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							- #pragma once
 
- #include "GUIClasses.h"
 
- class CAdventureMapButton;
 
- class CAnimImage;
 
- class CHighlightableButtonsGroup;
 
- class CResDataBar;
 
- class CSlider;
 
- class CTownInfo;
 
- class CCreaInfo;
 
- class HeroSlots;
 
- /*
 
-  * CKingdomInterface.h, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- class CKingdHeroList;
 
- class CKingdTownList;
 
- class IInfoBoxData;
 
- /* 
 
-  * Several classes to display basically any data.
 
-  * Main part - class InfoBox which controls how data will be formatted\positioned
 
-  * InfoBox have image and 0-2 labels
 
-  * In constructor it should receive object that implements IInfoBoxData interface
 
-  * 
 
-  * interface IInfoBoxData defines way to get data for use in InfoBox
 
-  * have several implementations:
 
-  * InfoBoxHeroData - to display one of fields from hero (e.g. absolute value of primary skills)
 
-  * InfoBoxCustomHeroData - to display one of hero fields without hero (e.g. bonuses from objects)
 
-  * InfoBoxTownData - data from town
 
-  * InfoBoxCustom - user-defined data
 
-  */
 
- /// Displays one of object propertries with image and optional labels
 
- class InfoBox : public CIntObject
 
- {
 
- public:
 
- 	enum InfoPos
 
- 	{
 
- 		POS_UP_DOWN, POS_DOWN, POS_RIGHT, POS_INSIDE, POS_CORNER, POS_NONE
 
- 	};
 
- 	enum InfoSize
 
- 	{
 
- 		SIZE_TINY, SIZE_SMALL, SIZE_MEDIUM, SIZE_BIG, SIZE_HUGE
 
- 	};
 
- private:
 
- 	InfoSize size;
 
- 	InfoPos  infoPos;
 
- 	IInfoBoxData *data;
 
- 	CLabel * value;
 
- 	CLabel * name;
 
- 	CAnimImage * image;
 
- 	CHoverableArea *hover;
 
- public:
 
- 	InfoBox(Point position, InfoPos Pos, InfoSize Size, IInfoBoxData *Data);
 
- 	~InfoBox();
 
- 	void clickRight(tribool down, bool previousState);
 
- 	void clickLeft(tribool down, bool previousState);
 
- 	//Update object if data may have changed
 
- 	//void update();
 
- };
 
- class IInfoBoxData
 
- {
 
- public:
 
- 	enum InfoType
 
- 	{
 
- 		HERO_PRIMARY_SKILL, HERO_MANA, HERO_EXPERIENCE, HERO_SPECIAL, HERO_SECONDARY_SKILL,
 
- 		//TODO: Luck? Morale? Artifact?
 
- 		ARMY_SLOT,//TODO
 
- 		TOWN_GROWTH, TOWN_AVAILABLE, TOWN_BUILDING,//TODO
 
- 		CUSTOM
 
- 	};
 
- protected:
 
- 	InfoType type;
 
- 	IInfoBoxData(InfoType Type);
 
- public:
 
- 	//methods that generate values for displaying
 
- 	virtual std::string getValueText()=0;
 
- 	virtual std::string getNameText()=0;
 
- 	virtual std::string getImageName(InfoBox::InfoSize size)=0;
 
- 	virtual std::string getHoverText()=0;
 
- 	virtual size_t getImageIndex()=0;
 
- 	//TODO: replace with something better
 
- 	virtual bool prepareMessage(std::string &text, CComponent **comp)=0;
 
- 	virtual ~IInfoBoxData(){};
 
- };
 
- class InfoBoxAbstractHeroData : public IInfoBoxData
 
- {
 
- protected:
 
- 	virtual int  getSubID()=0;
 
- 	virtual si64 getValue()=0;
 
- public:
 
- 	InfoBoxAbstractHeroData(InfoType Type);
 
- 	std::string getValueText();
 
- 	std::string getNameText();
 
- 	std::string getImageName(InfoBox::InfoSize size);
 
