CPreGame.cpp 100 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646
  1. #include "StdInc.h"
  2. #include "CPreGame.h"
  3. #include "../lib/Filesystem/CResourceLoader.h"
  4. #include "../lib/Filesystem/CFileInfo.h"
  5. #include "../lib/Filesystem/CCompressedStream.h"
  6. #include "../lib/CStopWatch.h"
  7. #include "UIFramework/SDL_Extensions.h"
  8. #include "CGameInfo.h"
  9. #include "UIFramework/CCursorHandler.h"
  10. #include "CAnimation.h"
  11. #include "CDefHandler.h"
  12. #include "../lib/CDefObjInfoHandler.h"
  13. #include "../lib/CGeneralTextHandler.h"
  14. #include "../lib/CTownHandler.h"
  15. #include "../lib/CHeroHandler.h"
  16. #include "../lib/CObjectHandler.h"
  17. #include "../lib/CCampaignHandler.h"
  18. #include "../lib/CCreatureHandler.h"
  19. #include "../lib/JsonNode.h"
  20. #include "CMusicHandler.h"
  21. #include "CVideoHandler.h"
  22. #include "Graphics.h"
  23. #include "../lib/Connection.h"
  24. #include "../lib/VCMIDirs.h"
  25. #include "../lib/map.h"
  26. #include "GUIClasses.h"
  27. #include "CPlayerInterface.h"
  28. #include "../CCallback.h"
  29. #include "CMessage.h"
  30. #include "../lib/CSpellHandler.h" /*for campaign bonuses*/
  31. #include "../lib/CArtHandler.h" /*for campaign bonuses*/
  32. #include "../lib/CBuildingHandler.h" /*for campaign bonuses*/
  33. #include "CBitmapHandler.h"
  34. #include "Client.h"
  35. #include "../lib/NetPacks.h"
  36. #include "../lib/RegisterTypes.h"
  37. #include "../lib/CThreadHelper.h"
  38. #include "CConfigHandler.h"
  39. #include "../lib/GameConstants.h"
  40. #include "UIFramework/CGuiHandler.h"
  41. #include "UIFramework/CIntObjectClasses.h"
  42. /*
  43. * CPreGame.cpp, part of VCMI engine
  44. *
  45. * Authors: listed in file AUTHORS in main folder
  46. *
  47. * License: GNU General Public License v2.0 or later
  48. * Full text of license available in license.txt file, in main folder
  49. *
  50. */
  51. namespace fs = boost::filesystem;
  52. using boost::bind;
  53. using boost::ref;
  54. #if _MSC_VER >= 1600
  55. //#define bind boost::bind
  56. //#define ref boost::ref
  57. #endif
  58. void startGame(StartInfo * options, CConnection *serv = NULL);
  59. CGPreGame * CGP = nullptr;
  60. ISelectionScreenInfo *SEL;
  61. static int playerColor; //if more than one player - applies to the first
  62. static std::string selectedName; //set when game is started/loaded
  63. struct EvilHlpStruct
  64. {
  65. CConnection *serv;
  66. StartInfo *sInfo;
  67. void reset(bool strong = true)
  68. {
  69. if(strong)
  70. {
  71. vstd::clear_pointer(serv);
  72. vstd::clear_pointer(sInfo);
  73. }
  74. else
  75. {
  76. serv = NULL;
  77. sInfo = NULL;
  78. }
  79. }
  80. } startingInfo;
  81. static void do_quit()
  82. {
  83. SDL_Event event;
  84. event.quit.type = SDL_QUIT;
  85. SDL_PushEvent(&event);
  86. }
  87. static CMapInfo *mapInfoFromGame()
  88. {
  89. CMapInfo *ret = new CMapInfo();
  90. CMapHeader *headerCopy = new CMapHeader(*LOCPLINT->cb->getMapHeader()); //will be deleted by CMapInfo d-tor
  91. ret->setHeader(headerCopy);
  92. return ret;
  93. }
  94. static void setPlayersFromGame()
  95. {
  96. playerColor = LOCPLINT->playerID;
  97. }
  98. static void swapPlayers(PlayerSettings &a, PlayerSettings &b)
  99. {
  100. std::swap(a.human, b.human);
  101. std::swap(a.name, b.name);
  102. if(a.human == 1)
  103. playerColor = a.color;
  104. else if(b.human == 1)
  105. playerColor = b.color;
  106. }
  107. void setPlayer(PlayerSettings &pset, unsigned player, const std::map<ui32, std::string> &playerNames)
  108. {
  109. if(vstd::contains(playerNames, player))
  110. pset.name = playerNames.find(player)->second;
  111. else
  112. pset.name = CGI->generaltexth->allTexts[468];//Computer
  113. pset.human = player;
  114. if(player == playerNames.begin()->first)
  115. playerColor = pset.color;
  116. }
  117. void updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader, const std::map<ui32, std::string> &playerNames)
  118. {
  119. sInfo.playerInfos.clear();
  120. if(!filename.size())
  121. return;
  122. /*sInfo.playerInfos.resize(to->playerAmnt);*/
  123. sInfo.mapname = filename;
  124. playerColor = -1;
  125. std::map<ui32, std::string>::const_iterator namesIt = playerNames.begin();
  126. for (int i = 0; i < GameConstants::PLAYER_LIMIT; i++)
  127. {
  128. const PlayerInfo &pinfo = mapHeader->players[i];
  129. //neither computer nor human can play - no player
  130. if (!(pinfo.canComputerPlay || pinfo.canComputerPlay))
  131. continue;
  132. PlayerSettings &pset = sInfo.playerInfos[i];
  133. pset.color = i;
  134. if(pinfo.canHumanPlay && namesIt != playerNames.end())
  135. setPlayer(pset, namesIt++->first, playerNames);
  136. else
  137. setPlayer(pset, 0, playerNames);
  138. pset.castle = pinfo.defaultCastle();
  139. pset.hero = pinfo.defaultHero();
  140. if(pinfo.mainHeroName.length())
  141. {
  142. pset.heroName = pinfo.mainHeroName;
  143. if((pset.heroPortrait = pinfo.mainHeroPortrait) == 255)
  144. pset.heroPortrait = pinfo.p9;
  145. }
  146. pset.handicap = 0;
  147. }
  148. }
  149. template <typename T> class CApplyOnPG;
  150. class CBaseForPGApply
  151. {
  152. public:
  153. virtual void applyOnPG(CSelectionScreen *selScr, void *pack) const =0;
  154. virtual ~CBaseForPGApply(){};
  155. template<typename U> static CBaseForPGApply *getApplier(const U * t=NULL)
  156. {
  157. return new CApplyOnPG<U>;
  158. }
  159. };
  160. template <typename T> class CApplyOnPG : public CBaseForPGApply
  161. {
  162. public:
  163. void applyOnPG(CSelectionScreen *selScr, void *pack) const
  164. {
  165. T *ptr = static_cast<T*>(pack);
  166. ptr->apply(selScr);
  167. }
  168. };
  169. static CApplier<CBaseForPGApply> *applier = NULL;
  170. static CPicture* createPicture(const JsonNode& config)
  171. {
  172. return new CPicture(config["name"].String(), config["x"].Float(), config["y"].Float());
  173. }
  174. CMenuScreen::CMenuScreen(const JsonNode& configNode):
  175. config(configNode)
  176. {
  177. OBJ_CONSTRUCTION_CAPTURING_ALL;
  178. background = new CPicture(config["background"].String());
  179. if (config["scalable"].Bool())
  180. {
  181. if (background->bg->format->palette)
  182. background->convertToScreenBPP();
  183. background->scaleTo(Point(screen->w, screen->h));
  184. }
  185. pos = background->center();
  186. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  187. menuNameToEntry.push_back(node["name"].String());
  188. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  189. images.push_back(createPicture(node));
  190. //Hardcoded entry
  191. menuNameToEntry.push_back("credits");
  192. tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc());
  193. tabs->type |= REDRAW_PARENT;
  194. }
  195. CIntObject * CMenuScreen::createTab(size_t index)
  196. {
  197. if (config["items"].Vector().size() == index)
  198. return new CreditsScreen();
  199. return new CMenuEntry(this, config["items"].Vector()[index]);
  200. }
  201. void CMenuScreen::showAll(SDL_Surface * to)
  202. {
  203. CIntObject::showAll(to);
  204. if (pos.h != to->h || pos.w != to->w)
  205. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  206. }
  207. void CMenuScreen::show(SDL_Surface * to)
  208. {
  209. if (!config["video"].isNull())
  210. CCS->videoh->update(config["video"]["x"].Float() + pos.x, config["video"]["y"].Float() + pos.y, to, true, false);
  211. CIntObject::show(to);
  212. }
  213. void CMenuScreen::activate()
  214. {
  215. CCS->musich->playMusic(musicBase::mainMenu, -1);
  216. if (!config["video"].isNull())
  217. CCS->videoh->open(config["video"]["name"].String());
  218. CIntObject::activate();
  219. }
  220. void CMenuScreen::deactivate()
  221. {
  222. if (!config["video"].isNull())
  223. CCS->videoh->close();
  224. CIntObject::deactivate();
  225. }
  226. void CMenuScreen::switchToTab(size_t index)
  227. {
  228. tabs->setActive(index);
  229. }
  230. //funciton for std::string -> boost::function conversion for main menu
  231. static boost::function<void()> genCommand(CMenuScreen* menu, std::vector<std::string> menuType, const std::string &string)
  232. {
  233. static const std::vector<std::string> commandType = boost::assign::list_of
  234. ("to")("campaigns")("start")("load")("exit")("highscores");
  235. static const std::vector<std::string> gameType = boost::assign::list_of
  236. ("single")("multi")("campaign")("tutorial");
  237. std::list<std::string> commands;
  238. boost::split(commands, string, boost::is_any_of("\t "));
  239. if (!commands.empty())
  240. {
  241. size_t index = std::find(commandType.begin(), commandType.end(), commands.front()) - commandType.begin();
  242. commands.pop_front();
  243. if (index > 3 || !commands.empty())
  244. {
  245. switch (index)
  246. {
  247. break; case 0://to - switch to another tab, if such tab exists
  248. {
  249. size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin();
  250. if ( index2 != menuType.size())
  251. return boost::bind(&CMenuScreen::switchToTab, menu, index2);
  252. }
  253. break; case 1://open campaign selection window
  254. {
  255. return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front());
  256. }
  257. break; case 2://start
  258. {
  259. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  260. {
  261. case 0: return bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER);
  262. case 1: return &pushIntT<CMultiMode>;
  263. case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER);
  264. case 3: return boost::function<void()>();//TODO: start tutorial
  265. }
  266. }
  267. break; case 3://load
  268. {
  269. switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin())
  270. {
  271. case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER);
  272. case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT);
  273. case 2: return boost::function<void()>();//TODO: load campaign
  274. case 3: return boost::function<void()>();//TODO: load tutorial
  275. }
  276. }
  277. break; case 4://exit
  278. {
  279. return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)0, do_quit, 0, false, 1);
  280. }
  281. break; case 5://highscores
  282. {
  283. return boost::function<void()>(); //TODO: high scores &pushIntT<CHighScores>;
  284. }
  285. }
  286. }
  287. }
  288. tlog0<<"Failed to parse command: "<<string<<"\n";
  289. return boost::function<void()>();
  290. }
  291. CAdventureMapButton* CMenuEntry::createButton(CMenuScreen* parent, const JsonNode& button)
  292. {
  293. boost::function<void()> command = genCommand(parent, parent->menuNameToEntry, button["command"].String());
  294. std::pair<std::string, std::string> help;
  295. if (!button["help"].isNull() && button["help"].Float() > 0)
  296. help = CGI->generaltexth->zelp[button["help"].Float()];
  297. int posx = button["x"].Float();
  298. if (posx < 0)
  299. posx = pos.w + posx;
  300. int posy = button["y"].Float();
  301. if (posy < 0)
  302. posy = pos.h + posy;
  303. return new CAdventureMapButton(help, command, posx, posy, button["name"].String(), button["hotkey"].Float());
  304. }
  305. CMenuEntry::CMenuEntry(CMenuScreen* parent, const JsonNode &config)
  306. {
  307. OBJ_CONSTRUCTION_CAPTURING_ALL;
  308. type |= REDRAW_PARENT;
  309. pos = parent->pos;
  310. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  311. images.push_back(createPicture(node));
  312. BOOST_FOREACH(const JsonNode& node, config["buttons"].Vector())
  313. {
  314. buttons.push_back(createButton(parent, node));
  315. buttons.back()->hoverable = true;
  316. buttons.back()->type |= REDRAW_PARENT;
  317. }
  318. }
  319. CreditsScreen::CreditsScreen()
  320. {
  321. addUsedEvents(LCLICK | RCLICK);
  322. type |= REDRAW_PARENT;
  323. OBJ_CONSTRUCTION_CAPTURING_ALL;
  324. pos.w = CGP->menu->pos.w;
  325. pos.h = CGP->menu->pos.h;
  326. auto textFile = CResourceHandler::get()->loadData(ResourceID("DATA/CREDITS.TXT"));
  327. std::string text((char*)textFile.first.get(), textFile.second);
  328. size_t firstQuote = text.find('\"')+1;
  329. text = text.substr(firstQuote, text.find('\"', firstQuote) - firstQuote );
  330. credits = new CTextBox(text, Rect(pos.w - 350, 600, 350, 32000), 0, FONT_CREDITS, CENTER, Colors::Cornsilk);
  331. credits->pos.h = credits->maxH;
  332. }
  333. void CreditsScreen::showAll(SDL_Surface * to)
  334. {
  335. //Do not draw anything
  336. }
  337. void CreditsScreen::show(SDL_Surface * to)
  338. {
  339. static int count = 0;
  340. count++;
  341. if (count == 2)
  342. {
  343. credits->pos.y--;
  344. count = 0;
  345. }
  346. Rect creditsArea = credits->pos & pos;
  347. SDL_SetClipRect(screenBuf, &creditsArea);
  348. SDL_SetClipRect(screen, &creditsArea);
  349. redraw();
  350. CIntObject::showAll(to);
  351. SDL_SetClipRect(screen, NULL);
  352. SDL_SetClipRect(screenBuf, NULL);
  353. //end of credits, close this screen
  354. if (credits->pos.y + credits->pos.h < 0)
  355. clickRight(false, false);
  356. }
  357. void CreditsScreen::clickLeft(tribool down, bool previousState)
  358. {
  359. clickRight(down, previousState);
  360. }
  361. void CreditsScreen::clickRight(tribool down, bool previousState)
  362. {
  363. CTabbedInt* menu = dynamic_cast<CTabbedInt*>(parent);
  364. assert(menu);
  365. menu->setActive(0);
  366. }
  367. CGPreGame::CGPreGame():
  368. pregameConfig(new JsonNode(ResourceID("config/mainmenu.json")))
  369. {
  370. pos.w = screen->w;
  371. pos.h = screen->h;
  372. GH.defActionsDef = 63;
  373. CGP = this;
  374. menu = new CMenuScreen((*pregameConfig)["window"]);
  375. loadGraphics();
  376. }
  377. CGPreGame::~CGPreGame()
  378. {
  379. disposeGraphics();
  380. }
  381. void CGPreGame::openSel(CMenuScreen::EState screenType, CMenuScreen::EMultiMode multi /*= CMenuScreen::SINGLE_PLAYER*/)
  382. {
  383. GH.pushInt(new CSelectionScreen(screenType, multi));
  384. }
  385. void CGPreGame::loadGraphics()
  386. {
  387. OBJ_CONSTRUCTION_CAPTURING_ALL;
  388. new CFilledTexture("DIBOXBCK", pos);
  389. victory = CDefHandler::giveDef("SCNRVICT.DEF");
  390. loss = CDefHandler::giveDef("SCNRLOSS.DEF");
  391. bonuses = CDefHandler::giveDef("SCNRSTAR.DEF");
  392. rHero = BitmapHandler::loadBitmap("HPSRAND1.bmp");
  393. rTown = BitmapHandler::loadBitmap("HPSRAND0.bmp");
  394. nHero = BitmapHandler::loadBitmap("HPSRAND6.bmp");
