MapFormatH3M.cpp 65 KB

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  1. /*
  2. * MapFormatH3M.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatH3M.h"
  12. #include "CMap.h"
  13. #include "MapReaderH3M.h"
  14. #include "MapFormat.h"
  15. #include "../ArtifactUtils.h"
  16. #include "../CCreatureHandler.h"
  17. #include "../CGeneralTextHandler.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CSkillHandler.h"
  20. #include "../CStopWatch.h"
  21. #include "../GameSettings.h"
  22. #include "../RiverHandler.h"
  23. #include "../RoadHandler.h"
  24. #include "../TerrainHandler.h"
  25. #include "../TextOperations.h"
  26. #include "../VCMI_Lib.h"
  27. #include "../filesystem/CBinaryReader.h"
  28. #include "../filesystem/Filesystem.h"
  29. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  30. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  31. #include "../mapObjects/CGCreature.h"
  32. #include "../mapObjects/MapObjects.h"
  33. #include "../mapObjects/ObjectTemplate.h"
  34. #include "../spells/CSpellHandler.h"
  35. #include <boost/crc.hpp>
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. static std::string convertMapName(std::string input)
  38. {
  39. boost::algorithm::to_lower(input);
  40. boost::algorithm::trim(input);
  41. size_t slashPos = input.find_last_of('/');
  42. if(slashPos != std::string::npos)
  43. return input.substr(slashPos + 1);
  44. return input;
  45. }
  46. CMapLoaderH3M::CMapLoaderH3M(const std::string & mapName, const std::string & modName, const std::string & encodingName, CInputStream * stream)
  47. : map(nullptr)
  48. , reader(new MapReaderH3M(stream))
  49. , inputStream(stream)
  50. , mapName(convertMapName(mapName))
  51. , modName(modName)
  52. , fileEncoding(encodingName)
  53. {
  54. }
  55. //must be instantiated in .cpp file for access to complete types of all member fields
  56. CMapLoaderH3M::~CMapLoaderH3M() = default;
  57. std::unique_ptr<CMap> CMapLoaderH3M::loadMap()
  58. {
  59. // Init map object by parsing the input buffer
  60. map = new CMap();
  61. mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
  62. init();
  63. return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
  64. }
  65. std::unique_ptr<CMapHeader> CMapLoaderH3M::loadMapHeader()
  66. {
  67. // Read header
  68. mapHeader = std::make_unique<CMapHeader>();
  69. readHeader();
  70. return std::move(mapHeader);
  71. }
  72. void CMapLoaderH3M::init()
  73. {
  74. //TODO: get rid of double input process
  75. si64 temp_size = inputStream->getSize();
  76. inputStream->seek(0);
  77. auto * temp_buffer = new ui8[temp_size];
  78. inputStream->read(temp_buffer, temp_size);
  79. // Compute checksum
  80. boost::crc_32_type result;
  81. result.process_bytes(temp_buffer, temp_size);
  82. map->checksum = result.checksum();
  83. delete[] temp_buffer;
  84. inputStream->seek(0);
  85. readHeader();
  86. map->allHeroes.resize(map->allowedHeroes.size());
  87. readDisposedHeroes();
  88. readMapOptions();
  89. readAllowedArtifacts();
  90. readAllowedSpellsAbilities();
  91. readRumors();
  92. readPredefinedHeroes();
  93. readTerrain();
  94. readObjectTemplates();
  95. readObjects();
  96. readEvents();
  97. map->calculateGuardingGreaturePositions();
  98. afterRead();
  99. //map->banWaterContent(); //Not sure if force this for custom scenarios
  100. }
  101. void CMapLoaderH3M::readHeader()
  102. {
  103. // Map version
  104. mapHeader->version = static_cast<EMapFormat>(reader->readUInt32());
  105. if(mapHeader->version == EMapFormat::HOTA)
  106. {
  107. uint32_t hotaVersion = reader->readUInt32();
  108. features = MapFormatFeaturesH3M::find(mapHeader->version, hotaVersion);
  109. reader->setFormatLevel(features);
  110. if(hotaVersion > 0)
  111. {
  112. bool isMirrorMap = reader->readBool();
  113. bool isArenaMap = reader->readBool();
  114. //TODO: HotA
  115. if (isMirrorMap)
  116. logGlobal->warn("Map '%s': Mirror maps are not yet supported!", mapName);
  117. if (isArenaMap)
  118. logGlobal->warn("Map '%s': Arena maps are not supported!", mapName);
  119. }
  120. if(hotaVersion > 1)
  121. {
  122. [[maybe_unused]] uint8_t unknown = reader->readUInt32();
  123. assert(unknown == 12);
  124. }
  125. }
  126. else
  127. {
  128. features = MapFormatFeaturesH3M::find(mapHeader->version, 0);
  129. reader->setFormatLevel(features);
  130. }
  131. MapIdentifiersH3M identifierMapper;
  132. if (features.levelROE)
  133. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_RESTORATION_OF_ERATHIA));
  134. if (features.levelAB)
  135. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_ARMAGEDDONS_BLADE));
  136. if (features.levelSOD)
  137. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_SHADOW_OF_DEATH));
  138. if (features.levelWOG)
  139. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_IN_THE_WAKE_OF_GODS));
  140. if (features.levelHOTA0)
  141. identifierMapper.loadMapping(VLC->settings()->getValue(EGameSettings::MAP_FORMAT_HORN_OF_THE_ABYSS));
  142. reader->setIdentifierRemapper(identifierMapper);
  143. // include basic mod
  144. if(mapHeader->version == EMapFormat::WOG)
  145. mapHeader->mods["wake-of-gods"];
  146. // Read map name, description, dimensions,...
  147. mapHeader->areAnyPlayers = reader->readBool();
  148. mapHeader->height = mapHeader->width = reader->readInt32();
  149. mapHeader->twoLevel = reader->readBool();
  150. mapHeader->name = readLocalizedString("header.name");
  151. mapHeader->description = readLocalizedString("header.description");
  152. mapHeader->difficulty = reader->readInt8();
  153. if(features.levelAB)
  154. mapHeader->levelLimit = reader->readUInt8();
  155. else
  156. mapHeader->levelLimit = 0;
  157. readPlayerInfo();
  158. readVictoryLossConditions();
  159. readTeamInfo();
  160. readAllowedHeroes();
  161. }
  162. void CMapLoaderH3M::readPlayerInfo()
  163. {
  164. for(int i = 0; i < mapHeader->players.size(); ++i)
  165. {
  166. auto & playerInfo = mapHeader->players[i];
  167. playerInfo.canHumanPlay = reader->readBool();
  168. playerInfo.canComputerPlay = reader->readBool();
  169. // If nobody can play with this player - skip loading of these properties
  170. if((!(playerInfo.canHumanPlay || playerInfo.canComputerPlay)))
  171. {
  172. if(features.levelROE)
  173. reader->skipUnused(6);
  174. if(features.levelAB)
  175. reader->skipUnused(6);
  176. if(features.levelSOD)
  177. reader->skipUnused(1);
  178. continue;
  179. }
  180. playerInfo.aiTactic = static_cast<EAiTactic>(reader->readUInt8());
  181. if(features.levelSOD)
  182. reader->skipUnused(1); //TODO: check meaning?
  183. std::set<FactionID> allowedFactions;
  184. reader->readBitmaskFactions(allowedFactions, false);
  185. const bool isFactionRandom = playerInfo.isFactionRandom = reader->readBool();
  186. const bool allFactionsAllowed = isFactionRandom && allowedFactions.size() == features.factionsCount;
  187. if(!allFactionsAllowed)
  188. playerInfo.allowedFactions = allowedFactions;
  189. playerInfo.hasMainTown = reader->readBool();
  190. if(playerInfo.hasMainTown)
  191. {
  192. if(features.levelAB)
  193. {
  194. playerInfo.generateHeroAtMainTown = reader->readBool();
  195. reader->skipUnused(1); //TODO: check meaning?
  196. }
  197. else
  198. {
  199. playerInfo.generateHeroAtMainTown = true;
  200. }
  201. playerInfo.posOfMainTown = reader->readInt3();
  202. }
  203. playerInfo.hasRandomHero = reader->readBool();
  204. playerInfo.mainCustomHeroId = reader->readHero().getNum();
  205. if(playerInfo.mainCustomHeroId != -1)
  206. {
  207. playerInfo.mainCustomHeroPortrait = reader->readHeroPortrait();
  208. playerInfo.mainCustomHeroName = readLocalizedString(TextIdentifier("header", "player", i, "mainHeroName"));
  209. }
  210. if(features.levelAB)
  211. {
  212. reader->skipUnused(1); //TODO: check meaning?
