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- /*
- * GameConstants.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #define INSTANTIATE_BASE_FOR_ID_HERE
- #include "StdInc.h"
- #ifndef VCMI_NO_EXTRA_VERSION
- #include "../Version.h"
- #endif
- #include <vcmi/Artifact.h>
- #include <vcmi/ArtifactService.h>
- #include <vcmi/Faction.h>
- #include <vcmi/FactionService.h>
- #include <vcmi/HeroType.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "modding/IdentifierStorage.h"
- #include "modding/ModScope.h"
- #include "VCMI_Lib.h"
- #include "CArtHandler.h"//todo: remove
- #include "CCreatureHandler.h"//todo: remove
- #include "spells/CSpellHandler.h" //todo: remove
- #include "CSkillHandler.h"//todo: remove
- #include "constants/StringConstants.h"
- #include "CGeneralTextHandler.h"
- #include "TerrainHandler.h" //TODO: remove
- #include "BattleFieldHandler.h"
- #include "ObstacleHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- const QueryID QueryID::NONE = QueryID(-1);
- const HeroTypeID HeroTypeID::NONE = HeroTypeID(-1);
- const ObjectInstanceID ObjectInstanceID::NONE = ObjectInstanceID(-1);
- const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER = SlotID(-2);
- const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER = SlotID(-3);
- const SlotID SlotID::WAR_MACHINES_SLOT = SlotID(-4);
- const SlotID SlotID::ARROW_TOWERS_SLOT = SlotID(-5);
- const PlayerColor PlayerColor::SPECTATOR = PlayerColor(252);
- const PlayerColor PlayerColor::CANNOT_DETERMINE = PlayerColor(253);
- const PlayerColor PlayerColor::UNFLAGGABLE = PlayerColor(254);
- const PlayerColor PlayerColor::NEUTRAL = PlayerColor(255);
- const PlayerColor PlayerColor::PLAYER_LIMIT = PlayerColor(PLAYER_LIMIT_I);
- const TeamID TeamID::NO_TEAM = TeamID(255);
- namespace GameConstants
- {
- #ifdef VCMI_NO_EXTRA_VERSION
- const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
- #else
- const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
- #endif
- }
- si32 HeroTypeID::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeMap(), "hero", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string HeroTypeID::encode(const si32 index)
- {
- return VLC->heroTypes()->getByIndex(index)->getJsonKey();
- }
- const CArtifact * ArtifactIDBase::toArtifact() const
- {
- return dynamic_cast<const CArtifact*>(toArtifact(VLC->artifacts()));
- }
- const Artifact * ArtifactIDBase::toArtifact(const ArtifactService * service) const
- {
- return service->getByIndex(num);
- }
- si32 ArtifactIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "artifact", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string ArtifactIDBase::encode(const si32 index)
- {
- return VLC->artifacts()->getByIndex(index)->getJsonKey();
- }
- const CCreature * CreatureIDBase::toCreature() const
- {
- return VLC->creh->objects.at(num);
- }
- const Creature * CreatureIDBase::toCreature(const CreatureService * creatures) const
- {
- return creatures->getByIndex(num);
- }
- si32 CreatureIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "creature", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string CreatureIDBase::encode(const si32 index)
- {
- return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
- }
- const CSpell * SpellIDBase::toSpell() const
- {
- if(num < 0 || num >= VLC->spellh->objects.size())
- {
- logGlobal->error("Unable to get spell of invalid ID %d", static_cast<int>(num));
- return nullptr;
- }
- return VLC->spellh->objects[num];
- }
- const spells::Spell * SpellIDBase::toSpell(const spells::Service * service) const
- {
- return service->getByIndex(num);
- }
- si32 SpellIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "spell", identifier);
- if(rawId)
