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- /*
- * CMapGenerator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CMapGenerator.h"
- #include "../mapping/CMap.h"
- #include "../mapping/MapFormat.h"
- #include "../VCMI_Lib.h"
- #include "../CGeneralTextHandler.h"
- #include "../mapObjectConstructors/AObjectTypeHandler.h"
- #include "../mapObjectConstructors/CObjectClassesHandler.h"
- #include "../mapping/CMapEditManager.h"
- #include "../CArtHandler.h"
- #include "../CTownHandler.h"
- #include "../CHeroHandler.h"
- #include "../constants/StringConstants.h"
- #include "../filesystem/Filesystem.h"
- #include "CZonePlacer.h"
- #include "TileInfo.h"
- #include "Zone.h"
- #include "Functions.h"
- #include "RmgMap.h"
- #include "threadpool/ThreadPool.h"
- #include "modificators/ObjectManager.h"
- #include "modificators/TreasurePlacer.h"
- #include "modificators/RoadPlacer.h"
- VCMI_LIB_NAMESPACE_BEGIN
- CMapGenerator::CMapGenerator(CMapGenOptions& mapGenOptions, IGameCallback * cb, int RandomSeed) :
- mapGenOptions(mapGenOptions), randomSeed(RandomSeed),
- monolithIndex(0)
- {
- loadConfig();
- rand.setSeed(this->randomSeed);
- mapGenOptions.finalize(rand);
- map = std::make_unique<RmgMap>(mapGenOptions, cb);
- placer = std::make_shared<CZonePlacer>(*map);
- }
- int CMapGenerator::getRandomSeed() const
- {
- return randomSeed;
- }
- void CMapGenerator::loadConfig()
- {
- JsonNode randomMapJson(JsonPath::builtin("config/randomMap.json"));
- config.shipyardGuard = randomMapJson["waterZone"]["shipyard"]["value"].Integer();
- for(auto & treasure : randomMapJson["waterZone"]["treasure"].Vector())
- {
- config.waterTreasure.emplace_back(treasure["min"].Integer(), treasure["max"].Integer(), treasure["density"].Integer());
- }
- config.mineExtraResources = randomMapJson["mines"]["extraResourcesLimit"].Integer();
- config.minGuardStrength = randomMapJson["minGuardStrength"].Integer();
- config.defaultRoadType = randomMapJson["defaultRoadType"].String();
- config.secondaryRoadType = randomMapJson["secondaryRoadType"].String();
- config.treasureValueLimit = randomMapJson["treasureValueLimit"].Integer();
- for(auto & i : randomMapJson["prisons"]["experience"].Vector())
- config.prisonExperience.push_back(i.Integer());
- for(auto & i : randomMapJson["prisons"]["value"].Vector())
- config.prisonValues.push_back(i.Integer());
- for(auto & i : randomMapJson["scrolls"]["value"].Vector())
- config.scrollValues.push_back(i.Integer());
- for(auto & i : randomMapJson["pandoras"]["creaturesValue"].Vector())
- config.pandoraCreatureValues.push_back(i.Integer());
- for(auto & i : randomMapJson["quests"]["value"].Vector())
- config.questValues.push_back(i.Integer());
- for(auto & i : randomMapJson["quests"]["rewardValue"].Vector())
- config.questRewardValues.push_back(i.Integer());
- config.pandoraMultiplierGold = randomMapJson["pandoras"]["valueMultiplierGold"].Integer();
- config.pandoraMultiplierExperience = randomMapJson["pandoras"]["valueMultiplierExperience"].Integer();
- config.pandoraMultiplierSpells = randomMapJson["pandoras"]["valueMultiplierSpells"].Integer();
- config.pandoraSpellSchool = randomMapJson["pandoras"]["valueSpellSchool"].Integer();
- config.pandoraSpell60 = randomMapJson["pandoras"]["valueSpell60"].Integer();
- config.singleThread = randomMapJson["singleThread"].Bool();
- }
- const CMapGenerator::Config & CMapGenerator::getConfig() const
- {
- return config;
- }
- //must be instantiated in .cpp file for access to complete types of all member fields
- CMapGenerator::~CMapGenerator() = default;
- const CMapGenOptions& CMapGenerator::getMapGenOptions() const
- {
- return mapGenOptions;
- }
- void CMapGenerator::initQuestArtsRemaining()
- {
- //TODO: Move to QuestArtifactPlacer?