  213. uint32_t heroCount = reader->readUInt32();
  214. for(int pp = 0; pp < heroCount; ++pp)
  215. {
  216. SHeroName vv;
  217. vv.heroId = reader->readUInt8();
  218. vv.heroName = readLocalizedString(TextIdentifier("header", "heroNames", vv.heroId));
  219. playerInfo.heroesNames.push_back(vv);
  220. }
  221. }
  222. }
  223. }
  224. enum class EVictoryConditionType : uint8_t
  225. {
  226. ARTIFACT = 0,
  227. GATHERTROOP = 1,
  228. GATHERRESOURCE = 2,
  229. BUILDCITY = 3,
  230. BUILDGRAIL = 4,
  231. BEATHERO = 5,
  232. CAPTURECITY = 6,
  233. BEATMONSTER = 7,
  234. TAKEDWELLINGS = 8,
  235. TAKEMINES = 9,
  236. TRANSPORTITEM = 10,
  237. HOTA_ELIMINATE_ALL_MONSTERS = 11,
  238. HOTA_SURVIVE_FOR_DAYS = 12,
  239. WINSTANDARD = 255
  240. };
  241. enum class ELossConditionType : uint8_t
  242. {
  243. LOSSCASTLE = 0,
  244. LOSSHERO = 1,
  245. TIMEEXPIRES = 2,
  246. LOSSSTANDARD = 255
  247. };
  248. void CMapLoaderH3M::readVictoryLossConditions()
  249. {
  250. mapHeader->triggeredEvents.clear();
  251. mapHeader->victoryMessage.clear();
  252. mapHeader->defeatMessage.clear();
  253. auto vicCondition = static_cast<EVictoryConditionType>(reader->readUInt8());
  254. EventCondition victoryCondition(EventCondition::STANDARD_WIN);
  255. EventCondition defeatCondition(EventCondition::DAYS_WITHOUT_TOWN);
  256. defeatCondition.value = 7;
  257. TriggeredEvent standardVictory;
  258. standardVictory.effect.type = EventEffect::VICTORY;
  259. standardVictory.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  260. standardVictory.identifier = "standardVictory";
  261. standardVictory.description.clear(); // TODO: display in quest window
  262. standardVictory.onFulfill.appendTextID("core.genrltxt.659");
  263. standardVictory.trigger = EventExpression(victoryCondition);
  264. TriggeredEvent standardDefeat;
  265. standardDefeat.effect.type = EventEffect::DEFEAT;
  266. standardDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.8");
  267. standardDefeat.identifier = "standardDefeat";
  268. standardDefeat.description.clear(); // TODO: display in quest window
  269. standardDefeat.onFulfill.appendTextID("core.genrltxt.7");
  270. standardDefeat.trigger = EventExpression(defeatCondition);
  271. // Specific victory conditions
  272. if(vicCondition == EVictoryConditionType::WINSTANDARD)
  273. {
  274. // create normal condition
  275. mapHeader->triggeredEvents.push_back(standardVictory);
  276. mapHeader->victoryIconIndex = 11;
  277. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  278. }
  279. else
  280. {
  281. TriggeredEvent specialVictory;
  282. specialVictory.effect.type = EventEffect::VICTORY;
  283. specialVictory.identifier = "specialVictory";
  284. specialVictory.description.clear(); // TODO: display in quest window
  285. mapHeader->victoryIconIndex = static_cast<ui16>(vicCondition);
  286. bool allowNormalVictory = reader->readBool();
  287. bool appliesToAI = reader->readBool();
  288. if(allowNormalVictory)
  289. {
  290. size_t playersOnMap = boost::range::count_if(
  291. mapHeader->players,
  292. [](const PlayerInfo & info)
  293. {
  294. return info.canAnyonePlay();
  295. }
  296. );
  297. if(playersOnMap == 1)
  298. {
  299. logGlobal->warn("Map %s: Only one player exists, but normal victory allowed!", mapName);
  300. allowNormalVictory = false; // makes sense? Not much. Works as H3? Yes!
  301. }
  302. }
  303. switch(vicCondition)
  304. {
  305. case EVictoryConditionType::ARTIFACT:
  306. {
  307. EventCondition cond(EventCondition::HAVE_ARTIFACT);
  308. cond.objectType = reader->readArtifact();
  309. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.281");
  310. specialVictory.onFulfill.appendTextID("core.genrltxt.280");
  311. specialVictory.trigger = EventExpression(cond);
  312. mapHeader->victoryMessage.appendTextID("core.vcdesc.1");
  313. break;
  314. }
  315. case EVictoryConditionType::GATHERTROOP:
  316. {
  317. EventCondition cond(EventCondition::HAVE_CREATURES);
  318. cond.objectType = reader->readCreature();
  319. cond.value = reader->readInt32();
  320. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.277");
  321. specialVictory.onFulfill.appendTextID("core.genrltxt.6");
  322. specialVictory.trigger = EventExpression(cond);
  323. mapHeader->victoryMessage.appendTextID("core.vcdesc.2");
  324. break;
  325. }
  326. case EVictoryConditionType::GATHERRESOURCE:
  327. {
  328. EventCondition cond(EventCondition::HAVE_RESOURCES);
  329. cond.objectType = reader->readUInt8();
  330. cond.value = reader->readInt32();
  331. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.279");
  332. specialVictory.onFulfill.appendTextID("core.genrltxt.278");
  333. specialVictory.trigger = EventExpression(cond);
  334. mapHeader->victoryMessage.appendTextID("core.vcdesc.3");
  335. break;
  336. }
  337. case EVictoryConditionType::BUILDCITY:
  338. {
  339. EventExpression::OperatorAll oper;
  340. EventCondition cond(EventCondition::HAVE_BUILDING);
  341. cond.position = reader->readInt3();
  342. cond.objectType = BuildingID::TOWN_HALL + reader->readUInt8();
  343. oper.expressions.emplace_back(cond);
  344. cond.objectType = BuildingID::FORT + reader->readUInt8();
  345. oper.expressions.emplace_back(cond);
  346. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.283");
  347. specialVictory.onFulfill.appendTextID("core.genrltxt.282");
  348. specialVictory.trigger = EventExpression(oper);
  349. mapHeader->victoryMessage.appendTextID("core.vcdesc.4");
  350. break;
  351. }
  352. case EVictoryConditionType::BUILDGRAIL:
  353. {
  354. EventCondition cond(EventCondition::HAVE_BUILDING);
  355. cond.objectType = BuildingID::GRAIL;
  356. cond.position = reader->readInt3();
  357. if(cond.position.z > 2)
  358. cond.position = int3(-1, -1, -1);
  359. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.285");
  360. specialVictory.onFulfill.appendTextID("core.genrltxt.284");
  361. specialVictory.trigger = EventExpression(cond);
  362. mapHeader->victoryMessage.appendTextID("core.vcdesc.5");
  363. break;
  364. }
  365. case EVictoryConditionType::BEATHERO:
  366. {
  367. EventCondition cond(EventCondition::DESTROY);
  368. cond.objectType = Obj::HERO;
  369. cond.position = reader->readInt3();
  370. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.253");
  371. specialVictory.onFulfill.appendTextID("core.genrltxt.252");
  372. specialVictory.trigger = EventExpression(cond);
  373. mapHeader->victoryMessage.appendTextID("core.vcdesc.6");
  374. break;
  375. }
  376. case EVictoryConditionType::CAPTURECITY:
  377. {
  378. EventCondition cond(EventCondition::CONTROL);
  379. cond.objectType = Obj::TOWN;
  380. cond.position = reader->readInt3();
  381. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.250");
  382. specialVictory.onFulfill.appendTextID("core.genrltxt.249");
  383. specialVictory.trigger = EventExpression(cond);
  384. mapHeader->victoryMessage.appendTextID("core.vcdesc.7");
  385. break;
  386. }
  387. case EVictoryConditionType::BEATMONSTER:
  388. {
  389. EventCondition cond(EventCondition::DESTROY);
  390. cond.objectType = Obj::MONSTER;
  391. cond.position = reader->readInt3();
  392. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.287");
  393. specialVictory.onFulfill.appendTextID("core.genrltxt.286");
  394. specialVictory.trigger = EventExpression(cond);
  395. mapHeader->victoryMessage.appendTextID("core.vcdesc.8");
  396. break;
  397. }
  398. case EVictoryConditionType::TAKEDWELLINGS:
  399. {
  400. EventExpression::OperatorAll oper;
  401. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR1));
  402. oper.expressions.emplace_back(EventCondition(EventCondition::CONTROL, 0, Obj::CREATURE_GENERATOR4));
  403. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.289");
  404. specialVictory.onFulfill.appendTextID("core.genrltxt.288");
  405. specialVictory.trigger = EventExpression(oper);
  406. mapHeader->victoryMessage.appendTextID("core.vcdesc.9");
  407. break;
  408. }
  409. case EVictoryConditionType::TAKEMINES:
  410. {
  411. EventCondition cond(EventCondition::CONTROL);
  412. cond.objectType = Obj::MINE;
  413. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.291");
  414. specialVictory.onFulfill.appendTextID("core.genrltxt.290");
  415. specialVictory.trigger = EventExpression(cond);
  416. mapHeader->victoryMessage.appendTextID("core.vcdesc.10");
  417. break;
  418. }
  419. case EVictoryConditionType::TRANSPORTITEM:
  420. {
  421. EventCondition cond(EventCondition::TRANSPORT);
  422. cond.objectType = reader->readUInt8();
  423. cond.position = reader->readInt3();
  424. specialVictory.effect.toOtherMessage.appendTextID("core.genrltxt.293");
  425. specialVictory.onFulfill.appendTextID("core.genrltxt.292");
  426. specialVictory.trigger = EventExpression(cond);
  427. mapHeader->victoryMessage.appendTextID("core.vcdesc.11");
  428. break;
  429. }
  430. case EVictoryConditionType::HOTA_ELIMINATE_ALL_MONSTERS:
  431. {
  432. EventCondition cond(EventCondition::DESTROY);
  433. cond.objectType = Obj::MONSTER;
  434. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toOthers");
  435. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.eliminateMonsters.toSelf");
  436. specialVictory.trigger = EventExpression(cond);
  437. mapHeader->victoryMessage.appendTextID("core.vcdesc.12");
  438. mapHeader->victoryIconIndex = 12;
  439. break;
  440. }
  441. case EVictoryConditionType::HOTA_SURVIVE_FOR_DAYS:
  442. {
  443. EventCondition cond(EventCondition::DAYS_PASSED);
  444. cond.value = reader->readUInt32();
  445. specialVictory.effect.toOtherMessage.appendTextID("vcmi.map.victoryCondition.daysPassed.toOthers");
  446. specialVictory.onFulfill.appendTextID("vcmi.map.victoryCondition.daysPassed.toSelf");
  447. specialVictory.trigger = EventExpression(cond);
  448. mapHeader->victoryMessage.appendTextID("core.vcdesc.13");
  449. mapHeader->victoryIconIndex = 13;
  450. break;
  451. }
  452. default:
  453. assert(0);
  454. }
  455. // if condition is human-only turn it into following construction: AllOf(human, condition)
  456. if(!appliesToAI)
  457. {
  458. EventExpression::OperatorAll oper;
  459. EventCondition notAI(EventCondition::IS_HUMAN);
  460. notAI.value = 1;
  461. oper.expressions.emplace_back(notAI);
  462. oper.expressions.push_back(specialVictory.trigger.get());
  463. specialVictory.trigger = EventExpression(oper);
  464. }
