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							- #include "StdInc.h"
 
- #include "SDL.h"
 
- #include "CDefHandler.h"
 
- #include "../lib/filesystem/Filesystem.h"
 
- #include "../lib/VCMI_Lib.h"
 
- #include "CBitmapHandler.h"
 
- #include "gui/SDL_Extensions.h"
 
- /*
 
-  * CDefHandler.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #ifdef unused
 
- static long long pow(long long a, int b)
 
- {
 
- 	if (!b) return 1;
 
- 	long c = a;
 
- 	while (--b)
 
- 		a*=c;
 
- 	return a;
 
- }
 
- #endif
 
- CDefHandler::CDefHandler()
 
- {
 
- 	notFreeImgs = false;
 
- }
 
- CDefHandler::~CDefHandler()
 
- {
 
- 	if (notFreeImgs)
 
- 		return;
 
- 	for (auto & elem : ourImages)
 
- 	{
 
- 		if (elem.bitmap)
 
- 		{
 
- 			SDL_FreeSurface(elem.bitmap);
 
- 			elem.bitmap=nullptr;
 
- 		}
 
- 	}
 
- }
 
- CDefEssential::~CDefEssential()
 
- {
 
- 	for(auto & elem : ourImages)
 
- 		SDL_FreeSurface(elem.bitmap);
 
- }
 
- void CDefHandler::openFromMemory(ui8 *table, const std::string & name)
 
- {
 
- 	SDL_Color palette[256];
 
- 	SDefEntry &de = * reinterpret_cast<SDefEntry *>(table);
 
- 	ui8 *p;
 
- 	defName = name;
 
- 	DEFType = read_le_u32(&de.DEFType);
 
- 	width = read_le_u32(&de.width);
 
- 	height = read_le_u32(&de.height);
 
- 	ui32 totalBlocks = read_le_u32(&de.totalBlocks);
 
- 	for (ui32 it=0;it<256;it++)
 
- 	{
 
- 		palette[it].r = de.palette[it].R;
 
- 		palette[it].g = de.palette[it].G;
 
- 		palette[it].b = de.palette[it].B;
 
- 		CSDL_Ext::colorSetAlpha(palette[it],SDL_ALPHA_OPAQUE);	
 
- 	}
 
- 	// The SDefEntryBlock starts just after the SDefEntry
 
- 	p = reinterpret_cast<ui8 *>(&de);
 
- 	p += sizeof(de);
 
- 	int totalEntries=0;
 
- 	for (ui32 z=0; z<totalBlocks; z++)
 
- 	{
 
- 		SDefEntryBlock &block = * reinterpret_cast<SDefEntryBlock *>(p);
 
- 		ui32 totalInBlock;
 
- 		totalInBlock = read_le_u32(&block.totalInBlock);
 
- 		for (ui32 j=SEntries.size(); j<totalEntries+totalInBlock; j++)
 
- 			SEntries.push_back(SEntry());
 
- 		p = block.data;
 
- 		for (ui32 j=0; j<totalInBlock; j++)
 
- 		{
 
- 			char Buffer[13];
 
- 			memcpy(Buffer, p, 12);
 
- 			Buffer[12] = 0;
 
- 			SEntries[totalEntries+j].name=Buffer;
 
- 			p += 13;
 
- 		}
 
- 		for (ui32 j=0; j<totalInBlock; j++)
 
- 		{
 
- 			SEntries[totalEntries+j].offset = read_le_u32(p);
 
- 			p += 4;
 
- 		}
 
- 		//totalEntries+=totalInBlock;
 
- 		for(ui32 hh=0; hh<totalInBlock; ++hh)
 
- 		{
 
- 			SEntries[totalEntries].group = z;
 
- 			++totalEntries;
 
- 		}
 
- 	}
 
- 	for(auto & elem : SEntries)
 
- 	{
 
- 		elem.name = elem.name.substr(0, elem.name.find('.')+4);
 
- 	}
 
- 	//RWEntries = new ui32[height];
 
- 	for(ui32 i=0; i < SEntries.size(); ++i)
 
- 	{
 
- 		Cimage nimg;
 
- 		nimg.bitmap = getSprite(i, table, palette);
 
- 		nimg.imName = SEntries[i].name;
 
- 		nimg.groupNumber = SEntries[i].group;
 
- 		ourImages.push_back(nimg);
 
- 	}
 
- }
 
- void CDefHandler::expand(ui8 N,ui8 & BL, ui8 & BR)
 
- {
 
- 	BL = (N & 0xE0) >> 5;
 
- 	BR = N & 0x1F;
 
- }
 
- SDL_Surface * CDefHandler::getSprite (int SIndex, const ui8 * FDef, const SDL_Color * palette) const
 
- {
 
- 	SDL_Surface * ret=nullptr;
 
- 	ui32 BaseOffset,
 
- 		SpriteWidth, SpriteHeight, //format of sprite
 
- 		TotalRowLength,			// length of read segment
 
- 		add, FullHeight,FullWidth,
 
- 		RowAdd,
 
- 		defType2;
 