  395. nTown = BitmapHandler::loadBitmap("HPSRAND5.bmp");
  396. }
  397. void CGPreGame::disposeGraphics()
  398. {
  399. delete victory;
  400. delete loss;
  401. SDL_FreeSurface(rHero);
  402. SDL_FreeSurface(nHero);
  403. SDL_FreeSurface(rTown);
  404. SDL_FreeSurface(nTown);
  405. }
  406. void CGPreGame::update()
  407. {
  408. if (GH.listInt.empty())
  409. {
  410. GH.pushInt(this);
  411. GH.pushInt(menu);
  412. menu->switchToTab(0);
  413. }
  414. if(SEL)
  415. SEL->update();
  416. // Handles mouse and key input
  417. GH.updateTime();
  418. GH.handleEvents();
  419. if (GH.curInt == NULL) // no redraw, when a new game was created
  420. return;
  421. GH.topInt()->show(screen);
  422. if (settings["general"]["showfps"].Bool())
  423. GH.drawFPSCounter();
  424. // draw the mouse cursor and update the screen
  425. CCS->curh->draw1();
  426. CSDL_Ext::update(screen);
  427. CCS->curh->draw2();
  428. }
  429. void CGPreGame::openCampaignScreen(std::string name)
  430. {
  431. BOOST_FOREACH(const JsonNode& node, (*pregameConfig)["campaignsset"].Vector())
  432. {
  433. if (node["name"].String() == name)
  434. {
  435. GH.pushInt(new CCampaignScreen(node));
  436. return;
  437. }
  438. }
  439. tlog1<<"Unknown campaign set: "<<name<<"\n";
  440. }
  441. CGPreGame *CGPreGame::create()
  442. {
  443. if(!CGP)
  444. CGP = new CGPreGame();
  445. return CGP;
  446. }
  447. void CGPreGame::removeFromGui()
  448. {
  449. //remove everything but main menu and background
  450. GH.popInts(GH.listInt.size() - 2);
  451. GH.popInt(GH.topInt()); //remove main menu
  452. GH.popInt(GH.topInt()); //remove background
  453. }
  454. CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/, const std::map<ui32, std::string> *Names /*= NULL*/)
  455. : ISelectionScreenInfo(Names), serverHandlingThread(NULL), mx(new boost::recursive_mutex),
  456. serv(NULL), ongoingClosing(false), myNameID(255)
  457. {
  458. CGPreGame::create(); //we depend on its graphics
  459. screenType = Type;
  460. multiPlayer = MultiPlayer;
  461. OBJ_CONSTRUCTION_CAPTURING_ALL;
  462. bool network = (MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST || MultiPlayer == CMenuScreen::MULTI_NETWORK_HOST);
  463. CServerHandler *sh = NULL;
  464. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  465. {
  466. sh = new CServerHandler;
  467. sh->startServer();
  468. }
  469. IShowActivatable::type = BLOCK_ADV_HOTKEYS;
  470. pos.w = 762;
  471. pos.h = 584;
  472. if(Type == CMenuScreen::saveGame)
  473. {
  474. bordered = false;
  475. center(pos);
  476. }
  477. else if(Type == CMenuScreen::campaignList)
  478. {
  479. bordered = false;
  480. bg = new CPicture(BitmapHandler::loadBitmap("CamCust.bmp"), 0, 0, true);
  481. pos = bg->center();
  482. }
  483. else
  484. {
  485. bordered = true;
  486. bg = new CPicture(BitmapHandler::loadBitmap(rand()%2 ? "ZPIC1000.bmp" : "ZPIC1001.bmp"), 0, 0, true);
  487. pos = bg->center();
  488. }
  489. sInfo.difficulty = 1;
  490. current = NULL;
  491. sInfo.mode = (Type == CMenuScreen::newGame ? StartInfo::NEW_GAME : StartInfo::LOAD_GAME);
  492. sInfo.turnTime = 0;
  493. curTab = NULL;
  494. card = new InfoCard(network); //right info card
  495. if (screenType == CMenuScreen::campaignList)
  496. {
  497. opt = NULL;
  498. }
  499. else
  500. {
  501. opt = new OptionsTab(); //scenario options tab
  502. opt->recActions = DISPOSE;
  503. }
  504. sel = new SelectionTab(screenType, bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab
  505. sel->recActions = DISPOSE;
  506. switch(screenType)
  507. {
  508. case CMenuScreen::newGame:
  509. {
  510. card->difficulty->onChange = bind(&CSelectionScreen::difficultyChange, this, _1);
  511. card->difficulty->select(1, 0);
  512. CAdventureMapButton *select = new CAdventureMapButton(CGI->generaltexth->zelp[45], bind(&CSelectionScreen::toggleTab, this, sel), 411, 80, "GSPBUTT.DEF", SDLK_s);
  513. select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL);
  514. CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a);
  515. opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL);
  516. CAdventureMapButton *random = new CAdventureMapButton(CGI->generaltexth->zelp[47], bind(&CSelectionScreen::toggleTab, this, sel), 411, 105, "GSPBUTT.DEF", SDLK_r);
  517. random->addTextOverlay(CGI->generaltexth->allTexts[740], FONT_SMALL);
  518. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRBEG.DEF", SDLK_b);
  519. if(network)
  520. {
  521. CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h);
  522. hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
  523. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  524. {
  525. SDL_Color orange = {232, 184, 32, 0};
  526. select->text->color = opts->text->color = random->text->color = orange;
  527. select->block(true);
  528. opts->block(true);
  529. random->block(true);
  530. start->block(true);
  531. }
  532. }
  533. }
  534. break;
  535. case CMenuScreen::loadGame:
  536. sel->recActions = 255;
  537. start = new CAdventureMapButton(CGI->generaltexth->zelp[103], bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRLOD.DEF", SDLK_l);
  538. break;
  539. case CMenuScreen::saveGame:
  540. sel->recActions = 255;
  541. start = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, bind(&CSelectionScreen::startGame, this), 411, 535, "SCNRSAV.DEF");
  542. break;
  543. case CMenuScreen::campaignList:
  544. sel->recActions = 255;
  545. start = new CAdventureMapButton(std::pair<std::string, std::string>(), bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b);
  546. break;
  547. }
  548. start->assignedKeys.insert(SDLK_RETURN);
  549. std::string backName;
  550. if(Type == CMenuScreen::campaignList)
  551. {
  552. backName = "SCNRBACK.DEF";
  553. }
  554. else
  555. {
  556. backName = "SCNRBACK.DEF";
  557. }
  558. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, backName, SDLK_ESCAPE);
  559. if(network)
  560. {
  561. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  562. {
  563. assert(playerNames.size() == 1 && vstd::contains(playerNames, 1)); //TODO hot-seat/network combo
  564. serv = sh->connectToServer();
  565. *serv << (ui8) 4;
  566. myNameID = 1;
  567. }
  568. else
  569. {
  570. serv = CServerHandler::justConnectToServer();
  571. }
  572. *serv << playerNames.begin()->second;
  573. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  574. {
  575. const CMapInfo *map;
  576. *serv >> myNameID >> map;
  577. serv->connectionID = myNameID;
  578. changeSelection(map);
  579. }
  580. else //host
  581. {
  582. if(current)
  583. {
  584. SelectMap sm(*current);
  585. *serv << &sm;
  586. UpdateStartOptions uso(sInfo);
  587. *serv << &uso;
  588. }
  589. }
  590. applier = new CApplier<CBaseForPGApply>;
  591. registerTypes4(*applier);
  592. serverHandlingThread = new boost::thread(&CSelectionScreen::handleConnection, this);
  593. }
  594. delete sh;
  595. }
  596. CSelectionScreen::~CSelectionScreen()
  597. {
  598. ongoingClosing = true;
  599. if(serv)
  600. {
  601. assert(serverHandlingThread);
  602. QuitMenuWithoutStarting qmws;
  603. *serv << &qmws;
  604. // while(!serverHandlingThread->timed_join(boost::posix_time::milliseconds(50)))
  605. // processPacks();
  606. serverHandlingThread->join();
  607. delete serverHandlingThread;
  608. }
  609. playerColor = -1;
  610. playerNames.clear();
  611. assert(!serv);
  612. vstd::clear_pointer(applier);
  613. delete mx;
  614. }
  615. void CSelectionScreen::toggleTab(CIntObject *tab)
  616. {
  617. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  618. {
  619. PregameGuiAction pga;
  620. if(tab == curTab)
  621. pga.action = PregameGuiAction::NO_TAB;
  622. else if(tab == opt)
  623. pga.action = PregameGuiAction::OPEN_OPTIONS;
  624. else if(tab == sel)
  625. pga.action = PregameGuiAction::OPEN_SCENARIO_LIST;
  626. *serv << &pga;
  627. }
  628. if(curTab && curTab->active)
  629. {
  630. curTab->deactivate();
  631. curTab->recActions = DISPOSE;
  632. }
  633. if(curTab != tab)
  634. {
  635. tab->recActions = 255;
  636. tab->activate();
  637. curTab = tab;
  638. }
  639. else
  640. {
  641. curTab = NULL;
  642. };
  643. GH.totalRedraw();
  644. }
  645. void CSelectionScreen::changeSelection( const CMapInfo *to )
  646. {
  647. if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  648. {
  649. vstd::clear_pointer(current);
  650. }
  651. current = to;
  652. if(to && (screenType == CMenuScreen::loadGame ||
  653. screenType == CMenuScreen::saveGame))
  654. SEL->sInfo.difficulty = to->scenarioOpts->difficulty;
  655. if(screenType != CMenuScreen::campaignList)
  656. {
  657. updateStartInfo(to ? to->fileURI : "", sInfo, to ? to->mapHeader : NULL);
  658. }
  659. card->changeSelection(to);
  660. if(screenType != CMenuScreen::campaignList)
  661. {
  662. opt->recreate();
  663. }
  664. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST && serv)
  665. {
  666. SelectMap sm(*to);
  667. *serv << &sm;
  668. UpdateStartOptions uso(sInfo);
  669. *serv << &uso;
  670. }
  671. }
  672. void CSelectionScreen::startCampaign()
  673. {
  674. if (SEL->current)
  675. {
  676. CCampaign * ourCampaign = CCampaignHandler::getCampaign(SEL->current->fileURI);
  677. CCampaignState * campState = new CCampaignState();
  678. campState->camp = ourCampaign;
  679. GH.pushInt( new CBonusSelection(campState) );
  680. }
  681. }
  682. void CSelectionScreen::startGame()
  683. {
  684. if(screenType == CMenuScreen::newGame)
  685. {
  686. //there must be at least one human player before game can be started
  687. std::map<int, PlayerSettings>::const_iterator i;
  688. for(i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  689. if(i->second.human)
  690. break;
  691. if(i == SEL->sInfo.playerInfos.end())
  692. {
  693. GH.pushInt(CInfoWindow::create(CGI->generaltexth->allTexts[530])); //You must position yourself prior to starting the game.
  694. return;
  695. }
  696. }
  697. if(multiPlayer == CMenuScreen::MULTI_NETWORK_HOST)
  698. {
  699. start->block(true);
  700. StartWithCurrentSettings swcs;
  701. *serv << &swcs;
  702. ongoingClosing = true;
  703. return;
  704. }
  705. if(screenType != CMenuScreen::saveGame)
  706. {
  707. if(!current)
  708. return;
  709. selectedName = sInfo.mapname;
  710. StartInfo *si = new StartInfo(sInfo);
  711. CGP->removeFromGui();
  712. //SEL->current = NULL;
  713. //curOpts = NULL;
  714. ::startGame(si);
  715. }
  716. else
  717. {
  718. if(!(sel && sel->txt && sel->txt->text.size()))
  719. return;
  720. selectedName = GVCMIDirs.UserPath + "/Games/" + sel->txt->text + ".vlgm1";
  721. CFunctionList<void()> overWrite;
  722. overWrite += boost::bind(&CCallback::save, LOCPLINT->cb, sel->txt->text);
  723. overWrite += bind(&CGuiHandler::popIntTotally, &GH, this);
  724. if(fs::exists(selectedName))
  725. {
  726. std::string hlp = CGI->generaltexth->allTexts[493]; //%s exists. Overwrite?
  727. boost::algorithm::replace_first(hlp, "%s", sel->txt->text);
  728. LOCPLINT->showYesNoDialog(hlp, overWrite, 0, false);
  729. }
  730. else
  731. overWrite();
  732. // LOCPLINT->cb->save(sel->txt->text);
  733. // GH.popIntTotally(this);
  734. }
  735. }
  736. void CSelectionScreen::difficultyChange( int to )
  737. {
  738. assert(screenType == CMenuScreen::newGame);
  739. sInfo.difficulty = to;
  740. propagateOptions();
  741. redraw();
  742. }
  743. void CSelectionScreen::handleConnection()
  744. {
  745. setThreadName("CSelectionScreen::handleConnection");
  746. try
  747. {
  748. assert(serv);
  749. while(serv)
  750. {
  751. CPackForSelectionScreen *pack = NULL;
  752. *serv >> pack;
  753. assert(pack);
  754. if(QuitMenuWithoutStarting *endingPack = dynamic_cast<QuitMenuWithoutStarting *>(pack))
  755. {
  756. endingPack->apply(this);
  757. }
  758. else if(StartWithCurrentSettings *endingPack = dynamic_cast<StartWithCurrentSettings *>(pack))
  759. {
  760. endingPack->apply(this);
  761. }
  762. else
  763. {
  764. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  765. upcomingPacks.push_back(pack);
  766. }
  767. }
  768. } HANDLE_EXCEPTION
  769. catch(int i)
  770. {
  771. if(i != 666)
  772. throw;
  773. }
  774. }
  775. void CSelectionScreen::setSInfo(const StartInfo &si)
  776. {
  777. std::map<int, PlayerSettings>::const_iterator i;
  778. for(i = si.playerInfos.begin(); i != si.playerInfos.end(); i++)
  779. {
  780. if(i->second.human == myNameID)
  781. {
  782. playerColor = i->first;
  783. break;
  784. }
  785. }
  786. if(i == si.playerInfos.end()) //not found
  787. playerColor = -1;
  788. sInfo = si;
  789. if(current)
  790. opt->recreate(); //will force to recreate using current sInfo
  791. card->difficulty->select(si.difficulty, 0);
  792. GH.totalRedraw();
  793. }
  794. void CSelectionScreen::processPacks()
  795. {
  796. boost::unique_lock<boost::recursive_mutex> lll(*mx);
  797. while(upcomingPacks.size())
  798. {
  799. CPackForSelectionScreen *pack = upcomingPacks.front();
  800. upcomingPacks.pop_front();
  801. CBaseForPGApply *apply = applier->apps[typeList.getTypeID(pack)]; //find the applier
  802. apply->applyOnPG(this, pack);
  803. delete pack;
  804. }
  805. }
  806. void CSelectionScreen::update()
  807. {
  808. if(serverHandlingThread)
  809. processPacks();
  810. }
  811. void CSelectionScreen::propagateOptions()
  812. {
  813. if(isHost() && serv)
  814. {
  815. UpdateStartOptions ups(sInfo);
  816. *serv << &ups;
  817. }
  818. }
  819. void CSelectionScreen::postRequest(ui8 what, ui8 dir)
  820. {
  821. if(!isGuest() || !serv)
  822. return;
  823. RequestOptionsChange roc(what, dir, myNameID);
  824. *serv << &roc;
  825. }
  826. void CSelectionScreen::postChatMessage(const std::string &txt)
  827. {
  828. assert(serv);
  829. ChatMessage cm;
  830. cm.message = txt;
  831. cm.playerName = sInfo.getPlayersSettings(myNameID)->name;
  832. *serv << &cm;
  833. }
  834. void CSelectionScreen::propagateNames()
  835. {
  836. PlayersNames pn;
  837. pn.playerNames = playerNames;
  838. *serv << &pn;
  839. }
  840. void CSelectionScreen::showAll(SDL_Surface *to)
  841. {
  842. CIntObject::showAll(to);
  843. if (bordered && (pos.h != to->h || pos.w != to->w))
  844. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  845. }
  846. // A new size filter (Small, Medium, ...) has been selected. Populate
  847. // selMaps with the relevant data.
