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							- #include "StdInc.h"
 
- #include <SDL_image.h>
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/filesystem/ISimpleResourceLoader.h"
 
- #include "../lib/JsonNode.h"
 
- #include "../lib/CRandomGenerator.h"
 
- #include "CBitmapHandler.h"
 
- #include "Graphics.h"
 
- #include "CAnimation.h"
 
- #include "gui/SDL_Extensions.h"
 
- #include "gui/SDL_Pixels.h"
 
- /*
 
-  * CAnimation.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- typedef std::map <size_t, std::vector <JsonNode> > source_map;
 
- typedef std::map<size_t, IImage* > image_map;
 
- typedef std::map<size_t, image_map > group_map;
 
- class SDLImageLoader
 
- {
 
- 	SDLImage * image;
 
- 	ui8 * lineStart;
 
- 	ui8 * position;
 
- public:
 
- 	//load size raw pixels from data
 
- 	inline void Load(size_t size, const ui8 * data);
 
- 	//set size pixels to color
 
- 	inline void Load(size_t size, ui8 color=0);
 
- 	inline void EndLine();
 
- 	//init image with these sizes and palette
 
- 	inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
 
- 	SDLImageLoader(SDLImage * Img);
 
- 	~SDLImageLoader();
 
- };
 
- class CompImageLoader
 
- {
 
- 	CompImage * image;
 
- 	ui8 *position;
 
- 	ui8 *entry;
 
- 	ui32 currentLine;
 
- 	
 
- 	inline ui8 typeOf(ui8 color);
 
- 	inline void NewEntry(ui8 color, size_t size);
 
- 	inline void NewEntry(const ui8 * &data, size_t size);
 
- 	
 
- public:
 
- 	//load size raw pixels from data
 
- 	inline void Load(size_t size, const ui8 * data);
 
- 	//set size pixels to color
 
- 	inline void Load(size_t size, ui8 color=0);
 
- 	inline void EndLine();
 
- 	//init image with these sizes and palette
 
- 	inline void init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal);
 
- 	CompImageLoader(CompImage * Img);
 
- 	~CompImageLoader();
 
- };
 
- // Extremely simple file cache. TODO: smarter, more general solution
 
- class CFileCache
 
- {
 
- 	static const int cacheSize = 50; //Max number of cached files
 
- 	struct FileData
 
- 	{
 
- 		ResourceID name;
 
- 		size_t size;
 
- 		ui8 * data;
 
- 		ui8 * getCopy()
 
- 		{
 
- 			auto   ret = new ui8[size];
 
- 			std::copy(data, data + size, ret);
 
- 			return ret;
 
- 		}
 
- 		FileData():
 
- 		    size(0),
 
- 		    data(nullptr)
 
- 		{}
 
- 		~FileData()
 
- 		{
 
- 			delete [] data;
 
- 		}
 
- 	};
 
- 	std::list<FileData> cache;
 
- public:
 
- 	ui8 * getCachedFile(ResourceID && rid)
 
- 	{
 
- 		for(auto & file : cache)
 
- 		{
 
- 			if (file.name == rid)
 
- 				return file.getCopy();
 
- 		}
 
- 		// Still here? Cache miss
 
- 		if (cache.size() > cacheSize)
 
- 			cache.pop_front();
 
- 		cache.push_back(FileData());
 
- 		auto data =  CResourceHandler::get()->load(rid)->readAll();
 
- 		cache.back().name = ResourceID(rid);
 
- 		cache.back().size = data.second;
 
- 		cache.back().data = data.first.release();
 
- 		return cache.back().getCopy();
 
- 	}
 
- };
 
- static CFileCache animationCache;
 
- /*************************************************************************
 
-  *  DefFile, class used for def loading                                  *
 
-  *************************************************************************/
 
- CDefFile::CDefFile(std::string Name):
 
- 	data(nullptr),
 
- 	palette(nullptr)
 
- {
 
- 	//First 8 colors in def palette used for transparency
 
- 	static SDL_Color H3Palette[8] =
 
- 	{
 
- 		{   0,   0,   0,   0},// 100% - transparency
 
- 		{   0,   0,   0,  64},//  75% - shadow border,
 
- 		{   0,   0,   0, 128},// TODO: find exact value
 
- 		{   0,   0,   0, 128},// TODO: for transparency
 
- 		{   0,   0,   0, 128},//  50% - shadow body
 
- 		{   0,   0,   0,   0},// 100% - selection highlight
 
- 		{   0,   0,   0, 128},//  50% - shadow body   below selection
 
- 		{   0,   0,   0,  64} // 75% - shadow border below selection
 
- 	};
 
- 	data = animationCache.getCachedFile(ResourceID(std::string("SPRITES/") + Name, EResType::ANIMATION));
 
- 	palette = new SDL_Color[256];
 
- 	int it = 0;
 
- 	ui32 type = read_le_u32(data + it);
 
- 	it+=4;
 
- 	//int width  = read_le_u32(data + it); it+=4;//not used
 
- 	//int height = read_le_u32(data + it); it+=4;
 
- 	it+=8;
 
- 	ui32 totalBlocks = read_le_u32(data + it);
 
- 	it+=4;
 
- 	for (ui32 i= 0; i<256; i++)
 
- 	{
 
- 		palette[i].r = data[it++];
 
- 		palette[i].g = data[it++];
 
- 		palette[i].b = data[it++];
 
- 		CSDL_Ext::colorSetAlpha(palette[i],255);	
 
- 	}
 
- 	if (type == 71 || type == 64)//Buttons/buildings don't have shadows\semi-transparency
 
- 		memset(palette, 0, sizeof(SDL_Color)*2);
 
- 	else
 
- 		memcpy(palette, H3Palette, sizeof(SDL_Color)*8);//initialize shadow\selection colors
 
- 	for (ui32 i=0; i<totalBlocks; i++)
 
- 	{
 
- 		size_t blockID = read_le_u32(data + it);
 
- 		it+=4;
 
- 		size_t totalEntries = read_le_u32(data + it);
 
- 		it+=12;
 
- 		//8 unknown bytes - skipping
 
- 		//13 bytes for name of every frame in this block - not used, skipping
 
- 		it+= 13 * totalEntries;
 
- 		for (ui32 j=0; j<totalEntries; j++)
 
- 		{
 
- 			size_t currOffset = read_le_u32(data + it);
 
