MapFormatJson.cpp 38 KB

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  1. /*
  2. * MapFormatJson.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MapFormatJson.h"
  12. #include "../filesystem/CInputStream.h"
  13. #include "../filesystem/COutputStream.h"
  14. #include "../JsonDetail.h"
  15. #include "CMap.h"
  16. #include "MapFormat.h"
  17. #include "../ArtifactUtils.h"
  18. #include "../CHeroHandler.h"
  19. #include "../CTownHandler.h"
  20. #include "../VCMI_Lib.h"
  21. #include "../RiverHandler.h"
  22. #include "../RoadHandler.h"
  23. #include "../TerrainHandler.h"
  24. #include "../mapObjectConstructors/AObjectTypeHandler.h"
  25. #include "../mapObjectConstructors/CObjectClassesHandler.h"
  26. #include "../mapObjects/ObjectTemplate.h"
  27. #include "../mapObjects/CGHeroInstance.h"
  28. #include "../mapObjects/CGTownInstance.h"
  29. #include "../modding/ModScope.h"
  30. #include "../modding/ModUtility.h"
  31. #include "../spells/CSpellHandler.h"
  32. #include "../CSkillHandler.h"
  33. #include "../constants/StringConstants.h"
  34. #include "../serializer/JsonDeserializer.h"
  35. #include "../serializer/JsonSerializer.h"
  36. VCMI_LIB_NAMESPACE_BEGIN
  37. class MapObjectResolver: public IInstanceResolver
  38. {
  39. public:
  40. MapObjectResolver(const CMapFormatJson * owner_);
  41. si32 decode (const std::string & identifier) const override;
  42. std::string encode(si32 identifier) const override;
  43. private:
  44. const CMapFormatJson * owner;
  45. };
  46. MapObjectResolver::MapObjectResolver(const CMapFormatJson * owner_):
  47. owner(owner_)
  48. {
  49. }
  50. si32 MapObjectResolver::decode(const std::string & identifier) const
  51. {
  52. //always decode as ObjectInstanceID
  53. auto it = owner->map->instanceNames.find(identifier);
  54. if(it != owner->map->instanceNames.end())
  55. {
  56. return (*it).second->id.getNum();
  57. }
  58. else
  59. {
  60. logGlobal->error("Object not found: %s", identifier);
  61. return -1;
  62. }
  63. }
  64. std::string MapObjectResolver::encode(si32 identifier) const
  65. {
  66. ObjectInstanceID id;
  67. //use h3m questIdentifiers if they are present
  68. if(owner->map->questIdentifierToId.empty())
  69. {
  70. id = ObjectInstanceID(identifier);
  71. }
  72. else
  73. {
  74. id = owner->map->questIdentifierToId[identifier];
  75. }
  76. si32 oid = id.getNum();
  77. if(oid < 0 || oid >= owner->map->objects.size())
  78. {
  79. logGlobal->error("Cannot get object with id %d", oid);
  80. return "";
  81. }
  82. return owner->map->objects[oid]->instanceName;
  83. }
  84. namespace HeaderDetail
  85. {
  86. static const std::vector<std::string> difficultyMap =
  87. {
  88. "EASY",
  89. "NORMAL",
  90. "HARD",
  91. "EXPERT",
  92. "IMPOSSIBLE"
  93. };
  94. enum class ECanPlay
  95. {
  96. NONE = 0,
  97. PLAYER_OR_AI = 1,
  98. PLAYER_ONLY = 2,
  99. AI_ONLY = 3
  100. };
  101. static const std::vector<std::string> canPlayMap =
  102. {
  103. "",
  104. "PlayerOrAI",
  105. "PlayerOnly",
  106. "AIOnly"
  107. };
  108. }
  109. namespace TriggeredEventsDetail
  110. {
  111. static const std::array<std::string, 15> conditionNames =
  112. {
  113. "haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
  114. "control", "destroy", "transport", "daysPassed",
  115. "isHuman", "daysWithoutTown", "standardWin", "constValue",
  116. "have_0", "haveBuilding_0", "destroy_0"
  117. };
  118. static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
  119. static EMetaclass decodeMetaclass(const std::string & source)
  120. {
  121. if(source.empty())
  122. return EMetaclass::INVALID;
  123. auto rawId = vstd::find_pos(NMetaclass::names, source);
  124. if(rawId >= 0)
  125. return static_cast<EMetaclass>(rawId);
  126. else
  127. return EMetaclass::INVALID;
  128. }
  129. static std::string encodeIdentifier(EMetaclass metaType, si32 type)
  130. {
  131. std::string metaclassName = NMetaclass::names[static_cast<int>(metaType)];
  132. std::string identifier;
  133. switch(metaType)
  134. {
  135. case EMetaclass::ARTIFACT:
  136. {
  137. identifier = ArtifactID::encode(type);
  138. }
  139. break;
  140. case EMetaclass::CREATURE:
  141. {
  142. identifier = CreatureID::encode(type);
  143. }
  144. break;
  145. case EMetaclass::OBJECT:
  146. {
  147. //TODO
  148. std::set<si32> subtypes = VLC->objtypeh->knownSubObjects(type);
  149. if(!subtypes.empty())
  150. {
  151. si32 subtype = *subtypes.begin();
  152. auto handler = VLC->objtypeh->getHandlerFor(type, subtype);
  153. identifier = handler->getTypeName();
  154. }
  155. }
  156. break;
  157. case EMetaclass::RESOURCE:
  158. {
  159. identifier = GameConstants::RESOURCE_NAMES[type];
  160. }
  161. break;
  162. default:
  163. {
  164. logGlobal->error("Unsupported metaclass %s for event condition", metaclassName);
  165. return "";
  166. }
  167. break;
  168. }
  169. return ModUtility::makeFullIdentifier("", metaclassName, identifier);
  170. }
  171. static EventCondition JsonToCondition(const JsonNode & node)
  172. {
  173. EventCondition event;
  174. const auto & conditionName = node.Vector()[0].String();
  175. auto pos = vstd::find_pos(conditionNames, conditionName);