  848. void SelectionTab::filter( int size, bool selectFirst )
  849. {
  850. curItems.clear();
  851. if(tabType == CMenuScreen::campaignList)
  852. {
  853. for (size_t i=0; i<allItems.size(); i++)
  854. curItems.push_back(&allItems[i]);
  855. }
  856. else
  857. {
  858. for (size_t i=0; i<allItems.size(); i++)
  859. if( allItems[i].mapHeader && allItems[i].mapHeader->version && (!size || allItems[i].mapHeader->width == size))
  860. curItems.push_back(&allItems[i]);
  861. }
  862. if(curItems.size())
  863. {
  864. slider->block(false);
  865. slider->setAmount(curItems.size());
  866. sort();
  867. if(selectFirst)
  868. {
  869. slider->moveTo(0);
  870. onSelect(curItems[0]);
  871. }
  872. selectAbs(0);
  873. }
  874. else
  875. {
  876. slider->block(true);
  877. onSelect(NULL);
  878. }
  879. }
  880. std::vector<ResourceID> SelectionTab::getFiles(std::string dirURI, int resType)
  881. {
  882. std::vector<ResourceID> ret;
  883. boost::to_upper(dirURI);
  884. auto iterator = CResourceHandler::get()->getIterator([&](const ResourceID & ident)
  885. {
  886. return ident.getType() == resType
  887. && boost::algorithm::starts_with(ident.getName(), dirURI);
  888. });
  889. while (iterator.hasNext())
  890. {
  891. ret.push_back(*iterator);
  892. ++iterator;
  893. }
  894. allItems.resize(ret.size());
  895. return ret;
  896. }
  897. void SelectionTab::parseMaps(const std::vector<ResourceID> &files, int start, int threads)
  898. {
  899. ui8 mapBuffer[1500];
  900. while(start < allItems.size())
  901. {
  902. CCompressedStream stream(std::move(CResourceHandler::get()->load(files[start])), true);
  903. int read = stream.read(mapBuffer, 1500);
  904. if(read < 50 || !mapBuffer[4])
  905. {
  906. tlog3 << "\t\tWarning: corrupted map file: " << files[start].getName() << std::endl;
  907. }
  908. else //valid map
  909. {
  910. allItems[start].mapInit(files[start].getName(), mapBuffer);
  911. }
  912. start += threads;
  913. }
  914. }
  915. void SelectionTab::parseGames(const std::vector<ResourceID> &files, bool multi)
  916. {
  917. for(int i=0; i<files.size(); i++)
  918. {
  919. try
  920. {
  921. CLoadFile lf(CResourceHandler::get()->getResourceName(files[i]));
  922. ui8 sign[8];
  923. lf >> sign;
  924. if(std::memcmp(sign,"VCMISVG",7))
  925. throw std::runtime_error("not a correct savefile!");
  926. allItems[i].mapHeader = new CMapHeader();
  927. lf >> *(allItems[i].mapHeader) >> allItems[i].scenarioOpts;
  928. allItems[i].fileURI = files[i].getName();
  929. allItems[i].countPlayers();
  930. std::time_t time = CFileInfo(CResourceHandler::get()->getResourceName(files[i])).getDate();
  931. allItems[i].date = std::asctime(std::localtime(&time));
  932. if((allItems[i].actualHumanPlayers > 1) != multi) //if multi mode then only multi games, otherwise single
  933. {
  934. vstd::clear_pointer(allItems[i].mapHeader);
  935. }
  936. }
  937. catch(std::exception &e)
  938. {
  939. vstd::clear_pointer(allItems[i].mapHeader);
  940. tlog3 << "Failed to process " << files[i].getName() <<": " << e.what() << std::endl;
  941. }
  942. }
  943. }
  944. void SelectionTab::parseCampaigns(const std::vector<ResourceID> & files )
  945. {
  946. for(int i=0; i<files.size(); i++)
  947. {
  948. //allItems[i].date = std::asctime(std::localtime(&files[i].date));
  949. allItems[i].fileURI = files[i].getName();
  950. allItems[i].campaignInit();
  951. }
  952. }
  953. SelectionTab::SelectionTab(CMenuScreen::EState Type, const boost::function<void(CMapInfo *)> &OnSelect, CMenuScreen::EMultiMode MultiPlayer /*= CMenuScreen::SINGLE_PLAYER*/)
  954. :bg(NULL), onSelect(OnSelect)
  955. {
  956. OBJ_CONSTRUCTION;
  957. selectionPos = 0;
  958. addUsedEvents(LCLICK | WHEEL | KEYBOARD | DOUBLECLICK);
  959. slider = NULL;
  960. txt = NULL;
  961. tabType = Type;
  962. if (Type != CMenuScreen::campaignList)
  963. {
  964. bg = new CPicture("SCSELBCK.bmp", 0, 6);
  965. pos = bg->pos;
  966. }
  967. else
  968. {
  969. bg = nullptr; //use background from parent
  970. pos.w = parent->pos.w;
  971. pos.h = parent->pos.h;
  972. pos.x += 3; pos.y += 6;
  973. }
  974. if(MultiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  975. {
  976. positions = 18;
  977. }
  978. else
  979. {
  980. std::vector<CCampaignHeader> cpm;
  981. switch(tabType)
  982. {
  983. case CMenuScreen::newGame:
  984. parseMaps(getFiles("Maps/", EResType::MAP));
  985. positions = 18;
  986. break;
  987. case CMenuScreen::loadGame:
  988. case CMenuScreen::saveGame:
  989. parseGames(getFiles("Saves/", EResType::LIB_SAVEGAME), MultiPlayer);
  990. if(tabType == CMenuScreen::loadGame)
  991. {
  992. positions = 18;
  993. }
  994. else
  995. {
  996. positions = 16;
  997. }
  998. if(tabType == CMenuScreen::saveGame)
  999. {
  1000. txt = new CTextInput(Rect(32, 539, 350, 20), Point(-32, -25), "GSSTRIP.bmp", 0);
  1001. txt->filters.add(CTextInput::filenameFilter);
  1002. }
  1003. break;
  1004. case CMenuScreen::campaignList:
  1005. parseCampaigns(getFiles("Maps/", EResType::CAMPAIGN));
  1006. positions = 18;
  1007. break;
  1008. default:
  1009. assert(0);
  1010. break;
  1011. }
  1012. }
  1013. if (tabType != CMenuScreen::campaignList)
  1014. {
  1015. //size filter buttons
  1016. {
  1017. int sizes[] = {36, 72, 108, 144, 0};
  1018. const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"};
  1019. for(int i = 0; i < 5; i++)
  1020. new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]);
  1021. }
  1022. //sort buttons buttons
  1023. {
  1024. int xpos[] = {23, 55, 88, 121, 306, 339};
  1025. const char * names[] = {"SCBUTT1.DEF", "SCBUTT2.DEF", "SCBUTCP.DEF", "SCBUTT3.DEF", "SCBUTT4.DEF", "SCBUTT5.DEF"};
  1026. for(int i = 0; i < 6; i++)
  1027. new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, bind(&SelectionTab::sortBy, this, i), xpos[i], 86, names[i]);
  1028. }
  1029. }
  1030. else
  1031. {
  1032. //sort by buttons
  1033. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps
  1034. new CAdventureMapButton("", "", bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name
  1035. }
  1036. slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1);
  1037. slider->addUsedEvents(WHEEL);
  1038. slider->slider->keepFrame = true;
  1039. format = CDefHandler::giveDef("SCSELC.DEF");
  1040. sortingBy = _format;
  1041. ascending = true;
  1042. filter(0);
  1043. //select(0);
  1044. switch(tabType)
  1045. {
  1046. case CMenuScreen::newGame:
  1047. selectFName("Maps/Arrogance");
  1048. break;
  1049. case CMenuScreen::loadGame:
  1050. case CMenuScreen::campaignList:
  1051. select(0);
  1052. break;
  1053. case CMenuScreen::saveGame:;
  1054. if(selectedName.size())
  1055. {
  1056. if(selectedName[2] == 'M') //name starts with ./Maps instead of ./Games => there was nothing to select
  1057. txt->setTxt("NEWGAME");
  1058. else
  1059. selectFName(selectedName);
  1060. }
  1061. }
  1062. }
  1063. SelectionTab::~SelectionTab()
  1064. {
  1065. delete format;
  1066. }
  1067. void SelectionTab::sortBy( int criteria )
  1068. {
  1069. if(criteria == sortingBy)
  1070. {
  1071. ascending = !ascending;
  1072. }
  1073. else
  1074. {
  1075. sortingBy = (ESortBy)criteria;
  1076. ascending = true;
  1077. }
  1078. sort();
  1079. selectAbs(0);
  1080. }
  1081. void SelectionTab::sort()
  1082. {
  1083. if(sortingBy != _name)
  1084. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(_name));
  1085. std::stable_sort(curItems.begin(), curItems.end(), mapSorter(sortingBy));
  1086. if(!ascending)
  1087. std::reverse(curItems.begin(), curItems.end());
  1088. redraw();
  1089. }
  1090. void SelectionTab::select( int position )
  1091. {
  1092. if(!curItems.size()) return;
  1093. // New selection. py is the index in curItems.
  1094. int py = position + slider->value;
  1095. vstd::amax(py, 0);
  1096. vstd::amin(py, curItems.size()-1);
  1097. selectionPos = py;
  1098. if(position < 0)
  1099. slider->moveTo(slider->value + position);
  1100. else if(position >= positions)
  1101. slider->moveTo(slider->value + position - positions + 1);
  1102. if(txt)
  1103. {
  1104. std::string filename = CResourceHandler::get()->getResourceName(
  1105. ResourceID(curItems[py]->fileURI, EResType::MAP));
  1106. txt->setTxt(CFileInfo(filename).getBaseName());
  1107. }
  1108. onSelect(curItems[py]);
  1109. }
  1110. void SelectionTab::selectAbs( int position )
  1111. {
  1112. select(position - slider->value);
  1113. }
  1114. int SelectionTab::getPosition( int x, int y )
  1115. {
  1116. return -1;
  1117. }
  1118. void SelectionTab::sliderMove( int slidPos )
  1119. {
  1120. if(!slider) return; //ignore spurious call when slider is being created
  1121. redraw();
  1122. }
  1123. // Display the tab with the scenario names
  1124. //
  1125. // elemIdx is the index of the maps or saved game to display on line 0
  1126. // slider->capacity contains the number of available screen lines
  1127. // slider->positionsAmnt is the number of elements after filtering
  1128. void SelectionTab::printMaps(SDL_Surface *to)
  1129. {
  1130. int elemIdx = slider->value;
  1131. // Display all elements if there's enough space
  1132. //if(slider->amount < slider->capacity)
  1133. // elemIdx = 0;
  1134. SDL_Color itemColor;
  1135. #define POS(xx, yy) pos.x + xx, pos.y + yy + line*25
  1136. for (int line = 0; line < positions && elemIdx < curItems.size(); elemIdx++, line++)
  1137. {
  1138. CMapInfo *currentItem = curItems[elemIdx];
  1139. if (elemIdx == selectionPos)
  1140. itemColor=Colors::Jasmine;
  1141. else
  1142. itemColor=Colors::Cornsilk;
  1143. if(tabType != CMenuScreen::campaignList)
  1144. {
  1145. //amount of players
  1146. std::ostringstream ostr(std::ostringstream::out);
  1147. ostr << currentItem->playerAmnt << "/" << currentItem->humanPlayers;
  1148. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1149. //map size
  1150. std::string temp2 = "C";
  1151. switch (currentItem->mapHeader->width)
  1152. {
  1153. case 36:
  1154. temp2="S";
  1155. break;
  1156. case 72:
  1157. temp2="M";
  1158. break;
  1159. case 108:
  1160. temp2="L";
  1161. break;
  1162. case 144:
  1163. temp2="XL";
  1164. break;
  1165. }
  1166. CSDL_Ext::printAtMiddle(temp2, POS(70, 128), FONT_SMALL, itemColor, to);
  1167. int temp=-1;
  1168. switch (currentItem->mapHeader->version)
  1169. {
  1170. case CMapHeader::RoE:
  1171. temp=0;
  1172. break;
  1173. case CMapHeader::AB:
  1174. temp=1;
  1175. break;
  1176. case CMapHeader::SoD:
  1177. temp=2;
  1178. break;
  1179. case CMapHeader::WoG:
  1180. temp=3;
  1181. break;
  1182. default:
  1183. // Unknown version. Be safe and ignore that map
  1184. tlog2 << "Warning: " << currentItem->fileURI << " has wrong version!\n";
  1185. continue;
  1186. }
  1187. blitAt(format->ourImages[temp].bitmap, POS(88, 117), to);
  1188. //victory conditions
  1189. if (currentItem->mapHeader->victoryCondition.condition == EVictoryConditionType::WINSTANDARD)
  1190. temp = 11;
  1191. else
  1192. temp = currentItem->mapHeader->victoryCondition.condition;
  1193. blitAt(CGP->victory->ourImages[temp].bitmap, POS(306, 117), to);
  1194. //loss conditions
  1195. if (currentItem->mapHeader->lossCondition.typeOfLossCon == ELossConditionType::LOSSSTANDARD)
  1196. temp=3;
  1197. else
  1198. temp=currentItem->mapHeader->lossCondition.typeOfLossCon;
  1199. blitAt(CGP->loss->ourImages[temp].bitmap, POS(339, 117), to);
  1200. }
  1201. else //if campaign
  1202. {
  1203. //number of maps in campaign
  1204. std::ostringstream ostr(std::ostringstream::out);
  1205. ostr << CGI->generaltexth->campaignRegionNames[ currentItem->campaignHeader->mapVersion ].size();
  1206. CSDL_Ext::printAt(ostr.str(), POS(29, 120), FONT_SMALL, itemColor, to);
  1207. }
  1208. std::string name;
  1209. if(tabType == CMenuScreen::newGame)
  1210. {
  1211. if (!currentItem->mapHeader->name.length())
  1212. currentItem->mapHeader->name = "Unnamed";
  1213. name = currentItem->mapHeader->name;
  1214. }
  1215. else if(tabType == CMenuScreen::campaignList)
  1216. {
  1217. name = currentItem->campaignHeader->name;
  1218. }
  1219. else
  1220. {
  1221. name = fs::basename(currentItem->fileURI);
  1222. }
  1223. //print name
  1224. CSDL_Ext::printAtMiddle(CSDL_Ext::trimToFit(name, 185, FONT_SMALL), POS(213, 128), FONT_SMALL, itemColor, to);
  1225. }
  1226. #undef POS
  1227. }
  1228. void SelectionTab::showAll(SDL_Surface * to)
  1229. {
  1230. CIntObject::showAll(to);
  1231. printMaps(to);
  1232. std::string title;
  1233. switch(tabType) {
  1234. case CMenuScreen::newGame:
  1235. title = CGI->generaltexth->arraytxt[229];
  1236. break;
  1237. case CMenuScreen::loadGame:
  1238. title = CGI->generaltexth->arraytxt[230];
  1239. break;
  1240. case CMenuScreen::saveGame:
  1241. title = CGI->generaltexth->arraytxt[231];
  1242. break;
  1243. case CMenuScreen::campaignList:
  1244. title = "Select a Campaign"; //TODO: find where is the title
  1245. break;
  1246. }
  1247. CSDL_Ext::printAtMiddle(title, pos.x+205, pos.y+28, FONT_MEDIUM, Colors::Jasmine, to); //Select a Scenario to Play
  1248. if(tabType != CMenuScreen::campaignList)
  1249. {
  1250. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[510], pos.x+87, pos.y+62, FONT_SMALL, Colors::Jasmine, to); //Map sizes
  1251. }
  1252. }
  1253. void SelectionTab::clickLeft( tribool down, bool previousState )
  1254. {
  1255. if(down)
  1256. {
  1257. int line = getLine();
  1258. if(line != -1)
  1259. select(line);
  1260. }
  1261. }
  1262. void SelectionTab::keyPressed( const SDL_KeyboardEvent & key )
  1263. {
  1264. if(key.state != SDL_PRESSED) return;
