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- /*
- * CGPandoraBox.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CGPandoraBox.h"
- #include <vcmi/spells/Spell.h>
- #include <vcmi/spells/Service.h>
- #include "../NetPacks.h"
- #include "../CSoundBase.h"
- #include "../CSkillHandler.h"
- #include "../StartInfo.h"
- #include "../IGameCallback.h"
- #include "../constants/StringConstants.h"
- #include "../serializer/JsonSerializeFormat.h"
- VCMI_LIB_NAMESPACE_BEGIN
- void CGPandoraBox::initObj(CRandomGenerator & rand)
- {
- blockVisit = (ID==Obj::PANDORAS_BOX); //block only if it's really pandora's box (events also derive from that class)
- hasGuardians = stacks.size();
- }
- void CGPandoraBox::onHeroVisit(const CGHeroInstance * h) const
- {
- BlockingDialog bd (true, false);
- bd.player = h->getOwner();
- bd.text.appendLocalString (EMetaText::ADVOB_TXT, 14);
- cb->showBlockingDialog (&bd);
- }
- void CGPandoraBox::giveContentsUpToExp(const CGHeroInstance *h) const
- {
- afterSuccessfulVisit();
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = h->getOwner();
- bool changesPrimSkill = false;
- for(const auto & elem : primskills)
- {
- if(elem)
- {
- changesPrimSkill = true;
- break;
- }
- }
- std::vector<std::pair<SecondarySkill, ui8>> unpossessedAbilities; //ability + ability level
- int abilitiesRequiringSlot = 0;
- //filter out unnecessary secondary skills
- for (int i = 0; i < abilities.size(); i++)
- {
- int curLev = h->getSecSkillLevel(abilities[i]);
- bool abilityCanUseSlot = !curLev && ((h->secSkills.size() + abilitiesRequiringSlot) < GameConstants::SKILL_PER_HERO); //limit new abilities to number of slots
- if (abilityCanUseSlot)
- abilitiesRequiringSlot++;
- if ((curLev && curLev < abilityLevels[i]) || abilityCanUseSlot)
- {
- unpossessedAbilities.emplace_back(abilities[i], abilityLevels[i]);
- }
- }
- if(gainedExp || changesPrimSkill || !unpossessedAbilities.empty())
- {
- TExpType expVal = h->calculateXp(gainedExp);
- //getText(iw,afterBattle,175,h); //wtf?
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 175); //%s learns something
- iw.text.replaceRawString(h->getNameTranslated());
- if(expVal)
- iw.components.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(expVal), 0);
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, i, primskills[i], 0);
- for(const auto & abilityData : unpossessedAbilities)
- iw.components.emplace_back(Component::EComponentType::SEC_SKILL, abilityData.first, abilityData.second, 0);
- cb->showInfoDialog(&iw);
- //give sec skills
- for(const auto & abilityData : unpossessedAbilities)
- cb->changeSecSkill(h, abilityData.first, abilityData.second, true);
- assert(h->secSkills.size() <= GameConstants::SKILL_PER_HERO);
- //give prim skills
- for(int i=0; i<primskills.size(); i++)
- if(primskills[i])
- cb->changePrimSkill(h,static_cast<PrimarySkill>(i),primskills[i],false);
- assert(!cb->isVisitCoveredByAnotherQuery(this, h));
- //give exp
- if(expVal)
- cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
- }
- //else { } //TODO:Create information that box was empty for now, and deliver to CGPandoraBox::giveContentsAfterExp or refactor
- if(!cb->isVisitCoveredByAnotherQuery(this, h))
- giveContentsAfterExp(h);
- //Otherwise continuation occurs via post-level-up callback.