  176. event.condition = static_cast<EventCondition::EWinLoseType>(pos);
  177. if (node.Vector().size() > 1)
  178. {
  179. const JsonNode & data = node.Vector()[1];
  180. switch (event.condition)
  181. {
  182. case EventCondition::HAVE_0:
  183. case EventCondition::DESTROY_0:
  184. {
  185. //todo: support subtypes
  186. std::string fullIdentifier = data["type"].String();
  187. std::string metaTypeName;
  188. std::string scope;
  189. std::string identifier;
  190. ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
  191. event.metaType = decodeMetaclass(metaTypeName);
  192. auto type = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), fullIdentifier, false);
  193. if(type)
  194. event.objectType = type.value();
  195. event.objectInstanceName = data["object"].String();
  196. if(data["value"].isNumber())
  197. event.value = static_cast<si32>(data["value"].Integer());
  198. }
  199. break;
  200. case EventCondition::HAVE_BUILDING_0:
  201. {
  202. //todo: support of new condition format HAVE_BUILDING_0
  203. }
  204. break;
  205. default:
  206. {
  207. //old format
  208. if (data["type"].getType() == JsonNode::JsonType::DATA_STRING)
  209. {
  210. auto identifier = VLC->identifiers()->getIdentifier(data["type"]);
  211. if(identifier)
  212. event.objectType = identifier.value();
  213. else
  214. throw std::runtime_error("Identifier resolution failed in event condition");
  215. }
  216. if (data["type"].isNumber())
  217. event.objectType = static_cast<si32>(data["type"].Float());
  218. if (!data["value"].isNull())
  219. event.value = static_cast<si32>(data["value"].Float());
  220. }
  221. break;
  222. }
  223. if (!data["position"].isNull())
  224. {
  225. const auto & position = data["position"].Vector();
  226. event.position.x = static_cast<si32>(position.at(0).Float());
  227. event.position.y = static_cast<si32>(position.at(1).Float());
  228. event.position.z = static_cast<si32>(position.at(2).Float());
  229. }
  230. }
  231. return event;
  232. }
  233. static JsonNode ConditionToJson(const EventCondition & event)
  234. {
  235. JsonNode json;
  236. JsonVector & asVector = json.Vector();
  237. JsonNode condition;
  238. condition.String() = conditionNames.at(event.condition);
  239. asVector.push_back(condition);
  240. JsonNode data;
  241. switch (event.condition)
  242. {
  243. case EventCondition::HAVE_0:
  244. case EventCondition::DESTROY_0:
  245. {
  246. //todo: support subtypes
  247. if(event.metaType != EMetaclass::INVALID)
  248. data["type"].String() = encodeIdentifier(event.metaType, event.objectType);
  249. if(event.value > 0)
  250. data["value"].Integer() = event.value;
  251. if(!event.objectInstanceName.empty())
  252. data["object"].String() = event.objectInstanceName;
  253. }
  254. break;
  255. case EventCondition::HAVE_BUILDING_0:
  256. {
  257. //todo: support of new condition format HAVE_BUILDING_0
  258. }
  259. break;
  260. default:
  261. {
  262. //old format
  263. if(event.objectType != -1)
  264. data["type"].Integer() = event.objectType;
  265. if(event.value != -1)
  266. data["value"].Integer() = event.value;
  267. }
  268. break;
  269. }
  270. if(event.position != int3(-1, -1, -1))
  271. {
  272. auto & position = data["position"].Vector();
  273. position.resize(3);
  274. position[0].Float() = event.position.x;
  275. position[1].Float() = event.position.y;
  276. position[2].Float() = event.position.z;
  277. }
  278. if(!data.isNull())
  279. asVector.push_back(data);
  280. return json;
  281. }
  282. }//namespace TriggeredEventsDetail
  283. namespace TerrainDetail
  284. {
  285. static const std::array<char, 4> flipCodes =
  286. {
  287. '_', '-', '|', '+'
  288. };
  289. }
  290. ///CMapFormatJson
  291. const int CMapFormatJson::VERSION_MAJOR = 1;
  292. const int CMapFormatJson::VERSION_MINOR = 1;
  293. const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
  294. const std::string CMapFormatJson::OBJECTS_FILE_NAME = "objects.json";
  295. CMapFormatJson::CMapFormatJson():
  296. fileVersionMajor(0), fileVersionMinor(0),
  297. mapObjectResolver(std::make_unique<MapObjectResolver>(this)),
  298. map(nullptr), mapHeader(nullptr)
  299. {
  300. }
  301. TerrainType * CMapFormatJson::getTerrainByCode(const std::string & code)
  302. {
  303. for(const auto & object : VLC->terrainTypeHandler->objects)
  304. {
  305. if(object->shortIdentifier == code)
  306. return const_cast<TerrainType *>(object.get());
  307. }
  308. return nullptr;
  309. }
  310. RiverType * CMapFormatJson::getRiverByCode(const std::string & code)
  311. {
  312. for(const auto & object : VLC->riverTypeHandler->objects)
  313. {
  314. if (object->shortIdentifier == code)
  315. return const_cast<RiverType *>(object.get());
  316. }
  317. return nullptr;
  318. }
  319. RoadType * CMapFormatJson::getRoadByCode(const std::string & code)
  320. {
  321. for(const auto & object : VLC->roadTypeHandler->objects)
  322. {
  323. if (object->shortIdentifier == code)
  324. return const_cast<RoadType *>(object.get());
  325. }
  326. return nullptr;
  327. }
  328. void CMapFormatJson::serializeAllowedFactions(JsonSerializeFormat & handler, std::set<FactionID> & value) const
  329. {
