = statusBar;
  4747. }
  4748. void CThievesGuildWindow::show(SDL_Surface * to)
  4749. {
  4750. blitAt(background, pos.x, pos.y, to);
  4751. statusBar->show(to);
  4752. exitb->show(to);
  4753. resdatabar->show(to);
  4754. //showing border around window
  4755. if(screen->w != 800 || screen->h !=600)
  4756. {
  4757. CMessage::drawBorder(LOCPLINT->playerID, to, pos.w + 28, pos.h + 28, pos.x-14, pos.y-15);
  4758. }
  4759. }
  4760. void CThievesGuildWindow::bexitf()
  4761. {
  4762. GH.popIntTotally(this);
  4763. }
  4764. CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner)
  4765. :owner(_owner)
  4766. {
  4767. OBJ_CONSTRUCTION_CAPTURING_ALL;
  4768. SThievesGuildInfo tgi; //info to be displayed
  4769. LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
  4770. pos = center(Rect(0,0,800,600));// Rect( (conf.cc.resx - 800) / 2, (conf.cc.resy - 600) / 2, 800, 600 );
  4771. //loading backround and converting to more bpp form
  4772. SDL_Surface * bg = background = BitmapHandler::loadBitmap("TpRank.bmp", false);
  4773. background = newSurface(bg->w, bg->h);
  4774. blitAt(bg, 0, 0, background);
  4775. SDL_FreeSurface(bg);
  4776. exitb = new AdventureMapButton (std::string(), std::string(), boost::bind(&CThievesGuildWindow::bexitf,this), 748, 556, "HSBTNS.def", SDLK_RETURN);
  4777. statusBar = new CStatusBar(3, 555, "TStatBar.bmp", 742);
  4778. resdatabar = new CMinorResDataBar();
  4779. resdatabar->pos.x += pos.x - 3;
  4780. resdatabar->pos.y += pos.y;
  4781. static std::vector< std::list< ui8 > > SThievesGuildInfo::* fields[] = { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
  4782. &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks, &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army,
  4783. &SThievesGuildInfo::income};
  4784. //printing texts & descriptions to background
  4785. for(int g=0; g<12; ++g)
  4786. {
  4787. int y;
  4788. if(g == 9) //best hero
  4789. {
  4790. y = 400;
  4791. }
  4792. else if(g == 10) //personality
  4793. {
  4794. y = 460;
  4795. }
  4796. else if(g == 11) //best monster
  4797. {
  4798. y = 510;
  4799. }
  4800. else
  4801. {
  4802. y = 52 + 32*g;
  4803. }
  4804. printAtMiddle(CGI->generaltexth->jktexts[24+g], 135, y, FONT_MEDIUM, tytulowy, background);
  4805. }
  4806. CDefHandler * strips = CDefHandler::giveDef("PRSTRIPS.DEF");
  4807. static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
  4808. for(int g=0; g<tgi.playerColors.size(); ++g)
  4809. {
  4810. if(g > 0)
  4811. {
  4812. blitAt(strips->ourImages[g-1].bitmap, 250 + 66*g, 7, background);
  4813. }
  4814. printAtMiddle(CGI->generaltexth->jktexts[16+g], 283 + 66*g, 20, FONT_MEDIUM, tytulowy, background);
  4815. SDL_Surface * box = BitmapHandler::loadBitmap(colorToBox[tgi.playerColors[g]]);
  4816. blitAt(box, 253 + 66*g, 334, background);
  4817. SDL_FreeSurface(box);
  4818. }
  4819. delete strips;
  4820. CDefHandler * flagPictures = CDefHandler::giveDef("itgflags.def");
  4821. //printing flags
  4822. for(int g=0; g<ARRAY_COUNT(fields); ++g) //by lines
