CDefaultSpellMechanics.h 3.2 KB

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  1. /*
  2. * CDefaultSpellMechanics.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "ISpellMechanics.h"
  12. class ISpellMechanics;
  13. class BattleSpellCast;
  14. class StacksInjured;
  15. struct SpellCastContext
  16. {
  17. SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
  18. attackedCres(attackedCres), sc(sc), si(si),
  19. effectLevel(0),effectPower(0),enchantPower(0),effectValue(0)
  20. {
  21. };
  22. std::vector<const CStack *> & attackedCres;
  23. BattleSpellCast & sc;
  24. StacksInjured & si;
  25. ///spell school level to use for effects
  26. int effectLevel;
  27. ///actual spell-power affecting effect values
  28. int effectPower;
  29. ///actual spell-power affecting effect duration
  30. int enchantPower;
  31. ///for FairyDragon-like casting, if !=0 ignores effectPower
  32. int effectValue;
  33. ///stack or hero
  34. const ISpellCaster * caster;
  35. };
  36. enum class ESpellCastResult
  37. {
  38. OK,
  39. CANCEL,//cast failed but it is not an error
  40. ERROR//internal error occurred
  41. };
  42. class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
  43. {
  44. public:
  45. DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
  46. std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
  47. std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
  48. ESpellCastProblem::ESpellCastProblem canBeCasted(const CBattleInfoCallback * cb, PlayerColor player) const override;
  49. ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
  50. virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
  51. bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
  52. void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override final;
  53. void battleLogSingleTarget(std::vector<std::string> & logLines, const BattleSpellCast * packet,
  54. const std::string & casterName, const CStack * attackedStack, bool & displayDamage) const override;
  55. protected:
  56. virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
  57. virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
  58. int calculateEffectLevel(const BattleSpellCastParameters & parameters) const;
  59. ///actual adventure cast implementation
  60. virtual ESpellCastResult applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
  61. void doDispell(BattleInfo * battle, const BattleSpellCast * packet, const CSelector & selector) const;
  62. private:
  63. void castMagicMirror(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, const SpellCastContext & originalContext) const;
  64. void handleResistance(const SpellCastEnvironment * env, std::vector<const CStack*> & attackedCres, BattleSpellCast & sc) const;
  65. void prepareBattleCast(const BattleSpellCastParameters & parameters, BattleSpellCast & sc) const;
  66. };