  330. //TODO: unify allowed factions with others - make them std::vector<bool>
  331. std::vector<bool> temp;
  332. temp.resize(VLC->townh->size(), false);
  333. auto standard = VLC->townh->getDefaultAllowed();
  334. if(handler.saving)
  335. {
  336. for(auto faction : VLC->townh->objects)
  337. if(faction->town && vstd::contains(value, faction->getId()))
  338. temp[static_cast<std::size_t>(faction->getIndex())] = true;
  339. }
  340. handler.serializeLIC("allowedFactions", &FactionID::decode, &FactionID::encode, standard, temp);
  341. if(!handler.saving)
  342. {
  343. value.clear();
  344. for (std::size_t i=0; i<temp.size(); i++)
  345. if(temp[i])
  346. value.insert(static_cast<FactionID>(i));
  347. }
  348. }
  349. void CMapFormatJson::serializeHeader(JsonSerializeFormat & handler)
  350. {
  351. handler.serializeString("name", mapHeader->name);
  352. handler.serializeString("description", mapHeader->description);
  353. handler.serializeInt("heroLevelLimit", mapHeader->levelLimit, 0);
  354. //todo: support arbitrary percentage
  355. handler.serializeEnum("difficulty", mapHeader->difficulty, HeaderDetail::difficultyMap);
  356. serializePlayerInfo(handler);
  357. handler.serializeLIC("allowedHeroes", &HeroTypeID::decode, &HeroTypeID::encode, VLC->heroh->getDefaultAllowed(), mapHeader->allowedHeroes);
  358. // handler.serializeString("victoryString", mapHeader->victoryMessage);
  359. handler.serializeInt("victoryIconIndex", mapHeader->victoryIconIndex);
  360. // handler.serializeString("defeatString", mapHeader->defeatMessage);
  361. handler.serializeInt("defeatIconIndex", mapHeader->defeatIconIndex);
  362. }
  363. void CMapFormatJson::serializePlayerInfo(JsonSerializeFormat & handler)
  364. {
  365. auto playersData = handler.enterStruct("players");
  366. for(int player = 0; player < PlayerColor::PLAYER_LIMIT_I; player++)
  367. {
  368. PlayerInfo & info = mapHeader->players[player];
  369. if(handler.saving)
  370. {
  371. if(!info.canAnyonePlay())
  372. continue;
  373. }
  374. auto playerData = handler.enterStruct(GameConstants::PLAYER_COLOR_NAMES[player]);
  375. if(!handler.saving)
  376. {
  377. if(handler.getCurrent().isNull())
  378. {
  379. info.canComputerPlay = false;
  380. info.canHumanPlay = false;
  381. continue;
  382. }
  383. }
  384. serializeAllowedFactions(handler, info.allowedFactions);
  385. HeaderDetail::ECanPlay canPlay = HeaderDetail::ECanPlay::NONE;
  386. if(handler.saving)
  387. {
  388. if(info.canComputerPlay)
  389. {
  390. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_OR_AI : HeaderDetail::ECanPlay::AI_ONLY;
  391. }
  392. else
  393. {
  394. canPlay = info.canHumanPlay ? HeaderDetail::ECanPlay::PLAYER_ONLY : HeaderDetail::ECanPlay::NONE;
  395. }
  396. }
  397. handler.serializeEnum("canPlay", canPlay, HeaderDetail::canPlayMap);
  398. if(!handler.saving)
  399. {
  400. switch(canPlay)
  401. {
  402. case HeaderDetail::ECanPlay::PLAYER_OR_AI:
  403. info.canComputerPlay = true;
  404. info.canHumanPlay = true;
  405. break;
  406. case HeaderDetail::ECanPlay::PLAYER_ONLY:
  407. info.canComputerPlay = false;
  408. info.canHumanPlay = true;
  409. break;
  410. case HeaderDetail::ECanPlay::AI_ONLY:
  411. info.canComputerPlay = true;
  412. info.canHumanPlay = false;
  413. break;
  414. default:
  415. info.canComputerPlay = false;
  416. info.canHumanPlay = false;
  417. break;
  418. }
  419. }
  420. //saving whole structure only if position is valid
  421. if(!handler.saving || info.posOfMainTown.valid())
  422. {
  423. auto mainTown = handler.enterStruct("mainTown");
  424. handler.serializeBool("generateHero", info.generateHeroAtMainTown);
  425. handler.serializeInt("x", info.posOfMainTown.x, -1);
  426. handler.serializeInt("y", info.posOfMainTown.y, -1);
  427. handler.serializeInt("l", info.posOfMainTown.z, -1);
  428. }
  429. if(!handler.saving)
  430. {
  431. info.hasMainTown = info.posOfMainTown.valid();
  432. }
  433. handler.serializeString("mainHero", info.mainHeroInstance);//must be before "heroes"
  434. //heroes
  435. if(handler.saving)
  436. {
  437. //ignoring heroesNames and saving from actual map objects
  438. //TODO: optimize
  439. for(auto & obj : map->objects)
  440. {
  441. if((obj->ID == Obj::HERO || obj->ID == Obj::RANDOM_HERO) && obj->tempOwner == PlayerColor(player))
  442. {
  443. auto * hero = dynamic_cast<CGHeroInstance *>(obj.get());
  444. auto heroes = handler.enterStruct("heroes");
  445. if(hero)
  446. {
  447. auto heroData = handler.enterStruct(hero->instanceName);
  448. heroData->serializeString("name", hero->nameCustom);
  449. if(hero->ID == Obj::HERO)
  450. {
  451. std::string temp;
  452. if(hero->type)
  453. {
  454. temp = hero->type->getJsonKey();
  455. }
  456. else
  457. {
  458. temp = VLC->heroh->objects[hero->subID]->getJsonKey();
  459. }
  460. handler.serializeString("type", temp);
  461. }
  462. }
  463. }
  464. }
  465. }
  466. else
  467. {
  468. info.heroesNames.clear();
  469. auto heroes = handler.enterStruct("heroes");
  470. for(const auto & hero : handler.getCurrent().Struct())
  471. {
  472. const JsonNode & data = hero.second;
  473. const std::string instanceName = hero.first;
  474. SHeroName hname;
  475. hname.heroId = -1;
