SelectionTab.cpp 19 KB

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  1. /*
  2. * SelectionTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SelectionTab.h"
  12. #include "CSelectionBase.h"
  13. #include "CLobbyScreen.h"
  14. #include "../CGameInfo.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CServerHandler.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/MiscWidgets.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../windows/GUIClasses.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../render/CAnimation.h"
  26. #include "../../CCallback.h"
  27. #include "../../lib/NetPacksLobby.h"
  28. #include "../../lib/CGeneralTextHandler.h"
  29. #include "../../lib/CModHandler.h"
  30. #include "../../lib/GameSettings.h"
  31. #include "../../lib/filesystem/Filesystem.h"
  32. #include "../../lib/mapping/CMapInfo.h"
  33. #include "../../lib/mapping/CMap.h"
  34. #include "../../lib/mapping/CCampaignHandler.h"
  35. #include "../../lib/serializer/Connection.h"
  36. bool mapSorter::operator()(const std::shared_ptr<CMapInfo> aaa, const std::shared_ptr<CMapInfo> bbb)
  37. {
  38. auto a = aaa->mapHeader.get();
  39. auto b = bbb->mapHeader.get();
  40. if(a && b) //if we are sorting scenarios
  41. {
  42. switch(sortBy)
  43. {
  44. case _format: //by map format (RoE, WoG, etc)
  45. return (a->version < b->version);
  46. break;
  47. case _loscon: //by loss conditions
  48. return (a->defeatMessage < b->defeatMessage);
  49. break;
  50. case _playerAm: //by player amount
  51. int playerAmntB, humenPlayersB, playerAmntA, humenPlayersA;
  52. playerAmntB = humenPlayersB = playerAmntA = humenPlayersA = 0;
  53. for(int i = 0; i < 8; i++)
  54. {
  55. if(a->players[i].canHumanPlay)
  56. {
  57. playerAmntA++;
  58. humenPlayersA++;
  59. }
  60. else if(a->players[i].canComputerPlay)
  61. {
  62. playerAmntA++;
  63. }
  64. if(b->players[i].canHumanPlay)
  65. {
  66. playerAmntB++;
  67. humenPlayersB++;
  68. }
  69. else if(b->players[i].canComputerPlay)
  70. {
  71. playerAmntB++;
  72. }
  73. }
  74. if(playerAmntB != playerAmntA)
  75. return (playerAmntA < playerAmntB);
  76. else
  77. return (humenPlayersA < humenPlayersB);
  78. break;
  79. case _size: //by size of map
  80. return (a->width < b->width);
  81. break;
  82. case _viccon: //by victory conditions
  83. return (a->victoryMessage < b->victoryMessage);
  84. break;
  85. case _name: //by name
  86. return boost::ilexicographical_compare(a->name, b->name);
  87. case _fileName: //by filename
  88. return boost::ilexicographical_compare(aaa->fileURI, bbb->fileURI);
  89. default:
  90. return boost::ilexicographical_compare(a->name, b->name);
  91. }
  92. }
  93. else //if we are sorting campaigns
  94. {
  95. switch(sortBy)
  96. {
  97. case _numOfMaps: //by number of maps in campaign
  98. return CGI->generaltexth->getCampaignLength(aaa->campaignHeader->mapVersion) <
  99. CGI->generaltexth->getCampaignLength(bbb->campaignHeader->mapVersion);
  100. break;
  101. case _name: //by name
  102. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  103. default:
  104. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  105. }
  106. }
  107. }
  108. // pick sorting order based on selection
  109. static ESortBy getSortBySelectionScreen(ESelectionScreen Type)
  110. {
  111. switch(Type)
  112. {
  113. case ESelectionScreen::newGame:
  114. return ESortBy::_name;
  115. case ESelectionScreen::loadGame:
  116. case ESelectionScreen::saveGame:
  117. return ESortBy::_fileName;
  118. case ESelectionScreen::campaignList:
  119. return ESortBy::_name;
  120. }
  121. // Should not reach here. But let's not crash the game.