- 			offset[blockID].push_back(currOffset);
 
- 			it += 4;
 
- 		}
 
- 	}
 
- }
 
- template<class ImageLoader>
 
- void CDefFile::loadFrame(size_t frame, size_t group, ImageLoader &loader) const
 
- {
 
- 	std::map<size_t, std::vector <size_t> >::const_iterator it;
 
- 	it = offset.find(group);
 
- 	assert (it != offset.end());
 
- 	const ui8 * FDef = data+it->second[frame];
 
- 	const SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef);
 
- 	SSpriteDef sprite;
 
- 	sprite.format = read_le_u32(&sd.format);
 
- 	sprite.fullWidth = read_le_u32(&sd.fullWidth);
 
- 	sprite.fullHeight = read_le_u32(&sd.fullHeight);
 
- 	sprite.width = read_le_u32(&sd.width);
 
- 	sprite.height = read_le_u32(&sd.height);
 
- 	sprite.leftMargin = read_le_u32(&sd.leftMargin);
 
- 	sprite.topMargin = read_le_u32(&sd.topMargin);
 
- 	ui32 currentOffset = sizeof(SSpriteDef);
 
- 	ui32 BaseOffset =    sizeof(SSpriteDef);
 
- 	loader.init(Point(sprite.width, sprite.height),
 
- 	            Point(sprite.leftMargin, sprite.topMargin),
 
- 	            Point(sprite.fullWidth, sprite.fullHeight), palette);
 
- 	switch (sprite.format)
 
- 	{
 
- 	case 0:
 
- 		{
 
- 			//pixel data is not compressed, copy data to surface
 
- 			for (ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				loader.Load(sprite.width, FDef[currentOffset]);
 
- 				currentOffset += sprite.width;
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 1:
 
- 		{
 
- 			//for each line we have offset of pixel data
 
- 			const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+currentOffset);
 
- 			currentOffset += sizeof(ui32) * sprite.height;
 
- 			for (ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				//get position of the line
 
- 				currentOffset=BaseOffset + read_le_u32(RWEntriesLoc + i);
 
- 				ui32 TotalRowLength = 0;
 
- 				while (TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 type=FDef[currentOffset++];
 
- 					ui32 length=FDef[currentOffset++] + 1;
 
- 					if (type==0xFF)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef + currentOffset);
 
- 						currentOffset+=length;
 
- 					}
 
- 					else// RLE
 
- 					{
 
- 						loader.Load(length, type);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 2:
 
- 		{
 
- 			currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset);
 
- 			for (ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				ui32 TotalRowLength=0;
 
- 				while (TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 SegmentType=FDef[currentOffset++];
 
- 					ui8 code = SegmentType / 32;
 
- 					ui8 length = (SegmentType & 31) + 1;
 
- 					if (code==7)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef[currentOffset]);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.Load(length, code);
 
- 					}
 
- 					TotalRowLength+=length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	case 3:
 
- 		{
 
- 			for (ui32 i=0; i<sprite.height; i++)
 
- 			{
 
- 				currentOffset = BaseOffset + read_le_u16(FDef + BaseOffset+i*2*(sprite.width/32));
 
- 				ui32 TotalRowLength=0;
 
- 				while (TotalRowLength<sprite.width)
 
- 				{
 
- 					ui8 segment = FDef[currentOffset++];
 
- 					ui8 code = segment / 32;
 
- 					ui8 length = (segment & 31) + 1;
 
- 					if (code==7)//Raw data
 
- 					{
 
- 						loader.Load(length, FDef + currentOffset);
 
- 						currentOffset += length;
 
- 					}
 
- 					else//RLE
 
- 					{
 
- 						loader.Load(length, code);
 
- 					}
 
- 					TotalRowLength += length;
 
- 				}
 
- 				loader.EndLine();
 
- 			}
 
- 			break;
 
- 		}
 
- 	default:
 
-         logGlobal->errorStream()<<"Error: unsupported format of def file: "<<sprite.format;
 
- 		break;
 
- 	}
 
- };
 
- CDefFile::~CDefFile()
 
- {
 
- 	delete[] data;
 
- 	delete[] palette;
 
- }
 
- const std::map<size_t, size_t > CDefFile::getEntries() const
 
- {
 
- 	std::map<size_t, size_t > ret;
 
- 	for (auto & elem : offset)
 
- 		ret[elem.first] =  elem.second.size();
 
- 	return ret;
 
- }
 
- /*************************************************************************
 
-  *  Classes for image loaders - helpers for loading from def files       *
 
-  *************************************************************************/
 
- SDLImageLoader::SDLImageLoader(SDLImage * Img):
 
- 	image(Img),
 
- 	lineStart(nullptr),
 
- 	position(nullptr)
 
- {
 
- }
 
- void SDLImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
 
- {
 
- 	//Init image
 
- 	image->surf = SDL_CreateRGBSurface(SDL_SWSURFACE, SpriteSize.x, SpriteSize.y, 8, 0, 0, 0, 0);
 
- 	image->margins  = Margins;
 
- 	image->fullSize = FullSize;
 
- 	//Prepare surface
 
- 	SDL_SetColors(image->surf, pal, 0, 256);
 
- 	SDL_LockSurface(image->surf);
 
- 	lineStart = position = (ui8*)image->surf->pixels;
 
- }
 
- inline void SDLImageLoader::Load(size_t size, const ui8 * data)
 
- {
 
- 	if (size)
 
- 	{
 
- 		memcpy((void *)position, data, size);
 
- 		position += size;
 
- 	}
 
- }
 
- inline void SDLImageLoader::Load(size_t size, ui8 color)
 
- {
 
- 	if (size)
 
- 	{
 
- 		memset((void *)position, color, size);
 
- 		position += size;
 
- 	}
 
- }
 
- inline void SDLImageLoader::EndLine()
 
- {
 
- 	lineStart += image->surf->pitch;
 
- 	position = lineStart;
 
- }
 
- SDLImageLoader::~SDLImageLoader()
 
- {
 
- 	SDL_UnlockSurface(image->surf);
 
- 	SDL_SetColorKey(image->surf, SDL_SRCCOLORKEY, 0);
 
- 	//TODO: RLE if compressed and bpp>1
 
- }
 
- ////////////////////////////////////////////////////////////////////////////////
 
-  
 
- CompImageLoader::CompImageLoader(CompImage * Img):
 
