ChangeLog 51 KB

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  1. 0.97 -> 0.98
  2. GENERAL:
  3. * Pathfinder can now find way using Monoliths and Whirlpools (only used if hero has protection)
  4. ADVENTURE AI:
  5. * AI will try to use Monolith entrances for exploration
  6. * AI will now always revisit each exit of two way monolith if exit no longer visible
  7. * AI will eagerly pick guarded and blocked treasures
  8. ADVENTURE MAP:
  9. * Implemented world view
  10. * Added graphical fading effects
  11. SPELLS:
  12. * New spells handled:
  13. - Earthquake
  14. - View Air
  15. - View Earth
  16. - Visions
  17. - Disguise
  18. * Implemented CURE spell negative dispell effect
  19. * Added LOCATION target for spells castable on any hex with new target modifiers
  20. BATTLES:
  21. * Implemented OH3 stack split / upgrade formulas according to AlexSpl
  22. RANDOM MAP GENERATOR:
  23. * Underground tunnels are working now
  24. * Implemented "junction" zone type
  25. * Improved zone placing algorithm
  26. * More balanced distribution of treasure piles
  27. * More obstacles within zones
  28. 0.96 -> 0.97 (Nov 01 2014)
  29. GENERAL:
  30. * (windows) Moved VCMI data directory from '%userprofile%\vcmi' to '%userprofile%\Documents\My Games\vcmi'
  31. * (windows) (OSX) Moved VCMI save directory from 'VCMI_DATA\Games' to 'VCMI_DATA\Saves'
  32. * (linux)
  33. * Changes in used librries:
  34. - VCMI can now be compiled with SDL2
  35. - Movies will use ffmpeg library
  36. - change boost::bind to std::bind
  37. - removed boost::asign
  38. - Updated FuzzyLite to 5.0
  39. * Multiplayer load support was implemented through command-line options
  40. ADVENTURE AI:
  41. * Significantly optimized execution time, AI should be much faster now.
  42. ADVENTURE MAP:
  43. * Non-latin characters can now be entered in chat window or used for save names.
  44. * Implemented separate speed for owned heroes and heroes owned by other players
  45. GRAPHICS:
  46. * Better upscaling when running in fullscreen mode.
  47. * New creature/commader window
  48. * New resolutions and bonus icons are now part of a separate mod
  49. * Added graphics for GENERAL_DAMAGE_REDUCTION bonus (Kuririn)
  50. RANDOM MAP GENERATOR:
  51. * Random map generator now creates complete and playable maps, should match original RMG
  52. * All important features from original map templates are implemented
  53. * Fixed major crash on removing objects
  54. * Undeground zones will look just like surface zones
  55. LAUNCHER:
  56. * Implemented switch to disable intro movies in game
  57. 0.95 -> 0.96 (Jul 01 2014)
  58. GENERAL:
  59. * (linux) now VCMI follows XDG specifications. See http://forum.vcmi.eu/viewtopic.php?t=858
  60. ADVENTURE AI:
  61. * Optimized speed and removed various bottlenecks.
  62. ADVENTURE MAP:
  63. * Heroes auto-level primary and secondary skill levels according to experience
  64. BATTLES:
  65. * Wall hit/miss sound will be played when using catapult during siege
  66. SPELLS:
  67. * New configuration format: http://wiki.vcmi.eu/index.php?title=Spell_Format
  68. RANDOM MAP GENERATOR
  69. * Towns from mods can be used
  70. * Reading connections, terrains, towns and mines from template
  71. * Zone placement
  72. * Zone borders and connections, fractalized paths inside zones
  73. * Guard generation
  74. * Treasue piles generation (so far only few removable objects)
  75. MODS:
  76. * Support for submods - mod may have their own "submods" located in <modname>/Mods directory
  77. * Mods may provide their own changelogs and screenshots that will be visible in Launcher
  78. * Mods can now add new (offensive, buffs, debuffs) spells and change existing
  79. * Mods can use custom mage guild background pictures and videos for taverns, setting of resources daily income for buildings
  80. GENERAL:
  81. * Added configuring of heroes quantity per player allowed in game
  82. 0.94 -> 0.95 (Mar 01 2014)
  83. GENERAL:
  84. * Components of combined artifacts will now display info about entire set.
  85. * Implements level limit
  86. * Added WoG creature abilities by Kuririn
  87. * Implemented a confirmation dialog when pressing Alt + F4 to quit the game
  88. * Added precompiled header compilation for CMake (can be enabled per flag)
  89. * VCMI will detect changes in text files using crc-32 checksum
  90. * Basic support for unicode. Internally vcmi always uses utf-8
  91. * (linux) Launcher will be available as "VCMI" menu entry from system menu/launcher
  92. * (linux) Added a SIGSEV violation handler to vcmiserver executable for logging stacktrace (for convenience)
  93. ADVENTURE AI:
  94. More info at http://wiki.vcmi.eu/index.php?title=Adventure_AI
  95. * AI will use fuzzy logic to compare and choose multiple possible subgoals.
  96. * AI will now use SectorMap to find a way to guarded / covered objects.
  97. * Significantly improved exploration algorithm.
  98. * Locked heroes now try to decompose their goals exhaustively.
  99. * Fixed (common) issue when AI found neutral stacks infinitely strong.
  100. * Improvements for army exchange criteria.
  101. * GatherArmy may include building dwellings in town (experimental).
  102. * AI should now conquer map more aggressively and much faster
  103. * Fuzzy rules will be printed out at map launch (if AI log is enabled)
  104. CAMPAIGNS:
  105. * Implemented move heroes to next scenario
  106. * Support for non-standard victory conditions for H3 campaigns
  107. * Campaigns use window with bonus & scenario selection than scenario information window from normal maps
  108. * Implemented hero recreate handling (e.g. Xeron will be recreated on AB campaign)
  109. * Moved place bonus hero before normal random hero and starting hero placement -> same behaviour as in OH3
  110. * Moved placing campaign heroes before random object generation -> same behaviour as in OH3
  111. TOWNS:
  112. * Extended building dependencies support
  113. MODS:
  114. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.94_-.3E_0.95 for format changes
  115. * Custom victory/loss conditions for maps or campaigns
  116. * 7 days without towns loss condition is no longer hardcoded
  117. * Only changed mods will be validated
  118. 0.93 -> 0.94 (Oct 01 2013)
  119. GENERAL:
  120. * New Launcher application, see
  121. * Filesystem now supports zip archives. They can be loaded similarly to other archives in filesystem.json. Mods can use Content.zip instead of Content/ directory.
  122. * fixed "get txt" console command
  123. * command "extract" to extract file by name
  124. * command "def2bmp" to convert def into set of frames.
  125. * fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
  126. * fixed duels, added no-GUI mode for automatic AI testing
  127. * Sir Mullich is available at the start of the game
  128. * Upgrade cost will never be negative.