  122. return ESortBy::_name;
  123. }
  124. SelectionTab::SelectionTab(ESelectionScreen Type)
  125. : CIntObject(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK), callOnSelect(nullptr), tabType(Type), selectionPos(0), sortModeAscending(true), inputNameRect{32, 539, 350, 20}
  126. {
  127. OBJ_CONSTRUCTION;
  128. generalSortingBy = getSortBySelectionScreen(tabType);
  129. if(tabType != ESelectionScreen::campaignList)
  130. {
  131. sortingBy = _format;
  132. background = std::make_shared<CPicture>("SCSELBCK.bmp", 0, 6);
  133. pos = background->pos;
  134. inputName = std::make_shared<CTextInput>(inputNameRect, Point(-32, -25), "GSSTRIP.bmp", 0);
  135. inputName->filters += CTextInput::filenameFilter;
  136. labelMapSizes = std::make_shared<CLabel>(87, 62, FONT_SMALL, ETextAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[510]);
  137. int sizes[] = {36, 72, 108, 144, 0};
  138. const char * filterIconNmes[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  139. for(int i = 0; i < 5; i++)
  140. buttonsSortBy.push_back(std::make_shared<CButton>(Point(158 + 47 * i, 46), filterIconNmes[i], CGI->generaltexth->zelp[54 + i], std::bind(&SelectionTab::filter, this, sizes[i], true)));
  141. int xpos[] = {23, 55, 88, 121, 306, 339};
  142. const char * sortIconNames[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  143. for(int i = 0; i < 6; i++)
  144. {
  145. ESortBy criteria = (ESortBy)i;
  146. if(criteria == _name)
  147. criteria = generalSortingBy;
  148. buttonsSortBy.push_back(std::make_shared<CButton>(Point(xpos[i], 86), sortIconNames[i], CGI->generaltexth->zelp[107 + i], std::bind(&SelectionTab::sortBy, this, criteria)));
  149. }
  150. }
  151. int positionsToShow = 18;
  152. std::string tabTitle;
  153. switch(tabType)
  154. {
  155. case ESelectionScreen::newGame:
  156. tabTitle = CGI->generaltexth->arraytxt[229];
  157. break;
  158. case ESelectionScreen::loadGame:
  159. tabTitle = CGI->generaltexth->arraytxt[230];
  160. break;
  161. case ESelectionScreen::saveGame:
  162. positionsToShow = 16;
  163. tabTitle = CGI->generaltexth->arraytxt[231];
  164. break;
  165. case ESelectionScreen::campaignList:
  166. tabTitle = CGI->generaltexth->allTexts[726];
  167. type |= REDRAW_PARENT; // we use parent background so we need to make sure it's will be redrawn too
  168. pos.w = parent->pos.w;
  169. pos.h = parent->pos.h;
  170. pos.x += 3;
  171. pos.y += 6;
  172. buttonsSortBy.push_back(std::make_shared<CButton>(Point(23, 86), "CamCusM.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _numOfMaps)));
  173. buttonsSortBy.push_back(std::make_shared<CButton>(Point(55, 86), "CamCusL.DEF", CButton::tooltip(), std::bind(&SelectionTab::sortBy, this, _name)));
  174. break;
  175. default:
  176. assert(0);
  177. break;
  178. }
  179. iconsMapFormats = std::make_shared<CAnimation>("SCSELC.DEF");
  180. iconsMapFormats->preload();
  181. iconsVictoryCondition = std::make_shared<CAnimation>("SCNRVICT.DEF");
  182. iconsVictoryCondition->preload();
  183. iconsLossCondition = std::make_shared<CAnimation>("SCNRLOSS.DEF");
  184. iconsLossCondition->preload();
  185. for(int i = 0; i < positionsToShow; i++)
