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CCreatureSet.cpp 24 KB

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  1. /*
  2. * CCreatureSet.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CCreatureSet.h"
  12. #include "ArtifactUtils.h"
  13. #include "CConfigHandler.h"
  14. #include "CCreatureHandler.h"
  15. #include "VCMI_Lib.h"
  16. #include "IGameSettings.h"
  17. #include "entities/hero/CHeroHandler.h"
  18. #include "mapObjects/CGHeroInstance.h"
  19. #include "modding/ModScope.h"
  20. #include "IGameCallback.h"
  21. #include "texts/CGeneralTextHandler.h"
  22. #include "spells/CSpellHandler.h"
  23. #include "IBonusTypeHandler.h"
  24. #include "serializer/JsonSerializeFormat.h"
  25. #include <vcmi/FactionService.h>
  26. #include <vcmi/Faction.h>
  27. VCMI_LIB_NAMESPACE_BEGIN
  28. bool CreatureSlotComparer::operator()(const TPairCreatureSlot & lhs, const TPairCreatureSlot & rhs)
  29. {
  30. return lhs.first->getAIValue() < rhs.first->getAIValue(); // Descendant order sorting
  31. }
  32. const CStackInstance & CCreatureSet::operator[](const SlotID & slot) const
  33. {
  34. auto i = stacks.find(slot);
  35. if (i != stacks.end())
  36. return *i->second;
  37. else
  38. throw std::runtime_error("That slot is empty!");
  39. }
  40. const CCreature * CCreatureSet::getCreature(const SlotID & slot) const
  41. {
  42. auto i = stacks.find(slot);
  43. if (i != stacks.end())
  44. return i->second->getCreature();
  45. else
  46. return nullptr;
  47. }
  48. bool CCreatureSet::setCreature(SlotID slot, CreatureID type, TQuantity quantity) /*slots 0 to 6 */
  49. {
  50. if(!slot.validSlot())
  51. {
  52. logGlobal->error("Cannot set slot %d", slot.getNum());
  53. return false;
  54. }
  55. if(!quantity)
  56. {
  57. logGlobal->warn("Using set creature to delete stack?");
  58. eraseStack(slot);
  59. return true;
  60. }
  61. if(hasStackAtSlot(slot)) //remove old creature
  62. eraseStack(slot);
  63. auto * armyObj = castToArmyObj();
  64. bool isHypotheticArmy = armyObj ? armyObj->isHypothetic() : false;
  65. putStack(slot, new CStackInstance(type, quantity, isHypotheticArmy));
  66. return true;
  67. }
  68. SlotID CCreatureSet::getSlotFor(const CreatureID & creature, ui32 slotsAmount) const /*returns -1 if no slot available */
  69. {
  70. return getSlotFor(creature.toCreature(), slotsAmount);
  71. }
  72. SlotID CCreatureSet::getSlotFor(const CCreature *c, ui32 slotsAmount) const
  73. {
  74. assert(c);
  75. for(const auto & elem : stacks)
  76. {
  77. if(elem.second->getType() == c)
  78. {
  79. return elem.first; //if there is already such creature we return its slot id
  80. }
  81. }
  82. return getFreeSlot(slotsAmount);
  83. }
  84. bool CCreatureSet::hasCreatureSlots(const CCreature * c, const SlotID & exclude) const
  85. {
  86. assert(c);
  87. for(const auto & elem : stacks) // elem is const
  88. {
  89. if(elem.first == exclude) // Check slot
  90. continue;
  91. if(!elem.second || !elem.second->getType()) // Check creature
  92. continue;
  93. if(elem.second->getType() == c)
  94. return true;
  95. }
  96. return false;
  97. }
  98. std::vector<SlotID> CCreatureSet::getCreatureSlots(const CCreature * c, const SlotID & exclude, TQuantity ignoreAmount) const
  99. {
  100. assert(c);
  101. std::vector<SlotID> result;
  102. for(const auto & elem : stacks)
  103. {
  104. if(elem.first == exclude)
  105. continue;
  106. if(!elem.second || !elem.second->getType() || elem.second->getType() != c)
  107. continue;
  108. if(elem.second->count == ignoreAmount || elem.second->count < 1)
  109. continue;
  110. result.push_back(elem.first);
  111. }
  112. return result;
  113. }
  114. bool CCreatureSet::isCreatureBalanced(const CCreature * c, TQuantity ignoreAmount) const
