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- /*
- * CSkillHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <cctype>
- #include "CSkillHandler.h"
- #include "CGeneralTextHandler.h"
- #include "filesystem/Filesystem.h"
- #include "modding/IdentifierStorage.h"
- #include "modding/ModUtility.h"
- #include "modding/ModScope.h"
- #include "JsonNode.h"
- #include "constants/StringConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CSkill::CSkill(const SecondarySkill & id, std::string identifier, bool obligatoryMajor, bool obligatoryMinor):
- id(id),
- identifier(std::move(identifier)),
- obligatoryMajor(obligatoryMajor),
- obligatoryMinor(obligatoryMinor)
- {
- gainChance[0] = gainChance[1] = 0; //affects CHeroClassHandler::afterLoadFinalization()
- levels.resize(NSecondarySkill::levels.size() - 1);
- }
- int32_t CSkill::getIndex() const
- {
- return id.num;
- }
- int32_t CSkill::getIconIndex() const
- {
- return getIndex(); //TODO: actual value with skill level
- }
- std::string CSkill::getNameTextID() const
- {
- TextIdentifier id("skill", modScope, identifier, "name");
- return id.get();
- }
- std::string CSkill::getNameTranslated() const
- {
- return VLC->generaltexth->translate(getNameTextID());
- }
- std::string CSkill::getJsonKey() const
- {
- return modScope + ':' + identifier;;
- }
- std::string CSkill::getDescriptionTextID(int level) const
- {
- TextIdentifier id("skill", modScope, identifier, "description", NSecondarySkill::levels[level]);
- return id.get();
- }
- std::string CSkill::getDescriptionTranslated(int level) const
- {
- return VLC->generaltexth->translate(getDescriptionTextID(level));
- }
- void CSkill::registerIcons(const IconRegistar & cb) const
- {
- for(int level = 1; level <= 3; level++)
- {
- int frame = 2 + level + 3 * id;
- const LevelInfo & skillAtLevel = at(level);
- cb(frame, 0, "SECSK32", skillAtLevel.iconSmall);
- cb(frame, 0, "SECSKILL", skillAtLevel.iconMedium);
- cb(frame, 0, "SECSK82", skillAtLevel.iconLarge);
- }
- }
- SecondarySkill CSkill::getId() const
- {
- return id;
- }
- void CSkill::addNewBonus(const std::shared_ptr<Bonus> & b, int level)
- {
- b->source = BonusSource::SECONDARY_SKILL;
- b->sid = id;
- b->duration = BonusDuration::PERMANENT;
- b->description = getNameTranslated();
- levels[level-1].effects.push_back(b);
- }
- const CSkill::LevelInfo & CSkill::at(int level) const
- {
- assert(1 <= level && level < NSecondarySkill::levels.size());
- return levels[level - 1];
- }
- CSkill::LevelInfo & CSkill::at(int level)
- {
- assert(1 <= level && level < NSecondarySkill::levels.size());
- return levels[level - 1];
- }
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info)
- {
- for(int i=0; i < info.effects.size(); i++)
- out << (i ? "," : "") << info.effects[i]->Description();
- return out << "])";
- }
- DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill)
- {
- out << "Skill(" << (int)skill.id << "," << skill.identifier << "): [";
- for(int i=0; i < skill.levels.size(); i++)
- out << (i ? "," : "") << skill.levels[i];
- return out << "]";
- }
- std::string CSkill::toString() const
- {
- std::ostringstream ss;
- ss << *this;
- return ss.str();
- }
- void CSkill::updateFrom(const JsonNode & data)
- {
- }
- void CSkill::serializeJson(JsonSerializeFormat & handler)
- {
- }
- ///CSkillHandler
- std::vector<JsonNode> CSkillHandler::loadLegacyData()
- {
- CLegacyConfigParser parser("DATA/SSTRAITS.TXT");
- //skip header
- parser.endLine();
- parser.endLine();
- std::vector<std::string> skillNames;
- std::vector<std::vector<std::string>> skillInfoTexts;
- do
- {
- skillNames.push_back(parser.readString());
- skillInfoTexts.emplace_back();
- for(int i = 0; i < 3; i++)
- skillInfoTexts.back().push_back(parser.readString());
- }