  186. listItems.push_back(std::make_shared<ListItem>(Point(30, 129 + i * 25), iconsMapFormats, iconsVictoryCondition, iconsLossCondition));
  187. labelTabTitle = std::make_shared<CLabel>(205, 28, FONT_MEDIUM, ETextAlignment::CENTER, Colors::YELLOW, tabTitle);
  188. slider = std::make_shared<CSlider>(Point(372, 86), tabType != ESelectionScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positionsToShow, (int)curItems.size(), 0, false, CSlider::BLUE);
  189. filter(0);
  190. }
  191. void SelectionTab::toggleMode()
  192. {
  193. if(CSH->isGuest())
  194. {
  195. allItems.clear();
  196. curItems.clear();
  197. if(slider)
  198. slider->block(true);
  199. }
  200. else
  201. {
  202. switch(tabType)
  203. {
  204. case ESelectionScreen::newGame:
  205. inputName->disable();
  206. parseMaps(getFiles("Maps/", EResType::MAP));
  207. break;
  208. case ESelectionScreen::loadGame:
  209. inputName->disable();
  210. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  211. break;
  212. case ESelectionScreen::saveGame:
  213. parseSaves(getFiles("Saves/", EResType::SERVER_SAVEGAME));
  214. inputName->enable();
  215. restoreLastSelection();
  216. break;
  217. case ESelectionScreen::campaignList:
  218. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  219. break;
  220. default:
  221. assert(0);
  222. break;
  223. }
  224. if(slider)
  225. {
  226. slider->block(false);
  227. filter(0);
  228. }
  229. if(CSH->campaignStateToSend)
  230. {
  231. CSH->setCampaignState(CSH->campaignStateToSend);
  232. CSH->campaignStateToSend.reset();
  233. }
  234. else
  235. {
  236. restoreLastSelection();
  237. }
  238. }
  239. slider->setAmount((int)curItems.size());
  240. updateListItems();
  241. redraw();
  242. }
  243. void SelectionTab::clickLeft(tribool down, bool previousState)
  244. {
  245. if(down)
  246. {
  247. int line = getLine();
  248. if(line != -1)
  249. {
  250. select(line);
  251. }
  252. #ifdef VCMI_IOS
  253. // focus input field if clicked inside it
  254. else if(inputName && inputName->active && inputNameRect.isInside(GH.getCursorPosition()))
  255. inputName->giveFocus();
  256. #endif
  257. }
  258. }
  259. void SelectionTab::keyPressed(const SDL_Keycode & key)
  260. {
  261. int moveBy = 0;
  262. switch(key)
  263. {
  264. case SDLK_UP:
  265. moveBy = -1;
  266. break;
  267. case SDLK_DOWN:
  268. moveBy = +1;
  269. break;
  270. case SDLK_PAGEUP:
  271. moveBy = -(int)listItems.size() + 1;
  272. break;
  273. case SDLK_PAGEDOWN:
  274. moveBy = +(int)listItems.size() - 1;
  275. break;
  276. case SDLK_HOME:
  277. select(-slider->getValue());
  278. return;
  279. case SDLK_END:
  280. select((int)curItems.size() - slider->getValue());
  281. return;
  282. default:
  283. return;
  284. }
  285. select((int)selectionPos - slider->getValue() + moveBy);
  286. }
  287. void SelectionTab::onDoubleClick()
  288. {
  289. if(getLine() != -1) //double clicked scenarios list
  290. {
  291. (static_cast<CLobbyScreen *>(parent))->buttonStart->clickLeft(false, true);
  292. }
  293. }
  294. // A new size filter (Small, Medium, ...) has been selected. Populate
  295. // selMaps with the relevant data.