  1265. int moveBy = 0;
  1266. switch(key.keysym.sym)
  1267. {
  1268. case SDLK_UP:
  1269. moveBy = -1;
  1270. break;
  1271. case SDLK_DOWN:
  1272. moveBy = +1;
  1273. break;
  1274. case SDLK_PAGEUP:
  1275. moveBy = -positions+1;
  1276. break;
  1277. case SDLK_PAGEDOWN:
  1278. moveBy = +positions-1;
  1279. break;
  1280. case SDLK_HOME:
  1281. select(-slider->value);
  1282. return;
  1283. case SDLK_END:
  1284. select(curItems.size() - slider->value);
  1285. return;
  1286. default:
  1287. return;
  1288. }
  1289. select(selectionPos - slider->value + moveBy);
  1290. }
  1291. void SelectionTab::onDoubleClick()
  1292. {
  1293. if(getLine() != -1) //double clicked scenarios list
  1294. {
  1295. //act as if start button was pressed
  1296. (static_cast<CSelectionScreen*>(parent))->start->callback();
  1297. }
  1298. }
  1299. int SelectionTab::getLine()
  1300. {
  1301. int line = -1;
  1302. Point clickPos(GH.current->button.x, GH.current->button.y);
  1303. clickPos = clickPos - pos.topLeft();
  1304. if (clickPos.y > 115 && clickPos.y < 564 && clickPos.x > 22 && clickPos.x < 371)
  1305. {
  1306. line = (clickPos.y-115) / 25; //which line
  1307. }
  1308. return line;
  1309. }
  1310. void SelectionTab::selectFName( std::string fname )
  1311. {
  1312. boost::to_upper(fname);
  1313. for(int i = curItems.size() - 1; i >= 0; i--)
  1314. {
  1315. if(curItems[i]->fileURI == fname)
  1316. {
  1317. slider->moveTo(i);
  1318. selectAbs(i);
  1319. return;
  1320. }
  1321. }
  1322. selectAbs(0);
  1323. }
  1324. CChatBox::CChatBox(const Rect &rect)
  1325. {
  1326. OBJ_CONSTRUCTION;
  1327. pos += rect;
  1328. addUsedEvents(KEYBOARD);
  1329. captureAllKeys = true;
  1330. const int height = graphics->fonts[FONT_SMALL]->height;
  1331. inputBox = new CTextInput(Rect(0, rect.h - height, rect.w, height));
  1332. inputBox->removeUsedEvents(KEYBOARD);
  1333. chatHistory = new CTextBox("", Rect(0, 0, rect.w, rect.h - height), 1);
  1334. SDL_Color green = {0,252,0, SDL_ALPHA_OPAQUE};
  1335. chatHistory->color = green;
  1336. }
  1337. void CChatBox::keyPressed(const SDL_KeyboardEvent & key)
  1338. {
  1339. if(key.keysym.sym == SDLK_RETURN && key.state == SDL_PRESSED && inputBox->text.size())
  1340. {
  1341. SEL->postChatMessage(inputBox->text);
  1342. inputBox->setTxt("");
  1343. }
  1344. else
  1345. inputBox->keyPressed(key);
  1346. }
  1347. void CChatBox::addNewMessage(const std::string &text)
  1348. {
  1349. chatHistory->setTxt(chatHistory->text + text + "\n");
  1350. if(chatHistory->slider)
  1351. chatHistory->slider->moveToMax();
  1352. }
  1353. InfoCard::InfoCard( bool Network )
  1354. : bg(NULL), network(Network), chatOn(false), chat(NULL), playerListBg(NULL),
  1355. difficulty(NULL), sizes(NULL), sFlags(NULL)
  1356. {
  1357. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1358. pos.x += 393;
  1359. pos.y += 6;
  1360. addUsedEvents(RCLICK);
  1361. mapDescription = NULL;
  1362. Rect descriptionRect(26, 149, 320, 115);
  1363. mapDescription = new CTextBox("", descriptionRect, 1);
  1364. if(SEL->screenType == CMenuScreen::campaignList)
  1365. {
  1366. CSelectionScreen *ss = static_cast<CSelectionScreen*>(parent);
  1367. mapDescription->addChild(new CPicture(*ss->bg, descriptionRect + Point(-393, 0)), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1368. }
  1369. else
  1370. {
  1371. bg = new CPicture("GSELPOP1.bmp", 0, 0);
  1372. parent->addChild(bg);
  1373. auto it = vstd::find(parent->children, this); //our position among parent children
  1374. parent->children.insert(it, bg); //put BG before us
  1375. parent->children.pop_back();
  1376. pos.w = bg->pos.w;
  1377. pos.h = bg->pos.h;
  1378. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  1379. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  1380. difficulty = new CHighlightableButtonsGroup(0);
  1381. {
  1382. static const char *difButns[] = {"GSPBUT3.DEF", "GSPBUT4.DEF", "GSPBUT5.DEF", "GSPBUT6.DEF", "GSPBUT7.DEF"};
  1383. for(int i = 0; i < 5; i++)
  1384. {
  1385. difficulty->addButton(new CHighlightableButton("", CGI->generaltexth->zelp[24+i].second, 0, 110 + i*32, 450, difButns[i], i));
  1386. }
  1387. }
  1388. if(SEL->screenType != CMenuScreen::newGame)
  1389. difficulty->block(true);
  1390. //description needs bg
  1391. mapDescription->addChild(new CPicture(*bg, descriptionRect), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1392. if(network)
  1393. {
  1394. playerListBg = new CPicture("CHATPLUG.bmp", 16, 276);
  1395. chat = new CChatBox(descriptionRect);
  1396. chat->chatHistory->addChild(new CPicture(*bg, chat->chatHistory->pos - pos), true); //move subpicture bg to our description control (by default it's our (Infocard) child)
  1397. chatOn = true;
  1398. mapDescription->disable();
  1399. }
  1400. }
  1401. }
  1402. InfoCard::~InfoCard()
  1403. {
  1404. delete sizes;
  1405. delete sFlags;
  1406. }
  1407. void InfoCard::showAll(SDL_Surface * to)
  1408. {
  1409. CIntObject::showAll(to);
  1410. //blit texts
  1411. if(SEL->screenType != CMenuScreen::campaignList)
  1412. {
  1413. printAtLoc(CGI->generaltexth->allTexts[390] + ":", 24, 400, FONT_SMALL, Colors::Cornsilk, to); //Allies
  1414. printAtLoc(CGI->generaltexth->allTexts[391] + ":", 190, 400, FONT_SMALL, Colors::Cornsilk, to); //Enemies
  1415. printAtLoc(CGI->generaltexth->allTexts[494], 33, 430, FONT_SMALL, Colors::Jasmine, to);//"Map Diff:"
  1416. printAtLoc(CGI->generaltexth->allTexts[492] + ":", 133,430, FONT_SMALL, Colors::Jasmine, to); //player difficulty
  1417. printAtLoc(CGI->generaltexth->allTexts[218] + ":", 290,430, FONT_SMALL, Colors::Jasmine, to); //"Rating:"
  1418. printAtLoc(CGI->generaltexth->allTexts[495], 26, 22, FONT_SMALL, Colors::Jasmine, to); //Scenario Name:
  1419. if(!chatOn)
  1420. {
  1421. printAtLoc(CGI->generaltexth->allTexts[496], 26, 132, FONT_SMALL, Colors::Jasmine, to); //Scenario Description:
  1422. printAtLoc(CGI->generaltexth->allTexts[497], 26, 283, FONT_SMALL, Colors::Jasmine, to); //Victory Condition:
  1423. printAtLoc(CGI->generaltexth->allTexts[498], 26, 339, FONT_SMALL, Colors::Jasmine, to); //Loss Condition:
  1424. }
  1425. else //players list
  1426. {
  1427. std::map<ui32, std::string> playerNames = SEL->playerNames;
  1428. int playerSoFar = 0;
  1429. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1430. {
  1431. if(i->second.human)
  1432. {
  1433. printAtLoc(i->second.name, 24, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1434. playerNames.erase(i->second.human);
  1435. }
  1436. }
  1437. playerSoFar = 0;
  1438. for (std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  1439. {
  1440. printAtLoc(i->second, 193, 285 + playerSoFar++ * graphics->fonts[FONT_SMALL]->height, FONT_SMALL, Colors::Cornsilk, to);
  1441. }
  1442. }
  1443. }
  1444. if(SEL->current)
  1445. {
  1446. if(SEL->screenType != CMenuScreen::campaignList)
  1447. {
  1448. int temp = -1;
  1449. if(!chatOn)
  1450. {
  1451. //victory conditions
  1452. temp = SEL->current->mapHeader->victoryCondition.condition+1;
  1453. if (temp>20) temp=0;
  1454. std::string sss = CGI->generaltexth->victoryConditions[temp];
  1455. if (temp && SEL->current->mapHeader->victoryCondition.allowNormalVictory) sss+= "/" + CGI->generaltexth->victoryConditions[0];
  1456. printAtLoc(sss, 60, 307, FONT_SMALL, Colors::Cornsilk, to);
  1457. temp = SEL->current->mapHeader->victoryCondition.condition;
  1458. if (temp>12) temp=11;
  1459. blitAtLoc(CGP->victory->ourImages[temp].bitmap, 24, 302, to); //victory cond descr
  1460. //loss conditoins
  1461. temp = SEL->current->mapHeader->lossCondition.typeOfLossCon+1;
  1462. if (temp>20) temp=0;
  1463. sss = CGI->generaltexth->lossCondtions[temp];
  1464. printAtLoc(sss, 60, 366, FONT_SMALL, Colors::Cornsilk, to);
  1465. temp=SEL->current->mapHeader->lossCondition.typeOfLossCon;
  1466. if (temp>12) temp=3;
  1467. blitAtLoc(CGP->loss->ourImages[temp].bitmap, 24, 359, to); //loss cond
  1468. }
  1469. //difficulty
  1470. assert(SEL->current->mapHeader->difficulty <= 4);
  1471. std::string &diff = CGI->generaltexth->arraytxt[142 + SEL->current->mapHeader->difficulty];
  1472. printAtMiddleLoc(diff, 62, 472, FONT_SMALL, Colors::Cornsilk, to);
  1473. //selecting size icon
  1474. switch (SEL->current->mapHeader->width)
  1475. {
  1476. case 36:
  1477. temp=0;
  1478. break;
  1479. case 72:
  1480. temp=1;
  1481. break;
  1482. case 108:
  1483. temp=2;
  1484. break;
  1485. case 144:
  1486. temp=3;
  1487. break;
  1488. default:
  1489. temp=4;
  1490. break;
  1491. }
  1492. blitAtLoc(sizes->ourImages[temp].bitmap, 318, 22, to);
  1493. if(SEL->screenType == CMenuScreen::loadGame)
  1494. printToLoc((static_cast<const CMapInfo*>(SEL->current))->date,308,34, FONT_SMALL, Colors::Cornsilk, to);
  1495. //print flags
  1496. int fx = 34 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  1497. int ex = 200 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  1498. int myT;
  1499. if(playerColor >= 0)
  1500. myT = SEL->current->mapHeader->players[playerColor].team;
  1501. else
  1502. myT = -1;
  1503. for (std::map<int, PlayerSettings>::const_iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1504. {
  1505. int *myx = ((i->first == playerColor || SEL->current->mapHeader->players[i->first].team == myT) ? &fx : &ex);
  1506. blitAtLoc(sFlags->ourImages[i->first].bitmap, *myx, 399, to);
  1507. *myx += sFlags->ourImages[i->first].bitmap->w;
  1508. }
  1509. std::string tob;
  1510. switch (SEL->sInfo.difficulty)
  1511. {
  1512. case 0:
  1513. tob="80%";
  1514. break;
  1515. case 1:
  1516. tob="100%";
  1517. break;
  1518. case 2:
  1519. tob="130%";
  1520. break;
  1521. case 3:
  1522. tob="160%";
  1523. break;
  1524. case 4:
  1525. tob="200%";
  1526. break;
  1527. }
  1528. printAtMiddleLoc(tob, 311, 472, FONT_SMALL, Colors::Cornsilk, to);
  1529. }
  1530. //blit description
  1531. std::string name;
  1532. if (SEL->screenType == CMenuScreen::campaignList)
  1533. {
  1534. name = SEL->current->campaignHeader->name;
  1535. }
  1536. else
  1537. {
  1538. name = SEL->current->mapHeader->name;
  1539. }
  1540. //name
  1541. if (name.length())
  1542. printAtLoc(CSDL_Ext::trimToFit(name, 300, FONT_BIG), 26, 39, FONT_BIG, Colors::Jasmine, to);
  1543. else
  1544. printAtLoc("Unnamed", 26, 39, FONT_BIG, Colors::Jasmine, to);
  1545. }
  1546. }
  1547. void InfoCard::changeSelection( const CMapInfo *to )
  1548. {
  1549. if(to && mapDescription)
  1550. {
  1551. if (SEL->screenType == CMenuScreen::campaignList)
  1552. mapDescription->setTxt(to->campaignHeader->description);
  1553. else
  1554. mapDescription->setTxt(to->mapHeader->description);
  1555. if(SEL->screenType != CMenuScreen::newGame && SEL->screenType != CMenuScreen::campaignList) {
  1556. difficulty->block(true);
  1557. difficulty->select(SEL->sInfo.difficulty, 0);
  1558. }
  1559. }
  1560. GH.totalRedraw();
  1561. }
  1562. void InfoCard::clickRight( tribool down, bool previousState )
  1563. {
  1564. static const Rect flagArea(19, 397, 335, 23);
  1565. if(down && SEL->current && isItInLoc(flagArea, GH.current->motion.x, GH.current->motion.y))
  1566. showTeamsPopup();
  1567. }
  1568. void InfoCard::showTeamsPopup()
  1569. {
  1570. SDL_Surface *bmp = CMessage::drawDialogBox(256, 90 + 50 * SEL->current->mapHeader->howManyTeams);
  1571. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[657], 128, 30, FONT_MEDIUM, Colors::Jasmine, bmp); //{Team Alignments}
  1572. for(int i = 0; i < SEL->current->mapHeader->howManyTeams; i++)
  1573. {
  1574. std::vector<ui8> flags;
  1575. std::string hlp = CGI->generaltexth->allTexts[656]; //Team %d
  1576. hlp.replace(hlp.find("%d"), 2, boost::lexical_cast<std::string>(i+1));
  1577. CSDL_Ext::printAtMiddle(hlp, 128, 65 + 50*i, FONT_SMALL, Colors::Cornsilk, bmp);
  1578. for(int j = 0; j < GameConstants::PLAYER_LIMIT; j++)
  1579. if((SEL->current->mapHeader->players[j].canHumanPlay || SEL->current->mapHeader->players[j].canComputerPlay)
  1580. && SEL->current->mapHeader->players[j].team == i)
  1581. flags.push_back(j);
  1582. int curx = 128 - 9*flags.size();
  1583. for(int j = 0; j < flags.size(); j++)
  1584. {
  1585. blitAt(sFlags->ourImages[flags[j]].bitmap, curx, 75 + 50*i, bmp);
  1586. curx += 18;
  1587. }
  1588. }
  1589. GH.pushInt(new CInfoPopup(bmp, true));
  1590. }
  1591. void InfoCard::toggleChat()
  1592. {
  1593. setChat(!chatOn);
  1594. }
  1595. void InfoCard::setChat(bool activateChat)
  1596. {
  1597. if(chatOn == activateChat)
  1598. return;
  1599. assert(active);
  1600. if(activateChat)
  1601. {
  1602. mapDescription->disable();
  1603. chat->enable();
  1604. playerListBg->enable();
  1605. }
  1606. else
  1607. {
  1608. mapDescription->enable();
  1609. chat->disable();
  1610. playerListBg->disable();
  1611. }
  1612. chatOn = activateChat;
  1613. GH.totalRedraw();
  1614. }
  1615. OptionsTab::OptionsTab():
  1616. turnDuration(NULL)
  1617. {
  1618. OBJ_CONSTRUCTION;
  1619. bg = new CPicture("ADVOPTBK", 0, 6);
  1620. pos = bg->pos;
  1621. if(SEL->screenType == CMenuScreen::newGame)
  1622. turnDuration = new CSlider(55, 551, 194, bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1);
  1623. }
  1624. OptionsTab::~OptionsTab()
  1625. {
  1626. }
  1627. void OptionsTab::showAll(SDL_Surface * to)
  1628. {
  1629. CIntObject::showAll(to);
  1630. printAtMiddleLoc(CGI->generaltexth->allTexts[515], 222, 30, FONT_BIG, Colors::Jasmine, to);
  1631. printAtMiddleWBLoc(CGI->generaltexth->allTexts[516], 222, 58, FONT_SMALL, 55, Colors::Cornsilk, to); //Select starting options, handicap, and name for each player in the game.
