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							- #include "../global.h"
 
- class CLodHandler;
 
- //class CMapHandler;
 
- class CArtHandler;
 
- class CHeroHandler;
 
- class CCreatureHandler;
 
- //class CAbilityHandler;
 
- //class CSpellHandler;
 
- //class CAmbarCendamo;
 
- //class CPreGameTextHandler;
 
- class CBuildingHandler;
 
- class CObjectHandler;
 
- //class CMusicHandler;
 
- //class CSemiLodHandler;
 
- class CDefObjInfoHandler;
 
- class CTownHandler;
 
- //class CGeneralTextHandler;
 
- //class CConsoleHandler;
 
- //class CPathfinder;
 
- //class CCursorHandler;
 
- //class CScreenHandler;
 
- //class CGameState;
 
- //class CMapHandler;
 
- //class CGameInterface;
 
- //class CPreGame;
 
- //class CDefHandler;
 
- class LibClasses
 
- {
 
- public:
 
- 	//CGameState * state;
 
- 	CArtHandler * arth;
 
- 	CHeroHandler * heroh;
 
- 	CCreatureHandler * creh;
 
- 	//CAbilityHandler * abilh;
 
- 	//CSpellHandler * spellh;
 
- 	//CMapHandler * mh;
 
- 	//CPreGameTextHandler * preth;
 
- 	CBuildingHandler * buildh;
 
- 	CObjectHandler * objh;
 
- 	//CMusicHandler * mush;
 
- 	//CSemiLodHandler * sspriteh;
 
- 	CDefObjInfoHandler * dobjinfo;
 
- 	CTownHandler * townh;
 
- 	//CGeneralTextHandler * generaltexth;
 
- 	//CConsoleHandler * consoleh;
 
- 	//CPathfinder * pathf;
 
- 	//CCursorHandler * curh;
 
- 	//CScreenHandler * screenh;
 
- 	//int localPlayer;
 
- 	//std::vector<CGameInterface *> playerint;
 
- 	//std::vector<SDL_Color> playerColors;
 
- 	//SDL_Color neutralColor;
 
- 	//StartInfo scenarioOps;
 
- };
 
- extern DLL_EXPORT LibClasses * VLC;
 
- DLL_EXPORT void initDLL(CLodHandler *b);
 
 
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