  129. * support for Chinese fonts (GBK 2-byte encoding)
  130. ADVENTURE MAP
  131. * if Quick Combat option is turned on, battles will be resolved by AI
  132. * first hero is awakened on new turn
  133. * fixed 3000 gems reward in shipwreck
  134. BATTLES:
  135. * autofight implemented
  136. * most of the animations is time-based
  137. * simplified postioning of units in battle, should fix remaining issues with unit positioning
  138. * synchronized attack/defence animation
  139. * spell animation speed uses game settings
  140. * fixed disrupting ray duration
  141. * added logging domain for battle animations
  142. * Fixed crashes on Land Mines / Fire Wall casting.
  143. * UI will be correctly greyed-out during opponent turn
  144. * fixed remaining issues with blit order
  145. * Catapult attacks should be identical to H3. Catapult may miss and attack another part of wall instead (this is how it works in H3)
  146. * Fixed Remove Obstacle.
  147. *defeating hero will yield 500 XP
  148. * Added lots of missing spell immunities from Strategija
  149. * Added stone gaze immunity for Troglodytes (did you know about it?)
  150. * damage done by turrets is properly increased by built buldings
  151. * Wyverns will cast Poison instead of Stone Gaze.
  152. TOWN:
  153. * Fixed issue that allowed to build multiple boats in town.
  154. * fix for lookout tower
  155. 0.92 -> 0.93 (Jun 01 2013)
  156. GENERAL:
  157. * Support for SoD-only installations, WoG becomes optional addition
  158. * New logging framework
  159. * Negative luck support, disabled by default
  160. * Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
  161. * Fixed stack artifact (and related buttons) not displaying in creature window.
  162. * Fixed crash at month of double population.
  163. MODS:
  164. * See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
  165. * Improved json validation. Now it support most of features from latest json schema draft.
  166. * Icons use path to icon instead of image indexes.
  167. * It is possible to edit data of another mod or H3 data via mods.
  168. * Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
  169. * Removed no longer needed field "projectile spins"
  170. * Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
  171. BATTLES:
  172. * Fixed Death Stare of Commanders
  173. * Projectile blitting should be closer to original H3. But still not perfect.
  174. * Fixed missing Mirth effects
  175. * Stack affected by Berserk should not try to attack itself
  176. * Fixed several cases of incorrect positioning of creatures in battles
  177. * Fixed abilities of Efreet.
  178. * Fixed broken again palette in some battle backgrounds
  179. TOWN:
  180. * VCMI will not crash if building selection area is smaller than def
  181. * Detection of transparency on selection area is closer to H3
  182. * Improved handling buildings with mode "auto":
  183. - they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
  184. - transitive dependencies are handled (A makes B build, and B makes C and D)
  185. SOUND:
  186. * Added missing WoG creature sounds (from Kuririn).
  187. * The Windows package comes with DLLs needed to play .ogg files
  188. * (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
  189. * some missing sounds for battle effects
  190. ARTIFACTS:
  191. * Several fixes to combined artifacts added via mods.
  192. * Fixed Spellbinder's Hat giving level 1 spells instead of 5.
  193. * Fixed incorrect components of Cornucopia.
  194. * Cheat code with grant all artifacts, including the ones added by mods
  195. 0.91 -> 0.92 (Mar 01 2013)
  196. GENERAL:
  197. * hero crossover between missions in campaigns
  198. * introduction before missions in campaigns
  199. MODS:
  200. * Added CREATURE_SPELL_POWER for commanders
  201. * Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
  202. * Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
  203. * Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
  204. * Double growth creatures are configurable now
  205. * Drain Life now has % effect depending on bonus value
  206. * Stack can use more than 2 attacks. Additional attacks can now be separated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
  207. * Moat damage configurable
  208. * More config options for spells:
  209. - mind immunity handled by config
  210. - direct damage immunity handled by config
  211. - immunity icon configurable
  212. - removed mind_spell flag
  213. * creature config use string ids now.
  214. * support for string subtype id in short bonus format
  215. * primary skill identifiers for bonuses
  216. 0.9 -> 0.91 (Feb 01 2013)
  217. GENERAL:
  218. * VCMI build on OS X is now supported
  219. * Completely removed autotools
  220. * Added RMG interace and ability to generate simplest working maps
  221. * Added loading screen
  222. MODS:
  223. - Simplified mod structure. Mods from 0.9 will not be compatible.
  224. * Mods can be turned on and off in config/modSettings.json file
  225. * Support for new factions, including:
  226. - New towns
  227. - New hero classes
  228. - New heroes
  229. - New town-related external dwellings
  230. * Support for new artifact, including combined, commander and stack artifacts
  231. * Extended configuration options
  232. - All game objects are referenced by string identifiers
  233. - Subtype resolution for bonuses
  234. BATTLES:
  235. * Support for "enchanted" WoG ability
  236. ADVENTURE AI:
  237. * AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
  238. * Improved exploration algorithm
  239. * AI will prioritize dwellings and mines when there are no opponents visible
  240. 0.89 -> 0.9 (Oct 01 2012)
  241. GENERAL:
  242. * Provisional support creature-adding mods
  243. * New filesystem allowing easier resource adding/replacing
  244. * Reorganized package for better compatibility with HotA and not affecting the original game
  245. * Moved many hard-coded settings into text config files
  246. * Commander level-up dialog
  247. * New Quest Log window
  248. * Fixed a number of bugs in campaigns, support for starting hero selection bonus.
  249. BATTLES
  250. * New graphics for Stack Queue
  251. * Death Stare works identically to H3
  252. * No explosion when catapult fails to damage the wall
  253. * Fixed crash when attacking stack dies before counterattack
  254. * Fixed crash when attacking stack dies in the Moat just before the attack
  255. * Fixed Orb of Inhibition and Recanter's Cloak (they were incorrectly implemented)
  256. * Fleeing hero won't lose artifacts.
  257. * Spellbook won't be captured.
  258. ADVENTURE AI
  259. * support for quests (Seer Huts, Quest Guardians, and so)
  260. * AI will now wander with all the heroes that have spare movement points. It should prevent stalling.
  261. * AI will now understand threat of Abandoned Mine.
  262. * AI can now exchange armies between heroes. By default, it will pass army to main hero.
  263. * Fixed strange case when AI found allied town extremely dangerous
  264. * Fixed crash when AI tried to "revisit" a Boat
  265. * Fixed crash when hero assigned to goal was lost when attempting realizing it
  266. * Fixed a possible freeze when exchanging resources at marketplace
  267. BATTLE AI
  268. * It is possible to select a battle AI module used by VCMI by typing into the console "setBattleAI <name>". The names of avaialble modules are "StupidAI" and "BattleAI". BattleAI may be a little smarter but less stable. By the default, StupidAI will be used, as in previous releases.
  269. * New battle AI module: "BattleAI" that is smarter and capable of casting some offensive and enchantment spells
  270. 0.88 -> 0.89 (Jun 01 2012)
  271. GENERAL
  272. * Mostly implemented Commanders feature (missing level-up dialog)
  273. * Support for stack artifacts
  274. * New creature window graphics contributed by fishkebab
  275. * Config file may have multiple upgrades for creatures
  276. * CTRL+T will open marketplace window
  277. * G will open thieves guild window if player owns at least one town with tavern
  278. * Implemented restart functionality. CTRL+R will trigger a quick restart
  279. * Save game screen and returning to main menu will work if game was started with --start option
  280. * Simple mechanism for detecting game desynchronization after init
  281. * 1280x800 resolution graphics, contributed by Topas
  282. ADVENTURE MAP
  283. * Fixed monsters regenerating casualties from battle at the start of new week.