  115. {
  116. assert(c);
  117. TQuantity max = 0;
  118. auto min = std::numeric_limits<TQuantity>::max();
  119. for(const auto & elem : stacks)
  120. {
  121. if(!elem.second || !elem.second->getType() || elem.second->getType() != c)
  122. continue;
  123. const auto count = elem.second->count;
  124. if(count == ignoreAmount || count < 1)
  125. continue;
  126. if(count > max)
  127. max = count;
  128. if(count < min)
  129. min = count;
  130. if(max - min > 1)
  131. return false;
  132. }
  133. return true;
  134. }
  135. SlotID CCreatureSet::getFreeSlot(ui32 slotsAmount) const
  136. {
  137. for(ui32 i=0; i<slotsAmount; i++)
  138. {
  139. if(!vstd::contains(stacks, SlotID(i)))
  140. {
  141. return SlotID(i); //return first free slot
  142. }
  143. }
  144. return SlotID(); //no slot available
  145. }
  146. std::vector<SlotID> CCreatureSet::getFreeSlots(ui32 slotsAmount) const
  147. {
  148. std::vector<SlotID> freeSlots;
  149. for(ui32 i = 0; i < slotsAmount; i++)
  150. {
  151. auto slot = SlotID(i);
  152. if(!vstd::contains(stacks, slot))
  153. freeSlots.push_back(slot);
  154. }
  155. return freeSlots;
  156. }
  157. std::queue<SlotID> CCreatureSet::getFreeSlotsQueue(ui32 slotsAmount) const
  158. {
  159. std::queue<SlotID> freeSlots;
  160. for (ui32 i = 0; i < slotsAmount; i++)
  161. {
  162. auto slot = SlotID(i);
  163. if(!vstd::contains(stacks, slot))
  164. freeSlots.push(slot);
  165. }
  166. return freeSlots;
  167. }
  168. TMapCreatureSlot CCreatureSet::getCreatureMap() const
  169. {
  170. TMapCreatureSlot creatureMap;
  171. TMapCreatureSlot::key_compare keyComp = creatureMap.key_comp();
  172. // https://stackoverflow.com/questions/97050/stdmap-insert-or-stdmap-find
  173. // https://www.cplusplus.com/reference/map/map/key_comp/
  174. for(const auto & pair : stacks)
  175. {
  176. const auto * creature = pair.second->getCreature();
  177. auto slot = pair.first;
  178. auto lb = creatureMap.lower_bound(creature);
  179. if(lb != creatureMap.end() && !(keyComp(creature, lb->first)))
  180. continue;
  181. creatureMap.insert(lb, TMapCreatureSlot::value_type(creature, slot));
  182. }
  183. return creatureMap;
  184. }
  185. TCreatureQueue CCreatureSet::getCreatureQueue(const SlotID & exclude) const
  186. {
  187. TCreatureQueue creatureQueue;
  188. for(const auto & pair : stacks)
  189. {
  190. if(pair.first == exclude)
  191. continue;
  192. creatureQueue.push(std::make_pair(pair.second->getCreature(), pair.first));
  193. }
  194. return creatureQueue;
  195. }
  196. TQuantity CCreatureSet::getStackCount(const SlotID & slot) const
  197. {
  198. auto i = stacks.find(slot);
  199. if (i != stacks.end())
  200. return i->second->count;
  201. else
  202. return 0; //TODO? consider issuing a warning
  203. }
  204. TExpType CCreatureSet::getStackExperience(const SlotID & slot) const
  205. {
  206. auto i = stacks.find(slot);
  207. if (i != stacks.end())
  208. return i->second->experience;
  209. else
  210. return 0; //TODO? consider issuing a warning
  211. }
  212. bool CCreatureSet::mergeableStacks(std::pair<SlotID, SlotID> & out, const SlotID & preferable) const /*looks for two same stacks, returns slot positions */
  213. {
  214. //try to match creature to our preferred stack
  215. if(preferable.validSlot() && vstd::contains(stacks, preferable))
  216. {
  217. const CCreature *cr = stacks.find(preferable)->second->getCreature();
  218. for(const auto & elem : stacks)
  219. {
  220. if(cr == elem.second->getType() && elem.first != preferable)
  221. {
  222. out.first = preferable;
  223. out.second = elem.first;
  224. return true;
  225. }
  226. }
  227. }
  228. for(const auto & stack : stacks)
  229. {
  230. for(const auto & elem : stacks)