- 	std::string getHoverText();
 
- 	size_t getImageIndex();
 
- 	bool prepareMessage(std::string &text, CComponent **comp);
 
- };
 
- class InfoBoxHeroData : public InfoBoxAbstractHeroData
 
- {
 
- 	const CGHeroInstance * hero;
 
- 	int index;//index of data in hero (0-7 for sec. skill, 0-3 for pr. skill)
 
- 	int  getSubID();
 
- 	si64 getValue();
 
- public:
 
- 	InfoBoxHeroData(InfoType Type, const CGHeroInstance *Hero, int Index=0);
 
- 	//To get a bit different texts for hero window
 
- 	std::string getHoverText();
 
- 	std::string getValueText();
 
- 	bool prepareMessage(std::string &text, CComponent **comp);
 
- };
 
- class InfoBoxCustomHeroData : public InfoBoxAbstractHeroData
 
- {
 
- 	int subID;//subID of data (0=attack...)
 
- 	si64 value;//actual value of data, 64-bit to fit experience and negative values
 
- 	int  getSubID();
 
- 	si64 getValue();
 
- public:
 
- 	InfoBoxCustomHeroData(InfoType Type, int subID, si64 value);
 
- };
 
- class InfoBoxCustom : public IInfoBoxData
 
- {
 
- public:
 
- 	std::string valueText;
 
- 	std::string nameText;
 
- 	std::string imageName;
 
- 	std::string hoverText;
 
- 	size_t imageIndex;
 
- 	InfoBoxCustom(std::string ValueText, std::string NameText, std::string ImageName, size_t ImageIndex, std::string HoverText="");
 
- 	std::string getValueText();
 
- 	std::string getNameText();
 
- 	std::string getImageName(InfoBox::InfoSize size);
 
- 	std::string getHoverText();
 
- 	size_t getImageIndex();
 
- 	bool prepareMessage(std::string &text, CComponent **comp);
 
- };
 
- //TODO!!!
 
- class InfoBoxTownData : public IInfoBoxData
 
- {
 
- 	const CGTownInstance * town;
 
- 	int index;//index of data in town
 
- 	int value;//actual value of data
 
- public:
 
- 	InfoBoxTownData(InfoType Type, const CGTownInstance * Town, int Index);
 
- 	InfoBoxTownData(InfoType Type, int SubID, int Value);
 
- 	std::string getValueText();
 
- 	std::string getNameText();
 
- 	std::string getImageName(InfoBox::InfoSize size);
 
- 	std::string getHoverText();
 
- 	size_t getImageIndex();
 
- };
 
- ////////////////////////////////////////////////////////////////////////////////
 
- /// Class which holds all parts of kingdom overview window
 
- class CKingdomInterface : public CWindowObject, public CGarrisonHolder, public CArtifactHolder
 
- {
 
- private:
 
- 	struct OwnedObjectInfo
 
- 	{
 
- 		int imageID;
 
- 		ui32 count;
 
- 		std::string hoverText;
 
- 		OwnedObjectInfo():
 
- 		    imageID(0),
 
- 		    count(0)
 
- 		{}
 
- 	};
 
- 	std::vector<OwnedObjectInfo> objects;
 
- 	CListBox * dwellingsList;
 
- 	CTabbedInt * tabArea;
 
- 	//Main buttons
 
- 	CAdventureMapButton *btnTowns;
 
- 	CAdventureMapButton *btnHeroes;
 
- 	CAdventureMapButton *btnExit;
 
- 	//Buttons for scrolling dwellings list
 
- 	CAdventureMapButton *dwellUp, *dwellDown;
 
- 	CAdventureMapButton *dwellTop, *dwellBottom;
 
- 	InfoBox * minesBox[7];
 
- 	CHoverableArea * incomeArea;
 
- 	CLabel * incomeAmount;
 
- 	CGStatusBar * statusbar;
 
- 	CResDataBar *resdatabar;
 
- 	void activateTab(size_t which);
 
- 	//Internal functions used during construction
 
- 	void generateButtons();
 