  284. * T in adventure map will switch to next town
  285. BATTLES
  286. * It's possible to switch active creature during tacts phase by clicking on stack
  287. * After battle artifacts of the defeated hero (and his army) will be taken by winner
  288. * Rewritten handling of battle obstacles. They will be now placed following H3 algorithm.
  289. * Fixed crash when death stare or acid breath activated on stack that was just killed
  290. * First aid tent can heal only creatures that suffered damage
  291. * War machines can't be healed by tent
  292. * Creatures casting spells won't try to cast them during tactic phase
  293. * Console tooltips for first aid tent
  294. * Console tooltips for teleport spell
  295. * Cursor is reset to pointer when action is requested
  296. * Fixed a few other missing or wrong tooltips/cursors
  297. * Implemented opening creature window by l-clicking on stack
  298. * Fixed crash on attacking walls with Cyclop Kings
  299. * Fixed and simplified Teleport casting
  300. * Fixed Remove Obstacle spell
  301. * New spells supported:
  302. - Chain Lightning
  303. - Fire Wall
  304. - Force Field
  305. - Land Mine
  306. - Quicksands
  307. - Sacrifice
  308. TOWNS:
  309. * T in castle window will open a tavern window (if available)
  310. PREGAME
  311. * Pregame will use same resolution as main game
  312. * Support for scaling background image
  313. * Customization of graphics with config file.
  314. ADVENTURE AI
  315. * basic rule system for threat evaluation
  316. * new town development logic
  317. * AI can now use external dwellings
  318. * AI will weekly revisit dwellings & mills
  319. * AI will now always pick best stacks from towns
  320. * AI will recruit multiple heroes for exploration
  321. * AI won't try attacking its own heroes
  322. 0.87 -> 0.88 (Mar 01 2012)
  323. * added an initial version of new adventure AI: VCAI
  324. * system settings window allows to change default resolution
  325. * introduced unified JSON-based settings system
  326. * fixed all known localization issues
  327. * Creature Window can handle descriptions of spellcasting abilities
  328. * Support for the clone spell
  329. 0.86 -> 0.87 (Dec 01 2011)
  330. GENERAL:
  331. * Pathfinder can find way using ships and subterranean gates
  332. * Hero reminder & sleep button
  333. PREGAME:
  334. * Credits are implemented
  335. BATTLES
  336. * All attacked hexes will be highlighted
  337. * New combat abilities supported:
  338. - Spell Resistance aura
  339. - Random spellcaster (Genies)
  340. - Mana channeling
  341. - Daemon summoning
  342. - Spellcaster (Archangel Ogre Mage, Elementals, Faerie Dragon)
  343. - Fear
  344. - Fearless
  345. - No wall penalty
  346. - Enchanter
  347. - Bind
  348. - Dispell helpful spells
  349. 0.85 -> 0.86 (Sep 01 2011)
  350. GENERAL:
  351. * Reinstated music support
  352. * Bonus system optimizations (caching)
  353. * converted many config files to JSON
  354. * .tga file support
  355. * New artifacts supported
  356. - Admiral's Hat
  357. - Statue of Legion
  358. - Titan's Thunder
  359. BATTLES:
  360. * Correct handling of siege obstacles
  361. * Catapult animation
  362. * New combat abilities supported
  363. - Dragon Breath
  364. - Three-headed Attack
  365. - Attack all around
  366. - Death Cloud / Fireball area attack
  367. - Death Blow
  368. - Lightning Strike
  369. - Rebirth
  370. * New WoG abilities supported
  371. - Defense Bonus
  372. - Cast before attack
  373. - Immunity to direct damage spells
  374. * New spells supported
  375. - Magic Mirror
  376. - Titan's Lightning Bolt
  377. 0.84 -> 0.85 (Jun 01 2011)
  378. GENERAL:
  379. * Support for stack experience
  380. * Implemented original campaign selection screens
  381. * New artifacts supported:
  382. - Statesman's Medal
  383. - Diplomat's Ring
  384. - Ambassador's Sash
  385. TOWNS:
  386. * Implemented animation for new town buildings
  387. * It's possible to sell artifacts at Artifact Merchants
  388. BATTLES:
  389. * Neutral monsters will be split into multiple stacks
  390. * Hero can surrender battle to keep army
  391. * Support for Death Stare, Support for Poison, Age, Disease, Acid Breath, Fire / Water / Earth / Air immunities and Receptiveness
  392. * Partial support for Stone Gaze, Paralyze, Mana drain
  393. 0.83 -> 0.84 (Mar 01 2011)
  394. GENERAL:
  395. * Bonus system has been rewritten
  396. * Partial support for running VCMI in duel mode (no adventure map, only one battle, ATM only AI-AI battles)
  397. * New artifacts supported:
  398. - Angellic Alliance
  399. - Bird of Perception
  400. - Emblem of Cognizance
  401. - Spell Scroll
  402. - Stoic Watchman
  403. BATTLES:
  404. * Better animations handling
  405. * Defensive stance is supported
  406. HERO:
  407. * New secondary skills supported:
  408. - Artillery
  409. - Eagle Eye
  410. - Tactics
  411. AI PLAYER:
  412. * new AI leading neutral creatures in combat, slightly better then previous
  413. 0.82 -> 0.83 (Nov 01 2010)
  414. GENERAL:
  415. * Alliances support
  416. * Week of / Month of events
  417. * Mostly done pregame for MP games (temporarily only for local clients)
  418. * Support for 16bpp displays
  419. * Campaigns:
  420. - support for building bonus
  421. - moving to next map after victory
  422. * Town Portal supported
  423. * Vial of Dragon Blood and Statue of Legion supported
  424. HERO:
  425. * remaining specialities have been implemented
  426. TOWNS:
  427. * town events supported
  428. * Support for new town structures: Deiety of Fire and Escape Tunnel
  429. BATTLES:
  430. * blocked retreating from castle
  431. 0.81 -> 0.82 (Aug 01 2010)
  432. GENERAL:
  433. * Some of the starting bonuses in campaigns are supported
  434. * It's possible to select difficulty level of mission in campaign
  435. * new cheat codes:
  436. - vcmisilmaril - player wins
  437. - vcmimelkor - player loses
  438. ADVENTURE MAP:
  439. * Neutral armies growth implemented (10% weekly)
  440. * Power rating of neutral stacks
  441. * Favourable Winds reduce sailing cost
  442. HERO:
  443. * Learning secondary skill supported.