  296. void SelectionTab::filter(int size, bool selectFirst)
  297. {
  298. curItems.clear();
  299. if(tabType == ESelectionScreen::campaignList)
  300. {
  301. for(auto elem : allItems)
  302. curItems.push_back(elem);
  303. }
  304. else
  305. {
  306. for(auto elem : allItems)
  307. {
  308. if(elem->mapHeader && elem->mapHeader->version && (!size || elem->mapHeader->width == size))
  309. curItems.push_back(elem);
  310. }
  311. }
  312. if(curItems.size())
  313. {
  314. slider->block(false);
  315. slider->setAmount((int)curItems.size());
  316. sort();
  317. if(selectFirst)
  318. {
  319. slider->moveTo(0);
  320. callOnSelect(curItems[0]);
  321. selectAbs(0);
  322. }
  323. }
  324. else
  325. {
  326. slider->block(true);
  327. if(callOnSelect)
  328. callOnSelect(nullptr);
  329. }
  330. }
  331. void SelectionTab::sortBy(int criteria)
  332. {
  333. if(criteria == sortingBy)
  334. {
  335. sortModeAscending = !sortModeAscending;
  336. }
  337. else
  338. {
  339. sortingBy = (ESortBy)criteria;
  340. sortModeAscending = true;
  341. }
  342. sort();
  343. selectAbs(0);
  344. }
  345. void SelectionTab::sort()
  346. {
  347. if(sortingBy != generalSortingBy)
  348. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(generalSortingBy));
  349. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  350. if(!sortModeAscending)
  351. std::reverse(curItems.begin(), curItems.end());
  352. updateListItems();
  353. redraw();
  354. }
  355. void SelectionTab::select(int position)
  356. {
  357. if(!curItems.size())
  358. return;
  359. // New selection. py is the index in curItems.
  360. int py = position + slider->getValue();
  361. vstd::amax(py, 0);
  362. vstd::amin(py, curItems.size() - 1);
  363. selectionPos = py;
  364. if(position < 0)
  365. slider->moveBy(position);
  366. else if(position >= listItems.size())
  367. slider->moveBy(position - (int)listItems.size() + 1);
  368. rememberCurrentSelection();
  369. if(inputName && inputName->active)
  370. {
  371. auto filename = *CResourceHandler::get("local")->getResourceName(ResourceID(curItems[py]->fileURI, EResType::CLIENT_SAVEGAME));
  372. inputName->setText(filename.stem().string());
  373. }
  374. updateListItems();
  375. if(callOnSelect)
  376. callOnSelect(curItems[py]);
  377. }
  378. void SelectionTab::selectAbs(int position)
  379. {
  380. select(position - slider->getValue());
  381. }
  382. void SelectionTab::sliderMove(int slidPos)
  383. {
  384. if(!slider)
  385. return; // ignore spurious call when slider is being created
  386. updateListItems();
  387. redraw();
  388. }
  389. void SelectionTab::updateListItems()
  390. {
  391. // elemIdx is the index of the maps or saved game to display on line 0
  392. // slider->capacity contains the number of available screen lines
  393. // slider->positionsAmnt is the number of elements after filtering
  394. int elemIdx = slider->getValue();
  395. for(auto item : listItems)
  396. {
  397. if(elemIdx < curItems.size())
  398. {
  399. item->updateItem(curItems[elemIdx], elemIdx == selectionPos);
  400. elemIdx++;
  401. }
  402. else
  403. {
  404. item->updateItem();
  405. }
  406. }
  407. }
  408. int SelectionTab::getLine()
  409. {
  410. int line = -1;
  411. Point clickPos = GH.getCursorPosition() - pos.topLeft();
  412. // Ignore clicks on save name area
  413. int maxPosY;
  414. if(tabType == ESelectionScreen::saveGame)
  415. maxPosY = 516;
  416. else
  417. maxPosY = 564;
  418. if(clickPos.y > 115 && clickPos.y < maxPosY && clickPos.x > 22 && clickPos.x < 371)
  419. {
  420. line = (clickPos.y - 115) / 25; //which line
  421. }
  422. return line;
  423. }
  424. void SelectionTab::selectFileName(std::string fname)
  425. {
  426. boost::to_upper(fname);
  427. for(int i = (int)curItems.size() - 1; i >= 0; i--)
  428. {