- 	void generateObjectsList(const std::vector<const CGObjectInstance * > &ownedObjects);
 
- 	void generateMinesList(const std::vector<const CGObjectInstance * > &ownedObjects);
 
- 	CIntObject* createOwnedObject(size_t index);
 
- 	CIntObject* createMainTab(size_t index);
 
- public:
 
- 	CKingdomInterface();
 
- 	void townChanged(const CGTownInstance *town);
 
- 	void updateGarrisons();
 
- 	void artifactRemoved(const ArtifactLocation &artLoc);
 
- 	void artifactMoved(const ArtifactLocation &artLoc, const ArtifactLocation &destLoc);
 
- 	void artifactDisassembled(const ArtifactLocation &artLoc);
 
- 	void artifactAssembled(const ArtifactLocation &artLoc);
 
- };
 
- /// List item with town
 
- class CTownItem : public CIntObject, public CGarrisonHolder
 
- {
 
- 	CAnimImage *background;
 
- 	CAnimImage *picture;
 
- 	CLabel *name;
 
- 	CLabel *income;
 
- 	CGarrisonInt *garr;
 
- 	LRClickableAreaOpenTown *townArea;
 
- 	HeroSlots *heroes;
 
- 	CTownInfo *hall, *fort;
 
- 	std::vector<CCreaInfo*> available;
 
- 	std::vector<CCreaInfo*> growth;
 
- public:
 
- 	const CGTownInstance * town;
 
- 	CTownItem(const CGTownInstance* town);
 
- 	void updateGarrisons();
 
- 	void update();
 
- };
 
- /// List item with hero
 
- class CHeroItem : public CIntObject, public CWindowWithGarrison
 
- {
 
- 	const CGHeroInstance * hero;
 
- 	std::vector<CIntObject *> artTabs;
 
- 	CAnimImage *portrait;
 
- 	CLabel *name;
 
- 	CHeroArea *heroArea;
 
- 	CLabel *artsText;
 
- 	CTabbedInt *artsTabs;
 
- 	CHighlightableButtonsGroup *artButtons;
 
- 	std::vector<InfoBox*> heroInfo;
 
- 	MoraleLuckBox * morale, * luck;
 
- 	void onArtChange(int tabIndex);
 
- 	CIntObject * onTabSelected(size_t index);
 
- 	void onTabDeselected(CIntObject *object);
 
- public:
 
- 	CArtifactsOfHero *heroArts;
 
- 	CHeroItem(const CGHeroInstance* hero, CArtifactsOfHero::SCommonPart * artsCommonPart);
 
- };
 
- /// Tab with all hero-specific data
 
- class CKingdHeroList : public CIntObject, public CGarrisonHolder, public CWindowWithArtifacts
 
- {
 
- private:
 
- 	CArtifactsOfHero::SCommonPart artsCommonPart;
 
- 	std::vector<CHeroItem*> heroItems;
 
- 	CListBox * heroes;
 
- 	CPicture * title;
 
- 	CLabel * heroLabel;
 
- 	CLabel * skillsLabel;
 
- 	CIntObject* createHeroItem(size_t index);
 
- 	void destroyHeroItem(CIntObject *item);
 
- public:
 
- 	CKingdHeroList(size_t maxSize);
 
- 	void updateGarrisons();
 
- };
 
- /// Tab with all town-specific data
 
- class CKingdTownList : public CIntObject, public CGarrisonHolder
 
- {
 
- private:
 
- 	std::vector<CTownItem*> townItems;
 
- 	CListBox * towns;
 
- 	CPicture * title;
 
- 	CLabel * townLabel;
 
- 	CLabel * garrHeroLabel;
 
- 	CLabel * visitHeroLabel;
 
- 	
 
- 	CIntObject* createTownItem(size_t index);
 
- public:
 
- 	CKingdTownList(size_t maxSize);
 
- 	
 
- 	void townChanged(const CGTownInstance *town);
 
- 	void updateGarrisons();
 
- };
 
 
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