CRewardableConstructor.cpp 5.7 KB

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  1. #include "StdInc.h"
  2. #include "CRewardableConstructor.h"
  3. #include "../CRandomGenerator.h"
  4. #include "../StringConstants.h"
  5. #include "../CCreatureHandler.h"
  6. #include "JsonRandom.h"
  7. /*
  8. * CRewardableConstructor.cpp, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. namespace {
  17. MetaString loadMessage(const JsonNode & value)
  18. {
  19. MetaString ret;
  20. if (value.getType() == JsonNode::DATA_FLOAT)
  21. ret.addTxt(MetaString::ADVOB_TXT, value.Float());
  22. else
  23. ret << value.String();
  24. return ret;
  25. }
  26. bool testForKey(const JsonNode & value, const std::string & key)
  27. {
  28. for( auto & reward : value["rewards"].Vector() )
  29. {
  30. if (!reward[key].isNull())
  31. return true;
  32. }
  33. return false;
  34. }
  35. }
  36. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  37. {
  38. parameters = objectConfig;
  39. }
  40. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  41. {
  42. std::map<si32, si32> thrownDice;
  43. for (const JsonNode & reward : parameters["rewards"].Vector())
  44. {
  45. if (!reward["appearChance"].isNull())
  46. {
  47. JsonNode chance = reward["appearChance"];
  48. si32 diceID = chance["dice"].Float();
  49. if (thrownDice.count(diceID) == 0)
  50. thrownDice[diceID] = rng.getIntRange(1, 100)();
  51. if (!chance["min"].isNull())
  52. {
  53. int min = chance["min"].Float();
  54. if (min > thrownDice[diceID])
  55. continue;
  56. }
  57. if (!chance["max"].isNull())
  58. {
  59. int max = chance["max"].Float();
  60. if (max < thrownDice[diceID])
  61. continue;
  62. }
  63. }
  64. const JsonNode & limiter = reward["limiter"];
  65. CVisitInfo info;
  66. // load limiter
  67. info.limiter.numOfGrants = JsonRandom::loadValue(limiter["numOfGrants"], rng);
  68. info.limiter.dayOfWeek = JsonRandom::loadValue(limiter["dayOfWeek"], rng);
  69. info.limiter.minLevel = JsonRandom::loadValue(limiter["minLevel"], rng);
  70. info.limiter.resources = JsonRandom::loadResources(limiter["resources"], rng);
  71. info.limiter.primary = JsonRandom::loadPrimary(limiter["primary"], rng);
  72. info.limiter.secondary = JsonRandom::loadSecondary(limiter["secondary"], rng);
  73. info.limiter.artifacts = JsonRandom::loadArtifacts(limiter["artifacts"], rng);
  74. info.limiter.creatures = JsonRandom::loadCreatures(limiter["creatures"], rng);
  75. info.reward.resources = JsonRandom::loadResources(reward["resources"], rng);
  76. info.reward.gainedExp = JsonRandom::loadValue(reward["gainedExp"], rng);
  77. info.reward.gainedLevels = JsonRandom::loadValue(reward["gainedLevels"], rng);
  78. info.reward.manaDiff = JsonRandom::loadValue(reward["manaPoints"], rng);
  79. info.reward.manaPercentage = JsonRandom::loadValue(reward["manaPercentage"], rng, -1);
  80. info.reward.movePoints = JsonRandom::loadValue(reward["movePoints"], rng);
  81. info.reward.movePercentage = JsonRandom::loadValue(reward["movePercentage"], rng, -1);
  82. info.reward.bonuses = JsonRandom::loadBonuses(reward["bonuses"]);
  83. info.reward.primary = JsonRandom::loadPrimary(reward["primary"], rng);
  84. info.reward.secondary = JsonRandom::loadSecondary(reward["secondary"], rng);
  85. std::vector<SpellID> spells;
  86. for (size_t i=0; i<6; i++)
  87. IObjectInterface::cb->getAllowedSpells(spells, i);
  88. info.reward.artifacts = JsonRandom::loadArtifacts(reward["artifacts"], rng);
  89. info.reward.spells = JsonRandom::loadSpells(reward["spells"], rng, spells);
  90. info.reward.creatures = JsonRandom::loadCreatures(reward["creatures"], rng);
  91. info.message = loadMessage(reward["message"]);
  92. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  93. }
  94. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  95. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  96. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  97. //TODO: visitMode and selectMode
  98. object->soundID = parameters["soundID"].Float();
  99. object->resetDuration = parameters["resetDuration"].Float();
  100. object->canRefuse =parameters["canRefuse"].Bool();
  101. }
  102. bool CRandomRewardObjectInfo::givesResources() const
  103. {
  104. return testForKey(parameters, "resources");
  105. }
  106. bool CRandomRewardObjectInfo::givesExperience() const
  107. {
  108. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  109. }
  110. bool CRandomRewardObjectInfo::givesMana() const
  111. {
  112. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  113. }
  114. bool CRandomRewardObjectInfo::givesMovement() const
  115. {
  116. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  117. }
  118. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  119. {
  120. return testForKey(parameters, "primary");
  121. }
  122. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  123. {
  124. return testForKey(parameters, "secondary");
  125. }
  126. bool CRandomRewardObjectInfo::givesArtifacts() const
  127. {
  128. return testForKey(parameters, "artifacts");
  129. }
  130. bool CRandomRewardObjectInfo::givesCreatures() const
  131. {
  132. return testForKey(parameters, "spells");
  133. }
  134. bool CRandomRewardObjectInfo::givesSpells() const
  135. {
  136. return testForKey(parameters, "creatures");
  137. }
  138. bool CRandomRewardObjectInfo::givesBonuses() const
  139. {
  140. return testForKey(parameters, "bonuses");
  141. }
  142. CRewardableConstructor::CRewardableConstructor()
  143. {
  144. }
  145. void CRewardableConstructor::initTypeData(const JsonNode & config)
  146. {
  147. AObjectTypeHandler::init(config);
  148. objectInfo.init(config);
  149. }
  150. CGObjectInstance * CRewardableConstructor::create(ObjectTemplate tmpl) const
  151. {
  152. auto ret = new CRewardableObject();
  153. ret->appearance = tmpl;
  154. return ret;
  155. }
  156. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  157. {
  158. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  159. }
  160. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(ObjectTemplate tmpl) const
  161. {
  162. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  163. }