- 	image(Img),
 
- 	position(nullptr),
 
- 	entry(nullptr),
 
- 	currentLine(0)
 
- {
 
- 	
 
- }
 
- void CompImageLoader::init(Point SpriteSize, Point Margins, Point FullSize, SDL_Color *pal)
 
- {
 
- 	image->sprite = Rect(Margins, SpriteSize);
 
- 	image->fullSize = FullSize;
 
- 	if (SpriteSize.x && SpriteSize.y)
 
- 	{
 
- 		image->palette = new SDL_Color[256];
 
- 		memcpy((void*)image->palette, (void*)pal, 256*sizeof(SDL_Color));
 
- 		//Allocate enought space for worst possible case,  c-style malloc used due to resizing after load
 
- 		image->surf = (ui8*)malloc(SpriteSize.x*SpriteSize.y*3);
 
- 		image->line = new ui32[SpriteSize.y+1];
 
- 		image->line[0] = 0;
 
- 		position = image->surf;
 
- 	}
 
- }
 
- inline void CompImageLoader::NewEntry(ui8 color, size_t size)
 
- {
 
- 	assert(color != 0xff);
 
- 	assert(size && size<256);
 
- 	entry = position;
 
- 	entry[0] = color;
 
- 	entry[1] = size;
 
- 	position +=2;
 
- }
 
- inline void CompImageLoader::NewEntry(const ui8 * &data, size_t size)
 
- {
 
- 	assert(size && size<256);
 
- 	entry = position;
 
- 	entry[0] = 0xff;
 
- 	entry[1] = size;
 
- 	position +=2;
 
- 	memcpy(position, data, size);
 
- 	position+=size;
 
- 	data+=size;
 
- }
 
- inline ui8 CompImageLoader::typeOf(ui8 color)
 
- {
 
- 	if (color == 0)
 
- 		return 0;
 
- 	#ifdef VCMI_SDL1
 
- 	if (image->palette[color].unused != 255)
 
- 		return 1;
 
- 	#else
 
- 	if (image->palette[color].a != 255)
 
- 		return 1;
 
- 	#endif // 0
 
- 		
 
- 	return 2;
 
- }
 
- inline void CompImageLoader::Load(size_t size, const ui8 * data)
 
- {
 
- 	while (size)
 
- 	{
 
- 		//Try to compress data
 
- 		while(true)
 
- 		{
 
- 			ui8 color = data[0];
 
- 			if (color != 0xff)
 
- 			{
 
- 				size_t runLength = 1;
 
- 				while (runLength < size && color == data[runLength])
 
- 					runLength++;
 
- 				if (runLength > 1 && runLength < 255)//Row of one color found - use RLE
 
- 				{
 
- 					Load(runLength, color);
 
- 					data += runLength;
 
- 					size -= runLength;
 
- 					if (!size)
 
- 						return;
 
- 				}
 
- 				else
 
- 					break;
 
- 			}
 
- 			else
 
- 				break;
 
- 		}
 
- 		//Select length for new raw entry
 
- 		size_t runLength = 1;
 
- 		ui8 color = data[0];
 
- 		ui8 type = typeOf(color);
 
- 		ui8 color2;
 
- 		ui8 type2;
 
- 		
 
- 		if (size > 1)
 
- 		{
 
- 			do
 
- 			{
 
- 				color2 = data[runLength];
 
- 				type2 = typeOf(color2);
 
- 				runLength++;
 
- 			}
 
- 			//While we have data of this type and different colors
 
- 			while ((runLength < size) && (type == type2) && ( (color2 != 0xff) || (color2 != color)));
 
- 		}
 
- 		size -= runLength;
 
- 		//add data to last entry
 
- 		if (entry && entry[0] == 0xff && type == typeOf(entry[2]))
 
- 		{
 
- 			size_t toCopy = std::min<size_t>(runLength, 255 - entry[1]);
 
- 			runLength -= toCopy;
 
- 			entry[1] += toCopy;
 
- 			memcpy(position, data, toCopy);
 
- 			data+=toCopy;
 
- 			position+=toCopy;
 
- 		}
 
- 		//Create new entries
 
- 		while (runLength > 255)
 
- 		{
 
- 			NewEntry(data, 255);
 
- 			runLength -= 255;
 
- 		}
 
- 		if (runLength)
 
- 			NewEntry(data, runLength);
 
- 	}
 
- }
 
- inline void CompImageLoader::Load(size_t size, ui8 color)
 
- {
 
- 	if (!size)
 
- 		return;
 
- 	if (color==0xff)
 
- 	{
 
- 		auto   tmpbuf = new ui8[size];
 
- 		memset((void*)tmpbuf, color, size);
 
- 		Load(size, tmpbuf);
 
- 		delete [] tmpbuf;
 
- 		return;
 
- 	}
 
- 	//Current entry is RLE with same color as new block
 
- 	if (entry && entry[0] == color)
 
- 	{
 
- 		size_t toCopy = std::min<size_t>(size, 255 - entry[1]);
 
- 		size -= toCopy;
 
- 		entry[1] += toCopy;
 
- 	}
 
- 	//Create new entries
 
- 	while (size > 255)
 
- 	{
 
- 		NewEntry(color, 255);
 
- 		size -= 255;
 
- 	}
 
- 	if (size)
 
- 		NewEntry(color, size);
 
- }
 
- void CompImageLoader::EndLine()
 
- {
 
- 	currentLine++;
 
- 	image->line[currentLine] = position - image->surf;
 
- 	entry = nullptr;
 
- }
 
- CompImageLoader::~CompImageLoader()
 
- {
 
- 	if (!image->surf)
 
- 		return;
 
- 	ui8* newPtr = (ui8*)realloc((void*)image->surf, position - image->surf);
 
- 	if (newPtr)
 
- 		image->surf = newPtr;
 
- }
 
- /*************************************************************************
 
-  *  Classes for images, support loading from file and drawing on surface *
 
-  *************************************************************************/
 
- IImage::IImage():
 
- 	refCount(1)
 
- {
 
- }
 
- bool IImage::decreaseRef()
 
- {
 
- 	refCount--;
 
- 	return refCount <= 0;
 
- }
 
- void IImage::increaseRef()
 
- {
 
- 	refCount++;
 
- }
 
- SDLImage::SDLImage(CDefFile *data, size_t frame, size_t group, bool compressed):
 
- 	surf(nullptr)
 
