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							- /*
 
-  * MapQueries.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #pragma once
 
- #include "CQuery.h"
 
- #include "../../lib/NetPacks.h"
 
- class TurnTimerHandler;
 
- //Created when player starts turn
 
- //Removed when player accepts a turn
 
- class PlayerStartsTurnQuery : public CGhQuery
 
- {
 
- public:	
 
- 	PlayerStartsTurnQuery(CGameHandler * owner, PlayerColor player);
 
- 	
 
- 	bool blocksPack(const CPack *pack) const override;
 
- 	void onAdding(PlayerColor color) override;
 
- 	void onRemoval(PlayerColor color) override;
 
- 	bool endsByPlayerAnswer() const override;
 
- };
 
- //Created when hero visits object.
 
- //Removed when query above is resolved (or immediately after visit if no queries were created)
 
- class CObjectVisitQuery : public CGhQuery
 
- {
 
- public:
 
- 	const CGObjectInstance *visitedObject;
 
- 	const CGHeroInstance *visitingHero;
 
- 	int3 tile; //may be different than hero pos -> eg. visit via teleport
 
- 	bool removeObjectAfterVisit;
 
- 	CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void onExposure(QueryPtr topQuery) override;
 
- };
 
- //Created when hero attempts move and something happens
 
- //(not necessarily position change, could be just an object interaction).
 
- class CHeroMovementQuery : public CGhQuery
 
- {
 
- public:
 
- 	TryMoveHero tmh;
 
- 	bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
 
- 	const CGHeroInstance *hero;
 
- 	virtual void onExposure(QueryPtr topQuery) override;
 
- 	CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
 
- 	virtual void onAdding(PlayerColor color) override;
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- };
 
- class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
 
- {
 
- public:
 
- 	std::array<const CArmedInstance *,2> exchangingArmies;
 
- 	CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	virtual bool blocksPack(const CPack *pack) const override;
 
- };
 
- //yes/no and component selection dialogs
 
- class CBlockingDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	BlockingDialog bd; //copy of pack... debug purposes
 
- 	CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- };
 
- class CTeleportDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	TeleportDialog td; //copy of pack... debug purposes
 
- 	CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- };
 
- class CHeroLevelUpDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	HeroLevelUp hlu;
 
- 	const CGHeroInstance * hero;
 
- };
 
- class CCommanderLevelUpDialogQuery : public CDialogQuery
 
- {
 
- public:
 
- 	CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
 
- 	virtual void onRemoval(PlayerColor color) override;
 
- 	virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
 
- 	CommanderLevelUp clu;
 
- 	const CGHeroInstance * hero;
 
- };
 
 
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