GlobalLobbyClient.cpp 17 KB

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  1. /*
  2. * GlobalLobbyClient.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "GlobalLobbyClient.h"
  12. #include "GlobalLobbyInviteWindow.h"
  13. #include "GlobalLobbyLoginWindow.h"
  14. #include "GlobalLobbyWindow.h"
  15. #include "../CGameInfo.h"
  16. #include "../CMusicHandler.h"
  17. #include "../CServerHandler.h"
  18. #include "../gui/CGuiHandler.h"
  19. #include "../gui/WindowHandler.h"
  20. #include "../mainmenu/CMainMenu.h"
  21. #include "../windows/InfoWindows.h"
  22. #include "../../lib/CConfigHandler.h"
  23. #include "../../lib/MetaString.h"
  24. #include "../../lib/json/JsonUtils.h"
  25. #include "../../lib/TextOperations.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. GlobalLobbyClient::GlobalLobbyClient()
  28. {
  29. activeChannels.emplace_back("english");
  30. if (CGI->generaltexth->getPreferredLanguage() != "english")
  31. activeChannels.emplace_back(CGI->generaltexth->getPreferredLanguage());
  32. }
  33. GlobalLobbyClient::~GlobalLobbyClient() = default;
  34. void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
  35. {
  36. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  37. JsonNode json(message.data(), message.size());
  38. if(json["type"].String() == "accountCreated")
  39. return receiveAccountCreated(json);
  40. if(json["type"].String() == "operationFailed")
  41. return receiveOperationFailed(json);
  42. if(json["type"].String() == "clientLoginSuccess")
  43. return receiveClientLoginSuccess(json);
  44. if(json["type"].String() == "chatHistory")
  45. return receiveChatHistory(json);
  46. if(json["type"].String() == "chatMessage")
  47. return receiveChatMessage(json);
  48. if(json["type"].String() == "activeAccounts")
  49. return receiveActiveAccounts(json);
  50. if(json["type"].String() == "activeGameRooms")
  51. return receiveActiveGameRooms(json);
  52. if(json["type"].String() == "joinRoomSuccess")
  53. return receiveJoinRoomSuccess(json);
  54. if(json["type"].String() == "inviteReceived")
  55. return receiveInviteReceived(json);
  56. if(json["type"].String() == "matchesHistory")
  57. return receiveMatchesHistory(json);
  58. logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
  59. }
  60. void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
  61. {
  62. auto loginWindowPtr = loginWindow.lock();
  63. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  64. throw std::runtime_error("lobby connection finished without active login window!");
  65. {
  66. setAccountID(json["accountID"].String());
  67. setAccountDisplayName(json["displayName"].String());
  68. setAccountCookie(json["accountCookie"].String());
  69. }
  70. sendClientLogin();
  71. }
  72. void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
  73. {
  74. auto loginWindowPtr = loginWindow.lock();
  75. if(loginWindowPtr)
  76. loginWindowPtr->onConnectionFailed(json["reason"].String());
  77. logGlobal->warn("Operation failed! Reason: %s", json["reason"].String());
  78. // TODO: handle errors in lobby menu
  79. }
  80. void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
  81. {
  82. accountLoggedIn = true;
  83. setAccountDisplayName(json["displayName"].String());
  84. setAccountCookie(json["accountCookie"].String());
  85. auto loginWindowPtr = loginWindow.lock();
  86. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  87. throw std::runtime_error("lobby connection finished without active login window!");
  88. loginWindowPtr->onLoginSuccess();
  89. }
  90. void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
  91. {
  92. std::string channelType = json["channelType"].String();
  93. std::string channelName = json["channelName"].String();
  94. std::string channelKey = channelType + '_' + channelName;
  95. // create empty entry, potentially replacing any pre-existing data
  96. chatHistory[channelKey] = {};
  97. auto lobbyWindowPtr = lobbyWindow.lock();
  98. for(const auto & entry : json["messages"].Vector())
  99. {
  100. GlobalLobbyChannelMessage message;
  101. message.accountID = entry["accountID"].String();
  102. message.displayName = entry["displayName"].String();
  103. message.messageText = entry["messageText"].String();
  104. std::chrono::seconds ageSeconds (entry["ageSeconds"].Integer());
  105. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal(-ageSeconds);
  106. chatHistory[channelKey].push_back(message);
  107. if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