  444. * Most of hero specialities are supported, including:
  445. -Creature specialities (progressive, fixed, Sir Mullich)
  446. -Spell damage specialities (Deemer), fixed bonus (Ciele)
  447. -Secondary skill bonuses
  448. -Creature Upgrades (Gelu)
  449. -Resorce generation
  450. -Starting Skill (Adrienne)
  451. TOWNS:
  452. * Support for new town structures:
  453. - Artifact Merchant
  454. - Aurora Borealis
  455. - Castle Gates
  456. - Magic University
  457. - Portal of Summoning
  458. - Skeleton transformer
  459. - Veil of Darkness
  460. OBJECTS:
  461. * Stables will now upgrade Cavaliers to Champions.
  462. New object supported:
  463. - Abandoned Mine
  464. - Altar of Sacrifice
  465. - Black Market
  466. - Cover of Darkness
  467. - Hill Fort
  468. - Refugee Camp
  469. - Sanctuary
  470. - Tavern
  471. - University
  472. - Whirlpool
  473. 0.8 -> 0.81 (Jun 01 2010)
  474. GENERAL:
  475. * It's possible to start campaign
  476. * Support for build grail victory condition
  477. * New artifacts supported:
  478. - Angel's Wings
  479. - Boots of levitation
  480. - Orb of Vulnerability
  481. - Ammo cart
  482. - Golden Bow
  483. - Hourglass of Evil Hour
  484. - Bow of Sharpshooter
  485. - Armor of the Damned
  486. ADVENTURE MAP:
  487. * Creatures now guard surrounding tiles
  488. * New adventura map spells supported:
  489. - Summon Boat
  490. - Scuttle Boat
  491. - Dimension Door
  492. - Fly
  493. - Water walk
  494. BATTLES:
  495. * A number of new creature abilities supported
  496. * First Aid Tent is functional
  497. * Support for distance/wall/melee penalties & no * penalty abilities
  498. * Reworked damage calculation to fit OH3 formula better
  499. * Luck support
  500. * Teleportation spell
  501. HERO:
  502. * First Aid secondary skill
  503. * Improved formula for necromancy to match better OH3
  504. TOWNS:
  505. * Sending resources to other players by marketplace
  506. * Support for new town structures:
  507. - Lighthouse
  508. - Colossus
  509. - Freelancer's Guild
  510. - Guardian Spirit
  511. - Necromancy Amplifier
  512. - Soul Prison
  513. OBJECTS:
  514. New object supported:
  515. - Freelancer's Guild
  516. - Trading Post
  517. - War Machine Factory
  518. 0.75 -> 0.8 (Mar 01 2010)
  519. GENERAL:
  520. * Victory and loss conditions are supported. It's now possible to win or lose the game.
  521. * Implemented assembling and disassembling of combination artifacts.
  522. * Kingdom Overview screen is now available.
  523. * Implemented Grail (puzzle map, digging, constructing ultimate building)
  524. * Replaced TTF fonts with original ones.
  525. ADVENTURE MAP:
  526. * Implemented rivers animations (thx to GrayFace).
  527. BATTLES:
  528. * Fire Shield spell (and creature ability) supported
  529. * affecting morale/luck and casting spell after attack creature abilities supported
  530. HERO:
  531. * Implementation of Scholar secondary skill
  532. TOWN:
  533. * New left-bottom info panel functionalities.
  534. TOWNS:
  535. * new town structures supported:
  536. - Ballista Yard
  537. - Blood Obelisk
  538. - Brimstone Clouds
  539. - Dwarven Treasury
  540. - Fountain of Fortune
  541. - Glyphs of Fear
  542. - Mystic Pond
  543. - Thieves Guild
  544. - Special Grail functionalities for Dungeon, Stronghold and Fortress
  545. OBJECTS:
  546. New objects supported:
  547. - Border gate
  548. - Den of Thieves
  549. - Lighthouse
  550. - Obelisk
  551. - Quest Guard
  552. - Seer hut
  553. A lot of of various bugfixes and improvements:
  554. http://bugs.vcmi.eu/changelog_page.php?version_id=14
  555. 0.74 -> 0.75 (Dec 01 2009)
  556. GENERAL:
  557. * Implemented "main menu" in-game option.
  558. * Hide the mouse cursor while displaying a popup window.
  559. * Better handling of huge and empty message boxes (still needs more changes)
  560. * Fixed several crashes when exiting.
  561. ADVENTURE INTERFACE:
  562. * Movement cursor shown for unguarded enemy towns.
  563. * Battle cursor shown for guarded enemy garrisons.
  564. * Clicking on the border no longer opens an empty info windows
  565. HERO WINDOW:
  566. * Improved artifact moving. Available slots are higlighted. Moved artifact is bound to mouse cursor.
  567. TOWNS:
  568. * new special town structures supported:
  569. - Academy of Battle Scholars
  570. - Cage of Warlords
  571. - Mana Vortex
  572. - Stables
  573. - Skyship (revealing entire map only)
  574. OBJECTS:
  575. * External dwellings increase town growth
  576. * Right-click info window for castles and garrisons you do not own shows a rough amount of creatures instead of none
  577. * Scholar won't give unavaliable spells anymore.
  578. A lot of of various bugfixes and improvements:
  579. http://bugs.vcmi.eu/changelog_page.php?version_id=2
  580. 0.73 -> 0.74 (Oct 01 2009)
  581. GENERAL:
  582. * Scenario Information window
  583. * Save Game window
  584. * VCMI window should start centered
  585. * support for Necromancy and Ballistics secondary skills
  586. * new artifacts supported, including those improving Necromancy, Legion Statue parts, Shackles of War and most of combination artifacts (but not combining)
  587. * VCMI client has its own icon (thx for graphic to Dikamilo)
  588. * Ellipsis won't be split when breaking text on several lines
  589. * split button will be grayed out when no creature is selected
  590. * fixed issue when splitting stack to the hero with only one creatures
  591. * a few fixes for shipyard window
  592. ADVENTURE INTERFACE:
  593. * Cursor shows if tile is accesible and how many turns away
  594. * moving hero with arrow keys / numpad
  595. * fixed Next Hero button behaviour
  596. * fixed Surface/Underground switch button in higher resolutions
  597. BATTLES:
  598. * partial siege support
  599. * new stack queue for higher resolutions (graphics made by Dru, thx!)
  600. * 'Q' pressing toggles the stack queue displaying (so it can be enabled/disabled it with single key press)
  601. * more creatures special abilities supported
  602. * battle settings will be stored
  603. * fixed crashes occurring on attacking two hex creatures from back
  604. * fixed crash when clicking on enemy stack without moving mouse just after receiving action
  605. * even large stack numbers will fit the boxes
  606. * when active stack is killed by spell, game behaves properly
  607. * shooters attacking twice (like Grand Elves) won't attack twice in melee
  608. * ballista can shoot even if there's an enemy creature next to it
  609. * improved obstacles placement, so they'll better fit hexes (thx to Ivan!)
  610. * selecting attack directions works as in H3
  611. * estimating damage that will be dealt while choosing stack to be attacked
  612. * modified the positioning of battle effects, they should look about right now.
  613. * after selecting a spell during combat, l-click is locked for any action other than casting.
