CPreGame.cpp 122 KB

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  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/filesystem/Filesystem.h"
  4. #include "../lib/filesystem/CFileInfo.h"
  5. #include "../lib/filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "gui/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "gui/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CGeneralTextHandler.h"
  13. #include "../lib/CTownHandler.h"
  14. #include "../lib/CHeroHandler.h"
  15. #include "../lib/mapping/CCampaignHandler.h"
  16. #include "../lib/CCreatureHandler.h"
  17. #include "../lib/JsonNode.h"
  18. #include "CMusicHandler.h"
  19. #include "CVideoHandler.h"
  20. #include "Graphics.h"
  21. #include "../lib/Connection.h"
  22. #include "../lib/VCMIDirs.h"
  23. #include "../lib/mapping/CMap.h"
  24. #include "GUIClasses.h"
  25. #include "CPlayerInterface.h"
  26. #include "../CCallback.h"
  27. #include "CMessage.h"
  28. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  29. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  30. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  31. #include "CBitmapHandler.h"
  32. #include "Client.h"
  33. #include "../lib/NetPacks.h"
  34. #include "../lib/registerTypes//RegisterTypes.h"
  35. #include "../lib/CThreadHelper.h"
  36. #include "../lib/CConfigHandler.h"
  37. #include "../lib/GameConstants.h"
  38. #include "gui/CGuiHandler.h"
  39. #include "gui/CIntObjectClasses.h"
  40. #include "../lib/mapping/CMapService.h"
  41. #include "../lib/mapping/CMap.h"
  42. #include "../lib/CRandomGenerator.h"
  43. /*
  44. * CPreGame.cpp, part of VCMI engine
  45. *
  46. * Authors: listed in file AUTHORS in main folder
  47. *
  48. * License: GNU General Public License v2.0 or later
  49. * Full text of license available in license.txt file, in main folder
  50. *
  51. */
  52. namespace fs = boost::filesystem;
  53. void startGame(StartInfo * options, CConnection *serv = nullptr);
  54. void endGame();
  55. CGPreGame * CGP = nullptr;
  56. ISelectionScreenInfo *SEL;
  57. static PlayerColor playerColor; //if more than one player - applies to the first
  58. /**
  59. * Stores the current name of the savegame.
  60. *
  61. * TODO better solution for auto-selection when saving already saved games.
  62. * -> CSelectionScreen should be divided into CLoadGameScreen, CSaveGameScreen,...
  63. * The name of the savegame can then be stored non-statically in CGameState and
  64. * passed separately to CSaveGameScreen.
  65. */
  66. static std::string saveGameName;
  67. struct EvilHlpStruct
  68. {
  69. CConnection *serv;
  70. StartInfo *sInfo;
  71. void reset(bool strong = true)
  72. {
  73. if(strong)
  74. {
  75. vstd::clear_pointer(serv);
  76. vstd::clear_pointer(sInfo);
  77. }
  78. else
  79. {
  80. serv = nullptr;
  81. sInfo = nullptr;
  82. }
  83. }
  84. } startingInfo;
  85. static void do_quit()
  86. {
  87. SDL_Event event;
  88. event.quit.type = SDL_QUIT;
  89. SDL_PushEvent(&event);
  90. }
  91. static CMapInfo *mapInfoFromGame()
  92. {
  93. auto ret = new CMapInfo();
  94. ret->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
  95. return ret;
  96. }
  97. static void setPlayersFromGame()
  98. {
  99. playerColor = LOCPLINT->playerID;
  100. }
  101. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  102. {
  103. std::swap(a.playerID, b.playerID);
  104. std::swap(a.name, b.name);
  105. if(a.playerID == 1)
  106. playerColor = a.color;
  107. else if(b.playerID == 1)
  108. playerColor = b.color;
  109. }
  110. void setPlayer(PlayerSettings &pset, ui8 player, const std::map<ui8, std::string> &playerNames)
  111. {
  112. if(vstd::contains(playerNames, player))
  113. pset.name = playerNames.find(player)->second;
  114. else
  115. pset.name = CGI->generaltexth->allTexts[468];//Computer
  116. pset.playerID = player;
  117. if(player == playerNames.begin()->first)
  118. playerColor = pset.color;
  119. }
  120. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui8, std::string> &playerNames)
  121. {
  122. sInfo.playerInfos.clear();
  123. if(!mapHeader)
  124. {
  125. return;
  126. }
  127. sInfo.mapname = filename;
  128. playerColor = PlayerColor::NEUTRAL;
  129. auto namesIt = playerNames.cbegin();
  130. for (int i = 0; i < mapHeader->players.size(); i++)
  131. {
  132. const PlayerInfo &pinfo = mapHeader->players[i];
  133. //neither computer nor human can play - no player
  134. if (!(pinfo.canHumanPlay || pinfo.canComputerPlay))
  135. continue;
  136. PlayerSettings &pset = sInfo.playerInfos[PlayerColor(i)];
  137. pset.color = PlayerColor(i);
  138. if(pinfo.canHumanPlay && namesIt != playerNames.cend())
  139. {
  140. setPlayer(pset, namesIt++->first, playerNames);
  141. }
  142. else
  143. {
  144. setPlayer(pset, 0, playerNames);
  145. if(!pinfo.canHumanPlay)
  146. {
  147. pset.compOnly = true;
  148. }
  149. }
  150. pset.castle = pinfo.defaultCastle();
  151. pset.hero = pinfo.defaultHero();
  152. if(pset.hero != PlayerSettings::RANDOM && pinfo.hasCustomMainHero())
  153. {
  154. pset.hero = pinfo.mainCustomHeroId;
  155. pset.heroName = pinfo.mainCustomHeroName;
  156. pset.heroPortrait = pinfo.mainCustomHeroPortrait;
  157. }
  158. pset.handicap = PlayerSettings::NO_HANDICAP;
  159. }
  160. }
  161. template <typename T> class CApplyOnPG;
  162. class CBaseForPGApply
  163. {
  164. public:
  165. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  166. virtual ~CBaseForPGApply(){};
  167. template<typename U> static CBaseForPGApply *getApplier(const U * t=nullptr)
  168. {
  169. return new CApplyOnPG<U>;
  170. }
  171. };
  172. template <typename T> class CApplyOnPG : public CBaseForPGApply
  173. {
  174. public:
  175. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  176. {
  177. T *ptr = static_cast<T*>(pack);
  178. ptr->apply(selScr);
  179. }
  180. };
  181. template <> class CApplyOnPG<CPack> : public CBaseForPGApply
  182. {
  183. public:
  184. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  185. {
  186. logGlobal->errorStream() << "Cannot apply on PG plain CPack!";
  187. assert(0);
  188. }
  189. };
  190. static CApplier<CBaseForPGApply> *applier = nullptr;
  191. static CPicture* createPicture(const JsonNode& config)
  192. {
  193. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  194. }
  195. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  196. config(configNode)
  197. {
  198. OBJ_CONSTRUCTION_CAPTURING_ALL;
  199. background = new CPicture(config["background"].String());
  200. if (config["scalable"].Bool())
  201. {
  202. if (background->bg->format->palette)
  203. background->convertToScreenBPP();
  204. background->scaleTo(Point(screen->w, screen->h));
  205. }
  206. pos = background->center();
  207. for(const JsonNode& node : config["items"].Vector())
  208. menuNameToEntry.push_back(node["name"].String());
  209. for(const JsonNode& node : config["images"].Vector())
  210. images.push_back(createPicture(node));
  211. //Hardcoded entry
  212. menuNameToEntry.push_back("credits");
  213. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  214. tabs->type |= REDRAW_PARENT;
  215. }
  216. CIntObject * CMenuScreen::createTab(size_t index)
  217. {
  218. if (config["items"].Vector().size() == index)
  219. return new CreditsScreen();
  220. return new CMenuEntry(this, config["items"].Vector()[index]);
  221. }
  222. void CMenuScreen::showAll(SDL_Surface * to)
  223. {
  224. CIntObject::showAll(to);
  225. if (pos.h != to->h || pos.w != to->w)
  226. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  227. }
  228. void CMenuScreen::show(SDL_Surface * to)
  229. {
  230. if (!config["video"].isNull())
  231. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  232. CIntObject::show(to);
  233. }
  234. void CMenuScreen::activate()
  235. {
  236. CCS->musich->playMusic("Music/MainMenu", true);
  237. if (!config["video"].isNull())
  238. CCS->videoh->open(config["video"]["name"].String());
  239. CIntObject::activate();
  240. }
  241. void CMenuScreen::deactivate()
  242. {
  243. if (!config["video"].isNull())
  244. CCS->videoh->close();
  245. CIntObject::deactivate();
  246. }
  247. void CMenuScreen::switchToTab(size_t index)
  248. {
  249. tabs->setActive(index);
  250. }
  251. //funciton for std::string -> std::function conversion for main menu
  252. static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  253. {
  254. static const std::vector<std::string> commandType = boost::assign::list_of
  255. ("to")("campaigns")("start")("load")("exit")("highscores");
  256. static const std::vector<std::string> gameType = boost::assign::list_of
  257. ("single")("multi")("campaign")("tutorial");
  258. std::list<std::string> commands;
  259. boost::split(commands, string, boost::is_any_of("\t "));
  260. if (!commands.empty())
  261. {
  262. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  263. commands.pop_front();
  264. if (index > 3 || !commands.empty())
  265. {
  266. switch (index)
  267. {
  268. break; case 0://to - switch to another tab, if such tab exists
  269. {
  270. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  271. if ( index2 != menuType.size())
  272. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  273. }
  274. break; case 1://open campaign selection window
  275. {
  276. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  277. }
  278. break; case 2://start
  279. {
  280. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  281. {
  282. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  283. case 1: return &pushIntT<CMultiMode>;
  284. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  285. //TODO: start tutorial
  286. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  287. }
  288. }
  289. break; case 3://load
  290. {
  291. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  292. {
  293. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  294. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  295. //TODO: load campaign
  296. case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  297. //TODO: load tutorial
  298. case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  299. }
  300. }
  301. break; case 4://exit
  302. {
  303. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1));
  304. }
  305. break; case 5://highscores
  306. {
  307. //TODO: high scores
  308. return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1));
  309. }
  310. }
  311. }
  312. }
  313. logGlobal->errorStream()<<"Failed to parse command: "<<string;
  314. return std::function<void()>();
  315. }
  316. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  317. {
  318. std::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  319. std::pair<std::string, std::string> help;
  320. if (!button["help"].isNull() && button["help"].Float() > 0)
  321. help = CGI->generaltexth->zelp[button["help"].Float()];
  322. int posx = button["x"].Float();
  323. if (posx < 0)
  324. posx = pos.w + posx;
  325. int posy = button["y"].Float();
  326. if (posy < 0)
  327. posy = pos.h + posy;
  328. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  329. }
  330. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  331. {
  332. OBJ_CONSTRUCTION_CAPTURING_ALL;
  333. type |= REDRAW_PARENT;
  334. pos = parent->pos;
  335. for(const JsonNode& node : config["images"].Vector())
  336. images.push_back(createPicture(node));
  337. for(const JsonNode& node : config["buttons"].Vector())
  338. {
  339. buttons.push_back(createButton(parent, node));
  340. buttons.back()->hoverable = true;
  341. buttons.back()->type |= REDRAW_PARENT;
  342. }
  343. }
  344. CreditsScreen::CreditsScreen():
  345. positionCounter(0)
  346. {
  347. addUsedEvents(LCLICK | RCLICK);
  348. type |= REDRAW_PARENT;
  349. OBJ_CONSTRUCTION_CAPTURING_ALL;
  350. pos.w = CGP->menu->pos.w;
  351. pos.h = CGP->menu->pos.h;
  352. auto textFile = CResourceHandler::get()->load(ResourceID("DATA/CREDITS.TXT"))->readAll();
  353. std::string text((char*)textFile.first.get(), textFile.second);
  354. size_t firstQuote = text.find('\"')+1;
  355. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  356. credits = new CMultiLineLabel(Rect(pos.w - 350, 0, 350, 600), FONT_CREDITS, CENTER, Colors::WHITE, text);
  357. credits->scrollTextTo(-600); // move all text below the screen
  358. }
  359. void CreditsScreen::show(SDL_Surface * to)
  360. {
  361. CIntObject::show(to);
  362. positionCounter++;
  363. if (positionCounter % 2 == 0)
  364. credits->scrollTextBy(1);
  365. //end of credits, close this screen
  366. if (credits->textSize.y + 600 < positionCounter / 2)
  367. clickRight(false, false);
  368. }
  369. void CreditsScreen::clickLeft(tribool down, bool previousState)
  370. {
  371. clickRight(down, previousState);
  372. }
  373. void CreditsScreen::clickRight(tribool down, bool previousState)
  374. {
  375. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  376. assert(menu);
  377. menu->setActive(0);
  378. }
  379. CGPreGameConfig & CGPreGameConfig::get()
  380. {
  381. static CGPreGameConfig config;
  382. return config;
  383. }
  384. const JsonNode & CGPreGameConfig::getConfig() const
  385. {
  386. return config;
  387. }
  388. const JsonNode & CGPreGameConfig::getCampaigns() const
  389. {
  390. return campaignSets;
  391. }
  392. CGPreGameConfig::CGPreGameConfig() :
  393. campaignSets(JsonNode(ResourceID("config/campaignSets.json"))),
  394. config(JsonNode(ResourceID("config/mainmenu.json")))
  395. {
  396. }
  397. CGPreGame::CGPreGame()
  398. {
  399. pos.w = screen->w;
  400. pos.h = screen->h;
  401. GH.defActionsDef = 63;
  402. CGP = this;
  403. menu = new CMenuScreen(CGPreGameConfig::get().getConfig()["window"]);
  404. loadGraphics();
  405. }
  406. CGPreGame::~CGPreGame()
  407. {
  408. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  409. disposeGraphics();
  410. if(CGP == this)
  411. CGP = nullptr;
  412. if(GH.curInt == this)
  413. GH.curInt = nullptr;
  414. }
  415. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  416. {
  417. GH.pushInt(new CSelectionScreen(screenType, multi));
  418. }
  419. void CGPreGame::loadGraphics()
  420. {
  421. OBJ_CONSTRUCTION_CAPTURING_ALL;
  422. new CFilledTexture("DIBOXBCK", pos);
  423. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  424. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  425. }
  426. void CGPreGame::disposeGraphics()
  427. {
  428. delete victory;
  429. delete loss;
  430. }
  431. void CGPreGame::update()
  432. {
  433. boost::unique_lock<boost::recursive_mutex> lock(*CPlayerInterface::pim);
  434. if(CGP != this) //don't update if you are not a main interface
  435. return;