  465. // if normal victory allowed - add one more quest
  466. if(allowNormalVictory)
  467. {
  468. mapHeader->victoryMessage.appendRawString(" / ");
  469. mapHeader->victoryMessage.appendTextID("core.vcdesc.0");
  470. mapHeader->triggeredEvents.push_back(standardVictory);
  471. }
  472. mapHeader->triggeredEvents.push_back(specialVictory);
  473. }
  474. // Read loss conditions
  475. auto lossCond = static_cast<ELossConditionType>(reader->readUInt8());
  476. if(lossCond == ELossConditionType::LOSSSTANDARD)
  477. {
  478. mapHeader->defeatIconIndex = 3;
  479. mapHeader->defeatMessage.appendTextID("core.lcdesc.0");
  480. }
  481. else
  482. {
  483. TriggeredEvent specialDefeat;
  484. specialDefeat.effect.type = EventEffect::DEFEAT;
  485. specialDefeat.effect.toOtherMessage.appendTextID("core.genrltxt.5");
  486. specialDefeat.identifier = "specialDefeat";
  487. specialDefeat.description.clear(); // TODO: display in quest window
  488. mapHeader->defeatIconIndex = static_cast<ui16>(lossCond);
  489. switch(lossCond)
  490. {
  491. case ELossConditionType::LOSSCASTLE:
  492. {
  493. EventExpression::OperatorNone noneOf;
  494. EventCondition cond(EventCondition::CONTROL);
  495. cond.objectType = Obj::TOWN;
  496. cond.position = reader->readInt3();
  497. noneOf.expressions.emplace_back(cond);
  498. specialDefeat.onFulfill.appendTextID("core.genrltxt.251");
  499. specialDefeat.trigger = EventExpression(noneOf);
  500. mapHeader->defeatMessage.appendTextID("core.lcdesc.1");
  501. break;
  502. }
  503. case ELossConditionType::LOSSHERO:
  504. {
  505. EventExpression::OperatorNone noneOf;
  506. EventCondition cond(EventCondition::CONTROL);
  507. cond.objectType = Obj::HERO;
  508. cond.position = reader->readInt3();
  509. noneOf.expressions.emplace_back(cond);
  510. specialDefeat.onFulfill.appendTextID("core.genrltxt.253");
  511. specialDefeat.trigger = EventExpression(noneOf);
  512. mapHeader->defeatMessage.appendTextID("core.lcdesc.2");
  513. break;
  514. }
  515. case ELossConditionType::TIMEEXPIRES:
  516. {
  517. EventCondition cond(EventCondition::DAYS_PASSED);
  518. cond.value = reader->readUInt16();
  519. specialDefeat.onFulfill.appendTextID("core.genrltxt.254");
  520. specialDefeat.trigger = EventExpression(cond);
  521. mapHeader->defeatMessage.appendTextID("core.lcdesc.3");
  522. break;
  523. }
  524. }
  525. // turn simple loss condition into complete one that can be evaluated later:
  526. // - any of :
  527. // - days without town: 7
  528. // - all of:
  529. // - is human
  530. // - (expression)
  531. EventExpression::OperatorAll allOf;
  532. EventCondition isHuman(EventCondition::IS_HUMAN);
  533. isHuman.value = 1;
  534. allOf.expressions.emplace_back(isHuman);
  535. allOf.expressions.push_back(specialDefeat.trigger.get());
  536. specialDefeat.trigger = EventExpression(allOf);
  537. mapHeader->triggeredEvents.push_back(specialDefeat);
  538. }
  539. mapHeader->triggeredEvents.push_back(standardDefeat);
  540. }
  541. void CMapLoaderH3M::readTeamInfo()
  542. {
  543. mapHeader->howManyTeams = reader->readUInt8();
  544. if(mapHeader->howManyTeams > 0)
  545. {
  546. // Teams
  547. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; ++i)
  548. mapHeader->players[i].team = TeamID(reader->readUInt8());
  549. }
  550. else
  551. {
  552. // No alliances
  553. for(int i = 0; i < PlayerColor::PLAYER_LIMIT_I; i++)
  554. if(mapHeader->players[i].canComputerPlay || mapHeader->players[i].canHumanPlay)
  555. mapHeader->players[i].team = TeamID(mapHeader->howManyTeams++);
  556. }
  557. }
  558. void CMapLoaderH3M::readAllowedHeroes()
  559. {
  560. mapHeader->allowedHeroes = VLC->heroh->getDefaultAllowed();
  561. if(features.levelHOTA0)
  562. reader->readBitmaskHeroesSized(mapHeader->allowedHeroes, false);
  563. else
  564. reader->readBitmaskHeroes(mapHeader->allowedHeroes, false);
  565. if(features.levelAB)
  566. {
  567. uint32_t placeholdersQty = reader->readUInt32();
  568. for (uint32_t i = 0; i < placeholdersQty; ++i)
  569. {
  570. auto heroID = reader->readHero();
  571. mapHeader->reservedCampaignHeroes.push_back(heroID);
  572. }
  573. }
  574. }
  575. void CMapLoaderH3M::readDisposedHeroes()
  576. {
  577. // Reading disposed heroes (20 bytes)
  578. if(features.levelSOD)
  579. {
  580. ui8 disp = reader->readUInt8();
  581. map->disposedHeroes.resize(disp);
  582. for(int g = 0; g < disp; ++g)
  583. {
  584. map->disposedHeroes[g].heroId = reader->readHero().getNum();
  585. map->disposedHeroes[g].portrait = reader->readHeroPortrait();
  586. map->disposedHeroes[g].name = readLocalizedString(TextIdentifier("header", "heroes", map->disposedHeroes[g].heroId));
  587. map->disposedHeroes[g].players = reader->readUInt8();
  588. }
  589. }
  590. }
  591. void CMapLoaderH3M::readMapOptions()
  592. {
  593. //omitting NULLS
  594. reader->skipZero(31);
  595. if(features.levelHOTA0)
  596. {
  597. //TODO: HotA
  598. bool allowSpecialMonths = reader->readBool();
  599. if(!allowSpecialMonths)
  600. logGlobal->warn("Map '%s': Option 'allow special months' is not implemented!", mapName);
  601. reader->skipZero(3);
  602. }
  603. if(features.levelHOTA1)
  604. {
  605. // Unknown, may be another "sized bitmap", e.g
  606. // 4 bytes - size of bitmap (16)
  607. // 2 bytes - bitmap data (16 bits / 2 bytes)
  608. [[maybe_unused]] uint8_t unknownConstant = reader->readUInt8();
  609. assert(unknownConstant == 16);
  610. reader->skipZero(5);
  611. }
  612. if(features.levelHOTA3)
  613. {
  614. //TODO: HotA
  615. int32_t roundLimit = reader->readInt32();
  616. if(roundLimit != -1)
  617. logGlobal->warn("Map '%s': roundLimit of %d is not implemented!", mapName, roundLimit);
  618. }
  619. }
  620. void CMapLoaderH3M::readAllowedArtifacts()
  621. {
  622. map->allowedArtifact = VLC->arth->getDefaultAllowed();
  623. if(features.levelAB)
  624. {
  625. if(features.levelHOTA0)
  626. reader->readBitmaskArtifactsSized(map->allowedArtifact, true);
  627. else
  628. reader->readBitmaskArtifacts(map->allowedArtifact, true);
  629. }
  630. // ban combo artifacts
  631. if(!features.levelSOD)
  632. {
  633. for(CArtifact * artifact : VLC->arth->objects)
  634. if(artifact->isCombined())
  635. map->allowedArtifact[artifact->getId()] = false;
  636. }
  637. if(!features.levelAB)
  638. {
  639. map->allowedArtifact[ArtifactID::VIAL_OF_DRAGON_BLOOD] = false;
  640. map->allowedArtifact[ArtifactID::ARMAGEDDONS_BLADE] = false;
  641. }
  642. // Messy, but needed
  643. for(TriggeredEvent & event : map->triggeredEvents)
  644. {
  645. auto patcher = [&](EventCondition cond) -> EventExpression::Variant
  646. {
  647. if(cond.condition == EventCondition::HAVE_ARTIFACT || cond.condition == EventCondition::TRANSPORT)
  648. {
  649. map->allowedArtifact[cond.objectType] = false;
  650. }
  651. return cond;
  652. };
  653. event.trigger = event.trigger.morph(patcher);
  654. }
  655. }
  656. void CMapLoaderH3M::readAllowedSpellsAbilities()
  657. {
  658. map->allowedSpells = VLC->spellh->getDefaultAllowed();
  659. map->allowedAbilities = VLC->skillh->getDefaultAllowed();
  660. if(features.levelSOD)
  661. {
  662. reader->readBitmaskSpells(map->allowedSpells, true);
  663. reader->readBitmaskSkills(map->allowedAbilities, true);
  664. }
  665. }
  666. void CMapLoaderH3M::readRumors()
  667. {
  668. uint32_t rumorsCount = reader->readUInt32();
  669. assert(rumorsCount < 1000); // sanity check
  670. for(int it = 0; it < rumorsCount; it++)
  671. {
  672. Rumor ourRumor;
  673. ourRumor.name = readBasicString();
  674. ourRumor.text = readLocalizedString(TextIdentifier("header", "rumor", it, "text"));
  675. map->rumors.push_back(ourRumor);
  676. }
  677. }
  678. void CMapLoaderH3M::readPredefinedHeroes()
  679. {
  680. if(!features.levelSOD)
  681. return;
  682. uint32_t heroesCount = features.heroesCount;
  683. if(features.levelHOTA0)
  684. heroesCount = reader->readUInt32();
  685. assert(heroesCount <= features.heroesCount);
  686. for(int heroID = 0; heroID < heroesCount; heroID++)
  687. {
  688. bool custom = reader->readBool();
  689. if(!custom)
  690. continue;
  691. auto * hero = new CGHeroInstance();
  692. hero->ID = Obj::HERO;
  693. hero->subID = heroID;
  694. bool hasExp = reader->readBool();
  695. if(hasExp)
  696. {
  697. hero->exp = reader->readUInt32();
  698. }
  699. else
  700. {
  701. hero->exp = 0;
  702. }
  703. bool hasSecSkills = reader->readBool();
  704. if(hasSecSkills)
  705. {
  706. uint32_t howMany = reader->readUInt32();
  707. hero->secSkills.resize(howMany);
  708. for(int yy = 0; yy < howMany; ++yy)
  709. {
  710. hero->secSkills[yy].first = reader->readSkill();
  711. hero->secSkills[yy].second = reader->readUInt8();
  712. }
  713. }
  714. loadArtifactsOfHero(hero);
  715. bool hasCustomBio = reader->readBool();
  716. if(hasCustomBio)
  717. hero->biographyCustom = readLocalizedString(TextIdentifier("heroes", heroID, "biography"));
  718. // 0xFF is default, 00 male, 01 female
  719. hero->gender = static_cast<EHeroGender>(reader->readUInt8());
  720. assert(hero->gender == EHeroGender::MALE || hero->gender == EHeroGender::FEMALE || hero->gender == EHeroGender::DEFAULT);
  721. bool hasCustomSpells = reader->readBool();
  722. if(hasCustomSpells)
  723. reader->readBitmaskSpells(hero->spells, false);
  724. bool hasCustomPrimSkills = reader->readBool();
  725. if(hasCustomPrimSkills)
  726. {
  727. for(int skillID = 0; skillID < GameConstants::PRIMARY_SKILLS; skillID++)
  728. {
  729. hero->pushPrimSkill(static_cast<PrimarySkill>(skillID), reader->readUInt8());
  730. }
  731. }
  732. map->predefinedHeroes.emplace_back(hero);
  733. logGlobal->debug("Map '%s': Hero predefined in map: %s", mapName, VLC->heroh->getByIndex(hero->subID)->getJsonKey());
  734. }
  735. }
  736. void CMapLoaderH3M::loadArtifactsOfHero(CGHeroInstance * hero)
  737. {
  738. bool hasArtSet = reader->readBool();
  739. // True if artifact set is not default (hero has some artifacts)
  740. if(!hasArtSet)
  741. return;
  742. // Workaround - if hero has customized artifacts game should not attempt to add spellbook based on hero type
  743. hero->spells.insert(SpellID::SPELLBOOK_PRESET);
  744. if(!hero->artifactsWorn.empty() || !hero->artifactsInBackpack.empty())
  745. {
  746. logGlobal->warn("Hero %s at %s has set artifacts twice (in map properties and on adventure map instance). Using the latter set...", hero->getNameTranslated(), hero->pos.toString());