  614. * flying creatures will be blitted over all other creatures, obstacles and wall
  615. * obstacles and units should be printed in better order (not tested)
  616. * fixed armageddon animation
  617. * new spells supported:
  618. - Anti-Magic
  619. - Cure
  620. - Resurrection
  621. - Animate Dead
  622. - Counterstrike
  623. - Berserk
  624. - Hypnotize
  625. - Blind
  626. - Fire Elemental
  627. - Earth Elemental
  628. - Water Elemental
  629. - Air Elemental
  630. - Remove obstacle
  631. TOWNS:
  632. * enemy castle can be taken over
  633. * only one capitol per player allowed (additional ones will be lost)
  634. * garrisoned hero can buy a spellbook
  635. * heroes available in tavern should be always different
  636. * ship bought in town will be correctly placed
  637. * new special town structures supported:
  638. - Lookout Tower
  639. - Temple of Valhalla
  640. - Wall of Knowledge
  641. - Order of Fire
  642. HERO WINDOW:
  643. * war machines cannot be unequiped
  644. PREGAME:
  645. * sorting: a second click on the column header sorts in descending order.
  646. * advanced options tab: r-click popups for selected town, hero and bonus
  647. * starting scenario / game by double click
  648. * arrows in options tab are hidden when not available
  649. * subtitles for chosen hero/town/bonus in pregame
  650. OBJECTS:
  651. * fixed pairing Subterranean Gates
  652. New objects supported:
  653. - Borderguard & Keymaster Tent
  654. - Cartographer
  655. - Creature banks
  656. - Eye of the Magi & Hut of the Magi
  657. - Garrison
  658. - Stables
  659. - Pandora Box
  660. - Pyramid
  661. 0.72 -> 0.73 (Aug 01 2009)
  662. GENERAL:
  663. * infowindow popup will be completely on screen
  664. * fixed possible crash with in game console
  665. * fixed crash when gaining artifact after r-click on hero in tavern
  666. * Estates / hero bonuses won't give resources on first day.
  667. * video handling (intro, main menu animation, tavern animation, spellbook animation, battle result window)
  668. * hero meeting window allowing exchanging armies and artifacts between heroes on adventure map
  669. * 'T' hotkey opens marketplace window
  670. * giving starting spells for heroes
  671. * pressing enter or escape close spellbook
  672. * removed redundant quotation marks from skills description and artifact events texts
  673. * disabled autosaving on first turn
  674. * bonuses from bonus artifacts
  675. * increased char per line limit for subtitles under components
  676. * corrected some exp/level values
  677. * primary skills cannot be negative
  678. * support for new artifacts: Ring of Vitality, Ring of Life, Vial of Lifeblood, Garniture of Interference, Surcoat of Counterpoise, Boots of Polarity
  679. * fixed timed events reappearing
  680. * saving system options
  681. * saving hero direction
  682. * r-click popups on enemy heroes and towns
  683. * hero leveling formula matches the H3
  684. ADVENTURE INTERFACE:
  685. * Garrisoning, then removing hero from garrison move him at the end of the heroes list
  686. * The size of the frame around the map depends on the screen size.
  687. * spellbook shows adventure spells when opened on adventure map
  688. * erasing path after picking objects with last movement point
  689. BATTLES:
  690. * spell resistance supported (secondary skill, artifacts, creature skill)
  691. * corrected damage inflicted by spells and ballista
  692. * added some missing projectile infos
  693. * added native terrain bonuses in battles
  694. * number of units in stack in battle should better fit the box
  695. * non-living and undead creatures have now always 0 morale
  696. * displaying luck effect animation
  697. * support for battleground overlays:
  698. - cursed ground
  699. - magic plains
  700. - fiery fields
  701. - rock lands
  702. - magic clouds
  703. - lucid pools
  704. - holy ground
  705. - clover field
  706. - evil fog
  707. TOWNS:
  708. * fixes for horde buildings
  709. * garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
  710. * capitol bar in town hall is grey (not red) if already one exists
  711. * fixed crash on entering hall when town was near map edge
  712. HERO WINDOW:
  713. * garrisoned heroes won't be shown on the list
  714. * artifacts will be present on morale/luck bonuses list
  715. PREGAME:
  716. * saves are sorted primary by map format, secondary by name
  717. * fixed displaying date of saved game (uses local time, removed square character)
  718. OBJECTS:
  719. * Fixed primary/secondary skill levels given by a scholar.
  720. * fixed problems with 3-tiles monoliths
  721. * fixed crash with flaggable building next to map edge
  722. * fixed some descriptions for events
  723. * New objects supported:
  724. - Buoy
  725. - Creature Generators
  726. - Flotsam
  727. - Mermaid
  728. - Ocean bottle
  729. - Sea Chest
  730. - Shipwreck Survivor
  731. - Shipyard
  732. - Sirens
  733. 0.71 -> 0.72 (Jun 1 2009)
  734. GENERAL:
  735. * many sound effects and music
  736. * autosave (to 5 subsequent files)
  737. * artifacts support (most of them)
  738. * added internal game console (activated on TAB)
  739. * fixed 8 hero limit to check only for wandering heroes (not garrisoned)
  740. * improved randomization
  741. * fixed crash on closing application
  742. * VCMI won't always give all three stacks in the starting armies
  743. * fix for drawing starting army creatures count
  744. * Diplomacy secondary skill support
  745. * timed events won't cause resources amount to be negative
  746. * support for sorcery secondary skill
  747. * reduntant quotation marks from artifact descriptions are removed
  748. * no income at the first day
  749. ADVENTURE INTERFACE:
  750. * fixed crasbug occurring on revisiting objects (by pressing space)
  751. * always restoring default cursor when movng mouse out of the terrain
  752. * fixed map scrolling with ctrl+arrows when some windows are opened
  753. * clicking scrolling arrows in town/hero list won't open town/hero window
  754. * pathfinder will now look for a path going via printed positions of roads when it's possible
  755. * enter can be used to open window with selected hero/town
  756. BATTLES:
  757. * many creatures special skills implemented
  758. * battle will end when one side has only war machines
  759. * fixed some problems with handling obstacles info
  760. * fixed bug with defending / waiting while no stack is active
  761. * spellbook button is inactive when hero cannot cast any spell
  762. * obstacles will be placed more properly when resolution is different than 800x600
  763. * canceling of casting a spell by pressing Escape or R-click (R-click on a creatures does not cancel a spell)
  764. * spellbook cannot be opened by L-click on hero in battle when it shouldn't be possible
  765. * new spells:
  766. - frost ring
  767. - fireball
  768. - inferno
  769. - meteor shower
  770. - death ripple
  771. - destroy undead
  772. - dispel
  773. - armageddon
  774. - disrupting ray
  775. - protection from air
  776. - protection from fire
  777. - protection from water
  778. - protection from earth
  779. - precision
  780. - slayer
  781. TOWNS:
  782. * resting in town with mage guild will replenih all the mana points
  783. * fixed Blacksmith
  784. * the number of creatures at the beginning of game is their base growth
  785. * it's possible to enter Tavern via Brotherhood of Sword
  786. HERO WINDOW:
  787. * fixed mana limit info in the hero window
  788. * war machines can't be removed
  789. * fixed problems with removing artifacts when all visible slots in backpack are full
  790. PREGAME:
  791. * clicking on "advanced options" a second time now closes the tab instead of refreshing it.