- while (parser.endLine());
- assert(skillNames.size() == GameConstants::SKILL_QUANTITY);
- //store & construct JSON
- std::vector<JsonNode> legacyData;
- for(int id = 0; id < GameConstants::SKILL_QUANTITY; id++)
- {
- JsonNode skillNode(JsonNode::JsonType::DATA_STRUCT);
- skillNode["name"].String() = skillNames[id];
- for(int level = 1; level < NSecondarySkill::levels.size(); level++)
- {
- std::string & desc = skillInfoTexts[id][level-1];
- auto & levelNode = skillNode[NSecondarySkill::levels[level]].Struct();
- levelNode["description"].String() = desc;
- levelNode["effects"].Struct(); // create empty effects objects
- }
- legacyData.push_back(skillNode);
- }
- objects.resize(legacyData.size());
- return legacyData;
- }
- const std::vector<std::string> & CSkillHandler::getTypeNames() const
- {
- static const std::vector<std::string> typeNames = { "skill", "secondarySkill" };
- return typeNames;
- }
- CSkill * CSkillHandler::loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
- {
- assert(identifier.find(':') == std::string::npos);
- assert(!scope.empty());
- bool major, minor;
- major = json["obligatoryMajor"].Bool();
- minor = json["obligatoryMinor"].Bool();
- auto * skill = new CSkill(SecondarySkill((si32)index), identifier, major, minor);
- skill->modScope = scope;
- skill->onlyOnWaterMap = json["onlyOnWaterMap"].Bool();
- VLC->generaltexth->registerString(scope, skill->getNameTextID(), json["name"].String());
- switch(json["gainChance"].getType())
- {
- case JsonNode::JsonType::DATA_INTEGER:
- skill->gainChance[0] = static_cast<si32>(json["gainChance"].Integer());
- skill->gainChance[1] = static_cast<si32>(json["gainChance"].Integer());
- break;
- case JsonNode::JsonType::DATA_STRUCT:
- skill->gainChance[0] = static_cast<si32>(json["gainChance"]["might"].Integer());
- skill->gainChance[1] = static_cast<si32>(json["gainChance"]["magic"].Integer());
- break;
- default:
- break;
- }
- for(int level = 1; level < NSecondarySkill::levels.size(); level++)
- {
- const std::string & levelName = NSecondarySkill::levels[level]; // basic, advanced, expert
- const JsonNode & levelNode = json[levelName];
- // parse bonus effects
- for(const auto & b : levelNode["effects"].Struct())
- {
- auto bonus = JsonUtils::parseBonus(b.second);
- skill->addNewBonus(bonus, level);
- }
- CSkill::LevelInfo & skillAtLevel = skill->at(level);
- VLC->generaltexth->registerString(scope, skill->getDescriptionTextID(level), levelNode["description"].String());
- skillAtLevel.iconSmall = levelNode["images"]["small"].String();
- skillAtLevel.iconMedium = levelNode["images"]["medium"].String();
- skillAtLevel.iconLarge = levelNode["images"]["large"].String();
- }
- logMod->debug("loaded secondary skill %s(%d)", identifier, (int)skill->id);
- return skill;
- }
- void CSkillHandler::afterLoadFinalization()
- {
- }
- void CSkillHandler::beforeValidate(JsonNode & object)
- {
- //handle "base" level info
- JsonNode & base = object["base"];
- auto inheritNode = [&](const std::string & name){
- JsonUtils::inherit(object[name], base);
- };
- inheritNode("basic");
- inheritNode("advanced");
- inheritNode("expert");
- }
- std::vector<bool> CSkillHandler::getDefaultAllowed() const
- {
- std::vector<bool> allowedSkills(objects.size(), true);
- return allowedSkills;
- }
- si32 CSkillHandler::decodeSkill(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "skill", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string CSkillHandler::encodeSkill(const si32 index)
- {
- return (*VLC->skillh)[SecondarySkill(index)]->identifier;
- }
- std::string CSkillHandler::encodeSkillWithType(const si32 index)
- {
- return ModUtility::makeFullIdentifier("", "skill", encodeSkill(index));
- }
- VCMI_LIB_NAMESPACE_END
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