  231. {
  232. if(stack.second->getType() == elem.second->getType() && stack.first != elem.first)
  233. {
  234. out.first = stack.first;
  235. out.second = elem.first;
  236. return true;
  237. }
  238. }
  239. }
  240. return false;
  241. }
  242. void CCreatureSet::sweep()
  243. {
  244. for(auto i=stacks.begin(); i!=stacks.end(); ++i)
  245. {
  246. if(!i->second->count)
  247. {
  248. stacks.erase(i);
  249. sweep();
  250. break;
  251. }
  252. }
  253. }
  254. void CCreatureSet::addToSlot(const SlotID & slot, const CreatureID & cre, TQuantity count, bool allowMerging)
  255. {
  256. const CCreature *c = cre.toCreature();
  257. if(!hasStackAtSlot(slot))
  258. {
  259. setCreature(slot, cre, count);
  260. }
  261. else if(getCreature(slot) == c && allowMerging) //that slot was empty or contained same type creature
  262. {
  263. setStackCount(slot, getStackCount(slot) + count);
  264. }
  265. else
  266. {
  267. logGlobal->error("Failed adding to slot!");
  268. }
  269. }
  270. void CCreatureSet::addToSlot(const SlotID & slot, CStackInstance * stack, bool allowMerging)
  271. {
  272. assert(stack->valid(true));
  273. if(!hasStackAtSlot(slot))
  274. {
  275. putStack(slot, stack);
  276. }
  277. else if(allowMerging && stack->getType() == getCreature(slot))
  278. {
  279. joinStack(slot, stack);
  280. }
  281. else
  282. {
  283. logGlobal->error("Cannot add to slot %d stack %s", slot.getNum(), stack->nodeName());
  284. }
  285. }
  286. bool CCreatureSet::validTypes(bool allowUnrandomized) const
  287. {
  288. for(const auto & elem : stacks)
  289. {
  290. if(!elem.second->valid(allowUnrandomized))
  291. return false;
  292. }
  293. return true;
  294. }
  295. bool CCreatureSet::slotEmpty(const SlotID & slot) const
  296. {
  297. return !hasStackAtSlot(slot);
  298. }
  299. bool CCreatureSet::needsLastStack() const
  300. {
  301. return false;
  302. }
  303. ui64 CCreatureSet::getArmyStrength() const
  304. {
  305. ui64 ret = 0;
  306. for(const auto & elem : stacks)
  307. ret += elem.second->getPower();
  308. return ret;
  309. }
  310. ui64 CCreatureSet::getArmyCost() const
  311. {
  312. ui64 ret = 0;
  313. for (const auto& elem : stacks)
  314. ret += elem.second->getMarketValue();
  315. return ret;
  316. }
  317. ui64 CCreatureSet::getPower(const SlotID & slot) const
  318. {
  319. return getStack(slot).getPower();
  320. }
  321. std::string CCreatureSet::getRoughAmount(const SlotID & slot, int mode) const
  322. {
  323. /// Mode represent return string format
  324. /// "Pack" - 0, "A pack of" - 1, "a pack of" - 2
  325. CCreature::CreatureQuantityId quantity = CCreature::getQuantityID(getStackCount(slot));
  326. if((int)quantity)
  327. {
  328. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  329. return CCreature::getQuantityRangeStringForId(quantity);
  330. return VLC->generaltexth->arraytxt[(174 + mode) + 3*(int)quantity];
  331. }
  332. return "";
  333. }
  334. std::string CCreatureSet::getArmyDescription() const
  335. {
  336. std::string text;
  337. std::vector<std::string> guards;
  338. for(const auto & elem : stacks)
  339. {
  340. auto str = boost::str(boost::format("%s %s") % getRoughAmount(elem.first, 2) % getCreature(elem.first)->getNamePluralTranslated());
  341. guards.push_back(str);
  342. }
  343. if(!guards.empty())
  344. {
  345. for(int i = 0; i < guards.size(); i++)
  346. {
  347. text += guards[i];
  348. if(i + 2 < guards.size())
  349. text += ", ";
  350. else if(i + 2 == guards.size())
  351. text += VLC->generaltexth->allTexts[237];
  352. }
  353. }
  354. return text;
  355. }
  356. int CCreatureSet::stacksCount() const
  357. {
  358. return static_cast<int>(stacks.size());
  359. }
  360. void CCreatureSet::setFormation(EArmyFormation mode)