  792. * Fix position of maps names.
  793. * Made the slider cursor much more responsive. Speedup the map select screen.
  794. * Try to behave when no maps/saves are present.
  795. * Page Up / Page Down / Home / End hotkeys for scrolling through scenarios / games list
  796. OBJECTS:
  797. * Neutral creatures can join or escape depending on hero strength (escape formula needs to be improved)
  798. * leaving guardians in flagged mines.
  799. * support for Scholar object
  800. * support for School of Magic
  801. * support for School of War
  802. * support for Pillar of Fire
  803. * support for Corpse
  804. * support for Lean To
  805. * support for Wagon
  806. * support for Warrior's Tomb
  807. * support for Event
  808. * Corpse (Skeleton) will be accessible from all directions
  809. 0.7 -> 0.71 (Apr 01 2009)
  810. GENERAL:
  811. * fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
  812. * morale/luck system and corresponding sec. skills supported
  813. * fixed crash when hero get level and has less than two sec. skills to choose between
  814. * added keybindings for components in selection window (eg. for treasure chest dialog): 1, 2, and so on. Selection dialog can be closed with Enter key
  815. * proper handling of custom portraits of heroes
  816. * fixed problems with non-hero/town defs not present in def list but present on map (occurring probably only in case of def substitution in map editor)
  817. * fixed crash when there was no hero available to hire for some player
  818. * fixed problems with 1024x600 screen resolution
  819. * updating blockmap/visitmap of randomized objects
  820. * fixed crashes on loading maps with flag all mines/dwelling victory condition
  821. * further fixes for leveling-up (stability and identical offered skills bug)
  822. * splitting window allows to rebalance two stack with the same creatures
  823. * support for numpad keyboard
  824. * support for timed events
  825. ADVENTURE INTERFACE:
  826. * added "Next hero" button functionality
  827. * added missing path arrows
  828. * corrected centering on hero's position
  829. * recalculating hero path after reselecting hero
  830. * further changes in pathfinder making it more like original one
  831. * orientation of hero can't be change if movement points are exhausted
  832. * campfire, borderguard, bordergate, questguard will be accessible from the top
  833. * new movement cost calculation algorithm
  834. * fixed sight radious calculation
  835. * it's possible to stop hero movement
  836. * faster minimap refreshing
  837. * provisional support for "Save" button in System Options Window
  838. * it's possible to revisit object under hero by pressing Space
  839. BATTLES:
  840. * partial support for battle obstacles
  841. * only one spell can be casted per turn
  842. * blocked opening sepllbook if hero doesn't have a one
  843. * spells not known by hero can't be casted
  844. * spell books won't be placed in War Machine slots after battle
  845. * attack is now possible when hex under cursor is not displayed
  846. * glowing effect of yellow border around creatures
  847. * blue glowing border around hovered creature
  848. * made animation on battlefield more smooth
  849. * standing stacks have more static animation
  850. * probably fixed problem with displaying corpses on battlefield
  851. * fixes for two-hex creatures actions
  852. * fixed hero casting spell animation
  853. * corrected stack death animation
  854. * battle settings will be remembered between battles
  855. * improved damage calculation formula
  856. * correct handling of flying creatures in battles
  857. * a few tweaks in battle path/available hexes calculation (more of them is needed)
  858. * amounts of units taking actions / being an object of actions won't be shown until action ends
  859. * fixed positions of stack queue and battle result window when resolution is != 800x600
  860. * corrected duration of frenzy spell which was incorrect in certain cases
  861. * corrected hero spell casting animation
  862. * better support for battle backgrounds
  863. * blocked "save" command during battle
  864. * spellbook displays only spells known by Hero
  865. New spells supported:
  866. - Mirth
  867. - Sorrow
  868. - Fortune
  869. - Misfortune
  870. TOWN INTERFACE:
  871. * cannot build more than one capitol
  872. * cannot build shipyard if town is not near water
  873. * Rampart's Treasury requires Miner's Guild
  874. * minor improvements in Recruitment Window
  875. * fixed crash occurring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
  876. * proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
  877. * fixed blinking resdatabar in town screen when buying (800x600)
  878. * fixed horde buildings displaying in town hall
  879. * forbidden buildings will be shown as forbidden, even if there are no res / other conditions are not fulfilled
  880. PREGAME:
  881. * added scrolling scenario list with mouse wheel
  882. * fixed mouse slow downs
  883. * cannot select heroes for computer player (pregame)
  884. * no crash if uses gives wrong resolution ID number
  885. * minor fixes
  886. OBJECTS:
  887. * windmill gives 500 gold only during first week ever (not every month)
  888. * After the first visit to the Witch Hut, right-click/hover tip mentions the skill available.
  889. New objects supported:
  890. * Prison
  891. * Magic Well
  892. * Faerie Ring
  893. * Swan Pond
  894. * Idol of Fortune
  895. * Fountain of Fortune
  896. * Rally Flag
  897. * Oasis
  898. * Temple
  899. * Watering Hole
  900. * Fountain of Youth
  901. * support for Redwood Observatory
  902. * support for Shrine of Magic Incantation / Gesture / Thought
  903. * support for Sign / Ocean Bottle
  904. AI PLAYER:
  905. Minor improvements and fixes.
  906. 0.64 -> 0.7 (Feb 01 2009)
  907. GENERAL:
  908. * move some settings to the config/settings.txt file
  909. * partial support for new screen resolutions
  910. * it's possible to set game resolution in pregame (type 'resolution' in the console)
  911. * /Data and /Sprites subfolders can be used for adding files not present in .lod archives
  912. * fixed crashbug occurring when hero levelled above 15 level
  913. * support for non-standard screen resolutions
  914. * F4 toggles between full-screen and windowed mode
  915. * minor improvements in creature card window
  916. * splitting stacks with the shift+click
  917. * creature card window contains info about modified speed
  918. ADVENTURE INTERFACE:
  919. * added water animation
  920. * speed of scrolling map and hero movement can be adjusted in the System Options Window
  921. * partial handling r-clicks on adventure map
  922. TOWN INTERFACE:
  923. * the scroll tab won't remain hanged to our mouse position if we move the mouse is away from the scroll bar
  924. * fixed cloning creatures bug in garrisons (and related issues)
  925. BATTLES
  926. * support for the Wait command
  927. * magic arrow *really* works
  928. * war machines support partially added
  929. * queue of stacks narrowed
  930. * spell effect animation displaying improvements
  931. * positive/negative spells cannot be cast on hostile/our stacks
  932. * showing spell effects affecting stack in creature info window
  933. * more appropriate coloring of stack amount box when stack is affected by a spell
  934. * battle console displays notifications about wait/defend commands
  935. * several reported bugs fixed
  936. * new spells supported:
  937. a) Haste
  938. b) lightning bolt
  939. c) ice bolt
  940. d) slow
  941. e) implosion
  942. f) forgetfulness
  943. g) shield
  944. h) air shield
  945. i) bless
  946. j) curse
  947. k) bloodlust
  948. l) weakness
  949. m) stone skin
  950. n) prayer
  951. o) frenzy
  952. AI PLAYER:
  953. * Genius AI (first VCMI AI) will control computer creatures during the combat.