  476. std::string rawId = data["type"].String();
  477. if(!rawId.empty())
  478. hname.heroId = HeroTypeID::decode(rawId);
  479. hname.heroName = data["name"].String();
  480. if(instanceName == info.mainHeroInstance)
  481. {
  482. //this is main hero
  483. info.mainCustomHeroName = hname.heroName;
  484. info.hasRandomHero = (hname.heroId == -1);
  485. info.mainCustomHeroId = hname.heroId;
  486. info.mainCustomHeroPortrait = -1;
  487. //todo:mainHeroPortrait
  488. }
  489. info.heroesNames.push_back(hname);
  490. }
  491. }
  492. handler.serializeBool("randomFaction", info.isFactionRandom);
  493. }
  494. }
  495. void CMapFormatJson::readTeams(JsonDeserializer & handler)
  496. {
  497. auto teams = handler.enterArray("teams");
  498. const JsonNode & src = teams->getCurrent();
  499. if(src.getType() != JsonNode::JsonType::DATA_VECTOR)
  500. {
  501. // No alliances
  502. if(src.getType() != JsonNode::JsonType::DATA_NULL)
  503. logGlobal->error("Invalid teams field type");
  504. mapHeader->howManyTeams = 0;
  505. for(auto & player : mapHeader->players)
  506. if(player.canAnyonePlay())
  507. player.team = TeamID(mapHeader->howManyTeams++);
  508. }
  509. else
  510. {
  511. const JsonVector & srcVector = src.Vector();
  512. mapHeader->howManyTeams = static_cast<ui8>(srcVector.size());
  513. for(int team = 0; team < mapHeader->howManyTeams; team++)
  514. for(const JsonNode & playerData : srcVector[team].Vector())
  515. {
  516. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  517. if(player.isValidPlayer())
  518. if(mapHeader->players[player.getNum()].canAnyonePlay())
  519. mapHeader->players[player.getNum()].team = TeamID(team);
  520. }
  521. for(PlayerInfo & player : mapHeader->players)
  522. if(player.canAnyonePlay() && player.team == TeamID::NO_TEAM)
  523. player.team = TeamID(mapHeader->howManyTeams++);
  524. }
  525. }
  526. void CMapFormatJson::writeTeams(JsonSerializer & handler)
  527. {
  528. std::vector<std::set<PlayerColor>> teamsData;
  529. teamsData.resize(mapHeader->howManyTeams);
  530. //get raw data
  531. for(int idx = 0; idx < mapHeader->players.size(); idx++)
  532. {
  533. const PlayerInfo & player = mapHeader->players.at(idx);
  534. int team = player.team.getNum();
  535. if(vstd::iswithin(team, 0, mapHeader->howManyTeams-1) && player.canAnyonePlay())
  536. teamsData.at(team).insert(PlayerColor(idx));
  537. }
  538. //remove single-member teams
  539. vstd::erase_if(teamsData, [](std::set<PlayerColor> & elem) -> bool
  540. {
  541. return elem.size() <= 1;
  542. });
  543. if(!teamsData.empty())
  544. {
  545. JsonNode dest;
  546. //construct output
  547. dest.setType(JsonNode::JsonType::DATA_VECTOR);
  548. for(const std::set<PlayerColor> & teamData : teamsData)
  549. {
  550. JsonNode team(JsonNode::JsonType::DATA_VECTOR);
  551. for(const PlayerColor & player : teamData)
  552. {
  553. JsonNode member(JsonNode::JsonType::DATA_STRING);
  554. member.String() = GameConstants::PLAYER_COLOR_NAMES[player.getNum()];
  555. team.Vector().push_back(std::move(member));
  556. }
  557. dest.Vector().push_back(std::move(team));
  558. }
  559. handler.serializeRaw("teams", dest, std::nullopt);
  560. }
  561. }
  562. void CMapFormatJson::readTriggeredEvents(JsonDeserializer & handler)
  563. {
  564. const JsonNode & input = handler.getCurrent();
  565. mapHeader->triggeredEvents.clear();
  566. for(const auto & entry : input["triggeredEvents"].Struct())
  567. {
  568. TriggeredEvent event;
  569. event.identifier = entry.first;
  570. readTriggeredEvent(event, entry.second);
  571. mapHeader->triggeredEvents.push_back(event);
  572. }
  573. }
  574. void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source) const
  575. {
  576. using namespace TriggeredEventsDetail;
  577. event.onFulfill.jsonDeserialize(source["message"]);
  578. event.description.jsonDeserialize(source["description"]);
  579. event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
  580. event.effect.toOtherMessage.jsonDeserialize(source["effect"]["messageToSend"]);
  581. event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
  582. }
  583. void CMapFormatJson::writeTriggeredEvents(JsonSerializer & handler)
  584. {
  585. JsonNode triggeredEvents(JsonNode::JsonType::DATA_STRUCT);
  586. for(const auto & event : mapHeader->triggeredEvents)
  587. writeTriggeredEvent(event, triggeredEvents[event.identifier]);
  588. handler.serializeRaw("triggeredEvents", triggeredEvents, std::nullopt);
  589. }
  590. void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent & event, JsonNode & dest) const
  591. {
  592. using namespace TriggeredEventsDetail;
  593. if(!event.onFulfill.empty())
  594. event.onFulfill.jsonSerialize(dest["message"]);
  595. if(!event.description.empty())
  596. event.description.jsonSerialize(dest["description"]);
  597. dest["effect"]["type"].String() = typeNames.at(static_cast<size_t>(event.effect.type));
  598. if(!event.effect.toOtherMessage.empty())
  599. event.description.jsonSerialize(dest["effect"]["messageToSend"]);
  600. dest["condition"] = event.trigger.toJson(ConditionToJson);
  601. }
  602. void CMapFormatJson::readDisposedHeroes(JsonSerializeFormat & handler)
  603. {