  108. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  109. }
  110. }
  111. void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
  112. {
  113. GlobalLobbyChannelMessage message;
  114. message.accountID = json["accountID"].String();
  115. message.displayName = json["displayName"].String();
  116. message.messageText = json["messageText"].String();
  117. message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
  118. std::string channelType = json["channelType"].String();
  119. std::string channelName = json["channelName"].String();
  120. std::string channelKey = channelType + '_' + channelName;
  121. chatHistory[channelKey].push_back(message);
  122. auto lobbyWindowPtr = lobbyWindow.lock();
  123. if(lobbyWindowPtr)
  124. lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
  125. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  126. }
  127. void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
  128. {
  129. activeAccounts.clear();
  130. for(const auto & jsonEntry : json["accounts"].Vector())
  131. {
  132. GlobalLobbyAccount account;
  133. account.accountID = jsonEntry["accountID"].String();
  134. account.displayName = jsonEntry["displayName"].String();
  135. account.status = jsonEntry["status"].String();
  136. activeAccounts.push_back(account);
  137. }
  138. auto lobbyWindowPtr = lobbyWindow.lock();
  139. if(lobbyWindowPtr)
  140. lobbyWindowPtr->onActiveAccounts(activeAccounts);
  141. }
  142. void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
  143. {
  144. activeRooms.clear();
  145. for(const auto & jsonEntry : json["gameRooms"].Vector())
  146. {
  147. GlobalLobbyRoom room;
  148. room.gameRoomID = jsonEntry["gameRoomID"].String();
  149. room.hostAccountID = jsonEntry["hostAccountID"].String();
  150. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  151. room.description = jsonEntry["description"].String();
  152. room.statusID = jsonEntry["status"].String();
  153. room.gameVersion = jsonEntry["version"].String();
  154. room.modList = ModVerificationInfo::jsonDeserializeList(jsonEntry["mods"]);
  155. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  156. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  157. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  158. {
  159. GlobalLobbyAccount account;
  160. account.accountID = jsonParticipant["accountID"].String();
  161. account.displayName = jsonParticipant["displayName"].String();
  162. room.participants.push_back(account);
  163. }
  164. room.playerLimit = jsonEntry["playerLimit"].Integer();
  165. activeRooms.push_back(room);
  166. }
  167. auto lobbyWindowPtr = lobbyWindow.lock();
  168. if(lobbyWindowPtr)
  169. lobbyWindowPtr->onActiveRooms(activeRooms);
  170. }
  171. void GlobalLobbyClient::receiveMatchesHistory(const JsonNode & json)
  172. {
  173. matchesHistory.clear();
  174. for(const auto & jsonEntry : json["matchesHistory"].Vector())
  175. {
  176. GlobalLobbyRoom room;
  177. room.gameRoomID = jsonEntry["gameRoomID"].String();
  178. room.hostAccountID = jsonEntry["hostAccountID"].String();
  179. room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
  180. room.description = jsonEntry["description"].String();
  181. room.statusID = jsonEntry["status"].String();
  182. std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
  183. room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
  184. for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
  185. {
  186. GlobalLobbyAccount account;
  187. account.accountID = jsonParticipant["accountID"].String();
  188. account.displayName = jsonParticipant["displayName"].String();
  189. room.participants.push_back(account);
  190. }
  191. room.playerLimit = jsonEntry["playerLimit"].Integer();
  192. matchesHistory.push_back(room);
  193. }
  194. auto lobbyWindowPtr = lobbyWindow.lock();
  195. if(lobbyWindowPtr)
  196. lobbyWindowPtr->onMatchesHistory(matchesHistory);
  197. }
  198. void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
  199. {
  200. auto lobbyWindowPtr = lobbyWindow.lock();
  201. std::string gameRoomID = json["gameRoomID"].String();
  202. std::string accountID = json["accountID"].String();
  203. activeInvites.insert(gameRoomID);
  204. if(lobbyWindowPtr)
  205. {
  206. std::string message = MetaString::createFromTextID("vcmi.lobby.invite.notification").toString();
  207. std::string time = TextOperations::getCurrentFormattedTimeLocal();
  208. lobbyWindowPtr->onGameChatMessage("System", message, time, "player", accountID);
  209. lobbyWindowPtr->onInviteReceived(gameRoomID);