  361. {
  362. formation = mode;
  363. }
  364. void CCreatureSet::setStackCount(const SlotID & slot, TQuantity count)
  365. {
  366. assert(hasStackAtSlot(slot));
  367. assert(stacks[slot]->count + count > 0);
  368. if (count > stacks[slot]->count)
  369. stacks[slot]->experience = static_cast<TExpType>(stacks[slot]->experience * (count / static_cast<double>(stacks[slot]->count)));
  370. stacks[slot]->count = count;
  371. armyChanged();
  372. }
  373. void CCreatureSet::giveStackExp(TExpType exp)
  374. {
  375. for(TSlots::const_iterator i = stacks.begin(); i != stacks.end(); i++)
  376. i->second->giveStackExp(exp);
  377. }
  378. void CCreatureSet::setStackExp(const SlotID & slot, TExpType exp)
  379. {
  380. assert(hasStackAtSlot(slot));
  381. stacks[slot]->experience = exp;
  382. }
  383. void CCreatureSet::clearSlots()
  384. {
  385. while(!stacks.empty())
  386. {
  387. eraseStack(stacks.begin()->first);
  388. }
  389. }
  390. const CStackInstance & CCreatureSet::getStack(const SlotID & slot) const
  391. {
  392. assert(hasStackAtSlot(slot));
  393. return *getStackPtr(slot);
  394. }
  395. CStackInstance * CCreatureSet::getStackPtr(const SlotID & slot) const
  396. {
  397. if(hasStackAtSlot(slot))
  398. return stacks.find(slot)->second;
  399. else return nullptr;
  400. }
  401. void CCreatureSet::eraseStack(const SlotID & slot)
  402. {
  403. assert(hasStackAtSlot(slot));
  404. CStackInstance *toErase = detachStack(slot);
  405. vstd::clear_pointer(toErase);
  406. }
  407. bool CCreatureSet::contains(const CStackInstance *stack) const
  408. {
  409. if(!stack)
  410. return false;
  411. for(const auto & elem : stacks)
  412. if(elem.second == stack)
  413. return true;
  414. return false;
  415. }
  416. SlotID CCreatureSet::findStack(const CStackInstance *stack) const
  417. {
  418. const auto * h = dynamic_cast<const CGHeroInstance *>(this);
  419. if (h && h->commander == stack)
  420. return SlotID::COMMANDER_SLOT_PLACEHOLDER;
  421. if(!stack)
  422. return SlotID();
  423. for(const auto & elem : stacks)
  424. if(elem.second == stack)
  425. return elem.first;
  426. return SlotID();
  427. }
  428. CArmedInstance * CCreatureSet::castToArmyObj()
  429. {
  430. return dynamic_cast<CArmedInstance *>(this);
  431. }
  432. void CCreatureSet::putStack(const SlotID & slot, CStackInstance * stack)
  433. {
  434. assert(slot.getNum() < GameConstants::ARMY_SIZE);
  435. assert(!hasStackAtSlot(slot));
  436. stacks[slot] = stack;
  437. stack->setArmyObj(castToArmyObj());
  438. armyChanged();
  439. }
  440. void CCreatureSet::joinStack(const SlotID & slot, CStackInstance * stack)
  441. {
  442. [[maybe_unused]] const CCreature *c = getCreature(slot);
  443. assert(c == stack->getType());
  444. assert(c);
  445. //TODO move stuff
  446. changeStackCount(slot, stack->count);
  447. vstd::clear_pointer(stack);
  448. }
  449. void CCreatureSet::changeStackCount(const SlotID & slot, TQuantity toAdd)
  450. {
  451. setStackCount(slot, getStackCount(slot) + toAdd);
  452. }
  453. CCreatureSet::~CCreatureSet()
  454. {
  455. clearSlots();
  456. }
  457. void CCreatureSet::setToArmy(CSimpleArmy &src)
  458. {
  459. clearSlots();
  460. while(src)
  461. {
  462. auto i = src.army.begin();
  463. putStack(i->first, new CStackInstance(i->second.first, i->second.second));
  464. src.army.erase(i);
  465. }
  466. }
  467. CStackInstance * CCreatureSet::detachStack(const SlotID & slot)
  468. {
  469. assert(hasStackAtSlot(slot));
  470. CStackInstance *ret = stacks[slot];
  471. //if(CArmedInstance *armedObj = castToArmyObj())
  472. if(ret)
  473. {
  474. ret->setArmyObj(nullptr); //detaches from current armyobj
  475. assert(!ret->armyObj); //we failed detaching?