- 	int LeftMargin, RightMargin, TopMargin, BottomMargin;
 
- 	ui8 SegmentType;
 
- 	BaseOffset = SEntries[SIndex].offset;
 
- 	SSpriteDef sd = * reinterpret_cast<const SSpriteDef *>(FDef + BaseOffset);
 
- 	defType2 = read_le_u32(&sd.defType2);
 
- 	FullWidth = read_le_u32(&sd.FullWidth);
 
- 	FullHeight = read_le_u32(&sd.FullHeight);
 
- 	SpriteWidth = read_le_u32(&sd.SpriteWidth);
 
- 	SpriteHeight = read_le_u32(&sd.SpriteHeight);
 
- 	LeftMargin = read_le_u32(&sd.LeftMargin);
 
- 	TopMargin = read_le_u32(&sd.TopMargin);
 
- 	RightMargin = FullWidth - SpriteWidth - LeftMargin;
 
- 	BottomMargin = FullHeight - SpriteHeight - TopMargin;
 
- 	//if(LeftMargin + RightMargin < 0)
 
- 	//	SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer
 
- 	if(LeftMargin<0)
 
- 		SpriteWidth+=LeftMargin;
 
- 	if(RightMargin<0)
 
- 		SpriteWidth+=RightMargin;
 
- 	// Note: this looks bogus because we allocate only FullWidth, not FullWidth+add
 
- 	add = 4 - FullWidth%4;
 
- 	if (add==4)
 
- 		add=0;
 
- 	ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0);
 
- 	
 
- 	if(nullptr == ret)
 
- 	{
 
- 		logGlobal->errorStream() << __FUNCTION__ <<": Unable to create surface";
 
- 		logGlobal->errorStream() << FullWidth << "X" << FullHeight;
 
- 		logGlobal->errorStream() << SDL_GetError();
 
- 		throw std::runtime_error("Unable to create surface");		
 
- 	}
 
- 	BaseOffset += sizeof(SSpriteDef);
 
- 	int BaseOffsetor = BaseOffset;
 
- 	#ifdef VCMI_SDL1
 
- 	for(int i=0; i<256; ++i)
 
- 	{		
 
- 		SDL_Color pr;
 
- 		pr.r = palette[i].r;
 
- 		pr.g = palette[i].g;
 
- 		pr.b = palette[i].b;
 
- 		pr.unused = palette[i].unused;
 
- 		(*(ret->format->palette->colors+i))=pr;		
 
- 	}
 
- 	#else
 
- 	if(SDL_SetPaletteColors(ret->format->palette,palette,0,256) != 0)
 
- 	{
 
- 		throw std::runtime_error("Unable to set palette");	
 
- 	}
 
- 	
 
- 	#endif
 
- 	int ftcp=0;
 
- 	// If there's a margin anywhere, just blank out the whole surface.
 
- 	if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) {
 
- 		memset( reinterpret_cast<char*>(ret->pixels), 0, FullHeight*FullWidth);
 
- 	}
 
- 	// Skip top margin
 
- 	if (TopMargin > 0)
 
- 		ftcp += TopMargin*(FullWidth+add);
 
- 	switch(defType2)
 
- 	{
 
- 	case 0:
 
- 	{
 
- 		for (ui32 i=0;i<SpriteHeight;i++)
 
- 		{
 
- 			if (LeftMargin>0)
 
- 				ftcp += LeftMargin;
 
- 			memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth);
 
- 			ftcp += SpriteWidth;
 
- 			BaseOffset += SpriteWidth;
 
- 			if (RightMargin>0)
 
- 				ftcp += RightMargin;
 
- 		}
 
- 	}
 
- 	break;
 
- 	case 1:
 
- 	{
 
- 		const ui32 * RWEntriesLoc = reinterpret_cast<const ui32 *>(FDef+BaseOffset);
 
- 		BaseOffset += sizeof(int) * SpriteHeight;
 
- 		for (ui32 i=0;i<SpriteHeight;i++)
 
- 		{
 
- 			BaseOffset=BaseOffsetor + read_le_u32(RWEntriesLoc + i);
 
- 			if (LeftMargin>0)
 
- 				ftcp += LeftMargin;
 
- 			TotalRowLength=0;
 
- 			do
 
- 			{
 
- 				ui32 SegmentLength;
 
- 				SegmentType=FDef[BaseOffset++];
 
- 				SegmentLength=FDef[BaseOffset++] + 1;
 
- 				if (SegmentType==0xFF)
 
- 				{
 
- 					memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, FDef + BaseOffset, SegmentLength);
 
- 					BaseOffset+=SegmentLength;
 
- 				}
 
- 				else
 
- 				{
 
- 					memset(reinterpret_cast<char*>(ret->pixels)+ftcp, SegmentType, SegmentLength);
 
- 				}
 
- 				ftcp += SegmentLength;
 