- {
 
- 	SDLImageLoader loader(this);
 
- 	data->loadFrame(frame, group, loader);
 
- }
 
- SDLImage::SDLImage(SDL_Surface * from, bool extraRef):
 
- 	margins(0,0)
 
- {
 
- 	surf = from;
 
- 	if (extraRef)
 
- 		surf->refcount++;
 
- 	fullSize.x = surf->w;
 
- 	fullSize.y = surf->h;
 
- }
 
- SDLImage::SDLImage(std::string filename, bool compressed):
 
- 	margins(0,0)
 
- {
 
- 	surf = BitmapHandler::loadBitmap(filename);
 
- 	if (surf == nullptr)
 
- 	{
 
-         logGlobal->errorStream() << "Error: failed to load image "<<filename;
 
- 		return;
 
- 	}
 
- 	else
 
- 	{
 
- 		fullSize.x = surf->w;
 
- 		fullSize.y = surf->h;
 
- 	}
 
- 	if (compressed)
 
- 	{
 
- 		SDL_Surface *temp = surf;
 
- 		// add RLE flag
 
- 		#ifdef VCMI_SDL1
 
- 		if (surf->format->palette)
 
- 		{
 
- 			const SDL_Color &c = temp->format->palette->colors[0];
 
- 			SDL_SetColorKey(temp, (SDL_SRCCOLORKEY | SDL_RLEACCEL),
 
- 				SDL_MapRGB(temp -> format, c.r, c.g, c.b));
 
- 		}
 
- 		else
 
- 			SDL_SetColorKey(temp, SDL_RLEACCEL, 0);
 
- 		#else
 
- 		if (surf->format->palette)
 
- 		{
 
- 			CSDL_Ext::setColorKey(temp,temp->format->palette->colors[0]);
 
- 		}
 
- 		SDL_SetSurfaceRLE(temp, SDL_RLEACCEL);		
 
- 		#endif		
 
- 		// convert surface to enable RLE
 
- 		surf = SDL_ConvertSurface(temp, temp->format, temp->flags);
 
- 		SDL_FreeSurface(temp);
 
- 	}
 
- }
 
- void SDLImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 rotation) const
 
- {
 
- 	if (!surf)
 
- 		return;
 
- 	Rect sourceRect(margins.x, margins.y, surf->w, surf->h);
 
- 	//TODO: rotation and scaling
 
- 	if (src)
 
- 	{
 
- 		sourceRect = sourceRect & *src;
 
- 	}
 
- 	Rect destRect(posX, posY, surf->w, surf->h);
 
- 	destRect += sourceRect.topLeft();
 
- 	sourceRect -= margins;
 
- 	CSDL_Ext::blitSurface(surf, &sourceRect, where, &destRect);
 
- }
 
- void SDLImage::playerColored(PlayerColor player)
 
- {
 
- 	graphics->blueToPlayersAdv(surf, player);
 
- }
 
- int SDLImage::width() const
 
- {
 
- 	return fullSize.x;
 
- }
 
- int SDLImage::height() const
 
- {
 
- 	return fullSize.y;
 
- }
 
- SDLImage::~SDLImage()
 
- {
 
- 	SDL_FreeSurface(surf);
 
- }
 
- CompImage::CompImage(const CDefFile *data, size_t frame, size_t group):
 
- 	surf(nullptr),
 
- 	line(nullptr),
 
- 	palette(nullptr)
 
- 	
 
- {
 
- 	CompImageLoader loader(this);
 
- 	data->loadFrame(frame, group, loader);
 
- }
 
- CompImage::CompImage(SDL_Surface * surf)
 
- {
 
- 	//TODO
 
- 	assert(0);
 
- }
 
- void CompImage::draw(SDL_Surface *where, int posX, int posY, Rect *src, ui8 alpha) const
 
- {
 
- 	int rotation = 0; //TODO
 
- 	//rotation & 2 = horizontal rotation
 
- 	//rotation & 4 = vertical rotation
 
- 	if (!surf)
 
- 		return;
 
- 	Rect sourceRect(sprite);
 
- 	//TODO: rotation and scaling
 
- 	if (src)
 
- 		sourceRect = sourceRect & *src;
 
- 	//Limit source rect to sizes of surface
 
- 	sourceRect = sourceRect & Rect(0, 0, where->w, where->h);
 
- 	//Starting point on SDL surface
 
- 	Point dest(posX+sourceRect.x, posY+sourceRect.y);
 
- 	if (rotation & 2)
 
- 		dest.y += sourceRect.h;
 
- 	if (rotation & 4)
 
- 		dest.x += sourceRect.w;
 
- 	sourceRect -= sprite.topLeft();
 
- 	for (int currY = 0; currY <sourceRect.h; currY++)
 
- 	{
 
- 		ui8* data = surf + line[currY+sourceRect.y];
 
- 		ui8 type = *(data++);
 
- 		ui8 size = *(data++);
 
- 		int currX = sourceRect.x;
 
- 		//Skip blocks until starting position reached
 
- 		while ( currX > size )
 
- 		{
 
- 			currX -= size;
 
- 			if (type == 0xff)
 
- 				data += size;
 
- 			type = *(data++);
 
- 			size = *(data++);
 
- 		}
 
- 		//This block will be shown partially - calculate size\position
 
- 		size -= currX;
 
- 		if (type == 0xff)
 
- 			data += currX;
 
- 		currX = 0;
 
- 		ui8 bpp = where->format->BytesPerPixel;
 
- 		
 
- 		//Calculate position for blitting: pixels + Y + X
 
- 		ui8* blitPos = (ui8*) where->pixels;
 
- 		if (rotation & 4)
 
- 			blitPos += (dest.y - currY) * where->pitch;
 
- 		else
 
- 			blitPos += (dest.y + currY) * where->pitch;
 
- 		blitPos += dest.x * bpp;
 
- 		//Blit blocks that must be fully visible
 
- 		while (currX + size < sourceRect.w)
 
- 		{
 
- 			//blit block, pointers will be modified if needed
 
- 			BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
 
- 			currX += size;
 
- 			type = *(data++);
 
- 			size = *(data++);
 
- 		}
 
- 		//Blit last, semi-visible block
 
- 		size = sourceRect.w - currX;
 
- 		BlitBlockWithBpp(bpp, type, size, data, blitPos, alpha, rotation & 2);
 