  429. if(curItems[i]->fileURI == fname)
  430. {
  431. slider->moveTo(i);
  432. selectAbs(i);
  433. return;
  434. }
  435. }
  436. selectAbs(0);
  437. }
  438. std::shared_ptr<CMapInfo> SelectionTab::getSelectedMapInfo() const
  439. {
  440. return curItems.empty() ? nullptr : curItems[selectionPos];
  441. }
  442. void SelectionTab::rememberCurrentSelection()
  443. {
  444. // TODO: this can be more elegant
  445. if(tabType == ESelectionScreen::newGame)
  446. {
  447. Settings lastMap = settings.write["general"]["lastMap"];
  448. lastMap->String() = getSelectedMapInfo()->fileURI;
  449. }
  450. else if(tabType == ESelectionScreen::loadGame)
  451. {
  452. Settings lastSave = settings.write["general"]["lastSave"];
  453. lastSave->String() = getSelectedMapInfo()->fileURI;
  454. }
  455. else if(tabType == ESelectionScreen::campaignList)
  456. {
  457. Settings lastCampaign = settings.write["general"]["lastCampaign"];
  458. lastCampaign->String() = getSelectedMapInfo()->fileURI;
  459. }
  460. }
  461. void SelectionTab::restoreLastSelection()
  462. {
  463. switch(tabType)
  464. {
  465. case ESelectionScreen::newGame:
  466. selectFileName(settings["general"]["lastMap"].String());
  467. break;
  468. case ESelectionScreen::campaignList:
  469. selectFileName(settings["general"]["lastCampaign"].String());
  470. break;
  471. case ESelectionScreen::loadGame:
  472. case ESelectionScreen::saveGame:
  473. selectFileName(settings["general"]["lastSave"].String());
  474. }
  475. }
  476. void SelectionTab::parseMaps(const std::unordered_set<ResourceID> & files)
  477. {
  478. logGlobal->debug("Parsing %d maps", files.size());
  479. allItems.clear();
  480. for(auto & file : files)
  481. {
  482. try
  483. {
  484. const std::string filename_prefix = file.getName().substr(file.getName().find_last_of("/\\") + 1, 2);
  485. if(filename_prefix == "__")
  486. {
  487. logGlobal->trace("Map %s marked as hidden");
  488. continue;
  489. }
  490. auto mapInfo = std::make_shared<CMapInfo>();
  491. mapInfo->mapInit(file.getName());
  492. // ignore unsupported map versions (e.g. WoG maps without WoG)
  493. // but accept VCMI maps
  494. if((mapInfo->mapHeader->version >= EMapFormat::VCMI) || (mapInfo->mapHeader->version <= CGI->settings()->getInteger(EGameSettings::TEXTS_MAP_VERSION)))
  495. allItems.push_back(mapInfo);
  496. }
  497. catch(std::exception & e)
  498. {
  499. logGlobal->error("Map %s is invalid. Message: %s", file.getName(), e.what());
  500. }
  501. }
  502. }
  503. void SelectionTab::parseSaves(const std::unordered_set<ResourceID> & files)
  504. {
  505. for(auto & file : files)
  506. {
  507. try
  508. {
  509. auto mapInfo = std::make_shared<CMapInfo>();
  510. mapInfo->saveInit(file);
  511. // Filter out other game modes
  512. bool isCampaign = mapInfo->scenarioOptionsOfSave->mode == StartInfo::CAMPAIGN;
  513. bool isMultiplayer = mapInfo->amountOfHumanPlayersInSave > 1;
  514. switch(CSH->getLoadMode())
  515. {
  516. case ELoadMode::SINGLE:
  517. if(isMultiplayer || isCampaign)
  518. mapInfo->mapHeader.reset();
  519. break;
  520. case ELoadMode::CAMPAIGN:
  521. if(!isCampaign)
  522. mapInfo->mapHeader.reset();
  523. break;
  524. default:
  525. if(!isMultiplayer)
  526. mapInfo->mapHeader.reset();
  527. break;
  528. }
  529. allItems.push_back(mapInfo);
  530. }
  531. catch(const std::exception & e)
  532. {
  533. logGlobal->error("Error: Failed to process %s: %s", file.getName(), e.what());
  534. }
  535. }
  536. }
  537. void SelectionTab::parseCampaigns(const std::unordered_set<ResourceID> & files)
  538. {
  539. allItems.reserve(files.size());
  540. for(auto & file : files)
  541. {
  542. auto info = std::make_shared<CMapInfo>();
  543. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  544. info->fileURI = file.getName();
  545. info->campaignInit();