  210. }
  211. CCS->soundh->playSound(AudioPath::builtin("CHAT"));
  212. }
  213. void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
  214. {
  215. if (json["proxyMode"].Bool())
  216. {
  217. CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, {});
  218. CSH->loadMode = ELoadMode::MULTI;
  219. std::string hostname = getServerHost();
  220. uint16_t port = getServerPort();
  221. CSH->connectToServer(hostname, port);
  222. }
  223. // NOTE: must be set after CSH->resetStateForLobby call
  224. currentGameRoomUUID = json["gameRoomID"].String();
  225. }
  226. void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
  227. {
  228. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  229. networkConnection = connection;
  230. auto loginWindowPtr = loginWindow.lock();
  231. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  232. throw std::runtime_error("lobby connection established without active login window!");
  233. loginWindowPtr->onConnectionSuccess();
  234. }
  235. void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
  236. {
  237. JsonNode toSend;
  238. toSend["type"].String() = "clientRegister";
  239. toSend["displayName"].String() = accountName;
  240. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  241. toSend["version"].String() = VCMI_VERSION_STRING;
  242. sendMessage(toSend);
  243. }
  244. void GlobalLobbyClient::sendClientLogin()
  245. {
  246. JsonNode toSend;
  247. toSend["type"].String() = "clientLogin";
  248. toSend["accountID"].String() = getAccountID();
  249. toSend["accountCookie"].String() = getAccountCookie();
  250. toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
  251. toSend["version"].String() = VCMI_VERSION_STRING;
  252. sendMessage(toSend);
  253. }
  254. void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
  255. {
  256. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  257. auto loginWindowPtr = loginWindow.lock();
  258. if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
  259. throw std::runtime_error("lobby connection failed without active login window!");
  260. logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
  261. loginWindowPtr->onConnectionFailed(errorMessage);
  262. }
  263. void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
  264. {
  265. boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
  266. assert(connection == networkConnection);
  267. networkConnection.reset();
  268. accountLoggedIn = false;
  269. while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  270. {
  271. // if global lobby is open, pop all dialogs on top of it as well as lobby itself
  272. GH.windows().popWindows(1);
  273. }
  274. CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
  275. }
  276. void GlobalLobbyClient::sendMessage(const JsonNode & data)
  277. {
  278. assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
  279. networkConnection->sendPacket(data.toBytes());
  280. }
  281. void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
  282. {
  283. JsonNode toSend;
  284. toSend["type"].String() = "activateGameRoom";
  285. toSend["hostAccountID"].String() = getAccountID();
  286. toSend["roomType"].String() = mode;
  287. toSend["playerLimit"].Integer() = playerLimit;
  288. sendMessage(toSend);
  289. }
  290. void GlobalLobbyClient::connect()
  291. {
  292. std::string hostname = getServerHost();
  293. uint16_t port = getServerPort();
  294. CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
  295. }
  296. bool GlobalLobbyClient::isLoggedIn() const
  297. {
  298. return networkConnection != nullptr && accountLoggedIn;
  299. }
  300. bool GlobalLobbyClient::isConnected() const
  301. {
  302. return networkConnection != nullptr;
  303. }
  304. std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
  305. {
  306. auto loginWindowPtr = loginWindow.lock();
  307. if(loginWindowPtr)
  308. return loginWindowPtr;
  309. auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
  310. loginWindow = loginWindowNew;
  311. return loginWindowNew;
  312. }
  313. std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
  314. {
  315. auto lobbyWindowPtr = lobbyWindow.lock();
  316. if(lobbyWindowPtr)
  317. return lobbyWindowPtr;
  318. lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
  319. lobbyWindow = lobbyWindowPtr;
  320. lobbyWindowLock = lobbyWindowPtr;
  321. return lobbyWindowPtr;
  322. }
  323. const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
  324. {
  325. return activeAccounts;
  326. }