- 	}
 
- }
 
- #define CASEBPP(x,y) case x: BlitBlock<x,y>(type, size, data, dest, alpha); break
 
- //FIXME: better way to get blitter
 
- void CompImage::BlitBlockWithBpp(ui8 bpp, ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha, bool rotated) const
 
- {
 
- 	assert(bpp>1 && bpp<5);
 
- 	
 
- 	if (rotated)
 
- 		switch (bpp)
 
- 		{
 
- 			CASEBPP(2,1);
 
- 			CASEBPP(3,1);
 
- 			CASEBPP(4,1);
 
- 		}
 
- 	else
 
- 		switch (bpp)
 
- 		{
 
- 			CASEBPP(2,1);
 
- 			CASEBPP(3,1);
 
- 			CASEBPP(4,1);
 
- 		}
 
- }
 
- #undef CASEBPP
 
- //Blit one block from RLE-d surface
 
- template<int bpp, int dir>
 
- void CompImage::BlitBlock(ui8 type, ui8 size, ui8 *&data, ui8 *&dest, ui8 alpha) const
 
- {
 
- 	//Raw data
 
- 	if (type == 0xff)
 
- 	{
 
- 		ui8 color = *data;
 
- 		if (alpha != 255)//Per-surface alpha is set
 
- 		{
 
- 			for (size_t i=0; i<size; i++)
 
- 			{
 
- 				SDL_Color col = palette[*(data++)];
 
- 				#ifdef VCMI_SDL1
 
- 				col.unused = (ui32)col.unused*alpha/255;
 
- 				#else
 
- 				col.a = (ui32)col.a*alpha/255;
 
- 				#endif // 0				
 
- 				ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
 
- 			}
 
- 			return;
 
- 		}
 
- 		
 
- 		#ifdef VCMI_SDL1
 
- 		if (palette[color].unused == 255)
 
- 		#else
 
- 		if (palette[color].a == 255)
 
- 		#endif // 0		
 
- 		{
 
- 			//Put row of RGB data
 
- 			for (size_t i=0; i<size; i++)
 
- 				ColorPutter<bpp, 1>::PutColor(dest, palette[*(data++)]);
 
- 		}
 
- 		else
 
- 		{
 
- 			//Put row of RGBA data
 
- 			for (size_t i=0; i<size; i++)
 
- 				ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[*(data++)]);
 
- 			
 
- 		}
 
- 	}
 
- 	//RLE-d sequence
 
- 	else
 
- 	{
 
- 		#ifdef VCMI_SDL1
 
- 		if (alpha != 255 && palette[type].unused !=0)//Per-surface alpha is set
 
- 		{
 
- 			SDL_Color col = palette[type];
 
- 			col.unused = (int)col.unused*(255-alpha)/255;
 
- 			for (size_t i=0; i<size; i++)
 
- 				ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
 
- 			return;
 
- 		}	
 
- 		switch (palette[type].unused)
 
- 				
 
- 		#else
 
- 		if (alpha != 255 && palette[type].a !=0)//Per-surface alpha is set
 
- 		{
 
- 			SDL_Color col = palette[type];
 
- 			col.a = (int)col.a*(255-alpha)/255;
 
- 			for (size_t i=0; i<size; i++)
 
- 				ColorPutter<bpp, 1>::PutColorAlpha(dest, col);
 
- 			return;
 
- 		}
 
- 		
 
- 		switch (palette[type].a)
 
- 		#endif // 0
 
- 		{
 
- 			case 0:
 
- 			{
 
- 				//Skip row
 
- 				dest += size*bpp;
 
- 				break;
 
- 			}
 
- 			case 255:
 
- 			{
 
- 				//Put RGB row
 
- 				ColorPutter<bpp, 1>::PutColorRow(dest, palette[type], size);
 
- 				break;
 
- 			}
 
- 			default:
 
- 			{
 
- 				//Put RGBA row
 
- 				for (size_t i=0; i<size; i++)
 
- 					ColorPutter<bpp, 1>::PutColorAlpha(dest, palette[type]);
 
- 				break;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- void CompImage::playerColored(PlayerColor player)
 
- {
 
- 	SDL_Color *pal = nullptr;
 
- 	if(player < PlayerColor::PLAYER_LIMIT)
 
- 	{
 
- 		pal = graphics->playerColorPalette + 32*player.getNum();
 
- 	}
 
- 	else if(player == PlayerColor::NEUTRAL)
 
- 	{
 
- 		pal = graphics->neutralColorPalette;
 
- 	}
 
- 	else
 
- 		assert(0);
 
- 	for(int i=0; i<32; ++i)
 
- 	{
 
- 		CSDL_Ext::colorAssign(palette[224+i],pal[i]);
 
- 	}
 
- }
 
- int CompImage::width() const
 
- {
 
- 	return fullSize.x;
 
- }
 
- int CompImage::height() const
 
- {
 
- 	return fullSize.y;
 
- }
 
- CompImage::~CompImage()
 
- {
 
- 	free(surf);
 
- 	delete [] line;
 
- 	delete [] palette;
 
- }
 
- /*************************************************************************
 
-  *  CAnimation for animations handling, can load part of file if needed  *
 
-  *************************************************************************/
 
- IImage * CAnimation::getFromExtraDef(std::string filename)
 
- {
 
- 	size_t pos = filename.find(':');
 
- 	if (pos == -1)
 
- 		return nullptr;
 
- 	CAnimation anim(filename.substr(0, pos));
 
- 	pos++;
 
- 	size_t frame = atoi(filename.c_str()+pos);
 
- 	size_t group = 0;
 
- 	pos = filename.find(':', pos);
 
- 	if (pos != -1)
 
- 	{
 
- 		group = frame;
 
- 		frame = atoi(filename.c_str()+pos);
 
- 	}
 
- 	anim.load(frame ,group);
 
- 	IImage * ret = anim.images[group][frame];
 
- 	anim.images.clear();
 
- 	return ret;
 
- }
 
- bool CAnimation::loadFrame(CDefFile * file, size_t frame, size_t group)
 
- {
 
- 	if (size(group) <= frame)
 
- 	{
 
- 		printError(frame, group, "LoadFrame");
 
- 		return false;
 
- 	}
 
- 	IImage *image = getImage(frame, group, false);
 
- 	if (image)
 
- 	{
 
- 		image->increaseRef();
 
- 		return true;
 