  4823. {
  4824. for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
  4825. {
  4826. std::list<ui8> players = (tgi .* fields[g])[b]; //get players with this place in this line
  4827. //std::sort(players.begin(), players.end());
  4828. int counter = 0;
  4829. for(std::list<ui8>::const_iterator it = players.begin(); it != players.end(); ++it)
  4830. {
  4831. int xpos = 259 + 66 * b + 12 * (counter % 4) + 6 * (counter / 4);
  4832. int ypos = 41 + 32 * g + 4 * (counter / 4);
  4833. blitAt(flagPictures->ourImages[*it].bitmap, xpos, ypos, background);
  4834. counter++;
  4835. }
  4836. }
  4837. }
  4838. delete flagPictures;
  4839. flagPictures = NULL;
  4840. //printing best hero
  4841. int counter = 0;
  4842. for(std::map<ui8, InfoAboutHero>::const_iterator it = tgi.colorToBestHero.begin(); it != tgi.colorToBestHero.end(); ++it)
  4843. {
  4844. if(it->second.portrait >= 0)
  4845. blitAt(graphics->portraitSmall[it->second.portrait], 260 + 66 * counter, 360, background);
  4846. counter++;
  4847. //printing stats
  4848. if(it->second.details)
  4849. {
  4850. for (int i=0; i<it->second.details->primskills.size(); ++i)
  4851. {
  4852. printAt(CGI->generaltexth->allTexts[380+i], 191 + 66*counter, 394 + 11*i, FONT_SMALL, zwykly, background);
  4853. std::ostringstream skill;
  4854. skill << it->second.details->primskills[i];
  4855. printTo(skill.str(), 244 + 66 * counter, 410 + 11*i, FONT_SMALL, zwykly, background);
  4856. }
  4857. }
  4858. }
  4859. //printing best creature
  4860. counter = 0;
  4861. for(std::map<ui8, si32>::const_iterator it = tgi.bestCreature.begin(); it != tgi.bestCreature.end(); ++it)
  4862. {
  4863. if(it->second >= 0)
  4864. blitAt(graphics->bigImgs[it->second], 255 + 66 * counter, 479, background);
  4865. counter++;
  4866. }
  4867. //printing personality
  4868. counter = 0;
  4869. for(std::map<ui8, si8>::const_iterator it = tgi.personality.begin(); it != tgi.personality.end(); ++it)
  4870. {
  4871. int toPrint = 0;
  4872. if(it->second == -1)
  4873. {
  4874. toPrint = 172;
  4875. }
  4876. else
  4877. {
  4878. toPrint = 168 + it->second;
  4879. }
  4880. printAtMiddle(CGI->generaltexth->arraytxt[toPrint], 283 + 66*counter, 459, FONT_SMALL, zwykly, background);
  4881. counter++;
  4882. }
  4883. }
  4884. CThievesGuildWindow::~CThievesGuildWindow()
  4885. {
  4886. SDL_FreeSurface(background);
  4887. // delete exitb;
  4888. // delete statusBar;
  4889. // delete resdatabar;
  4890. }
  4891. void MoraleLuckBox::set(bool morale, const CGHeroInstance *hero)
  4892. {
  4893. int mrlv = -9, mrlt = -9;
  4894. TModDescr mrl;
  4895. if(morale)
  4896. {
  4897. //setting morale
  4898. hero->getModifiersWDescr(mrl, Bonus::MORALE);
  4899. mrlv = hero->MoraleVal();
  4900. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad morale, 0 - neutral, 1 - good
  4901. hoverText = CGI->generaltexth->heroscrn[4 - mrlt];
  4902. baseType = SComponent::morale;
  4903. bonus = mrlv;
  4904. text = CGI->generaltexth->arraytxt[88];