  604. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  605. const JsonNode & data = handler.getCurrent();
  606. for(const auto & entry : data.Struct())
  607. {
  608. HeroTypeID type(HeroTypeID::decode(entry.first));
  609. ui8 mask = 0;
  610. for(const JsonNode & playerData : entry.second["availableFor"].Vector())
  611. {
  612. PlayerColor player = PlayerColor(vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, playerData.String()));
  613. if(player.isValidPlayer())
  614. {
  615. mask |= 1 << player.getNum();
  616. }
  617. }
  618. if(mask != 0 && mask != GameConstants::ALL_PLAYERS && type.getNum() >= 0)
  619. {
  620. DisposedHero hero;
  621. hero.heroId = type.getNum();
  622. hero.players = mask;
  623. //name and portrait are not used
  624. map->disposedHeroes.push_back(hero);
  625. }
  626. }
  627. }
  628. void CMapFormatJson::writeDisposedHeroes(JsonSerializeFormat & handler)
  629. {
  630. if(map->disposedHeroes.empty())
  631. return;
  632. auto definitions = handler.enterStruct("predefinedHeroes");//DisposedHeroes are part of predefinedHeroes in VCMI map format
  633. for(const DisposedHero & hero : map->disposedHeroes)
  634. {
  635. std::string type = HeroTypeID::encode(hero.heroId);
  636. auto definition = definitions->enterStruct(type);
  637. JsonNode players(JsonNode::JsonType::DATA_VECTOR);
  638. for(int playerNum = 0; playerNum < PlayerColor::PLAYER_LIMIT_I; playerNum++)
  639. {
  640. if((1 << playerNum) & hero.players)
  641. {
  642. JsonNode player(JsonNode::JsonType::DATA_STRING);
  643. player.String() = GameConstants::PLAYER_COLOR_NAMES[playerNum];
  644. players.Vector().push_back(player);
  645. }
  646. }
  647. definition->serializeRaw("availableFor", players, std::nullopt);
  648. }
  649. }
  650. void CMapFormatJson::serializeRumors(JsonSerializeFormat & handler)
  651. {
  652. auto rumors = handler.enterArray("rumors");
  653. rumors.serializeStruct(map->rumors);
  654. }
  655. void CMapFormatJson::serializePredefinedHeroes(JsonSerializeFormat & handler)
  656. {
  657. //todo:serializePredefinedHeroes
  658. if(handler.saving)
  659. {
  660. if(!map->predefinedHeroes.empty())
  661. {
  662. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  663. for(auto & hero : map->predefinedHeroes)
  664. {
  665. auto predefinedHero = handler.enterStruct(hero->getHeroTypeName());
  666. hero->serializeJsonDefinition(handler);
  667. }
  668. }
  669. }
  670. else
  671. {
  672. auto predefinedHeroes = handler.enterStruct("predefinedHeroes");
  673. const JsonNode & data = handler.getCurrent();
  674. for(const auto & p : data.Struct())
  675. {
  676. auto predefinedHero = handler.enterStruct(p.first);
  677. auto * hero = new CGHeroInstance();
  678. hero->ID = Obj::HERO;
  679. hero->setHeroTypeName(p.first);
  680. hero->serializeJsonDefinition(handler);
  681. map->predefinedHeroes.emplace_back(hero);
  682. }
  683. }
  684. }
  685. void CMapFormatJson::serializeOptions(JsonSerializeFormat & handler)
  686. {
  687. serializeRumors(handler);
  688. serializePredefinedHeroes(handler);
  689. handler.serializeLIC("allowedAbilities", &CSkillHandler::decodeSkill, &CSkillHandler::encodeSkill, VLC->skillh->getDefaultAllowed(), map->allowedAbilities);
  690. handler.serializeLIC("allowedArtifacts", &ArtifactID::decode, &ArtifactID::encode, VLC->arth->getDefaultAllowed(), map->allowedArtifact);
  691. handler.serializeLIC("allowedSpells", &SpellID::decode, &SpellID::encode, VLC->spellh->getDefaultAllowed(), map->allowedSpells);
  692. //todo:events
  693. }
  694. void CMapFormatJson::readOptions(JsonDeserializer & handler)
  695. {
  696. readDisposedHeroes(handler);
  697. serializeOptions(handler);
  698. }
  699. void CMapFormatJson::writeOptions(JsonSerializer & handler)
  700. {
  701. writeDisposedHeroes(handler);
  702. serializeOptions(handler);
  703. }
  704. ///CMapPatcher
  705. CMapPatcher::CMapPatcher(const JsonNode & stream): input(stream)
  706. {
  707. //todo: update map patches and change this
  708. fileVersionMajor = 0;
  709. fileVersionMinor = 0;
  710. }
  711. void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
  712. {
  713. map = nullptr;
  714. mapHeader = header.get();
  715. if (!input.isNull())
  716. readPatchData();
  717. }
  718. void CMapPatcher::readPatchData()
  719. {
  720. JsonDeserializer handler(mapObjectResolver.get(), input);
  721. readTriggeredEvents(handler);
  722. }
  723. ///CMapLoaderJson
  724. CMapLoaderJson::CMapLoaderJson(CInputStream * stream)
  725. : buffer(stream)
  726. , ioApi(new CProxyROIOApi(buffer))
  727. , loader("", "_", ioApi)
  728. {
  729. }
  730. std::unique_ptr<CMap> CMapLoaderJson::loadMap()
  731. {
  732. LOG_TRACE(logGlobal);
  733. std::unique_ptr<CMap> result = std::make_unique<CMap>();
  734. map = result.get();
  735. mapHeader = map;
  736. readMap();
  737. return result;
  738. }
  739. std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
  740. {
  741. LOG_TRACE(logGlobal);
  742. map = nullptr;
  743. std::unique_ptr<CMapHeader> result = std::make_unique<CMapHeader>();
  744. mapHeader = result.get();
  745. readHeader(false);
  746. return result;
  747. }
  748. JsonNode CMapLoaderJson::getFromArchive(const std::string & archiveFilename)
  749. {
