ArtifactUtils.cpp 6.3 KB

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  1. /*
  2. * ArtifactUtils.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "ArtifactUtils.h"
  11. #include "CArtHandler.h"
  12. #include "GameSettings.h"
  13. #include "spells/CSpellHandler.h"
  14. #include "mapping/CMap.h"
  15. #include "mapObjects/CGHeroInstance.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid)
  18. {
  19. const auto * art = aid.toArtifact();
  20. for(const auto & slot : art->getPossibleSlots().at(target->bearerType()))
  21. {
  22. if(art->canBePutAt(target, slot))
  23. return slot;
  24. }
  25. return getArtBackpackPosition(target, aid);
  26. }
  27. DLL_LINKAGE ArtifactPosition ArtifactUtils::getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid)
  28. {
  29. const auto * art = aid.toArtifact();
  30. if(art->canBePutAt(target, ArtifactPosition::BACKPACK_START))
  31. {
  32. return ArtifactPosition::BACKPACK_START;
  33. }
  34. return ArtifactPosition::PRE_FIRST;
  35. }
  36. DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::unmovableSlots()
  37. {
  38. static const std::vector<ArtifactPosition> positions =
  39. {
  40. ArtifactPosition::SPELLBOOK,
  41. ArtifactPosition::MACH4
  42. };
  43. return positions;
  44. }
  45. DLL_LINKAGE const std::vector<ArtifactPosition> & ArtifactUtils::constituentWornSlots()
  46. {
  47. static const std::vector<ArtifactPosition> positions =
  48. {
  49. ArtifactPosition::HEAD,
  50. ArtifactPosition::SHOULDERS,
  51. ArtifactPosition::NECK,
  52. ArtifactPosition::RIGHT_HAND,
  53. ArtifactPosition::LEFT_HAND,
  54. ArtifactPosition::TORSO,
  55. ArtifactPosition::RIGHT_RING,
  56. ArtifactPosition::LEFT_RING,
  57. ArtifactPosition::FEET,
  58. ArtifactPosition::MISC1,
  59. ArtifactPosition::MISC2,
  60. ArtifactPosition::MISC3,
  61. ArtifactPosition::MISC4,
  62. ArtifactPosition::MISC5,
  63. };
  64. return positions;
  65. }
  66. DLL_LINKAGE bool ArtifactUtils::isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot)
  67. {
  68. return slot.second.artifact
  69. && !slot.second.locked
  70. && !vstd::contains(unmovableSlots(), slot.first);
  71. }
  72. DLL_LINKAGE bool ArtifactUtils::checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot)
  73. {
  74. // TODO what'll happen if Titan's thunder is equipped by pickin git up or the start of game?
  75. // Titan's Thunder creates new spellbook on equip
  76. if(artID == ArtifactID::TITANS_THUNDER && slot == ArtifactPosition::RIGHT_HAND)
  77. {
  78. if(heroPtr)
  79. {
  80. if(heroPtr && !heroPtr->hasSpellbook())
  81. return true;
  82. }
  83. }
  84. return false;
  85. }
  86. DLL_LINKAGE bool ArtifactUtils::isSlotBackpack(const ArtifactPosition & slot)
  87. {
  88. return slot >= ArtifactPosition::BACKPACK_START;
  89. }
  90. DLL_LINKAGE bool ArtifactUtils::isSlotEquipment(const ArtifactPosition & slot)
  91. {
  92. return slot < ArtifactPosition::BACKPACK_START && slot >= ArtifactPosition(0);
  93. }
  94. DLL_LINKAGE bool ArtifactUtils::isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots)
  95. {
  96. const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
  97. if(backpackCap < 0)
  98. return true;
  99. else
  100. return target->artifactsInBackpack.size() + reqSlots <= backpackCap;
  101. }
  102. DLL_LINKAGE std::vector<const CArtifact*> ArtifactUtils::assemblyPossibilities(
  103. const CArtifactSet * artSet, const ArtifactID & aid, bool equipped)
  104. {
  105. std::vector<const CArtifact*> arts;
  106. const auto * art = aid.toArtifact();
  107. if(art->isCombined())