  747. hero->artifactsInBackpack.clear();
  748. while(!hero->artifactsWorn.empty())
  749. hero->eraseArtSlot(hero->artifactsWorn.begin()->first);
  750. }
  751. for(int i = 0; i < features.artifactSlotsCount; i++)
  752. loadArtifactToSlot(hero, i);
  753. // bag artifacts
  754. // number of artifacts in hero's bag
  755. int amount = reader->readUInt16();
  756. for(int i = 0; i < amount; ++i)
  757. {
  758. loadArtifactToSlot(hero, ArtifactPosition::BACKPACK_START + static_cast<int>(hero->artifactsInBackpack.size()));
  759. }
  760. }
  761. bool CMapLoaderH3M::loadArtifactToSlot(CGHeroInstance * hero, int slot)
  762. {
  763. ArtifactID artifactID = reader->readArtifact();
  764. if(artifactID == ArtifactID::NONE)
  765. return false;
  766. const Artifact * art = artifactID.toArtifact(VLC->artifacts());
  767. if(!art)
  768. {
  769. logGlobal->warn("Map '%s': Invalid artifact in hero's backpack, ignoring...", mapName);
  770. return false;
  771. }
  772. if(art->isBig() && slot >= ArtifactPosition::BACKPACK_START)
  773. {
  774. logGlobal->warn("Map '%s': A big artifact (war machine) in hero's backpack, ignoring...", mapName);
  775. return false;
  776. }
  777. // H3 bug workaround - Enemy hero on 3rd scenario of Good1.h3c campaign ("Long Live The Queen")
  778. // He has Shackles of War (normally - MISC slot artifact) in LEFT_HAND slot set in editor
  779. // Artifact seems to be missing in game, so skip artifacts that don't fit target slot
  780. auto * artifact = ArtifactUtils::createArtifact(map, artifactID);
  781. auto artifactPos = ArtifactPosition(slot);
  782. if(artifact->canBePutAt(ArtifactLocation(hero, artifactPos)))
  783. {
  784. hero->putArtifact(artifactPos, artifact);
  785. }
  786. else
  787. {
  788. logGlobal->warn("Map '%s': Artifact '%s' can't be put at the slot %d", mapName, artifact->artType->getNameTranslated(), slot);
  789. return false;
  790. }
  791. return true;
  792. }
  793. void CMapLoaderH3M::readTerrain()
  794. {
  795. map->initTerrain();
  796. // Read terrain
  797. int3 pos;
  798. for(pos.z = 0; pos.z < map->levels(); ++pos.z)
  799. {
  800. //OH3 format is [z][y][x]
  801. for(pos.y = 0; pos.y < map->height; pos.y++)
  802. {
  803. for(pos.x = 0; pos.x < map->width; pos.x++)
  804. {
  805. auto & tile = map->getTile(pos);
  806. tile.terType = VLC->terrainTypeHandler->getById(reader->readTerrain());
  807. tile.terView = reader->readUInt8();
  808. tile.riverType = VLC->riverTypeHandler->getById(reader->readRiver());
  809. tile.riverDir = reader->readUInt8();
  810. tile.roadType = VLC->roadTypeHandler->getById(reader->readRoad());
  811. tile.roadDir = reader->readUInt8();
  812. tile.extTileFlags = reader->readUInt8();
  813. tile.blocked = !tile.terType->isPassable();
  814. tile.visitable = false;
  815. assert(tile.terType->getId() != ETerrainId::NONE);
  816. }
  817. }
  818. }
  819. map->calculateWaterContent();
  820. }
  821. void CMapLoaderH3M::readObjectTemplates()
  822. {
  823. uint32_t defAmount = reader->readUInt32();
  824. templates.reserve(defAmount);
  825. // Read custom defs
  826. for(int defID = 0; defID < defAmount; ++defID)
  827. {
  828. auto tmpl = reader->readObjectTemplate();
  829. templates.push_back(tmpl);
  830. if (!CResourceHandler::get()->existsResource(ResourceID( "SPRITES/" + tmpl->animationFile, EResType::ANIMATION)))
  831. logMod->warn("Template animation %s of type (%d %d) is missing!", tmpl->animationFile, tmpl->id, tmpl->subid );
  832. }
  833. }
  834. CGObjectInstance * CMapLoaderH3M::readEvent(const int3 & mapPosition)
  835. {
  836. auto * object = new CGEvent();
  837. readBoxContent(object, mapPosition);
  838. object->availableFor = reader->readUInt8();
  839. object->computerActivate = reader->readBool();
  840. object->removeAfterVisit = reader->readBool();
  841. reader->skipZero(4);
  842. if(features.levelHOTA3)
  843. object->humanActivate = reader->readBool();
  844. else
  845. object->humanActivate = true;
  846. return object;
  847. }
  848. CGObjectInstance * CMapLoaderH3M::readPandora(const int3 & mapPosition)
  849. {
  850. auto * object = new CGPandoraBox();
  851. readBoxContent(object, mapPosition);
  852. return object;
  853. }
  854. void CMapLoaderH3M::readBoxContent(CGPandoraBox * object, const int3 & mapPosition)
  855. {
  856. readMessageAndGuards(object->message, object, mapPosition);
  857. object->gainedExp = reader->readUInt32();
  858. object->manaDiff = reader->readInt32();
  859. object->moraleDiff = reader->readInt8();
  860. object->luckDiff = reader->readInt8();
  861. reader->readResourses(object->resources);
  862. object->primskills.resize(GameConstants::PRIMARY_SKILLS);
  863. for(int x = 0; x < GameConstants::PRIMARY_SKILLS; ++x)
  864. object->primskills[x] = reader->readUInt8();
  865. int gabn = reader->readUInt8(); //number of gained abilities
  866. for(int oo = 0; oo < gabn; ++oo)
  867. {
  868. object->abilities.emplace_back(reader->readSkill());
  869. object->abilityLevels.push_back(reader->readUInt8());
  870. }
  871. int gart = reader->readUInt8(); //number of gained artifacts
  872. for(int oo = 0; oo < gart; ++oo)
  873. object->artifacts.emplace_back(reader->readArtifact());
  874. int gspel = reader->readUInt8(); //number of gained spells
  875. for(int oo = 0; oo < gspel; ++oo)
  876. object->spells.emplace_back(reader->readSpell());
  877. int gcre = reader->readUInt8(); //number of gained creatures
  878. readCreatureSet(&object->creatures, gcre);
  879. reader->skipZero(8);
  880. }
  881. CGObjectInstance * CMapLoaderH3M::readMonster(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  882. {
  883. auto * object = new CGCreature();
  884. if(features.levelAB)
  885. {
  886. object->identifier = reader->readUInt32();
  887. map->questIdentifierToId[object->identifier] = objectInstanceID;
  888. }
  889. auto * hlp = new CStackInstance();
  890. hlp->count = reader->readUInt16();
  891. //type will be set during initialization
  892. object->putStack(SlotID(0), hlp);
  893. object->character = reader->readInt8();
  894. bool hasMessage = reader->readBool();
  895. if(hasMessage)
  896. {
  897. object->message = readLocalizedString(TextIdentifier("monster", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  898. reader->readResourses(object->resources);
  899. object->gainedArtifact = reader->readArtifact();
  900. }
  901. object->neverFlees = reader->readBool();
  902. object->notGrowingTeam = reader->readBool();
  903. reader->skipZero(2);
  904. if(features.levelHOTA3)
  905. {
  906. //TODO: HotA
  907. int32_t agressionExact = reader->readInt32(); // -1 = default, 1-10 = possible values range
  908. bool joinOnlyForMoney = reader->readBool(); // if true, monsters will only join for money
  909. int32_t joinPercent = reader->readInt32(); // 100 = default, percent of monsters that will join on succesfull agression check
  910. int32_t upgradedStack = reader->readInt32(); // Presence of upgraded stack, -1 = random, 0 = never, 1 = always
  911. int32_t stacksCount = reader->readInt32(); // TODO: check possible values. How many creature stacks will be present on battlefield, -1 = default
  912. if(agressionExact != -1 || joinOnlyForMoney || joinPercent != 100 || upgradedStack != -1 || stacksCount != -1)
  913. logGlobal->warn(
  914. "Map '%s': Wandering monsters %s settings %d %d %d %d %d are not implemeted!",
  915. mapName,
  916. mapPosition.toString(),
  917. agressionExact,
  918. int(joinOnlyForMoney),
  919. joinPercent,
  920. upgradedStack,
  921. stacksCount
  922. );
  923. }
  924. return object;
  925. }
  926. CGObjectInstance * CMapLoaderH3M::readSign(const int3 & mapPosition)
  927. {
  928. auto * object = new CGSignBottle();
  929. object->message = readLocalizedString(TextIdentifier("sign", mapPosition.x, mapPosition.y, mapPosition.z, "message"));
  930. reader->skipZero(4);
  931. return object;
  932. }
  933. CGObjectInstance * CMapLoaderH3M::readWitchHut()
  934. {
  935. auto * object = new CGWitchHut();
  936. // AB and later maps have allowed abilities defined in H3M
  937. if(features.levelAB)
  938. {
  939. reader->readBitmaskSkills(object->allowedAbilities, false);
  940. if(object->allowedAbilities.size() != 1)
  941. {
  942. auto defaultAllowed = VLC->skillh->getDefaultAllowed();
  943. for(int skillID = 0; skillID < VLC->skillh->size(); ++skillID)
  944. if(defaultAllowed[skillID])
  945. object->allowedAbilities.insert(SecondarySkill(skillID));
  946. }
  947. }
  948. return object;
  949. }
  950. CGObjectInstance * CMapLoaderH3M::readScholar()
  951. {
  952. auto * object = new CGScholar();
  953. object->bonusType = static_cast<CGScholar::EBonusType>(reader->readUInt8());
  954. object->bonusID = reader->readUInt8();
  955. reader->skipZero(6);
  956. return object;
  957. }
  958. CGObjectInstance * CMapLoaderH3M::readGarrison(const int3 & mapPosition)
  959. {
  960. auto * object = new CGGarrison();
  961. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  962. readCreatureSet(object, 7);
  963. if(features.levelAB)
  964. object->removableUnits = reader->readBool();
  965. else
  966. object->removableUnits = true;
  967. reader->skipZero(8);
  968. return object;
  969. }
  970. CGObjectInstance * CMapLoaderH3M::readArtifact(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  971. {
  972. ArtifactID artID = ArtifactID::NONE; //random, set later
  973. SpellID spellID = SpellID::NONE;
  974. auto * object = new CGArtifact();
  975. readMessageAndGuards(object->message, object, mapPosition);
  976. if(objectTemplate->id == Obj::SPELL_SCROLL)
  977. {
  978. spellID = reader->readSpell32();
  979. artID = ArtifactID::SPELL_SCROLL;
  980. }
  981. else if(objectTemplate->id == Obj::ARTIFACT)
  982. {
  983. //specific artifact
  984. artID = ArtifactID(objectTemplate->subid);
  985. }
  986. object->storedArtifact = ArtifactUtils::createArtifact(map, artID, spellID.getNum());
  987. return object;
  988. }
  989. CGObjectInstance * CMapLoaderH3M::readResource(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  990. {
  991. auto * object = new CGResource();
  992. readMessageAndGuards(object->message, object, mapPosition);
  993. object->amount = reader->readUInt32();
  994. if(objectTemplate->subid == GameResID(EGameResID::GOLD))
  995. {
  996. // Gold is multiplied by 100.