  436. if (GH.listInt.empty())
  437. {
  438. GH.pushInt(this);
  439. GH.pushInt(menu);
  440. menu->switchToTab(0);
  441. }
  442. if(SEL)
  443. SEL->update();
  444. // Handles mouse and key input
  445. GH.updateTime();
  446. GH.handleEvents();
  447. // check for null othervice crash on finishing a campaign
  448. // /FIXME: find out why GH.listInt is empty to begin with
  449. if (GH.topInt() != nullptr)
  450. #ifdef VCMI_SDL1
  451. GH.topInt()->show(screen);
  452. #else
  453. //FIXME: find better solution for TTF fonts under cursor glitches
  454. GH.topInt()->showAll(screen);
  455. #endif
  456. if (settings["general"]["showfps"].Bool())
  457. GH.drawFPSCounter();
  458. // draw the mouse cursor and update the screen
  459. CCS->curh->render();
  460. }
  461. void CGPreGame::openCampaignScreen(std::string name)
  462. {
  463. if (vstd::contains(CGPreGameConfig::get().getCampaigns().Struct(), name))
  464. {
  465. GH.pushInt(new CCampaignScreen(CGPreGameConfig::get().getCampaigns()[name]));
  466. return;
  467. }
  468. logGlobal->errorStream()<<"Unknown campaign set: "<<name;
  469. }
  470. CGPreGame *CGPreGame::create()
  471. {
  472. if(!CGP)
  473. CGP = new CGPreGame();
  474. return CGP;
  475. }
  476. void CGPreGame::removeFromGui()
  477. {
  478. //remove everything but main menu and background
  479. GH.popInts(GH.listInt.size() - 2);
  480. GH.popInt(GH.topInt()); //remove main menu
  481. GH.popInt(GH.topInt()); //remove background
  482. }
  483. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui8, std::string> * Names /*= nullptr*/, const std::string & Address /*=""*/, const std::string & Port /*= ""*/)
  484. : ISelectionScreenInfo(Names), serverHandlingThread(nullptr), mx(new boost::recursive_mutex),
  485. serv(nullptr), ongoingClosing(false), myNameID(255)
  486. {
  487. CGPreGame::create(); //we depend on its graphics
  488. screenType = Type;
  489. multiPlayer = MultiPlayer;
  490. OBJ_CONSTRUCTION_CAPTURING_ALL;
  491. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  492. CServerHandler *sh = nullptr;
  493. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  494. {
  495. sh = new CServerHandler;
  496. sh->startServer();
  497. }
  498. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  499. pos.w = 762;
  500. pos.h = 584;
  501. if(Type == CMenuScreen::saveGame)
  502. {
  503. bordered = false;
  504. center(pos);
  505. }
  506. else if(Type == CMenuScreen::campaignList)
  507. {
  508. bordered = false;
  509. bg = new CPicture("CamCust.bmp", 0, 0);
  510. pos = bg->center();
  511. }
  512. else
  513. {
  514. bordered = true;
  515. //load random background
  516. const JsonVector & bgNames = CGPreGameConfig::get().getConfig()["game-select"].Vector();
  517. bg = new CPicture(RandomGeneratorUtil::nextItem(bgNames, CRandomGenerator::getDefault())->String(), 0, 0);
  518. pos = bg->center();
  519. }
  520. sInfo.difficulty = 1;
  521. current = nullptr;
  522. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  523. sInfo.turnTime = 0;
  524. curTab = nullptr;
  525. card = new InfoCard(network); //right info card
  526. if (screenType == CMenuScreen::campaignList)
  527. {
  528. opt = nullptr;
  529. }
  530. else
  531. {
  532. opt = new OptionsTab(); //scenario options tab
  533. opt->recActions = DISPOSE;
  534. randMapTab = new CRandomMapTab();
  535. randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1);
  536. randMapTab->recActions = DISPOSE;
  537. }
  538. sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  539. sel->recActions = DISPOSE;
  540. switch(screenType)
  541. {
  542. case CMenuScreen::newGame:
  543. {
  544. card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1);
  545. card->difficulty->select(1, 0);
  546. CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s);
  547. select->callback = [&]()
  548. {
  549. toggleTab(sel);
  550. changeSelection(sel->getSelectedMapInfo());
  551. };
  552. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  553. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  554. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  555. CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r);
  556. randomBtn->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  557. randomBtn->callback = [&]()
  558. {
  559. toggleTab(randMapTab);
  560. changeSelection(randMapTab->getMapInfo());
  561. };
  562. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  563. if(network)
  564. {
  565. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  566. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  567. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  568. {
  569. SDL_Color orange = {232, 184, 32, 0};
  570. select->text->color = opts->text->color = randomBtn->text->color = orange;
  571. select->block(true);
  572. opts->block(true);
  573. randomBtn->block(true);
  574. start->block(true);
  575. }
  576. }
  577. }
  578. break;
  579. case CMenuScreen::loadGame:
  580. sel->recActions = 255;
  581. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  582. break;
  583. case CMenuScreen::saveGame:
  584. sel->recActions = 255;
  585. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF");
  586. break;
  587. case CMenuScreen::campaignList:
  588. sel->recActions = 255;
  589. start = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  590. break;
  591. }
  592. start->assignedKeys.insert(SDLK_RETURN);
  593. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  594. if(network)
  595. {
  596. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  597. {
  598. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  599. serv = sh->connectToServer();
  600. *serv << (ui8) 4;
  601. myNameID = 1;
  602. }
  603. else
  604. {
  605. serv = CServerHandler::justConnectToServer(Address, Port);
  606. }
  607. serv->enterPregameConnectionMode();
  608. *serv << playerNames.begin()->second;
  609. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  610. {
  611. const CMapInfo *map;
  612. *serv >> myNameID >> map;
  613. serv->connectionID = myNameID;
  614. changeSelection(map);
  615. }
  616. else //host
  617. {
  618. if(current)
  619. {
  620. SelectMap sm(*current);
  621. *serv << &sm;
  622. UpdateStartOptions uso(sInfo);
  623. *serv << &uso;
  624. }
  625. }
  626. applier = new CApplier<CBaseForPGApply>;
  627. registerTypesPregamePacks(*applier);
  628. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  629. }
  630. delete sh;
  631. }
  632. CSelectionScreen::~CSelectionScreen()
  633. {
  634. ongoingClosing = true;
  635. if(serv)
  636. {
  637. assert(serverHandlingThread);
  638. QuitMenuWithoutStarting qmws;
  639. *serv << &qmws;
  640. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  641. // processPacks();
  642. serverHandlingThread->join();
  643. delete serverHandlingThread;
  644. }
  645. playerColor = PlayerColor::CANNOT_DETERMINE;
  646. playerNames.clear();
  647. assert(!serv);
  648. vstd::clear_pointer(applier);
  649. delete mx;
  650. }
  651. void CSelectionScreen::toggleTab(CIntObject *tab)
  652. {
  653. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  654. {
  655. PregameGuiAction pga;
  656. if(tab == curTab)
  657. pga.action = PregameGuiAction::NO_TAB;
  658. else if(tab == opt)
  659. pga.action = PregameGuiAction::OPEN_OPTIONS;
  660. else if(tab == sel)
  661. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  662. else if(tab == randMapTab)
  663. pga.action = PregameGuiAction::OPEN_RANDOM_MAP_OPTIONS;
  664. *serv << &pga;
  665. }
  666. if(curTab && curTab->active)
  667. {
  668. curTab->deactivate();
  669. curTab->recActions = DISPOSE;
  670. }
  671. if(curTab != tab)
  672. {
  673. tab->recActions = 255;
  674. tab->activate();
  675. curTab = tab;
  676. }
  677. else
  678. {
  679. curTab = nullptr;
  680. };
  681. GH.totalRedraw();
  682. }
  683. void CSelectionScreen::changeSelection(const CMapInfo * to)
  684. {
  685. if(current == to) return;
  686. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  687. {
  688. vstd::clear_pointer(current);
  689. }
  690. current = to;
  691. if(to && (screenType == CMenuScreen::loadGame ||
  692. screenType == CMenuScreen::saveGame))
  693. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  694. if(screenType != CMenuScreen::campaignList)
  695. {
  696. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader.get() : nullptr);
  697. if(screenType == CMenuScreen::newGame)
  698. {
  699. if(to && to->isRandomMap)
  700. {
  701. sInfo.mapGenOptions = std::shared_ptr<CMapGenOptions>(new CMapGenOptions(randMapTab->getMapGenOptions()));
  702. }
  703. else
  704. {
  705. sInfo.mapGenOptions.reset();
  706. }
  707. }
  708. }
  709. card->changeSelection(to);
  710. if(screenType != CMenuScreen::campaignList)
  711. {
  712. opt->recreate();
  713. }
  714. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  715. {
  716. SelectMap sm(*to);
  717. *serv << &sm;
  718. UpdateStartOptions uso(sInfo);
  719. *serv << &uso;
  720. }
  721. }
  722. void CSelectionScreen::startCampaign()
  723. {
  724. if (SEL->current)
  725. {
  726. GH.pushInt(new CBonusSelection(SEL->current->fileURI));
  727. }
  728. }
  729. void CSelectionScreen::startScenario()
  730. {
  731. if(screenType == CMenuScreen::newGame)
  732. {
  733. //there must be at least one human player before game can be started
  734. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  735. for(i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  736. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  737. break;
  738. if(i == SEL->sInfo.playerInfos.cend())
  739. {
  740. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  741. return;
  742. }
  743. }
  744. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  745. {
  746. start->block(true);
  747. StartWithCurrentSettings swcs;
  748. *serv << &swcs;
  749. ongoingClosing = true;
  750. return;
  751. }
  752. if(screenType != CMenuScreen::saveGame)
  753. {
  754. if(!current)
  755. return;
  756. if(sInfo.mapGenOptions)
  757. {
  758. // Update player settings for RMG
  759. for(const auto & psetPair : sInfo.playerInfos)
  760. {
  761. const auto & pset = psetPair.second;
  762. sInfo.mapGenOptions->setStartingTownForPlayer(pset.color, pset.castle);
  763. if(pset.playerID != PlayerSettings::PLAYER_AI)
  764. {
  765. sInfo.mapGenOptions->setPlayerTypeForStandardPlayer(pset.color, EPlayerType::HUMAN);
  766. }
  767. }
  768. if(!sInfo.mapGenOptions->checkOptions())
  769. {
  770. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[751]));
  771. return;
  772. }
  773. }
  774. saveGameName.clear();
  775. if(screenType == CMenuScreen::loadGame)
  776. {
  777. saveGameName = sInfo.mapname;
  778. }
  779. auto si = new StartInfo(sInfo);
  780. CGP->removeFromGui();
  781. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  782. }
  783. else
  784. {
  785. if(!(sel && sel->txt && sel->txt->text.size()))
  786. return;
  787. saveGameName = "Saves/" + sel->txt->text;
  788. CFunctionList<void()> overWrite;
  789. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName);
  790. overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  791. if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME)))
  792. {
  793. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  794. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  795. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  796. }
  797. else
  798. overWrite();
  799. }
  800. }
  801. void CSelectionScreen::difficultyChange( int to )
  802. {
  803. assert(screenType == CMenuScreen::newGame);
  804. sInfo.difficulty = to;
  805. propagateOptions();
  806. redraw();
  807. }
  808. void CSelectionScreen::handleConnection()
  809. {
  810. setThreadName("CSelectionScreen::handleConnection");
  811. try
  812. {
  813. assert(serv);
  814. while(serv)
  815. {
  816. CPackForSelectionScreen *pack = nullptr;
  817. *serv >> pack;
  818. logNetwork->traceStream() << "Received a pack of type " << typeid(*pack).name();
  819. assert(pack);
  820. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  821. {
  822. endingPack->apply(this);
  823. }
  824. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  825. {
  826. endingPack->apply(this);
  827. }
  828. else
  829. {
  830. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  831. upcomingPacks.push_back(pack);
  832. }
  833. }
  834. } HANDLE_EXCEPTION
  835. catch(int i)
  836. {
  837. if(i != 666)
  838. throw;
  839. }
  840. }
  841. void CSelectionScreen::setSInfo(const StartInfo &si)
  842. {
  843. std::map<PlayerColor, PlayerSettings>::const_iterator i;
  844. for(i = si.playerInfos.cbegin(); i != si.playerInfos.cend(); i++)
  845. {
  846. if(i->second.playerID == myNameID)
  847. {
  848. playerColor = i->first;
  849. break;
  850. }
  851. }
  852. if(i == si.playerInfos.cend()) //not found
  853. playerColor = PlayerColor::CANNOT_DETERMINE;
  854. sInfo = si;
  855. if(current)
  856. opt->recreate(); //will force to recreate using current sInfo
  857. card->difficulty->select(si.difficulty, 0);
  858. GH.totalRedraw();
  859. }
  860. void CSelectionScreen::processPacks()
  861. {
  862. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  863. while(!upcomingPacks.empty())
  864. {
  865. CPackForSelectionScreen *pack = upcomingPacks.front();
  866. upcomingPacks.pop_front();
  867. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  868. apply->applyOnPG(this, pack);
  869. delete pack;
  870. }
  871. }
  872. void CSelectionScreen::update()
  873. {
  874. if(serverHandlingThread)
  875. processPacks();
  876. }
  877. void CSelectionScreen::propagateOptions()
  878. {
  879. if(isHost() && serv)
  880. {
  881. UpdateStartOptions ups(sInfo);
  882. *serv << &ups;
  883. }
  884. }
  885. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  886. {
  887. if(!isGuest() || !serv)
  888. return;
  889. RequestOptionsChange roc(what, dir, myNameID);
  890. *serv << &roc;
  891. }
  892. void CSelectionScreen::postChatMessage(const std::string &txt)
  893. {
  894. assert(serv);
  895. ChatMessage cm;
  896. cm.message = txt;
  897. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  898. *serv << &cm;
  899. }
  900. void CSelectionScreen::propagateNames()
  901. {
  902. PlayersNames pn;
  903. pn.playerNames = playerNames;
  904. *serv << &pn;
  905. }
  906. void CSelectionScreen::showAll(SDL_Surface *to)
  907. {
  908. CIntObject::showAll(to);
  909. if (bordered && (pos.h != to->h || pos.w != to->w))
  910. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  911. }
  912. // A new size filter (Small, Medium, ...) has been selected. Populate
  913. // selMaps with the relevant data.
