PathfinderUtil.h 2.0 KB

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  1. /*
  2. * PathfinderUtil.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "../TerrainHandler.h"
  12. #include "../mapObjects/CGObjectInstance.h"
  13. #include "../mapping/CMapDefines.h"
  14. #include "../gameState/CGameState.h"
  15. #include "CGPathNode.h"
  16. VCMI_LIB_NAMESPACE_BEGIN
  17. namespace PathfinderUtil
  18. {
  19. using FoW = std::shared_ptr<const boost::multi_array<ui8, 3>>;
  20. using ELayer = EPathfindingLayer;
  21. template<EPathfindingLayer::Type layer>
  22. EPathAccessibility evaluateAccessibility(const int3 & pos, const TerrainTile & tinfo, FoW fow, const PlayerColor player, const CGameState * gs)
  23. {
  24. if(!(*fow)[pos.z][pos.x][pos.y])
  25. return EPathAccessibility::BLOCKED;
  26. switch(layer)
  27. {
  28. case ELayer::LAND:
  29. case ELayer::SAIL:
  30. if(tinfo.visitable)
  31. {
  32. if(tinfo.visitableObjects.front()->ID == Obj::SANCTUARY && tinfo.visitableObjects.back()->ID == Obj::HERO && tinfo.visitableObjects.back()->tempOwner != player) //non-owned hero stands on Sanctuary
  33. {
  34. return EPathAccessibility::BLOCKED;
  35. }
  36. else
  37. {
  38. for(const CGObjectInstance * obj : tinfo.visitableObjects)
  39. {
  40. if(obj->isBlockedVisitable())
  41. return EPathAccessibility::BLOCKVIS;
  42. else if(obj->passableFor(player))
  43. return EPathAccessibility::ACCESSIBLE;
  44. else if(obj->ID != Obj::EVENT)
  45. return EPathAccessibility::VISITABLE;
  46. }
  47. }
  48. }
  49. else if(tinfo.blocked)
  50. {
  51. return EPathAccessibility::BLOCKED;
  52. }
  53. else if(gs->guardingCreaturePosition(pos).valid())
  54. {
  55. // Monster close by; blocked visit for battle
  56. return EPathAccessibility::BLOCKVIS;
  57. }
  58. break;
  59. case ELayer::WATER:
  60. if(tinfo.blocked || tinfo.terType->isLand())
  61. return EPathAccessibility::BLOCKED;
  62. break;
  63. case ELayer::AIR:
  64. return EPathAccessibility::FLYABLE;
  65. break;
  66. }
  67. return EPathAccessibility::ACCESSIBLE;
  68. }
  69. }
  70. VCMI_LIB_NAMESPACE_END