- for (auto art : VLC->arth->objects)
- {
- //Don't use parts of combined artifacts
- if (art->aClass == CArtifact::ART_TREASURE && VLC->arth->legalArtifact(art->getId()) && art->getPartOf().empty())
- questArtifacts.push_back(art->getId());
- }
- }
- std::unique_ptr<CMap> CMapGenerator::generate()
- {
- Load::Progress::reset();
- Load::Progress::setupStepsTill(5, 30);
- try
- {
- addHeaderInfo();
- map->initTiles(*this, rand);
- Load::Progress::step();
- initQuestArtsRemaining();
- genZones();
- Load::Progress::step();
- map->getMap(this).calculateGuardingGreaturePositions(); //clear map so that all tiles are unguarded
- map->addModificators();
- Load::Progress::step(3);
- fillZones();
- //updated guarded tiles will be calculated in CGameState::initMapObjects()
- map->getZones().clear();
- }
- catch (rmgException &e)
- {
- logGlobal->error("Random map generation received exception: %s", e.what());
- }
- Load::Progress::finish();
- return std::move(map->mapInstance);
- }
- std::string CMapGenerator::getMapDescription() const
- {
- assert(map);
- const std::string waterContentStr[3] = { "none", "normal", "islands" };
- const std::string monsterStrengthStr[3] = { "weak", "normal", "strong" };
- int monsterStrengthIndex = mapGenOptions.getMonsterStrength() - EMonsterStrength::GLOBAL_WEAK; //does not start from 0
- const auto * mapTemplate = mapGenOptions.getMapTemplate();
- if(!mapTemplate)
- throw rmgException("Map template for Random Map Generator is not found. Could not start the game.");
- std::stringstream ss;
- ss << boost::str(boost::format(std::string("Map created by the Random Map Generator.\nTemplate was %s, size %dx%d") +
- ", levels %d, players %d, computers %d, water %s, monster %s, VCMI map") % mapTemplate->getName() %
- map->width() % map->height() % static_cast<int>(map->levels()) % static_cast<int>(mapGenOptions.getHumanOrCpuPlayerCount()) %
- static_cast<int>(mapGenOptions.getCompOnlyPlayerCount()) % waterContentStr[mapGenOptions.getWaterContent()] %
- monsterStrengthStr[monsterStrengthIndex]);
- for(const auto & pair : mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- if(pSettings.getPlayerType() == EPlayerType::HUMAN)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()] << " is human";
- }
- if(pSettings.getStartingTown() != FactionID::RANDOM)
- {
- ss << ", " << GameConstants::PLAYER_COLOR_NAMES[pSettings.getColor().getNum()]
- << " town choice is " << (*VLC->townh)[pSettings.getStartingTown()]->getNameTranslated();
- }
- }
- return ss.str();
- }
- void CMapGenerator::addPlayerInfo()
- {
- // Teams are already configured in CMapGenOptions. However, it's not the case when it comes to map editor
- std::set<TeamID> teamsTotal;
- if (mapGenOptions.arePlayersCustomized())
- {
- // Simply copy existing settings set in GUI
- for (const auto & player : mapGenOptions.getPlayersSettings())
- {
- PlayerInfo playerInfo;
- playerInfo.team = player.second.getTeam();
- if (player.second.getPlayerType() == EPlayerType::COMP_ONLY)
- {
- playerInfo.canHumanPlay = false;
- }
- else
- {
- playerInfo.canHumanPlay = true;
- }
- map->getMap(this).players[player.first.getNum()] = playerInfo;
- teamsTotal.insert(player.second.getTeam());
- }
- }
- else
- {
- // Assign standard teams (in map editor)
- // Calculate which team numbers exist
- enum ETeams {CPHUMAN = 0, CPUONLY = 1, AFTER_LAST = 2}; // Used as a kind of a local named array index, so left as enum, not enum class
- std::array<std::list<int>, 2> teamNumbers;
-
- int teamOffset = 0;
- int playerCount = 0;
- int teamCount = 0;
- // FIXME: Player can be any color, not just 0
- for (int i = CPHUMAN; i < AFTER_LAST; ++i)
- {
- if (i == CPHUMAN)
- {