- 	}
 
- 	//try to get image from def
 
- 	if (source[group][frame].getType() == JsonNode::DATA_NULL)
 
- 	{
 
- 		if (file)
 
- 		{
 
- 			auto frameList = file->getEntries();
 
- 			if (vstd::contains(frameList, group) && frameList.at(group) > frame) // frame is present
 
- 			{
 
- 				if (compressed)
 
- 					images[group][frame] = new CompImage(file, frame, group);
 
- 				else
 
- 					images[group][frame] = new SDLImage(file, frame, group);
 
- 				return true;
 
- 			}
 
- 		}
 
- 		// still here? image is missing
 
- 		printError(frame, group, "LoadFrame");
 
- 		images[group][frame] = new SDLImage("DEFAULT", compressed);
 
- 	}
 
- 	else //load from separate file
 
- 	{
 
- 		std::string filename = source[group][frame].Struct().find("file")->second.String();
 
- 	
 
- 		IImage * img = getFromExtraDef(filename);
 
- 		if (!img)
 
- 			img = new SDLImage(filename, compressed);
 
- 		images[group][frame] = img;
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- bool CAnimation::unloadFrame(size_t frame, size_t group)
 
- {
 
- 	IImage *image = getImage(frame, group, false);
 
- 	if (image)
 
- 	{
 
- 		//decrease ref count for image and delete if needed
 
- 		if (image->decreaseRef())
 
- 		{
 
- 			delete image;
 
- 			images[group].erase(frame);
 
- 		}
 
- 		if (images[group].empty())
 
- 			images.erase(group);
 
- 		return true;
 
- 	}
 
- 	return false;
 
- }
 
- void CAnimation::initFromJson(const JsonNode & config)
 
- {
 
- 	std::string basepath;
 
- 	basepath = config["basepath"].String();
 
- 	for(const JsonNode &group : config["sequences"].Vector())
 
- 	{
 
- 		size_t groupID = group["group"].Float();//TODO: string-to-value conversion("moving" -> MOVING)
 
- 		source[groupID].clear();
 
- 		for(const JsonNode &frame : group["frames"].Vector())
 
- 		{
 
- 			source[groupID].push_back(JsonNode());
 
- 			std::string filename =  frame.String();
 
- 			source[groupID].back()["file"].String() = basepath + filename;
 
- 		}
 
- 	}
 
- 	for(const JsonNode &node : config["images"].Vector())
 
- 	{
 
- 		size_t group = node["group"].Float();
 
- 		size_t frame = node["frame"].Float();
 
- 		if (source[group].size() <= frame)
 
- 			source[group].resize(frame+1);
 
- 		source[group][frame] = node;
 
- 		std::string filename =  node["file"].String();
 
- 		source[group][frame]["file"].String() = basepath + filename;
 
- 	}
 
- }
 
- void CAnimation::init(CDefFile * file)
 
- {
 
- 	if (file)
 
- 	{
 
- 		const std::map<size_t, size_t> defEntries = file->getEntries();
 
- 		for (auto & defEntry : defEntries)
 
- 			source[defEntry.first].resize(defEntry.second);
 
- 	}
 
- 	ResourceID resID(std::string("SPRITES/") + name, EResType::TEXT);
 
- 	if (vstd::contains(graphics->imageLists, resID.getName()))
 
- 		initFromJson(graphics->imageLists[resID.getName()]);
 
- 	auto configList = CResourceHandler::get()->getResourcesWithName(resID);
 
- 	for(auto & loader : configList)
 
- 	{
 
- 		auto stream = loader->load(resID);
 
- 		std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
 
- 		stream->read(textData.get(), stream->getSize());
 
- 		const JsonNode config((char*)textData.get(), stream->getSize());
 
- 		initFromJson(config);
 
- 	}
 
- }
 
- CDefFile * CAnimation::getFile() const
 
- {
 
- 	ResourceID identifier(std::string("SPRITES/") + name, EResType::ANIMATION);
 
- 	if (CResourceHandler::get()->existsResource(identifier))
 
- 		return new CDefFile(name);
 
- 	return nullptr;
 
- }
 
- void CAnimation::printError(size_t frame, size_t group, std::string type) const
 
- {
 
-     logGlobal->errorStream() << type <<" error: Request for frame not present in CAnimation! "
 
-           <<"\tFile name: "<<name<<" Group: "<<group<<" Frame: "<<frame;
 
- }
 
- CAnimation::CAnimation(std::string Name, bool Compressed):
 
- 	name(Name),
 
- 	compressed(Compressed)
 
- {
 
- 	size_t dotPos = name.find_last_of('.');
 
- 	if ( dotPos!=-1 )
 
- 		name.erase(dotPos);
 
- 	std::transform(name.begin(), name.end(), name.begin(), toupper);
 
- 	CDefFile * file = getFile();
 
- 	init(file);
 
- 	delete file;
 
- 	loadedAnims.insert(this);
 
- }
 
- CAnimation::CAnimation():
 
- 	name(""),
 
- 	compressed(false)
 
- {
 
- 	init(nullptr);
 
- 	loadedAnims.insert(this);
 
- }
 
- CAnimation::~CAnimation()
 
- {
 
- 	if (!images.empty())
 
- 	{
 
-         logGlobal->warnStream()<<"Warning: not all frames were unloaded from "<<name;
 
- 		for (auto & elem : images)
 
- 			for (auto & _image : elem.second)
 
- 				delete _image.second;
 
- 	}
 
- 	loadedAnims.erase(this);
 
- }
 
- void CAnimation::setCustom(std::string filename, size_t frame, size_t group)
 
- {
 
- 	if (source[group].size() <= frame)
 
- 		source[group].resize(frame+1);
 
- 	source[group][frame]["file"].String() = filename;
 
- 	//FIXME: update image if already loaded
 
- }
 
- IImage * CAnimation::getImage(size_t frame, size_t group, bool verbose) const
 
- {
 
- 	auto groupIter = images.find(group);
 
- 	if (groupIter != images.end())
 
- 	{
 
- 		auto imageIter = groupIter->second.find(frame);
 
- 		if (imageIter != groupIter->second.end())
 
- 			return imageIter->second;
 
- 	}
 
- 	if (verbose)
 
- 		printError(frame, group, "GetImage");
 
- 	return nullptr;
 
- }
 
- void CAnimation::load()
 
- {
 
- 	CDefFile * file = getFile();
 
