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- /*
- * ObjectTemplate.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "ObjectTemplate.h"
- #include "../filesystem/Filesystem.h"
- #include "../filesystem/CBinaryReader.h"
- #include "../VCMI_Lib.h"
- #include "../GameConstants.h"
- #include "../constants/StringConstants.h"
- #include "../CGeneralTextHandler.h"
- #include "../JsonNode.h"
- #include "../TerrainHandler.h"
- #include "../mapObjectConstructors/CRewardableConstructor.h"
- #include "../modding/IdentifierStorage.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static bool isOnVisitableFromTopList(Obj identifier, int type)
- {
- if(type == 2 || type == 3 || type == 4 || type == 5) //creature, hero, artifact, resource
- return true;
- static const Obj visitableFromTop[] =
- {Obj::FLOTSAM,
- Obj::SEA_CHEST,
- Obj::SHIPWRECK_SURVIVOR,
- Obj::BUOY,
- Obj::OCEAN_BOTTLE,
- Obj::BOAT,
- Obj::WHIRLPOOL,
- Obj::GARRISON,
- Obj::GARRISON2,
- Obj::SCHOLAR,
- Obj::CAMPFIRE,
- Obj::BORDERGUARD,
- Obj::BORDER_GATE,
- Obj::QUEST_GUARD,
- Obj::CORPSE
- };
- return vstd::find_pos(visitableFromTop, identifier) != -1;
- }
- ObjectTemplate::ObjectTemplate():
- visitDir(8|16|32|64|128), // all but top
- id(Obj::NO_OBJ),
- subid(0),
- printPriority(0),
- width(0),
- height(0),
- visitable(false)
- {
- }
- ObjectTemplate::ObjectTemplate(const ObjectTemplate& other):
- visitDir(other.visitDir),
- allowedTerrains(other.allowedTerrains),
- id(other.id),
- subid(other.subid),
- printPriority(other.printPriority),
- animationFile(other.animationFile),
- editorAnimationFile(other.editorAnimationFile),
- stringID(other.stringID),
- width(other.width),
- height(other.height),
- visitable(other.visitable),
- blockedOffsets(other.blockedOffsets),
- blockMapOffset(other.blockMapOffset),
- visitableOffset(other.visitableOffset)
- {
- //default copy constructor is failing with usedTiles this for unknown reason
- usedTiles.resize(other.usedTiles.size());
- for(size_t i = 0; i < usedTiles.size(); i++)
- std::copy(other.usedTiles[i].begin(), other.usedTiles[i].end(), std::back_inserter(usedTiles[i]));
- }
- ObjectTemplate & ObjectTemplate::operator=(const ObjectTemplate & rhs)
- {
- visitDir = rhs.visitDir;
- allowedTerrains = rhs.allowedTerrains;
- id = rhs.id;
- subid = rhs.subid;
- printPriority = rhs.printPriority;
- animationFile = rhs.animationFile;
- editorAnimationFile = rhs.editorAnimationFile;
- stringID = rhs.stringID;
- width = rhs.width;
- height = rhs.height;
- visitable = rhs.visitable;
- blockedOffsets = rhs.blockedOffsets;
- blockMapOffset = rhs.blockMapOffset;
- visitableOffset = rhs.visitableOffset;
- usedTiles.clear();
- usedTiles.resize(rhs.usedTiles.size());
- for(size_t i = 0; i < usedTiles.size(); i++)
- std::copy(rhs.usedTiles[i].begin(), rhs.usedTiles[i].end(), std::back_inserter(usedTiles[i]));
- return *this;
- }
- void ObjectTemplate::afterLoadFixup()
- {
- if(id == Obj::EVENT)
- {
- setSize(1,1);
- usedTiles[0][0] = VISITABLE;
- visitDir = 0xFF;
- }
- boost::algorithm::replace_all(animationFile, "\\", "/");
- boost::algorithm::replace_all(editorAnimationFile, "\\", "/");
- }
- void ObjectTemplate::readTxt(CLegacyConfigParser & parser)
- {
- std::string data = parser.readString();
- std::vector<std::string> strings;
- boost::split(strings, data, boost::is_any_of(" "));
- assert(strings.size() == 9);
- animationFile = strings[0];
- stringID = strings[0];
- std::string & blockStr = strings[1]; //block map, 0 = blocked, 1 = unblocked
- std::string & visitStr = strings[2]; //visit map, 1 = visitable, 0 = not visitable
- assert(blockStr.size() == 6*8);
- assert(visitStr.size() == 6*8);
- setSize(8, 6);
- for(size_t i = 0; i < 6; i++) // 6 rows
- {
- for(size_t j = 0; j < 8; j++) // 8 columns
- {
- auto & tile = usedTiles[i][j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (blockStr[i*8 + j] == '0')
- tile |= BLOCKED;
- if (visitStr[i*8 + j] == '1')
- tile |= VISITABLE;
- }
- }
- // strings[3] most likely - terrains on which this object can be placed in editor.