  546. if(info->campaignHeader)
  547. allItems.push_back(info);
  548. }
  549. }
  550. std::unordered_set<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  551. {
  552. boost::to_upper(dirURI);
  553. CResourceHandler::get()->updateFilteredFiles([&](const std::string & mount)
  554. {
  555. return boost::algorithm::starts_with(mount, dirURI);
  556. });
  557. std::unordered_set<ResourceID> ret = CResourceHandler::get()->getFilteredFiles([&](const ResourceID & ident)
  558. {
  559. return ident.getType() == resType && boost::algorithm::starts_with(ident.getName(), dirURI);
  560. });
  561. return ret;
  562. }
  563. SelectionTab::ListItem::ListItem(Point position, std::shared_ptr<CAnimation> iconsFormats, std::shared_ptr<CAnimation> iconsVictory, std::shared_ptr<CAnimation> iconsLoss)
  564. : CIntObject(LCLICK, position)
  565. {
  566. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  567. labelName = std::make_shared<CLabel>(184, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  568. labelName->setAutoRedraw(false);
  569. labelAmountOfPlayers = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  570. labelAmountOfPlayers->setAutoRedraw(false);
  571. labelNumberOfCampaignMaps = std::make_shared<CLabel>(8, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  572. labelNumberOfCampaignMaps->setAutoRedraw(false);
  573. labelMapSizeLetter = std::make_shared<CLabel>(41, 0, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE);
  574. labelMapSizeLetter->setAutoRedraw(false);
  575. // FIXME: This -12 should not be needed, but for some reason CAnimImage displaced otherwise
  576. iconFormat = std::make_shared<CAnimImage>(iconsFormats, 0, 0, 59, -12);
  577. iconVictoryCondition = std::make_shared<CAnimImage>(iconsVictory, 0, 0, 277, -12);
  578. iconLossCondition = std::make_shared<CAnimImage>(iconsLoss, 0, 0, 310, -12);
  579. }
  580. void SelectionTab::ListItem::updateItem(std::shared_ptr<CMapInfo> info, bool selected)
  581. {
  582. if(!info)
  583. {
  584. labelAmountOfPlayers->disable();
  585. labelMapSizeLetter->disable();
  586. iconFormat->disable();
  587. iconVictoryCondition->disable();
  588. iconLossCondition->disable();
  589. labelNumberOfCampaignMaps->disable();
  590. labelName->disable();
  591. return;
  592. }
  593. auto color = selected ? Colors::YELLOW : Colors::WHITE;
  594. if(info->campaignHeader)
  595. {
  596. labelAmountOfPlayers->disable();
  597. labelMapSizeLetter->disable();
  598. iconFormat->disable();
  599. iconVictoryCondition->disable();
  600. iconLossCondition->disable();
  601. labelNumberOfCampaignMaps->enable();
  602. std::ostringstream ostr(std::ostringstream::out);
  603. ostr << CGI->generaltexth->getCampaignLength(info->campaignHeader->mapVersion);
  604. labelNumberOfCampaignMaps->setText(ostr.str());
  605. labelNumberOfCampaignMaps->setColor(color);
  606. }
  607. else
  608. {
  609. labelNumberOfCampaignMaps->disable();
  610. std::ostringstream ostr(std::ostringstream::out);
  611. ostr << info->amountOfPlayersOnMap << "/" << info->amountOfHumanControllablePlayers;
  612. labelAmountOfPlayers->enable();
  613. labelAmountOfPlayers->setText(ostr.str());
  614. labelAmountOfPlayers->setColor(color);
  615. labelMapSizeLetter->enable();
  616. labelMapSizeLetter->setText(info->getMapSizeName());
  617. labelMapSizeLetter->setColor(color);
  618. iconFormat->enable();
  619. iconFormat->setFrame(info->getMapSizeFormatIconId().first, info->getMapSizeFormatIconId().second);
  620. iconVictoryCondition->enable();
  621. iconVictoryCondition->setFrame(info->mapHeader->victoryIconIndex, 0);
  622. iconLossCondition->enable();
  623. iconLossCondition->setFrame(info->mapHeader->defeatIconIndex, 0);
  624. }
  625. labelName->enable();
  626. labelName->setText(info->getNameForList());
  627. labelName->setColor(color);
  628. }