  997. object->amount *= 100;
  998. }
  999. reader->skipZero(4);
  1000. return object;
  1001. }
  1002. CGObjectInstance * CMapLoaderH3M::readMine(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1003. {
  1004. auto * object = new CGMine();
  1005. if(objectTemplate->subid < 7)
  1006. {
  1007. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1008. }
  1009. else
  1010. {
  1011. object->setOwner(PlayerColor::NEUTRAL);
  1012. reader->readBitmaskResources(object->abandonedMineResources, false);
  1013. }
  1014. return object;
  1015. }
  1016. CGObjectInstance * CMapLoaderH3M::readDwelling(const int3 & position)
  1017. {
  1018. auto * object = new CGDwelling();
  1019. setOwnerAndValidate(position, object, reader->readPlayer32());
  1020. return object;
  1021. }
  1022. CGObjectInstance * CMapLoaderH3M::readDwellingRandom(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1023. {
  1024. auto * object = new CGDwelling();
  1025. CSpecObjInfo * spec = nullptr;
  1026. switch(objectTemplate->id)
  1027. {
  1028. case Obj::RANDOM_DWELLING:
  1029. spec = new CCreGenLeveledCastleInfo();
  1030. break;
  1031. case Obj::RANDOM_DWELLING_LVL:
  1032. spec = new CCreGenAsCastleInfo();
  1033. break;
  1034. case Obj::RANDOM_DWELLING_FACTION:
  1035. spec = new CCreGenLeveledInfo();
  1036. break;
  1037. default:
  1038. throw std::runtime_error("Invalid random dwelling format");
  1039. }
  1040. spec->owner = object;
  1041. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1042. //216 and 217
  1043. if(auto * castleSpec = dynamic_cast<CCreGenAsCastleInfo *>(spec))
  1044. {
  1045. castleSpec->instanceId = "";
  1046. castleSpec->identifier = reader->readUInt32();
  1047. if(!castleSpec->identifier)
  1048. {
  1049. castleSpec->asCastle = false;
  1050. const int MASK_SIZE = 8;
  1051. ui8 mask[2];
  1052. mask[0] = reader->readUInt8();
  1053. mask[1] = reader->readUInt8();
  1054. castleSpec->allowedFactions.clear();
  1055. castleSpec->allowedFactions.resize(VLC->townh->size(), false);
  1056. for(int i = 0; i < MASK_SIZE; i++)
  1057. castleSpec->allowedFactions[i] = ((mask[0] & (1 << i)) > 0);
  1058. for(int i = 0; i < (GameConstants::F_NUMBER - MASK_SIZE); i++)
  1059. castleSpec->allowedFactions[i + MASK_SIZE] = ((mask[1] & (1 << i)) > 0);
  1060. }
  1061. else
  1062. {
  1063. castleSpec->asCastle = true;
  1064. }
  1065. }
  1066. //216 and 218
  1067. if(auto * lvlSpec = dynamic_cast<CCreGenLeveledInfo *>(spec))
  1068. {
  1069. lvlSpec->minLevel = std::max(reader->readUInt8(), static_cast<ui8>(1));
  1070. lvlSpec->maxLevel = std::min(reader->readUInt8(), static_cast<ui8>(7));
  1071. }
  1072. object->info = spec;
  1073. return object;
  1074. }
  1075. CGObjectInstance * CMapLoaderH3M::readShrine()
  1076. {
  1077. auto * object = new CGShrine();
  1078. object->spell = reader->readSpell32();
  1079. return object;
  1080. }
  1081. CGObjectInstance * CMapLoaderH3M::readHeroPlaceholder(const int3 & mapPosition)
  1082. {
  1083. auto * object = new CGHeroPlaceholder();
  1084. setOwnerAndValidate(mapPosition, object, reader->readPlayer());
  1085. HeroTypeID htid = reader->readHero(); //hero type id
  1086. if(htid.getNum() == -1)
  1087. {
  1088. object->powerRank = reader->readUInt8();
  1089. logGlobal->debug("Map '%s': Hero placeholder: by power at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1090. }
  1091. else
  1092. {
  1093. object->heroType = htid;
  1094. logGlobal->debug("Map '%s': Hero placeholder: %s at %s, owned by %s", mapName, VLC->heroh->getById(htid)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1095. }
  1096. return object;
  1097. }
  1098. CGObjectInstance * CMapLoaderH3M::readGrail(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1099. {
  1100. if (objectTemplate->subid < 1000)
  1101. {
  1102. map->grailPos = mapPosition;
  1103. map->grailRadius = reader->readInt32();
  1104. }
  1105. else
  1106. {
  1107. // Battle location for arena mode in HotA
  1108. logGlobal->warn("Map '%s': Arena mode is not supported!", mapName);
  1109. }
  1110. return nullptr;
  1111. }
  1112. CGObjectInstance * CMapLoaderH3M::readGeneric(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1113. {
  1114. if(VLC->objtypeh->knownSubObjects(objectTemplate->id).count(objectTemplate->subid))
  1115. return VLC->objtypeh->getHandlerFor(objectTemplate->id, objectTemplate->subid)->create(objectTemplate);
  1116. logGlobal->warn("Map '%s': Unrecognized object %d:%d ('%s') at %s found!", mapName, objectTemplate->id.toEnum(), objectTemplate->subid, objectTemplate->animationFile, mapPosition.toString());
  1117. return new CGObjectInstance();
  1118. }
  1119. CGObjectInstance * CMapLoaderH3M::readPyramid(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1120. {
  1121. if(objectTemplate->subid == 0)
  1122. return new CBank();
  1123. return new CGObjectInstance();
  1124. }
  1125. CGObjectInstance * CMapLoaderH3M::readQuestGuard(const int3 & mapPosition)
  1126. {
  1127. auto * guard = new CGQuestGuard();
  1128. readQuest(guard, mapPosition);
  1129. return guard;
  1130. }
  1131. CGObjectInstance * CMapLoaderH3M::readShipyard(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1132. {
  1133. auto * object = readGeneric(mapPosition, objectTemplate);
  1134. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1135. return object;
  1136. }
  1137. CGObjectInstance * CMapLoaderH3M::readLighthouse(const int3 & mapPosition)
  1138. {
  1139. auto * object = new CGLighthouse();
  1140. setOwnerAndValidate(mapPosition, object, reader->readPlayer32());
  1141. return object;
  1142. }
  1143. CGObjectInstance * CMapLoaderH3M::readBank(const int3 & mapPosition, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1144. {
  1145. if(features.levelHOTA3)
  1146. {
  1147. //TODO: HotA
  1148. // index of guards preset. -1 = random, 0-4 = index of possible guards settings
  1149. int32_t guardsPresetIndex = reader->readInt32();
  1150. // presence of upgraded stack: -1 = random, 0 = never, 1 = always
  1151. int8_t upgradedStackPresence = reader->readInt8();
  1152. assert(vstd::iswithin(guardsPresetIndex, -1, 4));
  1153. assert(vstd::iswithin(upgradedStackPresence, -1, 1));
  1154. // list of possible artifacts in reward
  1155. // - if list is empty, artifacts are either not present in reward or random
  1156. // - if non-empty, then list always have same number of elements as number of artifacts in bank
  1157. // - ArtifactID::NONE indictates random artifact, other values indicate artifact that should be used as reward
  1158. std::vector<ArtifactID> artifacts;
  1159. int artNumber = reader->readUInt32();
  1160. for(int yy = 0; yy < artNumber; ++yy)
  1161. {
  1162. artifacts.push_back(reader->readArtifact32());
  1163. }
  1164. if(guardsPresetIndex != -1 || upgradedStackPresence != -1 || !artifacts.empty())
  1165. logGlobal->warn(
  1166. "Map '%s: creature bank at %s settings %d %d %d are not implemented!",
  1167. mapName,
  1168. mapPosition.toString(),
  1169. guardsPresetIndex,
  1170. int(upgradedStackPresence),
  1171. artifacts.size()
  1172. );
  1173. }
  1174. return readGeneric(mapPosition, objectTemplate);
  1175. }