- 	for (auto & elem : source)
 
- 		for (size_t image=0; image < elem.second.size(); image++)
 
- 			loadFrame(file, image, elem.first);
 
- 	delete file;
 
- }
 
- void CAnimation::unload()
 
- {
 
- 	for (auto & elem : source)
 
- 		for (size_t image=0; image < elem.second.size(); image++)
 
- 			unloadFrame(image, elem.first);
 
- }
 
- void CAnimation::loadGroup(size_t group)
 
- {
 
- 	CDefFile * file = getFile();
 
- 	if (vstd::contains(source, group))
 
- 		for (size_t image=0; image < source[group].size(); image++)
 
- 			loadFrame(file, image, group);
 
- 	delete file;
 
- }
 
- void CAnimation::unloadGroup(size_t group)
 
- {
 
- 	if (vstd::contains(source, group))
 
- 		for (size_t image=0; image < source[group].size(); image++)
 
- 			unloadFrame(image, group);
 
- }
 
- void CAnimation::load(size_t frame, size_t group)
 
- {
 
- 	CDefFile * file = getFile();
 
- 	loadFrame(file, frame, group);
 
- 	delete file;
 
- }
 
- void CAnimation::unload(size_t frame, size_t group)
 
- {
 
- 	unloadFrame(frame, group);
 
- }
 
- size_t CAnimation::size(size_t group) const
 
- {
 
- 	auto iter = source.find(group);
 
- 	if (iter != source.end())
 
- 		return iter->second.size();
 
- 	return 0;
 
- }
 
- std::set<CAnimation*> CAnimation::loadedAnims;
 
- void CAnimation::getAnimInfo()
 
- {
 
-     logGlobal->errorStream()<<"Animation stats: Loaded "<<loadedAnims.size()<<" total";
 
- 	for (auto anim : loadedAnims)
 
- 	{
 
- 		
 
-         logGlobal->errorStream()<<"Name: "<<anim->name<<" Groups: "<<anim->images.size();
 
- 		if (!anim->images.empty())
 
-             logGlobal->errorStream()<<", "<<anim->images.begin()->second.size()<<" image loaded in group "<< anim->images.begin()->first;
 
- 	}
 
- }
 
- CAnimImage::CAnimImage(std::string name, size_t Frame, size_t Group, int x, int y, ui8 Flags):
 
- 	frame(Frame),
 
- 	group(Group),
 
- 	player(-1),
 
- 	flags(Flags)
 
- {
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	anim = new CAnimation(name);
 
- 	init();
 
- }
 
- CAnimImage::CAnimImage(CAnimation *Anim, size_t Frame, size_t Group, int x, int y, ui8 Flags):
 
- 	anim(Anim),
 
- 	frame(Frame),
 
- 	group(Group),
 
- 	player(-1),
 
- 	flags(Flags)
 
- {
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	init();
 
- }
 
- size_t CAnimImage::size()
 
- {
 
- 	return anim->size(group);
 
- }
 
- void CAnimImage::init()
 
- {
 
- 	anim->load(frame, group);
 
- 	if (flags & CShowableAnim::BASE)
 
- 		anim->load(0,group);
 
- 	
 
- 	IImage *img = anim->getImage(frame, group);
 
- 	if (img)
 
- 	{
 
- 		pos.w = img->width();
 
- 		pos.h = img->height();
 
- 	}
 
- }
 
- CAnimImage::~CAnimImage()
 
- {
 
- 	anim->unload(frame, group);
 
- 	if (flags & CShowableAnim::BASE)
 
- 		anim->unload(0,group);
 
- 	delete anim;
 
- }
 
- void CAnimImage::showAll(SDL_Surface * to)
 
- {
 
- 	IImage *img;
 
- 	if ( flags & CShowableAnim::BASE && frame != 0)
 
- 		if ((img = anim->getImage(0, group)))
 
- 			img->draw(to, pos.x, pos.y);
 
- 	if ((img = anim->getImage(frame, group)))
 
- 		img->draw(to, pos.x, pos.y);
 
- }
 
- void CAnimImage::setFrame(size_t Frame, size_t Group)
 
- {
 
- 	if (frame == Frame && group==Group)
 
- 		return;
 
- 	if (anim->size(Group) > Frame)
 
- 	{
 
- 		anim->load(Frame, Group);
 
- 		anim->unload(frame, group);
 
- 		frame = Frame;
 
- 		group = Group;
 
- 		IImage *img = anim->getImage(frame, group);
 
- 		if (img)
 
- 		{
 
- 			if (flags & CShowableAnim::PLAYER_COLORED)
 
- 				img->playerColored(player);
 
- 			pos.w = img->width();
 
- 			pos.h = img->height();
 
- 		}
 
- 	}
 
- 	else
 
-         logGlobal->errorStream() << "Error: accessing unavailable frame " << Group << ":" << Frame << " in CAnimation!";
 
- }
 
- void CAnimImage::playerColored(PlayerColor currPlayer)
 
- {
 
- 	player = currPlayer;
 
- 	flags |= CShowableAnim::PLAYER_COLORED;
 
- 	anim->getImage(frame, group)->playerColored(player);
 
- 	if (flags & CShowableAnim::BASE)
 
- 			anim->getImage(0, group)->playerColored(player);
 
- }
 
- CShowableAnim::CShowableAnim(int x, int y, std::string name, ui8 Flags, ui32 Delay, size_t Group):
 
- 	anim(name, Flags & USE_RLE),
 
- 	group(Group),
 
- 	frame(0),
 
- 	first(0),
 
- 	frameDelay(Delay),
 
- 	value(0),
 
- 	flags(Flags),
 
- 	xOffset(0),
 
- 	yOffset(0),
 
- 	alpha(255)
 
- {
 
- 	anim.loadGroup(group);
 
- 	last = anim.size(group);
 
- 	pos.w = anim.getImage(0, group)->width();
 
- 	pos.h = anim.getImage(0, group)->height();
 
- 	pos.x+= x;
 
- 	pos.y+= y;
 
- }
 
- CShowableAnim::~CShowableAnim()
 
- {
 
- 	anim.unloadGroup(group);
 
- }
 
- void CShowableAnim::setAlpha(ui32 alphaValue)
 
- {
 
- 	alpha = std::min<ui32>(alphaValue, 255);
 
- }
 
- bool CShowableAnim::set(size_t Group, size_t from, size_t to)
 