  914. void SelectionTab::filter( int size, bool selectFirst )
  915. {
  916. curItems.clear();
  917. if(tabType == CMenuScreen::campaignList)
  918. {
  919. for (auto & elem : allItems)
  920. curItems.push_back(&elem);
  921. }
  922. else
  923. {
  924. for (auto & elem : allItems)
  925. if( elem.mapHeader && elem.mapHeader->version && (!size || elem.mapHeader->width == size))
  926. curItems.push_back(&elem);
  927. }
  928. if(curItems.size())
  929. {
  930. slider->block(false);
  931. slider->setAmount(curItems.size());
  932. sort();
  933. if(selectFirst)
  934. {
  935. slider->moveTo(0);
  936. onSelect(curItems[0]);
  937. }
  938. selectAbs(0);
  939. }
  940. else
  941. {
  942. slider->block(true);
  943. onSelect(nullptr);
  944. }
  945. }
  946. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  947. {
  948. boost::to_upper(dirURI);
  949. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  950. {
  951. return ident.getType() == resType
  952. && boost::algorithm::starts_with(ident.getName(), dirURI);
  953. });
  954. return ret;
  955. }
  956. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> &files)
  957. {
  958. allItems.clear();
  959. for(auto & file : files)
  960. {
  961. try
  962. {
  963. CMapInfo mapInfo;
  964. mapInfo.mapInit(file.getName());
  965. // ignore unsupported map versions (e.g. WoG maps without WoG
  966. if (mapInfo.mapHeader->version <= CGI->modh->settings.data["textData"]["mapVersion"].Float())
  967. allItems.push_back(std::move(mapInfo));
  968. }
  969. catch(std::exception & e)
  970. {
  971. logGlobal->errorStream() << "Map " << file.getName() << " is invalid. Message: " << e.what();
  972. }
  973. }
  974. }
  975. void SelectionTab::parseGames(const std::unordered_set<ResourceID> &files, bool multi)
  976. {
  977. for(auto & file : files)
  978. {
  979. try
  980. {
  981. CLoadFile lf(*CResourceHandler::get()->getResourceName(file), minSupportedVersion);
  982. lf.checkMagicBytes(SAVEGAME_MAGIC);
  983. // ui8 sign[8];
  984. // lf >> sign;
  985. // if(std::memcmp(sign,"VCMISVG",7))
  986. // {
  987. // throw std::runtime_error("not a correct savefile!");
  988. // }
  989. // Create the map info object
  990. CMapInfo mapInfo;
  991. mapInfo.mapHeader = make_unique<CMapHeader>();
  992. mapInfo.scenarioOpts = new StartInfo;
  993. lf >> *(mapInfo.mapHeader.get()) >> mapInfo.scenarioOpts;
  994. mapInfo.fileURI = file.getName();
  995. mapInfo.countPlayers();
  996. std::time_t time = CFileInfo(*CResourceHandler::get()->getResourceName(file)).getDate();
  997. mapInfo.date = std::asctime(std::localtime(&time));
  998. // If multi mode then only multi games, otherwise single
  999. if((mapInfo.actualHumanPlayers > 1) != multi)
  1000. {
  1001. mapInfo.mapHeader.reset();
  1002. }
  1003. allItems.push_back(std::move(mapInfo));
  1004. }
  1005. catch(const std::exception & e)
  1006. {
  1007. logGlobal->errorStream() << "Error: Failed to process " << file.getName() <<": " << e.what();
  1008. }
  1009. }
  1010. }
  1011. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> &files )
  1012. {
  1013. allItems.reserve(files.size());
  1014. for (auto & file : files)
  1015. {
  1016. CMapInfo info;
  1017. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  1018. info.fileURI = file.getName();
  1019. info.campaignInit();
  1020. allItems.push_back(std::move(info));
  1021. }
  1022. }
  1023. SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  1024. :bg(nullptr), onSelect(OnSelect)
  1025. {
  1026. OBJ_CONSTRUCTION;
  1027. selectionPos = 0;
  1028. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  1029. slider = nullptr;
  1030. txt = nullptr;
  1031. tabType = Type;
  1032. if (Type != CMenuScreen::campaignList)
  1033. {
  1034. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  1035. pos = bg->pos;
  1036. }
  1037. else
  1038. {
  1039. bg = nullptr; //use background from parent
  1040. pos.w = parent->pos.w;
  1041. pos.h = parent->pos.h;
  1042. pos.x += 3; pos.y += 6;
  1043. }
  1044. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  1045. {
  1046. positions = 18;
  1047. }
  1048. else
  1049. {
  1050. switch(tabType)
  1051. {
  1052. case CMenuScreen::newGame:
  1053. parseMaps(getFiles("Maps/", EResType::MAP));
  1054. positions = 18;
  1055. break;
  1056. case CMenuScreen::loadGame:
  1057. case CMenuScreen::saveGame:
  1058. parseGames(getFiles("Saves/", EResType::CLIENT_SAVEGAME), MultiPlayer);
  1059. if(tabType == CMenuScreen::loadGame)
  1060. {
  1061. positions = 18;
  1062. }
  1063. else
  1064. {
  1065. positions = 16;
  1066. }
  1067. if(tabType == CMenuScreen::saveGame)
  1068. {
  1069. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1070. txt->filters.add(CTextInput::filenameFilter);
  1071. }
  1072. break;
  1073. case CMenuScreen::campaignList:
  1074. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1075. positions = 18;
  1076. break;
  1077. default:
  1078. assert(0);
  1079. break;
  1080. }
  1081. }
  1082. generalSortingBy = (tabType == CMenuScreen::loadGame || tabType == CMenuScreen::saveGame) ? _fileName : _name;
  1083. if (tabType != CMenuScreen::campaignList)
  1084. {
  1085. //size filter buttons
  1086. {
  1087. int sizes[] = {36, 72, 108, 144, 0};
  1088. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1089. for(int i = 0; i < 5; i++)
  1090. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1091. }
  1092. //sort buttons buttons
  1093. {
  1094. int xpos[] = {23, 55, 88, 121, 306, 339};
  1095. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1096. for(int i = 0; i < 6; i++)
  1097. {
  1098. ESortBy criteria = (ESortBy)i;
  1099. if(criteria == _name)
  1100. criteria = generalSortingBy;
  1101. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, criteria), xpos[i], 86, names[i]);
  1102. }
  1103. }
  1104. }
  1105. else
  1106. {
  1107. //sort by buttons
  1108. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1109. new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1110. }
  1111. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1112. slider->addUsedEvents(WHEEL);
  1113. slider->slider->keepFrame = true;
  1114. format = CDefHandler::giveDef("SCSELC.DEF");
  1115. sortingBy = _format;
  1116. ascending = true;
  1117. filter(0);
  1118. //select(0);
  1119. switch(tabType)
  1120. {
  1121. case CMenuScreen::newGame:
  1122. selectFName("Maps/Arrogance");
  1123. break;
  1124. case CMenuScreen::loadGame:
  1125. case CMenuScreen::campaignList:
  1126. select(0);
  1127. break;
  1128. case CMenuScreen::saveGame:;
  1129. if(saveGameName.empty())
  1130. {
  1131. txt->setText("NEWGAME");
  1132. }
  1133. else
  1134. {
  1135. selectFName(saveGameName);
  1136. }
  1137. }
  1138. }
  1139. SelectionTab::~SelectionTab()
  1140. {
  1141. delete format;
  1142. }
  1143. void SelectionTab::sortBy( int criteria )
  1144. {
  1145. if(criteria == sortingBy)
  1146. {
  1147. ascending = !ascending;
  1148. }
  1149. else
  1150. {
  1151. sortingBy = (ESortBy)criteria;
  1152. ascending = true;
  1153. }
  1154. sort();
  1155. selectAbs(0);
  1156. }
  1157. void SelectionTab::sort()
  1158. {
  1159. if(sortingBy != generalSortingBy)
  1160. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  1161. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1162. if(!ascending)
  1163. std::reverse(curItems.begin(), curItems.end());
  1164. redraw();
  1165. }
  1166. void SelectionTab::select( int position )
  1167. {
  1168. if(!curItems.size()) return;
  1169. // New selection. py is the index in curItems.
  1170. int py = position + slider->value;
  1171. vstd::amax(py, 0);
  1172. vstd::amin(py, curItems.size()-1);
  1173. selectionPos = py;
  1174. if(position < 0)
  1175. slider->moveTo(slider->value + position);
  1176. else if(position >= positions)
  1177. slider->moveTo(slider->value + position - positions + 1);
  1178. if(txt)
  1179. {
  1180. std::string filename = *CResourceHandler::get("local")->getResourceName(
  1181. ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  1182. txt->setText(CFileInfo(filename).getBaseName());
  1183. }
  1184. onSelect(curItems[py]);
  1185. }
  1186. void SelectionTab::selectAbs( int position )
  1187. {
  1188. select(position - slider->value);
  1189. }
  1190. int SelectionTab::getPosition( int x, int y )
  1191. {
  1192. return -1;
  1193. }
  1194. void SelectionTab::sliderMove( int slidPos )
  1195. {
  1196. if(!slider) return; //ignore spurious call when slider is being created
  1197. redraw();
  1198. }
  1199. // Display the tab with the scenario names
  1200. //
  1201. // elemIdx is the index of the maps or saved game to display on line 0
  1202. // slider->capacity contains the number of available screen lines
  1203. // slider->positionsAmnt is the number of elements after filtering
  1204. void SelectionTab::printMaps(SDL_Surface *to)
  1205. {
  1206. int elemIdx = slider->value;
  1207. // Display all elements if there's enough space
  1208. //if(slider->amount < slider->capacity)
  1209. // elemIdx = 0;
  1210. SDL_Color itemColor;
  1211. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1212. {
  1213. CMapInfo *currentItem = curItems[elemIdx];
  1214. if (elemIdx == selectionPos)
  1215. itemColor=Colors::YELLOW;
  1216. else
  1217. itemColor=Colors::WHITE;
  1218. if(tabType != CMenuScreen::campaignList)
  1219. {
  1220. //amount of players
  1221. std::ostringstream ostr(std::ostringstream::out);
  1222. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1223. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1224. //map size
  1225. std::string temp2 = "C";
  1226. switch (currentItem->mapHeader->width)
  1227. {
  1228. case 36:
  1229. temp2="S";
  1230. break;
  1231. case 72:
  1232. temp2="M";
  1233. break;
  1234. case 108:
  1235. temp2="L";
  1236. break;
  1237. case 144:
  1238. temp2="XL";
  1239. break;
  1240. }
  1241. printAtMiddleLoc(temp2, 70, 128 + line * 25, FONT_SMALL, itemColor, to);
  1242. int temp=-1;
  1243. switch (currentItem->mapHeader->version)
  1244. {
  1245. case EMapFormat::ROE:
  1246. temp=0;
  1247. break;
  1248. case EMapFormat::AB:
  1249. temp=1;
  1250. break;
  1251. case EMapFormat::SOD:
  1252. temp=2;
  1253. break;
  1254. case EMapFormat::WOG:
  1255. temp=3;
  1256. break;
  1257. default:
  1258. // Unknown version. Be safe and ignore that map
  1259. logGlobal->warnStream() << "Warning: " << currentItem->fileURI << " has wrong version!";
  1260. continue;
  1261. }
  1262. blitAtLoc(format->ourImages[temp].bitmap, 88, 117 + line * 25, to);
  1263. //victory conditions
  1264. blitAtLoc(CGP->victory->ourImages[currentItem->mapHeader->victoryIconIndex].bitmap, 306, 117 + line * 25, to);
  1265. //loss conditions
  1266. blitAtLoc(CGP->loss->ourImages[currentItem->mapHeader->defeatIconIndex].bitmap, 339, 117 + line * 25, to);
  1267. }
  1268. else //if campaign
  1269. {
  1270. //number of maps in campaign
  1271. std::ostringstream ostr(std::ostringstream::out);
  1272. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1273. printAtLoc(ostr.str(), 29, 120 + line * 25, FONT_SMALL, itemColor, to);
  1274. }
  1275. std::string name;
  1276. if(tabType == CMenuScreen::newGame)
  1277. {
  1278. if (!currentItem->mapHeader->name.length())
  1279. currentItem->mapHeader->name = "Unnamed";
  1280. name = currentItem->mapHeader->name;
  1281. }
  1282. else if(tabType == CMenuScreen::campaignList)
  1283. {
  1284. name = currentItem->campaignHeader->name;
  1285. }
  1286. else
  1287. {
  1288. name = CFileInfo(*CResourceHandler::get("local")->getResourceName(
  1289. ResourceID(currentItem->fileURI, EResType::CLIENT_SAVEGAME))).getBaseName();
  1290. }
  1291. //print name
  1292. printAtMiddleLoc(name, 213, 128 + line * 25, FONT_SMALL, itemColor, to);
  1293. }
  1294. }
  1295. void SelectionTab::showAll(SDL_Surface * to)
  1296. {
  1297. CIntObject::showAll(to);
  1298. printMaps(to);
  1299. std::string title;
  1300. switch(tabType) {
  1301. case CMenuScreen::newGame:
  1302. title = CGI->generaltexth->arraytxt[229];
  1303. break;
  1304. case CMenuScreen::loadGame:
  1305. title = CGI->generaltexth->arraytxt[230];
  1306. break;
  1307. case CMenuScreen::saveGame:
  1308. title = CGI->generaltexth->arraytxt[231];
  1309. break;
  1310. case CMenuScreen::campaignList:
  1311. title = CGI->generaltexth->allTexts[726];
  1312. break;
  1313. }
  1314. printAtMiddleLoc(title, 205, 28, FONT_MEDIUM, Colors::YELLOW, to); //Select a Scenario to Play
  1315. if(tabType != CMenuScreen::campaignList)
  1316. {
  1317. printAtMiddleLoc(CGI->generaltexth->allTexts[510], 87, 62, FONT_SMALL, Colors::YELLOW, to); //Map sizes
  1318. }
  1319. }
  1320. void SelectionTab::clickLeft( tribool down, bool previousState )
  1321. {
  1322. if(down)
  1323. {
  1324. int line = getLine();
  1325. if(line != -1)
  1326. select(line);
  1327. }
  1328. }
  1329. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1330. {
  1331. if(key.state != SDL_PRESSED) return;
  1332. int moveBy = 0;
  1333. switch(key.keysym.sym)
  1334. {
  1335. case SDLK_UP:
  1336. moveBy = -1;
  1337. break;
  1338. case SDLK_DOWN:
  1339. moveBy = +1;
  1340. break;
  1341. case SDLK_PAGEUP:
  1342. moveBy = -positions+1;
  1343. break;
  1344. case SDLK_PAGEDOWN:
  1345. moveBy = +positions-1;
  1346. break;
  1347. case SDLK_HOME:
  1348. select(-slider->value);
  1349. return;
  1350. case SDLK_END:
  1351. select(curItems.size() - slider->value);
  1352. return;
  1353. default:
  1354. return;
  1355. }
  1356. select(selectionPos - slider->value + moveBy);
  1357. }
  1358. void SelectionTab::onDoubleClick()
  1359. {
  1360. if(getLine() != -1) //double clicked scenarios list
  1361. {
  1362. //act as if start button was pressed
  1363. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1364. }
  1365. }
  1366. int SelectionTab::getLine()
  1367. {
  1368. int line = -1;
  1369. Point clickPos(GH.current->button.x, GH.current->button.y);
  1370. clickPos = clickPos - pos.topLeft();
  1371. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1372. {
  1373. line = (clickPos.y-115) / 25; //which line
  1374. }
  1375. return line;
  1376. }
  1377. void SelectionTab::selectFName( std::string fname )
  1378. {
  1379. boost::to_upper(fname);
  1380. for(int i = curItems.size() - 1; i >= 0; i--)
  1381. {
  1382. if(curItems[i]->fileURI == fname)
  1383. {
  1384. slider->moveTo(i);
  1385. selectAbs(i);
  1386. return;
  1387. }
  1388. }
  1389. selectAbs(0);
  1390. }
  1391. const CMapInfo * SelectionTab::getSelectedMapInfo() const
  1392. {
  1393. return curItems.empty() ? nullptr : curItems[selectionPos];
  1394. }
  1395. CRandomMapTab::CRandomMapTab()
  1396. {
  1397. OBJ_CONSTRUCTION;
  1398. bg = new CPicture("RANMAPBK", 0, 6);
  1399. // Map Size
  1400. mapSizeBtnGroup = new CHighlightableButtonsGroup(0);
  1401. mapSizeBtnGroup->pos.y += 81;
  1402. mapSizeBtnGroup->pos.x += 158;
  1403. const std::vector<std::string> mapSizeBtns = boost::assign::list_of("RANSIZS")("RANSIZM")("RANSIZL")("RANSIZX");
  1404. addButtonsToGroup(mapSizeBtnGroup, mapSizeBtns, 0, 3, 47, 198);
  1405. mapSizeBtnGroup->select(1, false);
  1406. mapSizeBtnGroup->onChange = [&](int btnId)
  1407. {
  1408. const std::vector<int> mapSizeVal = boost::assign::list_of(CMapHeader::MAP_SIZE_SMALL)(CMapHeader::MAP_SIZE_MIDDLE)
  1409. (CMapHeader::MAP_SIZE_LARGE)(CMapHeader::MAP_SIZE_XLARGE);
  1410. mapGenOptions.setWidth(mapSizeVal[btnId]);
  1411. mapGenOptions.setHeight(mapSizeVal[btnId]);
  1412. updateMapInfo();
  1413. };
  1414. // Two levels
  1415. twoLevelsBtn = new CHighlightableButton(0, 0, std::map<int,std::string>(),
  1416. CGI->generaltexth->zelp[202].second, false, "RANUNDR", nullptr, 346, 81);
  1417. //twoLevelsBtn->select(true); for now, deactivated
  1418. twoLevelsBtn->callback = [&]() { mapGenOptions.setHasTwoLevels(true); updateMapInfo(); };
  1419. twoLevelsBtn->callback2 = [&]() { mapGenOptions.setHasTwoLevels(false); updateMapInfo(); };
  1420. // Create number defs list
  1421. std::vector<std::string> numberDefs;
  1422. for(int i = 0; i <= 8; ++i)
  1423. {
  1424. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  1425. }
  1426. const int NUMBERS_WIDTH = 32;
  1427. const int BTNS_GROUP_LEFT_MARGIN = 67;
  1428. // Amount of players
  1429. playersCntGroup = new CHighlightableButtonsGroup(0);
  1430. playersCntGroup->pos.y += 153;
  1431. playersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1432. addButtonsWithRandToGroup(playersCntGroup, numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  1433. playersCntGroup->onChange = [&](int btnId)
  1434. {
  1435. mapGenOptions.setPlayerCount(btnId);
  1436. deactivateButtonsFrom(teamsCntGroup, btnId);
  1437. deactivateButtonsFrom(compOnlyPlayersCntGroup, 8 - btnId + 1);
  1438. validatePlayersCnt(btnId);
  1439. updateMapInfo();
  1440. };
  1441. // Amount of teams
  1442. teamsCntGroup = new CHighlightableButtonsGroup(0);
  1443. teamsCntGroup->pos.y += 219;
  1444. teamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1445. addButtonsWithRandToGroup(teamsCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  1446. teamsCntGroup->onChange = [&](int btnId)
  1447. {
  1448. mapGenOptions.setTeamCount(btnId);
  1449. updateMapInfo();
  1450. };
  1451. // Computer only players
  1452. compOnlyPlayersCntGroup = new CHighlightableButtonsGroup(0);
  1453. compOnlyPlayersCntGroup->pos.y += 285;
  1454. compOnlyPlayersCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1455. addButtonsWithRandToGroup(compOnlyPlayersCntGroup, numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  1456. compOnlyPlayersCntGroup->select(0, true);
  1457. compOnlyPlayersCntGroup->onChange = [&](int btnId)
  1458. {
  1459. mapGenOptions.setCompOnlyPlayerCount(btnId);
  1460. deactivateButtonsFrom(compOnlyTeamsCntGroup, btnId);
  1461. validateCompOnlyPlayersCnt(btnId);
  1462. updateMapInfo();
  1463. };
  1464. // Computer only teams
  1465. compOnlyTeamsCntGroup = new CHighlightableButtonsGroup(0);
  1466. compOnlyTeamsCntGroup->pos.y += 351;
  1467. compOnlyTeamsCntGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1468. addButtonsWithRandToGroup(compOnlyTeamsCntGroup, numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  1469. deactivateButtonsFrom(compOnlyTeamsCntGroup, 0);
  1470. compOnlyTeamsCntGroup->onChange = [&](int btnId)
  1471. {
  1472. mapGenOptions.setCompOnlyTeamCount(btnId);
  1473. updateMapInfo();
  1474. };
  1475. const int WIDE_BTN_WIDTH = 85;
  1476. // Water content
  1477. waterContentGroup = new CHighlightableButtonsGroup(0);
  1478. waterContentGroup->pos.y += 419;
  1479. waterContentGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1480. const std::vector<std::string> waterContentBtns = boost::assign::list_of("RANNONE")("RANNORM")("RANISLD");
  1481. addButtonsWithRandToGroup(waterContentGroup, waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  1482. waterContentGroup->onChange = [&](int btnId)
  1483. {
  1484. mapGenOptions.setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  1485. };
  1486. // Monster strength
  1487. monsterStrengthGroup = new CHighlightableButtonsGroup(0);
  1488. monsterStrengthGroup->pos.y += 485;
  1489. monsterStrengthGroup->pos.x += BTNS_GROUP_LEFT_MARGIN;
  1490. const std::vector<std::string> monsterStrengthBtns = boost::assign::list_of("RANWEAK")("RANNORM")("RANSTRG");
  1491. addButtonsWithRandToGroup(monsterStrengthGroup, monsterStrengthBtns, 0, 2, WIDE_BTN_WIDTH, 248, 251);
  1492. monsterStrengthGroup->onChange = [&](int btnId)
  1493. {
  1494. if (btnId < 0)
  1495. mapGenOptions.setMonsterStrength(EMonsterStrength::RANDOM);
  1496. else
  1497. mapGenOptions.setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId + EMonsterStrength::GLOBAL_WEAK)); //value 2 to 4
  1498. };
  1499. // Show random maps btn
  1500. showRandMaps = new CAdventureMapButton("", CGI->generaltexth->zelp[252].second, 0, 54, 535, "RANSHOW");
  1501. // Initialize map info object
  1502. updateMapInfo();
  1503. }
  1504. void CRandomMapTab::addButtonsWithRandToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex) const
  1505. {
  1506. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex);
  1507. // Buttons are relative to button group, TODO better solution?