  1176. CGObjectInstance * CMapLoaderH3M::readObject(std::shared_ptr<const ObjectTemplate> objectTemplate, const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1177. {
  1178. switch(objectTemplate->id)
  1179. {
  1180. case Obj::EVENT:
  1181. return readEvent(mapPosition);
  1182. case Obj::HERO:
  1183. case Obj::RANDOM_HERO:
  1184. case Obj::PRISON:
  1185. return readHero(mapPosition, objectInstanceID);
  1186. case Obj::MONSTER:
  1187. case Obj::RANDOM_MONSTER:
  1188. case Obj::RANDOM_MONSTER_L1:
  1189. case Obj::RANDOM_MONSTER_L2:
  1190. case Obj::RANDOM_MONSTER_L3:
  1191. case Obj::RANDOM_MONSTER_L4:
  1192. case Obj::RANDOM_MONSTER_L5:
  1193. case Obj::RANDOM_MONSTER_L6:
  1194. case Obj::RANDOM_MONSTER_L7:
  1195. return readMonster(mapPosition, objectInstanceID);
  1196. case Obj::OCEAN_BOTTLE:
  1197. case Obj::SIGN:
  1198. return readSign(mapPosition);
  1199. case Obj::SEER_HUT:
  1200. return readSeerHut(mapPosition);
  1201. case Obj::WITCH_HUT:
  1202. return readWitchHut();
  1203. case Obj::SCHOLAR:
  1204. return readScholar();
  1205. case Obj::GARRISON:
  1206. case Obj::GARRISON2:
  1207. return readGarrison(mapPosition);
  1208. case Obj::ARTIFACT:
  1209. case Obj::RANDOM_ART:
  1210. case Obj::RANDOM_TREASURE_ART:
  1211. case Obj::RANDOM_MINOR_ART:
  1212. case Obj::RANDOM_MAJOR_ART:
  1213. case Obj::RANDOM_RELIC_ART:
  1214. case Obj::SPELL_SCROLL:
  1215. return readArtifact(mapPosition, objectTemplate);
  1216. case Obj::RANDOM_RESOURCE:
  1217. case Obj::RESOURCE:
  1218. return readResource(mapPosition, objectTemplate);
  1219. case Obj::RANDOM_TOWN:
  1220. case Obj::TOWN:
  1221. return readTown(mapPosition, objectTemplate);
  1222. case Obj::MINE:
  1223. case Obj::ABANDONED_MINE:
  1224. return readMine(mapPosition, objectTemplate);
  1225. case Obj::CREATURE_GENERATOR1:
  1226. case Obj::CREATURE_GENERATOR2:
  1227. case Obj::CREATURE_GENERATOR3:
  1228. case Obj::CREATURE_GENERATOR4:
  1229. return readDwelling(mapPosition);
  1230. case Obj::SHRINE_OF_MAGIC_INCANTATION:
  1231. case Obj::SHRINE_OF_MAGIC_GESTURE:
  1232. case Obj::SHRINE_OF_MAGIC_THOUGHT:
  1233. return readShrine();
  1234. case Obj::PANDORAS_BOX:
  1235. return readPandora(mapPosition);
  1236. case Obj::GRAIL:
  1237. return readGrail(mapPosition, objectTemplate);
  1238. case Obj::RANDOM_DWELLING:
  1239. case Obj::RANDOM_DWELLING_LVL:
  1240. case Obj::RANDOM_DWELLING_FACTION:
  1241. return readDwellingRandom(mapPosition, objectTemplate);
  1242. case Obj::QUEST_GUARD:
  1243. return readQuestGuard(mapPosition);
  1244. case Obj::SHIPYARD:
  1245. return readShipyard(mapPosition, objectTemplate);
  1246. case Obj::HERO_PLACEHOLDER:
  1247. return readHeroPlaceholder(mapPosition);
  1248. case Obj::PYRAMID:
  1249. return readPyramid(mapPosition, objectTemplate);
  1250. case Obj::LIGHTHOUSE:
  1251. return readLighthouse(mapPosition);
  1252. case Obj::CREATURE_BANK:
  1253. case Obj::DERELICT_SHIP:
  1254. case Obj::DRAGON_UTOPIA:
  1255. case Obj::CRYPT:
  1256. case Obj::SHIPWRECK:
  1257. return readBank(mapPosition, objectTemplate);
  1258. default: //any other object
  1259. return readGeneric(mapPosition, objectTemplate);
  1260. }
  1261. }
  1262. void CMapLoaderH3M::readObjects()
  1263. {
  1264. uint32_t objectsCount = reader->readUInt32();
  1265. for(uint32_t i = 0; i < objectsCount; ++i)
  1266. {
  1267. int3 mapPosition = reader->readInt3();
  1268. uint32_t defIndex = reader->readUInt32();
  1269. ObjectInstanceID objectInstanceID = ObjectInstanceID(static_cast<si32>(map->objects.size()));
  1270. std::shared_ptr<const ObjectTemplate> objectTemplate = templates.at(defIndex);
  1271. reader->skipZero(5);
  1272. CGObjectInstance * newObject = readObject(objectTemplate, mapPosition, objectInstanceID);
  1273. if(!newObject)
  1274. continue;
  1275. newObject->pos = mapPosition;
  1276. newObject->ID = objectTemplate->id;
  1277. newObject->id = objectInstanceID;
  1278. if(newObject->ID != Obj::HERO && newObject->ID != Obj::HERO_PLACEHOLDER && newObject->ID != Obj::PRISON)
  1279. {
  1280. newObject->subID = objectTemplate->subid;
  1281. }
  1282. newObject->appearance = objectTemplate;
  1283. assert(objectInstanceID == ObjectInstanceID((si32)map->objects.size()));
  1284. {
  1285. //TODO: define valid typeName and subtypeName for H3M maps
  1286. //boost::format fmt("%s_%d");
  1287. //fmt % nobj->typeName % nobj->id.getNum();
  1288. boost::format fmt("obj_%d");
  1289. fmt % newObject->id.getNum();
  1290. newObject->instanceName = fmt.str();
  1291. }
  1292. map->addNewObject(newObject);
  1293. }
  1294. std::sort(
  1295. map->heroesOnMap.begin(),
  1296. map->heroesOnMap.end(),
  1297. [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1298. {
  1299. return a->subID < b->subID;
  1300. }
  1301. );
  1302. }
  1303. void CMapLoaderH3M::readCreatureSet(CCreatureSet * out, int number)
  1304. {
  1305. for(int index = 0; index < number; ++index)
  1306. {
  1307. CreatureID creatureID = reader->readCreature();
  1308. int count = reader->readUInt16();
  1309. // Empty slot
  1310. if(creatureID == CreatureID::NONE)
  1311. continue;
  1312. auto * result = new CStackInstance();
  1313. result->count = count;
  1314. if(creatureID < CreatureID::NONE)
  1315. {
  1316. int value = -creatureID.getNum() - 2;
  1317. assert(value >= 0 && value < 14);
  1318. uint8_t level = value / 2;
  1319. uint8_t upgrade = value % 2;
  1320. //this will happen when random object has random army
  1321. result->randomStack = CStackInstance::RandomStackInfo{level, upgrade};
  1322. }
  1323. else
  1324. {
  1325. result->setType(creatureID);
  1326. }
  1327. out->putStack(SlotID(index), result);
  1328. }
  1329. out->validTypes(true);
  1330. }
  1331. void CMapLoaderH3M::setOwnerAndValidate(const int3 & mapPosition, CGObjectInstance * object, const PlayerColor & owner)
  1332. {
  1333. assert(owner.isValidPlayer() || owner == PlayerColor::NEUTRAL);
  1334. if(owner == PlayerColor::NEUTRAL)
  1335. {
  1336. object->setOwner(PlayerColor::NEUTRAL);
  1337. return;
  1338. }
  1339. if(!owner.isValidPlayer())
  1340. {
  1341. object->setOwner(PlayerColor::NEUTRAL);
  1342. logGlobal->warn("Map '%s': Object at %s - owned by invalid player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum()));
  1343. return;
  1344. }
  1345. if(!mapHeader->players[owner.getNum()].canAnyonePlay())
  1346. {
  1347. object->setOwner(PlayerColor::NEUTRAL);
  1348. logGlobal->warn("Map '%s': Object at %s - owned by non-existing player %d! Will be set to neutral!", mapName, mapPosition.toString(), int(owner.getNum())
  1349. );
  1350. return;
  1351. }
  1352. object->setOwner(owner);
  1353. }
  1354. CGObjectInstance * CMapLoaderH3M::readHero(const int3 & mapPosition, const ObjectInstanceID & objectInstanceID)
  1355. {
  1356. auto * object = new CGHeroInstance();
  1357. if(features.levelAB)
  1358. {
  1359. unsigned int identifier = reader->readUInt32();
  1360. map->questIdentifierToId[identifier] = objectInstanceID;
  1361. }
  1362. PlayerColor owner = reader->readPlayer();
  1363. object->subID = reader->readHero().getNum();
  1364. //If hero of this type has been predefined, use that as a base.
  1365. //Instance data will overwrite the predefined values where appropriate.