  476. }
  477. stacks.erase(slot);
  478. armyChanged();
  479. return ret;
  480. }
  481. void CCreatureSet::setStackType(const SlotID & slot, const CreatureID & type)
  482. {
  483. assert(hasStackAtSlot(slot));
  484. CStackInstance *s = stacks[slot];
  485. s->setType(type);
  486. armyChanged();
  487. }
  488. bool CCreatureSet::canBeMergedWith(const CCreatureSet &cs, bool allowMergingStacks) const
  489. {
  490. if(!allowMergingStacks)
  491. {
  492. int freeSlots = stacksCount() - GameConstants::ARMY_SIZE;
  493. std::set<const CCreature*> cresToAdd;
  494. for(const auto & elem : cs.stacks)
  495. {
  496. SlotID dest = getSlotFor(elem.second->getCreature());
  497. if(!dest.validSlot() || hasStackAtSlot(dest))
  498. cresToAdd.insert(elem.second->getCreature());
  499. }
  500. return cresToAdd.size() <= freeSlots;
  501. }
  502. else
  503. {
  504. CCreatureSet cres;
  505. SlotID j;
  506. //get types of creatures that need their own slot
  507. for(const auto & elem : cs.stacks)
  508. if ((j = cres.getSlotFor(elem.second->getCreature())).validSlot())
  509. cres.addToSlot(j, elem.second->getId(), 1, true); //merge if possible
  510. //cres.addToSlot(elem.first, elem.second->type->getId(), 1, true);
  511. for(const auto & elem : stacks)
  512. {
  513. if ((j = cres.getSlotFor(elem.second->getCreature())).validSlot())
  514. cres.addToSlot(j, elem.second->getId(), 1, true); //merge if possible
  515. else
  516. return false; //no place found
  517. }
  518. return true; //all stacks found their slots
  519. }
  520. }
  521. bool CCreatureSet::hasStackAtSlot(const SlotID & slot) const
  522. {
  523. return vstd::contains(stacks, slot);
  524. }
  525. CCreatureSet & CCreatureSet::operator=(const CCreatureSet&cs)
  526. {
  527. assert(0);
  528. return *this;
  529. }
  530. void CCreatureSet::armyChanged()
  531. {
  532. }
  533. void CCreatureSet::serializeJson(JsonSerializeFormat & handler, const std::string & armyFieldName, const std::optional<int> fixedSize)
  534. {
  535. if(handler.saving && stacks.empty())
  536. return;
  537. handler.serializeEnum("formation", formation, NArmyFormation::names);
  538. auto a = handler.enterArray(armyFieldName);
  539. if(handler.saving)
  540. {
  541. size_t sz = 0;
  542. for(const auto & p : stacks)
  543. vstd::amax(sz, p.first.getNum()+1);
  544. if(fixedSize)
  545. vstd::amax(sz, fixedSize.value());
  546. a.resize(sz, JsonNode::JsonType::DATA_STRUCT);
  547. for(const auto & p : stacks)
  548. {
  549. auto s = a.enterStruct(p.first.getNum());
  550. p.second->serializeJson(handler);
  551. }
  552. }
  553. else
  554. {
  555. for(size_t idx = 0; idx < a.size(); idx++)
  556. {
  557. auto s = a.enterStruct(idx);
  558. TQuantity amount = 0;
  559. handler.serializeInt("amount", amount);
  560. if(amount > 0)
  561. {
  562. auto * new_stack = new CStackInstance();
  563. new_stack->serializeJson(handler);
  564. putStack(SlotID(static_cast<si32>(idx)), new_stack);
  565. }
  566. }
  567. }
  568. }
  569. CStackInstance::CStackInstance()
  570. : armyObj(_armyObj)
  571. {
  572. init();
  573. }
  574. CStackInstance::CStackInstance(const CreatureID & id, TQuantity Count, bool isHypothetic):
  575. CBonusSystemNode(isHypothetic), armyObj(_armyObj)
  576. {
  577. init();
  578. setType(id);
  579. count = Count;
  580. }
  581. CStackInstance::CStackInstance(const CCreature *cre, TQuantity Count, bool isHypothetic)
  582. : CBonusSystemNode(isHypothetic), armyObj(_armyObj)