- // e.g. Whirpool can be placed manually only on water while mines can be placed everywhere despite terrain-specific gfx
- // so these two fields can be interpreted as "strong affinity" and "weak affinity" towards terrains
- std::string & terrStr = strings[4]; // allowed terrains, 1 = object can be placed on this terrain
- assert(terrStr.size() == TerrainId(ETerrainId::ROCK).getNum()); // all terrains but rock - counting from 0
- for(TerrainId i = TerrainId(0); i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
- {
- if (terrStr[8-i.getNum()] == '1')
- allowedTerrains.insert(i);
- }
-
- //assuming that object can be placed on other land terrains
- anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
- id = Obj(boost::lexical_cast<int>(strings[5]));
- subid = boost::lexical_cast<int>(strings[6]);
- int type = boost::lexical_cast<int>(strings[7]);
- printPriority = boost::lexical_cast<int>(strings[8]) * 100; // to have some space in future
- if (isOnVisitableFromTopList(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- readMsk();
- recalculate();
- }
- void ObjectTemplate::readMsk()
- {
- ResourceID resID("SPRITES/" + animationFile, EResType::MASK);
- if (CResourceHandler::get()->existsResource(resID))
- {
- auto msk = CResourceHandler::get()->load(resID)->readAll();
- setSize(msk.first.get()[0], msk.first.get()[1]);
- }
- else //maximum possible size of H3 object //TODO: remove hardcode and move this data into modding system
- {
- setSize(8, 6);
- }
- }
- void ObjectTemplate::readMap(CBinaryReader & reader)
- {
- animationFile = reader.readBaseString();
- setSize(8, 6);
- ui8 blockMask[6];
- ui8 visitMask[6];
- for(auto & byte : blockMask)
- byte = reader.readUInt8();
- for(auto & byte : visitMask)
- byte = reader.readUInt8();
- for(size_t i = 0; i < 6; i++) // 6 rows
- {
- for(size_t j = 0; j < 8; j++) // 8 columns
- {
- auto & tile = usedTiles[5 - i][7 - j];
- tile |= VISIBLE; // assume that all tiles are visible
- if (((blockMask[i] >> j) & 1 ) == 0)
- tile |= BLOCKED;
- if (((visitMask[i] >> j) & 1 ) != 0)
- tile |= VISITABLE;
- }
- }
- reader.readUInt16();
- ui16 terrMask = reader.readUInt16();
- for(TerrainId i = ETerrainId::FIRST_REGULAR_TERRAIN; i < ETerrainId::ORIGINAL_REGULAR_TERRAIN_COUNT; ++i)
- {
- if (((terrMask >> i.getNum()) & 1 ) != 0)
- allowedTerrains.insert(i);
- }
-
- //assuming that object can be placed on other land terrains
- anyLandTerrain = allowedTerrains.size() >= 8 && !allowedTerrains.count(ETerrainId::WATER);
- id = Obj(reader.readUInt32());
- subid = reader.readUInt32();
- int type = reader.readUInt8();
- printPriority = reader.readUInt8() * 100; // to have some space in future
- if (isOnVisitableFromTopList(id, type))
- visitDir = 0xff;
- else
- visitDir = (8|16|32|64|128);
- reader.skip(16);
- readMsk();
- afterLoadFixup();
- recalculate();
- }
- void ObjectTemplate::readJson(const JsonNode &node, const bool withTerrain)
- {
- animationFile = node["animation"].String();
- editorAnimationFile = node["editorAnimation"].String();
- const JsonVector & visitDirs = node["visitableFrom"].Vector();
- if (!visitDirs.empty())
- {
- if (visitDirs[0].String()[0] == '+') visitDir |= 1;
- if (visitDirs[0].String()[1] == '+') visitDir |= 2;
- if (visitDirs[0].String()[2] == '+') visitDir |= 4;
- if (visitDirs[1].String()[2] == '+') visitDir |= 8;
- if (visitDirs[2].String()[2] == '+') visitDir |= 16;
- if (visitDirs[2].String()[1] == '+') visitDir |= 32;
- if (visitDirs[2].String()[0] == '+') visitDir |= 64;
- if (visitDirs[1].String()[0] == '+') visitDir |= 128;