  1508. SObjectConstruction obj__i(group);
  1509. const std::string RANDOM_DEF = "RANRAND";
  1510. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpRandIndex].second, 0, 256, 0, RANDOM_DEF, CMapGenOptions::RANDOM_SIZE));
  1511. group->select(CMapGenOptions::RANDOM_SIZE, true);
  1512. }
  1513. void CRandomMapTab::addButtonsToGroup(CHighlightableButtonsGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex) const
  1514. {
  1515. // Buttons are relative to button group, TODO better solution?
  1516. SObjectConstruction obj__i(group);
  1517. int cnt = nEnd - nStart + 1;
  1518. for(int i = 0; i < cnt; ++i)
  1519. {
  1520. group->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[helpStartIndex + i].second, 0, i * btnWidth, 0, defs[i + nStart], i + nStart));
  1521. }
  1522. }
  1523. void CRandomMapTab::deactivateButtonsFrom(CHighlightableButtonsGroup * group, int startId)
  1524. {
  1525. for(CHighlightableButton * btn : group->buttons)
  1526. {
  1527. if(startId == CMapGenOptions::RANDOM_SIZE || btn->ID < startId)
  1528. {
  1529. if(btn->isBlocked())
  1530. {
  1531. btn->setOffset(0);
  1532. btn->setState(CButtonBase::NORMAL);
  1533. }
  1534. }
  1535. else
  1536. {
  1537. // Blocked state looks like frame 'selected'=1
  1538. btn->setOffset(-1);
  1539. btn->setState(CButtonBase::BLOCKED);
  1540. }
  1541. }
  1542. }
  1543. void CRandomMapTab::validatePlayersCnt(int playersCnt)
  1544. {
  1545. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  1546. {
  1547. return;
  1548. }
  1549. if(mapGenOptions.getTeamCount() >= playersCnt)
  1550. {
  1551. mapGenOptions.setTeamCount(playersCnt - 1);
  1552. teamsCntGroup->select(mapGenOptions.getTeamCount(), true);
  1553. }
  1554. if(mapGenOptions.getCompOnlyPlayerCount() > 8 - playersCnt)
  1555. {
  1556. mapGenOptions.setCompOnlyPlayerCount(8 - playersCnt);
  1557. compOnlyPlayersCntGroup->select(mapGenOptions.getCompOnlyPlayerCount(), true);
  1558. }
  1559. validateCompOnlyPlayersCnt(mapGenOptions.getCompOnlyPlayerCount());
  1560. }
  1561. void CRandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  1562. {
  1563. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  1564. {
  1565. return;
  1566. }
  1567. if(mapGenOptions.getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  1568. {
  1569. mapGenOptions.setCompOnlyTeamCount(compOnlyPlayersCnt - 1);
  1570. compOnlyTeamsCntGroup->select(mapGenOptions.getCompOnlyTeamCount(), true);
  1571. }
  1572. }
  1573. void CRandomMapTab::showAll(SDL_Surface * to)
  1574. {
  1575. CIntObject::showAll(to);
  1576. // Headline
  1577. printAtMiddleLoc(CGI->generaltexth->allTexts[738], 222, 36, FONT_BIG, Colors::YELLOW, to);
  1578. printAtMiddleLoc(CGI->generaltexth->allTexts[739], 222, 56, FONT_SMALL, Colors::WHITE, to);
  1579. // Map size
  1580. printAtMiddleLoc(CGI->generaltexth->allTexts[752], 104, 97, FONT_SMALL, Colors::WHITE, to);
  1581. // Players cnt
  1582. printAtLoc(CGI->generaltexth->allTexts[753], 68, 133, FONT_SMALL, Colors::WHITE, to);
  1583. // Teams cnt
  1584. printAtLoc(CGI->generaltexth->allTexts[754], 68, 199, FONT_SMALL, Colors::WHITE, to);
  1585. // Computer only players cnt
  1586. printAtLoc(CGI->generaltexth->allTexts[755], 68, 265, FONT_SMALL, Colors::WHITE, to);
  1587. // Computer only teams cnt
  1588. printAtLoc(CGI->generaltexth->allTexts[756], 68, 331, FONT_SMALL, Colors::WHITE, to);
  1589. // Water content
  1590. printAtLoc(CGI->generaltexth->allTexts[757], 68, 398, FONT_SMALL, Colors::WHITE, to);
  1591. // Monster strength
  1592. printAtLoc(CGI->generaltexth->allTexts[758], 68, 465, FONT_SMALL, Colors::WHITE, to);
  1593. }
  1594. void CRandomMapTab::updateMapInfo()
  1595. {
  1596. // Generate header info
  1597. mapInfo = make_unique<CMapInfo>();
  1598. mapInfo->isRandomMap = true;
  1599. mapInfo->mapHeader = make_unique<CMapHeader>();
  1600. mapInfo->mapHeader->version = EMapFormat::SOD;
  1601. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  1602. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  1603. mapInfo->mapHeader->difficulty = 1; // Normal
  1604. mapInfo->mapHeader->height = mapGenOptions.getHeight();
  1605. mapInfo->mapHeader->width = mapGenOptions.getWidth();
  1606. mapInfo->mapHeader->twoLevel = mapGenOptions.getHasTwoLevels();
  1607. // Generate player information
  1608. mapInfo->mapHeader->players.clear();
  1609. int playersToGen = (mapGenOptions.getPlayerCount() == CMapGenOptions::RANDOM_SIZE
  1610. || mapGenOptions.getCompOnlyPlayerCount() == CMapGenOptions::RANDOM_SIZE)
  1611. ? 8 : mapGenOptions.getPlayerCount() + mapGenOptions.getCompOnlyPlayerCount();
  1612. mapInfo->mapHeader->howManyTeams = playersToGen;
  1613. for(int i = 0; i < playersToGen; ++i)
  1614. {
  1615. PlayerInfo player;
  1616. player.isFactionRandom = true;
  1617. player.canComputerPlay = true;
  1618. if(i >= mapGenOptions.getPlayerCount() && mapGenOptions.getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  1619. {
  1620. player.canHumanPlay = false;
  1621. }
  1622. else
  1623. {
  1624. player.canHumanPlay = true;
  1625. }
  1626. player.team = TeamID(i);
  1627. player.hasMainTown = true;
  1628. player.generateHeroAtMainTown = true;
  1629. mapInfo->mapHeader->players.push_back(player);
  1630. }
  1631. mapInfoChanged(mapInfo.get());
  1632. }
  1633. CFunctionList<void(const CMapInfo *)> & CRandomMapTab::getMapInfoChanged()
  1634. {
  1635. return mapInfoChanged;
  1636. }
  1637. const CMapInfo * CRandomMapTab::getMapInfo() const
  1638. {
  1639. return mapInfo.get();
  1640. }
  1641. const CMapGenOptions & CRandomMapTab::getMapGenOptions() const
  1642. {
  1643. return mapGenOptions;
  1644. }
  1645. CChatBox::CChatBox(const Rect &rect)
  1646. {
  1647. OBJ_CONSTRUCTION;
  1648. pos += rect;
  1649. addUsedEvents(KEYBOARD | TEXTINPUT);
  1650. captureAllKeys = true;
  1651. const int height = graphics->fonts[FONT_SMALL]->getLineHeight();
  1652. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1653. inputBox->removeUsedEvents(KEYBOARD);
  1654. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1655. chatHistory->label->color = Colors::GREEN;
  1656. }
  1657. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1658. {
  1659. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1660. {
  1661. SEL->postChatMessage(inputBox->text);
  1662. inputBox->setText("");
  1663. }
  1664. else
  1665. inputBox->keyPressed(key);
  1666. }
  1667. void CChatBox::addNewMessage(const std::string &text)
  1668. {
  1669. chatHistory->setText(chatHistory->label->text + text + "\n");
  1670. if(chatHistory->slider)
  1671. chatHistory->slider->moveToMax();
  1672. }
  1673. InfoCard::InfoCard( bool Network )
  1674. : bg(nullptr), network(Network), chatOn(false), chat(nullptr), playerListBg(nullptr),
  1675. difficulty(nullptr), sizes(nullptr), sFlags(nullptr)
  1676. {
  1677. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1678. CIntObject::type |= REDRAW_PARENT;
  1679. pos.x += 393;
  1680. pos.y += 6;
  1681. addUsedEvents(RCLICK);
  1682. mapDescription = nullptr;
  1683. Rect descriptionRect(26, 149, 320, 115);
  1684. mapDescription = new CTextBox("", descriptionRect, 1);
  1685. if(SEL->screenType == CMenuScreen::campaignList)
  1686. {
  1687. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1688. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1689. }
  1690. else
  1691. {
  1692. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1693. parent->addChild(bg);
  1694. auto it = vstd::find(parent->children, this); //our position among parent children
  1695. parent->children.insert(it, bg); //put BG before us
  1696. parent->children.pop_back();
  1697. pos.w = bg->pos.w;
  1698. pos.h = bg->pos.h;
  1699. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1700. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1701. difficulty = new CHighlightableButtonsGroup(0);
  1702. {
  1703. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1704. for(int i = 0; i < 5; i++)
  1705. {
  1706. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1707. }
  1708. }
  1709. if(SEL->screenType != CMenuScreen::newGame)
  1710. difficulty->block(true);
  1711. if(network)
  1712. {
  1713. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1714. chat = new CChatBox(descriptionRect);
  1715. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1716. chatOn = true;
  1717. mapDescription->disable();
  1718. }
  1719. }
  1720. }
  1721. InfoCard::~InfoCard()
  1722. {
  1723. delete sizes;
  1724. delete sFlags;
  1725. }
  1726. void InfoCard::showAll(SDL_Surface * to)
  1727. {
  1728. CIntObject::showAll(to);
  1729. //blit texts
  1730. if(SEL->screenType != CMenuScreen::campaignList)
  1731. {
  1732. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::WHITE, to); //Allies
  1733. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::WHITE, to); //Enemies
  1734. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::YELLOW, to);//"Map Diff:"
  1735. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::YELLOW, to); //player difficulty
  1736. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::YELLOW, to); //"Rating:"
  1737. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::YELLOW, to); //Scenario Name:
  1738. if(!chatOn)
  1739. {
  1740. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::YELLOW, to); //Scenario Description:
  1741. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::YELLOW, to); //Victory Condition:
  1742. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::YELLOW, to); //Loss Condition:
  1743. }
  1744. else //players list
  1745. {
  1746. std::map<ui8, std::string> playerNames = SEL->playerNames;
  1747. int playerSoFar = 0;
  1748. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1749. {
  1750. if(i->second.playerID != PlayerSettings::PLAYER_AI)
  1751. {
  1752. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1753. playerNames.erase(i->second.playerID);
  1754. }
  1755. }
  1756. playerSoFar = 0;
  1757. for (auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  1758. {
  1759. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->getLineHeight(), FONT_SMALL, Colors::WHITE, to);
  1760. }
  1761. }
  1762. }
  1763. if(SEL->current)
  1764. {
  1765. if(SEL->screenType != CMenuScreen::campaignList)
  1766. {
  1767. int temp = -1;
  1768. if(!chatOn)
  1769. {
  1770. CDefHandler * loss = CGP ? CGP->loss : CDefHandler::giveDef("SCNRLOSS.DEF");
  1771. CDefHandler * victory = CGP ? CGP->victory : CDefHandler::giveDef("SCNRVICT.DEF");
  1772. CMapHeader * header = SEL->current->mapHeader.get();
  1773. //victory conditions
  1774. printAtLoc(header->victoryMessage, 60, 307, FONT_SMALL, Colors::WHITE, to);
  1775. blitAtLoc(victory->ourImages[header->victoryIconIndex].bitmap, 24, 302, to); //victory cond descr
  1776. //loss conditoins
  1777. printAtLoc(header->defeatMessage, 60, 366, FONT_SMALL, Colors::WHITE, to);
  1778. blitAtLoc(loss->ourImages[header->defeatIconIndex].bitmap, 24, 359, to); //loss cond
  1779. if (!CGP)
  1780. {
  1781. delete loss;
  1782. delete victory;
  1783. }
  1784. }
  1785. //difficulty
  1786. assert(SEL->current->mapHeader->difficulty <= 4);
  1787. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1788. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::WHITE, to);
  1789. //selecting size icon
  1790. switch (SEL->current->mapHeader->width)
  1791. {
  1792. case 36:
  1793. temp=0;
  1794. break;
  1795. case 72:
  1796. temp=1;
  1797. break;
  1798. case 108:
  1799. temp=2;
  1800. break;
  1801. case 144:
  1802. temp=3;
  1803. break;
  1804. default:
  1805. temp=4;
  1806. break;
  1807. }
  1808. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1809. if(SEL->screenType == CMenuScreen::loadGame)
  1810. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::WHITE, to);
  1811. //print flags
  1812. int fx = 34 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  1813. int ex = 200 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  1814. TeamID myT;
  1815. if(playerColor < PlayerColor::PLAYER_LIMIT)
  1816. myT = SEL->current->mapHeader->players[playerColor.getNum()].team;
  1817. else
  1818. myT = TeamID::NO_TEAM;
  1819. for (auto i = SEL->sInfo.playerInfos.cbegin(); i != SEL->sInfo.playerInfos.cend(); i++)
  1820. {
  1821. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  1822. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 399, to);
  1823. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  1824. }
  1825. std::string tob;
  1826. switch (SEL->sInfo.difficulty)
  1827. {
  1828. case 0:
  1829. tob="80%";
  1830. break;
  1831. case 1:
  1832. tob="100%";
  1833. break;
  1834. case 2:
  1835. tob="130%";
  1836. break;
  1837. case 3:
  1838. tob="160%";
  1839. break;
  1840. case 4:
  1841. tob="200%";
  1842. break;
  1843. }
  1844. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::WHITE, to);
  1845. }
  1846. //blit description
  1847. std::string name;
  1848. if (SEL->screenType == CMenuScreen::campaignList)
  1849. {
  1850. name = SEL->current->campaignHeader->name;
  1851. }
  1852. else
  1853. {
  1854. name = SEL->current->mapHeader->name;
  1855. }
  1856. //name
  1857. if (name.length())
  1858. printAtLoc(name, 26, 39, FONT_BIG, Colors::YELLOW, to);
  1859. else
  1860. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::YELLOW, to);
  1861. }
  1862. }
  1863. void InfoCard::changeSelection( const CMapInfo *to )
  1864. {
  1865. if(to && mapDescription)
  1866. {
  1867. if (SEL->screenType == CMenuScreen::campaignList)
  1868. mapDescription->setText(to->campaignHeader->description);
  1869. else
  1870. mapDescription->setText(to->mapHeader->description);
  1871. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1872. difficulty->block(true);
  1873. difficulty->select(SEL->sInfo.difficulty, 0);
  1874. }
  1875. }
  1876. redraw();
  1877. }
  1878. void InfoCard::clickRight( tribool down, bool previousState )
  1879. {
  1880. static const Rect flagArea(19, 397, 335, 23);
  1881. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1882. showTeamsPopup();
  1883. }
  1884. void InfoCard::showTeamsPopup()
  1885. {
  1886. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1887. graphics->fonts[FONT_MEDIUM]->renderTextCenter(bmp, CGI->generaltexth->allTexts[657], Colors::YELLOW, Point(128, 30));
  1888. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1889. {
  1890. std::vector<ui8> flags;
  1891. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1892. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1893. graphics->fonts[FONT_SMALL]->renderTextCenter(bmp, hlp, Colors::WHITE, Point(128, 65 + 50 * i));
  1894. for(int j = 0; j < PlayerColor::PLAYER_LIMIT_I; j++)
  1895. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1896. && SEL->current->mapHeader->players[j].team == TeamID(i))
  1897. flags.push_back(j);
  1898. int curx = 128 - 9*flags.size();
  1899. for(auto & flag : flags)
  1900. {
  1901. blitAt(sFlags->ourImages[flag].bitmap, curx, 75 + 50*i, bmp);
  1902. curx += 18;
  1903. }
  1904. }
  1905. GH.pushInt(new CInfoPopup(bmp, true));
  1906. }
  1907. void InfoCard::toggleChat()
  1908. {
  1909. setChat(!chatOn);
  1910. }
  1911. void InfoCard::setChat(bool activateChat)
  1912. {
  1913. if(chatOn == activateChat)
  1914. return;
  1915. assert(active);
  1916. if(activateChat)
  1917. {
  1918. mapDescription->disable();
  1919. chat->enable();
  1920. playerListBg->enable();
  1921. }
  1922. else
  1923. {
  1924. mapDescription->enable();
  1925. chat->disable();
  1926. playerListBg->disable();
  1927. }
  1928. chatOn = activateChat;
  1929. GH.totalRedraw();
  1930. }
  1931. OptionsTab::OptionsTab():
  1932. turnDuration(nullptr)
  1933. {
  1934. OBJ_CONSTRUCTION;
  1935. bg = new CPicture("ADVOPTBK", 0, 6);
  1936. pos = bg->pos;
  1937. if(SEL->screenType == CMenuScreen::newGame)
  1938. turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1939. }
  1940. OptionsTab::~OptionsTab()
  1941. {
  1942. }
  1943. void OptionsTab::showAll(SDL_Surface * to)
  1944. {
  1945. CIntObject::showAll(to);
  1946. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::YELLOW, to);
  1947. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 68, FONT_SMALL, 300, Colors::WHITE, to); //Select starting options, handicap, and name for each player in the game.