  1632. printAtMiddleWBLoc(CGI->generaltexth->allTexts[517], 107, 102, FONT_SMALL, 14, Colors::Jasmine, to); //Player Name Handicap Type
  1633. printAtMiddleWBLoc(CGI->generaltexth->allTexts[518], 197, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Town
  1634. printAtMiddleWBLoc(CGI->generaltexth->allTexts[519], 273, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Hero
  1635. printAtMiddleWBLoc(CGI->generaltexth->allTexts[520], 349, 102, FONT_SMALL, 10, Colors::Jasmine, to); //Starting Bonus
  1636. printAtMiddleLoc(CGI->generaltexth->allTexts[521], 222, 538, FONT_SMALL, Colors::Jasmine, to); // Player Turn Duration
  1637. if (turnDuration)
  1638. printAtMiddleLoc(CGI->generaltexth->turnDurations[turnDuration->value], 319,559, FONT_SMALL, Colors::Cornsilk, to);//Turn duration value
  1639. }
  1640. void OptionsTab::nextCastle( int player, int dir )
  1641. {
  1642. if(SEL->isGuest())
  1643. {
  1644. SEL->postRequest(RequestOptionsChange::TOWN, dir);
  1645. return;
  1646. }
  1647. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1648. si32 &cur = s.castle;
  1649. ui32 allowed = SEL->current->mapHeader->players[s.color].allowedFactions;
  1650. if (cur == -2) //no castle - no change
  1651. return;
  1652. if (cur == -1) //random => first/last available
  1653. {
  1654. int pom = (dir>0) ? (0) : (GameConstants::F_NUMBER-1); // last or first
  1655. for (;pom >= 0 && pom < GameConstants::F_NUMBER; pom+=dir)
  1656. {
  1657. if((1 << pom) & allowed)
  1658. {
  1659. cur=pom;
  1660. break;
  1661. }
  1662. }
  1663. }
  1664. else // next/previous available
  1665. {
  1666. for (;;)
  1667. {
  1668. cur+=dir;
  1669. if ((1 << cur) & allowed)
  1670. break;
  1671. if (cur >= GameConstants::F_NUMBER || cur<0)
  1672. {
  1673. double p1 = log((double)allowed) / log(2.0)+0.000001;
  1674. double check = p1 - ((int)p1);
  1675. if (check < 0.001)
  1676. cur = (int)p1;
  1677. else
  1678. cur = -1;
  1679. break;
  1680. }
  1681. }
  1682. }
  1683. if(s.hero >= 0)
  1684. s.hero = -1;
  1685. if(cur < 0 && s.bonus == PlayerSettings::bresource)
  1686. s.bonus = PlayerSettings::brandom;
  1687. entries[player]->selectButtons();
  1688. SEL->propagateOptions();
  1689. redraw();
  1690. }
  1691. void OptionsTab::nextHero( int player, int dir )
  1692. {
  1693. if(SEL->isGuest())
  1694. {
  1695. SEL->postRequest(RequestOptionsChange::HERO, dir);
  1696. return;
  1697. }
  1698. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1699. int old = s.hero;
  1700. if (s.castle < 0 || !s.human || s.hero == -2)
  1701. return;
  1702. if (s.hero == -1) //random => first/last available
  1703. {
  1704. int max = (s.castle*GameConstants::HEROES_PER_TYPE*2+15),
  1705. min = (s.castle*GameConstants::HEROES_PER_TYPE*2);
  1706. s.hero = nextAllowedHero(min,max,0,dir);
  1707. }
  1708. else
  1709. {
  1710. if(dir > 0)
  1711. s.hero = nextAllowedHero(s.hero,(s.castle*GameConstants::HEROES_PER_TYPE*2+16),1,dir);
  1712. else
  1713. s.hero = nextAllowedHero(s.castle*GameConstants::HEROES_PER_TYPE*2-1,s.hero,1,dir);
  1714. }
  1715. if(old != s.hero)
  1716. {
  1717. usedHeroes.erase(old);
  1718. usedHeroes.insert(s.hero);
  1719. redraw();
  1720. }
  1721. SEL->propagateOptions();
  1722. }
  1723. int OptionsTab::nextAllowedHero( int min, int max, int incl, int dir )
  1724. {
  1725. if(dir>0)
  1726. {
  1727. for(int i=min+incl; i<=max-incl; i++)
  1728. if(canUseThisHero(i))
  1729. return i;
  1730. }
  1731. else
  1732. {
  1733. for(int i=max-incl; i>=min+incl; i--)
  1734. if(canUseThisHero(i))
  1735. return i;
  1736. }
  1737. return -1;
  1738. }
  1739. bool OptionsTab::canUseThisHero( int ID )
  1740. {
  1741. //for(int i=0;i<CPG->ret.playerInfos.size();i++)
  1742. // if(CPG->ret.playerInfos[i].hero==ID) //hero is already taken
  1743. // return false;
  1744. return !vstd::contains(usedHeroes, ID) && SEL->current->mapHeader->allowedHeroes[ID];
  1745. }
  1746. void OptionsTab::nextBonus( int player, int dir )
  1747. {
  1748. if(SEL->isGuest())
  1749. {
  1750. SEL->postRequest(RequestOptionsChange::BONUS, dir);
  1751. return;
  1752. }
  1753. PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1754. si8 &ret = s.bonus += dir;
  1755. if (s.hero==-2 && !SEL->current->mapHeader->players[s.color].heroesNames.size() && ret==PlayerSettings::bartifact) //no hero - can't be artifact
  1756. {
  1757. if (dir<0)
  1758. ret=PlayerSettings::brandom;
  1759. else ret=PlayerSettings::bgold;
  1760. }
  1761. if(ret > PlayerSettings::bresource)
  1762. ret = PlayerSettings::brandom;
  1763. if(ret < PlayerSettings::brandom)
  1764. ret = PlayerSettings::bresource;
  1765. if (s.castle==-1 && ret==PlayerSettings::bresource) //random castle - can't be resource
  1766. {
  1767. if (dir<0)
  1768. ret=PlayerSettings::bgold;
  1769. else ret=PlayerSettings::brandom;
  1770. }
  1771. SEL->propagateOptions();
  1772. redraw();
  1773. }
  1774. void OptionsTab::recreate()
  1775. {
  1776. for(std::map<int, PlayerOptionsEntry*>::iterator it = entries.begin(); it != entries.end(); ++it)
  1777. {
  1778. delete it->second;
  1779. }
  1780. entries.clear();
  1781. usedHeroes.clear();
  1782. OBJ_CONSTRUCTION_CAPTURING_ALL;
  1783. for(std::map<int, PlayerSettings>::iterator it = SEL->sInfo.playerInfos.begin();
  1784. it != SEL->sInfo.playerInfos.end(); ++it)
  1785. {
  1786. entries.insert(std::make_pair(it->first, new PlayerOptionsEntry(this, it->second)));
  1787. const std::vector<SheroName> &heroes = SEL->current->mapHeader->players[it->first].heroesNames;
  1788. for(size_t hi=0; hi<heroes.size(); hi++)
  1789. usedHeroes.insert(heroes[hi].heroID);
  1790. }
  1791. }
  1792. void OptionsTab::setTurnLength( int npos )
  1793. {
  1794. static const int times[] = {1, 2, 4, 6, 8, 10, 15, 20, 25, 30, 0};
  1795. vstd::amin(npos, ARRAY_COUNT(times) - 1);
  1796. SEL->sInfo.turnTime = times[npos];
  1797. redraw();
  1798. }
  1799. void OptionsTab::flagPressed( int color )
  1800. {
  1801. PlayerSettings &clicked = SEL->sInfo.playerInfos[color];
  1802. PlayerSettings *old = NULL;
  1803. if(SEL->playerNames.size() == 1) //single player -> just swap
  1804. {
  1805. if(color == playerColor) //that color is already selected, no action needed
  1806. return;
  1807. old = &SEL->sInfo.playerInfos[playerColor];
  1808. swapPlayers(*old, clicked);
  1809. }
  1810. else
  1811. {
  1812. //identify clicked player
  1813. int clickedNameID = clicked.human; //human is a number of player, zero means AI
  1814. if(clickedNameID > 0 && playerToRestore.id == clickedNameID) //player to restore is about to being replaced -> put him back to the old place
  1815. {
  1816. PlayerSettings &restPos = SEL->sInfo.playerInfos[playerToRestore.color];
  1817. SEL->setPlayer(restPos, playerToRestore.id);
  1818. playerToRestore.reset();
  1819. }
  1820. int newPlayer; //which player will take clicked position
  1821. //who will be put here?
  1822. if(!clickedNameID) //AI player clicked -> if possible replace computer with unallocated player
  1823. {
  1824. newPlayer = SEL->getIdOfFirstUnallocatedPlayer();
  1825. if(!newPlayer) //no "free" player -> get just first one
  1826. newPlayer = SEL->playerNames.begin()->first;
  1827. }
  1828. else //human clicked -> take next
  1829. {
  1830. std::map<ui32, std::string>::const_iterator i = SEL->playerNames.find(clickedNameID); //clicked one
  1831. i++; //player AFTER clicked one
  1832. if(i != SEL->playerNames.end())
  1833. newPlayer = i->first;
  1834. else
  1835. newPlayer = 0; //AI if we scrolled through all players
  1836. }
  1837. SEL->setPlayer(clicked, newPlayer); //put player
  1838. //if that player was somewhere else, we need to replace him with computer
  1839. if(newPlayer) //not AI
  1840. {
  1841. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  1842. {
  1843. int curNameID = i->second.human;
  1844. if(i->first != color && curNameID == newPlayer)
  1845. {
  1846. assert(i->second.human);
  1847. playerToRestore.color = i->first;
  1848. playerToRestore.id = newPlayer;
  1849. SEL->setPlayer(i->second, 0); //set computer
  1850. old = &i->second;
  1851. break;
  1852. }
  1853. }
  1854. }
  1855. }
  1856. entries[clicked.color]->selectButtons();
  1857. if(old)
  1858. {
  1859. entries[old->color]->selectButtons();
  1860. if(old->hero >= 0)
  1861. usedHeroes.erase(old->hero);
  1862. old->hero = entries[old->color]->pi.defaultHero();
  1863. }
  1864. SEL->propagateOptions();
  1865. GH.totalRedraw();
  1866. }
  1867. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSettings &S)
  1868. : pi(SEL->current->mapHeader->players[S.color]), s(S)
  1869. {
  1870. OBJ_CONSTRUCTION;
  1871. defActions |= SHARE_POS;
  1872. int serial = 0;
  1873. for(int g=0; g < s.color; ++g)
  1874. {
  1875. PlayerInfo &itred = SEL->current->mapHeader->players[g];
  1876. if( itred.canComputerPlay || itred.canHumanPlay)
  1877. serial++;
  1878. }
  1879. pos.x += 54;
  1880. pos.y += 122 + serial*50;
  1881. static const char *flags[] = {"AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  1882. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"};
  1883. static const char *bgs[] = {"ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  1884. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"};
  1885. bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color]), 0, 0, true);
  1886. if(SEL->screenType == CMenuScreen::newGame)
  1887. {
  1888. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF");
  1889. btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF");
  1890. btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF");
  1891. btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF");
  1892. btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF");
  1893. btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF");
  1894. }
  1895. else
  1896. for(int i = 0; i < 6; i++)
  1897. btns[i] = NULL;
  1898. selectButtons();
  1899. assert(SEL->current && SEL->current->mapHeader);
  1900. const PlayerInfo &p = SEL->current->mapHeader->players[s.color];
  1901. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  1902. if(p.canHumanPlay && p.canComputerPlay)
  1903. whoCanPlay = HUMAN_OR_CPU;
  1904. else if(p.canComputerPlay)
  1905. whoCanPlay = CPU;
  1906. else
  1907. whoCanPlay = HUMAN;
  1908. if(SEL->screenType != CMenuScreen::scenarioInfo
  1909. && SEL->current->mapHeader->players[s.color].canHumanPlay
  1910. && SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST)
  1911. {
  1912. flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color]);
  1913. flag->hoverable = true;
  1914. }
  1915. else
  1916. flag = NULL;
  1917. town = new SelectedBox(TOWN, s.color);
  1918. town->pos.x += 119;
  1919. town->pos.y += 2;
  1920. hero = new SelectedBox(HERO, s.color);
  1921. hero->pos.x += 195;
  1922. hero->pos.y += 2;
  1923. bonus = new SelectedBox(BONUS, s.color);
  1924. bonus->pos.x += 271;
  1925. bonus->pos.y += 2;
  1926. }
  1927. void OptionsTab::PlayerOptionsEntry::showAll(SDL_Surface * to)
  1928. {
  1929. CIntObject::showAll(to);
  1930. printAtMiddleLoc(s.name, 55, 10, FONT_SMALL, Colors::Cornsilk, to);
  1931. printAtMiddleWBLoc(CGI->generaltexth->arraytxt[206+whoCanPlay], 28, 34, FONT_TINY, 8, Colors::Cornsilk, to);
  1932. }
  1933. void OptionsTab::PlayerOptionsEntry::selectButtons()
  1934. {
  1935. if(!btns[0])
  1936. return;
  1937. if( (pi.defaultCastle() != -1) //fixed tow
  1938. || (SEL->isGuest() && s.color != playerColor)) //or not our player
  1939. {
  1940. btns[0]->disable();
  1941. btns[1]->disable();
  1942. }
  1943. else
  1944. {
  1945. btns[0]->enable();
  1946. btns[1]->enable();
  1947. }
  1948. if( (pi.defaultHero() != -1 || !s.human || s.castle < 0) //fixed hero
  1949. || (SEL->isGuest() && s.color != playerColor))//or not our player
  1950. {
  1951. btns[2]->disable();
  1952. btns[3]->disable();
  1953. }
  1954. else
  1955. {
  1956. btns[2]->enable();
  1957. btns[3]->enable();
  1958. }
  1959. if(SEL->isGuest() && s.color != playerColor)//or not our player
  1960. {
  1961. btns[4]->disable();
  1962. btns[5]->disable();
  1963. }
  1964. else
  1965. {
  1966. btns[4]->enable();
  1967. btns[5]->enable();
  1968. }
  1969. }
  1970. void OptionsTab::SelectedBox::showAll(SDL_Surface * to)
  1971. {
  1972. //PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1973. SDL_Surface *toBlit = getImg();
  1974. const std::string *toPrint = getText();
  1975. blitAt(toBlit, pos, to);
  1976. printAtMiddleLoc(*toPrint, 23, 39, FONT_TINY, Colors::Cornsilk, to);
  1977. }
  1978. OptionsTab::SelectedBox::SelectedBox( SelType Which, ui8 Player )
  1979. :which(Which), player(Player)
  1980. {
  1981. SDL_Surface *img = getImg();
  1982. pos.w = img->w;
  1983. pos.h = img->h;
  1984. addUsedEvents(RCLICK);
  1985. }
  1986. SDL_Surface * OptionsTab::SelectedBox::getImg() const
  1987. {
  1988. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  1989. switch(which)
  1990. {
  1991. case TOWN:
  1992. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  1993. return graphics->getPic(s.castle, true, false);
  1994. else if (s.castle == -1)
  1995. return CGP->rTown;
  1996. else if (s.castle == -2)
  1997. return CGP->nTown;
  1998. case HERO:
  1999. if (s.hero == -1)
  2000. {
  2001. return CGP->rHero;
  2002. }
  2003. else if (s.hero == -2)
  2004. {
  2005. if(s.heroPortrait >= 0)
  2006. return graphics->portraitSmall[s.heroPortrait];
  2007. else
  2008. return CGP->nHero;
  2009. }
  2010. else
  2011. {
  2012. return graphics->portraitSmall[s.hero];
  2013. }
  2014. break;
  2015. case BONUS:
  2016. {
  2017. int pom;
  2018. switch (s.bonus)
  2019. {
  2020. case -1:
  2021. pom=10;
  2022. break;
  2023. case 0:
  2024. pom=9;
  2025. break;
  2026. case 1:
  2027. pom=8;
  2028. break;
  2029. case 2:
  2030. pom=CGI->townh->towns[s.castle].bonus;
  2031. break;
  2032. default:
  2033. assert(0);
  2034. }
  2035. return CGP->bonuses->ourImages[pom].bitmap;
  2036. }
  2037. default:
  2038. return NULL;
  2039. }
  2040. }
  2041. const std::string * OptionsTab::SelectedBox::getText() const