- return rawId.value();
- else
- return -1;
- }
- std::string SpellIDBase::encode(const si32 index)
- {
- return VLC->spells()->getByIndex(index)->getJsonKey();
- }
- bool PlayerColor::isValidPlayer() const
- {
- return num < PLAYER_LIMIT_I;
- }
- bool PlayerColor::isSpectator() const
- {
- return num == 252;
- }
- std::string PlayerColor::getStr(bool L10n) const
- {
- std::string ret = "unnamed";
- if(isValidPlayer())
- {
- if(L10n)
- ret = VLC->generaltexth->colors[num];
- else
- ret = GameConstants::PLAYER_COLOR_NAMES[num];
- }
- else if(L10n)
- {
- ret = VLC->generaltexth->allTexts[508];
- ret[0] = std::tolower(ret[0]);
- }
- return ret;
- }
- std::string PlayerColor::getStrCap(bool L10n) const
- {
- std::string ret = getStr(L10n);
- ret[0] = std::toupper(ret[0]);
- return ret;
- }
- si32 FactionIDBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
- if(rawId)
- return rawId.value();
- else
- return FactionID::DEFAULT;
- }
- std::string FactionIDBase::encode(const si32 index)
- {
- return VLC->factions()->getByIndex(index)->getJsonKey();
- }
- std::string FactionIDBase::entityType()
- {
- return "faction";
- }
- si32 TerrainIdBase::decode(const std::string & identifier)
- {
- auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType(), identifier);
- if(rawId)
- return rawId.value();
- else
- return static_cast<si32>(TerrainId::NONE);
- }
- std::string TerrainIdBase::encode(const si32 index)
- {
- return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
- }
- std::string TerrainIdBase::entityType()
- {
- return "terrain";
- }
- std::ostream & operator<<(std::ostream & os, const EActionType actionType)
- {
- static const std::map<EActionType, std::string> actionTypeToString =
- {
- {EActionType::END_TACTIC_PHASE, "End tactic phase"},
- {EActionType::NO_ACTION, "No action"},
- {EActionType::HERO_SPELL, "Hero spell"},
- {EActionType::WALK, "Walk"},
- {EActionType::DEFEND, "Defend"},
- {EActionType::RETREAT, "Retreat"},
- {EActionType::SURRENDER, "Surrender"},
- {EActionType::WALK_AND_ATTACK, "Walk and attack"},
- {EActionType::SHOOT, "Shoot"},
- {EActionType::WAIT, "Wait"},
- {EActionType::CATAPULT, "Catapult"},
- {EActionType::MONSTER_SPELL, "Monster spell"},
- {EActionType::BAD_MORALE, "Bad morale"},
- {EActionType::STACK_HEAL, "Stack heal"},
- };
- auto it = actionTypeToString.find(actionType);
- if (it == actionTypeToString.end()) return os << "<Unknown type>";
- else return os << it->second;
- }
- std::ostream & operator<<(std::ostream & os, const EPathfindingLayer & pathfindingLayer)
- {
- static const std::map<EPathfindingLayer, std::string> pathfinderLayerToString
- {
- #define DEFINE_ELEMENT(element) {EPathfindingLayer::element, #element}
- DEFINE_ELEMENT(WRONG),
- DEFINE_ELEMENT(AUTO),
- DEFINE_ELEMENT(LAND),
- DEFINE_ELEMENT(SAIL),
- DEFINE_ELEMENT(WATER),
- DEFINE_ELEMENT(AIR),
- DEFINE_ELEMENT(NUM_LAYERS)
- #undef DEFINE_ELEMENT
- };
- auto it = pathfinderLayerToString.find(pathfindingLayer.num);
- if (it == pathfinderLayerToString.end()) return os << "<Unknown type>";
- else return os << it->second;
- }
- const BattleField BattleField::NONE;
- bool operator==(const BattleField & l, const BattleField & r)
- {
- return l.num == r.num;
- }
- bool operator!=(const BattleField & l, const BattleField & r)
- {
- return l.num != r.num;
- }
- bool operator<(const BattleField & l, const BattleField & r)
- {
- return l.num < r.num;
- }
- const BattleFieldInfo * BattleField::getInfo() const
- {
- return VLC->battlefields()->getById(*this);
- }
- const ObstacleInfo * Obstacle::getInfo() const
- {
- return VLC->obstacles()->getById(*this);
- }
- VCMI_LIB_NAMESPACE_END
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