  750. ResourceID resource(archiveFilename, EResType::TEXT);
  751. if(!loader.existsResource(resource))
  752. throw std::runtime_error(archiveFilename+" not found");
  753. auto data = loader.load(resource)->readAll();
  754. JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
  755. return res;
  756. }
  757. void CMapLoaderJson::readMap()
  758. {
  759. LOG_TRACE(logGlobal);
  760. readHeader(true);
  761. map->initTerrain();
  762. readTerrain();
  763. readObjects();
  764. map->calculateGuardingGreaturePositions();
  765. }
  766. void CMapLoaderJson::readHeader(const bool complete)
  767. {
  768. //do not use map field here, use only mapHeader
  769. JsonNode header = getFromArchive(HEADER_FILE_NAME);
  770. fileVersionMajor = static_cast<int>(header["versionMajor"].Integer());
  771. if(fileVersionMajor != VERSION_MAJOR)
  772. {
  773. logGlobal->error("Unsupported map format version: %d", fileVersionMajor);
  774. throw std::runtime_error("Unsupported map format version");
  775. }
  776. fileVersionMinor = static_cast<int>(header["versionMinor"].Integer());
  777. if(fileVersionMinor > VERSION_MINOR)
  778. {
  779. logGlobal->warn("Too new map format revision: %d. This map should work but some of map features may be ignored.", fileVersionMinor);
  780. }
  781. JsonDeserializer handler(mapObjectResolver.get(), header);
  782. mapHeader->version = EMapFormat::VCMI;//todo: new version field
  783. //loading mods
  784. if(!header["mods"].isNull())
  785. {
  786. for(auto & mod : header["mods"].Vector())
  787. mapHeader->mods[mod["name"].String()] = CModVersion::fromString(mod["version"].String());
  788. }
  789. //todo: multilevel map load support
  790. {
  791. auto levels = handler.enterStruct("mapLevels");
  792. {
  793. auto surface = handler.enterStruct("surface");
  794. handler.serializeInt("height", mapHeader->height);
  795. handler.serializeInt("width", mapHeader->width);
  796. }
  797. {
  798. auto underground = handler.enterStruct("underground");
  799. mapHeader->twoLevel = !underground->getCurrent().isNull();
  800. }
  801. }
  802. serializeHeader(handler);
  803. readTriggeredEvents(handler);
  804. readTeams(handler);
  805. //TODO: check mods
  806. if(complete)
  807. readOptions(handler);
  808. }
  809. void CMapLoaderJson::readTerrainTile(const std::string & src, TerrainTile & tile)
  810. {
  811. try
  812. {
  813. using namespace TerrainDetail;
  814. {//terrain type
  815. const std::string typeCode = src.substr(0, 2);
  816. tile.terType = getTerrainByCode(typeCode);
  817. }
  818. int startPos = 2; //0+typeCode fixed length
  819. {//terrain view
  820. int pos = startPos;
  821. while (isdigit(src.at(pos)))
  822. pos++;
  823. int len = pos - startPos;
  824. if (len <= 0)
  825. throw std::runtime_error("Invalid terrain view in " + src);
  826. const std::string rawCode = src.substr(startPos, len);
  827. tile.terView = atoi(rawCode.c_str());
  828. startPos += len;
  829. }
  830. {//terrain flip
  831. int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
  832. if (terrainFlip < 0)
  833. throw std::runtime_error("Invalid terrain flip in " + src);
  834. else
  835. tile.extTileFlags = terrainFlip;
  836. }
  837. if (startPos >= src.size())
  838. return;
  839. bool hasRoad = true;
  840. {//road type
  841. const std::string typeCode = src.substr(startPos, 2);
  842. startPos += 2;
  843. tile.roadType = getRoadByCode(typeCode);
  844. if(!tile.roadType) //it's not a road, it's a river
  845. {
  846. tile.roadType = VLC->roadTypeHandler->getById(Road::NO_ROAD);
  847. tile.riverType = getRiverByCode(typeCode);
  848. hasRoad = false;
  849. if(!tile.riverType)
  850. {
  851. throw std::runtime_error("Invalid river type in " + src);
  852. }
  853. }
  854. }
  855. if (hasRoad)
  856. {//road dir
  857. int pos = startPos;
  858. while (isdigit(src.at(pos)))
  859. pos++;
  860. int len = pos - startPos;
  861. if (len <= 0)
  862. throw std::runtime_error("Invalid road dir in " + src);
  863. const std::string rawCode = src.substr(startPos, len);
  864. tile.roadDir = atoi(rawCode.c_str());
  865. startPos += len;
  866. }
  867. if (hasRoad)
  868. {//road flip
  869. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  870. if (flip < 0)
  871. throw std::runtime_error("Invalid road flip in " + src);
  872. else
  873. tile.extTileFlags |= (flip << 4);
  874. }
  875. if (startPos >= src.size())
  876. return;
  877. if (hasRoad)
  878. {//river type
  879. const std::string typeCode = src.substr(startPos, 2);
  880. startPos += 2;
  881. tile.riverType = getRiverByCode(typeCode);
  882. }
  883. {//river dir
  884. int pos = startPos;
  885. while (isdigit(src.at(pos)))
  886. pos++;
  887. int len = pos - startPos;
  888. if (len <= 0)
  889. throw std::runtime_error("Invalid river dir in " + src);
  890. const std::string rawCode = src.substr(startPos, len);
  891. tile.riverDir = atoi(rawCode.c_str());
  892. startPos += len;
  893. }
  894. {//river flip
  895. int flip = vstd::find_pos(flipCodes, src.at(startPos++));
  896. if (flip < 0)
  897. throw std::runtime_error("Invalid road flip in " + src);
  898. else
  899. tile.extTileFlags |= (flip << 2);
  900. }
  901. }
  902. catch (const std::exception &)
  903. {