  4905. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[86-mrlt]);
  4906. if (!mrl.size())
  4907. text += CGI->generaltexth->arraytxt[108];
  4908. else
  4909. for(int it=0; it < mrl.size(); it++)
  4910. text += "\n" + mrl[it].second;
  4911. }
  4912. else
  4913. {
  4914. //setting luck
  4915. hero->getModifiersWDescr(mrl, Bonus::LUCK);
  4916. mrlv = hero->LuckVal();
  4917. mrlt = (mrlv>0)-(mrlv<0); //signum: -1 - bad luck, 0 - neutral, 1 - good
  4918. hoverText = CGI->generaltexth->heroscrn[7 - mrlt];
  4919. baseType = SComponent::luck;
  4920. bonus = mrlv;
  4921. text = CGI->generaltexth->arraytxt[62];
  4922. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[60-mrlt]);
  4923. if (!mrl.size())
  4924. text += CGI->generaltexth->arraytxt[77];
  4925. else
  4926. for(int it=0; it < mrl.size(); it++)
  4927. text += "\n" + mrl[it].second;
  4928. }
  4929. }
  4930. void CLabel::showAll(SDL_Surface * to)
  4931. {
  4932. CIntObject::showAll(to);
  4933. if(!text.length())
  4934. return;
  4935. static void (*printer[3])(const std::string &, int, int, EFonts, SDL_Color, SDL_Surface *, bool) = {&CSDL_Ext::printAt, &CSDL_Ext::printAtMiddle, &CSDL_Ext::printTo}; //array of printing functions
  4936. printer[alignment](text, pos.x + textOffset.x, pos.y + textOffset.y, font, color, to, false);
  4937. }
  4938. CLabel::CLabel(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4939. :font(Font), color(Color), text(Text), alignment(Align)
  4940. {
  4941. autoRedraw = true;
  4942. pos.x += x;
  4943. pos.y += y;
  4944. pos.w = pos.h = 0;
  4945. bg = NULL;
  4946. }
  4947. void CLabel::setTxt(const std::string &Txt)
  4948. {
  4949. text = Txt;
  4950. if(autoRedraw)
  4951. {
  4952. if(bg || !parent)
  4953. redraw();
  4954. else
  4955. parent->redraw();
  4956. }
  4957. }
  4958. void CGStatusBar::print(const std::string & Text)
  4959. {
  4960. setTxt(Text);
  4961. }
  4962. void CGStatusBar::clear()
  4963. {
  4964. setTxt("");
  4965. }
  4966. std::string CGStatusBar::getCurrent()
  4967. {
  4968. return text;
  4969. }
  4970. CGStatusBar::CGStatusBar(int x, int y, EFonts Font /*= FONT_SMALL*/, EAlignment Align, const SDL_Color &Color /*= zwykly*/, const std::string &Text /*= ""*/)
  4971. : CLabel(x, y, Font, Align, Color, Text)
  4972. {
  4973. init();
  4974. }
  4975. CGStatusBar::CGStatusBar(CPicture *BG, EFonts Font /*= FONT_SMALL*/, EAlignment Align /*= CENTER*/, const SDL_Color &Color /*= zwykly*/)
  4976. : CLabel(BG->pos.x, BG->pos.y, Font, Align, Color, "")
  4977. {
  4978. init();
  4979. bg = BG;
  4980. moveChildren(bg, bg->parent, this);
  4981. pos = bg->pos;
  4982. switch(Align)
  4983. {
  4984. case CENTER:
  4985. textOffset = Point(pos.w/2, pos.h/2);
  4986. break;
  4987. case BOTTOMRIGHT:
  4988. textOffset = Point(pos.w, pos.h);
  4989. break;
  4990. }
  4991. }
  4992. CGStatusBar::~CGStatusBar()
  4993. {
  4994. GH.statusbar = oldStatusBar;
  4995. }
  4996. void CGStatusBar::show(SDL_Surface * to)
  4997. {
  4998. }
  4999. void CGStatusBar::init()
  5000. {