- }
- void CGPandoraBox::giveContentsAfterExp(const CGHeroInstance *h) const
- {
- bool hadGuardians = hasGuardians; //copy, because flag will be emptied after issuing first post-battle message
- std::string msg = message; //in case box is removed in the meantime
- InfoWindow iw;
- iw.type = EInfoWindowMode::AUTO;
- iw.player = h->getOwner();
- //TODO: reuse this code for Scholar skill
- if(!spells.empty())
- {
- std::set<SpellID> spellsToGive;
- auto i = spells.cbegin();
- while (i != spells.cend())
- {
- iw.components.clear();
- iw.text.clear();
- spellsToGive.clear();
- for (; i != spells.cend(); i++)
- {
- const auto * spell = (*i).toSpell(VLC->spells());
- if(h->canLearnSpell(spell))
- {
- iw.components.emplace_back(Component::EComponentType::SPELL, *i, 0, 0);
- spellsToGive.insert(*i);
- }
- if(spellsToGive.size() == 8) //display up to 8 spells at once
- {
- break;
- }
- }
- if (!spellsToGive.empty())
- {
- if (spellsToGive.size() > 1)
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 188); //%s learns spells
- }
- else
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 184); //%s learns a spell
- }
- iw.text.replaceRawString(h->getNameTranslated());
- cb->changeSpells(h, true, spellsToGive);
- cb->showInfoDialog(&iw);
- }
- }
- }
- if(manaDiff)
- {
- getText(iw,hadGuardians,manaDiff,176,177,h);
- iw.components.emplace_back(Component::EComponentType::PRIM_SKILL, 5, manaDiff, 0);
- cb->showInfoDialog(&iw);
- cb->setManaPoints(h->id, h->mana + manaDiff);
- }
- if(moraleDiff)
- {
- getText(iw,hadGuardians,moraleDiff,178,179,h);
- iw.components.emplace_back(Component::EComponentType::MORALE, 0, moraleDiff, 0);
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::MORALE,BonusSource::OBJECT,moraleDiff,id.getNum(),"");
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- if(luckDiff)
- {
- getText(iw,hadGuardians,luckDiff,180,181,h);
- iw.components.emplace_back(Component::EComponentType::LUCK, 0, luckDiff, 0);
- cb->showInfoDialog(&iw);
- GiveBonus gb;
- gb.bonus = Bonus(BonusDuration::ONE_BATTLE,BonusType::LUCK,BonusSource::OBJECT,luckDiff,id.getNum(),"");
- gb.id = h->id.getNum();
- cb->giveHeroBonus(&gb);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] < 0)
- iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
- }
- if(!iw.components.empty())
- {
- getText(iw,hadGuardians,182,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- iw.text.clear();
- for(int i=0; i<resources.size(); i++)
- {
- if(resources[i] > 0)
- iw.components.emplace_back(Component::EComponentType::RESOURCE, i, resources[i], 0);
- }
- if(!iw.components.empty())
- {
- getText(iw,hadGuardians,183,h);
- cb->showInfoDialog(&iw);
- }
- iw.components.clear();
- // getText(iw,afterBattle,183,h);
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure
- iw.text.replaceRawString(h->getNameTranslated());
- for(const auto & elem : artifacts)
- {
- iw.components.emplace_back(Component::EComponentType::ARTIFACT, elem, 0, 0);
- if(iw.components.size() >= 14)
- {
- cb->showInfoDialog(&iw);
- iw.components.clear();
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 183); //% has found treasure - once more?
- iw.text.replaceRawString(h->getNameTranslated());
- }
- }
- if(!iw.components.empty())
- {
- cb->showInfoDialog(&iw);
- }
- cb->giveResources(h->getOwner(), resources);
- for(const auto & elem : artifacts)
- cb->giveHeroNewArtifact(h, VLC->arth->objects[elem],ArtifactPosition::FIRST_AVAILABLE);
- iw.components.clear();
- iw.text.clear();
- if(creatures.stacksCount())
- { //this part is taken straight from creature bank
- MetaString loot;
- for(const auto & elem : creatures.Slots())
- { //build list of joined creatures
- iw.components.emplace_back(*elem.second);
- loot.appendRawString("%s");
- loot.replaceCreatureName(*elem.second);
- }
- if(creatures.stacksCount() == 1 && creatures.Slots().begin()->second->count == 1)
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 185);
- else
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 186);
- iw.text.replaceRawString(loot.buildList());
- iw.text.replaceRawString(h->getNameTranslated());
- cb->showInfoDialog(&iw);
- cb->giveCreatures(this, h, creatures, false);
- }
- if(!hasGuardians && !msg.empty())
- {
- iw.text.appendRawString(msg);
- cb->showInfoDialog(&iw);
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const
- {
- if(afterBattle || message.empty())
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,text);//%s has lost treasure.