  1948. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 110, FONT_SMALL, 100, Colors::YELLOW, to); //Player Name Handicap Type
  1949. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Town
  1950. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Hero
  1951. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 110, FONT_SMALL, 70, Colors::YELLOW, to); //Starting Bonus
  1952. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::YELLOW, to); // Player Turn Duration
  1953. if (turnDuration)
  1954. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::WHITE, to);//Turn duration value
  1955. }
  1956. void OptionsTab::nextCastle( PlayerColor player, int dir )
  1957. {
  1958. if(SEL->isGuest())
  1959. {
  1960. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1961. return;
  1962. }
  1963. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1964. si16 &cur = s.castle;
  1965. auto & allowed = SEL->current->mapHeader->players[s.color.getNum()].allowedFactions;
  1966. if (cur == PlayerSettings::NONE) //no change
  1967. return;
  1968. if (cur == PlayerSettings::RANDOM) //first/last available
  1969. {
  1970. if (dir > 0)
  1971. cur = *allowed.begin(); //id of first town
  1972. else
  1973. cur = *allowed.rbegin(); //id of last town
  1974. }
  1975. else // next/previous available
  1976. {
  1977. if ( (cur == *allowed.begin() && dir < 0 )
  1978. || (cur == *allowed.rbegin() && dir > 0) )
  1979. cur = -1;
  1980. else
  1981. {
  1982. assert(dir >= -1 && dir <= 1); //othervice std::advance may go out of range
  1983. auto iter = allowed.find(cur);
  1984. std::advance(iter, dir);
  1985. cur = *iter;
  1986. }
  1987. }
  1988. if(s.hero >= 0 && !SEL->current->mapHeader->players[s.color.getNum()].hasCustomMainHero()) // remove hero unless it set to fixed one in map editor
  1989. s.hero = PlayerSettings::RANDOM;
  1990. if(cur < 0 && s.bonus == PlayerSettings::RESOURCE)
  1991. s.bonus = PlayerSettings::RANDOM;
  1992. entries[player]->selectButtons();
  1993. SEL->propagateOptions();
  1994. entries[player]->update();
  1995. redraw();
  1996. }
  1997. void OptionsTab::nextHero( PlayerColor player, int dir )
  1998. {
  1999. if(SEL->isGuest())
  2000. {
  2001. SEL->postRequest(RequestOptionsChange::HERO, dir);
  2002. return;
  2003. }
  2004. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2005. int old = s.hero;
  2006. if (s.castle < 0 || s.playerID == PlayerSettings::PLAYER_AI || s.hero == PlayerSettings::NONE)
  2007. return;
  2008. if (s.hero == PlayerSettings::RANDOM) // first/last available
  2009. {
  2010. int max = CGI->heroh->heroes.size(),
  2011. min = 0;
  2012. s.hero = nextAllowedHero(player, min,max,0,dir);
  2013. }
  2014. else
  2015. {
  2016. if(dir > 0)
  2017. s.hero = nextAllowedHero(player, s.hero, CGI->heroh->heroes.size(), 1, dir);
  2018. else
  2019. s.hero = nextAllowedHero(player, 0, s.hero, 1, dir);
  2020. }
  2021. if(old != s.hero)
  2022. {
  2023. usedHeroes.erase(old);
  2024. usedHeroes.insert(s.hero);
  2025. entries[player]->update();
  2026. redraw();
  2027. }
  2028. SEL->propagateOptions();
  2029. }
  2030. int OptionsTab::nextAllowedHero( PlayerColor player, int min, int max, int incl, int dir )
  2031. {
  2032. if(dir>0)
  2033. {
  2034. for(int i=min+incl; i<=max-incl; i++)
  2035. if(canUseThisHero(player, i))
  2036. return i;
  2037. }
  2038. else
  2039. {
  2040. for(int i=max-incl; i>=min+incl; i--)
  2041. if(canUseThisHero(player, i))
  2042. return i;
  2043. }
  2044. return -1;
  2045. }
  2046. bool OptionsTab::canUseThisHero( PlayerColor player, int ID )
  2047. {
  2048. return CGI->heroh->heroes.size() > ID
  2049. && SEL->sInfo.playerInfos[player].castle == CGI->heroh->heroes[ID]->heroClass->faction
  2050. && !vstd::contains(usedHeroes, ID)
  2051. && SEL->current->mapHeader->allowedHeroes[ID];
  2052. }
  2053. void OptionsTab::nextBonus( PlayerColor player, int dir )
  2054. {
  2055. if(SEL->isGuest())
  2056. {
  2057. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  2058. return;
  2059. }
  2060. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2061. PlayerSettings::Ebonus &ret = s.bonus = static_cast<PlayerSettings::Ebonus>(static_cast<int>(s.bonus) + dir);
  2062. if (s.hero==PlayerSettings::NONE &&
  2063. !SEL->current->mapHeader->players[s.color.getNum()].heroesNames.size() &&
  2064. ret==PlayerSettings::ARTIFACT) //no hero - can't be artifact
  2065. {
  2066. if (dir<0)
  2067. ret=PlayerSettings::RANDOM;
  2068. else ret=PlayerSettings::GOLD;
  2069. }
  2070. if(ret > PlayerSettings::RESOURCE)
  2071. ret = PlayerSettings::RANDOM;
  2072. if(ret < PlayerSettings::RANDOM)
  2073. ret = PlayerSettings::RESOURCE;
  2074. if (s.castle==PlayerSettings::RANDOM && ret==PlayerSettings::RESOURCE) //random castle - can't be resource
  2075. {
  2076. if (dir<0)
  2077. ret=PlayerSettings::GOLD;
  2078. else ret=PlayerSettings::RANDOM;
  2079. }
  2080. SEL->propagateOptions();
  2081. entries[player]->update();
  2082. redraw();
  2083. }
  2084. void OptionsTab::recreate()
  2085. {
  2086. for(auto & elem : entries)
  2087. {
  2088. delete elem.second;
  2089. }
  2090. entries.clear();
  2091. usedHeroes.clear();
  2092. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2093. for(auto it = SEL->sInfo.playerInfos.begin(); it != SEL->sInfo.playerInfos.end(); ++it)
  2094. {
  2095. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  2096. const std::vector<SHeroName> &heroes = SEL->current->mapHeader->players[it->first.getNum()].heroesNames;
  2097. for(auto & heroe : heroes)
  2098. usedHeroes.insert(heroe.heroId);
  2099. }
  2100. }
  2101. void OptionsTab::setTurnLength( int npos )
  2102. {
  2103. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  2104. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  2105. SEL->sInfo.turnTime = times[npos];
  2106. redraw();
  2107. }
  2108. void OptionsTab::flagPressed( PlayerColor color )
  2109. {
  2110. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  2111. PlayerSettings *old = nullptr;
  2112. if(SEL->playerNames.size() == 1) //single player -> just swap
  2113. {
  2114. if(color == playerColor) //that color is already selected, no action needed
  2115. return;
  2116. old = &SEL->sInfo.playerInfos[playerColor];
  2117. swapPlayers(*old, clicked);
  2118. }
  2119. else
  2120. {
  2121. //identify clicked player
  2122. int clickedNameID = clicked.playerID; //human is a number of player, zero means AI
  2123. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  2124. {
  2125. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  2126. SEL->setPlayer(restPos, playerToRestore.id);
  2127. playerToRestore.reset();
  2128. }
  2129. int newPlayer; //which player will take clicked position
  2130. //who will be put here?
