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- /*
- * MiscObjects.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CArmedInstance.h"
- #include "../MetaString.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class CMap;
- // This one teleport-specific, but has to be available everywhere in callbacks and netpacks
- // For now it's will be there till teleports code refactored and moved into own file
- using TTeleportExitsList = std::vector<std::pair<ObjectInstanceID, int3>>;
- /// Legacy class, use CRewardableObject instead
- class DLL_LINKAGE CTeamVisited: public CGObjectInstance
- {
- public:
- std::set<PlayerColor> players; //players that visited this object
- bool wasVisited (const CGHeroInstance * h) const override;
- bool wasVisited(PlayerColor player) const override;
- bool wasVisited(const TeamID & team) const;
- void setPropertyDer(ui8 what, ui32 val) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & players;
- }
- static constexpr int OBJPROP_VISITED = 10;
- };
- class DLL_LINKAGE CGSignBottle : public CGObjectInstance //signs and ocean bottles
- {
- public:
- std::string message;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & message;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGWitchHut : public CTeamVisited
- {
- public:
- std::set<SecondarySkill> allowedAbilities;
- SecondarySkill ability;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CTeamVisited&>(*this);
- h & allowedAbilities;
- h & ability;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGScholar : public CGObjectInstance
- {
- public:
- enum EBonusType {PRIM_SKILL, SECONDARY_SKILL, SPELL, RANDOM = 255};
- EBonusType bonusType;
- ui16 bonusID; //ID of skill/spell
- CGScholar() : bonusType(EBonusType::RANDOM),bonusID(0){};
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & bonusType;
- h & bonusID;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGGarrison : public CArmedInstance
- {
- public:
- bool removableUnits;
- bool passableFor(PlayerColor color) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & removableUnits;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGArtifact : public CArmedInstance
- {
- public:
- CArtifactInstance * storedArtifact = nullptr;
- std::string message;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- std::string getObjectName() const override;
- void pick( const CGHeroInstance * h ) const;
- void initObj(CRandomGenerator & rand) override;
- void afterAddToMap(CMap * map) override;
- BattleField getBattlefield() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & message;
- h & storedArtifact;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGResource : public CArmedInstance
- {
- public:
- static constexpr ui32 RANDOM_AMOUNT = 0;
- ui32 amount = RANDOM_AMOUNT; //0 if random
-
- std::string message;
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- std::string getHoverText(PlayerColor player) const override;
- void collectRes(const PlayerColor & player) const;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & amount;
- h & message;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGShrine : public CTeamVisited
- {
- public:
- MetaString visitText;
- SpellID spell; //id of spell or NONE if random
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CTeamVisited&>(*this);;
- h & spell;
- h & visitText;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGMine : public CArmedInstance
- {
- public:
- GameResID producedResource;
- ui32 producedQuantity;
- std::set<GameResID> abandonedMineResources;
- private:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- void flagMine(const PlayerColor & player) const;
- void newTurn(CRandomGenerator & rand) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getObjectName() const override;
- std::string getHoverText(PlayerColor player) const override;
- bool isAbandoned() const;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CArmedInstance&>(*this);
- h & producedResource;
- h & producedQuantity;
- h & abandonedMineResources;
- }
- ui32 defaultResProduction() const;
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- struct DLL_LINKAGE TeleportChannel
- {
- enum EPassability {UNKNOWN, IMPASSABLE, PASSABLE};
- std::vector<ObjectInstanceID> entrances;
- std::vector<ObjectInstanceID> exits;
- EPassability passability = EPassability::UNKNOWN;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & entrances;
- h & exits;
- h & passability;
- }
- };
- class DLL_LINKAGE CGTeleport : public CGObjectInstance
- {
- bool isChannelEntrance(const ObjectInstanceID & id) const;
- bool isChannelExit(const ObjectInstanceID & id) const;
- std::vector<ObjectInstanceID> getAllEntrances(bool excludeCurrent = false) const;
- protected:
- enum EType {UNKNOWN, ENTRANCE, EXIT, BOTH};
- EType type = EType::UNKNOWN;
- ObjectInstanceID getRandomExit(const CGHeroInstance * h) const;
- std::vector<ObjectInstanceID> getAllExits(bool excludeCurrent = false) const;
- public:
- TeleportChannelID channel;
- bool isEntrance() const;
- bool isExit() const;
- virtual void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const = 0;
- static bool isTeleport(const CGObjectInstance * dst);
- static bool isConnected(const CGTeleport * src, const CGTeleport * dst);
- static bool isConnected(const CGObjectInstance * src, const CGObjectInstance * dst);
- static void addToChannel(std::map<TeleportChannelID, std::shared_ptr<TeleportChannel> > &channelsList, const CGTeleport * obj);
