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- /*
- * JsonRandom.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "JsonRandom.h"
- #include <vstd/StringUtils.h>
- #include "JsonNode.h"
- #include "CRandomGenerator.h"
- #include "constants/StringConstants.h"
- #include "VCMI_Lib.h"
- #include "CArtHandler.h"
- #include "CCreatureHandler.h"
- #include "CCreatureSet.h"
- #include "spells/CSpellHandler.h"
- #include "CSkillHandler.h"
- #include "IGameCallback.h"
- #include "mapObjects/IObjectInterface.h"
- #include "modding/IdentifierStorage.h"
- #include "modding/ModScope.h"
- VCMI_LIB_NAMESPACE_BEGIN
- namespace JsonRandom
- {
- si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue)
- {
- if(value.isNull())
- return defaultValue;
- if(value.isNumber())
- return static_cast<si32>(value.Float());
- if(value.isVector())
- {
- const auto & vector = value.Vector();
- size_t index= rng.getIntRange(0, vector.size()-1)();
- return loadValue(vector[index], rng, 0);
- }
- if(value.isStruct())
- {
- if (!value["amount"].isNull())
- return static_cast<si32>(loadValue(value["amount"], rng, defaultValue));
- si32 min = static_cast<si32>(loadValue(value["min"], rng, 0));
- si32 max = static_cast<si32>(loadValue(value["max"], rng, 0));
- return rng.getIntRange(min, max)();
- }
- return defaultValue;
- }
- std::string loadKey(const JsonNode & value, CRandomGenerator & rng, const std::set<std::string> & valuesSet)
- {
- if(value.isString())
- return value.String();
-
- if(value.isStruct())
- {
- if(!value["type"].isNull())
- return value["type"].String();
- if(!value["anyOf"].isNull())
- return RandomGeneratorUtil::nextItem(value["anyOf"].Vector(), rng)->String();
-
- if(!value["noneOf"].isNull())
- {
- auto copyValuesSet = valuesSet;
- for(auto & s : value["noneOf"].Vector())
- copyValuesSet.erase(s.String());
-
- if(!copyValuesSet.empty())
- return *RandomGeneratorUtil::nextItem(copyValuesSet, rng);
- }
- }
-
- return valuesSet.empty() ? "" : *RandomGeneratorUtil::nextItem(valuesSet, rng);
- }
- TResources loadResources(const JsonNode & value, CRandomGenerator & rng)
- {
- TResources ret;
- if (value.isVector())
- {
- for (const auto & entry : value.Vector())
- ret += loadResource(entry, rng);
- return ret;
- }
- for (size_t i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- ret[i] = loadValue(value[GameConstants::RESOURCE_NAMES[i]], rng);
- }
- return ret;
- }
- TResources loadResource(const JsonNode & value, CRandomGenerator & rng)
- {
- std::set<std::string> defaultResources(std::begin(GameConstants::RESOURCE_NAMES), std::end(GameConstants::RESOURCE_NAMES) - 1); //except mithril
-
- std::string resourceName = loadKey(value, rng, defaultResources);
- si32 resourceAmount = loadValue(value, rng, 0);
- si32 resourceID(VLC->identifiers()->getIdentifier(value.meta, "resource", resourceName).value());
- TResources ret;
- ret[resourceID] = resourceAmount;
- return ret;
- }
- std::vector<si32> loadPrimary(const JsonNode & value, CRandomGenerator & rng)
- {
- std::vector<si32> ret;
- if(value.isStruct())
- {
- for(const auto & name : NPrimarySkill::names)
- {
- ret.push_back(loadValue(value[name], rng));
- }
- }
- if(value.isVector())
- {
- ret.resize(GameConstants::PRIMARY_SKILLS, 0);
- std::set<std::string> defaultStats(std::begin(NPrimarySkill::names), std::end(NPrimarySkill::names));
- for(const auto & element : value.Vector())
- {
- auto key = loadKey(element, rng, defaultStats);
- defaultStats.erase(key);
- int id = vstd::find_pos(NPrimarySkill::names, key);
- if(id != -1)
- ret[id] += loadValue(element, rng);
- }
- }
- return ret;
- }
- std::map<SecondarySkill, si32> loadSecondary(const JsonNode & value, CRandomGenerator & rng)
- {
- std::map<SecondarySkill, si32> ret;
- if(value.isStruct())
- {
- for(const auto & pair : value.Struct())
- {
- SecondarySkill id(VLC->identifiers()->getIdentifier(pair.second.meta, "skill", pair.first).value());
- ret[id] = loadValue(pair.second, rng);
- }
- }
- if(value.isVector())
- {
- std::set<std::string> defaultSkills;
- for(const auto & skill : VLC->skillh->objects)
- {
- IObjectInterface::cb->isAllowed(2, skill->getIndex());
- auto scopeAndName = vstd::splitStringToPair(skill->getJsonKey(), ':');
- if(scopeAndName.first == ModScope::scopeBuiltin() || scopeAndName.first == value.meta)
- defaultSkills.insert(scopeAndName.second);
- else
- defaultSkills.insert(skill->getJsonKey());
- }
-
- for(const auto & element : value.Vector())
- {
- auto key = loadKey(element, rng, defaultSkills);
- defaultSkills.erase(key); //avoid dupicates
- if(auto identifier = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "skill", key))
- {
- SecondarySkill id(identifier.value());
- ret[id] = loadValue(element, rng);
- }
- }
- }
- return ret;
- }
- ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng)
- {
- if (value.getType() == JsonNode::JsonType::DATA_STRING)