- 				TotalRowLength += SegmentLength;
 
- 			}while(TotalRowLength<SpriteWidth);
 
- 			RowAdd=SpriteWidth-TotalRowLength;
 
- 			if (RightMargin>0)
 
- 				ftcp += RightMargin;
 
- 			if (add>0)
 
- 				ftcp += add+RowAdd;
 
- 		}
 
- 	}
 
- 	break;
 
- 	case 2:
 
- 	{
 
- 		BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor);
 
- 		for (ui32 i=0;i<SpriteHeight;i++)
 
- 		{
 
- 			//BaseOffset = BaseOffsetor+RWEntries[i];
 
- 			if (LeftMargin>0)
 
- 				ftcp += LeftMargin;
 
- 			TotalRowLength=0;
 
- 			do
 
- 			{
 
- 				SegmentType=FDef[BaseOffset++];
 
- 				ui8 code = SegmentType / 32;
 
- 				ui8 value = (SegmentType & 31) + 1;
 
- 				if(code==7)
 
- 				{
 
- 					memcpy(reinterpret_cast<char*>(ret->pixels)+ftcp, &FDef[BaseOffset], value);
 
- 					ftcp += value;
 
- 					BaseOffset += value;
 
- 				}
 
- 				else
 
- 				{
 
- 					memset(reinterpret_cast<char*>(ret->pixels)+ftcp, code, value);
 
- 					ftcp += value;
 
- 				}
 
- 				TotalRowLength+=value;
 
- 			} while(TotalRowLength<SpriteWidth);
 
- 			if (RightMargin>0)
 
- 				ftcp += RightMargin;
 
- 			RowAdd=SpriteWidth-TotalRowLength;
 
- 			if (add>0)
 
- 				ftcp += add+RowAdd;
 
- 		}
 
- 	}
 
- 	break;
 
- 	case 3:
 
- 	{
 
- 		for (ui32 i=0;i<SpriteHeight;i++)
 
- 		{
 
- 			BaseOffset = BaseOffsetor + read_le_u16(FDef + BaseOffsetor+i*2*(SpriteWidth/32));
 
- 			if (LeftMargin>0)
 
- 				ftcp += LeftMargin;
 
- 			TotalRowLength=0;
 
- 			do
 
- 			{
 
- 				SegmentType=FDef[BaseOffset++];
 
- 				ui8 code = SegmentType / 32;
 
- 				ui8 value = (SegmentType & 31) + 1;
 
- 				int len = std::min<ui32>(value, SpriteWidth - TotalRowLength) - std::max(0, -LeftMargin);
 
- 				vstd::amax(len, 0);
 
- 				if(code==7)
 
- 				{
 
- 					memcpy((ui8*)ret->pixels + ftcp, FDef + BaseOffset, len);
 
- 					ftcp += len;
 
- 					BaseOffset += len;
 
- 				}
 
- 				else
 
- 				{
 
- 					memset((ui8*)ret->pixels + ftcp, code, len);
 
- 					ftcp += len;
 
- 				}
 
- 				TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin );
 
- 			}while(TotalRowLength<SpriteWidth);
 
- 			if (RightMargin>0)
 
- 				ftcp += RightMargin;
 
- 			RowAdd=SpriteWidth-TotalRowLength;
 
- 			if (add>0)
 
- 				ftcp += add+RowAdd;
 
- 		}
 
- 	}
 
- 	break;
 
- 	default:
 
- 		throw std::runtime_error("Unknown sprite format.");
 
- 		break;
 
- 	}
 
- 	SDL_Color ttcol = ret->format->palette->colors[0];
 
- 	#ifdef VCMI_SDL1
 
- 	Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused);	
 
- 	SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol);	
 
- 	#else
 
- 	Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.a);	
 
- 	SDL_SetColorKey(ret, SDL_TRUE, keycol);	
 
- 	#endif // 0
 
- 	return ret;
 
- }
 
- CDefEssential * CDefHandler::essentialize()
 
- {
 
- 	auto   ret = new CDefEssential;
 
- 	ret->ourImages = ourImages;
 
- 	notFreeImgs = true;
 
- 	return ret;
 
- }
 
- CDefHandler * CDefHandler::giveDef(const std::string & defName)
 
- {
 
- 	ResourceID resID(std::string("SPRITES/") + defName, EResType::ANIMATION);
 
- 	auto data = CResourceHandler::get()->load(resID)->readAll().first;
 
- 	if(!data)
 
- 		throw std::runtime_error("bad def name!");
 
- 	auto   nh = new CDefHandler();
 
- 	nh->openFromMemory(data.get(), defName);
 
- 	return nh;
 
- }
 
- CDefEssential * CDefHandler::giveDefEss(const std::string & defName)
 
- {
 
- 	CDefEssential * ret;
 
- 	CDefHandler * temp = giveDef(defName);
 
- 	ret = temp->essentialize();
 
- 	delete temp;
 
- 	return ret;
 
- }
 
 
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