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- #pragma once
- #include "../../lib/VCMI_Lib.h"
- #include "../../lib/CObjectHandler.h"
- #include "../../lib/CBuildingHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "AIUtility.h"
- /*
- * Goals.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- struct HeroPtr;
- class VCAI;
- class FuzzyHelper;
- namespace Goals
- {
- struct AbstractGoal;
- class VisitTile;
- typedef std::shared_ptr<Goals::AbstractGoal> TSubgoal;
- typedef std::vector<TSubgoal> TGoalVec;
- enum EGoals
- {
- INVALID = -1,
- WIN, DO_NOT_LOSE, CONQUER, BUILD, //build needs to get a real reasoning
- EXPLORE, GATHER_ARMY, BOOST_HERO,
- RECRUIT_HERO,
- BUILD_STRUCTURE, //if hero set, then in visited town
- COLLECT_RES,
- GATHER_TROOPS, // val of creatures with objid
- OBJECT_GOALS_BEGIN,
- GET_OBJ, //visit or defeat or collect the object
- FIND_OBJ, //find and visit any obj with objid + resid //TODO: consider universal subid for various types (aid, bid)
- VISIT_HERO, //heroes can move around - set goal abstract and track hero every turn
- GET_ART_TYPE,
- //BUILD_STRUCTURE,
- ISSUE_COMMAND,
- VISIT_TILE, //tile, in conjunction with hero elementar; assumes tile is reachable
- CLEAR_WAY_TO,
- DIG_AT_TILE //elementar with hero on tile
- };
- //method chaining + clone pattern
- #define VSETTER(type, field) virtual AbstractGoal & set ## field(const type &rhs) = 0;
- #define OSETTER(type, field) CGoal<T> & set ## field(const type &rhs) override { field = rhs; return *this; };
- #if 0
- #define SETTER
- #endif // _DEBUG
- enum {LOW_PR = -1};
- class AbstractGoal
- {
- public:
- bool isElementar; VSETTER(bool, isElementar)
- bool isAbstract; VSETTER(bool, isAbstract)
- float priority; VSETTER(float, priority)
- int value; VSETTER(int, value)
- int resID; VSETTER(int, resID)
- int objid; VSETTER(int, objid)
- int aid; VSETTER(int, aid)
- int3 tile; VSETTER(int3, tile)
- HeroPtr hero; VSETTER(HeroPtr, hero)
- const CGTownInstance *town; VSETTER(CGTownInstance *, town)
- int bid; VSETTER(int, bid)
- AbstractGoal (EGoals goal = INVALID) : goalType (goal)
- {
- priority = 0;
- isElementar = false;
- isAbstract = false;
- value = 0;
- aid = -1;
- resID = -1;
- tile = int3(-1, -1, -1);
- town = nullptr;
- }
- virtual ~AbstractGoal(){};
- virtual AbstractGoal * clone() const = 0;
- EGoals goalType;
- std::string name() const;
- virtual std::string completeMessage() const {return "This goal is unspecified!";};
- bool invalid() const;
- static TSubgoal goVisitOrLookFor(const CGObjectInstance *obj); //if obj is nullptr, then we'll explore
- static TSubgoal lookForArtSmart(int aid); //checks non-standard ways of obtaining art (merchants, quests, etc.)
- static TSubgoal tryRecruitHero();
- virtual TGoalVec getAllPossibleSubgoals() = 0;
- virtual TSubgoal whatToDoToAchieve() = 0;
- ///Visitor pattern
- //TODO: make accept work for shared_ptr... somehow
- virtual void accept (VCAI * ai); //unhandled goal will report standard error
- virtual float accept (FuzzyHelper * f);
- virtual bool operator== (AbstractGoal &g)
- {
- return false;
- }
- virtual bool fulfillsMe (Goals::TSubgoal goal) //TODO: multimethod instead of type check
- {
- return false;
- }
- //template <typename Handler> void serialize(Handler &h, const int version)
- //{
- // h & goalType & isElementar & isAbstract & priority;
- // h & value & resID & objid & aid & tile & hero & town & bid;
- //}
- };
- template <typename T> class CGoal : public AbstractGoal
- {
- public:
- CGoal<T> (EGoals goal = INVALID) : AbstractGoal (goal)
- {
- priority = 0;
- isElementar = false;
- isAbstract = false;
- value = 0;
- aid = -1;
- resID = -1;
- tile = int3(-1, -1, -1);
- town = nullptr;
- }
- //virtual TSubgoal whatToDoToAchieve() override; //can't have virtual and template class at once
- OSETTER(bool, isElementar)
- OSETTER(bool, isAbstract)
- OSETTER(float, priority)
- OSETTER(int, value)
- OSETTER(int, resID)
- OSETTER(int, objid)
- OSETTER(int, aid)
- OSETTER(int3, tile)
- OSETTER(HeroPtr, hero)
- OSETTER(CGTownInstance *, town)
- OSETTER(int, bid)
- void accept (VCAI * ai) override;
- float accept (FuzzyHelper * f) override;
- //float importanceWhenLocked() const override;
- CGoal<T> * clone() const override
- {
- return new T(static_cast<T const&>(*this)); //casting enforces template instantiation
- }
- TSubgoal iAmElementar()
- {
- setisElementar(true);
- shared_ptr<AbstractGoal> ptr;
- ptr.reset(clone());
- return ptr;
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & goalType & isElementar & isAbstract & priority;
- h & value & resID & objid & aid & tile & hero & town & bid;
- }
- };
- TSubgoal sptr(const AbstractGoal & tmp);
- class Invalid : public CGoal<Invalid>
- {
- public:
- Invalid() : CGoal (Goals::INVALID) {priority = -1e10;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class Win : public CGoal<Win>
- {
- public:
- Win() : CGoal (Goals::WIN) {priority = 100;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class NotLose : public CGoal<NotLose>
- {
- public:
- NotLose() : CGoal (Goals::DO_NOT_LOSE) {priority = 100;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class Conquer : public CGoal<Conquer>
- {
- public:
- Conquer() : CGoal (Goals::CONQUER) {priority = 10;};
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- };
- class Build : public CGoal<Build>
- {
- public:
- Build() : CGoal (Goals::BUILD) {priority = 1;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class Explore : public CGoal<Explore>
- {
- public:
- Explore() : CGoal (Goals::EXPLORE){priority = 1;};
- Explore(HeroPtr h) : CGoal (Goals::EXPLORE){hero = h;};
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- std::string completeMessage() const override;
- bool fulfillsMe (TSubgoal goal) override;
- };
- class GatherArmy : public CGoal<GatherArmy>
- {
- private:
- GatherArmy() : CGoal (Goals::GATHER_ARMY){};
- public:
- GatherArmy(int val) : CGoal (Goals::GATHER_ARMY){value = val; priority = 2.5;};
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- std::string completeMessage() const override;
- };
- class BoostHero : public CGoal<BoostHero>
- {
- public:
- BoostHero() : CGoal (Goals::INVALID){priority = -1e10;}; //TODO
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class RecruitHero : public CGoal<RecruitHero>
- {
- public:
- RecruitHero() : CGoal (Goals::RECRUIT_HERO){priority = 1;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class BuildThis : public CGoal<BuildThis>
- {
- private:
- BuildThis() : CGoal (Goals::BUILD_STRUCTURE){};
- public:
- BuildThis(BuildingID Bid, const CGTownInstance *tid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid; town = tid; priority = 5;};
- BuildThis(BuildingID Bid) : CGoal (Goals::BUILD_STRUCTURE) {bid = Bid; priority = 5;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class CollectRes : public CGoal<CollectRes>
- {
- private:
- CollectRes() : CGoal (Goals::COLLECT_RES){};
- public:
- CollectRes(int rid, int val) : CGoal (Goals::COLLECT_RES) {resID = rid; value = val; priority = 2;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class GatherTroops : public CGoal<GatherTroops>
- {
- private:
- GatherTroops() : CGoal (Goals::GATHER_TROOPS){priority = 2;};
- public:
- GatherTroops(int type, int val) : CGoal (Goals::GATHER_TROOPS){objid = type; value = val; priority = 2;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class GetObj : public CGoal<GetObj>
- {
- private:
- GetObj() {}; // empty constructor not allowed
- public:
- GetObj(int Objid) : CGoal(Goals::GET_OBJ) {objid = Objid; priority = 3;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- bool operator== (GetObj &g) {return g.objid == objid;}
- bool fulfillsMe (TSubgoal goal) override;
- std::string completeMessage() const override;
- };
- class FindObj : public CGoal<FindObj>
- {
- private:
- FindObj() {}; // empty constructor not allowed
- public:
- FindObj(int ID) : CGoal(Goals::FIND_OBJ) {objid = ID; priority = 1;};
- FindObj(int ID, int subID) : CGoal(Goals::FIND_OBJ) {objid = ID; resID = subID; priority = 1;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class VisitHero : public CGoal<VisitHero>
- {
- private:
- VisitHero() : CGoal (Goals::VISIT_HERO){};
- public:
- VisitHero(int hid) : CGoal (Goals::VISIT_HERO){objid = hid; priority = 4;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- bool operator== (VisitHero &g) {return g.objid == objid;}
- bool fulfillsMe (TSubgoal goal) override;
- std::string completeMessage() const override;
- };
- class GetArtOfType : public CGoal<GetArtOfType>
- {
- private:
- GetArtOfType() : CGoal (Goals::GET_ART_TYPE){};
- public:
- GetArtOfType(int type) : CGoal (Goals::GET_ART_TYPE){aid = type; priority = 2;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- class VisitTile : public CGoal<VisitTile>
- //tile, in conjunction with hero elementar; assumes tile is reachable
- {
- private:
- VisitTile() {}; // empty constructor not allowed
- public:
- VisitTile(int3 Tile) : CGoal (Goals::VISIT_TILE) {tile = Tile; priority = 5;};
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool operator== (VisitTile &g) {return g.tile == tile;}
- std::string completeMessage() const override;
- };
- class ClearWayTo : public CGoal<ClearWayTo>
- {
- public:
- ClearWayTo(int3 Tile) : CGoal (Goals::CLEAR_WAY_TO) {tile = Tile; priority = 5;};
- TGoalVec getAllPossibleSubgoals() override;
- TSubgoal whatToDoToAchieve() override;
- bool operator== (ClearWayTo &g) {return g.tile == tile;}
- };
- class DigAtTile : public CGoal<DigAtTile>
- //elementar with hero on tile
- {
- private:
- DigAtTile() : CGoal (Goals::DIG_AT_TILE){};
- public:
- DigAtTile(int3 Tile) : CGoal (Goals::DIG_AT_TILE) {tile = Tile; priority = 20;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- bool operator== (DigAtTile &g) {return g.tile == tile;}
- };
- class CIssueCommand : public CGoal<CIssueCommand>
- {
- std::function<bool()> command;
- public:
- CIssueCommand(std::function<bool()> _command): CGoal(ISSUE_COMMAND), command(_command) {priority = 1e10;};
- TGoalVec getAllPossibleSubgoals() override {return TGoalVec();};
- TSubgoal whatToDoToAchieve() override;
- };
- }
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