  2131. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  2132. {
  2133. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  2134. if(!newPlayer) //no "free" player -> get just first one
  2135. newPlayer = SEL->playerNames.begin()->first;
  2136. }
  2137. else //human clicked -> take next
  2138. {
  2139. auto i = SEL->playerNames.find(clickedNameID); //clicked one
  2140. i++; //player AFTER clicked one
  2141. if(i != SEL->playerNames.end())
  2142. newPlayer = i->first;
  2143. else
  2144. newPlayer = 0; //AI if we scrolled through all players
  2145. }
  2146. SEL->setPlayer(clicked, newPlayer); //put player
  2147. //if that player was somewhere else, we need to replace him with computer
  2148. if(newPlayer) //not AI
  2149. {
  2150. for(auto i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2151. {
  2152. int curNameID = i->second.playerID;
  2153. if(i->first != color && curNameID == newPlayer)
  2154. {
  2155. assert(i->second.playerID);
  2156. playerToRestore.color = i->first;
  2157. playerToRestore.id = newPlayer;
  2158. SEL->setPlayer(i->second, 0); //set computer
  2159. old = &i->second;
  2160. break;
  2161. }
  2162. }
  2163. }
  2164. }
  2165. entries[clicked.color]->selectButtons();
  2166. if(old)
  2167. {
  2168. entries[old->color]->selectButtons();
  2169. if(old->hero >= 0)
  2170. usedHeroes.erase(old->hero);
  2171. old->hero = entries[old->color]->pi.defaultHero();
  2172. }
  2173. SEL->propagateOptions();
  2174. GH.totalRedraw();
  2175. }
  2176. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  2177. : pi(SEL->current->mapHeader->players[S.color.getNum()]), s(S)
  2178. {
  2179. OBJ_CONSTRUCTION;
  2180. defActions |= SHARE_POS;
  2181. int serial = 0;
  2182. for(int g=0; g < s.color.getNum(); ++g)
  2183. {
  2184. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  2185. if( itred.canComputerPlay || itred.canHumanPlay)
  2186. serial++;
  2187. }
  2188. pos.x += 54;
  2189. pos.y += 122 + serial*50;
  2190. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  2191. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  2192. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  2193. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  2194. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  2195. if(SEL->screenType == CMenuScreen::newGame)
  2196. {
  2197. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  2198. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  2199. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  2200. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  2201. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  2202. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  2203. }
  2204. else
  2205. for(auto & elem : btns)
  2206. elem = nullptr;
  2207. selectButtons();
  2208. assert(SEL->current && SEL->current->mapHeader);
  2209. const PlayerInfo &p = SEL->current->mapHeader->players[s.color.getNum()];
  2210. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  2211. if(p.canHumanPlay && p.canComputerPlay)
  2212. whoCanPlay = HUMAN_OR_CPU;
  2213. else if(p.canComputerPlay)
  2214. whoCanPlay = CPU;
  2215. else
  2216. whoCanPlay = HUMAN;
  2217. if(SEL->screenType != CMenuScreen::scenarioInfo
  2218. && SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay
  2219. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  2220. {
  2221. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]);
  2222. flag->hoverable = true;
  2223. }
  2224. else
  2225. flag = nullptr;
  2226. town = new SelectedBox(Point(119, 2), s, TOWN);
  2227. hero = new SelectedBox(Point(195, 2), s, HERO);
  2228. bonus = new SelectedBox(Point(271, 2), s, BONUS);
  2229. }
  2230. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  2231. {
  2232. CIntObject::showAll(to);
  2233. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::WHITE, to);
  2234. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 39, FONT_TINY, 50, Colors::WHITE, to);
  2235. }
  2236. void OptionsTab::PlayerOptionsEntry::update()
  2237. {
  2238. town->update();
  2239. hero->update();
  2240. bonus->update();
  2241. }
  2242. void OptionsTab::PlayerOptionsEntry::selectButtons()
  2243. {
  2244. if(!btns[0])
  2245. return;
  2246. if( (pi.defaultCastle() != -1) //fixed tow
  2247. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  2248. {
  2249. btns[0]->disable();
  2250. btns[1]->disable();
  2251. }
  2252. else
  2253. {
  2254. btns[0]->enable();
  2255. btns[1]->enable();
  2256. }
  2257. if( (pi.defaultHero() != -1 || !s.playerID || s.castle < 0) //fixed hero
  2258. || (SEL->isGuest() && s.color != playerColor))//or not our player
  2259. {
  2260. btns[2]->disable();
  2261. btns[3]->disable();
  2262. }
  2263. else
  2264. {
  2265. btns[2]->enable();
  2266. btns[3]->enable();
  2267. }
  2268. if(SEL->isGuest() && s.color != playerColor)//or not our player
  2269. {
  2270. btns[4]->disable();
  2271. btns[5]->disable();
  2272. }
  2273. else
  2274. {
  2275. btns[4]->enable();
  2276. btns[5]->enable();
  2277. }
  2278. }
  2279. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  2280. {
  2281. enum EBonusSelection //frames of bonuses file
  2282. {
  2283. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  2284. MERCURY = 3, SULFUR = 5, GOLD = 8,
  2285. ARTIFACT = 9, RANDOM = 10,
  2286. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  2287. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  2288. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  2289. };
  2290. switch(type)
  2291. {
  2292. case TOWN:
  2293. switch (settings.castle)
  2294. {
  2295. case PlayerSettings::NONE: return TOWN_NONE;
  2296. case PlayerSettings::RANDOM: return TOWN_RANDOM;
  2297. default: return CGI->townh->factions[settings.castle]->town->clientInfo.icons[true][false] + 2;
  2298. }
  2299. case HERO:
  2300. switch (settings.hero)
  2301. {
  2302. case PlayerSettings::NONE: return HERO_NONE;
  2303. case PlayerSettings::RANDOM: return HERO_RANDOM;
  2304. default:
  2305. {
  2306. if(settings.heroPortrait >= 0)
  2307. return settings.heroPortrait;
  2308. return CGI->heroh->heroes[settings.hero]->imageIndex;
  2309. }
  2310. }
  2311. case BONUS:
  2312. {
  2313. switch(settings.bonus)
  2314. {
  2315. case PlayerSettings::RANDOM: return RANDOM;
  2316. case PlayerSettings::ARTIFACT: return ARTIFACT;
  2317. case PlayerSettings::GOLD: return GOLD;
  2318. case PlayerSettings::RESOURCE:
  2319. {
  2320. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2321. {
  2322. case Res::WOOD_AND_ORE : return WOOD_ORE;
  2323. case Res::WOOD : return WOOD;
  2324. case Res::MERCURY : return MERCURY;
  2325. case Res::ORE : return ORE;
  2326. case Res::SULFUR : return SULFUR;
  2327. case Res::CRYSTAL : return CRYSTAL;
  2328. case Res::GEMS : return GEM;
  2329. case Res::GOLD : return GOLD;
  2330. case Res::MITHRIL : return MITHRIL;
  2331. }
  2332. }
  2333. }
  2334. }
  2335. }
  2336. return 0;
  2337. }
  2338. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  2339. {
  2340. switch(type)
  2341. {
  2342. case OptionsTab::TOWN: return "ITPA";
  2343. case OptionsTab::HERO: return "PortraitsSmall";
  2344. case OptionsTab::BONUS: return "SCNRSTAR";
  2345. }
  2346. return "";
  2347. }
  2348. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  2349. {
  2350. switch(type)
  2351. {
  2352. case OptionsTab::TOWN: return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  2353. case OptionsTab::HERO: return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  2354. case OptionsTab::BONUS:
  2355. {
  2356. switch(settings.bonus)
  2357. {
  2358. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2359. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2360. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2361. case PlayerSettings::RESOURCE: return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2362. }
  2363. }
  2364. }
  2365. return "";
  2366. }
  2367. std::string OptionsTab::CPlayerSettingsHelper::getName()
  2368. {
  2369. switch(type)
  2370. {
  2371. case TOWN:
  2372. {
  2373. switch (settings.castle)
  2374. {
  2375. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2376. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2377. default : return CGI->townh->factions[settings.castle]->name;
  2378. }
  2379. }
  2380. case HERO:
  2381. {
  2382. switch (settings.hero)
  2383. {
  2384. case PlayerSettings::NONE : return CGI->generaltexth->allTexts[523];
  2385. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2386. default :
  2387. {
  2388. if (!settings.heroName.empty())
  2389. return settings.heroName;
  2390. return CGI->heroh->heroes[settings.hero]->name;
  2391. }
  2392. }
  2393. }
  2394. case BONUS:
  2395. {
  2396. switch (settings.bonus)
  2397. {
  2398. case PlayerSettings::RANDOM : return CGI->generaltexth->allTexts[522];
  2399. default: return CGI->generaltexth->arraytxt[214 + settings.bonus];
  2400. }
  2401. }
  2402. }
  2403. return "";
  2404. }
  2405. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  2406. {
  2407. switch(type)
  2408. {
  2409. case TOWN: return getName();
  2410. case HERO:
  2411. {
  2412. if (settings.hero >= 0)
  2413. return getName() + " - " + CGI->heroh->heroes[settings.hero]->heroClass->name;
  2414. return getName();
  2415. }
  2416. case BONUS:
  2417. {
  2418. switch(settings.bonus)
  2419. {
  2420. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[87]; //500-1000
  2421. case PlayerSettings::RESOURCE:
  2422. {
  2423. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2424. {
  2425. case Res::MERCURY: return CGI->generaltexth->allTexts[694];
  2426. case Res::SULFUR: return CGI->generaltexth->allTexts[695];
  2427. case Res::CRYSTAL: return CGI->generaltexth->allTexts[692];
  2428. case Res::GEMS: return CGI->generaltexth->allTexts[693];
  2429. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2430. }
  2431. }
  2432. }
  2433. }
  2434. }
  2435. return "";
  2436. }
  2437. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  2438. {
  2439. switch(type)
  2440. {
  2441. case TOWN: return CGI->generaltexth->allTexts[104];
  2442. case HERO: return CGI->generaltexth->allTexts[102];
  2443. case BONUS:
  2444. {
  2445. switch(settings.bonus)
  2446. {
  2447. case PlayerSettings::RANDOM: return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2448. case PlayerSettings::ARTIFACT: return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2449. case PlayerSettings::GOLD: return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2450. case PlayerSettings::RESOURCE:
  2451. {
  2452. switch(CGI->townh->factions[settings.castle]->town->primaryRes)
  2453. {
  2454. case Res::MERCURY: return CGI->generaltexth->allTexts[690];
  2455. case Res::SULFUR: return CGI->generaltexth->allTexts[691];
  2456. case Res::CRYSTAL: return CGI->generaltexth->allTexts[688];
  2457. case Res::GEMS: return CGI->generaltexth->allTexts[689];
  2458. case Res::WOOD_AND_ORE: return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2459. }
  2460. }
  2461. }
  2462. }
  2463. }
  2464. return "";
  2465. }
  2466. OptionsTab::CPregameTooltipBox::CPregameTooltipBox(CPlayerSettingsHelper & helper):
  2467. CWindowObject(BORDERED | RCLICK_POPUP),
  2468. CPlayerSettingsHelper(helper)
  2469. {
  2470. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2471. int value = PlayerSettings::NONE;
  2472. switch(CPlayerSettingsHelper::type)
  2473. {
  2474. break; case TOWN:
  2475. value = settings.castle;
  2476. break; case HERO:
  2477. value = settings.hero;
  2478. break; case BONUS:
  2479. value = settings.bonus;
  2480. }
  2481. if (value == PlayerSettings::RANDOM)
  2482. genBonusWindow();
  2483. else if (CPlayerSettingsHelper::type == BONUS)
  2484. genBonusWindow();
  2485. else if (CPlayerSettingsHelper::type == HERO)
  2486. genHeroWindow();
  2487. else if (CPlayerSettingsHelper::type == TOWN)
  2488. genTownWindow();
  2489. center();
  2490. }
  2491. void OptionsTab::CPregameTooltipBox::genHeader()
  2492. {
  2493. new CFilledTexture("DIBOXBCK", pos);
  2494. updateShadow();
  2495. new CLabel(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  2496. new CLabel(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  2497. new CAnimImage(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  2498. }
  2499. void OptionsTab::CPregameTooltipBox::genTownWindow()
  2500. {
  2501. pos = Rect(0, 0, 228, 290);
  2502. genHeader();
  2503. new CLabel(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  2504. std::vector<CComponent *> components;
  2505. const CTown * town = CGI->townh->factions[settings.castle]->town;
  2506. for (auto & elem : town->creatures)
  2507. {
  2508. if (!elem.empty())
  2509. components.push_back(new CComponent(CComponent::creature, elem.front(), 0, CComponent::tiny));
  2510. }
  2511. new CComponentBox(components, Rect(10, 140, pos.w - 20, 140));
  2512. }
  2513. void OptionsTab::CPregameTooltipBox::genHeroWindow()
  2514. {
  2515. pos = Rect(0, 0, 292, 226);
  2516. genHeader();
  2517. // specialty
  2518. new CAnimImage("UN44", CGI->heroh->heroes[settings.hero]->imageIndex, 0, pos.w / 2 - 22, 134);
  2519. new CLabel(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  2520. new CLabel(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, CGI->heroh->heroes[settings.hero]->specName);
  2521. }
  2522. void OptionsTab::CPregameTooltipBox::genBonusWindow()
  2523. {
  2524. pos = Rect(0, 0, 228, 162);
  2525. genHeader();
  2526. new CTextBox(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE );
  2527. }
  2528. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  2529. :CIntObject(RCLICK, position),
  2530. CPlayerSettingsHelper(settings, type)
  2531. {
  2532. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2533. image = new CAnimImage(getImageName(), getImageIndex());
  2534. subtitle = new CLabel(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  2535. pos = image->pos;
  2536. }
  2537. void OptionsTab::SelectedBox::update()
  2538. {
  2539. image->setFrame(getImageIndex());
  2540. subtitle->setText(getName());
  2541. }
  2542. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2543. {
  2544. if (down)
  2545. {
  2546. // cases when we do not need to display a message
  2547. if (settings.castle == -2 && CPlayerSettingsHelper::type == TOWN )
  2548. return;
  2549. if (settings.hero == -2 && !SEL->current->mapHeader->players[settings.color.getNum()].hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  2550. return;
  2551. GH.pushInt(new CPregameTooltipBox(*this));
  2552. }
  2553. }
  2554. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2555. {
  2556. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2557. for(auto it = startInfo->playerInfos.cbegin(); it != startInfo->playerInfos.cend(); ++it)
  2558. {
  2559. if(it->second.playerID)
  2560. {
  2561. playerColor = it->first;
  2562. }
  2563. }
  2564. pos.w = 762;
  2565. pos.h = 584;
  2566. center(pos);
  2567. assert(LOCPLINT);
  2568. sInfo = *LOCPLINT->cb->getStartInfo();
  2569. assert(!SEL->current);
  2570. current = mapInfoFromGame();
  2571. setPlayersFromGame();
  2572. screenType = CMenuScreen::scenarioInfo;
  2573. card = new InfoCard();
  2574. opt = new OptionsTab();
  2575. opt->recreate();
  2576. card->changeSelection(current);
  2577. card->difficulty->select(startInfo->difficulty, 0);
  2578. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2579. }
  2580. CScenarioInfo::~CScenarioInfo()
  2581. {
  2582. delete current;
  2583. }
  2584. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2585. {
  2586. const CMapHeader * a = aaa->mapHeader.get(),
  2587. * b = bbb->mapHeader.get();
  2588. if(a && b) //if we are sorting scenarios
  2589. {
  2590. switch (sortBy)
  2591. {
  2592. case _format: //by map format (RoE, WoG, etc)
  2593. return (a->version<b->version);
  2594. break;
  2595. case _loscon: //by loss conditions
  2596. return (a->defeatMessage < b->defeatMessage);
  2597. break;
  2598. case _playerAm: //by player amount
  2599. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2600. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2601. for (int i=0;i<8;i++)
  2602. {
  2603. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2604. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2605. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2606. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2607. }
  2608. if (playerAmntB!=playerAmntA)
  2609. return (playerAmntA<playerAmntB);
  2610. else
  2611. return (humenPlayersA<humenPlayersB);
  2612. break;
  2613. case _size: //by size of map
  2614. return (a->width<b->width);
  2615. break;
  2616. case _viccon: //by victory conditions
  2617. return (a->victoryMessage < b->victoryMessage);
  2618. break;
  2619. case _name: //by name
  2620. return boost::ilexicographical_compare(a->name, b->name);
  2621. case _fileName: //by filename
  2622. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  2623. default:
  2624. return boost::ilexicographical_compare(a->name, b->name);
  2625. }
  2626. }
  2627. else //if we are sorting campaigns
  2628. {
  2629. switch(sortBy)
  2630. {
  2631. case _numOfMaps: //by number of maps in campaign
  2632. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2633. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2634. break;
  2635. case _name: //by name
  2636. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2637. default:
  2638. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2639. }
  2640. }
  2641. }
  2642. CMultiMode::CMultiMode()
  2643. {
  2644. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2645. bg = new CPicture("MUPOPUP.bmp");
  2646. bg->convertToScreenBPP(); //so we could draw without problems
  2647. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2648. pos = bg->center(); //center, window has size of bg graphic
  2649. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2650. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2651. txt->setText(settings["general"]["playerName"].String()); //Player
  2652. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2653. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2654. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2655. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2656. }
  2657. void CMultiMode::openHotseat()
  2658. {
  2659. GH.pushInt(new CHotSeatPlayers(txt->text));
  2660. }
  2661. void CMultiMode::hostTCP()
  2662. {
  2663. Settings name = settings.write["general"]["playerName"];
  2664. name->String() = txt->text;
  2665. GH.popIntTotally(this);
  2666. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2667. }
  2668. void CMultiMode::joinTCP()
  2669. {
  2670. Settings name = settings.write["general"]["playerName"];
  2671. name->String() = txt->text;
  2672. GH.pushInt(new CSimpleJoinScreen);
  2673. }
  2674. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2675. {
  2676. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2677. bg = new CPicture("MUHOTSEA.bmp");