  2042. {
  2043. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2044. switch(which)
  2045. {
  2046. case TOWN:
  2047. if (s.castle < GameConstants::F_NUMBER && s.castle >= 0)
  2048. return &CGI->townh->towns[s.castle].Name();
  2049. else if (s.castle == -1)
  2050. return &CGI->generaltexth->allTexts[522];
  2051. else if (s.castle == -2)
  2052. return &CGI->generaltexth->allTexts[523];
  2053. case HERO:
  2054. if (s.hero == -1)
  2055. return &CGI->generaltexth->allTexts[522];
  2056. else if (s.hero == -2)
  2057. {
  2058. if(s.heroPortrait >= 0)
  2059. {
  2060. if(s.heroName.length())
  2061. return &s.heroName;
  2062. else
  2063. return &CGI->heroh->heroes[s.heroPortrait]->name;
  2064. }
  2065. else
  2066. return &CGI->generaltexth->allTexts[523];
  2067. }
  2068. else
  2069. {
  2070. //if(s.heroName.length())
  2071. // return &s.heroName;
  2072. //else
  2073. return &CGI->heroh->heroes[s.hero]->name;
  2074. }
  2075. case BONUS:
  2076. switch (s.bonus)
  2077. {
  2078. case -1:
  2079. return &CGI->generaltexth->allTexts[522];
  2080. default:
  2081. return &CGI->generaltexth->arraytxt[214 + s.bonus];
  2082. }
  2083. default:
  2084. return NULL;
  2085. }
  2086. }
  2087. void OptionsTab::SelectedBox::clickRight( tribool down, bool previousState )
  2088. {
  2089. if(indeterminate(down) || !down) return;
  2090. const PlayerSettings &s = SEL->sInfo.playerInfos[player];
  2091. SDL_Surface *bmp = NULL;
  2092. const std::string *title = NULL, *subTitle = NULL;
  2093. subTitle = getText();
  2094. int val=-1;
  2095. switch(which)
  2096. {
  2097. case TOWN:
  2098. val = s.castle;
  2099. break;
  2100. case HERO:
  2101. val = s.hero;
  2102. if(val == -2) //none => we may have some preset info
  2103. {
  2104. int p9 = SEL->current->mapHeader->players[s.color].p9;
  2105. if(p9 != 255 && SEL->sInfo.playerInfos[player].heroPortrait >= 0)
  2106. val = p9;
  2107. }
  2108. break;
  2109. case BONUS:
  2110. val = s.bonus;
  2111. break;
  2112. }
  2113. if(val == -1 || which == BONUS) //random or bonus box
  2114. {
  2115. bmp = CMessage::drawDialogBox(256, 190);
  2116. std::string *description = NULL;
  2117. switch(which)
  2118. {
  2119. case TOWN:
  2120. title = &CGI->generaltexth->allTexts[103];
  2121. description = &CGI->generaltexth->allTexts[104];
  2122. break;
  2123. case HERO:
  2124. title = &CGI->generaltexth->allTexts[101];
  2125. description = &CGI->generaltexth->allTexts[102];
  2126. break;
  2127. case BONUS:
  2128. {
  2129. switch(val)
  2130. {
  2131. case PlayerSettings::brandom:
  2132. title = &CGI->generaltexth->allTexts[86]; //{Random Bonus}
  2133. description = &CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  2134. break;
  2135. case PlayerSettings::bartifact:
  2136. title = &CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  2137. description = &CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  2138. break;
  2139. case PlayerSettings::bgold:
  2140. title = &CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  2141. subTitle = &CGI->generaltexth->allTexts[87]; //500-1000
  2142. description = &CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  2143. break;
  2144. case PlayerSettings::bresource:
  2145. {
  2146. title = &CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  2147. switch(CGI->townh->towns[s.castle].primaryRes)
  2148. {
  2149. case 1:
  2150. subTitle = &CGI->generaltexth->allTexts[694];
  2151. description = &CGI->generaltexth->allTexts[690];
  2152. break;
  2153. case 3:
  2154. subTitle = &CGI->generaltexth->allTexts[695];
  2155. description = &CGI->generaltexth->allTexts[691];
  2156. break;
  2157. case 4:
  2158. subTitle = &CGI->generaltexth->allTexts[692];
  2159. description = &CGI->generaltexth->allTexts[688];
  2160. break;
  2161. case 5:
  2162. subTitle = &CGI->generaltexth->allTexts[693];
  2163. description = &CGI->generaltexth->allTexts[689];
  2164. break;
  2165. case 127:
  2166. subTitle = &CGI->generaltexth->allTexts[89]; //5-10 wood / 5-10 ore
  2167. description = &CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  2168. break;
  2169. }
  2170. }
  2171. break;
  2172. }
  2173. }
  2174. break;
  2175. }
  2176. if(description)
  2177. CSDL_Ext::printAtMiddleWB(*description, 125, 145, FONT_SMALL, 37, Colors::Cornsilk, bmp);
  2178. }
  2179. else if(val == -2)
  2180. {
  2181. return;
  2182. }
  2183. else if(which == TOWN)
  2184. {
  2185. bmp = CMessage::drawDialogBox(256, 319);
  2186. title = &CGI->generaltexth->allTexts[80];
  2187. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[79], 135, 137, FONT_MEDIUM, Colors::Jasmine, bmp);
  2188. const CTown &t = CGI->townh->towns[val];
  2189. //print creatures
  2190. int x = 60, y = 159;
  2191. for(int i = 0; i < 7; i++)
  2192. {
  2193. int c = t.basicCreatures[i];
  2194. blitAt(graphics->smallImgs[c], x, y, bmp);
  2195. CSDL_Ext::printAtMiddleWB(CGI->creh->creatures[c]->nameSing, x + 16, y + 45, FONT_TINY, 10, Colors::Cornsilk, bmp);
  2196. if(i == 2)
  2197. {
  2198. x = 40;
  2199. y += 76;
  2200. }
  2201. else
  2202. {
  2203. x += 52;
  2204. }
  2205. }
  2206. }
  2207. else if(val >= 0)
  2208. {
  2209. const CHero *h = CGI->heroh->heroes[val];
  2210. bmp = CMessage::drawDialogBox(320, 255);
  2211. title = &CGI->generaltexth->allTexts[77];
  2212. CSDL_Ext::printAtMiddle(*title, 167, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2213. CSDL_Ext::printAtMiddle(*subTitle + " - " + h->heroClass->name, 160, 99, FONT_SMALL, Colors::Cornsilk, bmp);
  2214. blitAt(getImg(), 136, 56, bmp);
  2215. //print specialty
  2216. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[78], 166, 132, FONT_MEDIUM, Colors::Jasmine, bmp);
  2217. blitAt(graphics->un44->ourImages[val].bitmap, 140, 150, bmp);
  2218. CSDL_Ext::printAtMiddle(CGI->generaltexth->hTxts[val].bonusName, 166, 203, FONT_SMALL, Colors::Cornsilk, bmp);
  2219. GH.pushInt(new CInfoPopup(bmp, true));
  2220. return;
  2221. }
  2222. if(title)
  2223. CSDL_Ext::printAtMiddle(*title, 135, 36, FONT_MEDIUM, Colors::Jasmine, bmp);
  2224. if(subTitle)
  2225. CSDL_Ext::printAtMiddle(*subTitle, 127, 103, FONT_SMALL, Colors::Cornsilk, bmp);
  2226. blitAt(getImg(), 104, 60, bmp);
  2227. GH.pushInt(new CInfoPopup(bmp, true));
  2228. }
  2229. CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *startInfo)
  2230. {
  2231. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2232. for(std::map<int, PlayerSettings>::const_iterator it = startInfo->playerInfos.begin();
  2233. it != startInfo->playerInfos.end(); ++it)
  2234. {
  2235. if(it->second.human)
  2236. {
  2237. playerColor = it->first;
  2238. }
  2239. }
  2240. pos.w = 762;
  2241. pos.h = 584;
  2242. center(pos);
  2243. assert(LOCPLINT);
  2244. sInfo = *LOCPLINT->cb->getStartInfo();
  2245. assert(!SEL->current);
  2246. current = mapInfoFromGame();
  2247. setPlayersFromGame();
  2248. screenType = CMenuScreen::scenarioInfo;
  2249. card = new InfoCard();
  2250. opt = new OptionsTab();
  2251. opt->recreate();
  2252. card->changeSelection(current);
  2253. card->difficulty->select(startInfo->difficulty, 0);
  2254. back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE);
  2255. }
  2256. CScenarioInfo::~CScenarioInfo()
  2257. {
  2258. delete current;
  2259. }
  2260. bool mapSorter::operator()(const CMapInfo *aaa, const CMapInfo *bbb)
  2261. {
  2262. const CMapHeader * a = aaa->mapHeader,
  2263. * b = bbb->mapHeader;
  2264. if(a && b) //if we are sorting scenarios
  2265. {
  2266. switch (sortBy)
  2267. {
  2268. case _format: //by map format (RoE, WoG, etc)
  2269. return (a->version<b->version);
  2270. break;
  2271. case _loscon: //by loss conditions
  2272. return (a->lossCondition.typeOfLossCon<b->lossCondition.typeOfLossCon);
  2273. break;
  2274. case _playerAm: //by player amount
  2275. int playerAmntB,humenPlayersB,playerAmntA,humenPlayersA;
  2276. playerAmntB=humenPlayersB=playerAmntA=humenPlayersA=0;
  2277. for (int i=0;i<8;i++)
  2278. {
  2279. if (a->players[i].canHumanPlay) {playerAmntA++;humenPlayersA++;}
  2280. else if (a->players[i].canComputerPlay) {playerAmntA++;}
  2281. if (b->players[i].canHumanPlay) {playerAmntB++;humenPlayersB++;}
  2282. else if (b->players[i].canComputerPlay) {playerAmntB++;}
  2283. }
  2284. if (playerAmntB!=playerAmntA)
  2285. return (playerAmntA<playerAmntB);
  2286. else
  2287. return (humenPlayersA<humenPlayersB);
  2288. break;
  2289. case _size: //by size of map
  2290. return (a->width<b->width);
  2291. break;
  2292. case _viccon: //by victory conditions
  2293. return (a->victoryCondition.condition < b->victoryCondition.condition);
  2294. break;
  2295. case _name: //by name
  2296. return boost::ilexicographical_compare(a->name, b->name);
  2297. default:
  2298. return boost::ilexicographical_compare(a->name, b->name);
  2299. }
  2300. }
  2301. else //if we are sorting campaigns
  2302. {
  2303. switch(sortBy)
  2304. {
  2305. case _numOfMaps: //by number of maps in campaign
  2306. return CGI->generaltexth->campaignRegionNames[ aaa->campaignHeader->mapVersion ].size() <
  2307. CGI->generaltexth->campaignRegionNames[ bbb->campaignHeader->mapVersion ].size();
  2308. break;
  2309. case _name: //by name
  2310. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2311. default:
  2312. return boost::ilexicographical_compare(aaa->campaignHeader->name, bbb->campaignHeader->name);
  2313. }
  2314. }
  2315. }
  2316. CMultiMode::CMultiMode()
  2317. {
  2318. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2319. bg = new CPicture("MUPOPUP.bmp");
  2320. bg->convertToScreenBPP(); //so we could draw without problems
  2321. blitAt(CPicture("MUMAP.bmp"), 16, 77, *bg); //blit img
  2322. pos = bg->center(); //center, window has size of bg graphic
  2323. bar = new CGStatusBar(new CPicture(Rect(7, 465, 440, 18), 0));//226, 472
  2324. txt = new CTextInput(Rect(19, 436, 334, 16), *bg);
  2325. txt->setTxt(settings["general"]["playerName"].String()); //Player
  2326. btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF");
  2327. btns[1] = new CAdventureMapButton("Host TCP/IP game", "", bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF");
  2328. btns[2] = new CAdventureMapButton("Join TCP/IP game", "", bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF");
  2329. btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], bind(&CGuiHandler::popIntTotally, ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE);
  2330. }
  2331. void CMultiMode::openHotseat()
  2332. {
  2333. GH.pushInt(new CHotSeatPlayers(txt->text));
  2334. }
  2335. void CMultiMode::hostTCP()
  2336. {
  2337. Settings name = settings.write["general"]["playerName"];
  2338. name->String() = txt->text;
  2339. GH.popIntTotally(this);
  2340. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_HOST));
  2341. }
  2342. void CMultiMode::joinTCP()
  2343. {
  2344. Settings name = settings.write["general"]["playerName"];
  2345. name->String() = txt->text;
  2346. GH.popIntTotally(this);
  2347. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_NETWORK_GUEST));
  2348. }
  2349. CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer)
  2350. {
  2351. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2352. bg = new CPicture("MUHOTSEA.bmp");
  2353. pos = bg->center(); //center, window has size of bg graphic
  2354. std::string text = CGI->generaltexth->allTexts[446];
  2355. boost::replace_all(text, "\t","\n");
  2356. Rect boxRect(25, 20, 315, 50);
  2357. title = new CTextBox(text, boxRect, 0, FONT_BIG, CENTER, Colors::Cornsilk);//HOTSEAT Please enter names
  2358. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2359. {
  2360. txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg);
  2361. txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1);
  2362. }
  2363. ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN);
  2364. cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], bind(&CGuiHandler::popIntTotally, ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE);
  2365. bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472
  2366. txt[0]->setTxt(firstPlayer, true);
  2367. txt[0]->giveFocus();
  2368. }
  2369. void CHotSeatPlayers::onChange(std::string newText)
  2370. {
  2371. size_t namesCount = 0;
  2372. for(int i = 0; i < ARRAY_COUNT(txt); i++)
  2373. if(!txt[i]->text.empty())
  2374. namesCount++;
  2375. ok->block(namesCount < 2);
  2376. }
  2377. void CHotSeatPlayers::enterSelectionScreen()
  2378. {
  2379. std::map<ui32, std::string> names;
  2380. for(int i = 0, j = 1; i < ARRAY_COUNT(txt); i++)
  2381. if(txt[i]->text.length())
  2382. names[j++] = txt[i]->text;
  2383. Settings name = settings.write["general"]["playerName"];
  2384. name->String() = names.begin()->second;
  2385. GH.popInts(2); //pop MP mode window and this
  2386. GH.pushInt(new CSelectionScreen(CMenuScreen::newGame, CMenuScreen::MULTI_HOT_SEAT, &names));
  2387. }
  2388. CBonusSelection::CBonusSelection( CCampaignState * _ourCampaign )
  2389. : highlightedRegion(NULL), ourCampaign(_ourCampaign), ourHeader(NULL),
  2390. diffLb(NULL), diffRb(NULL), bonuses(NULL)
  2391. {
  2392. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2393. static const std::string bgNames [] = {"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",
  2394. "S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",
  2395. "BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"};
  2396. loadPositionsOfGraphics();
  2397. background = BitmapHandler::loadBitmap(bgNames[ourCampaign->camp->header.mapVersion]);
  2398. pos.h = background->h;
  2399. pos.w = background->w;
  2400. center();
  2401. SDL_Surface * panel = BitmapHandler::loadBitmap("CAMPBRF.BMP");
  2402. blitAt(panel, 456, 6, background);
  2403. startB = new CAdventureMapButton("", "", bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN);
  2404. backB = new CAdventureMapButton("", "", bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE);
  2405. startB->setState(CButtonBase::BLOCKED);
  2406. //campaign name