  583. {
  584. init();
  585. setType(cre);
  586. count = Count;
  587. }
  588. void CStackInstance::init()
  589. {
  590. experience = 0;
  591. count = 0;
  592. setType(nullptr);
  593. _armyObj = nullptr;
  594. setNodeType(STACK_INSTANCE);
  595. }
  596. CCreature::CreatureQuantityId CStackInstance::getQuantityID() const
  597. {
  598. return CCreature::getQuantityID(count);
  599. }
  600. int CStackInstance::getExpRank() const
  601. {
  602. if (!VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  603. return 0;
  604. int tier = getType()->getLevel();
  605. if (vstd::iswithin(tier, 1, 7))
  606. {
  607. for(int i = static_cast<int>(VLC->creh->expRanks[tier].size()) - 2; i > -1; --i) //sic!
  608. { //exp values vary from 1st level to max exp at 11th level
  609. if (experience >= VLC->creh->expRanks[tier][i])
  610. return ++i; //faster, but confusing - 0 index mean 1st level of experience
  611. }
  612. return 0;
  613. }
  614. else //higher tier
  615. {
  616. for(int i = static_cast<int>(VLC->creh->expRanks[0].size()) - 2; i > -1; --i)
  617. {
  618. if (experience >= VLC->creh->expRanks[0][i])
  619. return ++i;
  620. }
  621. return 0;
  622. }
  623. }
  624. int CStackInstance::getLevel() const
  625. {
  626. return std::max(1, static_cast<int>(getType()->getLevel()));
  627. }
  628. void CStackInstance::giveStackExp(TExpType exp)
  629. {
  630. int level = getType()->getLevel();
  631. if (!vstd::iswithin(level, 1, 7))
  632. level = 0;
  633. ui32 maxExp = VLC->creh->expRanks[level].back();
  634. vstd::amin(exp, static_cast<TExpType>(maxExp)); //prevent exp overflow due to different types
  635. vstd::amin(exp, (maxExp * VLC->creh->maxExpPerBattle[level])/100);
  636. vstd::amin(experience += exp, maxExp); //can't get more exp than this limit
  637. }
  638. void CStackInstance::setType(const CreatureID & creID)
  639. {
  640. if (creID == CreatureID::NONE)
  641. setType(nullptr);//FIXME: unused branch?
  642. else
  643. setType(creID.toCreature());
  644. }
  645. void CStackInstance::setType(const CCreature *c)
  646. {
  647. if(getCreature())
  648. {
  649. detachFromSource(*getCreature());
  650. if (getCreature()->isMyUpgrade(c) && VLC->engineSettings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
  651. experience = static_cast<TExpType>(experience * VLC->creh->expAfterUpgrade / 100.0);
  652. }
  653. CStackBasicDescriptor::setType(c);
  654. if(getCreature())
  655. attachToSource(*getCreature());
  656. }
  657. std::string CStackInstance::bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const
  658. {
  659. return VLC->getBth()->bonusToString(bonus, this, description);
  660. }
  661. ImagePath CStackInstance::bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const
  662. {
  663. return VLC->getBth()->bonusToGraphics(bonus);
  664. }
  665. void CStackInstance::setArmyObj(const CArmedInstance * ArmyObj)
  666. {
  667. if(_armyObj)
  668. detachFrom(const_cast<CArmedInstance&>(*_armyObj));
  669. _armyObj = ArmyObj;
  670. if(ArmyObj)
  671. attachTo(const_cast<CArmedInstance&>(*_armyObj));
  672. }
  673. std::string CStackInstance::getQuantityTXT(bool capitalized) const
  674. {
  675. CCreature::CreatureQuantityId quantity = getQuantityID();
  676. if ((int)quantity)
  677. {
  678. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  679. return CCreature::getQuantityRangeStringForId(quantity);
  680. return VLC->generaltexth->arraytxt[174 + (int)quantity*3 - 1 - capitalized];
  681. }