  954. OBJECTS:
  955. * Guardians property for resources is handled
  956. * support for Witch Hut
  957. * support for Arena
  958. * support for Library of Enlightenment
  959. And a lot of minor fixes
  960. 0.63 -> 0.64 (Nov 01 2008)
  961. GENERAL:
  962. * sprites from /Sprites folder are handled correctly
  963. * several fixes for pathfinder and path arrows
  964. * better handling disposed/predefined heroes
  965. * heroes regain 1 mana point each turn
  966. * support for mistycisim and intelligence skills
  967. * hero hiring possible
  968. * added support for a number of hotkeys
  969. * it's not possible anymore to leave hero level-up window without selecting secondary skill
  970. * many minor improvements
  971. * Added some kind of simple chatting functionality through console. Implemented several WoG cheats equivalents:
  972. a) woggaladriel -> vcmiainur
  973. b) wogoliphaunt -> vcminoldor
  974. c) wogshadowfax -> vcminahar
  975. d) wogeyeofsauron -> vcmieagles
  976. e) wogisengard -> vcmiformenos
  977. f) wogsaruman -> vcmiistari
  978. g) wogpathofthedead -> vcmiangband
  979. h) woggandalfwhite -> vcmiglorfindel
  980. ADVENTURE INTERFACE:
  981. * clicking on a tile in advmap view when a path is shown will not only hide it but also calculate a new one
  982. * slowed map scrolling
  983. * blocked scrolling adventure map with mouse when left ctrl is pressed
  984. * blocked map scrolling when dialog window is opened
  985. * scholar will be accessible from the top
  986. TOWN INTERFACE:
  987. * partially done tavern window (only hero hiring functionality)
  988. BATTLES:
  989. * water elemental will really be treated as 2 hex creature
  990. * potential infinite loop in reverseCreature removed
  991. * better handling of battle cursor
  992. * fixed blocked shooter behavior
  993. * it's possible in battles to check remeaining HP of neutral stacks
  994. * partial support for Magic Arrow spell
  995. * fixed bug with dying unit
  996. * stack queue hotkey is now 'Q'
  997. * added shots limit
  998. 0.62 -> 0.63 (Oct 01 2008)
  999. GENERAL:
  1000. * coloured console output, logging all info to txt files
  1001. * it's possible to use other port than 3030 by passing it as an additional argument
  1002. * removed some redundant warnings
  1003. * partially done spellbook
  1004. * Alt+F4 quits the game
  1005. * some crashbugs was fixed
  1006. * added handling of navigation, logistics, pathfinding, scouting end estates secondary skill
  1007. * magical hero are given spellbook at the beginning
  1008. * added initial secondary skills for heroes
  1009. BATTLES:
  1010. * very significant optimization of battles
  1011. * battle summary window
  1012. * fixed crashbug occurring sometimes on exiting battle
  1013. * confirm window is shown before retreat
  1014. * graphic stack queue in battle (shows when 'c' key is pressed)
  1015. * it's possible to attack enemy hero
  1016. * neutral monster army disappears when defeated
  1017. * casualties among hero army and neutral creatures are saved
  1018. * better animation handling in battles
  1019. * directional attack in battles
  1020. * mostly done battle options (although they're not saved)
  1021. * added receiving exp (and leveling-up) after a won battle
  1022. * added support for archery, offence and armourer secondary abilities
  1023. * hero's primary skills accounted for damage dealt by creatures in battle
  1024. TOWNS:
  1025. * mostly done marketplace
  1026. * fixed crashbug with battles on swamps and rough terrain
  1027. * counterattacks
  1028. * heroes can learn new spells in towns
  1029. * working resource silo
  1030. * fixed bug with the mage guild when no spells available
  1031. * it's possible to build lighthouse
  1032. HERO WINDOW:
  1033. * setting army formation
  1034. * tooltips for artifacts in backpack
  1035. ADVENTURE INTERFACE:
  1036. * fixed bug with disappearing head of a hero in adventure map
  1037. * some objects are no longer accessible from the top
  1038. * no tooltips for objects under FoW
  1039. * events won't be shown
  1040. * working Subterranean Gates, Monoliths
  1041. * minimap shows all flaggable objects (towns, mines, etc.)
  1042. * artifacts we pick up go to the appropriate slot (if free)
  1043. 0.61 -> 0.62 (Sep 01 2008)
  1044. General:
  1045. * restructured to the server-client model
  1046. * support for heroes placed in towns
  1047. * upgrading creatures
  1048. * working gaining levels for heroes (including dialog with skill selection)
  1049. * added graphical cursor
  1050. * showing creature amount in the creature info window
  1051. * giving starting bonus
  1052. Castles:
  1053. * icon in infobox showing that there is hero in town garrison
  1054. * fort/citadel/castle screen
  1055. * taking last stack from the heroes army should be impossible (or at least harder)
  1056. * fixed reading forbidden structures
  1057. * randomizing spells in towns
  1058. * viewing hero window in the town screen
  1059. * possibility of moving hero into the garrison
  1060. * mage guild screen
  1061. * support for blacksmith
  1062. * if hero doesn't have a spell book, he can buy one in a mage guild
  1063. * it's possible to build glyph of fear in fortress
  1064. * creatures placeholders work properly
  1065. Adventure Interface:
  1066. * hopefully fixed problems with wrong town defs (village/fort/capitol)
  1067. Hero Window:
  1068. * bugfix: splitting stacks works in hero window
  1069. * removed bug causing significant increase of CPU consumption
  1070. Battles:
  1071. * shooting
  1072. * removed some displaying problems
  1073. * showing last group of frames in creature animation won't crash
  1074. * added start moving and end moving animations
  1075. * fixed moving two-hex creatures
  1076. * showing/hiding graphic cursor
  1077. * a part of using graphic cursor
  1078. * slightly optimized showing of battle interface
  1079. * animation of getting hit / death by shooting is displayed when it should be
  1080. * improved pathfinding in battles, removed problems with displaying movement, adventure map interface won't be called during battles.