- {
 
- 	size_t max = anim.size(Group);
 
- 	if (to < max)
 
- 		max = to;
 
- 	if (max < from || max == 0)
 
- 		return false;
 
- 	anim.load(Group);
 
- 	anim.unload(group);
 
- 	group = Group;
 
- 	frame = first = from;
 
- 	last = max;
 
- 	value = 0;
 
- 	return true;
 
- }
 
- bool CShowableAnim::set(size_t Group)
 
- {
 
- 	if (anim.size(Group)== 0)
 
- 		return false;
 
- 	if (group != Group)
 
- 	{
 
- 		anim.loadGroup(Group);
 
- 		anim.unloadGroup(group);
 
- 		first = 0;
 
- 		group = Group;
 
- 		last = anim.size(Group);
 
- 	}
 
- 	frame = value = 0;
 
- 	return true;
 
- }
 
- void CShowableAnim::reset()
 
- {
 
- 	value = 0;
 
- 	frame = first;
 
- 	if (callback)
 
- 		callback();
 
- }
 
- void CShowableAnim::clipRect(int posX, int posY, int width, int height)
 
- {
 
- 	xOffset = posX;
 
- 	yOffset = posY;
 
- 	pos.w = width;
 
- 	pos.h = height;
 
- }
 
- void CShowableAnim::show(SDL_Surface * to)
 
- {
 
- 	if ( flags & BASE )// && frame != first) // FIXME: results in graphical glytch in Fortress, upgraded hydra's dwelling
 
- 		blitImage(first, group, to);
 
- 	blitImage(frame, group, to);
 
- 	if ((flags & PLAY_ONCE) && frame + 1 == last)
 
- 		return;
 
- 	if ( ++value == frameDelay )
 
- 	{
 
- 		value = 0;
 
- 		if ( ++frame >= last)
 
- 			reset();
 
- 	}
 
- }
 
- void CShowableAnim::showAll(SDL_Surface * to)
 
- {
 
- 	if ( flags & BASE )// && frame != first)
 
- 		blitImage(first, group, to);
 
- 	blitImage(frame, group, to);
 
- }
 
- void CShowableAnim::blitImage(size_t frame, size_t group, SDL_Surface *to)
 
- {
 
- 	assert(to);
 
- 	Rect src( xOffset, yOffset, pos.w, pos.h);
 
- 	IImage * img = anim.getImage(frame, group);
 
- 	if (img)
 
- 		img->draw(to, pos.x-xOffset, pos.y-yOffset, &src, alpha);
 
- }
 
- void CShowableAnim::rotate(bool on, bool vertical)
 
- {
 
- 	ui8 flag = vertical? VERTICAL_FLIP:HORIZONTAL_FLIP;
 
- 	if (on)
 
- 		flags |= flag;
 
- 	else
 
- 		flags &= ~flag;
 
- }
 
- CCreatureAnim::CCreatureAnim(int x, int y, std::string name, Rect picPos, ui8 flags, EAnimType type):
 
- 	CShowableAnim(x,y,name,flags,4,type)
 
- {
 
- 	xOffset = picPos.x;
 
- 	yOffset = picPos.y;
 
- 	if (picPos.w)
 
- 		pos.w = picPos.w;
 
- 	if (picPos.h)
 
- 		pos.h = picPos.h;
 
- };
 
- void CCreatureAnim::loopPreview(bool warMachine)
 
- {
 
- 	std::vector<EAnimType> available;
 
- 	static const EAnimType creaPreviewList[] = {HOLDING, HITTED, DEFENCE, ATTACK_FRONT, CAST_FRONT};
 
- 	static const EAnimType machPreviewList[] = {HOLDING, MOVING, SHOOT_UP, SHOOT_FRONT, SHOOT_DOWN};
 
- 	auto & previewList = warMachine ? machPreviewList : creaPreviewList;
 
- 	
 
- 	for (auto & elem : previewList)
 
- 		if (anim.size(elem))
 
- 			available.push_back(elem);
 
- 	size_t rnd = CRandomGenerator::getDefault().nextInt(available.size() * 2 - 1);
 
- 	if (rnd >= available.size())
 
- 	{
 
- 		EAnimType type;
 
- 		if ( anim.size(MOVING) == 0 )//no moving animation present
 
- 			type = HOLDING;
 
- 		else
 
- 			type = MOVING;
 
- 		//display this anim for ~1 second (time is random, but it looks good)
 
- 		for (size_t i=0; i< 12/anim.size(type) + 1; i++)
 
- 			addLast(type);
 
- 	}
 
- 	else
 
- 		addLast(available[rnd]);
 
- }
 
- void CCreatureAnim::addLast(EAnimType newType)
 
- {
 
- 	if (type != MOVING && newType == MOVING)//starting moving - play init sequence
 
- 	{
 
- 		queue.push( MOVE_START );
 
- 	}
 
- 	else if (type == MOVING && newType != MOVING )//previous anim was moving - finish it
 
- 	{
 
- 		queue.push( MOVE_END );
 
- 	}
 
- 	if (newType == TURN_L || newType == TURN_R)
 
- 		queue.push(newType);
 
- 	queue.push(newType);
 
- }
 
- void CCreatureAnim::reset()
 
- {
 
- 	//if we are in the middle of rotation - set flag
 
- 	if (type == TURN_L && !queue.empty() && queue.front() == TURN_L)
 
- 		rotate(true);
 
- 	if (type == TURN_R && !queue.empty() && queue.front() == TURN_R)
 
- 		rotate(false);
 
- 	while (!queue.empty())
 
- 	{
 
- 		EAnimType at = queue.front();
 
- 		queue.pop();
 
- 		if (set(at))
 
- 			return;
 
- 	}
 
- 	if  (callback)
 
- 		callback();
 
- 	while (!queue.empty())
 
- 	{
 
- 		EAnimType at = queue.front();
 
- 		queue.pop();
 
- 		if (set(at))
 
- 			return;
 
- 	}
 
- 	set(HOLDING);
 
- }
 
- void CCreatureAnim::startPreview(bool warMachine)
 
- {
 
- 	callback = boost::bind(&CCreatureAnim::loopPreview, this, warMachine);
 
- }
 
- void CCreatureAnim::clearAndSet(EAnimType type)
 
- {
 
- 	while (!queue.empty())
 
- 		queue.pop();
 
- 	set(type);
 
- }
 
 
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