- playerCount = mapGenOptions.getHumanOrCpuPlayerCount();
- teamCount = mapGenOptions.getTeamCount();
- }
- else
- {
- playerCount = mapGenOptions.getCompOnlyPlayerCount();
- teamCount = mapGenOptions.getCompOnlyTeamCount();
- }
- if(playerCount == 0)
- {
- continue;
- }
- int playersPerTeam = playerCount / (teamCount == 0 ? playerCount : teamCount);
- int teamCountNorm = teamCount;
- if(teamCountNorm == 0)
- {
- teamCountNorm = playerCount;
- }
- for(int j = 0; j < teamCountNorm; ++j)
- {
- for(int k = 0; k < playersPerTeam; ++k)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- }
- for(int j = 0; j < playerCount - teamCountNorm * playersPerTeam; ++j)
- {
- teamNumbers[i].push_back(j + teamOffset);
- }
- teamOffset += teamCountNorm;
- }
- logGlobal->info("Current player settings size: %d", mapGenOptions.getPlayersSettings().size());
- // Team numbers are assigned randomly to every player
- //TODO: allow to customize teams in rmg template
- for(const auto & pair : mapGenOptions.getPlayersSettings())
- {
- const auto & pSettings = pair.second;
- PlayerInfo player;
- player.canComputerPlay = true;
- int j = (pSettings.getPlayerType() == EPlayerType::COMP_ONLY) ? CPUONLY : CPHUMAN;
- if (j == CPHUMAN)
- {
- player.canHumanPlay = true;
- }
- if(pSettings.getTeam() != TeamID::NO_TEAM)
- {
- player.team = pSettings.getTeam();
- }
- else
- {
- if (teamNumbers[j].empty())
- {
- logGlobal->error("Not enough places in team for %s player", ((j == CPUONLY) ? "CPU" : "CPU or human"));
- assert (teamNumbers[j].size());
- }
- auto itTeam = RandomGeneratorUtil::nextItem(teamNumbers[j], rand);
- player.team = TeamID(*itTeam);
- teamNumbers[j].erase(itTeam);
- }
- teamsTotal.insert(player.team);
- map->getMap(this).players[pSettings.getColor().getNum()] = player;
- }
- logGlobal->info("Current team count: %d", teamsTotal.size());
- }
- // FIXME: 0
- // Can't find info for player 0 (starting zone)
- // Can't find info for player 1 (starting zone)
- map->getMap(this).howManyTeams = teamsTotal.size();
- }
- void CMapGenerator::genZones()
- {
- placer->placeZones(&rand);
- placer->assignZones(&rand);
- logGlobal->info("Zones generated successfully");
- }
- void CMapGenerator::addWaterTreasuresInfo()
- {
- if (!getZoneWater())
- return;
- //add treasures on water
- for (const auto& treasureInfo : getConfig().waterTreasure)
- {
- getZoneWater()->addTreasureInfo(treasureInfo);
- }
- }
- void CMapGenerator::fillZones()
- {
- addWaterTreasuresInfo();
- logGlobal->info("Started filling zones");
- size_t numZones = map->getZones().size();
- //we need info about all town types to evaluate dwellings and pandoras with creatures properly
- //place main town in the middle
- Load::Progress::setupStepsTill(numZones, 50);
- for (const auto& it : map->getZones())
- {
- it.second->initFreeTiles();
- it.second->initModificators();
- Progress::Progress::step();
- }
- std::vector<std::shared_ptr<Zone>> treasureZones;
- TModificators allJobs;
- for (auto& it : map->getZones())
- {
- allJobs.splice(allJobs.end(), it.second->getModificators());
- }
- Load::Progress::setupStepsTill(allJobs.size(), 240);
- if (config.singleThread) //No thread pool, just queue with deterministic order
- {
- while (!allJobs.empty())
- {
- for (auto it = allJobs.begin(); it != allJobs.end();)
- {
- if ((*it)->isReady())
- {
- auto jobCopy = *it;
- jobCopy->run();
- Progress::Progress::step(); //Update progress bar
- allJobs.erase(it);
- break; //Restart from the first job
- }
- else
- {
- ++it;
- }
- }
- }
- }
- else
- {
- ThreadPool pool;
- std::vector<boost::future<void>> futures;
- //At most one Modificator can run for every zone
- pool.init(std::min<int>(boost::thread::hardware_concurrency(), numZones));