  2678. pos = bg->center(); //center, window has size of bg graphic
  2679. std::string text = CGI->generaltexth->allTexts[446];
  2680. boost::replace_all(text, "\t","\n");
  2681. Rect boxRect(25, 20, 315, 50);
  2682. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);//HOTSEAT Please enter names
  2683. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2684. {
  2685. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2686. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2687. }
  2688. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2689. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2690. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2691. txt[0]->setText(firstPlayer, true);
  2692. txt[0]->giveFocus();
  2693. }
  2694. void CHotSeatPlayers::onChange(std::string newText)
  2695. {
  2696. size_t namesCount = 0;
  2697. for(auto & elem : txt)
  2698. if(!elem->text.empty())
  2699. namesCount++;
  2700. ok->block(namesCount < 2);
  2701. }
  2702. void CHotSeatPlayers::enterSelectionScreen()
  2703. {
  2704. std::map<ui8, std::string> names;
  2705. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2706. if(txt[i]->text.length())
  2707. names[j++] = txt[i]->text;
  2708. Settings name = settings.write["general"]["playerName"];
  2709. name->String() = names.begin()->second;
  2710. GH.popInts(2); //pop MP mode window and this
  2711. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2712. }
  2713. void CBonusSelection::init()
  2714. {
  2715. highlightedRegion = nullptr;
  2716. ourHeader = nullptr;
  2717. diffLb = nullptr;
  2718. diffRb = nullptr;
  2719. bonuses = nullptr;
  2720. selectedMap = 0;
  2721. // Initialize start info
  2722. startInfo.mapname = ourCampaign->camp->header.filename;
  2723. startInfo.mode = StartInfo::CAMPAIGN;
  2724. startInfo.campState = ourCampaign;
  2725. startInfo.turnTime = 0;
  2726. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2727. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2728. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2729. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2730. loadPositionsOfGraphics();
  2731. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2732. pos.h = background->h;
  2733. pos.w = background->w;
  2734. center();
  2735. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2736. blitAt(panel, 456, 6, background);
  2737. startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2738. restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN);
  2739. backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2740. //campaign name
  2741. if (ourCampaign->camp->header.name.length())
  2742. graphics->fonts[FONT_BIG]->renderTextLeft(background, ourCampaign->camp->header.name, Colors::YELLOW, Point(481, 28));
  2743. else
  2744. graphics->fonts[FONT_BIG]->renderTextLeft(background, CGI->generaltexth->allTexts[508], Colors::YELLOW, Point(481, 28));
  2745. //map size icon
  2746. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2747. //campaign description
  2748. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[38], Colors::YELLOW, Point(481, 63));
  2749. campaignDescription = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2750. //campaignDescription->showAll(background);
  2751. //map description
  2752. mapDescription = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2753. //bonus choosing
  2754. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, CGI->generaltexth->allTexts[71], Colors::WHITE, Point(511, 432));
  2755. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2756. //set left part of window
  2757. bool isCurrentMapConquerable = ourCampaign->currentMap && ourCampaign->camp->conquerable(*ourCampaign->currentMap);
  2758. for(int g = 0; g < ourCampaign->camp->scenarios.size(); ++g)
  2759. {
  2760. if(ourCampaign->camp->conquerable(g))
  2761. {
  2762. regions.push_back(new CRegion(this, true, true, g));
  2763. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2764. if(highlightedRegion == nullptr)
  2765. {
  2766. if(!isCurrentMapConquerable || (isCurrentMapConquerable && g == *ourCampaign->currentMap))
  2767. {
  2768. highlightedRegion = regions.back();
  2769. selectMap(g, true);
  2770. }
  2771. }
  2772. }
  2773. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2774. {
  2775. regions.push_back(new CRegion(this, false, false, g));
  2776. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2777. }
  2778. }
  2779. //allies / enemies
  2780. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[390] + ":", Colors::WHITE, Point(486, 407));
  2781. graphics->fonts[FONT_SMALL]->renderTextLeft(background, CGI->generaltexth->allTexts[391] + ":", Colors::WHITE, Point(619, 407));
  2782. SDL_FreeSurface(panel);
  2783. //difficulty
  2784. std::vector<std::string> difficulty;
  2785. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2786. graphics->fonts[FONT_MEDIUM]->renderTextLeft(background, difficulty.back(), Colors::WHITE, Point(689, 432));
  2787. //difficulty pics
  2788. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2789. {
  2790. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2791. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2792. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2793. surfToDuplicate->flags);
  2794. delete cde;
  2795. }
  2796. //difficulty selection buttons
  2797. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2798. {
  2799. diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF");
  2800. diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF");
  2801. }
  2802. //load miniflags
  2803. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2804. }
  2805. CBonusSelection::CBonusSelection(shared_ptr<CCampaignState> _ourCampaign) : ourCampaign(_ourCampaign)
  2806. {
  2807. init();
  2808. }
  2809. CBonusSelection::CBonusSelection(const std::string & campaignFName)
  2810. {
  2811. ourCampaign = make_shared<CCampaignState>(CCampaignHandler::getCampaign(campaignFName));
  2812. init();
  2813. }
  2814. CBonusSelection::~CBonusSelection()
  2815. {
  2816. SDL_FreeSurface(background);
  2817. delete sizes;
  2818. delete ourHeader;
  2819. delete sFlags;
  2820. for (auto & elem : diffPics)
  2821. {
  2822. SDL_FreeSurface(elem);
  2823. }
  2824. }
  2825. void CBonusSelection::goBack()
  2826. {
  2827. GH.popIntTotally(this);
  2828. }
  2829. void CBonusSelection::showAll(SDL_Surface * to)
  2830. {
  2831. blitAt(background, pos.x, pos.y, to);
  2832. CIntObject::showAll(to);
  2833. show(to);
  2834. if (pos.h != to->h || pos.w != to->w)
  2835. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2836. }
  2837. void CBonusSelection::loadPositionsOfGraphics()
  2838. {
  2839. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2840. int idx = 0;
  2841. for(const JsonNode &campaign : config["campaign_regions"].Vector())
  2842. {
  2843. SCampPositions sc;
  2844. sc.campPrefix = campaign["prefix"].String();
  2845. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2846. for(const JsonNode &desc : campaign["desc"].Vector())
  2847. {
  2848. SCampPositions::SRegionDesc rd;
  2849. rd.infix = desc["infix"].String();
  2850. rd.xpos = desc["x"].Float();
  2851. rd.ypos = desc["y"].Float();
  2852. sc.regions.push_back(rd);
  2853. }
  2854. campDescriptions.push_back(sc);
  2855. idx++;
  2856. }
  2857. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2858. }
  2859. void CBonusSelection::selectMap(int mapNr, bool initialSelect)
  2860. {
  2861. if(initialSelect || selectedMap != mapNr)
  2862. {
  2863. // initialize restart / start button
  2864. if(!ourCampaign->currentMap || *ourCampaign->currentMap != mapNr)
  2865. {
  2866. // draw start button
  2867. restartB->disable();
  2868. startB->enable();
  2869. if (!ourCampaign->mapsConquered.empty())
  2870. backB->block(true);
  2871. else
  2872. backB->block(false);
  2873. }
  2874. else
  2875. {
  2876. // draw restart button
  2877. startB->disable();
  2878. restartB->enable();
  2879. backB->block(false);
  2880. }
  2881. startInfo.difficulty = ourCampaign->camp->scenarios[mapNr].difficulty;
  2882. selectedMap = mapNr;
  2883. selectedBonus = boost::none;
  2884. std::string scenarioName = ourCampaign->camp->header.filename.substr(0, ourCampaign->camp->header.filename.find('.'));
  2885. boost::to_lower(scenarioName);
  2886. scenarioName += ':' + boost::lexical_cast<std::string>(selectedMap);
  2887. //get header
  2888. delete ourHeader;
  2889. std::string & headerStr = ourCampaign->camp->mapPieces.find(mapNr)->second;
  2890. auto buffer = reinterpret_cast<const ui8 *>(headerStr.data());
  2891. ourHeader = CMapService::loadMapHeader(buffer, headerStr.size(), scenarioName).release();
  2892. std::map<ui8, std::string> names;
  2893. names[1] = settings["general"]["playerName"].String();
  2894. updateStartInfo(ourCampaign->camp->header.filename, startInfo, ourHeader, names);
  2895. mapDescription->setText(ourHeader->description);
  2896. updateBonusSelection();
  2897. GH.totalRedraw();
  2898. }
  2899. }
  2900. void CBonusSelection::show(SDL_Surface * to)
  2901. {
  2902. //blitAt(background, pos.x, pos.y, to);
  2903. //map name
  2904. std::string mapName = ourHeader->name;
  2905. if (mapName.length())
  2906. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::YELLOW, to);
  2907. else
  2908. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::YELLOW, to);
  2909. //map description
  2910. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::YELLOW, to);
  2911. mapDescription->showAll(to); //showAll because CTextBox has no show()
  2912. //map size icon
  2913. int temp;
  2914. switch (ourHeader->width)
  2915. {
  2916. case 36:
  2917. temp=0;
  2918. break;
  2919. case 72:
  2920. temp=1;
  2921. break;
  2922. case 108:
  2923. temp=2;
  2924. break;
  2925. case 144:
  2926. temp=3;
  2927. break;
  2928. default:
  2929. temp=4;
  2930. break;
  2931. }
  2932. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2933. //flags
  2934. int fx = 496 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[390]);
  2935. int ex = 629 + graphics->fonts[FONT_SMALL]->getStringWidth(CGI->generaltexth->allTexts[391]);
  2936. TeamID myT;
  2937. myT = ourHeader->players[playerColor.getNum()].team;
  2938. for (auto i = startInfo.playerInfos.cbegin(); i != startInfo.playerInfos.cend(); i++)
  2939. {
  2940. int *myx = ((i->first == playerColor || ourHeader->players[i->first.getNum()].team == myT) ? &fx : &ex);
  2941. blitAtLoc(sFlags->ourImages[i->first.getNum()].bitmap, *myx, 405, to);
  2942. *myx += sFlags->ourImages[i->first.getNum()].bitmap->w;
  2943. }
  2944. //difficulty
  2945. blitAtLoc(diffPics[startInfo.difficulty], 709, 455, to);
  2946. CIntObject::show(to);
  2947. }
  2948. void CBonusSelection::updateBonusSelection()
  2949. {
  2950. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2951. //graphics:
  2952. //spell - SPELLBON.DEF
  2953. //monster - TWCRPORT.DEF
  2954. //building - BO*.BMP graphics
  2955. //artifact - ARTIFBON.DEF
  2956. //spell scroll - SPELLBON.DEF
  2957. //prim skill - PSKILBON.DEF
  2958. //sec skill - SSKILBON.DEF
  2959. //resource - BORES.DEF
  2960. //player - CREST58.DEF
  2961. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2962. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  2963. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2964. updateStartButtonState(-1);
  2965. for (auto & elem : bonuses->buttons)
  2966. {
  2967. if (elem->active)
  2968. elem->deactivate();
  2969. delete elem;
  2970. }
  2971. bonuses->buttons.clear();
  2972. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2973. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "PORTRAITSLARGE", "PORTRAITSLARGE"};
  2974. for(int i = 0; i < bonDescs.size(); i++)
  2975. {
  2976. std::string picName=bonusPics[bonDescs[i].type];
  2977. size_t picNumber=bonDescs[i].info2;
  2978. std::string desc;
  2979. switch(bonDescs[i].type)
  2980. {
  2981. case CScenarioTravel::STravelBonus::SPELL:
  2982. desc = CGI->generaltexth->allTexts[715];
  2983. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  2984. break;
  2985. case CScenarioTravel::STravelBonus::MONSTER:
  2986. picNumber = bonDescs[i].info2 + 2;
  2987. desc = CGI->generaltexth->allTexts[717];
  2988. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2989. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2990. break;
  2991. case CScenarioTravel::STravelBonus::BUILDING:
  2992. {
  2993. int faction = -1;
  2994. for(auto & elem : startInfo.playerInfos)
  2995. {
  2996. if (elem.second.playerID)
  2997. {
  2998. faction = elem.second.castle;
  2999. break;
  3000. }
  3001. }
  3002. assert(faction != -1);
  3003. BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());
  3004. picName = graphics->ERMUtoPicture[faction][buildID];
  3005. picNumber = -1;
  3006. if (vstd::contains(CGI->townh->factions[faction]->town->buildings, buildID))
  3007. desc = CGI->townh->factions[faction]->town->buildings.find(buildID)->second->Name();
  3008. }
  3009. break;
  3010. case CScenarioTravel::STravelBonus::ARTIFACT:
  3011. desc = CGI->generaltexth->allTexts[715];
  3012. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  3013. break;
  3014. case CScenarioTravel::STravelBonus::SPELL_SCROLL:
  3015. desc = CGI->generaltexth->allTexts[716];
  3016. boost::algorithm::replace_first(desc, "%s", CGI->spellh->objects[bonDescs[i].info2]->name);
  3017. break;
  3018. case CScenarioTravel::STravelBonus::PRIMARY_SKILL:
  3019. {
  3020. int leadingSkill = -1;
  3021. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  3022. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  3023. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  3024. {
  3025. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  3026. {
  3027. leadingSkill = g;
  3028. }
  3029. if (ptr[g] != 0)
  3030. {
  3031. toPrint.push_back(std::make_pair(g, ptr[g]));
  3032. }
  3033. }
  3034. picNumber = leadingSkill;
  3035. desc = CGI->generaltexth->allTexts[715];
  3036. std::string substitute; //text to be printed instead of %s
  3037. for (int v=0; v<toPrint.size(); ++v)
  3038. {
  3039. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  3040. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  3041. if(v != toPrint.size() - 1)
  3042. {
  3043. substitute += ", ";
  3044. }
  3045. }
  3046. boost::algorithm::replace_first(desc, "%s", substitute);
  3047. break;
  3048. }
  3049. case CScenarioTravel::STravelBonus::SECONDARY_SKILL:
  3050. desc = CGI->generaltexth->allTexts[718];
  3051. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level
  3052. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  3053. picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;
  3054. break;
  3055. case CScenarioTravel::STravelBonus::RESOURCE:
  3056. {
  3057. int serialResID = 0;
  3058. switch(bonDescs[i].info1)
  3059. {
  3060. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  3061. serialResID = bonDescs[i].info1;
  3062. break;
  3063. case 0xFD: //wood + ore
  3064. serialResID = 7;
  3065. break;
  3066. case 0xFE: //rare resources
  3067. serialResID = 8;
  3068. break;
  3069. }
  3070. picNumber = serialResID;
  3071. desc = CGI->generaltexth->allTexts[717];
  3072. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  3073. std::string replacement;
  3074. if (serialResID <= 6)
  3075. {
  3076. replacement = CGI->generaltexth->restypes[serialResID];
  3077. }
  3078. else
  3079. {
  3080. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  3081. }
  3082. boost::algorithm::replace_first(desc, "%s", replacement);
  3083. }
  3084. break;
  3085. case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:
  3086. {
  3087. auto superhero = ourCampaign->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));
  3088. if (!superhero) logGlobal->warnStream() << "No superhero! How could it be transferred?";
  3089. picNumber = superhero ? superhero->portrait : 0;
  3090. desc = CGI->generaltexth->allTexts[719];
  3091. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].scenarioName); //scenario
  3092. }
  3093. break;
  3094. case CScenarioTravel::STravelBonus::HERO:
  3095. desc = CGI->generaltexth->allTexts[718];
  3096. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  3097. if (bonDescs[i].info2 == 0xFFFF)
  3098. {
  3099. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name
  3100. picNumber = -1;
  3101. picName = "CBONN1A3.BMP";
  3102. }
  3103. else
  3104. {
  3105. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  3106. }
  3107. break;
  3108. }
  3109. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  3110. if (picNumber != -1)
  3111. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  3112. auto anim = new CAnimation();
  3113. anim->setCustom(picName, 0);
  3114. bonusButton->setImage(anim);
  3115. const SDL_Color brightYellow = { 242, 226, 110, 0 };
  3116. bonusButton->borderColor = brightYellow;
  3117. bonuses->addButton(bonusButton);
  3118. }
  3119. // set bonus if already chosen
  3120. if(vstd::contains(ourCampaign->chosenCampaignBonuses, selectedMap))
  3121. {
  3122. bonuses->select(ourCampaign->chosenCampaignBonuses[selectedMap], false);
  3123. }
  3124. }
  3125. void CBonusSelection::updateCampaignState()
  3126. {
  3127. ourCampaign->currentMap = selectedMap;
  3128. if (selectedBonus)
  3129. ourCampaign->chosenCampaignBonuses[selectedMap] = *selectedBonus;
  3130. }
  3131. void CBonusSelection::startMap()
  3132. {
  3133. auto si = new StartInfo(startInfo);
  3134. auto showPrologVideo = [=]()
  3135. {
  3136. auto exitCb = [=]()
  3137. {
  3138. logGlobal->infoStream() << "Starting scenario " << selectedMap;
  3139. CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr));
  3140. };
  3141. const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap];
  3142. if (scenario.prolog.hasPrologEpilog)
  3143. {
  3144. GH.pushInt(new CPrologEpilogVideo(scenario.prolog, exitCb));
  3145. }
  3146. else
  3147. {
  3148. exitCb();
  3149. }
  3150. };
  3151. if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game
  3152. {
  3153. GH.popInt(this);
  3154. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3155. {
  3156. updateCampaignState();
  3157. endGame();
  3158. GH.curInt = CGPreGame::create();
  3159. showPrologVideo();
  3160. }, 0);
  3161. }
  3162. else
  3163. {
  3164. updateCampaignState();
  3165. showPrologVideo();
  3166. }
  3167. }
  3168. void CBonusSelection::restartMap()
  3169. {
  3170. GH.popInt(this);
  3171. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]
  3172. {
  3173. updateCampaignState();
  3174. auto si = new StartInfo(startInfo);
  3175. SDL_Event event;
  3176. event.type = SDL_USEREVENT;
  3177. event.user.code = PREPARE_RESTART_CAMPAIGN;
  3178. event.user.data1 = si;
  3179. SDL_PushEvent(&event);
  3180. }, 0);
  3181. }
  3182. void CBonusSelection::selectBonus(int id)
  3183. {
  3184. // Total redraw is needed because the border around the bonus images
  3185. // have to be undrawn/drawn.