  682. else
  683. return "";
  684. }
  685. bool CStackInstance::valid(bool allowUnrandomized) const
  686. {
  687. if(!randomStack)
  688. {
  689. return (getType() && getType() == getId().toEntity(VLC));
  690. }
  691. else
  692. return allowUnrandomized;
  693. }
  694. std::string CStackInstance::nodeName() const
  695. {
  696. std::ostringstream oss;
  697. oss << "Stack of " << count << " of ";
  698. if(getType())
  699. oss << getType()->getNamePluralTextID();
  700. else
  701. oss << "[UNDEFINED TYPE]";
  702. return oss.str();
  703. }
  704. PlayerColor CStackInstance::getOwner() const
  705. {
  706. return _armyObj ? _armyObj->getOwner() : PlayerColor::NEUTRAL;
  707. }
  708. void CStackInstance::deserializationFix()
  709. {
  710. const CArmedInstance *armyBackup = _armyObj;
  711. _armyObj = nullptr;
  712. setArmyObj(armyBackup);
  713. artDeserializationFix(this);
  714. }
  715. CreatureID CStackInstance::getCreatureID() const
  716. {
  717. if(getType())
  718. return getType()->getId();
  719. else
  720. return CreatureID::NONE;
  721. }
  722. std::string CStackInstance::getName() const
  723. {
  724. return (count > 1) ? getType()->getNamePluralTranslated() : getType()->getNameSingularTranslated();
  725. }
  726. ui64 CStackInstance::getPower() const
  727. {
  728. assert(getType());
  729. return static_cast<ui64>(getType()->getAIValue()) * count;
  730. }
  731. ui64 CStackInstance::getMarketValue() const
  732. {
  733. assert(type);
  734. return type->getFullRecruitCost().marketValue() * count;
  735. }
  736. ArtBearer::ArtBearer CStackInstance::bearerType() const
  737. {
  738. return ArtBearer::CREATURE;
  739. }
  740. CStackInstance::ArtPlacementMap CStackInstance::putArtifact(const ArtifactPosition & pos, CArtifactInstance * art)
  741. {
  742. assert(!getArt(pos));
  743. assert(art->canBePutAt(this, pos));
  744. attachTo(*art);
  745. return CArtifactSet::putArtifact(pos, art);
  746. }
  747. void CStackInstance::removeArtifact(const ArtifactPosition & pos)
  748. {
  749. assert(getArt(pos));
  750. detachFrom(*getArt(pos));
  751. CArtifactSet::removeArtifact(pos);
  752. }
  753. void CStackInstance::serializeJson(JsonSerializeFormat & handler)
  754. {
  755. //todo: artifacts
  756. CStackBasicDescriptor::serializeJson(handler);//must be first
  757. if(handler.saving)
  758. {
  759. if(randomStack)
  760. {
  761. int level = randomStack->level;
  762. int upgrade = randomStack->upgrade;
  763. handler.serializeInt("level", level, 0);
  764. handler.serializeInt("upgraded", upgrade, 0);
  765. }
  766. }
  767. else
  768. {
  769. //type set by CStackBasicDescriptor::serializeJson
  770. if(getType() == nullptr)
  771. {
  772. uint8_t level = 0;
  773. uint8_t upgrade = 0;
  774. handler.serializeInt("level", level, 0);
  775. handler.serializeInt("upgrade", upgrade, 0);
  776. randomStack = RandomStackInfo{ level, upgrade };
  777. }
  778. }
  779. }
  780. FactionID CStackInstance::getFactionID() const
  781. {
  782. if(getType())
  783. return getType()->getFactionID();
  784. return FactionID::NEUTRAL;
  785. }
  786. const IBonusBearer* CStackInstance::getBonusBearer() const
  787. {
  788. return this;
  789. }
  790. CCommanderInstance::CCommanderInstance()
  791. {
  792. init();
  793. }
  794. CCommanderInstance::CCommanderInstance(const CreatureID & id): name("Commando")
  795. {
  796. init();
  797. setType(id);
  798. //TODO - parse them
  799. }
  800. void CCommanderInstance::init()