- return ArtifactID(VLC->identifiers()->getIdentifier("artifact", value).value());
- std::set<CArtifact::EartClass> allowedClasses;
- std::set<ArtifactPosition> allowedPositions;
- ui32 minValue = 0;
- ui32 maxValue = std::numeric_limits<ui32>::max();
- if (value["class"].getType() == JsonNode::JsonType::DATA_STRING)
- allowedClasses.insert(CArtHandler::stringToClass(value["class"].String()));
- else
- for(const auto & entry : value["class"].Vector())
- allowedClasses.insert(CArtHandler::stringToClass(entry.String()));
- if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING)
- allowedPositions.insert(ArtifactPosition::decode(value["class"].String()));
- else
- for(const auto & entry : value["slot"].Vector())
- allowedPositions.insert(ArtifactPosition::decode(entry.String()));
- if (!value["minValue"].isNull()) minValue = static_cast<ui32>(value["minValue"].Float());
- if (!value["maxValue"].isNull()) maxValue = static_cast<ui32>(value["maxValue"].Float());
- return VLC->arth->pickRandomArtifact(rng, [=](const ArtifactID & artID) -> bool
- {
- CArtifact * art = VLC->arth->objects[artID];
- if(!vstd::iswithin(art->getPrice(), minValue, maxValue))
- return false;
- if(!allowedClasses.empty() && !allowedClasses.count(art->aClass))
- return false;
-
- if(!IObjectInterface::cb->isAllowed(1, art->getIndex()))
- return false;
- if(!allowedPositions.empty())
- {
- for(const auto & pos : art->getPossibleSlots().at(ArtBearer::HERO))
- {
- if(allowedPositions.count(pos))
- return true;
- }
- return false;
- }
- return true;
- });
- }
- std::vector<ArtifactID> loadArtifacts(const JsonNode & value, CRandomGenerator & rng)
- {
- std::vector<ArtifactID> ret;
- for (const JsonNode & entry : value.Vector())
- {
- ret.push_back(loadArtifact(entry, rng));
- }
- return ret;
- }
- SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector<SpellID> spells)
- {
- if (value.getType() == JsonNode::JsonType::DATA_STRING)
- return SpellID(VLC->identifiers()->getIdentifier("spell", value).value());
- if (!value["level"].isNull())
- {
- int32_t spellLevel = value["level"].Float();
- vstd::erase_if(spells, [=](const SpellID & spell)
- {
- return VLC->spellh->getById(spell)->getLevel() != spellLevel;
- });
- }
- if (!value["school"].isNull())
- {
- int32_t schoolID = VLC->identifiers()->getIdentifier("spellSchool", value["school"]).value();
- vstd::erase_if(spells, [=](const SpellID & spell)
- {
- return !VLC->spellh->getById(spell)->hasSchool(SpellSchool(schoolID));
- });
- }
- if (spells.empty())
- {
- logMod->warn("Failed to select suitable random spell!");
- return SpellID::NONE;
- }
- return SpellID(*RandomGeneratorUtil::nextItem(spells, rng));
- }
- std::vector<SpellID> loadSpells(const JsonNode & value, CRandomGenerator & rng, const std::vector<SpellID> & spells)
- {
- std::vector<SpellID> ret;
- for (const JsonNode & entry : value.Vector())
- {
- ret.push_back(loadSpell(entry, rng, spells));
- }
- return ret;
- }
- CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng)
- {
- CStackBasicDescriptor stack;
- stack.type = VLC->creh->objects[VLC->identifiers()->getIdentifier("creature", value["type"]).value()];
- stack.count = loadValue(value, rng);
- if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty())
- {
- if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade
- {
- stack.type = VLC->creh->objects[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)];
- }
- }
- return stack;
- }
- std::vector<CStackBasicDescriptor> loadCreatures(const JsonNode & value, CRandomGenerator & rng)
- {
- std::vector<CStackBasicDescriptor> ret;
- for (const JsonNode & node : value.Vector())
- {
- ret.push_back(loadCreature(node, rng));
- }
- return ret;
- }
- std::vector<RandomStackInfo> evaluateCreatures(const JsonNode & value)
- {
- std::vector<RandomStackInfo> ret;
- for (const JsonNode & node : value.Vector())
- {
- RandomStackInfo info;
- if (!node["amount"].isNull())
- info.minAmount = info.maxAmount = static_cast<si32>(node["amount"].Float());
- else
- {
- info.minAmount = static_cast<si32>(node["min"].Float());
- info.maxAmount = static_cast<si32>(node["max"].Float());
- }
- const CCreature * crea = VLC->creh->objects[VLC->identifiers()->getIdentifier("creature", node["type"]).value()];
- info.allowedCreatures.push_back(crea);
- if (node["upgradeChance"].Float() > 0)
- {
- for(const auto & creaID : crea->upgrades)
- info.allowedCreatures.push_back(VLC->creh->objects[creaID]);
- }
- ret.push_back(info);
- }
- return ret;
- }
- //std::vector<Component> loadComponents(const JsonNode & value)
- //{
- // std::vector<Component> ret;
- // return ret;
- // //TODO
- //}
- std::vector<Bonus> DLL_LINKAGE loadBonuses(const JsonNode & value)
- {
- std::vector<Bonus> ret;
- for (const JsonNode & entry : value.Vector())
- {
- if(auto bonus = JsonUtils::parseBonus(entry))
- ret.push_back(*bonus);
- }
- return ret;
- }
- }
- VCMI_LIB_NAMESPACE_END
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