  327. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
  328. {
  329. return activeRooms;
  330. }
  331. const std::vector<std::string> & GlobalLobbyClient::getActiveChannels() const
  332. {
  333. return activeChannels;
  334. }
  335. const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getMatchesHistory() const
  336. {
  337. return matchesHistory;
  338. }
  339. const std::vector<GlobalLobbyChannelMessage> & GlobalLobbyClient::getChannelHistory(const std::string & channelType, const std::string & channelName) const
  340. {
  341. static const std::vector<GlobalLobbyChannelMessage> emptyVector;
  342. std::string keyToTest = channelType + '_' + channelName;
  343. if (chatHistory.count(keyToTest) == 0)
  344. {
  345. if (channelType != "global")
  346. {
  347. JsonNode toSend;
  348. toSend["type"].String() = "requestChatHistory";
  349. toSend["channelType"].String() = channelType;
  350. toSend["channelName"].String() = channelName;
  351. CSH->getGlobalLobby().sendMessage(toSend);
  352. }
  353. return emptyVector;
  354. }
  355. else
  356. return chatHistory.at(keyToTest);
  357. }
  358. void GlobalLobbyClient::activateInterface()
  359. {
  360. if (GH.windows().topWindow<GlobalLobbyWindow>() != nullptr)
  361. {
  362. GH.windows().popWindows(1);
  363. return;
  364. }
  365. if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
  366. return;
  367. if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
  368. return;
  369. if (isLoggedIn())
  370. GH.windows().pushWindow(createLobbyWindow());
  371. else
  372. GH.windows().pushWindow(createLoginWindow());
  373. }
  374. void GlobalLobbyClient::activateRoomInviteInterface()
  375. {
  376. GH.windows().createAndPushWindow<GlobalLobbyInviteWindow>();
  377. }
  378. void GlobalLobbyClient::setAccountID(const std::string & accountID)
  379. {
  380. Settings configID = persistentStorage.write["lobby"][getServerHost()]["accountID"];
  381. configID->String() = accountID;
  382. }
  383. void GlobalLobbyClient::setAccountCookie(const std::string & accountCookie)
  384. {
  385. Settings configCookie = persistentStorage.write["lobby"][getServerHost()]["accountCookie"];
  386. configCookie->String() = accountCookie;
  387. }
  388. void GlobalLobbyClient::setAccountDisplayName(const std::string & accountDisplayName)
  389. {
  390. Settings configName = persistentStorage.write["lobby"][getServerHost()]["displayName"];
  391. configName->String() = accountDisplayName;
  392. }
  393. const std::string & GlobalLobbyClient::getAccountID() const
  394. {
  395. return persistentStorage["lobby"][getServerHost()]["accountID"].String();
  396. }
  397. const std::string & GlobalLobbyClient::getAccountCookie() const
  398. {
  399. return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
  400. }
  401. const std::string & GlobalLobbyClient::getAccountDisplayName() const
  402. {
  403. return persistentStorage["lobby"][getServerHost()]["displayName"].String();
  404. }
  405. const std::string & GlobalLobbyClient::getServerHost() const
  406. {
  407. return settings["lobby"]["hostname"].String();
  408. }
  409. uint16_t GlobalLobbyClient::getServerPort() const
  410. {
  411. return settings["lobby"]["port"].Integer();
  412. }
  413. void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
  414. {
  415. JsonNode toSend;
  416. toSend["type"].String() = "clientProxyLogin";
  417. toSend["accountID"].String() = getAccountID();
  418. toSend["accountCookie"].String() = getAccountCookie();
  419. toSend["gameRoomID"].String() = currentGameRoomUUID;
  420. assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
  421. netConnection->sendPacket(toSend.toBytes());
  422. }
  423. void GlobalLobbyClient::resetMatchState()
  424. {
  425. currentGameRoomUUID.clear();
  426. }
  427. void GlobalLobbyClient::sendMatchChatMessage(const std::string & messageText)
  428. {
  429. if (!isLoggedIn())
  430. return; // we are not playing with lobby
  431. if (currentGameRoomUUID.empty())
  432. return; // we are not playing through lobby
  433. JsonNode toSend;
  434. toSend["type"].String() = "sendChatMessage";
  435. toSend["channelType"].String() = "match";
  436. toSend["channelName"].String() = currentGameRoomUUID;
  437. toSend["messageText"].String() = messageText;
  438. assert(TextOperations::isValidUnicodeString(messageText));
  439. CSH->getGlobalLobby().sendMessage(toSend);
  440. }
  441. bool GlobalLobbyClient::isInvitedToRoom(const std::string & gameRoomID)
  442. {
  443. return activeInvites.count(gameRoomID) > 0;
  444. }