  1366. for(auto & elem : map->predefinedHeroes)
  1367. {
  1368. if(elem->subID == object->subID)
  1369. {
  1370. logGlobal->debug("Hero %d will be taken from the predefined heroes list.", object->subID);
  1371. delete object;
  1372. object = elem;
  1373. break;
  1374. }
  1375. }
  1376. setOwnerAndValidate(mapPosition, object, owner);
  1377. object->portrait = CGHeroInstance::UNINITIALIZED_PORTRAIT;
  1378. for(auto & elem : map->disposedHeroes)
  1379. {
  1380. if(elem.heroId.getNum() == object->subID)
  1381. {
  1382. object->nameCustom = elem.name;
  1383. object->portrait = elem.portrait;
  1384. break;
  1385. }
  1386. }
  1387. bool hasName = reader->readBool();
  1388. if(hasName)
  1389. object->nameCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "name"));
  1390. if(features.levelSOD)
  1391. {
  1392. bool hasCustomExperience = reader->readBool();
  1393. if(hasCustomExperience)
  1394. object->exp = reader->readUInt32();
  1395. }
  1396. else
  1397. {
  1398. object->exp = reader->readUInt32();
  1399. //0 means "not set" in <=AB maps
  1400. if(!object->exp)
  1401. object->exp = CGHeroInstance::UNINITIALIZED_EXPERIENCE;
  1402. }
  1403. bool hasPortrait = reader->readBool();
  1404. if(hasPortrait)
  1405. object->portrait = reader->readHeroPortrait();
  1406. bool hasSecSkills = reader->readBool();
  1407. if(hasSecSkills)
  1408. {
  1409. if(!object->secSkills.empty())
  1410. {
  1411. if(object->secSkills[0].first != SecondarySkill::DEFAULT)
  1412. logGlobal->warn("Hero %s subID=%d has set secondary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1413. object->secSkills.clear();
  1414. }
  1415. uint32_t skillsCount = reader->readUInt32();
  1416. object->secSkills.resize(skillsCount);
  1417. for(int i = 0; i < skillsCount; ++i)
  1418. {
  1419. object->secSkills[i].first = reader->readSkill();
  1420. object->secSkills[i].second = reader->readUInt8();
  1421. }
  1422. }
  1423. bool hasGarison = reader->readBool();
  1424. if(hasGarison)
  1425. readCreatureSet(object, 7);
  1426. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1427. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1428. loadArtifactsOfHero(object);
  1429. object->patrol.patrolRadius = reader->readUInt8();
  1430. object->patrol.patrolling = (object->patrol.patrolRadius != 0xff);
  1431. if(features.levelAB)
  1432. {
  1433. bool hasCustomBiography = reader->readBool();
  1434. if(hasCustomBiography)
  1435. object->biographyCustom = readLocalizedString(TextIdentifier("heroes", object->subID, "biography"));
  1436. object->gender = static_cast<EHeroGender>(reader->readUInt8());
  1437. assert(object->gender == EHeroGender::MALE || object->gender == EHeroGender::FEMALE || object->gender == EHeroGender::DEFAULT);
  1438. }
  1439. else
  1440. {
  1441. object->gender = EHeroGender::DEFAULT;
  1442. }
  1443. // Spells
  1444. if(features.levelSOD)
  1445. {
  1446. bool hasCustomSpells = reader->readBool();
  1447. if(hasCustomSpells)
  1448. {
  1449. if(!object->spells.empty())
  1450. {
  1451. object->spells.clear();
  1452. logGlobal->debug("Hero %s subID=%d has spells set twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTextID(), object->subID);
  1453. }
  1454. object->spells.insert(SpellID::PRESET); //placeholder "preset spells"
  1455. reader->readBitmaskSpells(object->spells, false);
  1456. }
  1457. }
  1458. else if(features.levelAB)
  1459. {
  1460. //we can read one spell
  1461. SpellID spell = reader->readSpell();
  1462. if(spell != SpellID::NONE)
  1463. object->spells.insert(spell);
  1464. }
  1465. if(features.levelSOD)
  1466. {
  1467. bool hasCustomPrimSkills = reader->readBool();
  1468. if(hasCustomPrimSkills)
  1469. {
  1470. auto ps = object->getAllBonuses(Selector::type()(BonusType::PRIMARY_SKILL).And(Selector::sourceType()(BonusSource::HERO_BASE_SKILL)), nullptr);
  1471. if(ps->size())
  1472. {
  1473. logGlobal->warn("Hero %s subID=%d has set primary skills twice (in map properties and on adventure map instance). Using the latter set...", object->getNameTranslated(), object->subID );
  1474. for(const auto & b : *ps)
  1475. object->removeBonus(b);
  1476. }
  1477. for(int xx = 0; xx < GameConstants::PRIMARY_SKILLS; ++xx)
  1478. {
  1479. object->pushPrimSkill(static_cast<PrimarySkill>(xx), reader->readUInt8());
  1480. }
  1481. }
  1482. }
  1483. if (object->subID != -1)
  1484. logGlobal->debug("Map '%s': Hero on map: %s at %s, owned by %s", mapName, VLC->heroh->getByIndex(object->subID)->getJsonKey(), mapPosition.toString(), object->getOwner().getStr());
  1485. else
  1486. logGlobal->debug("Map '%s': Hero on map: (random) at %s, owned by %s", mapName, mapPosition.toString(), object->getOwner().getStr());
  1487. reader->skipZero(16);
  1488. return object;
  1489. }
  1490. CGObjectInstance * CMapLoaderH3M::readSeerHut(const int3 & position)
  1491. {
  1492. auto * hut = new CGSeerHut();
  1493. uint32_t questsCount = 1;
  1494. if(features.levelHOTA3)
  1495. questsCount = reader->readUInt32();
  1496. //TODO: HotA
  1497. if(questsCount > 1)
  1498. logGlobal->warn("Map '%s': Seer Hut at %s - %d quests are not implemented!", mapName, position.toString(), questsCount);
  1499. for(size_t i = 0; i < questsCount; ++i)
  1500. readSeerHutQuest(hut, position);
  1501. if(features.levelHOTA3)
  1502. {
  1503. uint32_t repeateableQuestsCount = reader->readUInt32();
  1504. if(repeateableQuestsCount != 0)
  1505. logGlobal->warn("Map '%s': Seer Hut at %s - %d repeatable quests are not implemented!", mapName, position.toString(), repeateableQuestsCount);
  1506. for(size_t i = 0; i < repeateableQuestsCount; ++i)
  1507. readSeerHutQuest(hut, position);
  1508. }
  1509. reader->skipZero(2);
  1510. return hut;
  1511. }
  1512. void CMapLoaderH3M::readSeerHutQuest(CGSeerHut * hut, const int3 & position)
  1513. {
  1514. if(features.levelAB)
  1515. {
  1516. readQuest(hut, position);
  1517. }
  1518. else
  1519. {
  1520. //RoE
  1521. auto artID = reader->readArtifact();
  1522. if(artID != ArtifactID::NONE)
  1523. {
  1524. //not none quest
  1525. hut->quest->addArtifactID(artID);
  1526. hut->quest->missionType = CQuest::MISSION_ART;
  1527. }
  1528. else
  1529. {
  1530. hut->quest->missionType = CQuest::MISSION_NONE;
  1531. }
  1532. hut->quest->lastDay = -1; //no timeout
  1533. hut->quest->isCustomFirst = false;
  1534. hut->quest->isCustomNext = false;
  1535. hut->quest->isCustomComplete = false;
  1536. }
  1537. if(hut->quest->missionType)
  1538. {
  1539. auto rewardType = static_cast<CGSeerHut::ERewardType>(reader->readUInt8());
  1540. hut->rewardType = rewardType;
  1541. switch(rewardType)
  1542. {
  1543. case CGSeerHut::EXPERIENCE:
  1544. {
  1545. hut->rVal = reader->readUInt32();
  1546. break;
  1547. }
  1548. case CGSeerHut::MANA_POINTS:
  1549. {
  1550. hut->rVal = reader->readUInt32();
  1551. break;
  1552. }
  1553. case CGSeerHut::MORALE_BONUS:
  1554. {
  1555. hut->rVal = reader->readUInt8();
  1556. break;
  1557. }
  1558. case CGSeerHut::LUCK_BONUS:
  1559. {
  1560. hut->rVal = reader->readUInt8();
  1561. break;
  1562. }
  1563. case CGSeerHut::RESOURCES:
  1564. {
  1565. hut->rID = reader->readUInt8();
  1566. hut->rVal = reader->readUInt32();
  1567. assert(hut->rID < features.resourcesCount);
  1568. assert((hut->rVal & 0x00ffffff) == hut->rVal);
  1569. break;
  1570. }
  1571. case CGSeerHut::PRIMARY_SKILL:
  1572. {
  1573. hut->rID = reader->readUInt8();
  1574. hut->rVal = reader->readUInt8();
  1575. break;
  1576. }
  1577. case CGSeerHut::SECONDARY_SKILL:
  1578. {
  1579. hut->rID = reader->readSkill();
  1580. hut->rVal = reader->readUInt8();
  1581. break;
  1582. }
  1583. case CGSeerHut::ARTIFACT:
  1584. {
  1585. hut->rID = reader->readArtifact();
  1586. break;
  1587. }
  1588. case CGSeerHut::SPELL:
  1589. {
  1590. hut->rID = reader->readSpell();
  1591. break;
  1592. }
  1593. case CGSeerHut::CREATURE:
  1594. {
  1595. hut->rID = reader->readCreature();
  1596. hut->rVal = reader->readUInt16();
  1597. break;
  1598. }
  1599. case CGSeerHut::NOTHING:
  1600. {
  1601. // no-op
  1602. break;
  1603. }
  1604. default:
  1605. {
  1606. assert(0);
  1607. }
  1608. }
  1609. }
  1610. else
  1611. {
  1612. // missionType==255
  1613. reader->skipZero(1);
  1614. }
  1615. }
  1616. void CMapLoaderH3M::readQuest(IQuestObject * guard, const int3 & position)
  1617. {
  1618. guard->quest->missionType = static_cast<CQuest::Emission>(reader->readUInt8());
  1619. switch(guard->quest->missionType)
  1620. {
  1621. case CQuest::MISSION_NONE:
  1622. return;
  1623. case CQuest::MISSION_PRIMARY_STAT:
  1624. {
  1625. guard->quest->m2stats.resize(4);
  1626. for(int x = 0; x < 4; ++x)
  1627. {
  1628. guard->quest->m2stats[x] = reader->readUInt8();
  1629. }
  1630. }
  1631. break;
  1632. case CQuest::MISSION_LEVEL:
  1633. case CQuest::MISSION_KILL_HERO:
  1634. case CQuest::MISSION_KILL_CREATURE:
  1635. {
  1636. guard->quest->m13489val = reader->readUInt32();
  1637. break;
  1638. }
  1639. case CQuest::MISSION_ART:
  1640. {
  1641. int artNumber = reader->readUInt8();
  1642. for(int yy = 0; yy < artNumber; ++yy)
  1643. {
  1644. auto artid = reader->readArtifact();
  1645. guard->quest->addArtifactID(artid);
  1646. map->allowedArtifact[artid] = false; //these are unavailable for random generation
  1647. }
  1648. break;
  1649. }
  1650. case CQuest::MISSION_ARMY:
  1651. {
  1652. int typeNumber = reader->readUInt8();
  1653. guard->quest->m6creatures.resize(typeNumber);
  1654. for(int hh = 0; hh < typeNumber; ++hh)