  5001. oldStatusBar = GH.statusbar;
  5002. GH.statusbar = this;
  5003. }
  5004. CTextInput::CTextInput( const Rect &Pos, const Point &bgOffset, const std::string &bgName, const CFunctionList<void(const std::string &)> &CB )
  5005. :cb(CB)
  5006. {
  5007. focus = false;
  5008. pos += Pos;
  5009. OBJ_CONSTRUCTION;
  5010. bg = new CPicture(bgName, bgOffset.x, bgOffset.y);
  5011. used = LCLICK | KEYBOARD;
  5012. giveFocus();
  5013. }
  5014. CTextInput::CTextInput(const Rect &Pos, SDL_Surface *srf)
  5015. {
  5016. focus = false;
  5017. pos += Pos;
  5018. OBJ_CONSTRUCTION;
  5019. bg = new CPicture(Pos, 0, true);
  5020. Rect hlp = Pos;
  5021. SDL_BlitSurface(srf, &hlp, *bg, NULL);
  5022. pos.w = bg->pos.w;
  5023. pos.h = bg->pos.h;
  5024. bg->pos = pos;
  5025. used = LCLICK | KEYBOARD;
  5026. giveFocus();
  5027. }
  5028. void CTextInput::showAll( SDL_Surface * to )
  5029. {
  5030. CIntObject::showAll(to);
  5031. const std::string toPrint = focus ? text + "_" : text;
  5032. CSDL_Ext::printAt(toPrint, pos.x, pos.y, FONT_SMALL, zwykly, to);
  5033. }
  5034. void CTextInput::clickLeft( tribool down, bool previousState )
  5035. {
  5036. if(down && !focus)
  5037. giveFocus();
  5038. }
  5039. void CTextInput::keyPressed( const SDL_KeyboardEvent & key )
  5040. {
  5041. if(!focus || key.state != SDL_PRESSED)
  5042. return;
  5043. if(key.keysym.sym == SDLK_TAB)
  5044. {
  5045. moveFocus();
  5046. GH.current = NULL;
  5047. return;
  5048. }
  5049. switch(key.keysym.sym)
  5050. {
  5051. case SDLK_BACKSPACE:
  5052. if(text.size())
  5053. text.resize(text.size()-1);
  5054. break;
  5055. default:
  5056. char c = key.keysym.unicode; //TODO 16-/>8
  5057. static const std::string forbiddenChars = "<>:\"/\\|?*"; //if we are entering a filename, some special characters won't be allowed
  5058. if(!vstd::contains(forbiddenChars,c) && std::isprint(c))
  5059. text += c;
  5060. break;
  5061. }
  5062. redraw();
  5063. cb(text);
  5064. }
  5065. void CTextInput::setText( const std::string &nText, bool callCb )
  5066. {
  5067. text = nText;
  5068. redraw();
  5069. if(callCb)
  5070. cb(text);
  5071. }
  5072. CTextInput::~CTextInput()
  5073. {
  5074. }
  5075. CFocusable::CFocusable()
  5076. {
  5077. focusables.push_back(this);
  5078. }
  5079. CFocusable::~CFocusable()
  5080. {
  5081. if(inputWithFocus == this)
  5082. inputWithFocus = NULL;
  5083. focusables -= this;
  5084. }
  5085. void CFocusable::giveFocus()
  5086. {
  5087. if(inputWithFocus)
  5088. {
  5089. inputWithFocus->focus = false;
  5090. inputWithFocus->redraw();
  5091. }
  5092. focus = true;
  5093. inputWithFocus = this;
  5094. redraw();
  5095. }
  5096. void CFocusable::moveFocus()
  5097. {
  5098. std::list<CFocusable*>::iterator i = vstd::find(focusables, this),
  5099. ourIt = i;
  5100. for(i++; i != ourIt; i++)
  5101. {
  5102. if(i == focusables.end())
  5103. i = focusables.begin();
  5104. if((*i)->active)
  5105. {
  5106. (*i)->giveFocus();
  5107. break;;
  5108. }
  5109. }
  5110. }