- }
- else
- visitDir = 0x00;
- if(withTerrain && !node["allowedTerrains"].isNull())
- {
- for(const auto & entry : node["allowedTerrains"].Vector())
- {
- VLC->identifiers()->requestIdentifier("terrain", entry, [this](int32_t identifier){
- allowedTerrains.insert(TerrainId(identifier));
- });
- }
- anyLandTerrain = false;
- }
- else
- {
- anyLandTerrain = true;
- }
- auto charToTile = [&](const char & ch) -> ui8
- {
- switch (ch)
- {
- case ' ' : return 0;
- case '0' : return 0;
- case 'V' : return VISIBLE;
- case 'B' : return VISIBLE | BLOCKED;
- case 'H' : return BLOCKED;
- case 'A' : return VISIBLE | BLOCKED | VISITABLE;
- case 'T' : return BLOCKED | VISITABLE;
- default:
- logGlobal->error("Unrecognized char %s in template mask", ch);
- return 0;
- }
- };
- const JsonVector & mask = node["mask"].Vector();
- size_t height = mask.size();
- size_t width = 0;
- for(const auto & line : mask)
- vstd::amax(width, line.String().size());
- setSize(static_cast<ui32>(width), static_cast<ui32>(height));
- for(size_t i = 0; i < mask.size(); i++)
- {
- const std::string & line = mask[i].String();
- for(size_t j = 0; j < line.size(); j++)
- usedTiles[mask.size() - 1 - i][line.size() - 1 - j] = charToTile(line[j]);
- }
- printPriority = static_cast<si32>(node["zIndex"].Float());
- afterLoadFixup();
- recalculate();
- }
- void ObjectTemplate::writeJson(JsonNode & node, const bool withTerrain) const
- {
- node["animation"].String() = animationFile;
- node["editorAnimation"].String() = editorAnimationFile;
- if(visitDir != 0x0 && isVisitable())
- {
- JsonVector & visitDirs = node["visitableFrom"].Vector();
- visitDirs.resize(3);
- visitDirs[0].String().resize(3);
- visitDirs[1].String().resize(3);
- visitDirs[2].String().resize(3);
- visitDirs[0].String()[0] = (visitDir & 1) ? '+' : '-';
- visitDirs[0].String()[1] = (visitDir & 2) ? '+' : '-';
- visitDirs[0].String()[2] = (visitDir & 4) ? '+' : '-';
- visitDirs[1].String()[2] = (visitDir & 8) ? '+' : '-';
- visitDirs[2].String()[2] = (visitDir & 16) ? '+' : '-';
- visitDirs[2].String()[1] = (visitDir & 32) ? '+' : '-';
- visitDirs[2].String()[0] = (visitDir & 64) ? '+' : '-';
- visitDirs[1].String()[0] = (visitDir & 128) ? '+' : '-';
- visitDirs[1].String()[1] = '-';
- }
- if(withTerrain)
- {
- //assumed that ROCK and WATER terrains are not included
- if(allowedTerrains.size() < (VLC->terrainTypeHandler->objects.size() - 2))
- {
- JsonVector & data = node["allowedTerrains"].Vector();
- for(auto type : allowedTerrains)
- {
- JsonNode value(JsonNode::JsonType::DATA_STRING);
- value.String() = VLC->terrainTypeHandler->getById(type)->getJsonKey();
- data.push_back(value);
- }
- }
- }
- auto tileToChar = [&](const ui8 & tile) -> char
- {
- if(tile & VISIBLE)
- {
- if(tile & BLOCKED)
- {
- if(tile & VISITABLE)
- return 'A';
- else
- return 'B';
- }
- else
- return 'V';
- }
- else
- {
- if(tile & BLOCKED)
- {
- if(tile & VISITABLE)
- return 'T';
- else
- return 'H';
- }
- else
- return '0';
- }
- };
- size_t height = getHeight();
- size_t width = getWidth();
- JsonVector & mask = node["mask"].Vector();
- for(size_t i=0; i < height; i++)
- {
- JsonNode lineNode(JsonNode::JsonType::DATA_STRING);
- std::string & line = lineNode.String();
- line.resize(width);
- for(size_t j=0; j < width; j++)
- line[j] = tileToChar(usedTiles[height - 1 - i][width - 1 - j]);
- mask.push_back(lineNode);
- }
- if(printPriority != 0)
- node["zIndex"].Float() = printPriority;
- }
- void ObjectTemplate::calculateWidth()
- {
- //TODO: Use 2D array
- for(const auto& row : usedTiles) //copy is expensive