  801. {
  802. alive = true;
  803. experience = 0;
  804. level = 1;
  805. count = 1;
  806. setType(nullptr);
  807. _armyObj = nullptr;
  808. setNodeType (CBonusSystemNode::COMMANDER);
  809. secondarySkills.resize (ECommander::SPELL_POWER + 1);
  810. }
  811. void CCommanderInstance::setAlive (bool Alive)
  812. {
  813. //TODO: helm of immortality
  814. alive = Alive;
  815. if (!alive)
  816. {
  817. removeBonusesRecursive(Bonus::UntilCommanderKilled);
  818. }
  819. }
  820. void CCommanderInstance::giveStackExp (TExpType exp)
  821. {
  822. if (alive)
  823. experience += exp;
  824. }
  825. int CCommanderInstance::getExpRank() const
  826. {
  827. return VLC->heroh->level (experience);
  828. }
  829. int CCommanderInstance::getLevel() const
  830. {
  831. return std::max (1, getExpRank());
  832. }
  833. void CCommanderInstance::levelUp ()
  834. {
  835. level++;
  836. for(const auto & bonus : VLC->creh->commanderLevelPremy)
  837. { //grant all regular level-up bonuses
  838. accumulateBonus(bonus);
  839. }
  840. }
  841. ArtBearer::ArtBearer CCommanderInstance::bearerType() const
  842. {
  843. return ArtBearer::COMMANDER;
  844. }
  845. bool CCommanderInstance::gainsLevel() const
  846. {
  847. return experience >= VLC->heroh->reqExp(level + 1);
  848. }
  849. //This constructor should be placed here to avoid side effects
  850. CStackBasicDescriptor::CStackBasicDescriptor() = default;
  851. CStackBasicDescriptor::CStackBasicDescriptor(const CreatureID & id, TQuantity Count):
  852. typeID(id),
  853. count(Count)
  854. {
  855. }
  856. CStackBasicDescriptor::CStackBasicDescriptor(const CCreature *c, TQuantity Count)
  857. : typeID(c ? c->getId() : CreatureID()), count(Count)
  858. {
  859. }
  860. const CCreature * CStackBasicDescriptor::getCreature() const
  861. {
  862. return typeID.hasValue() ? typeID.toCreature() : nullptr;
  863. }
  864. const Creature * CStackBasicDescriptor::getType() const
  865. {
  866. return typeID.hasValue() ? typeID.toEntity(VLC) : nullptr;
  867. }
  868. CreatureID CStackBasicDescriptor::getId() const
  869. {
  870. return typeID;
  871. }
  872. TQuantity CStackBasicDescriptor::getCount() const
  873. {
  874. return count;
  875. }
  876. void CStackBasicDescriptor::setType(const CCreature * c)
  877. {
  878. typeID = c ? c->getId() : CreatureID();
  879. }
  880. bool operator== (const CStackBasicDescriptor & l, const CStackBasicDescriptor & r)
  881. {
  882. return l.typeID == r.typeID && l.count == r.count;
  883. }
  884. void CStackBasicDescriptor::serializeJson(JsonSerializeFormat & handler)
  885. {
  886. handler.serializeInt("amount", count);
  887. if(handler.saving)
  888. {
  889. if(typeID.hasValue())
  890. {
  891. std::string typeName = typeID.toEntity(VLC)->getJsonKey();
  892. handler.serializeString("type", typeName);
  893. }
  894. }
  895. else
  896. {
  897. std::string typeName;
  898. handler.serializeString("type", typeName);
  899. if(!typeName.empty())
  900. setType(CreatureID(CreatureID::decode(typeName)).toCreature());
  901. }
  902. }
  903. void CSimpleArmy::clearSlots()
  904. {
  905. army.clear();
  906. }
  907. CSimpleArmy::operator bool() const
  908. {
  909. return !army.empty();
  910. }
  911. bool CSimpleArmy::setCreature(SlotID slot, CreatureID cre, TQuantity count)
  912. {
  913. assert(!vstd::contains(army, slot));
  914. army[slot] = std::make_pair(cre, count);
  915. return true;
  916. }
  917. VCMI_LIB_NAMESPACE_END