  2407. if (ourCampaign->camp->header.name.length())
  2408. CSDL_Ext::printAt(ourCampaign->camp->header.name, 481, 28, FONT_BIG, Colors::Jasmine, background);
  2409. else
  2410. CSDL_Ext::printAt("Unnamed", 481, 28, FONT_BIG, Colors::Jasmine, background);
  2411. //map size icon
  2412. sizes = CDefHandler::giveDef("SCNRMPSZ.DEF");
  2413. //campaign description
  2414. CSDL_Ext::printAt(CGI->generaltexth->allTexts[38], 481, 63, FONT_SMALL, Colors::Jasmine, background);
  2415. cmpgDesc = new CTextBox(ourCampaign->camp->header.description, Rect(480, 86, 286, 117), 1);
  2416. //cmpgDesc->showAll(background);
  2417. //map description
  2418. mapDesc = new CTextBox("", Rect(480, 280, 286, 117), 1);
  2419. //bonus choosing
  2420. CSDL_Ext::printAt(CGI->generaltexth->allTexts[71], 511, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Choose a bonus:
  2421. bonuses = new CHighlightableButtonsGroup(bind(&CBonusSelection::selectBonus, this, _1));
  2422. //set left part of window
  2423. for (int g=0; g<ourCampaign->camp->scenarios.size(); ++g)
  2424. {
  2425. if(ourCampaign->camp->conquerable(g))
  2426. {
  2427. regions.push_back(new CRegion(this, true, true, g));
  2428. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2429. if (highlightedRegion == NULL)
  2430. {
  2431. highlightedRegion = regions.back();
  2432. selectMap(g);
  2433. }
  2434. }
  2435. else if (ourCampaign->camp->scenarios[g].conquered) //display as striped
  2436. {
  2437. regions.push_back(new CRegion(this, false, false, g));
  2438. regions[regions.size()-1]->rclickText = ourCampaign->camp->scenarios[g].regionText;
  2439. }
  2440. }
  2441. //init campaign state if necessary
  2442. if (ourCampaign->campaignName.size() == 0)
  2443. {
  2444. ourCampaign->initNewCampaign(sInfo);
  2445. }
  2446. //allies / enemies
  2447. CSDL_Ext::printAt(CGI->generaltexth->allTexts[390] + ":", 486, 407, FONT_SMALL, Colors::Cornsilk, background); //Allies
  2448. CSDL_Ext::printAt(CGI->generaltexth->allTexts[391] + ":", 619, 407, FONT_SMALL, Colors::Cornsilk, background); //Enemies
  2449. SDL_FreeSurface(panel);
  2450. //difficulty
  2451. std::vector<std::string> difficulty;
  2452. boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));
  2453. CSDL_Ext::printAt(difficulty.back(), 689, 432, FONT_MEDIUM, Colors::Cornsilk, background); //Difficulty
  2454. //difficulty pics
  2455. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2456. {
  2457. CDefEssential * cde = CDefHandler::giveDefEss("GSPBUT" + boost::lexical_cast<std::string>(b+3) + ".DEF");
  2458. SDL_Surface * surfToDuplicate = cde->ourImages[0].bitmap;
  2459. diffPics[b] = SDL_ConvertSurface(surfToDuplicate, surfToDuplicate->format,
  2460. surfToDuplicate->flags);
  2461. delete cde;
  2462. }
  2463. //difficulty selection buttons
  2464. if (ourCampaign->camp->header.difficultyChoosenByPlayer)
  2465. {
  2466. diffLb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, false), 694, 508, "SCNRBLF.DEF");
  2467. diffRb = new CAdventureMapButton("", "", bind(&CBonusSelection::changeDiff, this, true), 738, 508, "SCNRBRT.DEF");
  2468. }
  2469. //load miniflags
  2470. sFlags = CDefHandler::giveDef("ITGFLAGS.DEF");
  2471. }
  2472. CBonusSelection::~CBonusSelection()
  2473. {
  2474. SDL_FreeSurface(background);
  2475. delete sizes;
  2476. delete ourHeader;
  2477. delete sFlags;
  2478. for (int b=0; b<ARRAY_COUNT(diffPics); ++b)
  2479. {
  2480. SDL_FreeSurface(diffPics[b]);
  2481. }
  2482. }
  2483. void CBonusSelection::goBack()
  2484. {
  2485. GH.popIntTotally(this);
  2486. }
  2487. void CBonusSelection::showAll(SDL_Surface * to)
  2488. {
  2489. blitAt(background, pos.x, pos.y, to);
  2490. CIntObject::showAll(to);
  2491. show(to);
  2492. if (pos.h != to->h || pos.w != to->w)
  2493. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  2494. }
  2495. void CBonusSelection::loadPositionsOfGraphics()
  2496. {
  2497. const JsonNode config(ResourceID("config/campaign_regions.json"));
  2498. int idx = 0;
  2499. BOOST_FOREACH(const JsonNode &campaign, config["campaign_regions"].Vector())
  2500. {
  2501. SCampPositions sc;
  2502. sc.campPrefix = campaign["prefix"].String();
  2503. sc.colorSuffixLength = campaign["color_suffix_length"].Float();
  2504. BOOST_FOREACH(const JsonNode &desc, campaign["desc"].Vector())
  2505. {
  2506. SCampPositions::SRegionDesc rd;
  2507. rd.infix = desc["infix"].String();
  2508. rd.xpos = desc["x"].Float();
  2509. rd.ypos = desc["y"].Float();
  2510. sc.regions.push_back(rd);
  2511. }
  2512. campDescriptions.push_back(sc);
  2513. idx++;
  2514. }
  2515. assert(idx == CGI->generaltexth->campaignMapNames.size());
  2516. }
  2517. void CBonusSelection::selectMap( int whichOne )
  2518. {
  2519. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2520. sInfo.mapname = ourCampaign->camp->header.filename;
  2521. sInfo.mode = StartInfo::CAMPAIGN;
  2522. //get header
  2523. int i = 0;
  2524. delete ourHeader;
  2525. ourHeader = new CMapHeader();
  2526. ourHeader->initFromMemory((const unsigned char*)ourCampaign->camp->mapPieces.find(whichOne)->second.data(), i);
  2527. std::map<ui32, std::string> names;
  2528. names[1] = settings["general"]["playerName"].String();
  2529. updateStartInfo(ourCampaign->camp->header.filename, sInfo, ourHeader, names);
  2530. sInfo.turnTime = 0;
  2531. sInfo.whichMapInCampaign = whichOne;
  2532. sInfo.difficulty = ourCampaign->camp->scenarios[whichOne].difficulty;
  2533. ourCampaign->currentMap = whichOne;
  2534. mapDesc->setTxt(ourHeader->description);
  2535. updateBonusSelection();
  2536. }
  2537. void CBonusSelection::show(SDL_Surface * to)
  2538. {
  2539. //blitAt(background, pos.x, pos.y, to);
  2540. //map name
  2541. std::string mapName = ourHeader->name;
  2542. if (mapName.length())
  2543. printAtLoc(mapName, 481, 219, FONT_BIG, Colors::Jasmine, to);
  2544. else
  2545. printAtLoc("Unnamed", 481, 219, FONT_BIG, Colors::Jasmine, to);
  2546. //map description
  2547. printAtLoc(CGI->generaltexth->allTexts[496], 481, 253, FONT_SMALL, Colors::Jasmine, to);
  2548. mapDesc->showAll(to); //showAll because CTextBox has no show()
  2549. //map size icon
  2550. int temp;
  2551. switch (ourHeader->width)
  2552. {
  2553. case 36:
  2554. temp=0;
  2555. break;
  2556. case 72:
  2557. temp=1;
  2558. break;
  2559. case 108:
  2560. temp=2;
  2561. break;
  2562. case 144:
  2563. temp=3;
  2564. break;
  2565. default:
  2566. temp=4;
  2567. break;
  2568. }
  2569. blitAtLoc(sizes->ourImages[temp].bitmap, 735, 26, to);
  2570. //flags
  2571. int fx = 496 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[390].c_str());
  2572. int ex = 629 + graphics->fonts[FONT_SMALL]->getWidth(CGI->generaltexth->allTexts[391].c_str());
  2573. int myT;
  2574. myT = ourHeader->players[playerColor].team;
  2575. for (std::map<int, PlayerSettings>::const_iterator i = sInfo.playerInfos.begin(); i != sInfo.playerInfos.end(); i++)
  2576. {
  2577. int *myx = ((i->first == playerColor || ourHeader->players[i->first].team == myT) ? &fx : &ex);
  2578. blitAtLoc(sFlags->ourImages[i->first].bitmap, pos.x + *myx, pos.y + 405, to);
  2579. *myx += sFlags->ourImages[i->first].bitmap->w;
  2580. }
  2581. //difficulty
  2582. blitAtLoc(diffPics[sInfo.difficulty], 709, 455, to);
  2583. CIntObject::show(to);
  2584. }
  2585. void CBonusSelection::updateBonusSelection()
  2586. {
  2587. OBJ_CONSTRUCTION_CAPTURING_ALL;
  2588. //graphics:
  2589. //spell - SPELLBON.DEF
  2590. //monster - TWCRPORT.DEF
  2591. //building - BO*.BMP graphics
  2592. //artifact - ARTIFBON.DEF
  2593. //spell scroll - SPELLBON.DEF
  2594. //prim skill - PSKILBON.DEF
  2595. //sec skill - SSKILBON.DEF
  2596. //resource - BORES.DEF
  2597. //player - CREST58.DEF
  2598. //hero - PORTRAITSLARGE (HPL###.BMPs)
  2599. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2600. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2601. for (size_t i=0; i<bonuses->buttons.size(); i++)
  2602. {
  2603. if (bonuses->buttons[i]->active)
  2604. bonuses->buttons[i]->deactivate();
  2605. delete bonuses->buttons[i];
  2606. }
  2607. bonuses->buttons.clear();
  2608. static const char *bonusPics[] = {"SPELLBON.DEF", "TWCRPORT.DEF", "", "ARTIFBON.DEF", "SPELLBON.DEF",
  2609. "PSKILBON.DEF", "SSKILBON.DEF", "BORES.DEF", "CREST58.DEF", "PORTRAITSLARGE"};
  2610. for(int i = 0; i < bonDescs.size(); i++)
  2611. {
  2612. std::string picName=bonusPics[bonDescs[i].type];
  2613. size_t picNumber=bonDescs[i].info2;
  2614. std::string desc;
  2615. switch(bonDescs[i].type)
  2616. {
  2617. case 0: //spell
  2618. desc = CGI->generaltexth->allTexts[715];
  2619. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2620. break;
  2621. case 1: //monster
  2622. picNumber = bonDescs[i].info2 + 2;
  2623. desc = CGI->generaltexth->allTexts[717];
  2624. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));
  2625. boost::algorithm::replace_first(desc, "%s", CGI->creh->creatures[bonDescs[i].info2]->namePl);
  2626. break;
  2627. case 2: //building
  2628. {
  2629. int faction = -1;
  2630. for(std::map<int, PlayerSettings>::iterator it = sInfo.playerInfos.begin();
  2631. it != sInfo.playerInfos.end(); ++it)
  2632. {
  2633. if (it->second.human)
  2634. {
  2635. faction = it->second.castle;
  2636. break;
  2637. }
  2638. }
  2639. assert(faction != -1);
  2640. int buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<si32>());
  2641. picName = graphics->ERMUtoPicture[faction][buildID];
  2642. picNumber = -1;
  2643. tlog1<<CGI->buildh->buildings.size()<<"\t"<<faction<<"\t"<<CGI->buildh->buildings[faction].size()<<"\t"<<buildID<<"\n";
  2644. if (vstd::contains(CGI->buildh->buildings[faction], buildID))
  2645. desc = CGI->buildh->buildings[faction].find(buildID)->second->Description();
  2646. }
  2647. break;
  2648. case 3: //artifact
  2649. desc = CGI->generaltexth->allTexts[715];
  2650. boost::algorithm::replace_first(desc, "%s", CGI->arth->artifacts[bonDescs[i].info2]->Name());
  2651. break;
  2652. case 4: //spell scroll
  2653. desc = CGI->generaltexth->allTexts[716];
  2654. boost::algorithm::replace_first(desc, "%s", CGI->spellh->spells[bonDescs[i].info2]->name);
  2655. break;
  2656. case 5: //primary skill
  2657. {
  2658. int leadingSkill = -1;
  2659. std::vector<std::pair<int, int> > toPrint; //primary skills to be listed <num, val>
  2660. const ui8* ptr = reinterpret_cast<const ui8*>(&bonDescs[i].info2);
  2661. for (int g=0; g<GameConstants::PRIMARY_SKILLS; ++g)
  2662. {
  2663. if (leadingSkill == -1 || ptr[g] > ptr[leadingSkill])
  2664. {
  2665. leadingSkill = g;
  2666. }
  2667. if (ptr[g] != 0)
  2668. {
  2669. toPrint.push_back(std::make_pair(g, ptr[g]));
  2670. }
  2671. }
  2672. picNumber = leadingSkill;
  2673. desc = CGI->generaltexth->allTexts[715];
  2674. std::string substitute; //text to be printed instead of %s
  2675. for (int v=0; v<toPrint.size(); ++v)
  2676. {
  2677. substitute += boost::lexical_cast<std::string>(toPrint[v].second);
  2678. substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];
  2679. if(v != toPrint.size() - 1)
  2680. {
  2681. substitute += ", ";
  2682. }
  2683. }
  2684. boost::algorithm::replace_first(desc, "%s", substitute);
  2685. break;
  2686. }
  2687. case 6: //secondary skill
  2688. desc = CGI->generaltexth->allTexts[718];
  2689. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3]); //skill level
  2690. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->skillName[bonDescs[i].info2]); //skill name
  2691. break;
  2692. case 7: //resource
  2693. {
  2694. int serialResID = 0;
  2695. switch(bonDescs[i].info1)
  2696. {
  2697. case 0: case 1: case 2: case 3: case 4: case 5: case 6:
  2698. serialResID = bonDescs[i].info1;
  2699. break;
  2700. case 0xFD: //wood + ore
  2701. serialResID = 7;
  2702. break;
  2703. case 0xFE: //rare resources
  2704. serialResID = 8;
  2705. break;
  2706. }
  2707. picNumber = serialResID;
  2708. desc = CGI->generaltexth->allTexts[717];
  2709. boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));
  2710. std::string replacement;
  2711. if (serialResID <= 6)
  2712. {
  2713. replacement = CGI->generaltexth->restypes[serialResID];
  2714. }
  2715. else
  2716. {
  2717. replacement = CGI->generaltexth->allTexts[714 + serialResID];
  2718. }
  2719. boost::algorithm::replace_first(desc, "%s", replacement);
  2720. }
  2721. break;
  2722. case 8: //player aka hero crossover
  2723. picNumber = bonDescs[i].info1;
  2724. desc = CGI->generaltexth->allTexts[718];
  2725. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //player color
  2726. boost::algorithm::replace_first(desc, "%s", ourCampaign->camp->scenarios[bonDescs[i].info2].mapName); //scenario
  2727. break;
  2728. case 9: //hero
  2729. desc = CGI->generaltexth->allTexts[718];
  2730. boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color
  2731. if (bonDescs[i].info2 == 0xFFFF)
  2732. {
  2733. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[0]->name); //hero's name
  2734. picNumber = 0;
  2735. }
  2736. else
  2737. {
  2738. boost::algorithm::replace_first(desc, "%s", CGI->heroh->heroes[bonDescs[i].info2]->name); //hero's name
  2739. }
  2740. break;
  2741. }
  2742. CHighlightableButton *bonusButton = new CHighlightableButton(desc, desc, 0, 475 + i*68, 455, "", i);
  2743. if (picNumber != -1)
  2744. picName += ":" + boost::lexical_cast<std::string>(picNumber);
  2745. CAnimation * anim = new CAnimation();
  2746. anim->setCustom(picName, 0);
  2747. bonusButton->setImage(anim);
  2748. bonusButton->borderColor = Colors::Maize; // yellow border
  2749. bonuses->addButton(bonusButton);
  2750. }
  2751. }
  2752. void CBonusSelection::startMap()
  2753. {
  2754. StartInfo *si = new StartInfo(sInfo);
  2755. if (ourCampaign->mapsConquered.size())
  2756. {
  2757. GH.popInts(1);
  2758. }
  2759. else
  2760. {
  2761. CGP->removeFromGui();
  2762. }
  2763. ::startGame(si);
  2764. }
  2765. void CBonusSelection::selectBonus( int id )
  2766. {
  2767. // Total redraw is needed because the border around the bonus images
  2768. // have to be undrawn/drawn.