- while (!allJobs.empty())
- {
- for (auto it = allJobs.begin(); it != allJobs.end();)
- {
- if ((*it)->isFinished())
- {
- it = allJobs.erase(it);
- Progress::Progress::step();
- }
- else if ((*it)->isReady())
- {
- auto jobCopy = *it;
- futures.emplace_back(pool.async([this, jobCopy]() -> void
- {
- jobCopy->run();
- Progress::Progress::step(); //Update progress bar
- }
- ));
- it = allJobs.erase(it);
- }
- else
- {
- ++it;
- }
- }
- }
- //Wait for all the tasks
- for (auto& fut : futures)
- {
- fut.get();
- }
- }
- for (const auto& it : map->getZones())
- {
- if (it.second->getType() == ETemplateZoneType::TREASURE)
- treasureZones.push_back(it.second);
- }
- //find place for Grail
- if (treasureZones.empty())
- {
- for (const auto& it : map->getZones())
- if (it.second->getType() != ETemplateZoneType::WATER)
- treasureZones.push_back(it.second);
- }
- auto grailZone = *RandomGeneratorUtil::nextItem(treasureZones, rand);
- map->getMap(this).grailPos = *RandomGeneratorUtil::nextItem(grailZone->freePaths().getTiles(), rand);
- logGlobal->info("Zones filled successfully");
- Load::Progress::set(250);
- }
- void CMapGenerator::addHeaderInfo()
- {
- auto& m = map->getMap(this);
- m.version = EMapFormat::VCMI;
- m.width = mapGenOptions.getWidth();
- m.height = mapGenOptions.getHeight();
- m.twoLevel = mapGenOptions.getHasTwoLevels();
- m.name.appendLocalString(EMetaText::GENERAL_TXT, 740);
- m.description.appendRawString(getMapDescription());
- m.difficulty = 1;
- addPlayerInfo();
- m.waterMap = (mapGenOptions.getWaterContent() != EWaterContent::EWaterContent::NONE);
- m.banWaterContent();
- }
- int CMapGenerator::getNextMonlithIndex()
- {
- while (true)
- {
- if (monolithIndex >= VLC->objtypeh->knownSubObjects(Obj::MONOLITH_TWO_WAY).size())
- throw rmgException(boost::str(boost::format("There is no Monolith Two Way with index %d available!") % monolithIndex));
- else
- {
- //Skip modded Monoliths which can't beplaced on every terrain
- auto templates = VLC->objtypeh->getHandlerFor(Obj::MONOLITH_TWO_WAY, monolithIndex)->getTemplates();
- if (templates.empty() || !templates[0]->canBePlacedAtAnyTerrain())
- {
- monolithIndex++;
- }
- else
- {
- return monolithIndex++;
- }
- }
- }
- }
- std::shared_ptr<CZonePlacer> CMapGenerator::getZonePlacer() const
- {
- return placer;
- }
- const std::vector<ArtifactID> & CMapGenerator::getAllPossibleQuestArtifacts() const
- {
- return questArtifacts;
- }
- const std::vector<HeroTypeID> CMapGenerator::getAllPossibleHeroes() const
- {
- auto isWaterMap = map->getMap(this).isWaterMap();
- //Skip heroes that were banned, including the ones placed in prisons
- std::vector<HeroTypeID> ret;
- for (HeroTypeID hero : map->getMap(this).allowedHeroes)
- {
- auto * h = dynamic_cast<const CHero*>(VLC->heroTypes()->getById(hero));
- if(h->onlyOnWaterMap && !isWaterMap)
- continue;
- if(h->onlyOnMapWithoutWater && isWaterMap)
- continue;
- bool heroUsedAsStarting = false;
- for (auto const & player : map->getMapGenOptions().getPlayersSettings())
- {
- if (player.second.getStartingHero() == hero)
- {
- heroUsedAsStarting = true;
- break;
- }
- }
- if (heroUsedAsStarting)
- continue;
- ret.push_back(hero);
- }
- return ret;
- }
- void CMapGenerator::banQuestArt(const ArtifactID & id)
- {
- map->getMap(this).allowedArtifact.erase(id);
- }
- void CMapGenerator::unbanQuestArt(const ArtifactID & id)
- {
- map->getMap(this).allowedArtifact.insert(id);
- }
- Zone * CMapGenerator::getZoneWater() const
- {
- for(auto & z : map->getZones())
- if(z.second->getType() == ETemplateZoneType::WATER)
- return z.second.get();
- return nullptr;
- }
- VCMI_LIB_NAMESPACE_END
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