| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 | /* * BattleCb.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "BattleCb.h"#include <vcmi/Entity.h>#include "../LuaStack.h"#include "../LuaCallWrapper.h"#include "../../../lib/GameConstants.h"#include "../../../lib/battle/Unit.h"#include "../../../lib/BattleFieldHandler.h"VCMI_LIB_NAMESPACE_BEGINnamespace scripting{namespace api{VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM ={	{		"getBattlefieldType",		&BattleCbProxy::getBattlefieldType,		false	},	{		"getNextUnitId",		LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleNextUnitId), &BattleCb::battleNextUnitId>::invoke,		false	},	{		"getTacticDistance",		LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleTacticDist), &BattleCb::battleTacticDist>::invoke,		false	},	{		"getTerrainType",		&BattleCbProxy::getTerrainType,		false	},	{		"getUnitById",		LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleGetUnitByID), &BattleCb::battleGetUnitByID>::invoke,		false	},	{		"getUnitByPos",		&BattleCbProxy::getUnitByPos,		false	},	{		"isFinished",		LuaMethodWrapper<BattleCb, decltype(&BattleCb::battleIsFinished), &BattleCb::battleIsFinished>::invoke,		false	}};int BattleCbProxy::getBattlefieldType(lua_State * L){	LuaStack S(L);	const BattleCb * object;	if(!S.tryGet(1, object))		return S.retVoid();	auto ret = object->battleGetBattlefieldType();	return LuaStack::quickRetStr(L, ret.getInfo()->identifier);}int BattleCbProxy::getTerrainType(lua_State * L){	LuaStack S(L);	const BattleCb * object;	if(!S.tryGet(1, object))		return S.retVoid();	return LuaStack::quickRetInt(L, object->battleTerrainType().getNum());}int BattleCbProxy::getUnitByPos(lua_State * L){	LuaStack S(L);	const BattleCb * object;	if(!S.tryGet(1, object))		return S.retVoid();	BattleHex hex;	if(!S.tryGet(2, hex.hex))		return S.retNil();	bool onlyAlive;	if(!S.tryGet(3, onlyAlive))		onlyAlive = true;//same as default value in battleGetUnitByPos	S.clear();	S.push(object->battleGetUnitByPos(hex, onlyAlive));	return 1;}}}VCMI_LIB_NAMESPACE_END
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