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- /*
- * CModHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CModHandler.h"
- #include "CModInfo.h"
- #include "ModScope.h"
- #include "ContentTypeHandler.h"
- #include "IdentifierStorage.h"
- #include "ModIncompatibility.h"
- #include "../CCreatureHandler.h"
- #include "../CGeneralTextHandler.h"
- #include "../CStopWatch.h"
- #include "../GameSettings.h"
- #include "../Languages.h"
- #include "../ScriptHandler.h"
- #include "../constants/StringConstants.h"
- #include "../filesystem/Filesystem.h"
- #include "../spells/CSpellHandler.h"
- VCMI_LIB_NAMESPACE_BEGIN
- static JsonNode loadModSettings(const std::string & path)
- {
- if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
- {
- return JsonNode(ResourceID(path, EResType::TEXT));
- }
- // Probably new install. Create initial configuration
- CResourceHandler::get("local")->createResource(path);
- return JsonNode();
- }
- CModHandler::CModHandler()
- : content(std::make_shared<CContentHandler>())
- , identifiers(std::make_unique<CIdentifierStorage>())
- , coreMod(std::make_unique<CModInfo>())
- {
- //TODO: moddable spell schools
- for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
- identifiers->registerObject(ModScope::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id);
- identifiers->registerObject(ModScope::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY));
- for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
- {
- identifiers->registerObject(ModScope::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
- }
- for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
- {
- identifiers->registerObject(ModScope::scopeBuiltin(), "primSkill", NPrimarySkill::names[i], i);
- identifiers->registerObject(ModScope::scopeBuiltin(), "primarySkill", NPrimarySkill::names[i], i);
- }
- }
- CModHandler::~CModHandler() = default;
- // currentList is passed by value to get current list of depending mods
- bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
- {
- const CModInfo & mod = allMods.at(modID);
- // Mod already present? We found a loop
- if (vstd::contains(currentList, modID))
- {
- logMod->error("Error: Circular dependency detected! Printing dependency list:");
- logMod->error("\t%s -> ", mod.name);
- return true;
- }
- currentList.insert(modID);
- // recursively check every dependency of this mod
- for(const TModID & dependency : mod.dependencies)
- {
- if (hasCircularDependency(dependency, currentList))
- {
- logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
- return true;
- }
- }
- return false;
- }
- // Returned vector affects the resource loaders call order (see CFilesystemList::load).
- // The loaders call order matters when dependent mod overrides resources in its dependencies.
- std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
- {
- // Topological sort algorithm.
- // TODO: Investigate possible ways to improve performance.
- boost::range::sort(modsToResolve); // Sort mods per name
- std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
- sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
- std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements
- // Mod is resolved if it has not dependencies or all its dependencies are already resolved
- auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
- {
- if(mod.dependencies.size() > resolvedModIDs.size())
- return CModInfo::PENDING;
- for(const TModID & dependency : mod.dependencies)
- {
- if(!vstd::contains(resolvedModIDs, dependency))
- return CModInfo::PENDING;
- }
- return CModInfo::PASSED;
- };
- while(true)
- {
- std::set <TModID> resolvedOnCurrentTreeLevel;
- for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
- {
- if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
- {
- resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
- sortedValidMods.push_back(*it);
- it = modsToResolve.erase(it);
- continue;
- }
- it++;
- }
- if(!resolvedOnCurrentTreeLevel.empty())
- {
- resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
- continue;
- }
- // If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
- break;
- }
- // Left mods have unresolved dependencies, output all to log.