- iw.text.replaceRawString(h->getNameTranslated());
- }
- else
- {
- iw.text.appendRawString(message);
- afterBattle = true;
- }
- }
- void CGPandoraBox::getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const
- {
- iw.components.clear();
- iw.text.clear();
- if(afterBattle || message.empty())
- {
- iw.text.appendLocalString(EMetaText::ADVOB_TXT,val < 0 ? negative : positive); //%s's luck takes a turn for the worse / %s's luck increases
- iw.text.replaceRawString(h->getNameTranslated());
- }
- else
- {
- iw.text.appendRawString(message);
- afterBattle = true;
- }
- }
- void CGPandoraBox::battleFinished(const CGHeroInstance *hero, const BattleResult &result) const
- {
- if(result.winner == 0)
- {
- giveContentsUpToExp(hero);
- }
- }
- void CGPandoraBox::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
- {
- if(answer)
- {
- if(stacksCount() > 0) //if pandora's box is protected by army
- {
- hero->showInfoDialog(16, 0, EInfoWindowMode::MODAL);
- cb->startBattleI(hero, this); //grants things after battle
- }
- else if(message.empty() && resources.empty()
- && primskills.empty() && abilities.empty()
- && abilityLevels.empty() && artifacts.empty()
- && spells.empty() && creatures.stacksCount() == 0
- && gainedExp == 0 && manaDiff == 0 && moraleDiff == 0 && luckDiff == 0) //if it gives nothing without battle
- {
- hero->showInfoDialog(15);
- cb->removeObject(this);
- }
- else //if it gives something without battle
- {
- giveContentsUpToExp(hero);
- }
- }
- }
- void CGPandoraBox::heroLevelUpDone(const CGHeroInstance *hero) const
- {
- giveContentsAfterExp(hero);
- }
- void CGPandoraBox::afterSuccessfulVisit() const
- {
- cb->removeAfterVisit(this);
- }
- void CGPandoraBox::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CCreatureSet::serializeJson(handler, "guards", 7);
- handler.serializeString("guardMessage", message);
- handler.serializeInt("experience", gainedExp, 0);
- handler.serializeInt("mana", manaDiff, 0);
- handler.serializeInt("morale", moraleDiff, 0);
- handler.serializeInt("luck", luckDiff, 0);
- resources.serializeJson(handler, "resources");
- {
- bool haveSkills = false;
- if(handler.saving)
- {
- for(int primskill : primskills)
- if(primskill != 0)
- haveSkills = true;
- }
- else
- {
- primskills.resize(GameConstants::PRIMARY_SKILLS,0);
- haveSkills = true;
- }
- if(haveSkills)
- {
- auto s = handler.enterStruct("primarySkills");
- for(int idx = 0; idx < primskills.size(); idx ++)
- handler.serializeInt(NPrimarySkill::names[idx], primskills[idx], 0);
- }
- }
- if(handler.saving)
- {
- if(!abilities.empty())
- {
- auto s = handler.enterStruct("secondarySkills");
- for(size_t idx = 0; idx < abilities.size(); idx++)
- {
- handler.serializeEnum(CSkillHandler::encodeSkill(abilities[idx]), abilityLevels[idx], NSecondarySkill::levels);
- }
- }
- }
- else
- {
- auto s = handler.enterStruct("secondarySkills");
- const JsonNode & skillMap = handler.getCurrent();
- abilities.clear();
- abilityLevels.clear();
- for(const auto & p : skillMap.Struct())
- {
- const std::string skillName = p.first;
- const std::string levelId = p.second.String();
- const int rawId = CSkillHandler::decodeSkill(skillName);
- if(rawId < 0)
- {
- logGlobal->error("Invalid secondary skill %s", skillName);
- continue;
- }
- const int level = vstd::find_pos(NSecondarySkill::levels, levelId);
- if(level < 0)
- {
- logGlobal->error("Invalid secondary skill level %s", levelId);
- continue;
- }
- abilities.emplace_back(rawId);
- abilityLevels.push_back(level);
- }
- }
- handler.serializeIdArray("artifacts", artifacts);
- handler.serializeIdArray("spells", spells);
- creatures.serializeJson(handler, "creatures");
- }
- void CGEvent::onHeroVisit( const CGHeroInstance * h ) const
- {
- if(!(availableFor & (1 << h->tempOwner.getNum())))
- return;
- if(cb->getPlayerSettings(h->tempOwner)->isControlledByHuman())
- {
- if(humanActivate)
- activated(h);
- }
- else if(computerActivate)
- activated(h);
- }
- void CGEvent::activated( const CGHeroInstance * h ) const
- {
- if(stacksCount() > 0)
- {
- InfoWindow iw;
- iw.player = h->tempOwner;
- if(!message.empty())
- iw.text.appendRawString(message);
- else
- iw.text.appendLocalString(EMetaText::ADVOB_TXT, 16);
- cb->showInfoDialog(&iw);
- cb->startBattleI(h, this);
- }
- else
- {
- giveContentsUpToExp(h);
- }
- }
- void CGEvent::afterSuccessfulVisit() const
- {
- if(removeAfterVisit)
- {
- cb->removeAfterVisit(this);
- }
- else if(hasGuardians)
- hasGuardians = false;
- }
- void CGEvent::serializeJsonOptions(JsonSerializeFormat & handler)
- {
- CGPandoraBox::serializeJsonOptions(handler);
- handler.serializeBool<bool>("aIActivable", computerActivate, true, false, false);
- handler.serializeBool<bool>("humanActivable", humanActivate, true, false, true);
- handler.serializeBool<bool>("removeAfterVisit", removeAfterVisit, true, false, false);
- {
- auto decodePlayer = [](const std::string & id)->si32
- {
- return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, id);
- };
- auto encodePlayer = [](si32 idx)->std::string
- {
- return GameConstants::PLAYER_COLOR_NAMES[idx];
- };
- handler.serializeIdArray<ui8, PlayerColor::PLAYER_LIMIT_I>("availableFor", availableFor, GameConstants::ALL_PLAYERS, decodePlayer, encodePlayer);
- }
- }
- VCMI_LIB_NAMESPACE_END
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