- static std::vector<ObjectInstanceID> getPassableExits(CGameState * gs, const CGHeroInstance * h, std::vector<ObjectInstanceID> exits);
- static bool isExitPassable(CGameState * gs, const CGHeroInstance * h, const CGObjectInstance * obj);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & type;
- h & channel;
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGMonolith : public CGTeleport
- {
- TeleportChannelID findMeChannel(const std::vector<Obj> & IDs, int SubID) const;
- protected:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
- void initObj(CRandomGenerator & rand) override;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGTeleport&>(*this);
- }
- };
- class DLL_LINKAGE CGSubterraneanGate : public CGMonolith
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- public:
- static void postInit();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMonolith&>(*this);
- }
- };
- class DLL_LINKAGE CGWhirlpool : public CGMonolith
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- void teleportDialogAnswered(const CGHeroInstance *hero, ui32 answer, TTeleportExitsList exits) const override;
- static bool isProtected( const CGHeroInstance * h );
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGMonolith&>(*this);
- }
- };
- class DLL_LINKAGE CGSirens : public CGObjectInstance
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- std::string getHoverText(const CGHeroInstance * hero) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGObservatory : public CGObjectInstance //Redwood observatory
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CGBoat : public CGObjectInstance, public CBonusSystemNode
- {
- public:
- ui8 direction;
- const CGHeroInstance *hero; //hero on board
- bool onboardAssaultAllowed; //if true, hero can attack units from transport
- bool onboardVisitAllowed; //if true, hero can visit objects from transport
- EPathfindingLayer layer;
-
- //animation filenames. If empty - animations won't be used
- std::string actualAnimation; //for OH3 boats those have actual animations
- std::string overlayAnimation; //waves animations
- std::array<std::string, PlayerColor::PLAYER_LIMIT_I> flagAnimations;
- CGBoat();
- bool isCoastVisitable() const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & static_cast<CBonusSystemNode&>(*this);
- h & direction;
- h & hero;
- h & layer;
- h & onboardAssaultAllowed;
- h & onboardVisitAllowed;
- h & actualAnimation;
- h & overlayAnimation;
- h & flagAnimations;
- }
- };
- class DLL_LINKAGE CGShipyard : public CGObjectInstance, public IShipyard
- {
- friend class ShipyardInstanceConstructor;
- BoatId createdBoat;
- protected:
- void getOutOffsets(std::vector<int3> & offsets) const override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- const IObjectInterface * getObject() const override;
- BoatId getBoatType() const override;
- public:
- template<typename Handler> void serialize(Handler & h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & createdBoat;
- }
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGMagi : public CGObjectInstance
- {
- public:
- static std::map <si32, std::vector<ObjectInstanceID> > eyelist; //[subID][id], supports multiple sets as in H5
- static void reset();
- void initObj(CRandomGenerator & rand) override;
- void onHeroVisit(const CGHeroInstance * h) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- };
- class DLL_LINKAGE CCartographer : public CTeamVisited
- {
- ///behaviour varies depending on surface and floor
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CTeamVisited&>(*this);
- }
- };
- class DLL_LINKAGE CGDenOfthieves : public CGObjectInstance
- {
- void onHeroVisit(const CGHeroInstance * h) const override;
- };
- class DLL_LINKAGE CGObelisk : public CTeamVisited
- {
- public:
- static constexpr int OBJPROP_INC = 20;
- static ui8 obeliskCount; //how many obelisks are on map
- static std::map<TeamID, ui8> visited; //map: team_id => how many obelisks has been visited
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- std::string getHoverText(PlayerColor player) const override;
- static void reset();
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CTeamVisited&>(*this);
- }
- protected:
- void setPropertyDer(ui8 what, ui32 val) override;
- };
- class DLL_LINKAGE CGLighthouse : public CGObjectInstance
- {
- public:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void initObj(CRandomGenerator & rand) override;
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- }
- void giveBonusTo(const PlayerColor & player, bool onInit = false) const;
- protected:
- void serializeJsonOptions(JsonSerializeFormat & handler) override;
- };
- class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
- {
- public:
- CGTerrainPatch() = default;
- virtual bool isTile2Terrain() const override
- {
- return true;
- }
- };
- class DLL_LINKAGE HillFort : public CGObjectInstance, public ICreatureUpgrader
- {
- friend class HillFortInstanceConstructor;
- std::vector<int> upgradeCostPercentage;
- protected:
- void onHeroVisit(const CGHeroInstance * h) const override;
- void fillUpgradeInfo(UpgradeInfo & info, const CStackInstance &stack) const override;
- public:
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<CGObjectInstance&>(*this);
- h & upgradeCostPercentage;
- }
- };
- VCMI_LIB_NAMESPACE_END
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