  3186. if (!selectedBonus || *selectedBonus != id)
  3187. {
  3188. selectedBonus = id;
  3189. GH.totalRedraw();
  3190. updateStartButtonState(id);
  3191. }
  3192. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[selectedMap];
  3193. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  3194. if (bonDescs[id].type == CScenarioTravel::STravelBonus::HERO)
  3195. {
  3196. std::map<ui8, std::string> names;
  3197. names[1] = settings["general"]["playerName"].String();
  3198. for(auto & elem : startInfo.playerInfos)
  3199. {
  3200. if(elem.first == PlayerColor(bonDescs[id].info1))
  3201. ::setPlayer(elem.second, 1, names);
  3202. else
  3203. ::setPlayer(elem.second, 0, names);
  3204. }
  3205. }
  3206. }
  3207. void CBonusSelection::increaseDifficulty()
  3208. {
  3209. startInfo.difficulty = std::min(startInfo.difficulty + 1, 4);
  3210. }
  3211. void CBonusSelection::decreaseDifficulty()
  3212. {
  3213. startInfo.difficulty = std::max(startInfo.difficulty - 1, 0);
  3214. }
  3215. void CBonusSelection::updateStartButtonState(int selected /*= -1*/)
  3216. {
  3217. if(selected == -1)
  3218. {
  3219. startB->setState(ourCampaign->camp->scenarios[selectedMap].travelOptions.bonusesToChoose.size() ? CButtonBase::BLOCKED : CButtonBase::NORMAL);
  3220. }
  3221. else if(startB->getState() == CButtonBase::BLOCKED)
  3222. {
  3223. startB->setState(CButtonBase::NORMAL);
  3224. }
  3225. }
  3226. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  3227. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  3228. {
  3229. OBJ_CONSTRUCTION;
  3230. addUsedEvents(LCLICK | RCLICK);
  3231. static const std::string colors[2][8] = {
  3232. {"R", "B", "N", "G", "O", "V", "T", "P"},
  3233. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  3234. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  3235. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  3236. pos.x += desc.xpos;
  3237. pos.y += desc.ypos;
  3238. //loading of graphics
  3239. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  3240. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  3241. static const std::string infix [] = {"En", "Se", "Co"};
  3242. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  3243. {
  3244. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  3245. }
  3246. pos.w = graphics[0]->w;
  3247. pos.h = graphics[0]->h;
  3248. }
  3249. CBonusSelection::CRegion::~CRegion()
  3250. {
  3251. for (auto & elem : graphics)
  3252. {
  3253. SDL_FreeSurface(elem);
  3254. }
  3255. }
  3256. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  3257. {
  3258. //select if selectable & clicked inside our graphic
  3259. if ( indeterminate(down) )
  3260. {
  3261. return;
  3262. }
  3263. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  3264. {
  3265. owner->selectMap(myNumber, false);
  3266. owner->highlightedRegion = this;
  3267. parent->showAll(screen);
  3268. }
  3269. }
  3270. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  3271. {
  3272. //show r-click text
  3273. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  3274. rclickText.size() )
  3275. {
  3276. CRClickPopup::createAndPush(rclickText);
  3277. }
  3278. }
  3279. void CBonusSelection::CRegion::show(SDL_Surface * to)
  3280. {
  3281. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  3282. if (!accessible)
  3283. {
  3284. //show as striped
  3285. blitAtLoc(graphics[2], 0, 0, to);
  3286. }
  3287. else if (this == owner->highlightedRegion)
  3288. {
  3289. //show as selected
  3290. blitAtLoc(graphics[1], 0, 0, to);
  3291. }
  3292. else
  3293. {
  3294. //show as not selected selected
  3295. blitAtLoc(graphics[0], 0, 0, to);
  3296. }
  3297. }
  3298. CSavingScreen::CSavingScreen(bool hotseat)
  3299. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  3300. {
  3301. ourGame = mapInfoFromGame();
  3302. sInfo = *LOCPLINT->cb->getStartInfo();
  3303. setPlayersFromGame();
  3304. }
  3305. CSavingScreen::~CSavingScreen()
  3306. {
  3307. }
  3308. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui8, std::string> *Names /*= nullptr*/)
  3309. {
  3310. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  3311. assert(!SEL);
  3312. SEL = this;
  3313. current = nullptr;
  3314. if(Names && !Names->empty()) //if have custom set of player names - use it
  3315. playerNames = *Names;
  3316. else
  3317. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  3318. }
  3319. ISelectionScreenInfo::~ISelectionScreenInfo()
  3320. {
  3321. assert(SEL == this);
  3322. SEL = nullptr;
  3323. }
  3324. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  3325. {
  3326. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  3327. }
  3328. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, ui8 player)
  3329. {
  3330. ::setPlayer(pset, player, playerNames);
  3331. }
  3332. ui8 ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  3333. {
  3334. for(auto i = playerNames.cbegin(); i != playerNames.cend(); i++)
  3335. if(!sInfo.getPlayersSettings(i->first)) //
  3336. return i->first;
  3337. return 0;
  3338. }
  3339. bool ISelectionScreenInfo::isGuest() const
  3340. {
  3341. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  3342. }
  3343. bool ISelectionScreenInfo::isHost() const
  3344. {
  3345. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  3346. }
  3347. void ChatMessage::apply(CSelectionScreen *selScreen)
  3348. {
  3349. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  3350. GH.totalRedraw();
  3351. }
  3352. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  3353. {
  3354. if(!selScreen->ongoingClosing)
  3355. {
  3356. *selScreen->serv << this; //resend to confirm
  3357. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  3358. }
  3359. vstd::clear_pointer(selScreen->serv);
  3360. }
  3361. void PlayerJoined::apply(CSelectionScreen *selScreen)
  3362. {
  3363. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  3364. SEL->playerNames[connectionID] = playerName;
  3365. //put new player in first slot with AI
  3366. for(auto & elem : SEL->sInfo.playerInfos)
  3367. {
  3368. if(!elem.second.playerID)
  3369. {
  3370. selScreen->setPlayer(elem.second, connectionID);
  3371. selScreen->opt->entries[elem.second.color]->selectButtons();
  3372. break;
  3373. }
  3374. }
  3375. selScreen->propagateNames();
  3376. selScreen->propagateOptions();
  3377. GH.totalRedraw();
  3378. }
  3379. void SelectMap::apply(CSelectionScreen *selScreen)
  3380. {
  3381. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  3382. {
  3383. free = false;
  3384. selScreen->changeSelection(mapInfo);
  3385. }
  3386. }
  3387. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  3388. {
  3389. if(!selScreen->isGuest())
  3390. return;
  3391. selScreen->setSInfo(*options);
  3392. }
  3393. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  3394. {
  3395. if(!selScreen->isGuest())
  3396. return;
  3397. switch(action)
  3398. {
  3399. case NO_TAB:
  3400. selScreen->toggleTab(selScreen->curTab);
  3401. break;
  3402. case OPEN_OPTIONS:
  3403. selScreen->toggleTab(selScreen->opt);
  3404. break;
  3405. case OPEN_SCENARIO_LIST:
  3406. selScreen->toggleTab(selScreen->sel);
  3407. break;
  3408. case OPEN_RANDOM_MAP_OPTIONS:
  3409. selScreen->toggleTab(selScreen->randMapTab);
  3410. break;
  3411. }
  3412. }
  3413. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  3414. {
  3415. if(!selScreen->isHost())
  3416. return;
  3417. PlayerColor color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  3418. switch(what)
  3419. {
  3420. case TOWN:
  3421. selScreen->opt->nextCastle(color, direction);
  3422. break;
  3423. case HERO:
  3424. selScreen->opt->nextHero(color, direction);
  3425. break;
  3426. case BONUS:
  3427. selScreen->opt->nextBonus(color, direction);
  3428. break;
  3429. }
  3430. }
  3431. void PlayerLeft::apply(CSelectionScreen *selScreen)
  3432. {
  3433. if(selScreen->isGuest())
  3434. return;
  3435. SEL->playerNames.erase(playerID);
  3436. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3437. {
  3438. selScreen->setPlayer(*s, 0);
  3439. selScreen->opt->entries[s->color]->selectButtons();
  3440. }
  3441. selScreen->propagateNames();
  3442. selScreen->propagateOptions();
  3443. GH.totalRedraw();
  3444. }
  3445. void PlayersNames::apply(CSelectionScreen *selScreen)
  3446. {
  3447. if(selScreen->isGuest())
  3448. selScreen->playerNames = playerNames;
  3449. }
  3450. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3451. {
  3452. startingInfo.reset();
  3453. startingInfo.serv = selScreen->serv;
  3454. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3455. if(!selScreen->ongoingClosing)
  3456. {
  3457. *selScreen->serv << this; //resend to confirm
  3458. }
  3459. selScreen->serv = nullptr; //hide it so it won't be deleted
  3460. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3461. saveGameName.clear();
  3462. CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv));
  3463. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3464. }
  3465. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3466. {
  3467. pos.x += config["x"].Float();
  3468. pos.y += config["y"].Float();
  3469. pos.w = 200;
  3470. pos.h = 116;
  3471. campFile = config["file"].String();
  3472. video = config["video"].String();
  3473. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3474. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3475. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3476. hoverText = header.name;
  3477. if (status != CCampaignScreen::DISABLED)
  3478. {
  3479. addUsedEvents(LCLICK | HOVER);
  3480. image = new CPicture(config["image"].String());
  3481. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::YELLOW, "");
  3482. parent->addChild(hoverLabel);
  3483. }
  3484. if (status == CCampaignScreen::COMPLETED)
  3485. checkMark = new CPicture("CAMPCHK");
  3486. }
  3487. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3488. {
  3489. if (down)
  3490. {
  3491. // Close running video and open the selected campaign
  3492. CCS->videoh->close();
  3493. GH.pushInt( new CBonusSelection(campFile) );
  3494. }
  3495. }
  3496. void CCampaignScreen::CCampaignButton::hover(bool on)
  3497. {
  3498. if (on)
  3499. hoverLabel->setText(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3500. else
  3501. hoverLabel->setText(" ");
  3502. }
  3503. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3504. {
  3505. if (status == CCampaignScreen::DISABLED)
  3506. return;
  3507. CIntObject::show(to);
  3508. // Play the campaign button video when the mouse cursor is placed over the button
  3509. if (hovered)
  3510. {
  3511. if (CCS->videoh->fname != video)
  3512. CCS->videoh->open(video);
  3513. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3514. }
  3515. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3516. {
  3517. CCS->videoh->close();
  3518. redraw();
  3519. }
  3520. }
  3521. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3522. {
  3523. std::pair<std::string, std::string> help;
  3524. if (!button["help"].isNull() && button["help"].Float() > 0)
  3525. help = CGI->generaltexth->zelp[button["help"].Float()];
  3526. std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3527. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3528. }
  3529. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3530. {
  3531. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3532. for(const JsonNode& node : config["images"].Vector())
  3533. images.push_back(createPicture(node));
  3534. if (!images.empty())
  3535. {
  3536. images[0]->center(); // move background to center
  3537. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3538. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3539. pos = images[0]->pos; // fix height\width of this window
  3540. }
  3541. if (!config["exitbutton"].isNull())
  3542. {
  3543. back = createExitButton(config["exitbutton"]);
  3544. back->hoverable = true;
  3545. }
  3546. for(const JsonNode& node : config["items"].Vector())
  3547. campButtons.push_back(new CCampaignButton(node));
  3548. }
  3549. void CCampaignScreen::showAll(SDL_Surface *to)
  3550. {
  3551. CIntObject::showAll(to);
  3552. if (pos.h != to->h || pos.w != to->w)
  3553. CMessage::drawBorder(PlayerColor(1), to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3554. }
  3555. void CGPreGame::showLoadingScreen(std::function<void()> loader)
  3556. {
  3557. if (GH.listInt.size() && GH.listInt.front() == CGP) //pregame active
  3558. CGP->removeFromGui();
  3559. GH.pushInt(new CLoadingScreen(loader));
  3560. }
  3561. std::string CLoadingScreen::getBackground()
  3562. {
  3563. const auto & conf = CGPreGameConfig::get().getConfig()["loading"].Vector();
  3564. if(conf.empty())
  3565. {
  3566. return "loadbar";
  3567. }
  3568. else
  3569. {
  3570. return RandomGeneratorUtil::nextItem(conf, CRandomGenerator::getDefault())->String();
  3571. }
  3572. }
  3573. CLoadingScreen::CLoadingScreen(std::function<void ()> loader):
  3574. CWindowObject(BORDERED, getBackground()),
  3575. loadingThread(loader)
  3576. {
  3577. CCS->musich->stopMusic(5000);
  3578. }
  3579. CLoadingScreen::~CLoadingScreen()
  3580. {
  3581. loadingThread.join();
  3582. }
  3583. void CLoadingScreen::showAll(SDL_Surface *to)
  3584. {
  3585. Rect rect(0,0,to->w, to->h);
  3586. SDL_FillRect(to, &rect, 0);
  3587. CWindowObject::showAll(to);
  3588. }
  3589. CPrologEpilogVideo::CPrologEpilogVideo( CCampaignScenario::SScenarioPrologEpilog _spe, std::function<void()> callback ):
  3590. CWindowObject(BORDERED),
  3591. spe(_spe),
  3592. positionCounter(0),
  3593. voiceSoundHandle(-1),
  3594. exitCb(callback)
  3595. {
  3596. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3597. addUsedEvents(LCLICK);
  3598. pos = center(Rect(0,0, 800, 600));
  3599. updateShadow();
  3600. CCS->videoh->open(CCampaignHandler::prologVideoName(spe.prologVideo));
  3601. CCS->musich->playMusic("Music/" + CCampaignHandler::prologMusicName(spe.prologMusic), true);
  3602. voiceSoundHandle = CCS->soundh->playSound(CCampaignHandler::prologVoiceName(spe.prologVideo));
  3603. text = new CMultiLineLabel(Rect(100, 500, 600, 100), EFonts::FONT_BIG, CENTER, Colors::METALLIC_GOLD, spe.prologText );
  3604. text->scrollTextTo(-100);
  3605. }
  3606. void CPrologEpilogVideo::show( SDL_Surface * to )
  3607. {
  3608. CSDL_Ext::fillRect(to, &pos, 0); // fill screen with black
  3609. //BUG: some videos are 800x600 in size while some are 800x400
  3610. //VCMI should center them in the middle of the screen. Possible but needs modification
  3611. //of video player API which I'd like to avoid until we'll get rid of Windows-specific player
  3612. CCS->videoh->update(pos.x, pos.y, to, true, false);
  3613. //move text every 5 calls/frames; seems to be good enough
  3614. ++positionCounter;
  3615. if(positionCounter % 5 == 0)
  3616. {
  3617. text->scrollTextBy(1);
  3618. }
  3619. else
  3620. text->showAll(to);// blit text over video, if needed
  3621. if (text->textSize.y + 100 < positionCounter / 5)
  3622. clickLeft(false, false);
  3623. }
  3624. void CPrologEpilogVideo::clickLeft( tribool down, bool previousState )
  3625. {
  3626. GH.popInt(this);
  3627. CCS->soundh->stopSound(voiceSoundHandle);
  3628. exitCb();
  3629. }
  3630. CSimpleJoinScreen::CSimpleJoinScreen()
  3631. {
  3632. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3633. bg = new CPicture("MUDIALOG.bmp"); // address background
  3634. pos = bg->center(); //center, window has size of bg graphic (x,y = 396,278 w=232 h=212)
  3635. Rect boxRect(20, 20, 205, 50);
  3636. title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE);
  3637. address = new CTextInput(Rect(25, 68, 175, 16), *bg);
  3638. address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3639. port = new CTextInput(Rect(25, 115, 175, 16), *bg);
  3640. port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1);
  3641. port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535));
  3642. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN);
  3643. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE);
  3644. bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0));
  3645. port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true);
  3646. address->setText(settings["server"]["server"].String(), true);
  3647. address->giveFocus();
  3648. }
  3649. void CSimpleJoinScreen::enterSelectionScreen()
  3650. {
  3651. std::string textAddress = address->text;
  3652. std::string textPort = port->text;
  3653. GH.popIntTotally(this);
  3654. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST, nullptr, textAddress, textPort));
  3655. }
  3656. void CSimpleJoinScreen::onChange(const std::string & newText)
  3657. {
  3658. ok->block(address->text.empty() || port->text.empty());
  3659. }