  108. return arts;
  109. for(const auto artifact : art->getPartOf())
  110. {
  111. assert(artifact->isCombined());
  112. bool possible = true;
  113. for(const auto constituent : artifact->getConstituents()) //check if all constituents are available
  114. {
  115. if(equipped)
  116. {
  117. // Search for equipped arts
  118. if(!artSet->hasArt(constituent->getId(), true, false, false))
  119. {
  120. possible = false;
  121. break;
  122. }
  123. }
  124. else
  125. {
  126. // Search in backpack
  127. if(!artSet->hasArtBackpack(constituent->getId()))
  128. {
  129. possible = false;
  130. break;
  131. }
  132. }
  133. }
  134. if(possible)
  135. arts.push_back(artifact);
  136. }
  137. return arts;
  138. }
  139. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createScroll(const SpellID & sid)
  140. {
  141. auto ret = new CArtifactInstance(VLC->arth->objects[ArtifactID::SPELL_SCROLL]);
  142. auto bonus = std::make_shared<Bonus>(BonusDuration::PERMANENT, BonusType::SPELL,
  143. BonusSource::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
  144. ret->addNewBonus(bonus);
  145. return ret;
  146. }
  147. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(CArtifact * art)
  148. {
  149. assert(art);
  150. auto * artInst = new CArtifactInstance(art);
  151. if(art->isCombined())
  152. {
  153. assert(art->isCombined());
  154. for(const auto & part : art->getConstituents())
  155. artInst->addPart(ArtifactUtils::createNewArtifactInstance(part), ArtifactPosition::PRE_FIRST);
  156. }
  157. if(art->isGrowing())
  158. {
  159. auto bonus = std::make_shared<Bonus>();
  160. bonus->type = BonusType::LEVEL_COUNTER;
  161. bonus->val = 0;
  162. artInst->addNewBonus(bonus);
  163. }
  164. return artInst;
  165. }
  166. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createNewArtifactInstance(const ArtifactID & aid)
  167. {
  168. return ArtifactUtils::createNewArtifactInstance(VLC->arth->objects[aid]);
  169. }
  170. DLL_LINKAGE CArtifactInstance * ArtifactUtils::createArtifact(CMap * map, const ArtifactID & aid, SpellID spellID)
  171. {
  172. CArtifactInstance * art = nullptr;
  173. if(aid.getNum() >= 0)
  174. {
  175. if(spellID == SpellID::NONE)
  176. {
  177. art = ArtifactUtils::createNewArtifactInstance(aid);
  178. }
  179. else
  180. {
  181. art = ArtifactUtils::createScroll(spellID);
  182. }
  183. }
  184. else
  185. {
  186. art = new CArtifactInstance(); // random, empty
  187. }
  188. map->addNewArtifactInstance(art);
  189. if(art->artType && art->isCombined())
  190. {
  191. for(auto & part : art->getPartsInfo())
  192. {
  193. map->addNewArtifactInstance(part.art);
  194. }
  195. }
  196. return art;
  197. }
  198. DLL_LINKAGE void ArtifactUtils::insertScrrollSpellName(std::string & description, const SpellID & sid)
  199. {
  200. // We expect scroll description to be like this: This scroll contains the [spell name] spell which is added
  201. // into spell book for as long as hero carries the scroll. So we want to replace text in [...] with a spell name.
  202. // However other language versions don't have name placeholder at all, so we have to be careful
  203. auto nameStart = description.find_first_of('[');
  204. auto nameEnd = description.find_first_of(']', nameStart);
  205. if(sid.getNum() >= 0)
  206. {
  207. if(nameStart != std::string::npos && nameEnd != std::string::npos)
  208. description = description.replace(nameStart, nameEnd - nameStart + 1, sid.toSpell(VLC->spells())->getNameTranslated());
  209. }
  210. }
  211. VCMI_LIB_NAMESPACE_END