  904. logGlobal->error("Failed to read terrain tile: %s");
  905. }
  906. }
  907. void CMapLoaderJson::readTerrainLevel(const JsonNode & src, const int index)
  908. {
  909. int3 pos(0, 0, index);
  910. const JsonVector & rows = src.Vector();
  911. if(rows.size() != map->height)
  912. throw std::runtime_error("Invalid terrain data");
  913. for(pos.y = 0; pos.y < map->height; pos.y++)
  914. {
  915. const JsonVector & tiles = rows[pos.y].Vector();
  916. if(tiles.size() != map->width)
  917. throw std::runtime_error("Invalid terrain data");
  918. for(pos.x = 0; pos.x < map->width; pos.x++)
  919. readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
  920. }
  921. }
  922. void CMapLoaderJson::readTerrain()
  923. {
  924. {
  925. const JsonNode surface = getFromArchive("surface_terrain.json");
  926. readTerrainLevel(surface, 0);
  927. }
  928. if(map->twoLevel)
  929. {
  930. const JsonNode underground = getFromArchive("underground_terrain.json");
  931. readTerrainLevel(underground, 1);
  932. }
  933. map->calculateWaterContent();
  934. }
  935. CMapLoaderJson::MapObjectLoader::MapObjectLoader(CMapLoaderJson * _owner, JsonMap::value_type & json):
  936. owner(_owner), instance(nullptr), id(-1), jsonKey(json.first), configuration(json.second)
  937. {
  938. }
  939. void CMapLoaderJson::MapObjectLoader::construct()
  940. {
  941. //TODO:consider move to ObjectTypeHandler
  942. //find type handler
  943. std::string typeName = configuration["type"].String();
  944. std::string subtypeName = configuration["subtype"].String();
  945. if(typeName.empty())
  946. {
  947. logGlobal->error("Object type missing");
  948. logGlobal->debug(configuration.toJson());
  949. return;
  950. }
  951. int3 pos;
  952. pos.x = static_cast<si32>(configuration["x"].Float());
  953. pos.y = static_cast<si32>(configuration["y"].Float());
  954. pos.z = static_cast<si32>(configuration["l"].Float());
  955. //special case for grail
  956. if(typeName == "grail")
  957. {
  958. owner->map->grailPos = pos;
  959. owner->map->grailRadius = static_cast<int>(configuration["options"]["grailRadius"].Float());
  960. return;
  961. }
  962. else if(subtypeName.empty())
  963. {
  964. logGlobal->error("Object subtype missing");
  965. logGlobal->debug(configuration.toJson());
  966. return;
  967. }
  968. auto handler = VLC->objtypeh->getHandlerFor( ModScope::scopeMap(), typeName, subtypeName);
  969. auto * appearance = new ObjectTemplate;
  970. appearance->id = Obj(handler->getIndex());
  971. appearance->subid = handler->getSubIndex();
  972. appearance->readJson(configuration["template"], false);
  973. // Will be destroyed soon and replaced with shared template
  974. instance = handler->create(std::shared_ptr<const ObjectTemplate>(appearance));
  975. instance->id = ObjectInstanceID(static_cast<si32>(owner->map->objects.size()));
  976. instance->instanceName = jsonKey;
  977. instance->pos = pos;
  978. owner->map->addNewObject(instance);
  979. }
  980. void CMapLoaderJson::MapObjectLoader::configure()
  981. {
  982. if(nullptr == instance)
  983. return;
  984. JsonDeserializer handler(owner->mapObjectResolver.get(), configuration);
  985. instance->serializeJson(handler);
  986. //artifact instance serialization requires access to Map object, handle it here for now
  987. //todo: find better solution for artifact instance serialization
  988. if(auto * art = dynamic_cast<CGArtifact *>(instance))
  989. {
  990. ArtifactID artID = ArtifactID::NONE;
  991. SpellID spellID = SpellID::NONE;
  992. if(art->ID == Obj::SPELL_SCROLL)
  993. {
  994. auto spellIdentifier = configuration["options"]["spell"].String();
  995. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeBuiltin(), "spell", spellIdentifier);
  996. if(rawId)
  997. spellID = rawId.value();
  998. else
  999. spellID = 0;
  1000. artID = ArtifactID::SPELL_SCROLL;
  1001. }
  1002. else if(art->ID == Obj::ARTIFACT)
  1003. {
  1004. //specific artifact
  1005. artID = ArtifactID(art->subID);
  1006. }
  1007. art->storedArtifact = ArtifactUtils::createArtifact(owner->map, artID, spellID.getNum());
  1008. }
  1009. if(auto * hero = dynamic_cast<CGHeroInstance *>(instance))
  1010. {
  1011. auto o = handler.enterStruct("options");
  1012. hero->serializeJsonArtifacts(handler, "artifacts", owner->map);
  1013. }
  1014. }
  1015. void CMapLoaderJson::readObjects()
  1016. {
  1017. LOG_TRACE(logGlobal);
  1018. std::vector<std::unique_ptr<MapObjectLoader>> loaders;//todo: optimize MapObjectLoader memory layout
  1019. JsonNode data = getFromArchive(OBJECTS_FILE_NAME);
  1020. //get raw data
  1021. for(auto & p : data.Struct())
  1022. loaders.push_back(std::make_unique<MapObjectLoader>(this, p));
  1023. for(auto & ptr : loaders)
  1024. ptr->construct();
  1025. //configure objects after all objects are constructed so we may resolve internal IDs even to actual pointers OTF
  1026. for(auto & ptr : loaders)
  1027. ptr->configure();
  1028. std::sort(map->heroesOnMap.begin(), map->heroesOnMap.end(), [](const ConstTransitivePtr<CGHeroInstance> & a, const ConstTransitivePtr<CGHeroInstance> & b)
  1029. {
  1030. return a->subID < b->subID;
  1031. });
  1032. }
  1033. ///CMapSaverJson
  1034. CMapSaverJson::CMapSaverJson(CInputOutputStream * stream)