  1081. * minor optimizations
  1082. PreGame:
  1083. * updates settings when selecting new map after changing sorting criteria
  1084. * if sorting not by name, name will be used as a secondary criteria
  1085. * when filter is applied a first available map is selected automatically
  1086. * slider position updated after sorting in pregame
  1087. Objects:
  1088. * support for the Tree of knowledge
  1089. * support for Campfires
  1090. * added event message when picking artifact
  1091. 0.6 -> 0.61 (Jun 15 2008)
  1092. Improvements:
  1093. * improved attacking in the battles
  1094. * it's possible to kill hostile stack
  1095. * animations won't go in the same phase
  1096. * Better pathfinder
  1097. * "%s" substitutions in Right-click information in town hall
  1098. * windmill won't give wood
  1099. * hover text for heroes
  1100. * support for ZSoft-style PCX files in /Data
  1101. * Splitting: when moving slider to the right so that 0 is left in old slot the army is moved
  1102. * in the townlist in castle selected town will by placed on the 2nd place (not 3rd)
  1103. * stack at the limit of unit's range can now be attacked
  1104. * range of unit is now properly displayed
  1105. * battle log is scrolled down when new event occurs
  1106. * console is closed when application exits
  1107. Bugfixes:
  1108. * stack at the limit of unit's range can now be attacked
  1109. * good background for the town hall screen in Stronghold
  1110. * fixed typo in hall.txt
  1111. * VCMI won't crash when r-click neutral stack during the battle
  1112. * water won't blink behind shipyard in the Castle
  1113. * fixed several memory leaks
  1114. * properly displaying two-hex creatures in recruit/split/info window
  1115. * corrupted map file won't cause crash on initializing main menu
  1116. 0.59 -> 0.6 (Jun 1 2008)
  1117. * partially done attacking in battles
  1118. * screen isn't now refreshed while blitting creature info window
  1119. * r-click creature info windows in battles
  1120. * no more division by 0 in slider
  1121. * "plural" reference names for Conflux creatures (starting armies of Conflux heroes should now be working)
  1122. * fixed estate problems
  1123. * fixed blinking mana vortex
  1124. * grail increases creature growths
  1125. * new pathfinder
  1126. * several minor improvements
  1127. 0.58 -> 0.59 (May 24 2008 - closed, test release)
  1128. * fixed memory leak in battles
  1129. * blitting creature animations to rects in the recruitment window
  1130. * fixed wrong creatures def names
  1131. * better battle pathfinder and unit reversing
  1132. * improved slider ( #58 )
  1133. * fixed problems with horde buildings (won't block original dwellings)
  1134. * giving primary skill when hero get level (but there is still no dialog)
  1135. * if an upgraded creature is available it'll be shown as the first in a recruitment window
  1136. * creature levels not messed in Fortress
  1137. * war machines are added to the hero's inventory, not to the garrison
  1138. * support for H3-style PCX graphics in Data/
  1139. * VCMI won't crash when is unable to initialize audio system
  1140. * fixed displaying wrong town defs
  1141. * improvements in recruitment window (slider won't allow to select more creatures than we can afford)
  1142. * creature info window (only r-click)
  1143. * callback for buttons/lists based on boost::function
  1144. * a lot of minor improvements
  1145. 0.55 -> 0.58 (Apr 20 2008 - closed, test release)
  1146. Towns:
  1147. * recruiting creatures
  1148. * working creature growths (including castle and horde building influences)
  1149. * towns give income
  1150. * town hall screen
  1151. * building buildings (requirements and cost are handled)
  1152. * hints for structures
  1153. * updating town infobox
  1154. Garrisons:
  1155. * merging stacks
  1156. * splitting stacks
  1157. Battles:
  1158. * starting battles
  1159. * displaying terrain, animations of heroes, units, grid, range of units, battle menu with console, amounts of units in stacks
  1160. * leaving battle by pressing flee button
  1161. * moving units in battles and displaying their ranges
  1162. * defend command for units
  1163. General:
  1164. * a number of minor fixes and improvements
  1165. 0.54 -> 0.55 (Feb 29 2008)
  1166. * Sprites/ folder works for h3sprite.lod same as Data/ for h3bitmap.lod (but it's still experimental)
  1167. * randomization quantity of creatures on the map
  1168. * fix of Pandora's Box handling
  1169. * reading disposed/predefined heroes
  1170. * new command - "get txt" - VCMI will extract all .txt files from h3bitmap.lod to the Extracted_txts/ folder.
  1171. * more detailed logs
  1172. * reported problems with hero flags resolved
  1173. * heroes cannot occupy the same tile
  1174. * hints for most of creature generators
  1175. * some minor stuff
  1176. 0.53b -> 0.54 (Feb 23 2008 - first public release)
  1177. * given hero is placed in the town entrance
  1178. * some objects such as river delta won't be blitted "on" hero
  1179. * tiles under FoW are inaccessible
  1180. * giving random hero on RoE maps
  1181. * improved protection against hero duplication
  1182. * fixed starting values of primary abilities of random heroes on RoE/AB maps
  1183. * right click popups with infoboxes for heroes/towns lists
  1184. * new interface coloring (many thanks to GrayFace ;])
  1185. * fixed bug in object flag's coloring
  1186. * added hints in town lists
  1187. * eliminated square from city hints
  1188. 0.53 - 0.53b (Feb 20 2008)
  1189. * added giving default buildings in towns
  1190. * town infobox won't crash on empty town
  1191. 0.52 - 0.53 (Feb 18 2008):
  1192. * hopefully the last bugfix of Pandora's Box
  1193. * fixed blockmaps of generated heroes
  1194. * disposed hero cannot be chosen in scenario settings (unless he is in prison)
  1195. * fixed town randomization
  1196. * fixed hero randomization
  1197. * fixed displaying heroes in preGame
  1198. * fixed selecting/deselecting artifact slots in hero window
  1199. * much faster pathfinder
  1200. * memory usage and load time significantly decreased
  1201. * it's impossible to select empty artifact slot in hero window
  1202. * fixed problem with FoW displaying on minimap on L-sized maps
  1203. * fixed crashbug in hero list connected with heroes dismissing
  1204. * mostly done town infobox
  1205. * town daily income is properly calculated
  1206. 0.51 - 0.52 (Feb 7 2008):
  1207. * [feature] giving starting hero
  1208. * [feature] VCMI will try to use files from /Data folder instead of those from h3bitmap.lod
  1209. * [feature] picked artifacts are added to hero's backpack
  1210. * [feature] possibility of choosing player to play
  1211. * [bugfix] ZELP.TXT file *should* be handled correctly even it is non-english
  1212. * [bugfix] fixed crashbug in reading defs with negativ left/right margins
  1213. * [bugfix] improved randomization
  1214. * [bugfix] pathfinder can't be cheated (what caused errors)
  1215. 0.5 - 0.51 (Feb 3 2008):
  1216. * close button properly closes (same does 'q' key)
  1217. * two players can't have selected same hero
  1218. * double click on "Show Available Scenarios" won't reset options
  1219. * fixed possible crashbug in town/hero lists
  1220. * fixed crashbug in initializing game caused by wrong prisons handling
  1221. * fixed crashbug on reading hero's custom artifacts in RoE maps
  1222. * fixed crashbug on reading custom Pandora's Box in RoE maps
  1223. * fixed crashbug on reading blank Quest Guards
  1224. * better console messages
  1225. * map reading speed up (though it's still slow, especially on bigger maps)
  1226. to 0.5 (Feb 2 2008 - first closed release):
  1227. * Main menu and New game screens
  1228. * Scenario selection, part of advanced options support
  1229. * Partially done adventure map, town and hero interfaces
  1230. * Moving hero
  1231. * Interactions with several objects (mines, resources, mills, and others)