  1655. {
  1656. guard->quest->m6creatures[hh].type = VLC->creh->objects[reader->readCreature()];
  1657. guard->quest->m6creatures[hh].count = reader->readUInt16();
  1658. }
  1659. break;
  1660. }
  1661. case CQuest::MISSION_RESOURCES:
  1662. {
  1663. for(int x = 0; x < 7; ++x)
  1664. guard->quest->m7resources[x] = reader->readUInt32();
  1665. break;
  1666. }
  1667. case CQuest::MISSION_HERO:
  1668. {
  1669. guard->quest->m13489val = reader->readHero().getNum();
  1670. break;
  1671. }
  1672. case CQuest::MISSION_PLAYER:
  1673. {
  1674. guard->quest->m13489val = reader->readPlayer().getNum();
  1675. break;
  1676. }
  1677. case CQuest::MISSION_HOTA_MULTI:
  1678. {
  1679. uint32_t missionSubID = reader->readUInt32();
  1680. if(missionSubID == 0)
  1681. {
  1682. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_HERO_CLASS;
  1683. std::set<HeroClassID> heroClasses;
  1684. reader->readBitmaskHeroClassesSized(heroClasses, false);
  1685. logGlobal->warn("Map '%s': Quest at %s 'Belong to one of %d classes' is not implemented!", mapName, position.toString(), heroClasses.size());
  1686. break;
  1687. }
  1688. if(missionSubID == 1)
  1689. {
  1690. guard->quest->missionType = CQuest::MISSION_NONE; //TODO: CQuest::MISSION_HOTA_REACH_DATE;
  1691. uint32_t daysPassed = reader->readUInt32();
  1692. logGlobal->warn("Map '%s': Quest at %s 'Wait till %d days passed' is not implemented!", mapName, position.toString(), daysPassed);
  1693. break;
  1694. }
  1695. assert(0);
  1696. break;
  1697. }
  1698. default:
  1699. {
  1700. assert(0);
  1701. }
  1702. }
  1703. guard->quest->lastDay = reader->readInt32();
  1704. guard->quest->firstVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "firstVisit"));
  1705. guard->quest->nextVisitText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "nextVisit"));
  1706. guard->quest->completedText = readLocalizedString(TextIdentifier("quest", position.x, position.y, position.z, "completed"));
  1707. guard->quest->isCustomFirst = !guard->quest->firstVisitText.empty();
  1708. guard->quest->isCustomNext = !guard->quest->nextVisitText.empty();
  1709. guard->quest->isCustomComplete = !guard->quest->completedText.empty();
  1710. }
  1711. CGObjectInstance * CMapLoaderH3M::readTown(const int3 & position, std::shared_ptr<const ObjectTemplate> objectTemplate)
  1712. {
  1713. auto * object = new CGTownInstance();
  1714. if(features.levelAB)
  1715. object->identifier = reader->readUInt32();
  1716. setOwnerAndValidate(position, object, reader->readPlayer());
  1717. std::optional<FactionID> faction;
  1718. if (objectTemplate->id == Obj::TOWN)
  1719. faction = FactionID(objectTemplate->subid);
  1720. bool hasName = reader->readBool();
  1721. if(hasName)
  1722. object->setNameTranslated(readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "name")));
  1723. bool hasGarrison = reader->readBool();
  1724. if(hasGarrison)
  1725. readCreatureSet(object, 7);
  1726. object->formation = static_cast<EArmyFormation>(reader->readUInt8());
  1727. assert(object->formation == EArmyFormation::LOOSE || object->formation == EArmyFormation::TIGHT);
  1728. bool hasCustomBuildings = reader->readBool();
  1729. if(hasCustomBuildings)
  1730. {
  1731. reader->readBitmaskBuildings(object->builtBuildings, faction);
  1732. reader->readBitmaskBuildings(object->forbiddenBuildings, faction);
  1733. }
  1734. // Standard buildings
  1735. else
  1736. {
  1737. bool hasFort = reader->readBool();
  1738. if(hasFort)
  1739. object->builtBuildings.insert(BuildingID::FORT);
  1740. //means that set of standard building should be included
  1741. object->builtBuildings.insert(BuildingID::DEFAULT);
  1742. }
  1743. if(features.levelAB)
  1744. {
  1745. std::set<SpellID> spellsMask;
  1746. reader->readBitmaskSpells(spellsMask, false);
  1747. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->obligatorySpells));
  1748. }
  1749. {
  1750. std::set<SpellID> spellsMask;
  1751. reader->readBitmaskSpells(spellsMask, true);
  1752. std::copy(spellsMask.begin(), spellsMask.end(), std::back_inserter(object->possibleSpells));
  1753. auto defaultAllowed = VLC->spellh->getDefaultAllowed();
  1754. //add all spells from mods
  1755. for(int i = features.spellsCount; i < defaultAllowed.size(); ++i)
  1756. if(defaultAllowed[i])
  1757. object->possibleSpells.emplace_back(i);
  1758. }
  1759. if(features.levelHOTA1)
  1760. {
  1761. // TODO: HOTA support
  1762. [[maybe_unused]] bool spellResearchAvailable = reader->readBool();
  1763. }
  1764. // Read castle events
  1765. uint32_t eventsCount = reader->readUInt32();
  1766. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1767. {
  1768. CCastleEvent event;
  1769. event.town = object;
  1770. event.name = readBasicString();
  1771. event.message = readLocalizedString(TextIdentifier("town", position.x, position.y, position.z, "event", eventID, "description"));
  1772. reader->readResourses(event.resources);
  1773. event.players = reader->readUInt8();
  1774. if(features.levelSOD)
  1775. event.humanAffected = reader->readBool();
  1776. else
  1777. event.humanAffected = true;
  1778. event.computerAffected = reader->readUInt8();
  1779. event.firstOccurence = reader->readUInt16();
  1780. event.nextOccurence = reader->readUInt8();
  1781. reader->skipZero(17);
  1782. // New buildings
  1783. reader->readBitmaskBuildings(event.buildings, faction);
  1784. event.creatures.resize(7);
  1785. for(int i = 0; i < 7; ++i)
  1786. event.creatures[i] = reader->readUInt16();
  1787. reader->skipZero(4);
  1788. object->events.push_back(event);
  1789. }
  1790. if(features.levelSOD)
  1791. {
  1792. object->alignmentToPlayer = PlayerColor::NEUTRAL; // "same as owner or random"
  1793. uint8_t alignment = reader->readUInt8();
  1794. if(alignment != PlayerColor::NEUTRAL.getNum())
  1795. {
  1796. if(alignment < PlayerColor::PLAYER_LIMIT.getNum())
  1797. {
  1798. if (mapHeader->players[alignment].canAnyonePlay())
  1799. object->alignmentToPlayer = PlayerColor(alignment);
  1800. else
  1801. logGlobal->warn("%s - Aligment of town at %s is invalid! Player %d is not present on map!", mapName, position.toString(), int(alignment));
  1802. }
  1803. else
  1804. {
  1805. // TODO: HOTA support
  1806. uint8_t invertedAlignment = alignment - PlayerColor::PLAYER_LIMIT.getNum();
  1807. if(invertedAlignment < PlayerColor::PLAYER_LIMIT.getNum())
  1808. {
  1809. logGlobal->warn("%s - Aligment of town at %s 'not as player %d' is not implemented!", mapName, position.toString(), alignment - PlayerColor::PLAYER_LIMIT.getNum());
  1810. }
  1811. else
  1812. {
  1813. logGlobal->warn("%s - Aligment of town at %s is corrupted!!", mapName, position.toString());
  1814. }
  1815. }
  1816. }
  1817. }
  1818. reader->skipZero(3);
  1819. return object;
  1820. }
  1821. void CMapLoaderH3M::readEvents()
  1822. {
  1823. uint32_t eventsCount = reader->readUInt32();
  1824. for(int eventID = 0; eventID < eventsCount; ++eventID)
  1825. {
  1826. CMapEvent event;
  1827. event.name = readBasicString();
  1828. event.message = readLocalizedString(TextIdentifier("event", eventID, "description"));
  1829. reader->readResourses(event.resources);
  1830. event.players = reader->readUInt8();
  1831. if(features.levelSOD)
  1832. {
  1833. event.humanAffected = reader->readBool();
  1834. }
  1835. else
  1836. {
  1837. event.humanAffected = true;
  1838. }
  1839. event.computerAffected = reader->readBool();
  1840. event.firstOccurence = reader->readUInt16();
  1841. event.nextOccurence = reader->readUInt8();
  1842. reader->skipZero(17);
  1843. map->events.push_back(event);
  1844. }
  1845. }
  1846. void CMapLoaderH3M::readMessageAndGuards(std::string & message, CCreatureSet * guards, const int3 & position)
  1847. {
  1848. bool hasMessage = reader->readBool();
  1849. if(hasMessage)
  1850. {
  1851. message = readLocalizedString(TextIdentifier("guards", position.x, position.y, position.z, "message"));
  1852. bool hasGuards = reader->readBool();
  1853. if(hasGuards)
  1854. readCreatureSet(guards, 7);
  1855. reader->skipZero(4);
  1856. }
  1857. }
  1858. std::string CMapLoaderH3M::readBasicString()
  1859. {
  1860. return TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1861. }
  1862. std::string CMapLoaderH3M::readLocalizedString(const TextIdentifier & stringIdentifier)
  1863. {
  1864. std::string mapString = TextOperations::toUnicode(reader->readBaseString(), fileEncoding);
  1865. TextIdentifier fullIdentifier("map", mapName, stringIdentifier.get());
  1866. if(mapString.empty())
  1867. return "";
  1868. VLC->generaltexth->registerString(modName, fullIdentifier, mapString);
  1869. return VLC->generaltexth->translate(fullIdentifier.get());
  1870. }
  1871. void CMapLoaderH3M::afterRead()
  1872. {
  1873. //convert main town positions for all players to actual object position, in H3M it is position of active tile
  1874. for(auto & p : map->players)
  1875. {
  1876. int3 posOfMainTown = p.posOfMainTown;
  1877. if(posOfMainTown.valid() && map->isInTheMap(posOfMainTown))
  1878. {
  1879. const TerrainTile & t = map->getTile(posOfMainTown);
  1880. const CGObjectInstance * mainTown = nullptr;
  1881. for(auto * obj : t.visitableObjects)
  1882. {
  1883. if(obj->ID == Obj::TOWN || obj->ID == Obj::RANDOM_TOWN)
  1884. {
  1885. mainTown = obj;
  1886. break;
  1887. }
  1888. }
  1889. if(mainTown == nullptr)
  1890. continue;
  1891. p.posOfMainTown = posOfMainTown + mainTown->getVisitableOffset();
  1892. }
  1893. }
  1894. }
  1895. VCMI_LIB_NAMESPACE_END