- for(const auto & brokenModID : modsToResolve)
- {
- const CModInfo & brokenMod = allMods.at(brokenModID);
- for(const TModID & dependency : brokenMod.dependencies)
- {
- if(!vstd::contains(resolvedModIDs, dependency))
- logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
- }
- }
- return sortedValidMods;
- }
- std::vector<std::string> CModHandler::getModList(const std::string & path) const
- {
- std::string modDir = boost::to_upper_copy(path + "MODS/");
- size_t depth = boost::range::count(modDir, '/');
- auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) -> bool
- {
- if (id.getType() != EResType::DIRECTORY)
- return false;
- if (!boost::algorithm::starts_with(id.getName(), modDir))
- return false;
- if (boost::range::count(id.getName(), '/') != depth )
- return false;
- return true;
- });
- //storage for found mods
- std::vector<std::string> foundMods;
- for(const auto & entry : list)
- {
- std::string name = entry.getName();
- name.erase(0, modDir.size()); //Remove path prefix
- if (!name.empty())
- foundMods.push_back(name);
- }
- return foundMods;
- }
- void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
- {
- for(const std::string & modName : getModList(path))
- loadOneMod(modName, parent, modSettings, enableMods);
- }
- void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
- {
- boost::to_lower(modName);
- std::string modFullName = parent.empty() ? modName : parent + '.' + modName;
- if ( ModScope::isScopeReserved(modFullName))
- {
- logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
- return;
- }
- if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
- {
- CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
- if (!parent.empty()) // this is submod, add parent to dependencies
- mod.dependencies.insert(parent);
- allMods[modFullName] = mod;
- if (mod.isEnabled() && enableMods)
- activeMods.push_back(modFullName);
- loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
- }
- }
- void CModHandler::loadMods(bool onlyEssential)
- {
- JsonNode modConfig;
- if(onlyEssential)
- {
- loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
- }
- else
- {
- modConfig = loadModSettings("config/modSettings.json");
- loadMods("", "", modConfig["activeMods"], true);
- }
- coreMod = std::make_unique<CModInfo>(ModScope::scopeBuiltin(), modConfig[ModScope::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
- coreMod->name = "Original game files";
- }
- std::vector<std::string> CModHandler::getAllMods()
- {
- std::vector<std::string> modlist;
- modlist.reserve(allMods.size());
- for (auto & entry : allMods)
- modlist.push_back(entry.first);
- return modlist;
- }
- std::vector<std::string> CModHandler::getActiveMods()
- {
- return activeMods;
- }
- const CModInfo & CModHandler::getModInfo(const TModID & modId) const
- {
- return allMods.at(modId);
- }
- static JsonNode genDefaultFS()
- {
- // default FS config for mods: directory "Content" that acts as H3 root directory
- JsonNode defaultFS;
- defaultFS[""].Vector().resize(2);
- defaultFS[""].Vector()[0]["type"].String() = "zip";
- defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
- defaultFS[""].Vector()[1]["type"].String() = "dir";
- defaultFS[""].Vector()[1]["path"].String() = "/Content";
- return defaultFS;
- }
- static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
- {
- static const JsonNode defaultFS = genDefaultFS();
- if (!conf["filesystem"].isNull())
- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
- else
- return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
- }
- static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
- {
- boost::crc_32_type modChecksum;
- // first - add current VCMI version into checksum to force re-validation on VCMI updates
- modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
- // second - add mod.json into checksum because filesystem does not contains this file
- // FIXME: remove workaround for core mod
- if (modName != ModScope::scopeBuiltin())
- {
- ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
- ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
- }
- // third - add all detected text files from this mod into checksum
- auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
- {
- return resID.getType() == EResType::TEXT &&
- ( boost::starts_with(resID.getName(), "DATA") ||
- boost::starts_with(resID.getName(), "CONFIG"));
- });
- for (const ResourceID & file : files)
- {
- ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
- }
- return modChecksum.checksum();
- }
- void CModHandler::loadModFilesystems()
- {
- CGeneralTextHandler::detectInstallParameters();
- activeMods = validateAndSortDependencies(activeMods);
- coreMod->updateChecksum(calculateModChecksum(ModScope::scopeBuiltin(), CResourceHandler::get(ModScope::scopeBuiltin())));
- for(std::string & modName : activeMods)
- {
- CModInfo & mod = allMods[modName];
- CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
- }
- }
- TModID CModHandler::findResourceOrigin(const ResourceID & name)
- {
- for(const auto & modID : boost::adaptors::reverse(activeMods))
- {
- if(CResourceHandler::get(modID)->existsResource(name))
- return modID;
- }
- if(CResourceHandler::get("core")->existsResource(name))
- return "core";
- if(CResourceHandler::get("mapEditor")->existsResource(name))
- return "core"; // Workaround for loading maps via map editor
- assert(0);
- return "";
- }
- std::string CModHandler::getModLanguage(const TModID& modId) const