  2769. if (id != sInfo.choosenCampaignBonus)
  2770. {
  2771. sInfo.choosenCampaignBonus = id;
  2772. GH.totalRedraw();
  2773. if (startB->getState() == CButtonBase::BLOCKED)
  2774. startB->setState(CButtonBase::NORMAL);
  2775. }
  2776. const CCampaignScenario &scenario = ourCampaign->camp->scenarios[sInfo.whichMapInCampaign];
  2777. const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;
  2778. if (bonDescs[id].type == 8) //hero crossover
  2779. {
  2780. SEL->setPlayer(sInfo.playerInfos[0], bonDescs[id].info1); //TODO: substitute with appropriate color
  2781. }
  2782. }
  2783. void CBonusSelection::changeDiff( bool increase )
  2784. {
  2785. if (increase)
  2786. {
  2787. sInfo.difficulty = std::min(sInfo.difficulty + 1, 4);
  2788. }
  2789. else
  2790. {
  2791. sInfo.difficulty = std::max(sInfo.difficulty - 1, 0);
  2792. }
  2793. }
  2794. CBonusSelection::CRegion::CRegion( CBonusSelection * _owner, bool _accessible, bool _selectable, int _myNumber )
  2795. : owner(_owner), accessible(_accessible), selectable(_selectable), myNumber(_myNumber)
  2796. {
  2797. OBJ_CONSTRUCTION;
  2798. addUsedEvents(LCLICK | RCLICK);
  2799. static const std::string colors[2][8] = {
  2800. {"R", "B", "N", "G", "O", "V", "T", "P"},
  2801. {"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}};
  2802. const SCampPositions & campDsc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion];
  2803. const SCampPositions::SRegionDesc & desc = campDsc.regions[myNumber];
  2804. pos.x += desc.xpos;
  2805. pos.y += desc.ypos;
  2806. //loading of graphics
  2807. std::string prefix = campDsc.campPrefix + desc.infix + "_";
  2808. std::string suffix = colors[campDsc.colorSuffixLength - 1][owner->ourCampaign->camp->scenarios[myNumber].regionColor];
  2809. static const std::string infix [] = {"En", "Se", "Co"};
  2810. for (int g = 0; g < ARRAY_COUNT(infix); g++)
  2811. {
  2812. graphics[g] = BitmapHandler::loadBitmap(prefix + infix[g] + suffix + ".BMP");
  2813. }
  2814. pos.w = graphics[0]->w;
  2815. pos.h = graphics[0]->h;
  2816. }
  2817. CBonusSelection::CRegion::~CRegion()
  2818. {
  2819. for (int g=0; g<ARRAY_COUNT(graphics); ++g)
  2820. {
  2821. SDL_FreeSurface(graphics[g]);
  2822. }
  2823. }
  2824. void CBonusSelection::CRegion::clickLeft( tribool down, bool previousState )
  2825. {
  2826. //select if selectable & clicked inside our graphic
  2827. if ( indeterminate(down) )
  2828. {
  2829. return;
  2830. }
  2831. if( !down && selectable && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) )
  2832. {
  2833. owner->selectMap(myNumber);
  2834. owner->highlightedRegion = this;
  2835. parent->showAll(screen);
  2836. }
  2837. }
  2838. void CBonusSelection::CRegion::clickRight( tribool down, bool previousState )
  2839. {
  2840. //show r-click text
  2841. if( down && !CSDL_Ext::isTransparent(graphics[0], GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) &&
  2842. rclickText.size() )
  2843. {
  2844. CRClickPopup::createAndPush(rclickText);
  2845. }
  2846. }
  2847. void CBonusSelection::CRegion::show(SDL_Surface * to)
  2848. {
  2849. //const SCampPositions::SRegionDesc & desc = owner->campDescriptions[owner->ourCampaign->camp->header.mapVersion].regions[myNumber];
  2850. if (!accessible)
  2851. {
  2852. //show as striped
  2853. blitAtLoc(graphics[2], 0, 0, to);
  2854. }
  2855. else if (this == owner->highlightedRegion)
  2856. {
  2857. //show as selected
  2858. blitAtLoc(graphics[1], 0, 0, to);
  2859. }
  2860. else
  2861. {
  2862. //show as not selected selected
  2863. blitAtLoc(graphics[0], 0, 0, to);
  2864. }
  2865. }
  2866. CSavingScreen::CSavingScreen(bool hotseat)
  2867. : CSelectionScreen(CMenuScreen::saveGame, hotseat ? CMenuScreen::MULTI_HOT_SEAT : CMenuScreen::SINGLE_PLAYER)
  2868. {
  2869. ourGame = mapInfoFromGame();
  2870. sInfo = *LOCPLINT->cb->getStartInfo();
  2871. setPlayersFromGame();
  2872. }
  2873. CSavingScreen::~CSavingScreen()
  2874. {
  2875. }
  2876. ISelectionScreenInfo::ISelectionScreenInfo(const std::map<ui32, std::string> *Names /*= NULL*/)
  2877. {
  2878. multiPlayer = CMenuScreen::SINGLE_PLAYER;
  2879. assert(!SEL);
  2880. SEL = this;
  2881. current = NULL;
  2882. if(Names && Names->size()) //if have custom set of player names - use it
  2883. playerNames = *Names;
  2884. else
  2885. playerNames[1] = settings["general"]["playerName"].String(); //by default we have only one player and his name is "Player" (or whatever the last used name was)
  2886. }
  2887. ISelectionScreenInfo::~ISelectionScreenInfo()
  2888. {
  2889. assert(SEL == this);
  2890. SEL = NULL;
  2891. }
  2892. void ISelectionScreenInfo::updateStartInfo(std::string filename, StartInfo & sInfo, const CMapHeader * mapHeader)
  2893. {
  2894. ::updateStartInfo(filename, sInfo, mapHeader, playerNames);
  2895. }
  2896. void ISelectionScreenInfo::setPlayer(PlayerSettings &pset, unsigned player)
  2897. {
  2898. ::setPlayer(pset, player, playerNames);
  2899. }
  2900. int ISelectionScreenInfo::getIdOfFirstUnallocatedPlayer()
  2901. {
  2902. for(std::map<ui32, std::string>::const_iterator i = playerNames.begin(); i != playerNames.end(); i++)
  2903. if(!sInfo.getPlayersSettings(i->first)) //
  2904. return i->first;
  2905. return 0;
  2906. }
  2907. bool ISelectionScreenInfo::isGuest() const
  2908. {
  2909. return multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST;
  2910. }
  2911. bool ISelectionScreenInfo::isHost() const
  2912. {
  2913. return multiPlayer == CMenuScreen::MULTI_NETWORK_HOST;
  2914. }
  2915. void ChatMessage::apply(CSelectionScreen *selScreen)
  2916. {
  2917. selScreen->card->chat->addNewMessage(playerName + ": " + message);
  2918. GH.totalRedraw();
  2919. }
  2920. void QuitMenuWithoutStarting::apply(CSelectionScreen *selScreen)
  2921. {
  2922. if(!selScreen->ongoingClosing)
  2923. {
  2924. *selScreen->serv << this; //resend to confirm
  2925. GH.popIntTotally(selScreen); //will wait with deleting us before this thread ends
  2926. }
  2927. vstd::clear_pointer(selScreen->serv);
  2928. }
  2929. void PlayerJoined::apply(CSelectionScreen *selScreen)
  2930. {
  2931. //assert(SEL->playerNames.size() == connectionID); //temporary, TODO when player exits
  2932. SEL->playerNames[connectionID] = playerName;
  2933. //put new player in first slot with AI
  2934. for(std::map<int, PlayerSettings>::iterator i = SEL->sInfo.playerInfos.begin(); i != SEL->sInfo.playerInfos.end(); i++)
  2935. {
  2936. if(!i->second.human)
  2937. {
  2938. selScreen->setPlayer(i->second, connectionID);
  2939. selScreen->opt->entries[i->second.color]->selectButtons();
  2940. break;
  2941. }
  2942. }
  2943. selScreen->propagateNames();
  2944. selScreen->propagateOptions();
  2945. GH.totalRedraw();
  2946. }
  2947. void SelectMap::apply(CSelectionScreen *selScreen)
  2948. {
  2949. if(selScreen->multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST)
  2950. {
  2951. free = false;
  2952. selScreen->changeSelection(mapInfo);
  2953. }
  2954. }
  2955. void UpdateStartOptions::apply(CSelectionScreen *selScreen)
  2956. {
  2957. if(!selScreen->isGuest())
  2958. return;
  2959. selScreen->setSInfo(*options);
  2960. }
  2961. void PregameGuiAction::apply(CSelectionScreen *selScreen)
  2962. {
  2963. if(!selScreen->isGuest())
  2964. return;
  2965. switch(action)
  2966. {
  2967. case NO_TAB:
  2968. selScreen->toggleTab(selScreen->curTab);
  2969. break;
  2970. case OPEN_OPTIONS:
  2971. selScreen->toggleTab(selScreen->opt);
  2972. break;
  2973. case OPEN_SCENARIO_LIST:
  2974. selScreen->toggleTab(selScreen->sel);
  2975. break;
  2976. }
  2977. }
  2978. void RequestOptionsChange::apply(CSelectionScreen *selScreen)
  2979. {
  2980. if(!selScreen->isHost())
  2981. return;
  2982. ui8 color = selScreen->sInfo.getPlayersSettings(playerID)->color;
  2983. switch(what)
  2984. {
  2985. case TOWN:
  2986. selScreen->opt->nextCastle(color, direction);
  2987. break;
  2988. case HERO:
  2989. selScreen->opt->nextHero(color, direction);
  2990. break;
  2991. case BONUS:
  2992. selScreen->opt->nextBonus(color, direction);
  2993. break;
  2994. }
  2995. }
  2996. void PlayerLeft::apply(CSelectionScreen *selScreen)
  2997. {
  2998. if(selScreen->isGuest())
  2999. return;
  3000. SEL->playerNames.erase(playerID);
  3001. if(PlayerSettings *s = selScreen->sInfo.getPlayersSettings(playerID)) //it's possible that player was unallocated
  3002. {
  3003. selScreen->setPlayer(*s, 0);
  3004. selScreen->opt->entries[s->color]->selectButtons();
  3005. }
  3006. selScreen->propagateNames();
  3007. selScreen->propagateOptions();
  3008. GH.totalRedraw();
  3009. }
  3010. void PlayersNames::apply(CSelectionScreen *selScreen)
  3011. {
  3012. if(selScreen->isGuest())
  3013. selScreen->playerNames = playerNames;
  3014. }
  3015. void StartWithCurrentSettings::apply(CSelectionScreen *selScreen)
  3016. {
  3017. startingInfo.reset();
  3018. startingInfo.serv = selScreen->serv;
  3019. startingInfo.sInfo = new StartInfo(selScreen->sInfo);
  3020. if(!selScreen->ongoingClosing)
  3021. {
  3022. *selScreen->serv << this; //resend to confirm
  3023. }
  3024. selScreen->serv = NULL; //hide it so it won't be deleted
  3025. vstd::clear_pointer(selScreen->serverHandlingThread); //detach us
  3026. selectedName = selScreen->sInfo.mapname;
  3027. CGP->removeFromGui();
  3028. ::startGame(startingInfo.sInfo, startingInfo.serv);
  3029. throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop)
  3030. }
  3031. CCampaignScreen::CCampaignButton::CCampaignButton(const JsonNode &config )
  3032. {
  3033. pos.x += config["x"].Float();
  3034. pos.y += config["y"].Float();
  3035. pos.w = 200;
  3036. pos.h = 116;
  3037. campFile = config["file"].String();
  3038. video = config["video"].String();
  3039. //On linux we can only play *.mjpg videos from LOKI release
  3040. #ifdef _WIN32
  3041. std::transform(video.begin(), video.end(), video.begin(), toupper);
  3042. video += ".BIK";
  3043. #else
  3044. std::transform(video.begin(), video.end(), video.begin(), tolower);
  3045. video += ".mjpg";
  3046. #endif
  3047. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3048. status = config["open"].Bool() ? CCampaignScreen::ENABLED : CCampaignScreen::DISABLED;
  3049. CCampaignHeader header = CCampaignHandler::getHeader(campFile);
  3050. hoverText = header.name;
  3051. if (status != CCampaignScreen::DISABLED)
  3052. {
  3053. addUsedEvents(LCLICK | HOVER);
  3054. image = new CPicture(config["image"].String());
  3055. hoverLabel = new CLabel(pos.w / 2, pos.h + 20, FONT_MEDIUM, CENTER, Colors::Jasmine, "");
  3056. parent->addChild(hoverLabel);
  3057. }
  3058. if (status == CCampaignScreen::COMPLETED)
  3059. checkMark = new CPicture("CAMPCHK");
  3060. }
  3061. void CCampaignScreen::CCampaignButton::clickLeft(tribool down, bool previousState)
  3062. {
  3063. if (down)
  3064. {
  3065. // Close running video and open the selected campaign
  3066. CCS->videoh->close();
  3067. CCampaign * ourCampaign = CCampaignHandler::getCampaign(campFile);
  3068. CCampaignState * campState = new CCampaignState();
  3069. campState->camp = ourCampaign;
  3070. GH.pushInt( new CBonusSelection(campState) );
  3071. }
  3072. }
  3073. void CCampaignScreen::CCampaignButton::hover(bool on)
  3074. {
  3075. if (on)
  3076. hoverLabel->setTxt(hoverText); // Shows the name of the campaign when you get into the bounds of the button
  3077. else
  3078. hoverLabel->setTxt(" ");
  3079. }
  3080. void CCampaignScreen::CCampaignButton::show(SDL_Surface * to)
  3081. {
  3082. if (status == CCampaignScreen::DISABLED)
  3083. return;
  3084. CIntObject::show(to);
  3085. // Play the campaign button video when the mouse cursor is placed over the button
  3086. if (hovered)
  3087. {
  3088. if (CCS->videoh->fname != video)
  3089. CCS->videoh->open(video);
  3090. CCS->videoh->update(pos.x, pos.y, to, true, false); // plays sequentially frame by frame, starts at the beginning when the video is over
  3091. }
  3092. else if (CCS->videoh->fname == video) // When you got out of the bounds of the button then close the video
  3093. {
  3094. CCS->videoh->close();
  3095. redraw();
  3096. }
  3097. }
  3098. CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button)
  3099. {
  3100. std::pair<std::string, std::string> help;
  3101. if (!button["help"].isNull() && button["help"].Float() > 0)
  3102. help = CGI->generaltexth->zelp[button["help"].Float()];
  3103. boost::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this);
  3104. return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float());
  3105. }
  3106. CCampaignScreen::CCampaignScreen(const JsonNode &config)
  3107. {
  3108. OBJ_CONSTRUCTION_CAPTURING_ALL;
  3109. BOOST_FOREACH(const JsonNode& node, config["images"].Vector())
  3110. images.push_back(createPicture(node));
  3111. if (!images.empty())
  3112. {
  3113. images[0]->center(); // move background to center
  3114. moveTo(images[0]->pos.topLeft()); // move everything else to center
  3115. images[0]->moveTo(pos.topLeft()); // restore moved twice background
  3116. pos = images[0]->pos; // fix height\width of this window
  3117. }
  3118. if (!config["exitbutton"].isNull())
  3119. {
  3120. back = createExitButton(config["exitbutton"]);
  3121. back->hoverable = true;
  3122. }
  3123. BOOST_FOREACH(const JsonNode& node, config["items"].Vector())
  3124. campButtons.push_back(new CCampaignButton(node));
  3125. }
  3126. void CCampaignScreen::showAll(SDL_Surface *to)
  3127. {
  3128. CIntObject::showAll(to);
  3129. if (pos.h != to->h || pos.w != to->w)
  3130. CMessage::drawBorder(1, to, pos.w+28, pos.h+30, pos.x-14, pos.y-15);
  3131. }