- {
- width = std::max<ui32>(width, static_cast<ui32>(row.size()));
- }
- }
- void ObjectTemplate::calculateHeight()
- {
- //TODO: Use 2D array
- height = static_cast<ui32>(usedTiles.size());
- }
- void ObjectTemplate::setSize(ui32 width, ui32 height)
- {
- usedTiles.resize(height);
- for(auto & line : usedTiles)
- line.resize(width, 0);
- }
- void ObjectTemplate::calculateVisitable()
- {
- for(auto& line : usedTiles)
- {
- for(auto& tile : line)
- {
- if (tile & VISITABLE)
- {
- visitable = true;
- return;
- }
- }
- }
- visitable = false;
- }
- bool ObjectTemplate::isWithin(si32 X, si32 Y) const
- {
- if (X < 0 || Y < 0)
- return false;
- return X < static_cast<si32>(getWidth()) && Y < static_cast<si32>(getHeight());
- }
- bool ObjectTemplate::isVisitableAt(si32 X, si32 Y) const
- {
- return isWithin(X, Y) && usedTiles[Y][X] & VISITABLE;
- }
- bool ObjectTemplate::isVisibleAt(si32 X, si32 Y) const
- {
- return isWithin(X, Y) && usedTiles[Y][X] & VISIBLE;
- }
- bool ObjectTemplate::isBlockedAt(si32 X, si32 Y) const
- {
- return isWithin(X, Y) && usedTiles[Y][X] & BLOCKED;
- }
- void ObjectTemplate::calculateBlockedOffsets()
- {
- blockedOffsets.clear();
- for(int w = 0; w < static_cast<int>(getWidth()); ++w)
- {
- for(int h = 0; h < static_cast<int>(getHeight()); ++h)
- {
- if (isBlockedAt(w, h))
- blockedOffsets.insert(int3(-w, -h, 0));
- }
- }
- }
- void ObjectTemplate::calculateBlockMapOffset()
- {
- for(int w = 0; w < static_cast<int>(getWidth()); ++w)
- {
- for(int h = 0; h < static_cast<int>(getHeight()); ++h)
- {
- if (isBlockedAt(w, h))
- {
- blockMapOffset = int3(w, h, 0);
- return;
- }
- }
- }
- blockMapOffset = int3(0, 0, 0);
- }
- bool ObjectTemplate::isVisitableFrom(si8 X, si8 Y) const
- {
- // visitDir uses format
- // 1 2 3
- // 8 4
- // 7 6 5
- //TODO: static? cached?
- int dirMap[3][3] =
- {
- { visitDir & 1, visitDir & 2, visitDir & 4 },
- { visitDir & 128, 1 , visitDir & 8 },
- { visitDir & 64, visitDir & 32, visitDir & 16 }
- };
- // map input values to range 0..2
- int dx = X < 0 ? 0 : X == 0 ? 1 : 2;
- int dy = Y < 0 ? 0 : Y == 0 ? 1 : 2;
- return dirMap[dy][dx] != 0;
- }
- void ObjectTemplate::calculateTopVisibleOffset()
- {
- for(int y = static_cast<int>(getHeight()) - 1; y >= 0; y--) //Templates start from bottom-right corner
- {
- for(int x = 0; x < static_cast<int>(getWidth()); x++)
- {
- if (isVisibleAt(x, y))
- {
- topVisibleOffset = int3(x, y, 0);
- return;
- }
- }
- }
- topVisibleOffset = int3(0, 0, 0);
- }
- void ObjectTemplate::calculateVisitableOffset()
- {
- for(int y = 0; y < static_cast<int>(getHeight()); y++)
- {
- for(int x = 0; x < static_cast<int>(getWidth()); x++)
- {
- if (isVisitableAt(x, y))
- {
- visitableOffset = int3(x, y, 0);
- return;
- }
- }
- }
- visitableOffset = int3(0, 0, 0);
- }
- bool ObjectTemplate::canBePlacedAt(TerrainId terrainID) const
- {
- if (anyLandTerrain)
- {
- const auto & terrain = VLC->terrainTypeHandler->getById(terrainID);
- return terrain->isLand() && terrain->isPassable();
- }
- return vstd::contains(allowedTerrains, terrainID);
- }
- void ObjectTemplate::recalculate()
- {
- calculateWidth();
- calculateHeight();
- calculateVisitable();
- //The lines below use width and height
- calculateBlockedOffsets();
- calculateBlockMapOffset();
- calculateVisitableOffset();
- calculateTopVisibleOffset();
- if (visitable && visitDir == 0)
- logMod->warn("Template for %s is visitable but has no visitable directions!", animationFile);
- }
- VCMI_LIB_NAMESPACE_END
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