- {
- if ( modId == "core")
- return VLC->generaltexth->getInstalledLanguage();
- return allMods.at(modId).baseLanguage;
- }
- std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
- {
- auto it = allMods.find(modId);
- isModFound = (it != allMods.end());
- if(isModFound)
- return it->second.dependencies;
- logMod->error("Mod not found: '%s'", modId);
- return {};
- }
- void CModHandler::initializeConfig()
- {
- VLC->settingsHandler->load(coreMod->config["settings"]);
- for(const TModID & modName : activeMods)
- {
- const auto & mod = allMods[modName];
- if (!mod.config["settings"].isNull())
- VLC->settingsHandler->load(mod.config["settings"]);
- }
- }
- CModVersion CModHandler::getModVersion(TModID modName) const
- {
- if (allMods.count(modName))
- return allMods.at(modName).version;
- return {};
- }
- bool CModHandler::validateTranslations(TModID modName) const
- {
- bool result = true;
- const auto & mod = allMods.at(modName);
- {
- auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
- JsonNode json = JsonUtils::assembleFromFiles(fileList);
- result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
- }
- for(const auto & language : Languages::getLanguageList())
- {
- if (!language.hasTranslation)
- continue;
- if (mod.config[language.identifier].isNull())
- continue;
- if (mod.config[language.identifier]["skipValidation"].Bool())
- continue;
- auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
- JsonNode json = JsonUtils::assembleFromFiles(fileList);
- result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
- }
- return result;
- }
- void CModHandler::loadTranslation(const TModID & modName)
- {
- const auto & mod = allMods[modName];
- std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
- std::string modBaseLanguage = allMods[modName].baseLanguage;
- auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
- auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();
- JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
- JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);
- VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
- VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
- }
- void CModHandler::load()
- {
- CStopWatch totalTime;
- CStopWatch timer;
- logMod->info("\tInitializing content handler: %d ms", timer.getDiff());
- content->init();
- for(const TModID & modName : activeMods)
- {
- logMod->trace("Generating checksum for %s", modName);
- allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
- }
- // first - load virtual builtin mod that contains all data
- // TODO? move all data into real mods? RoE, AB, SoD, WoG
- content->preloadData(*coreMod);
- for(const TModID & modName : activeMods)
- content->preloadData(allMods[modName]);
- logMod->info("\tParsing mod data: %d ms", timer.getDiff());
- content->load(*coreMod);
- for(const TModID & modName : activeMods)
- content->load(allMods[modName]);
- #if SCRIPTING_ENABLED
- VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
- #endif
- content->loadCustom();
- for(const TModID & modName : activeMods)
- loadTranslation(modName);
- for(const TModID & modName : activeMods)
- if (!validateTranslations(modName))
- allMods[modName].validation = CModInfo::FAILED;
- logMod->info("\tLoading mod data: %d ms", timer.getDiff());
- VLC->creh->loadCrExpMod();
- identifiers->finalize();
- logMod->info("\tResolving identifiers: %d ms", timer.getDiff());
- content->afterLoadFinalization();
- logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
- logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
- }
- void CModHandler::afterLoad(bool onlyEssential)
- {
- JsonNode modSettings;
- for (auto & modEntry : allMods)
- {
- std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");
- modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
- }
- modSettings[ModScope::scopeBuiltin()] = coreMod->saveLocalData();
- if(!onlyEssential)
- {
- std::fstream file(CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json"))->c_str(), std::ofstream::out | std::ofstream::trunc);
- file << modSettings.toJson();
- }
- }
- void CModHandler::trySetActiveMods(std::vector<TModID> saveActiveMods, const std::map<TModID, CModVersion> & modList)
- {
- std::vector<TModID> newActiveMods;
- ModIncompatibility::ModList missingMods;
- for(const auto & m : activeMods)
- {
- if (vstd::contains(saveActiveMods, m))
- continue;
- auto & modInfo = allMods.at(m);
- if(modInfo.checkModGameplayAffecting())
- missingMods.emplace_back(m, modInfo.version.toString());
- }
- for(const auto & m : saveActiveMods)
- {
- const CModVersion & mver = modList.at(m);
- if (allMods.count(m) == 0)
- {
- missingMods.emplace_back(m, mver.toString());
- continue;
- }
- auto & modInfo = allMods.at(m);
- bool modAffectsGameplay = modInfo.checkModGameplayAffecting();
- bool modVersionCompatible = modInfo.version.isNull() || mver.isNull() || modInfo.version.compatible(mver);
- bool modEnabledLocally = vstd::contains(activeMods, m);
- bool modCanBeEnabled = modEnabledLocally && modVersionCompatible;
- allMods[m].setEnabled(modCanBeEnabled);
- if (modCanBeEnabled)
- newActiveMods.push_back(m);
- if (!modCanBeEnabled && modAffectsGameplay)
- missingMods.emplace_back(m, mver.toString());
- }
- std::swap(activeMods, newActiveMods);
- }
- CIdentifierStorage & CModHandler::getIdentifiers()
- {
- return *identifiers;
- }
- VCMI_LIB_NAMESPACE_END
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