  1035. : buffer(stream)
  1036. , ioApi(new CProxyIOApi(buffer))
  1037. , saver(ioApi, "_")
  1038. {
  1039. fileVersionMajor = VERSION_MAJOR;
  1040. fileVersionMinor = VERSION_MINOR;
  1041. }
  1042. //must be instantiated in .cpp file for access to complete types of all member fields
  1043. CMapSaverJson::~CMapSaverJson() = default;
  1044. void CMapSaverJson::addToArchive(const JsonNode & data, const std::string & filename)
  1045. {
  1046. std::ostringstream out;
  1047. JsonWriter writer(out);
  1048. writer.writeNode(data);
  1049. out.flush();
  1050. {
  1051. auto s = out.str();
  1052. std::unique_ptr<COutputStream> stream = saver.addFile(filename);
  1053. if(stream->write(reinterpret_cast<const ui8 *>(s.c_str()), s.size()) != s.size())
  1054. throw std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
  1055. }
  1056. }
  1057. void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
  1058. {
  1059. this->map = map.get();
  1060. this->mapHeader = this->map;
  1061. writeHeader();
  1062. writeTerrain();
  1063. writeObjects();
  1064. }
  1065. void CMapSaverJson::writeHeader()
  1066. {
  1067. logGlobal->trace("Saving header");
  1068. JsonNode header;
  1069. JsonSerializer handler(mapObjectResolver.get(), header);
  1070. header["versionMajor"].Float() = VERSION_MAJOR;
  1071. header["versionMinor"].Float() = VERSION_MINOR;
  1072. //write mods
  1073. JsonNode & mods = header["mods"];
  1074. for(const auto & mod : mapHeader->mods)
  1075. {
  1076. JsonNode modWriter;
  1077. modWriter["name"].String() = mod.first;
  1078. modWriter["version"].String() = mod.second.toString();
  1079. mods.Vector().push_back(modWriter);
  1080. }
  1081. //todo: multilevel map save support
  1082. JsonNode & levels = header["mapLevels"];
  1083. levels["surface"]["height"].Float() = mapHeader->height;
  1084. levels["surface"]["width"].Float() = mapHeader->width;
  1085. levels["surface"]["index"].Float() = 0;
  1086. if(mapHeader->twoLevel)
  1087. {
  1088. levels["underground"]["height"].Float() = mapHeader->height;
  1089. levels["underground"]["width"].Float() = mapHeader->width;
  1090. levels["underground"]["index"].Float() = 1;
  1091. }
  1092. serializeHeader(handler);
  1093. writeTriggeredEvents(handler);
  1094. writeTeams(handler);
  1095. writeOptions(handler);
  1096. addToArchive(header, HEADER_FILE_NAME);
  1097. }
  1098. std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
  1099. {
  1100. using namespace TerrainDetail;
  1101. std::ostringstream out;
  1102. out.setf(std::ios::dec, std::ios::basefield);
  1103. out.unsetf(std::ios::showbase);
  1104. out << tile.terType->shortIdentifier << static_cast<int>(tile.terView) << flipCodes[tile.extTileFlags % 4];
  1105. if(tile.roadType->getId() != Road::NO_ROAD)
  1106. out << tile.roadType->shortIdentifier << static_cast<int>(tile.roadDir) << flipCodes[(tile.extTileFlags >> 4) % 4];
  1107. if(tile.riverType->getId() != River::NO_RIVER)
  1108. out << tile.riverType->shortIdentifier << static_cast<int>(tile.riverDir) << flipCodes[(tile.extTileFlags >> 2) % 4];
  1109. return out.str();
  1110. }
  1111. JsonNode CMapSaverJson::writeTerrainLevel(const int index)
  1112. {
  1113. JsonNode data;
  1114. int3 pos(0,0,index);
  1115. data.Vector().resize(map->height);
  1116. for(pos.y = 0; pos.y < map->height; pos.y++)
  1117. {
  1118. JsonNode & row = data.Vector()[pos.y];
  1119. row.Vector().resize(map->width);
  1120. for(pos.x = 0; pos.x < map->width; pos.x++)
  1121. row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
  1122. }
  1123. return data;
  1124. }
  1125. void CMapSaverJson::writeTerrain()
  1126. {
  1127. logGlobal->trace("Saving terrain");
  1128. //todo: multilevel map save support
  1129. JsonNode surface = writeTerrainLevel(0);
  1130. addToArchive(surface, "surface_terrain.json");
  1131. if(map->twoLevel)
  1132. {
  1133. JsonNode underground = writeTerrainLevel(1);
  1134. addToArchive(underground, "underground_terrain.json");
  1135. }
  1136. }
  1137. void CMapSaverJson::writeObjects()
  1138. {
  1139. logGlobal->trace("Saving objects");
  1140. JsonNode data(JsonNode::JsonType::DATA_STRUCT);
  1141. JsonSerializer handler(mapObjectResolver.get(), data);
  1142. for(CGObjectInstance * obj : map->objects)
  1143. {
  1144. //logGlobal->trace("\t%s", obj->instanceName);
  1145. auto temp = handler.enterStruct(obj->instanceName);
  1146. obj->serializeJson(handler);
  1147. }
  1148. if(map->grailPos.valid())
  1149. {
  1150. JsonNode grail(JsonNode::JsonType::DATA_STRUCT);
  1151. grail["type"].String() = "grail";
  1152. grail["x"].Float() = map->grailPos.x;
  1153. grail["y"].Float() = map->grailPos.y;
  1154. grail["l"].Float() = map->grailPos.z;
  1155. grail["options"]["radius"].Float() = map->grailRadius;
  1156. std::string grailId = boost::str(boost::format("grail_%d") % map->objects.size());
  1157. data[grailId] = grail;
  1158. }
  1159. //cleanup empty options
  1160. for(auto & p : data.Struct())
  1161. {
  1162. JsonNode & obj = p.second;
  1163. if(obj["options"].Struct().empty())
  1164. obj.Struct().erase("options");
  1165. }
  1166. addToArchive(data, OBJECTS_FILE_NAME);
  1167. }
  1168. VCMI_LIB_NAMESPACE_END